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* video_core: Remove unused variablesLioncash2020-07-218-33/+5
| | | | Silences several compiler warnings about unused variables.
* Merge pull request #4376 from ogniK5377/dark-wait-treeRodrigo Locatti2020-07-191-11/+41
|\ | | | | frontend: Improve wait tree readability for dark themes
| * Address issuesDavid Marcec2020-07-181-6/+3
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| * frontend: Improve wait tree readability for dark themesDavid Marcec2020-07-181-11/+44
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* | alignment: explicitly include <new> after 723edb4c0659Jan Beich2020-07-191-0/+1
| | | | | | | | | | | | | | | | | | | | In file included from src/core/hle/kernel/memory/page_table.cpp:5: src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std' return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align})); ~~~~~^ src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std' ::operator delete (p, n * sizeof(T), std::align_val_t{Align}); ~~~~~^
* | Address trivial review comments.FearlessTobi2020-07-181-1/+1
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* | configure_ui: Address some review comments from the previous PRFearlessTobi2020-07-182-16/+21
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* | yuzu: Port translation support from CitraFearlessTobi2020-07-1810-84/+235
|/ | | | Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
* Merge pull request #4348 from lioncash/nanobunnei2020-07-1816-100/+111
|\ | | | | core_timing: Make usage of nanoseconds more consistent in the interface
| * core_timing: Remove unused data memberLioncash2020-07-161-2/+0
| | | | | | | | Shrinks the size of the CoreTiming class by 8 bytes.
| * core_timing: Make TimedCallback take std::chrono::nanosecondsLioncash2020-07-1616-58/+62
| | | | | | | | Enforces our desired time units directly with a concrete type.
| * core_timing: Make use of std::chrono with ScheduleEventLioncash2020-07-1613-49/+58
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* | Merge pull request #4373 from lioncash/allocatorbunnei2020-07-181-43/+4
|\ \ | | | | | | alignment: Simplify AlignmentAllocator implementation
| * | alignment: Simplify AlignmentAllocator implementationLioncash2020-07-171-43/+4
| | | | | | | | | | | | | | | With C++20, much of the allocator interface has been simplified, so we can make the same adjustments.
* | | Merge pull request #4345 from Morph1984/fix-createfilebunnei2020-07-181-0/+4
|\ \ \ | | | | | | | | filesystem: Create subdirectories prior to creating a file
| * | | Add comment to clarify the nullptr checkMorph2020-07-161-0/+1
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| * | | filesystem: Create subdirectories prior to creating a fileMorph2020-07-161-0/+3
| | | | | | | | | | | | | | | | | | | | If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within. This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
* | | | Merge pull request #4273 from ogniK5377/async-shaders-prodbunnei2020-07-1824-64/+660
|\ \ \ \ | | | | | | | | | | video_core: Add asynchronous shader decompilation and compilation
| * | | | Fix style issuesDavid Marcec2020-07-182-7/+13
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| * | | | Drop settings namespaceDavid Marcec2020-07-171-2/+1
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| * | | | Remove duplicate configDavid Marcec2020-07-172-2/+1
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| * | | | Use conditional varDavid Marcec2020-07-172-9/+15
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| * | | | Drop max workers from 8->2 for testingDavid Marcec2020-07-171-1/+1
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| * | | | Rebase for per game settingsDavid Marcec2020-07-179-1/+53
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| * | | | async shadersDavid Marcec2020-07-1716-64/+598
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* | | | | Merge pull request #4364 from lioncash/desig5bunnei2020-07-1819-664/+763
|\ \ \ \ \ | | | | | | | | | | | | vulkan: Make use of designated initializers where applicable
| * | | | | wrapper: Make use of designated initializers where applicableLioncash2020-07-171-56/+64
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| * | | | | vk_texture_cache: Make use of designated initializers where applicableLioncash2020-07-171-96/+135
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| * | | | | vk_swapchain: Make use of designated initializers where applicableLioncash2020-07-171-43/+51
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| * | | | | vk_stream_buffer: Make use of designated initializers where applicableLioncash2020-07-171-19/+16
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| * | | | | vk_staging_buffer_pool: Make use of designated initializers where applicableLioncash2020-07-171-13/+12
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| * | | | | vk_shader_util: Make use of designated initializers where applicableLioncash2020-07-171-7/+7
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| * | | | | vk_scheduler: Make use of designated initializers where applicableLioncash2020-07-171-27/+30
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| * | | | | vk_sampler_cache: Make use of designated initializers where applicableLioncash2020-07-171-24/+27
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| * | | | | vk_resource_manager: Make use of designated initializers where applicableLioncash2020-07-171-15/+14
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| * | | | | vk_renderpass_cache: Make use of designated initializers where applicableLioncash2020-07-171-59/+70
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| * | | | | vk_rasterizer: Make use of designated initializers where applicableLioncash2020-07-171-41/+47
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| * | | | | vk_query_cache: Make use of designated initializers where applicableLioncash2020-07-171-8/+8
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| * | | | | vk_pipeline_cache: Make use of designated initializers where applicableLioncash2020-07-171-31/+35
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| * | | | | vk_memory_manager: Make use of designated initializers where applicableLioncash2020-07-171-7/+6
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| * | | | | vk_image: Make use of designated initializers where applicableLioncash2020-07-171-15/+23
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| * | | | | vk_descriptor_pool: Make use of designated initializers where applicableLioncash2020-07-171-15/+18
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| * | | | | vk_compute_pipeline: Make use of designated initializers where applicableLioncash2020-07-161-63/+68
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| * | | | | vk_compute_pass: Make use of designated initializers where applicableLioncash2020-07-161-95/+99
| | | | | | | | | | | | | | | | | | | | | | | | Note: Some barriers can't be converted over yet, as they ICE MSVC.
| * | | | | vk_buffer_cache: Make use of designated initializers where applicableLioncash2020-07-161-30/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Note: An array within CopyFrom() cannot be converted over yet, as it ICEs MSVC when converted over.
* | | | | | Merge pull request #4365 from lioncash/miibunnei2020-07-181-53/+54
|\ \ \ \ \ \ | | | | | | | | | | | | | | mii/manager: Make use of designated initializers
| * | | | | | mii/manager: Make use of designated initializersLioncash2020-07-171-53/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows returning the structure in a more concise manner.
* | | | | | | Merge pull request #4374 from ReinUsesLisp/fix-errbunnei2020-07-181-3/+3
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_device: Fix build error on old MSVC versions
| * | | | | | | vk_device: Fix build error on old MSVC versionsReinUsesLisp2020-07-181-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Designated initializers on old MSVC versions fail to build when they take the address of a constant.
* | | | | | | | Merge pull request #4366 from lioncash/mii-signbunnei2020-07-181-3/+3
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | mii/manager: Resolve sign mismatch warnings
| * | | | | | | mii/manager: Resolve sign mismatch warningsLioncash2020-07-171-3/+3
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the loop termination condition was testing variables of different signedness.
* | | | | | | Merge pull request #4344 from VolcaEM/c3bunnei2020-07-172-1/+42
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
| * | | | | | | clang-formatVolcaEM2020-07-151-1/+2
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| * | | | | | | dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)VolcaEM2020-07-152-1/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Atmosphére's DMNT Cheat VM: - https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp - https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register" There are now only two remaining opcodes to implement (PauseProcess and BreakProcess) This is untested because I don't have any experience in testing cheats on yuzu
* | | | | | | | Merge pull request #4309 from Morph1984/fix-romfs-bugbunnei2020-07-174-10/+10
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | fs: Fix RomFS building when zero byte files are present
| * | | | | | | | fs: Fix RomFS building when zero byte files are presentMorph2020-07-124-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key. This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
* | | | | | | | | Merge pull request #4322 from ReinUsesLisp/fix-dynstatebunnei2020-07-171-0/+1
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
| * | | | | | | | vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_stateReinUsesLisp2020-07-131-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes a regression on any game using stencil on devices with VK_EXT_extended_dynamic_state.
* | | | | | | | | Merge pull request #4369 from lioncash/hle-macroLC2020-07-171-10/+7
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | macro_hle: Remove unnecessary std::make_pair calls
| * | | | | | | | | macro_hle: Remove unnecessary static keywordsLioncash2020-07-171-7/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These functions are already in an anonymous namespace which makes the functions internally linked.
| * | | | | | | | | macro_hle: Remove unnecessary std::make_pair callsLioncash2020-07-171-3/+3
| | |_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The purpose of make_pair is generally to deduce the types within the pair without explicitly specifying the types, so these usages were generally unnecessary, particularly when the type is enforced by the array declaration.
* | | | | | | | | Merge pull request #4340 from lioncash/removeLC2020-07-171-2/+2
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | shader_cache: Make use of std::erase_if
| * | | | | | | | shader_cache: Make use of std::erase_ifLioncash2020-07-141-2/+2
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that we use C++20, we can also make use of std::erase_if instead of needing to do the erase-remove idiom.
* | | | | | | | Merge pull request #4347 from lioncash/loggingDavid2020-07-171-38/+39
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | settings: Make use of std::string_view over std::string for logging
| * | | | | | | | settings: Resolve a sign conversion warning within GetTimeZoneString()Lioncash2020-07-151-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A sign conversion warning was occurring due to an int < size_t comparison.
| * | | | | | | | settings: Make use of std::string_view over std::string for loggingLioncash2020-07-151-33/+34
| | |_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In all usages of LogSetting(), string literals are provided. std::string_view is better suited here, as we won't churn a bunch of string allocations every time the settings are logged out. While we're at it, we can fold LogSetting() into LogSettings(), given it's only ever used there.
* | | | | | | | Merge pull request #4371 from lioncash/cmake2David2020-07-171-0/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core/CMakeLists: Add missing physical_memory.h header file
| * | | | | | | | core/CMakeLists: Add missing physical_memory.h header fileLioncash2020-07-171-0/+1
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Allows this header file to show up in IDE CMake generators.
* | | | | | | | Merge pull request #4357 from lioncash/unused4David2020-07-173-7/+2
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel: Remove unused variables
| * | | | | | | | kernel: Remove unused variablesLioncash2020-07-163-7/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves some compiler warnings in the Linux build.
* | | | | | | | | Merge pull request #4358 from lioncash/unused5David2020-07-171-2/+0
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | kernel/thread: Remove unimplemented function prototype
| * | | | | | | | | kernel/thread: Remove unimplemented function prototypeLioncash2020-07-161-2/+0
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used, so it can be removed.
* | | | | | | | | Merge pull request #4367 from lioncash/inc2David2020-07-171-0/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | constants: Add missing <array> include
| * | | | | | | | | constants: Add missing <array> includeLioncash2020-07-171-0/+1
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Eliminates reliance on an indirect include.
* | | | | | | | | Merge pull request #4368 from lioncash/macroDavid2020-07-171-1/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | macro: Resolve missing parameter in doxygen comment
| * | | | | | | | | macro: Resolve missing parameter in doxygen commentLioncash2020-07-171-1/+2
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a -Wdocumentation warning.
* | | | | | | | | Merge pull request #4370 from lioncash/simplifyDavid2020-07-171-2/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
| * | | | | | | | | macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()Lioncash2020-07-171-2/+1
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the expression involves a 32-bit value, this simplifies down to just: 0x3ffffff. This is likely a remnant from testing that was never cleaned up. Resolves a -Wshift-overflow warning.
* | | | | | | | | Merge pull request #4363 from lioncash/mismatchRodrigo Locatti2020-07-171-6/+4
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
| * | | | | | | | vk_texture_cache: Amend mismatched access masks and indices in UploadBufferLioncash2020-07-171-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Discovered while converting relevant parts of the codebase over to designated initializers.
* | | | | | | | | Merge pull request #4292 from bunnei/mii-rewritebunnei2020-07-179-914/+3270
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | hle: service: mii: Rewrite service to properly support creation of random and default miis.
| * | | | | | | | hle: service: mii: Rewrite service to properly support creation of random and default miis.bunnei2020-07-129-914/+3270
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* | | | | | | | | vk_graphics_pipeline: Resolve narrowing warningsLioncash2020-07-171-2/+4
| |_|_|_|_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a VkBool32 type, so we need to cast to it explicitly.
* | | | | | | | Merge pull request #4327 from lioncash/desig2Rodrigo Locatti2020-07-162-58/+38
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | address_space_info: Make use of designated initializers
| * | | | | | | | address_space_info: Use type alias to simplify codeLioncash2020-07-131-14/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can define an alias for the index arrays and then just reuse it to make the code nicer to read.
| * | | | | | | | address_space_info: Make use of designated initializersLioncash2020-07-132-46/+27
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can alter the structure so that we can use designated initializers in the array, eliminating the comments that indicate their field names.
* | | | | | | | Merge pull request #4333 from lioncash/desig3Rodrigo Locatti2020-07-161-198/+223
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_graphics_pipeline: Make use of designated initializers where applicable
| * | | | | | | | vk_graphics_pipeline: Make use of designated initializers where applicableLioncash2020-07-141-198/+223
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Avoids redundant variable name repetitions.
* | | | | | | | Merge pull request #4332 from lioncash/vkdevRodrigo Locatti2020-07-161-124/+152
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_device: Make use of designated initializers where applicable
| * | | | | | | | vk_device: Make use of designated initializers where applicableLioncash2020-07-141-124/+152
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids redundant repetitions of variable names, and allows assignment all in one statement.
* | | | | | | | Merge pull request #4321 from lioncash/desigbunnei2020-07-161-334/+384
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | vk_blit_screen: Make use of designated initializers where applicable
| * | | | | | | vk_blit_screen: Make use of designated initializers where applicableLioncash2020-07-131-334/+384
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that we make use of C++20, we can use designated initializers to make things a little nicer to read.
* | | | | | | kernel: Add missing includeLioncash2020-07-161-0/+1
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* | | | | | | cpu_manager: Mark function getters as staticLioncash2020-07-164-10/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All these do are return std::function instances of static functions, so these can be used without an instance of the CPU manager.
* | | | | | | cpu_manager: Remove unused preemption_count variableLioncash2020-07-161-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Shrinks the data structure by 8 bytes.
* | | | | | | cpu_manager: Add missing includesLioncash2020-07-161-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously this header was relying on indirect inclusions that are no longer satisfied.
* | | | | | | Merge pull request #4261 from ameerj/gc-calibrationbunnei2020-07-163-36/+67
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | input_common: GC Controller save and compare against analog origin state
| * \ \ \ \ \ \ Rebase to masterAmeer2020-07-14118-1479/+3408
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| * | | | | | | | Break out of scan loop if can't find adapter on first runAmeer2020-07-101-0/+3
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| * | | | | | | | Rebase to master, fix merge conflictsAmeer2020-07-0921-302/+722
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| * | | | | | | | | Address PR feedback, fix axis button thresholdingAmeer2020-07-073-58/+22
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| * | | | | | | | | Brace the code! Fix compile error due to class member construction orderAmeer2020-07-072-15/+31
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| * | | | | | | | | Recalibrate reconnected controllersAmeer2020-07-071-0/+5
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| * | | | | | | | | Save origin state of GC controller analog features, compare against origin for input detectionAmeer2020-07-073-28/+72
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* | | | | | | | | | Merge pull request #4337 from lat9nq/fix-per-game-asyncbunnei2020-07-163-0/+10
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | main: Set async gpu properly after loading per-game setting
| * | | | | | | | | | clang-formatlat9nq2020-07-141-2/+1
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| * | | | | | | | | | settings: Move settings sanitization to its own functionlat9nq2020-07-144-4/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
| * | | | | | | | | | main: Set async gpu properly after loading per-game settinglat9nq2020-07-141-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
* | | | | | | | | | | Merge pull request #4297 from FearlessTobi/skip-profile-selectbunnei2020-07-161-9/+13
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | main/profile_select: Don't prompt for profile selection when only one is available
| * | | | | | | | | | | main/profile_select: Don't prompt for profile selection when only one is availableFearlessTobi2020-07-111-9/+13
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* | | | | | | | | | | Merge pull request #4346 from lioncash/threadDavid2020-07-167-35/+26
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | kernel/handle_table: Remove usages of the global system instance
| * | | | | | | | | | | kernel/process: Move name and system context to the bottom of the member listLioncash2020-07-151-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These aren't directly important or commonly used within the process, so we can move these to the bottom to allow everything else to be more likely to be within a cache line.
| * | | | | | | | | | | kernel/handle_table: Remove usages of the global system instanceLioncash2020-07-154-8/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes even more usages of the global system instance, trimming away more dependencies on global variables and making them explicit in the interface.
| * | | | | | | | | | | kernel/thread: Remove global GetCurrentThread()Lioncash2020-07-153-23/+7
| | |_|_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is only used in one place, so we can fold it into the calling code, eliminating a place for the global system instance to be used.
* | | | | | | | | | | Merge pull request #4249 from Morph1984/delete-update-aoc-on-overwriteDavid2020-07-163-12/+94
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | registered_cache: Remove previous update/dlc if it exists on install
| * | | | | | | | | | Check for empty section0 and CNMT prior to installMorph2020-07-161-3/+19
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| * | | | | | | | | | clang formatMorph2020-07-151-3/+3
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| * | | | | | | | | | Use proper install result when overwriting filesMorph2020-07-152-3/+3
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| * | | | | | | | | | Remove global system instance and address feedbackMorph2020-07-152-14/+10
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| * | | | | | | | | | registered_cache: Remove previous update/dlc if it exists on installMorph2020-07-152-13/+83
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
* | | | | | | | | | Merge pull request #4328 from lioncash/unused-var3bunnei2020-07-161-2/+0
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | memory_layout: Remove unused data member
| * | | | | | | | | memory_layout: Remove unused data memberLioncash2020-07-131-2/+0
| | |_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used, so it can be removed entirely, shrinking the structure size by 8 bytes.
* | | | | | | | | Merge pull request #4342 from lioncash/endianRodrigo Locatti2020-07-141-42/+4
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | common/swap: Make use of std::endian
| * | | | | | | | | common/swap: Make use of std::endianLioncash2020-07-141-42/+4
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows removing a bunch of defines in favor of a two liner.
* | | | | | | | | Merge pull request #4242 from ReinUsesLisp/maxwell-dmabunnei2020-07-146-359/+468
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | maxwell_dma: Match official doc and support pitch->voxel copies
| * | | | | | | | video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp2020-07-105-84/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change GOB sizes from free-functions to constexpr constants. Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels into a 3D texture and use it for 3D copies.
| * | | | | | | | maxwell_dma: Rename registers to match official docs and reorderReinUsesLisp2020-07-082-287/+355
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rename registers in the MaxwellDMA class to match Nvidia's official documentation. This one can be found here: https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h While we are at it, reorganize the code in MaxwellDMA to be separated in different functions.
* | | | | | | | | Merge pull request #4294 from MerryMage/cpu-opt-settingsbunnei2020-07-1419-29/+685
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | configuration: Add settings to enable/disable specific CPU optimizations
| * | | | | | | | | configure_cpu: Split optimization settings off into Debug tabMerryMage2020-07-129-163/+302
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| * | | | | | | | | configure_cpu: Add tooltipsMerryMage2020-07-111-1/+54
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| * | | | | | | | | configure_cpu: Show/Hide debugging optionsMerryMage2020-07-117-46/+135
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| * | | | | | | | | configuration: Add settings to enable/disable specific CPU optimizationsMerryMage2020-07-1116-29/+404
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* | | | | | | | | Merge pull request #4282 from Morph1984/fs-sizebunnei2020-07-147-225/+17
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | filesystem: Set various NAND partition sizes to their defaults
| * | | | | | | | | bis_factory: Set User NAND free space to be 1 MiB less than total.Morph2020-07-101-1/+3
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| * | | | | | | | | sdmc_factory: Set the SDMC total size to 1 TiBMorph2020-07-101-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
| * | | | | | | | | bis_factory: Use hardware default NAND partition sizesMorph2020-07-101-10/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sets the total space of user and system partitions to their hardware defaults. Furthermore, return the total space as free space for the user partition to prevent it from reaching zero. Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
| * | | | | | | | | settings: Remove storage size optionsMorph2020-07-105-214/+1
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* | | | | | | | | | Fix crash if gc configured but adapter not connectedAmeer2020-07-142-15/+25
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* | | | | | | | | | Merge pull request #4314 from lioncash/input-warnbunnei2020-07-144-11/+15
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gcadapter: Tidy up compiler warnings
| * | | | | | | | | | gc_poller: Mark GCButtonFactory::GetNextInput() as constLioncash2020-07-122-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify class instance state.
| * | | | | | | | | | gc_poller: Get rid of undefined behavior in Create()Lioncash2020-07-121-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that the function always has returns in all control paths.
| * | | | | | | | | | gc_poller: Silence sign conversion warningsLioncash2020-07-121-1/+1
| | | | | | | | | | |
| * | | | | | | | | | gc_adapter: Remove deprecated usage of = in lambda capturesLioncash2020-07-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's deprecated in C++20 to use = to capture the this pointer. Instead, we can simply pass this as an argument to the thread constructor.
| * | | | | | | | | | gc_adapter: Silence sign conversion warningsLioncash2020-07-122-7/+7
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* | | | | | | | | | | Merge pull request #4315 from lioncash/udp-warnbunnei2020-07-141-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | udp: Silence a C++20 deprecation warning
| * | | | | | | | | | | udp: Silence a C++20 deprecation warningLioncash2020-07-121-1/+1
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | C++20 deprecates using the = lambda capture to implicitly capture the this pointer. Instead, we must specify it explicitly.
* | | | | | / / / / / configure_general: Explicitly guard use_multi_core when applying settingslat9nq2020-07-141-0/+2
| |_|_|_|_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
* | | | | | | | | | Merge pull request #4280 from jbeich/system-libusbLC2020-07-144-3/+7
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / |/| | | | | | | | | cmake: pass libusb include directory
| * | | | | | | | | input_common: drop unused libusb.h includeAmeer2020-07-141-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remnant of an early implementation.
| * | | | | | | | | input_common: make libusb private to gc_adapterJan Beich2020-07-133-3/+7
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| * | | | | | | | | cmake: pass libusb include directory as wellJan Beich2020-07-091-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In file included from src/input_common/gcadapter/gc_adapter.cpp:8: src/./input_common/gcadapter/gc_adapter.h:11:10: fatal error: 'libusb.h' file not found #include <libusb.h> ^~~~~~~~~~
* | | | | | | | | | Merge pull request #4265 from Morph1984/file-renameFernando Sahmkow2020-07-121-10/+17
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | vfs_real: Fix MoveFile
| * | | | | | | | | | vfs_real: Fix MoveFileMorph2020-07-101-10/+17
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation. Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
* | | | | | | | | | Merge pull request #4290 from lioncash/latestLC2020-07-121-2/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | CMakeLists: Make use of /std:c++latest on MSVC
| * | | | | | | | | | CMakeLists: Make use of /std:c++latest on MSVCLioncash2020-07-111-2/+2
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides the buildbot with one builder that is always tracking the latest version of the C++ standard, allowing us to progressively rectify our code and amend any differences between standards over time instead of waiting for a complete standard change, potentially breaking a lot of code all at once.
* | | | | | | | | | Merge pull request #3385 from Morph1984/batch-installbunnei2020-07-126-146/+343
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | frontend: Add support to batch install files to NAND
| * | | | | | | | | | Add additional empty check for the QStringList returned by the InstallDialogMorph2020-07-101-0/+4
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| * | | | | | | | | | Update the install and progress dialogsMorph2020-07-104-80/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Remove the overwrite files checkbox, it will always overwrite - The progressbar now reflects the progress in terms of data transferred.
| * | | | | | | | | | Refactor batch installing filesMorph2020-07-104-196/+238
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Key issues fixed: - Progress dialog showing up as white/hanging/getting stuck/unresponsive. Key changes: - Progress dialog now shows progress as a function of all files instead of per nca within a file. - Overwrite existing files will overwrite all files in the selection.
| * | | | | | | | | | Add support for batch install to NANDMorph2020-07-106-124/+290
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds support to batch install files to NAND
* | | | | | | | | | common/alignment: Fix compilation errors (#4303)Tobias2020-07-121-1/+3
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* | | | | | | | | Merge pull request #4275 from CrazyMax/desired_languagebunnei2020-07-121-1/+13
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | AM: fix GetDesiredLanguage:
| * | | | | | | | | AM: fix GetDesiredLanguage:CrazyMax2020-07-081-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | try to get a control metadata from application update when is failed to get from the basic version. Tested on Kirby Star Allies
* | | | | | | | | | Merge pull request #4289 from ReinUsesLisp/dynfixbunnei2020-07-121-6/+6
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
| * | | | | | | | | | vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXTReinUsesLisp2020-07-101-6/+6
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This has been fixed in Nvidia's public beta driver 451.74. The previous beta driver will be broken, people using these will have to update.
* | | | | | | | | | Revert "Port citra-emu/citra#5441: "Common: remove a mod from AlignUp""bunnei2020-07-121-3/+1
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* | | | | | | | | | Common: remove a mod from AlignUp (#5441)Marshall Mohror2020-07-111-1/+3
| |_|_|_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions. This generates one div and a cmov which is significantly cheaper.
* | | | | | | | | Merge pull request #4203 from VolcaEM/servicesbunnei2020-07-1126-154/+282
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ |/| | | | | | | | service: Update function tables
| * | | | | | | | Rename two functions in NSVolcaEM2020-07-021-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Rename "GetShellEvent" to "GetShellEventHandle" - Rename "LaunchApplicationFromHost" to "LaunchApplication"
| * | | | | | | | Rename GetApplicationArea2 to GetApplicationAreaSizeVolcaEM2020-07-021-2/+2
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| * | | | | | | | Remove duplicate functionsVolcaEM2020-06-291-2/+0
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| * | | | | | | | Use decimal instead of hexadecimalVolcaEM2020-06-291-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
| * | | | | | | | Fix typoVolcaEM2020-06-291-1/+1
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| * | | | | | | | Clang-formatVolcaEM2020-06-291-1/+1
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| * | | | | | | | service: Update function tablesVolcaEM2020-06-2927-157/+285
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* | | | | | | | | Merge pull request #4250 from Morph1984/key-writingbunnei2020-07-111-4/+8
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | KeyManager: Prevent writing of invalid keys
| * | | | | | | | KeyManager: Prevent writing of invalid keysMorph2020-07-101-4/+8
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | If the keys are zero, don't write them to the autogenerated file.
* | | | | | | | Merge pull request #4221 from jbeich/unused-qt-openglbunnei2020-07-101-1/+1
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | cmake: drop dependency on QtOpenGL
| * | | | | | | cmake: stop linking against QGL after c6a0ab979239Jan Beich2020-07-021-1/+1
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* | | | | | | | cmake: Fix libfmt linking errorsDavid Marcec2020-07-101-5/+1
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* | | | | | | | Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkanRodrigo Locatti2020-07-101-1/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_stream_buffer: Prevent Vulkan crash in Linux on recent NVIDIA driver
| * | | | | | | | vk_stream_buffer: set allocable_size to 9 MiBlat9nq2020-07-101-1/+1
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver.
* | | | | | | | configuration: implement per-game configurations (#4098)lat9nq2020-07-1057-835/+1942
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
* | | | | | | | Merge pull request #4281 from RealJohnGalt/linkfix2bunnei2020-07-101-1/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | cmake: fix fmt linking when found
| * | | | | | | | cmake: fix fmt linking when foundJohn Galt2020-07-091-1/+5
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a new attempt at #4206 that shouldn't break windows builds. If someone else could test on windows, it would be much appreciated. Previously, the build bot passed but the actual builds failed.
* | | | | | | | Merge pull request #4248 from Morph1984/CreateManagedDisplaySeparableLayerbunnei2020-07-102-1/+20
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
| * | | | | | | | AM/ISelfController: Stub CreateManagedDisplaySeparableLayerMorph2020-07-052-1/+20
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display. No adverse side effects have been observed. - Used by Animal Crossing: New Horizons Update 1.3.0
* | | | | | | | Merge pull request #4202 from ReinUsesLisp/scoped-lockbunnei2020-07-092-15/+12
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | core_timing,scheduler: Use std::scoped_lock when possible
| * | | | | | | core_timing,scheduler: Use std::scoped_lock when possibleReinUsesLisp2020-06-292-15/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplifies the cognitive load of procedures using locks and makes locks safe against exceptions.
* | | | | | | | Merge pull request #4219 from ogniK5377/audio-timingbunnei2020-07-092-20/+9
|\ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ |/| | | | | | | audio: Improving audio timing for multicore/single core
| * | | | | | | Don't handle cycles late if stretcher is activeDavid Marcec2020-07-011-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Timestretcher seems to be broken
| * | | | | | | audio: Improving audio timing for multicore/single coreDavid Marcec2020-07-012-20/+7
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | Fixes the issue with needing the timestretcher for multicore.
* | | | | | | Merge pull request #4266 from jbeich/freebsdbunnei2020-07-081-0/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gcadapter: unbreak build on FreeBSD
| * | | | | | | input_common/gcadapter: add missing C++11 header required by libc++Jan Beich2020-07-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In file included from src/input_common/gcadapter/gc_adapter.cpp:8: src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std' std::unordered_map<int, bool> buttons; ~~~~~^ src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std' std::unordered_map<int, u16> axes; ~~~~~^
* | | | | | | | Merge pull request #4255 from lioncash/copybunnei2020-07-081-3/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
| * | | | | | | | configure_graphics: Make use of qOverload in signals/slotsLioncash2020-07-061-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're in the same area, we can make use of qOverload to tidy up some function pointer casts.
| * | | | | | | | configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()Lioncash2020-07-061-1/+1
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unlikely to impact performance at all, but this is essentially a "free" transformation, so why not?
* | | | | | | | Address comments for better clarity/signed dev countAmeer2020-07-081-11/+15
| | | | | | | |
* | | | | | | | Add more libusb error checksAmeer2020-07-081-3/+18
| |_|_|_|_|/ / |/| | | | | |
* | | | | | | Merge pull request #4243 from CrazyMax/display_versionbunnei2020-07-081-4/+16
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | AM: fix GetDisplayVersion
| * | | | | | | GetDisplayVersion should return a null-terminated version string.CrazyMax2020-07-071-4/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also, in case of failed to get of the basic version, we will try get it from application update.
* | | | | | | | Merge pull request #4245 from MerryMage/page-table-racebunnei2020-07-081-2/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | memory: Race-condition in pagetables.
| * | | | | | | | memory: Set page-table pointers before setting attribute = MemoryMerryMage2020-07-051-2/+5
| | |/ / / / / / | |/| | | | | |
* | | | | | | | cpu_interrupt_handler: Remove #pragma once from .cpp fileMerryMage2020-07-071-2/+0
| |_|_|_|_|_|/ |/| | | | | |
* | | | | | | Merge pull request #4150 from ReinUsesLisp/dynamic-state-implbunnei2020-07-0713-275/+660
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | vulkan: Use VK_EXT_extended_dynamic_state when available
| * | | | | | vk_rasterizer: Use nullptr for <pSizes> in CmdBindVertexBuffers2EXTReinUsesLisp2020-06-271-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Disable this temporarily.
| * | | | | | vk_pipeline_cache: Avoid hashing and comparing dynamic state when possibleReinUsesLisp2020-06-276-23/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With extended dynamic states, some bytes don't have to be collected from the pipeline key, hence we can avoid hashing and comparing them on lookups.
| * | | | | | vulkan/fixed_pipeline_state: Move state out of individual structuresReinUsesLisp2020-06-274-121/+84
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| * | | | | | vk_rasterizer: Use VK_EXT_extended_dynamic_stateReinUsesLisp2020-06-275-46/+356
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| * | | | | | renderer_vulkan/wrapper: Add VK_EXT_extended_dynamic_state functionsReinUsesLisp2020-06-272-0/+64
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| * | | | | | fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_stateReinUsesLisp2020-06-277-155/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This moves dynamic state present in VK_EXT_extended_dynamic_state to a separate structure in FixedPipelineState. This is structure is at the bottom allowing us to hash and memcmp only when the extension is not supported.
| * | | | | | vk_device: Enable VK_EXT_extended_dynamic_state when availableReinUsesLisp2020-06-272-0/+32
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* | | | | | | change shortcut context for other hotkeys with file open dialogAmeer2020-07-071-4/+4
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* | | | | | | Fix ss crash on game menu, fix ss on windowed modeAmeer2020-07-062-4/+6
| |/ / / / / |/| | | | |
* | | | | | Merge pull request #4194 from ReinUsesLisp/fix-shader-cacheFernando Sahmkow2020-07-051-29/+41
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | shader_cache: Fix use-after-free and orphan invalidation cache entries
| * | | | | shader_cache: Fix use-after-free and orphan invalidation cache entriesReinUsesLisp2020-07-011-29/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes some cases where entries could have been removed multiple times reading freed memory. To address this issue this commit removes duplicates from entries marked for removal and sorts out the removal process to fix another use-after-free situation. Another issue fixed in this commit is orphan invalidation cache entries. Previously only the entries that were invalidated in the current operations had its entries removed. This led to more use-after-free situations when these entries were actually invalidated but referenced an object that didn't exist.
* | | | | | Fix merge conflicts?Ameer2020-07-04230-2701/+7458
|\ \ \ \ \ \
| * \ \ \ \ \ Merge pull request #4218 from ogniK5377/opus-externalRodrigo Locatti2020-07-041-1/+1
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | externals: Track opus as submodule instead of using conan
| | * | | | | | externals: Track opus as submodule instead of using conanDavid Marcec2020-07-011-1/+1
| | |/ / / / / | | | | | | | | | | | | | | | | | | | | | Supersedes #4068 see for details.
| * | | | | | Merge pull request #4175 from ReinUsesLisp/read-bufferbunnei2020-07-035-18/+24
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
| | * | | | | | gl_buffer_cache: Copy to buffers created as STREAM_READ before downloadingReinUsesLisp2020-06-265-18/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After marking buffers as resident, Nvidia's driver seems to take a slow path. To workaround this issue, copy to a STREAM_READ buffer and then call GetNamedBufferSubData on it. This is a temporary solution until we have asynchronous flushing.
| * | | | | | | Merge pull request #3924 from ogniK5377/GetKeyCodeMapbunnei2020-07-032-2/+72
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Implement GetKeyCodeMap & GetKeyCodeMap2
| | * | | | | | | Move GetKeyCodeMapImpl to an anonymous namespaceDavid Marcec2020-06-241-19/+19
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| | * | | | | | | Fixed logging outputDavid Marcec2020-06-241-1/+1
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| | * | | | | | | Implement GetKeyCodeMap & GetKeyCodeMap2David Marcec2020-06-242-2/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Closes #3919
| * | | | | | | | Revert "cmake: fix fmt linking"bunnei2020-07-031-1/+1
| | | | | | | | |
| * | | | | | | | Merge pull request #4206 from RealJohnGalt/linkfixbunnei2020-07-031-1/+1
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | cmake: fix fmt linking
| | * | | | | | | | cmake: fix fmt linkingJohn Galt2020-06-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On gcc/ld, and clang/lld, fmt::v6 symbols are excluded, so linking fails. This fixes the issue. Note: This was included in the FindBoost changes I shared with BlinkHawk, however only they were merged. I'm not sure if it was missed, or if there was an issue with this part of the change.
| * | | | | | | | | Merge pull request #4193 from ogniK5377/GetIndirectLayerConsumerHandle-stubbunnei2020-07-031-1/+13
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | am: Stub GetIndirectLayerConsumerHandle
| | * | | | | | | | | am: Stub GetIndirectLayerConsumerHandleDavid Marcec2020-06-281-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Needed by Monster Hunter Generations Ultimate
| * | | | | | | | | | Merge pull request #4192 from ogniK5377/acc-ListOpenContextStoredUsers-stubbunnei2020-07-035-4/+14
| |\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | acc: ListOpenContextStoredUsers partial stub
| | * | | | | | | | | | acc: ListOpenContextStoredUsers partial stubDavid Marcec2020-06-285-4/+14
| | |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Needed by Baldur's Gate 1/2
| * | | | | | | | | | Merge pull request #4082 from Morph1984/mirror-once-clampRodrigo Locatti2020-07-021-0/+6
| |\ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|/ / / | |/| | | | | | | | | maxwell_to_gl: Implement MirrorOnceClampOGL wrap mode using GL_MIRROR_CLAMP_EXT
| | * | | | | | | | | maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXTMorph2020-06-301-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Like MirrorOnceBorder, this requires the GL_EXT_texture_mirror_clamp extension. This extension is unfortunately not available on Intel's drivers (both Windows proprietary and Linux Mesa). Use GL_MIRROR_CLAMP_TO_EDGE as a fallback if the extension is unavailable.
| * | | | | | | | | | Merge pull request #4217 from lioncash/prototypeDavid2020-07-0110-12/+15
| |\ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|/ / / / | |/| | | | | | | | | key_manager: Make use of canonical deleted operator=
| | * | | | | | | | | key_manager: Correct casing of instance()Lioncash2020-07-0110-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Our codebase uppercases member function names.
| | * | | | | | | | | key_manager: Delete move operationsLioncash2020-07-011-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents the singleton from being moved from.
| | * | | | | | | | | key_manager: Make use of canonical deleted operator=Lioncash2020-07-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | operator= typically returns a reference, it's not void. While we're at it, we can correct the parameter formatting to adhere to the codebase.
| * | | | | | | | | | Merge pull request #4208 from jbeich/freebsdLC2020-07-011-5/+18
| |\ \ \ \ \ \ \ \ \ \ | | |/ / / / / / / / / | |/| | | | | | | | | common: unbreak build on BSDs
| | * | | | | | | | | common: switch to nullptr for sysctl's empty new valueJan Beich2020-07-011-4/+4
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| | * | | | | | | | | common: add sysconf() fallbackJan Beich2020-06-301-3/+16
| | | |_|/ / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found #include <sys/sysinfo.h> ^~~~~~~~~~~~~~~
| * | | | | | | | | Merge pull request #3967 from FearlessTobi/keys-singletonDavid2020-07-0113-21/+27
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | crypto: Make KeyManager a singleton class
| | * | | | | | | | | crypto: Make KeyManager a singleton classFearlessTobi2020-05-2013-21/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list. With this change, it is only loaded once. On my system, this decreased game list loading times by a factor of 20.
| * | | | | | | | | | Merge pull request #4153 from ogniK5377/prepo-multibufbunnei2020-07-011-1/+6
| |\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | prepo: : Don't read extra buffer from report unless passed
| | * | | | | | | | | | prepo: : Don't read extra buffer from report unless passedDavid Marcec2020-06-241-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read.
| * | | | | | | | | | | Merge pull request #4063 from FreddyFunk/game-version-in-titlebunnei2020-07-012-13/+17
| |\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Add game version to window title
| | * | | | | | | | | | | Reorder variables to comply with the Auzure build pipelineunknown2020-06-221-2/+2
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| | * | | | | | | | | | | Add game versio to title barunknown2020-06-082-13/+17
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| * | | | | | | | | | | | Merge pull request #4166 from VolcaEM/quickstart-faqbunnei2020-07-013-5/+33
| |\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
| | * | | | | | | | | | | | Update FAQ function name (2/2)VolcaEM2020-06-271-2/+2
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| | * | | | | | | | | | | | Update FAQ function name (1/2)VolcaEM2020-06-271-1/+1
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| | * | | | | | | | | | | | Update function name againVolcaEM2020-06-261-1/+1
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| | * | | | | | | | | | | | Update function name (2/2)VolcaEM2020-06-261-1/+1
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| | * | | | | | | | | | | | Update function name (1/2)VolcaEM2020-06-261-1/+1
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| | * | | | | | | | | | | | Clang-format againVolcaEM2020-06-251-1/+1
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| | * | | | | | | | | | | | Clang-formatVolcaEM2020-06-251-1/+2
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| | * | | | | | | | | | | | Remove unnecessary newlineVolcaEM2020-06-251-1/+0
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| | * | | | | | | | | | | | Merge branch 'master' into quickstart-faqVolcaEM2020-06-25135-2177/+6259
| | |\ \ \ \ \ \ \ \ \ \ \ \
| | * | | | | | | | | | | | | Fix typo 2: electric boogalooVolcaEM2020-06-251-1/+1
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| | * | | | | | | | | | | | | Use QUrl (2/2)VolcaEM2020-06-251-6/+5
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| | * | | | | | | | | | | | | Use QUrl (1/2)VolcaEM2020-06-251-1/+1
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| | * | | | | | | | | | | | | Fix formattingVolcaEM2020-06-251-2/+2
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| | * | | | | | | | | | | | | Fix typoVolcaEM2020-06-251-1/+1
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| | * | | | | | | | | | | | | Add "Open Quickstart Guide" and "FAQ" buttons to the Help menuVolcaEM2020-06-253-0/+48
| | | |_|_|_|_|_|_|_|_|_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | While we're at it, also refactor the function used by OnOpenModsPage to be compatible with other URLs
| * | | | | | | | | | | | | Merge pull request #4176 from ReinUsesLisp/compatible-formatsFernando Sahmkow2020-06-304-5/+216
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | texture_cache: Check format compatibility before copying
| | * | | | | | | | | | | | | texture_cache: Test format compatibility before copyingReinUsesLisp2020-06-272-6/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid illegal copies. This intercepts the last step of a copy to avoid generating validation errors or corrupting the driver on some instances. We can create views and emit copies accordingly in future commits and remove this last-step validation.
| | * | | | | | | | | | | | | video_core/compatible_formats: Table to test if two formats are legal to view or copyReinUsesLisp2020-06-273-0/+196
| | | |_|_|_|_|_|_|_|_|/ / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a flat table to test if it's legal to create a texture view between two formats or copy betweem them. This table is based on ARB_copy_image and ARB_texture_view. Copies are more permissive than views.
| * | | | | | | | | | | | | Merge pull request #4157 from ReinUsesLisp/unified-turingFernando Sahmkow2020-06-301-19/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
| | * | | | | | | | | | | | gl_device: Enable NV_vertex_buffer_unified_memory on Turing devicesReinUsesLisp2020-06-251-19/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Once we make sure not to corrupt Nvidia's driver, we can safely use resident buffers on Turing devices. See GitHub pull request #4156
| * | | | | | | | | | | | | Merge pull request #4191 from Morph1984/vertex-formatsRodrigo Locatti2020-06-303-109/+78
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | maxwell_to_gl/vk: Reorder vertex formats
| | * | | | | | | | | | | | | maxwell_to_gl: Rename VertexType() to VertexFormat()Morph2020-06-292-4/+5
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| | * | | | | | | | | | | | | maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except floatMorph2020-06-281-75/+69
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| | * | | | | | | | | | | | | maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formatsMorph2020-06-281-30/+4
| | | |_|_|_|_|_|_|_|/ / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add 32 bit component sizes to (un)signed scaled formats and group (un)signed normalized, scaled, and integer formats together.
| * | | | | | | | | | | | | macro: Add support for "middle methods" on the code cache (#4112)David2020-06-301-8/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Macro code is just uploaded sequentially from a starting address, however that does not mean the entry point for the macro is at that address. This PR adds preliminary support for executing macros in the middle of our cached code.
| * | | | | | | | | | | | | Merge pull request #4182 from Kewlan/fullscreen-hotkey-fixbunnei2020-06-301-4/+5
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|_|/ / / / | |/| | | | | | | | | | | | hotkeys: Fix issues caused when changing the fullscreen hotkey
| | * | | | | | | | | | | | Fix issues caused when changing the fullscreen hotkeyKewlan2020-06-271-4/+5
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| * | | | | | | | | | | | | Merge pull request #4140 from ReinUsesLisp/validation-layersRodrigo Locatti2020-06-293-5/+43
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|_|_|_|_|/ | |/| | | | | | | | | | | | renderer_vulkan: Update validation layer name and test before enabling
| | * | | | | | | | | | | | renderer_vulkan: Update validation layer name and test before enablingReinUsesLisp2020-06-223-5/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update validation layer string to VK_LAYER_KHRONOS_validation. While we are at it, properly check for available validation layers before enabling them.
| * | | | | | | | | | | | | Merge pull request #3955 from FernandoS27/prometheus-2bbunnei2020-06-28115-2293/+3971
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
| | * | | | | | | | | | | | | Core/Common: Address Feedback.Fernando Sahmkow2020-06-2821-58/+58
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| | * | | | | | | | | | | | | NvFlinger: Clang Format.Fernando Sahmkow2020-06-271-1/+1
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| | * | | | | | | | | | | | | Build System: Fix GCC & MINGW Build.Fernando Sahmkow2020-06-271-0/+4
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| | * | | | | | | | | | | | | SVC: Implement 32-bits wrappers and update Dynarmic.Fernando Sahmkow2020-06-274-34/+282
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| | * | | | | | | | | | | | | SVC: Add GetCurrentProcessorNumber32, CreateTransferMemory32, SetMemoryAttribute32Fernando Sahmkow2020-06-272-6/+39
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| | * | | | | | | | | | | | | ARM: Update Dynarmic and Setup A32 according to latest interface.Fernando Sahmkow2020-06-278-93/+174
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| | * | | | | | | | | | | | | SVC: Add GetThreadPriority32 & SetThreadPriority32Fernando Sahmkow2020-06-272-2/+30
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| | * | | | | | | | | | | | | ArmDynarmic32: Setup CNTPCT correctlyFernando Sahmkow2020-06-271-1/+1
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| | * | | | | | | | | | | | | Audio: Correct buffer release for host timing.Fernando Sahmkow2020-06-273-1/+22
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| | * | | | | | | | | | | | | Common/Kernel: Corrections and small bug fixing.Fernando Sahmkow2020-06-272-8/+3
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| | * | | | | | | | | | | | | Services/NvFlinger: Do vSync in a sepparate thread on Multicore.Fernando Sahmkow2020-06-274-5/+69
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| | * | | | | | | | | | | | | Common/NativeClockx86: Reduce native clock accuracy further.Fernando Sahmkow2020-06-271-1/+1
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| | * | | | | | | | | | | | | Tests/CoreTiming: Correct host timing tests.Fernando Sahmkow2020-06-272-157/+14
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| | * | | | | | | | | | | | | ARMDynarmicInterface: Correct GCC Build Errors.Fernando Sahmkow2020-06-272-6/+6
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| | * | | | | | | | | | | | | Common/AtomicOps: Correct GCC Intrinsic argument ordering.Fernando Sahmkow2020-06-271-5/+5
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| | * | | | | | | | | | | | | Kernel: Correct Host Context on Threads and Scheduler.Fernando Sahmkow2020-06-274-11/+11
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| | * | | | | | | | | | | | | YuzuQT: Hide Speed UI on Multicore.Fernando Sahmkow2020-06-271-1/+1
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| | * | | | | | | | | | | | | Clang Format.Fernando Sahmkow2020-06-2714-48/+49
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| | * | | | | | | | | | | | | ARMInterface/Externals: Update dynarmic and fit to latest version.Fernando Sahmkow2020-06-271-7/+7
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| | * | | | | | | | | | | | | ARMInterface: Correct rebase errors.Fernando Sahmkow2020-06-273-5/+5
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| | * | | | | | | | | | | | | CoreTiming: Correct rebase bugs and other miscellaneous things.Fernando Sahmkow2020-06-272-4/+8
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| | * | | | | | | | | | | | | Core: Split Microprofile Dynarmic timing per CoreFernando Sahmkow2020-06-271-3/+12
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| | * | | | | | | | | | | | | General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.Fernando Sahmkow2020-06-276-0/+60
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| | * | | | | | | | | | | | | Dynarmic Interface: don't clear cache if JIT has not been created.Fernando Sahmkow2020-06-272-0/+6
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| | * | | | | | | | | | | | | General: Correct rebase, sync gpu and context management.Fernando Sahmkow2020-06-279-32/+45
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| | * | | | | | | | | | | | | CoreTiming/CycleTimer: Correct Idling.Fernando Sahmkow2020-06-271-2/+5
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| | * | | | | | | | | | | | | SingleCore: Correct ticks reset to be on preemption.Fernando Sahmkow2020-06-271-1/+1
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| | * | | | | | | | | | | | | General: Cleanup legacy code.Fernando Sahmkow2020-06-2719-740/+8
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| | * | | | | | | | | | | | | Kernel/svcBreak: Implement CacheInvalidation for Singlecore and correct svcBreak.Fernando Sahmkow2020-06-272-3/+13
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| | * | | | | | | | | | | | | Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL.Fernando Sahmkow2020-06-272-6/+13
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| | * | | | | | | | | | | | | HLE_IPC: Correct HLE Event behavior on timeout.Fernando Sahmkow2020-06-273-1/+19
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| | * | | | | | | | | | | | | SingleCore: Improve Cycle timing Behavior and replace mutex in global scheduler for spinlock.Fernando Sahmkow2020-06-273-2/+4
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| | * | | | | | | | | | | | | FrameLimiting: Enable frame limiting for single core.Fernando Sahmkow2020-06-272-1/+2
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| | * | | | | | | | | | | | | SingleCore: Use Cycle Timing instead of Host Timing.Fernando Sahmkow2020-06-2715-80/+152
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| | * | | | | | | | | | | | | Scheduler: Correct Reload/UnloadFernando Sahmkow2020-06-272-3/+5
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| | * | | | | | | | | | | | | Thread: Release the ARM Interface on exitting.Fernando Sahmkow2020-06-273-1/+8
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| | * | | | | | | | | | | | | General: Move ARM_Interface into Threads.Fernando Sahmkow2020-06-2718-170/+136
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| | * | | | | | | | | | | | | Core: Refactor ARM Interface.Fernando Sahmkow2020-06-2710-42/+69
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| | * | | | | | | | | | | | | X64 Clock: Reduce accuracy to be less or equal to guest accuracy.Fernando Sahmkow2020-06-273-1/+10
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| | * | | | | | | | | | | | | ARM/WaitTree: Better track the CallStack for each thread.Fernando Sahmkow2020-06-273-11/+74
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| | * | | | | | | | | | | | | SVC/ARM: Correct svcSendSyncRequest and cache ticks on arm interface.Fernando Sahmkow2020-06-273-5/+20
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| | * | | | | | | | | | | | | SingleCore: Move Host Timing from a sepparate thread to main cpu thread.Fernando Sahmkow2020-06-277-10/+48
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| | * | | | | | | | | | | | | GUI: Make multicore only work with Async and add GUI for multicore.Fernando Sahmkow2020-06-276-5/+63
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| | * | | | | | | | | | | | | ARM: Addapt to new Exclusive Monitor Interface.Fernando Sahmkow2020-06-275-31/+24
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| | * | | | | | | | | | | | | CPU_Manager: Correct stopping on SingleCore.Fernando Sahmkow2020-06-271-3/+8
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| | * | | | | | | | | | | | | Scheduler: Correct yielding interaction with SetThreadActivity.Fernando Sahmkow2020-06-271-0/+15
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| | * | | | | | | | | | | | | General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running.Fernando Sahmkow2020-06-2711-13/+87
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| | * | | | | | | | | | | | | General: Fix Stop functionFernando Sahmkow2020-06-274-5/+25
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| | * | | | | | | | | | | | | Kernel: Rewind on SVC change.Fernando Sahmkow2020-06-273-5/+16
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| | * | | | | | | | | | | | | Kernel: Preempt Single core on redudant yields.Fernando Sahmkow2020-06-276-21/+42
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| | * | | | | | | | | | | | | CPU_Manager: Unload/Reload threads on preemption on SingleCoreFernando Sahmkow2020-06-274-7/+64
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| | * | | | | | | | | | | | | Synchronization: Correct wide Assertion.Fernando Sahmkow2020-06-271-2/+4
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| | * | | | | | | | | | | | | General: Initial Setup for Single Core.Fernando Sahmkow2020-06-278-34/+228
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| | * | | | | | | | | | | | | Scheduler: Set last running time on thread.Fernando Sahmkow2020-06-272-4/+2
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| | * | | | | | | | | | | | | Kernel: Corrections to TimeManager, Scheduler and Mutex.Fernando Sahmkow2020-06-273-5/+5
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| | * | | | | | | | | | | | | Kernel: Fixes, corrections and asserts to scheduler and different svcs.Fernando Sahmkow2020-06-278-38/+38
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| | * | | | | | | | | | | | | Scheduler: Correct yields.Fernando Sahmkow2020-06-272-7/+25
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| | * | | | | | | | | | | | | Mutex: Revert workaround due to poor exclusive memory.Fernando Sahmkow2020-06-271-9/+2
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| | * | | | | | | | | | | | | ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes.Fernando Sahmkow2020-06-2712-24/+325
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| | * | | | | | | | | | | | | SVC: WaitSynchronization add Termination Pending Result.Fernando Sahmkow2020-06-272-1/+5
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| | * | | | | | | | | | | | | Scheduler: Remove arm_interface lock and a few corrections.Fernando Sahmkow2020-06-272-17/+3
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| | * | | | | | | | | | | | | Yuzu/Debuggers: Correct Wait Tree for Paused threads.Fernando Sahmkow2020-06-271-2/+10
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| | * | | | | | | | | | | | | SVC: Correct SetThreadActivity.Fernando Sahmkow2020-06-274-38/+59
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| | * | | | | | | | | | | | | SCC: Small corrections to CancelSynchronizationFernando Sahmkow2020-06-273-2/+14
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| | * | | | | | | | | | | | | Scheduler: Correct locking for hle threads.Fernando Sahmkow2020-06-271-1/+2
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| | * | | | | | | | | | | | | Scheduler: Fix HLE Threads on guardFernando Sahmkow2020-06-271-4/+6
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| | * | | | | | | | | | | | | Scheduler: Protect on closed threads.Fernando Sahmkow2020-06-271-7/+17
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| | * | | | | | | | | | | | | Scheduler: Correct assert.Fernando Sahmkow2020-06-271-4/+2
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| | * | | | | | | | | | | | | Core: Correct rebase.Fernando Sahmkow2020-06-272-18/+11
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| | * | | | | | | | | | | | | Scheduler: Release old thread fiber before trying to switch to the next thread fiber.Fernando Sahmkow2020-06-272-11/+35
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| | * | | | | | | | | | | | | NVDRV: Remove frame limiting as Host Timing already takes care.Fernando Sahmkow2020-06-271-1/+0
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| | * | | | | | | | | | | | | Mutex: Correct Result writting to clear exclusivity.Fernando Sahmkow2020-06-271-3/+11
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| | * | | | | | | | | | | | | SVC: Correct svcWaitForAddress and svcSignalToAddress.Fernando Sahmkow2020-06-274-68/+161
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| | * | | | | | | | | | | | | Scheduler: Correct Select Threads Step 2.Fernando Sahmkow2020-06-271-0/+1
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| | * | | | | | | | | | | | | Kernel: Corrections to Scheduling.Fernando Sahmkow2020-06-275-19/+23
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| | * | | | | | | | | | | | | Kernel: Correct Signal on Thread Death and Setup Sync Objects on Thread for DebuggingFernando Sahmkow2020-06-273-15/+17
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| | * | | | | | | | | | | | | Core: Correct HLE Event Callbacks and other issues.Fernando Sahmkow2020-06-275-37/+39
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| | * | | | | | | | | | | | | Process: Protect TLS region and Modules.Fernando Sahmkow2020-06-271-0/+4
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| | * | | | | | | | | | | | | General: Add AssertsFernando Sahmkow2020-06-274-0/+24
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| | * | | | | | | | | | | | | General: Add better safety for JIT use.Fernando Sahmkow2020-06-275-7/+39
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| | * | | | | | | | | | | | | SVC: Correct races on physical core switching.Fernando Sahmkow2020-06-272-10/+10
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| | * | | | | | | | | | | | | NVFlinger: Lock race condition between CPU, Host Timing, VSync.Fernando Sahmkow2020-06-273-0/+11
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| | * | | | | | | | | | | | | SVC: Add locks to the memory management.Fernando Sahmkow2020-06-271-0/+21
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| | * | | | | | | | | | | | | SVC: Correct WaitSynchronization, WaitProcessWideKey, SignalProcessWideKey.Fernando Sahmkow2020-06-279-33/+84
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| | * | | | | | | | | | | | | SVC: Cleanup old methods.Fernando Sahmkow2020-06-271-13/+9
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| | * | | | | | | | | | | | | CPU_Manager: Reconfigre guest threads for dynamrmic downsidesFernando Sahmkow2020-06-273-1/+7
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| | * | | | | | | | | | | | | SVC: Correct SendSyncRequest.Fernando Sahmkow2020-06-278-54/+116
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| | * | | | | | | | | | | | | SVC: Correct ArbitrateUnlockFernando Sahmkow2020-06-273-33/+37
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| | * | | | | | | | | | | | | SVC: Correct SignalEvent, ClearEvent, ResetSignal, WaitSynchronization, CancelSynchronization, ArbitrateLockFernando Sahmkow2020-06-278-90/+134
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| | * | | | | | | | | | | | | SVC: Remove global HLE Lock.Fernando Sahmkow2020-06-271-3/+0
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| | * | | | | | | | | | | | | SVC: Correct GetThreadPriority, SetThreadPriority, GetThreadCoreMask, SetThreadCoreMask, GetCurrentProcessorNumberFernando Sahmkow2020-06-275-15/+26
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| | * | | | | | | | | | | | | SVC: Correct CreateThread, StartThread, ExitThread, SleepThread.Fernando Sahmkow2020-06-273-37/+31
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| | * | | | | | | | | | | | | HostTiming: Pause the hardware clock on pause.Fernando Sahmkow2020-06-277-1/+23
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| | * | | | | | | | | | | | | AudioCore: Use nanoseconds instead of cycles for buffer time.Fernando Sahmkow2020-06-272-6/+6
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| | * | | | | | | | | | | | | General: Setup yuzu threads' microprofile, naming and registry.Fernando Sahmkow2020-06-277-9/+25
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| | * | | | | | | | | | | | | CPU_Manager: remove debugging code.Fernando Sahmkow2020-06-271-8/+4
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| | * | | | | | | | | | | | | YuzuCMD/Tester: Correct executionFernando Sahmkow2020-06-272-6/+8
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| | * | | | | | | | | | | | | General: Recover Prometheus project from harddrive failure Fernando Sahmkow2020-06-2757-816/+1341
| | | |_|/ / / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
| * | | | | | | | | | | | | ldr: Cleanup NRO & NRR structsDavid Marcec2020-06-281-8/+8
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| * | | | | | | | | | | | | Merge pull request #4026 from VolcaEM/ldrDavid2020-06-281-38/+73
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ldr: Update NRR/NRO structs
| | * | | | | | | | | | | | | Move SHA256Hash to its original positionVolcaEM2020-06-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's not needed to have it in its previous position anymore
| | * | | | | | | | | | | | | Remove unnecessary pragmasVolcaEM2020-06-161-8/+0
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| | * | | | | | | | | | | | | Revert IsValidNRO refactor but make it more readableVolcaEM2020-06-161-26/+13
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| | * | | | | | | | | | | | | Update assert stringVolcaEM2020-06-161-1/+1
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| | * | | | | | | | | | | | | Clang-format againVolcaEM2020-06-141-2/+2
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| | * | | | | | | | | | | | | Use consistent variable namesVolcaEM2020-06-141-4/+4
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| | * | | | | | | | | | | | | Clang-formatVolcaEM2020-06-141-1/+2
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| | * | | | | | | | | | | | | Make assert strings consistentVolcaEM2020-06-141-3/+3
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| | * | | | | | | | | | | | | Attempt to fix crashes in SSBU and refactor IsValidNROVolcaEM2020-06-141-36/+59
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| | * | | | | | | | | | | | | Address review commentsVolcaEM2020-06-021-4/+4
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| | * | | | | | | | | | | | | Add comment to nrr_kindVolcaEM2020-05-311-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | According to Atmosphére (https://github.com/Atmosphere-NX/Atmosphere/blob/c7026b90940a1d88f9c10a6d98263bf22e654fa5/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+
| | * | | | | | | | | | | | | ldr: Update NRR/NRO structs VolcaEM2020-05-311-40/+72
| | | |_|_|_|_|/ / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew pages: https://switchbrew.org/wiki/NRR https://switchbrew.org/wiki/NRO
| * | | | | | | | | | | | | Merge pull request #4184 from VolcaEM/patch-9David2020-06-281-0/+3
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | grc: Update function table
| | * | | | | | | | | | | | | Oops (fix typo)VolcaEM2020-06-271-1/+1
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| | * | | | | | | | | | | | | grc: Update function tableVolcaEM2020-06-271-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services
| * | | | | | | | | | | | | | Merge pull request #4185 from VolcaEM/patch-10David2020-06-281-0/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | lbl: Update function table
| | * | | | | | | | | | | | | | lbl: Update function tableVolcaEM2020-06-271-0/+1
| | |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services
| * | | | | | | | | | | | | | Merge pull request #4186 from VolcaEM/patch-11David2020-06-281-0/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ldn: Update function table
| | * | | | | | | | | | | | | | ldn: Update function tableVolcaEM2020-06-271-0/+1
| | |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
| * | | | | | | | | | | | | | Merge pull request #4187 from VolcaEM/patch-12David2020-06-281-0/+6
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mig: Update function table
| | * | | | | | | | | | | | | | mig: Update function tableVolcaEM2020-06-271-0/+6
| | |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services
| * | | | | | | | | | | | | | Merge pull request #4188 from VolcaEM/patch-13David2020-06-281-16/+16
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mm: Update function table
| | * | | | | | | | | | | | | | mm: Update function tableVolcaEM2020-06-271-16/+16
| | |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services
| * | | | | | | | | | | | | | Merge pull request #4189 from VolcaEM/patch-14David2020-06-281-10/+10
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ncm: Update function table
| | * | | | | | | | | | | | | | ncm: Update function tableVolcaEM2020-06-271-10/+10
| | |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services ILocationResolver's 16, 17, 18 and 19 have unofficial names
| * | | | | | | | | | | | | | Merge pull request #4190 from VolcaEM/patch-15David2020-06-281-3/+3
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | nfc: Update function table
| | * | | | | | | | | | | | | | nfc: Update function tableVolcaEM2020-06-271-3/+3
| | |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services
| * | | | | | | | | | | | | | Merge pull request #4183 from VolcaEM/patch-8David2020-06-281-0/+6
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|/ / / / / / / / / / / | |/| | | | | | | | | | | | | friend: Update function table
| | * | | | | | | | | | | | | friend: Update function tableVolcaEM2020-06-271-0/+6
| | |/ / / / / / / / / / / /
| * | | | | | | | | | | | | Merge pull request #3396 from FernandoS27/prometheus-1David2020-06-2722-3/+1646
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | Implement SpinLocks, Fibers and a Host Timer
| | * | | | | | | | | | | | Common: Fix non-conan buildFernando Sahmkow2020-06-261-1/+2
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| | * | | | | | | | | | | | Tests/HostTiming: Correct GCC Compile error.Fernando Sahmkow2020-06-181-15/+14
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| | * | | | | | | | | | | | Common/Fiber: Address Feedback and Correct Memory leaks.Fernando Sahmkow2020-06-182-34/+41
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| | * | | | | | | | | | | | Common/Fiber: Implement Rewind on Boost Context.Fernando Sahmkow2020-06-182-2/+39
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| | * | | | | | | | | | | | Common/uint128: Correct MSVC Compilation in old versions.Fernando Sahmkow2020-06-181-0/+4
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| | * | | | | | | | | | | | Common/Fiber: Document fiber interexchange.Fernando Sahmkow2020-06-181-1/+4
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| | * | | | | | | | | | | | Common/Fiber: Implement Rewinding.Fernando Sahmkow2020-06-183-2/+84
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| | * | | | | | | | | | | | Common/Fiber: Additional corrections to f_context.Fernando Sahmkow2020-06-181-4/+4
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| | * | | | | | | | | | | | Common/Fiber: Correct f_context based Fibers.Fernando Sahmkow2020-06-181-6/+8
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| | * | | | | | | | | | | | Host Timing: Correct clang format.Fernando Sahmkow2020-06-181-1/+0
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| | * | | | | | | | | | | | HostTiming: Correct rebase and implement AddTicks.Fernando Sahmkow2020-06-182-1/+19
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| | * | | | | | | | | | | | Core/HostTiming: Allow events to be advanced manually.Fernando Sahmkow2020-06-184-31/+47
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| | * | | | | | | | | | | | Common/Tests: Address FeedbackFernando Sahmkow2020-06-189-39/+51
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| | * | | | | | | | | | | | Common: Make MinGW build use Windows Fibers instead of fcontext_tFernando Sahmkow2020-06-182-4/+4
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| | * | | | | | | | | | | | Common/Tests: Clang Format.Fernando Sahmkow2020-06-187-31/+41
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| | * | | | | | | | | | | | Common: Correct fcontext fibers.Fernando Sahmkow2020-06-181-5/+4
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| | * | | | | | | | | | | | Common: Refactor & Document Wall clock.Fernando Sahmkow2020-06-186-51/+50
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| | * | | | | | | | | | | | Common: Implement WallClock Interface and implement a native clock for x64Fernando Sahmkow2020-06-1810-40/+378
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| | * | | | | | | | | | | | Tests: Add base tests to host timingFernando Sahmkow2020-06-185-43/+243
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| | * | | | | | | | | | | | Core: Implement a Host Timer.Fernando Sahmkow2020-06-185-0/+295
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| | * | | | | | | | | | | | Common: Polish Fiber class, add comments, asserts and more tests.Fernando Sahmkow2020-06-185-25/+147
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| | * | | | | | | | | | | | Tests: Add tests for fibers and refactor/fix Fiber classFernando Sahmkow2020-06-184-19/+247
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| | * | | | | | | | | | | | Common: Implement a basic Fiber class.Fernando Sahmkow2020-06-183-0/+204
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| | * | | | | | | | | | | | Common: Implement a basic SpinLock classFernando Sahmkow2020-06-183-0/+68
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| * | | | | | | | | | | | | Merge pull request #4097 from kevinxucs/kevinxucs/device-pixel-scaling-floatbunnei2020-06-271-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix framebuffer size on fractional scaling display
| | * | | | | | | | | | | | | Fix framebuffer size on fractional scaling display.Kaiwen Xu2020-06-171-1/+1
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| * | | | | | | | | | | | | | Merge pull request #4164 from Kewlan/mute-audio-hotkeybunnei2020-06-276-3/+17
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | hotkeys: Add a "Mute Audio" hotkey
| | * | | | | | | | | | | | | | Add a "Mute Audio" hotkeyKewlan2020-06-266-3/+17
| | | |_|_|_|/ / / / / / / / / | | |/| | | | | | | | | | | |
| * | | | | | | | | | | | | | Merge pull request #4158 from Morph1984/capsbunnei2020-06-2714-57/+69
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | caps: Use enum classes and check struct sizes on compile time
| | * | | | | | | | | | | | | | caps_u: Fix GetAlbumContentsFileListForApplication stubMorph2020-06-261-9/+15
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| | * | | | | | | | | | | | | | caps: Use enum classes and check struct sizes on compile timeMorph2020-06-261-34/+40
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| | * | | | | | | | | | | | | | caps: Update copyright headersMorph2020-06-2614-14/+14
| | | |_|_|_|_|_|/ / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Updated to "yuzu Emulator Project"
| * | | | | | | | | | | | | | Merge pull request #4152 from ogniK5377/ipc-errbunnei2020-06-271-25/+22
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
| | * | | | | | | | | | | | | | Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSGDavid Marcec2020-06-241-25/+22
| | | |_|_|_|_|_|_|_|_|/ / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior
| * | | | | | | | | | | | | | Merge pull request #4154 from ogniK5377/swkbd-nullptrbunnei2020-06-271-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevent nullptr dereference on swkbd error case
| | * | | | | | | | | | | | | | Prevent nullptr dereference on swkbd error caseDavid Marcec2020-06-241-1/+1
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| * | | | | | | | | | | | | | | Merge pull request #4147 from ReinUsesLisp/hset2-immbunnei2020-06-272-21/+75
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | shader/half_set: Implement HSET2_IMM
| | * | | | | | | | | | | | | | | shader/half_set: Implement HSET2_IMMReinUsesLisp2020-06-232-21/+75
| | | |_|_|_|_|_|_|/ / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add HSET2_IMM. Due to the complexity of the encoding avoid using BitField unions and read the relevant bits from the code itself. This is less error prone.
| * | | | | | | | | | | | | | | Merge pull request #4178 from VolcaEM/patch-6David2020-06-271-4/+43
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | es: Update function table
| | * | | | | | | | | | | | | | | Use better names for "Unknown"sVolcaEM2020-06-271-39/+39
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| | * | | | | | | | | | | | | | | Update function namesVolcaEM2020-06-271-4/+4
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| | * | | | | | | | | | | | | | | es: Update function tableVolcaEM2020-06-271-2/+41
| | | |_|_|_|_|_|_|_|_|_|_|_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services
| * | | | | | | | | | | | | | | btm: Give better names for unknown functionsDavid Marcec2020-06-271-5/+5
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| * | | | | | | | | | | | | | | btdrv: Update function table (#4174)VolcaEM2020-06-271-83/+84
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * btdrv: Update function table
| * | | | | | | | | | | | | | | bpc: Update function tables (#4173)VolcaEM2020-06-271-7/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * bpc: Update function tables This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services
| * | | | | | | | | | | | | | | bcat: Update function tables and add missing classes (#4172)VolcaEM2020-06-272-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * bcat: Update function tables and add missing classes
| * | | | | | | | | | | | | | | am: Update function tables and add missing classes (#4169)VolcaEM2020-06-273-17/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * am: Update function tables and add missing classes * Remove comments (1/5) * Remove comments (2/5) * Remove comments (3/5) * Remove comments (4/5) * Remove comments (5/5) * Remove unused classes (1/2) * Remove unused classes (2/2)
| * | | | | | | | | | | | | | | aoc: Update function table (#4170)VolcaEM2020-06-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * aoc: Update function table * Remove comments
| * | | | | | | | | | | | | | | Merge pull request #4177 from VolcaEM/patch-5LC2020-06-271-71/+76
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | btm: Update function tables
| | * | | | | | | | | | | | | | | btm: Update function tablesVolcaEM2020-06-271-71/+76
| | |/ / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services "No comment" edition
| * / / / / / / / / / / / / / / eupld: Update function tableVolcaEM2020-06-271-0/+1
| |/ / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services
| * | | | | | | | | | | | | | Merge pull request #4144 from FernandoS27/tt-fixbunnei2020-06-271-0/+3
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TextureCache: Fix case where layer goes off bound.
| | * | | | | | | | | | | | | | TextureCache: Fix case where layer goes off bound.Fernando Sahmkow2020-06-221-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The returned layer is expected to be between 0 and the depth of the surface, anything larger is off bounds.
| * | | | | | | | | | | | | | | Merge pull request #4111 from ReinUsesLisp/preserve-contents-vkbunnei2020-06-272-7/+58
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|/ / / / / / / / / / | |/| | | | | | | | | | | | | | vk_rasterizer: Don't preserve contents on full screen clears
| | * | | | | | | | | | | | | | vk_rasterizer: Don't preserve contents on full screen clearsReinUsesLisp2020-06-182-7/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There's no need to load contents from the CPU when a clear resets all the contents of the underlying memory. This is already implemented on OpenGL and the texture cache.
| * | | | | | | | | | | | | | | Merge pull request #4159 from ogniK5377/mem-manager-dumb-assertbunnei2020-06-261-1/+0
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | memory_manager: Remove useless assertion
| | * | | | | | | | | | | | | | | memory_manager: Remove useless assertionDavid Marcec2020-06-251-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | num_pages is an std::size_t. It will always be >= 0
| * | | | | | | | | | | | | | | | Merge pull request #4151 from ReinUsesLisp/gl-invalidationsRodrigo Locatti2020-06-262-6/+7
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | gl_shader_cache: Avoid use after move for program size
| | * | | | | | | | | | | | | | | gl_shader_cache: Avoid use after move for program sizeReinUsesLisp2020-06-242-6/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All programs had a size of zero due to this bug, skipping invalidations. While we are at it, remove some unused forward declarations.
| * | | | | | | | | | | | | | | | Merge pull request #4136 from VolcaEM/modsbunnei2020-06-253-0/+19
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a "Open Mods Page" button to the GUI
| | * | | | | | | | | | | | | | | | Correct function name (2/2)VolcaEM2020-06-211-2/+2
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| | * | | | | | | | | | | | | | | | Correct function name (1/2)VolcaEM2020-06-211-1/+1
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| | * | | | | | | | | | | | | | | | Clang-formatVolcaEM2020-06-211-1/+1
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| | * | | | | | | | | | | | | | | | Remove unnecessary conversionVolcaEM2020-06-211-3/+2
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| | * | | | | | | | | | | | | | | | Address review comment by LioncashVolcaEM2020-06-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: LC <mathew1800@gmail.com>
| | * | | | | | | | | | | | | | | | Add a "Open Mods Page" button to the GUIVolcaEM2020-06-213-0/+20
| | | |_|_|_|_|_|_|_|_|_|/ / / / / | | |/| | | | | | | | | | | | | |
| * | | | | | | | | | | | | | | | Merge pull request #4160 from ogniK5377/IsASTCSupported-fixRodrigo Locatti2020-06-251-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
| | * | | | | | | | | | | | | | | gl_device: Fix IsASTCSupportedDavid Marcec2020-06-251-1/+1
| | | |_|_|_|_|_|_|_|_|_|/ / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Other targets were never actually checked
| * | | | | | | | | | | | | | | Merge pull request #4141 from Morph1984/SevenSixAxisSensorDavid2020-06-252-21/+85
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |/ / / / / / / / / / / / / / | |/| | | | | | | | | | | | | | hid: Stub a series of "SevenSixAxisSensor" service commands
| | * | | | | | | | | | | | | | hid: Stub a series of "SevenSixAxisSensor" service commandsMorph2020-06-242-21/+85
| | | |_|_|_|/ / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Captain Toad: Treasure Tracker Update 1.3.0 While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
| * | | | | | | | | | | | | | Merge pull request #4105 from ReinUsesLisp/resident-buffersbunnei2020-06-2414-213/+277
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|/ / / / / / / / / / | |/| | | | | | | | | | | | | gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
| | * | | | | | | | | | | | | buffer_cache: Use buffer methods instead of cache virtual methodsReinUsesLisp2020-06-245-99/+90
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| | * | | | | | | | | | | | | gl_stream_buffer: Use InvalidateBufferData instead unmap and mapReinUsesLisp2020-06-242-15/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags).
| | * | | | | | | | | | | | | gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustnessReinUsesLisp2020-06-243-9/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Switch games are allowed to bind less data than what they use in a vertex buffer, the expected behavior here is that these values are read as zero. At the moment of writing this only D3D12, OpenGL and NVN through NV_vertex_buffer_unified_memory support vertex buffer with a size limit. In theory this could be emulated on Vulkan creating a new VkBuffer for each (handle, offset, length) tuple and binding the expected data to it. This is likely going to be slow and memory expensive when used on the vertex buffer and we have to do it on all draws because we can't know without analyzing indices when a game is going to read vertex data out of bounds. This is not a problem on OpenGL's BufferAddressRangeNV because it takes a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes buffers and offsets (the length is implicit in VkBuffer). It isn't a problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on IASetVertexBuffers takes SizeInBytes as a parameter (although I am not familiar with robustness on D3D12). Currently this only implements buffer ranges for vertex buffers, although indices can also be affected. A KHR_robustness profile is not created, but Nvidia's driver reads out of bound vertex data as zero anyway, this might have to be changed in the future. - Fixes SMO random triangles when capturing an enemy, getting hit, or looking at the environment on certain maps.
| | * | | | | | | | | | | | | gl_buffer_cache: Mark buffers as residentReinUsesLisp2020-06-2410-67/+111
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make stream buffer and cached buffers as resident and query their address. This allows us to use GPU addresses for several proprietary Nvidia extensions.
| | * | | | | | | | | | | | | gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp2020-06-242-1/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Expose NV_vertex_buffer_unified_memory when the driver supports it. This commit adds a function the determine if a GL_RENDERER is a Turing GPU. This is required because on Turing GPUs Nvidia's driver crashes when the buffer is marked as resident or on DeleteBuffers. Without a synchronous debug output (single threaded driver), it's likely that the driver will crash in the first blocking call.
| | * | | | | | | | | | | | | gl_stream_buffer: Always use a non-coherent bufferReinUsesLisp2020-06-242-14/+10
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| | * | | | | | | | | | | | | gl_stream_buffer: Always use persistent memory mapsReinUsesLisp2020-06-242-30/+14
| | | |_|_|_|_|_|/ / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu no longer supports platforms without persistent maps.
| * | | | | | | | | | | | | Merge pull request #4083 from Morph1984/B10G11R11Fbunnei2020-06-241-9/+17
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|/ / / / / / | |/| | | | | | | | | | | | decode/image: Implement B10G11R11F
| | * | | | | | | | | | | | decode/image: Implement B10G11R11FMorph2020-06-201-9/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Kirby Star Allies
| * | | | | | | | | | | | | Merge pull request #4046 from ogniK5377/macro-hle-prodFernando Sahmkow2020-06-249-10/+219
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|/ / / / / / / / / / / | |/| | | | | | | | | | | | Add support for HLEing Macros
| | * | | | | | | | | | | | addressed issuesDavid Marcec2020-06-242-4/+7
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| | * | | | | | | | | | | | clear mme draw modeDavid Marcec2020-06-241-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We already draw, so we can clear it
| | * | | | | | | | | | | | Addressed issuesDavid Marcec2020-06-245-13/+17
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| | * | | | | | | | | | | | Fix constbuffer for 0217920100488FF7David Marcec2020-06-241-6/+6
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| | * | | | | | | | | | | | Macro HLE supportDavid Marcec2020-06-249-10/+209
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| * | | | | | | | | | | | | Merge pull request #4129 from Morph1984/texture-shadow-lod-workaroundRodrigo Locatti2020-06-243-7/+50
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available
| | * | | | | | | | | | | | gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if availableMorph2020-06-211-7/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Enable GL_EXT_texture_shadow_lod if available. If this extension is not available, such as on Intel/AMD proprietary drivers, use textureGrad as a workaround.
| | * | | | | | | | | | | | gl_device: Check for GL_EXT_texture_shadow_lodMorph2020-06-212-0/+7
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| * | | | | | | | | | | | | Merge pull request #4138 from Morph1984/GyroscopeZeroDriftModebunnei2020-06-244-6/+56
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|/ / / / / / / / | |/| | | | | | | | | | | | hid: Implement Get/ResetGyroscopeZeroDriftMode
| | * | | | | | | | | | | | hid: Implement Get/ResetGyroscopeZeroDriftModeMorph2020-06-214-6/+56
| | | |_|_|_|_|_|_|_|_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Captain Toad Treasure Tracker
| * | | | | | | | | | | | Merge pull request #4128 from lioncash/move2bunnei2020-06-241-2/+2
| |\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | software_keyboard: Eliminate trivial redundant copies
| | * | | | | | | | | | | | software_keyboard: Eliminate trivial redundant copiesLioncash2020-06-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just make use of moves here to get rid of two redundant copies
| * | | | | | | | | | | | | Merge pull request #4127 from lioncash/dst-typobunnei2020-06-231-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | texture_cache: Fix incorrect address used in a DeduceSurface() call
| | * | | | | | | | | | | | | texture_cache: Fix incorrect address used in a DeduceSurface() callLioncash2020-06-201-1/+1
| | |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the source was being deduced twice in a row.
| * | | | | | | | | | | | | Merge pull request #3948 from Morph1984/log-cpu-instructionsbunnei2020-06-234-1/+21
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
| | * | | | | | | | | | | | | main: Append AVX and FMA instructions to cpu stringMorph2020-06-201-1/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Append AVX and FMA instructions to cpu string if the host cpu supports them
| | * | | | | | | | | | | | | common/telemetry: Add AVX512 to telemetryMorph2020-06-201-0/+1
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| | * | | | | | | | | | | | | common/cpu_detect: Add AVX512 detectionMorph2020-06-202-0/+6
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| * | | | | | | | | | | | | yuzu_tester: Silence type conversion warningMorph2020-06-231-1/+1
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| * | | | | | | | | | | | | lm: Silence no return value warningMorph2020-06-231-1/+2
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| * | | | | | | | | | | | | account: Update function tables and add missing classes (#4145)VolcaEM2020-06-225-42/+384
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * account: Update function tables and add missing classes * clang-format * Add missing "public" * Add missing public again * Add missing final
| * | | | | | | | | | | | | arm_dynarmic_64: Log the instruction when an exception is raisedMorph2020-06-221-2/+2
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| * | | | | | | | | | | | | arm_dynarmic_32: Log under Core_ARM instead of HW_GPUMorph2020-06-221-1/+1
| | |_|_|_|/ / / / / / / / | |/| | | | | | | | | | |
| * | | | | | | | | | | | Merge pull request #4110 from ReinUsesLisp/direct-upload-setsRodrigo Locatti2020-06-223-42/+30
| |\ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | vk_update_descriptor: Upload descriptor sets data directly
| | * | | | | | | | | | | vk_update_descriptor: Upload descriptor sets data directlyReinUsesLisp2020-06-183-42/+30
| | | |_|_|_|_|_|_|/ / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of copying to a temporary payload before sending the update task to the worker thread, insert elements to the payload directly.
| * | | | | | | | | | | Merge pull request #4122 from lioncash/hidebunnei2020-06-224-28/+31
| |\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | video_core: Eliminate some variable shadowing
| | * | | | | | | | | | | memory_manager: Eliminate variable shadowingLioncash2020-06-202-24/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Renames some variables to prevent ones in inner scopes from shadowing outer-scoped variables. The Copy* functions have no shadowing, but we rename them anyways to remain consistent with the other functions.
| | * | | | | | | | | | | macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult()Lioncash2020-06-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can reduce the capture scope so that it's not possible for both "reg" variables to clash with one another. While we're at it, we can prevent unnecessary copies while we're at it.
| | * | | | | | | | | | | buffer_cache: Eliminate local variable shadowingLioncash2020-06-201-2/+1
| | | |_|/ / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just make use of the instance in the scope above this one.
| * | | | | | | | | | | Merge pull request #4126 from lioncash/noexceptbunnei2020-06-222-3/+2
| |\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
| | * | | | | | | | | | | vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()Lioncash2020-06-202-3/+2
| | |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Check() can throw an exception if the Vulkan result isn't successful. We remove the check so that std::terminate isn't outright called and allows for better debugging (should it ever actually fail).
| * | | | | | | | | | | Merge pull request #4134 from FearlessTobi/port-5322bunnei2020-06-223-3/+3
| |\ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|/ / / / / / / | |/| | | | | | | | | | Port citra-emu/citra#5322: "Fix: fatal error CVT1100 when compiling manifest file"
| | * | | | | | | | | | Fix: fatal error CVT1100 when compiling manifest fileFearlessTobi2020-06-213-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Occurs when doing a local compile in MSVC build. The compiler I'm using is as below: Microsoft Visual Studio Community 2019 Preview Version 16.6.0 Preview 5.0 Fixes this error: CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409 LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt I have put 0 since previous name was 1. If have other names in mind, please let me know. Co-Authored-By: dragios <dragios@users.noreply.github.com>
* | | | | | | | | | | | Fix for always firing triggers on some controllers, trigger threshold more universalAmeer2020-07-042-5/+5
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* | | | | | | | | | | | Address lioncash feedback: Log formatting, extern const PadButtonArray, little touch upsAmeer2020-07-033-24/+32
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* | | | | | | | | | | | Fix unnecessary diffsAmeer2020-07-024-29/+27
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* | | | | | | | | | | | Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readabilityAmeer2020-07-023-35/+80
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* | | | | | | | | | | | Reset adapter state on init, fixes errors relating driver hang from unexpected unplugAmeer2020-07-012-0/+9
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* | | | | | | | | | | | Address feedback regarding increments, const vars, and general cleanupAmeer2020-06-302-24/+21
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* | | | | | | | | | | | fix implicit conversion of size_t type to intAmeer2020-06-301-1/+1
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* | | | | | | | | | | | left const auto&, comment punctuation.Ameer J2020-06-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
* | | | | | | | | | | | const& to button in button arrayAmeer J2020-06-261-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: VolcaEM <63682805+VolcaEM@users.noreply.github.com>
* | | | | | | | | | | | Stop reading loop if error is encounteredAmeer2020-06-261-4/+4
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* | | | | | | | | | | | padbutton enum class and struct initiailizationAmeer2020-06-243-36/+32
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* | | | | | | | | | | | cleanup check access, read, and factory GetNextInput funcs. Use size rather than magic numberAmeer2020-06-234-151/+101
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* | | | | | | | | | | | Fix deallocation of GC AdapterAmeer2020-06-233-4/+10
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* | | | | | | | | | | | Small quality of life indication that mapped button is GCAmeer2020-06-231-2/+2
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* | | | | | | | | | | | std::array and const reference passing of non-trivial objectsAmeer2020-06-232-14/+13
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* | | | | | | | | | | | Update src/input_common/main.cppameerj2020-06-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: LC <mathew1800@gmail.com> update libusb submodule (hopefully windows build error fixed)
* | | | | | | | | | | | Tidy up the pointers, use pair over tuple where appropriateAmeer2020-06-224-24/+22
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* | | | | | | | | | | | fix for sleep using stlAmeer2020-06-221-1/+3
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* | | | | | | | | | | | shared_ptr for the GC adapter class, constexpr constantsAmeer2020-06-225-66/+52
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* | | | | | | | | | | | std::arrays where appropriate, clear q in adapter class, other touch upsAmeer2020-06-225-27/+15
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* | | | | | | | | | | | fix include threadAmeer2020-06-221-0/+1
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* | | | | | | | | | | | Singleton GC Adapter class, remove globals, fix naming conventionAmeer2020-06-228-228/+283
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix clang formatting Manual fix for configure_input_player formatting Add missing lib usb cmake command
* | | | | | | | | | | | Clang FormattingAmeer2020-06-219-182/+184
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* | | | | | | | | | | | Cleanup after linterAmeer2020-06-219-167/+98
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* | | | | | | | | | | | GC Adapter ImplementationAmeer2020-06-2118-161/+1159
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* | | | | | | | | | | Merge pull request #4120 from lioncash/arbbunnei2020-06-211-32/+31
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | gl_arb_decompiler: Avoid several string copies
| * | | | | | | | | | gl_arb_decompiler: Avoid several string copiesLioncash2020-06-201-32/+31
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Variables that are marked as const cannot have the move constructor invoked when returning from a function (the move constructor requires a non-const variable so it can "steal" the resources from it.
* | | | | | | | | | macro_jit_x64: Use ecx for shift registerMerryMage2020-06-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | shl/shr only accept cl as their second argument
* | | | | | | | | | Merge pull request #4125 from lioncash/macro-shiftmerry2020-06-201-6/+7
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | macro_jit_x64: Amend readability of Compile_ExtractShiftLeftRegister()
| * | | | | | | | | | macro_jit_x64: Correct readability of Compile_ExtractShiftLeftImmediate()Lioncash2020-06-201-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously dst wasn't being used.
| * | | | | | | | | | macro_jit_x64: Correct readability of Compile_ExtractShiftLeftRegister()Lioncash2020-06-201-3/+4
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously dst wasn't being used.
* | | | | | | | | | Merge pull request #4123 from lioncash/unused-varmerry2020-06-201-2/+1
|\ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / |/| | | | | | | | | macro_jit_x64: Remove unused variable
| * | | | | | | | | macro_jit_x64: Remove unused variableLioncash2020-06-201-2/+1
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes a completely unused label and marks another variable as unused, given it seems like it has potential uses in the future.
* | | | | | | | | Merge pull request #4099 from MerryMage/macOS-buildbunnei2020-06-209-19/+38
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Fix compilation on macOS
| * | | | | | | | | bootmanager: Remove references to OpenGL for macOSMerryMage2020-06-182-2/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL macOS headers definitions clash heavily with each other
| * | | | | | | | | memory_manager: Explicitly specifcy std::min<size_t>MerryMage2020-06-181-2/+2
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| * | | | | | | | | shared_font: Service::NS::EncryptSharedFont takes a size_t&MerryMage2020-06-181-1/+1
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| * | | | | | | | | vk_rasterizer: BindTransformFeedbackBuffersEXT accepts a size of type VkDeviceSizeMerryMage2020-06-181-1/+1
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| * | | | | | | | | renderer_vulkan: Fix macOS GetBundleDirectory referenceMerryMage2020-06-181-1/+3
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| * | | | | | | | | memory_util: boost hashes are size_tMerryMage2020-06-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * boost::hash_value returns a size_t * boost::hash_combine takes a size_t& argument
| * | | | | | | | | Rename PAGE_SHIFT to PAGE_BITSMerryMage2020-06-182-10/+10
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | macOS header files #define PAGE_SHIFT
* | | | | | | | | Merge pull request #4113 from ogniK5377/boxcat-disablebunnei2020-06-202-3/+7
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Fix compilation when not building with boxcat
| * | | | | | | | | Add translation of "Current Boxcat Events"David Marcec2020-06-201-3/+2
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| * | | | | | | | | Fix compilation when not building with boxcatDavid Marcec2020-06-192-2/+7
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Fixes compilation when trying to build without boxcat enabled
* | | | | | | | | Merge pull request #4087 from MerryMage/macrojit-inline-Readbunnei2020-06-202-14/+22
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
| * | | | | | | | | macro_jit_x64: Remove unused function ReadMerryMage2020-06-191-8/+4
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| * | | | | | | | | macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValueMerryMage2020-06-172-6/+18
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* | | | | | | | | | input_common/motion_emu: Remove redundant moveMerryMage2020-06-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Named return value optimization automatically applies here.
* | | | | | | | | | input_common/keyboard: Remove redundant moveMerryMage2020-06-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Named return value optimization automatically applies here.
* | | | | | | | | | mii_model: Remove redundant std::moveMerryMage2020-06-191-1/+1
| |/ / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | Named return value optimization automatically applies here.
* | | | | | | | | Merge pull request #4080 from ogniK5377/audren-RendererInfobunnei2020-06-192-6/+26
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | audren: Implement RendererInfo
| * | | | | | | | | audren: Implement RendererInfoDavid Marcec2020-06-132-6/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes ZLA softlock
* | | | | | | | | | Merge pull request #4090 from MerryMage/macrojit-bugsbunnei2020-06-191-2/+5
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / |/| | | | | | | | | macro_jit_x64: Optimization correctness
| * | | | | | | | | macro_jit_x64: Optimization implicitly assumes same destinationMerryMage2020-06-171-1/+2
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| * | | | | | | | | macro_jit_x64: Should not skip zero registers for certain ALU opsMerryMage2020-06-171-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The code generated for these ALU ops assume src_a and src_b are always valid.
* | | | | | | | | | Merge pull request #4081 from Morph1984/maxwell-to-gl-vkRodrigo Locatti2020-06-183-67/+53
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / |/| | | | | | | | | maxwell_to_gl/vk: Miscellaneous changes
| * | | | | | | | | vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filtersMorph2020-06-181-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Emulate GL_LINEAR/NEAREST minification filters using minLod = 0 and maxLod = 0.25 during sampler creation
| * | | | | | | | | maxwell_to_vk: Reorder filter cases and correct mipmap_filter=NoneMorph2020-06-181-17/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | maxwell_to_vk: Reorder filtering modes to start with None, then Nearest, then Linear. maxwell_to_vk: Logs filter modes under UNREACHABLE_MSG instead of UNIMPLEMENTED_MSG, since any unknown filter modes are invalid and not unimplemented. maxwell_to_vk: Return VK_SAMPLER_MIPMAP_MODE_NEAREST instead of VK_SAMPLER_MIPMAP_MODE_LINEAR when mipmap_filter is None with the description from the VkSamplerCreateInfo(3) man page.
| * | | | | | | | | maxwell_to_gl: Miscellaneous changesMorph2020-06-181-48/+34
| | |_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | maxwell_to_gl: Log unimplemented features under UNIMPLEMENTED_MSG instead of LOG_ERROR to bring into parity with maxwell_to_vk maxwell_to_gl: Deduplicate logging in VertexType(), merging them into one. maxwell_to_gl: Return GL_NEAREST instead of GL_LINEAR if an unknown texture filter mode is encountered. maxwell_to_gl: Log the mipmap filter mode if an unknown value is passed in. maxwell_to_gl: Reorder filtering modes to start with None, then Nearest, then Linear.
* / | | | | | | | arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0ReinUsesLisp2020-06-181-1/+1
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | On MSVC builds we treat conversion warnings as errors.
* | | | | | | | Merge pull request #4092 from Morph1984/image-bindingsRodrigo Locatti2020-06-181-6/+14
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_device: Reserve 4 image bindings for fragment stage
| * | | | | | | | gl_device: Reserve at least 4 image bindings for fragment stageMorph2020-06-161-6/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to the limitation of GL_MAX_IMAGE_UNITS being low (8) on Intel's and Nvidia's proprietary drivers, we have to reserve an appropriate amount of image bindings for each of the stages. So far games have been observed to use 4 image bindings on the fragment stage (Kirby Star Allies) and 1 on the vertex stage (TWD series). No games thus far in my limited testing used more than 4 images concurrently and across all currently active programs. This fixes shader compilation errors on Kirby Star Allies on OpenGL (GLSL/GLASM)
* | | | | | | | | arm_dynarmic_cp15: Implement CNTPCTMerryMage2020-06-171-0/+13
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* | | | | | | | | arm_dynarmic_cp15: Update CP15MerryMage2020-06-174-142/+73
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* | | | | | | | | arm_dynarmic_32: InterpreterFallback should never happenMerryMage2020-06-171-2/+3
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* | | | | | | | Merge pull request #4086 from MerryMage/abibunnei2020-06-172-72/+35
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | xbyak_abi: Cleanup
| * | | | | | | xbyak_abi: Prefer returning a struct to using out parameters in ABI_CalculateFrameSizeMerryMage2020-06-151-17/+19
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| * | | | | | | xbyak_abi: Register indexes should be unsignedMerryMage2020-06-151-11/+12
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| * | | | | | | xbyak_abi: Remove *GPS variants of stack manipulation functionsMerryMage2020-06-152-42/+6
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| * | | | | | | xbyak_abi: Fix ABI_PushRegistersAndAdjustStackMerryMage2020-06-151-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pushing GPRs twice.
* | | | | | | | Merge pull request #4089 from MerryMage/macrojit-cleanup-1bunnei2020-06-172-51/+18
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | macro_jit_x64: Cleanup
| * | | | | | | macro_jit_x64: Remove NEXT_PARAMETERMerryMage2020-06-151-5/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Not required, as PARAMETERS can just be incremented directly.
| * | | | | | | macro_jit_x64: Remove unused function Compile_WriteCarryMerryMage2020-06-152-9/+0
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| * | | | | | | macro_jit_x64: Select better registersMerryMage2020-06-151-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All registers are now callee-save registers. RBX and RBP selected for STATE and RESULT because these are most commonly accessed; this is to avoid the REX prefix. RBP not used for STATE because there are some SIB restrictions, RBX emits smaller code.
| * | | | | | | macro_jit_x64: Remove REGISTERSMerryMage2020-06-151-7/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unnecessary since this is just an offset from STATE.
| * | | | | | | macro_jit_x64: Remove JITState::parametersMerryMage2020-06-152-6/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can be passed in as an argument instead.
| * | | | | | | macro_jit_x64: Remove METHOD_ADDRESS_64MerryMage2020-06-151-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unnecessary variable.
| * | | | | | | macro_jit_x64: Remove RESULT_64MerryMage2020-06-152-16/+3
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | This Reg64 codepath has the exact same behaviour as the Reg32 one.
* | | | | | | Merge pull request #4041 from ReinUsesLisp/arb-decompbunnei2020-06-168-4/+2116
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_arb_decompiler: Implement an assembly shader decompiler
| * | | | | | | gl_arb_decompiler: Implement FSwizzleAddReinUsesLisp2020-06-121-4/+27
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| * | | | | | | gl_arb_decompiler: Implement an assembly shader decompilerReinUsesLisp2020-06-127-1/+2093
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs.
| * | | | | | | yuzu/configuration: Show assembly shaders check boxReinUsesLisp2020-06-111-3/+0
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* | | | | | | | Merge pull request #3966 from Morph1984/hide-internal-resolution-uibunnei2020-06-169-113/+3
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | yuzu/frontend: Remove internal resolution option
| * | | | | | | yuzu/frontend: Remove internal resolution optionMorph2020-06-069-113/+3
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* | | | | | | | Merge pull request #4066 from ReinUsesLisp/shared-ptr-bufRodrigo Locatti2020-06-169-174/+150
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | buffer_cache: Avoid passing references of shared pointers and misc style changes
| * | | | | | | | buffer_cache: Avoid passing references of shared pointers and misc style changesReinUsesLisp2020-06-099-174/+150
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of using as template argument a shared pointer, use the underlying type and manage shared pointers explicitly. This can make removing shared pointers from the cache more easy. While we are at it, make some misc style changes and general improvements (like insert_or_assign instead of operator[] + operator=).
* | | | | | | | | video_core/macro_jit_x64: Remove initializer in member variableReinUsesLisp2020-06-151-2/+2
| |_|_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix build time issues on gcc. Confirmed through asan that avoiding this initialization is safe.
* | | | | | | | Merge pull request #4070 from ogniK5377/GetTPCMasks-fixbunnei2020-06-152-21/+22
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | nvdrv: Fix GetTPCMasks for ioctl3
| * | | | | | | | nvdrv: Fix GetTPCMasks for ioctl3David Marcec2020-06-102-21/+22
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Fixes animal crossing svcBreak on launch
* | | | | | | | Merge pull request #4069 from ogniK5377/total-phys-membunnei2020-06-141-2/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel: Account for system resource size for memory usage
| * | | | | | | | kernel: Account for system resource size for memory usageDavid Marcec2020-06-101-2/+4
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
* | | | | | | | Merge pull request #4064 from ReinUsesLisp/invalidate-buffersbunnei2020-06-142-8/+19
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
| * | | | | | | | gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidationReinUsesLisp2020-06-091-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Vertex buffers bindings become invalid after the stream buffer is invalidated. We were originally doing this, but it got lost at some point. - Fixes Animal Crossing: New Horizons, but it affects everything.
| * | | | | | | | buffer_cache: Return stream buffer invalidation in Map instead of UnmapReinUsesLisp2020-06-091-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We have to invalidate whatever cache is being used before uploading the data, hence it makes more sense to return this on Map instead of Unmap.
* | | | | | | | | Merge pull request #4049 from ReinUsesLisp/separate-samplersbunnei2020-06-1316-113/+273
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | shader/texture: Join separate image and sampler pairs offline
| * | | | | | | | shader/texture: Join separate image and sampler pairs offlineReinUsesLisp2020-06-0516-88/+234
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Games using D3D idioms can join images and samplers when a shader executes, instead of baking them into a combined sampler image. This is also possible on Vulkan. One approach to this solution would be to use separate samplers on Vulkan and leave this unimplemented on OpenGL, but we can't do this because there's no consistent way of determining which constant buffer holds a sampler and which one an image. We could in theory find the first bit and if it's in the TIC area, it's an image; but this falls apart when an image or sampler handle use an index of zero. The used approach is to track for a LOP.OR operation (this is done at an IR level, not at an ISA level), track again the constant buffers used as source and store this pair. Then, outside of shader execution, join the sample and image pair with a bitwise or operation. This approach won't work on games that truly use separate samplers in a meaningful way. For example, pooling textures in a 2D array and determining at runtime what sampler to use. This invalidates OpenGL's disk shader cache :) - Used mostly by D3D ports to Switch
| * | | | | | | | shader/track: Move bindless tracking to a separate functionReinUsesLisp2020-06-052-25/+39
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* | | | | | | | | Merge pull request #3986 from ReinUsesLisp/shader-cachebunnei2020-06-1314-417/+364
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | shader_cache: Implement a generic runtime shader cache
| * | | | | | | | | rasterizer_cache: Remove files and includesReinUsesLisp2020-06-077-269/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The rasterizer cache is no longer used. Each cache has its own generic implementation optimized for the cached data.
| * | | | | | | | | vk_pipeline_cache: Use generic shader cacheReinUsesLisp2020-06-075-58/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Trivial port the generic shader cache to Vulkan.
| * | | | | | | | | gl_shader_cache: Use generic shader cacheReinUsesLisp2020-06-074-93/+80
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Trivially port the generic shader cache to OpenGL.
| * | | | | | | | | shader_cache: Implement a generic shader cacheReinUsesLisp2020-06-072-0/+229
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement a generic shader cache for fast lookups and invalidations. Invalidations are cheap but expensive when a shader is invalidated. Use two mutexes instead of one to avoid locking invalidations for lookups and vice versa. When a shader has to be removed, lookups are locked as expected.
* | | | | | | | | | Merge pull request #4010 from ogniK5377/reserve-always-breakbunnei2020-06-131-5/+1
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | kernel: ResourceLimit::Reserve remove useless while loop
| * | | | | | | | | kernel: ResourceLimit::Reserve remove useless while loopDavid Marcec2020-05-291-5/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Timeout is a u64, it will always be >= 0
* | | | | | | | | | Merge pull request #4027 from ReinUsesLisp/3d-slicesbunnei2020-06-1010-131/+205
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / |/| | | | | | | | | texture_cache: Implement rendering to 3D textures
| * | | | | | | | | texture_cache: Port original code management for 2D vs 3D texturesReinUsesLisp2020-06-082-16/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Handle blits to images as 2D, even when they have block depth. - Fixes rendering issues on Luigi's Mansion 3
| * | | | | | | | | texture_cache: Simplify blit codeReinUsesLisp2020-06-081-9/+7
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| * | | | | | | | | texture_cache: Handle 3D texture blits with one layerReinUsesLisp2020-06-083-5/+10
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| * | | | | | | | | texture_cache: Implement rendering to 3D texturesReinUsesLisp2020-06-0810-139/+191
| | |_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows rendering to 3D textures with more than one slice. Applications are allowed to render to more than one slice of a texture using gl_Layer from a VTG shader. This also requires reworking how 3D texture collisions are handled, for now, this commit allows rendering to slices but not to miplevels. When a render target attempts to write to a mipmap, we fallback to the previous implementation (copying or flushing as needed). - Fixes color correction 3D textures on UE4 games (rainbow effects). - Allows Xenoblade games to render to 3D textures directly.
* | | | | | | | | Merge pull request #4040 from ReinUsesLisp/nv-transform-feedbackbunnei2020-06-083-1/+96
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
| * | | | | | | | gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp2020-06-043-1/+96
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NV_transform_feedback, NV_transform_feedback2 and ARB_transform_feedback3 with NV_transform_feedback interactions allows implementing transform feedbacks as dynamic state. Maxwell implements transform feedbacks as dynamic state, so using these extensions with TransformFeedbackStreamAttribsNV allows us to properly emulate transform feedbacks without having to recompile shaders when the state changes.
* | | | | | | | | Merge pull request #4052 from ReinUsesLisp/debug-outputbunnei2020-06-081-4/+2
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
| * | | | | | | | renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabledReinUsesLisp2020-06-061-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids logging when it's not relevant. This can potentially reduce driver's internal thread overhead.
* | | | | | | | | Merge pull request #4034 from ReinUsesLisp/storage-texelsRodrigo Locatti2020-06-078-91/+143
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | vk_rasterizer: Implement storage texels and atomic image operations
| * | | | | | | | vk_shader_decompiler: Implement atomic image operationsReinUsesLisp2020-06-021-40/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement atomic operations on images. On GLSL these are atomicImage* functions (e.g. atomicImageAdd).
| * | | | | | | | vk_rasterizer: Implement storage texelsReinUsesLisp2020-06-028-52/+120
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is the equivalent of an image buffer on OpenGL. - Used by Octopath Traveler
* | | | | | | | | gl_device: Black list NVIDIA 443.24 for fast buffer uploadsReinUsesLisp2020-06-061-2/+10
| |/ / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL. This driver throws the following error when calling BufferSubData or BufferData on buffers that are candidates for fast constant buffer uploads. This is the equivalens to push constants on Vulkan, except that they can access the full buffer. The error: Unknown internal debug message. The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. If this error persists on future drivers, we might have to look deeper into this issue. For now, we can black list it and log it as a temporary solution.
* | | | | | | | Merge pull request #4013 from ReinUsesLisp/skip-no-xfbbunnei2020-06-051-0/+7
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_rasterizer: Skip transform feedbacks when extension is unavailable
| * | | | | | | | vk_rasterizer: Skip transform feedbacks when extension is unavailableReinUsesLisp2020-05-291-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids calling transform feedback procedures when VK_EXT_transform_feedback is not available.
* | | | | | | | | Merge pull request #4031 from Morph1984/fix-gs-outputsbunnei2020-06-041-1/+13
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Fix geometry shader outputs on Intel drivers
| * | | | | | | | | gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shadersMorph2020-06-011-6/+16
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| * | | | | | | | | gl_shader_decompiler: Fix geometry shader outputs for Intel driversMorph2020-06-011-13/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
* | | | | | | | | | Merge pull request #4044 from ogniK5377/handle-not-signalled-errbunnei2020-06-041-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Downgrade "handle not signaled" error to trace
| * | | | | | | | | | Downgrade "handle not signaled" error to traceDavid Marcec2020-06-041-1/+1
| | |_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | clogs logs quite a bit
* | | | | | | | | | Merge pull request #4009 from ogniK5377/macro-jit-prodbunnei2020-06-0415-187/+1042
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | video_core: Implement Macro JIT
| * | | | | | | | | Default init labels and use initializer list for macro engineDavid Marcec2020-06-042-2/+2
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| * | | | | | | | | Mark parameters as constDavid Marcec2020-06-038-11/+11
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| * | | | | | | | | Pass by reference instead of copying parametersDavid Marcec2020-06-024-7/+9
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| * | | | | | | | | Favor switch case over jump tableDavid Marcec2020-05-302-18/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Easier to read and will emit a jump table automatically.
| * | | | | | | | | Implement macro JITDavid Marcec2020-05-3015-189/+1034
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* | | | | | | | | | Merge pull request #4039 from FearlessTobi/port-5376bunnei2020-06-041-0/+3
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#5376: "Actually save the input when clearing/resetting to default"
| * | | | | | | | | | Actually save the input when clearing/resetting to defaultFearlessTobi2020-06-031-0/+3
| | |_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
* | | | | | | | | | Merge pull request #4012 from ReinUsesLisp/mipmap-overlapsbunnei2020-06-031-28/+43
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | texture_cache: Handle overlaps with multiple subresources
| * | | | | | | | | texture_cache: More relaxed reconstructionReinUsesLisp2020-05-301-13/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Only reupload textures when they've not been modified from the GPU.
| * | | | | | | | | texture_cache: Only copy textures that were modified from hostReinUsesLisp2020-05-301-2/+6
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| * | | | | | | | | texture_cache: Reload textures when number of resources mismatchReinUsesLisp2020-05-301-0/+9
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| * | | | | | | | | texture_cache: Handle overlaps with multiple subresourcesReinUsesLisp2020-05-291-27/+33
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement more surface reconstruct cases. Allow overlaps with more than one layer and mipmap and copies all of them to the new texture. - Fixes textures moving around objects on Xenoblade games
* | | | | | | | | Merge pull request #4014 from ReinUsesLisp/astc-nvidiabunnei2020-06-022-8/+19
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
| * | | | | | | | | gl_device: Avoid devices with CAVEAT_SUPPORT on ASTCReinUsesLisp2020-06-012-8/+19
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This avoids using Nvidia's ASTC decoder on OpenGL. The last time it was profiled, it was slower than yuzu's decoder. While we are at it, fix a bug in the texture cache when native ASTC is not supported.
* | | | | | | | | Merge pull request #4032 from VolcaEM/xpadbunnei2020-06-022-1/+13
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | hid: Stub GetXpadIDs
| * | | | | | | | Clang-formatVolcaEM2020-06-011-2/+1
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| * | | | | | | | hid: Stub GetXpadIDsVolcaEM2020-06-012-1/+14
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
* | | | | | | | Merge pull request #4006 from ReinUsesLisp/squash-ubosbunnei2020-06-027-79/+173
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | glsl: Squash constant buffers into a single SSBO when we hit the limit
| * | | | | | | | glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp2020-06-017-79/+173
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use.
* | | | | | | | Merge pull request #4016 from ReinUsesLisp/invocation-infoLC2020-06-021-1/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader/other: Fix hardcoded value in S2R INVOCATION_INFO
| * | | | | | | | shader/other: Fix hardcoded value in S2R INVOCATION_INFOReinUsesLisp2020-05-301-1/+1
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Geometry shaders built from Nvidia's compiler check for bits[16:23] to be less than or equal to 0 with VSETP to default to a "safe" value of 0x8000'0000 (safe from hardware's perspective). To avoid hitting this path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO. This seems to be the maximum number of vertices a geometry shader can emit in a primitive.
* | | | | | | | Merge pull request #4033 from ReinUsesLisp/vk-r16uiLC2020-06-022-71/+74
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | maxwell_to_vk: Add R16UI image format
| * | | | | | | | maxwell_to_vk: Add R16UI image formatReinUsesLisp2020-06-022-71/+74
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | - Used by Octopath Traveler
* | | | | | | | Merge pull request #4001 from ReinUsesLisp/avoid-copiesbunnei2020-06-011-17/+23
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | buffer_cache: Avoid copying twice on certain cases
| * | | | | | | | buffer_cache: Avoid copying twice on certain casesReinUsesLisp2020-05-281-17/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid copying to a staging buffer on non-granular memory addresses. Add a callable argument to StreamBufferUpload to be able to copy to the staging buffer directly from ReadBlockUnsafe.
* | | | | | | | | Merge pull request #3998 from ReinUsesLisp/init-3dbunnei2020-06-011-0/+4
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | maxwell_3d: Initialize more registers to their expected value
| * | | | | | | | maxwell_3d: Initialize line widthsReinUsesLisp2020-05-271-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Initialize line widths to avoid setting a line width of zero.
| * | | | | | | | maxwell_3d: Initialize polygon modesReinUsesLisp2020-05-271-0/+2
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NVN expects this to be initialized as Fill, otherwise games that never bind a rasterizer state will log an invalid polygon mode.
* | | | | | | | Merge pull request #4005 from ReinUsesLisp/g24r8Rodrigo Locatti2020-06-011-1/+2
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | format_lookup_table: Implement G24S8 format as S8Z24
| * | | | | | | | format_lookup_table: Implement G24S8 format as S8Z24ReinUsesLisp2020-05-281-1/+2
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* | | | | | | | | Merge pull request #3996 from ReinUsesLisp/front-facesbunnei2020-06-012-7/+21
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
| * | | | | | | | gl_rasterizer: Port front face flip check from VulkanReinUsesLisp2020-05-261-5/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While Vulkan was assuming we had no negative viewports, OpenGL code was assuming we had them. Port the old code from Vulkan to OpenGL, checking if the first viewport is negative before flipping faces. This is not a complete implementation since we only check for the first viewport to be negative. That said, unless a game is using Vulkan, OpenGL and NVN games should be fine here, and we can always compare with our Vulkan backend to see if there's a difference.
| * | | | | | | | fixed_pipeline_state: Remove unnecessary check for front faces flipReinUsesLisp2020-05-261-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The check to flip faces when viewports are negative were a left over from the old OpenGL code. This is not required on Vulkan where we have negative viewports.
* | | | | | | | | Merge pull request #3930 from ReinUsesLisp/animal-bordersbunnei2020-06-014-17/+26
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_rasterizer: Implement constant attributes
| * | | | | | | | | vk_rasterizer: Implement constant attributesReinUsesLisp2020-05-134-13/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Constant attributes (in OpenGL known disabled attributes) are not supported on Vulkan, even with extensions. To emulate this behavior we return zero on reads from disabled vertex attributes in shader code. This has no caching cost because attribute formats are not dynamic state on Vulkan and we have to store it in the pipeline cache anyway. - Fixes Animal Crossing: New Horizons terrain borders
| * | | | | | | | | vk_rasterizer: Remove buffer check in attribute selectionReinUsesLisp2020-05-131-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was a left over from OpenGL when disabled buffers where not properly emulated. We no longer have to assert this as it is checked in vertex buffer initialization.
* | | | | | | | | | Merge pull request #3958 from FernandoS27/gl-debugbunnei2020-05-313-0/+9
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
| * | | | | | | | | | OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.Fernando Sahmkow2020-05-183-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit aims to help easing debugging of driver crashes without having to modify existing code.
* | | | | | | | | | | Merge pull request #3999 from ReinUsesLisp/opt-tex-cachebunnei2020-05-311-24/+29
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | texture_cache: Optimize GetSurfacesInRegion
| * | | | | | | | | | | texture_cache: Use unordered_map::find instead of operator[] on hot codeReinUsesLisp2020-05-271-15/+19
| | | | | | | | | | | |
| * | | | | | | | | | | texture_cache: Use small vector for surface vectorsReinUsesLisp2020-05-271-9/+10
| | |_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This avoids most heap allocations when collecting surfaces into a vector.
* | | | | | | | | | | gl_device: Enable compute shaders for Intel proprietary driversMorph2020-05-313-13/+0
| |_|_|_|_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
* | | | | | | | | | Merge pull request #3982 from ReinUsesLisp/membar-ctsbunnei2020-05-304-9/+27
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / |/| | | | | | | | | shader/other: Implement MEMBAR.CTS
| * | | | | | | | | shader/other: Implement MEMBAR.CTSReinUsesLisp2020-05-274-9/+27
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This silences an assertion we were hitting and uses workgroup memory barriers when the game requests it.
* | | | | | | | | Add xbyak externalDavid Marcec2020-05-304-2/+317
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* | | | | | | | | Merge pull request #4007 from ReinUsesLisp/reduce-logsbunnei2020-05-291-6/+7
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | maxwell_3d: Reduce severity of logs that can be spammed
| * | | | | | | | maxwell_3d: Reduce severity of logs that can be spammedReinUsesLisp2020-05-281-6/+7
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These logs were killing performance on some games when they were spammed. Reduce them to Debug severity.
* | | | | | | | Merge pull request #3991 from ReinUsesLisp/depth-samplingbunnei2020-05-295-68/+83
|\ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / |/| | | | | | | texture_cache: Implement depth stencil texture swizzles
| * | | | | | | texture_cache: Fix layered null surfacesReinUsesLisp2020-05-261-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Null texture cubes were not considered arrays, causing issues on Vulkan and OpenGL when creating views.
| * | | | | | | gl_texture_cache: Implement small texture view cache for swizzlesReinUsesLisp2020-05-263-37/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes cases where the texture swizzle was applied twice on the same draw to a texture bound to two different slots.
| * | | | | | | texture_cache: Implement depth stencil texture swizzlesReinUsesLisp2020-05-263-36/+42
| | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stop ignoring image swizzles on depth and stencil images. This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL texture changes swizzles twice before being used. A proper fix would be having a small texture view cache for this like we do on Vulkan.
* | | | | | | Merge pull request #4002 from lat9nq/fix-nix-mod-directoriesbunnei2020-05-292-8/+31
|\ \ \ \ \ \ \ | |_|/ / / / / |/| | | | | | patch_manager: Add support for case-sensitivity on Linux
| * | | | | | Make copying directory string more conciselat9nq2020-05-281-2/+1
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| * | | | | | Address requested changeslat9nq2020-05-282-4/+4
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| * | | | | | *nix systems can read any-case patch directorieslat9nq2020-05-282-8/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes many patch_manager functions to use a case-less variant of GetSubdirectory. Fixes patches not showing up on *nix systems when patch directories are named with odd cases, i.e. `exeFS'.
* | | | | | | Merge pull request #3993 from ReinUsesLisp/fix-zlabunnei2020-05-281-0/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_shader_manager: Unbind GLSL program when binding a host pipeline
| * | | | | | | gl_shader_manager: Unbind GLSL program when binding a host pipelineReinUsesLisp2020-05-261-0/+4
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | Fixes regression in Link's Awakening caused by 420cc13248350ef5c2d19e0b961cb4185cd16a8a
* | | | | | | Merge pull request #3954 from Morph1984/log-memory-amountbunnei2020-05-284-0/+89
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | main: Log host system memory parameters
| * | | | | | | Fix macOS code and change "Swapfile" to "Swap"Morph2020-05-272-3/+6
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| * | | | | | | main: Log host system memory parametersMorph2020-05-174-0/+86
| | |_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | Logs both physical memory and swapfile sizes, this is useful for support.
* | | | | | | Merge pull request #3961 from Morph1984/bgra8_srgbbunnei2020-05-272-2/+3
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
| * | | | | | maxwell_to_vk: Add format B8G8R8A8_SRGBMorph2020-05-182-2/+3
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM Used by Bravely Default II
* | | | | | Merge pull request #3981 from ReinUsesLisp/barbunnei2020-05-264-0/+33
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/other: Implement BAR.SYNC 0x0
| * | | | | | shader/other: Implement BAR.SYNC 0x0ReinUsesLisp2020-05-224-0/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here.
* | | | | | | Merge pull request #3980 from ReinUsesLisp/red-opbunnei2020-05-261-2/+1
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | shader/memory: Implement non-addition operations in RED
| * | | | | | shader/memory: Implement non-addition operations in REDReinUsesLisp2020-05-221-2/+1
| |/ / / / / | | | | | | | | | | | | | | | | | | Trivially implement these instructions. They are used in Astral Chain.
* | | | | | Merge pull request #3978 from ReinUsesLisp/write-rzbunnei2020-05-262-4/+7
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader_decompiler: Visit source nodes even when they assign to RZ
| * | | | | | shader_decompiler: Visit source nodes even when they assign to RZReinUsesLisp2020-05-222-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some operations like atomicMin were ignored because they returned were being stored to RZ. This operations have a side effect and it was being ignored.
| * | | | | | vk_shader_decompiler: Don't assert for void returnsReinUsesLisp2020-05-221-2/+1
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | Atomic instructions can be used without returning anything and this is valid code. Remove the assert.
* | | | | | Merge pull request #3905 from FernandoS27/vulkan-fixbunnei2020-05-244-7/+62
|\ \ \ \ \ \ | | | | | | | | | | | | | | Correct a series of crashes and intructions on Async GPU and Vulkan Pipeline
| * | | | | | RasterizerCache: Correct documentation.Fernando Sahmkow2020-05-101-2/+2
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| * | | | | | VkPipelineCache: Use a null shader on invalid address.Fernando Sahmkow2020-05-101-2/+1
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| * | | | | | VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.Fernando Sahmkow2020-05-103-5/+61
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* | | | | | | Merge pull request #3964 from ReinUsesLisp/arb-integrationbunnei2020-05-2420-109/+368
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | renderer_opengl: Add assembly program code paths
| * | | | | | | renderer_opengl: Add assembly program code pathsReinUsesLisp2020-05-1912-109/+339
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add code required to use OpenGL assembly programs based on NV_gpu_program5. Decompilation for ARB programs is intended to be added in a follow up commit. This does **not** include ARB decompilation and it's not in an usable state. The intention behind assembly programs is to reduce shader stutter significantly on drivers supporting NV_gpu_program5 (and other required extensions). Currently only Nvidia's proprietary driver supports these extensions. Add a UI option hidden for now to avoid people enabling this option accidentally. This code path has some limitations that OpenGL compatibility doesn't have: - NV_shader_storage_buffer_object is limited to 16 entries for a single OpenGL context state (I don't know if this is an intended limitation, an specification issue or I am missing something). Currently causes issues on The Legend of Zelda: Link's Awakening. - NV_parameter_buffer_object can't bind buffers using an offset different to zero. The used workaround is to copy to a temporary buffer (this doesn't happen often so it's not an issue). On the other hand, it has the following advantages: - Shaders build a lot faster. - We have control over how floating point rounding is done over individual instructions (SPIR-V on Vulkan can't do this). - Operations on shared memory can be unsigned and signed. - Transform feedbacks are dynamic state (not yet implemented). - Parameter buffers (uniform buffers) are per stage, matching NVN and hardware's behavior. - The API to bind and create assembly programs makes sense, unlike ARB_separate_shader_objects.
| * | | | | | | yuzu: Add frontend settings for assembly shadersReinUsesLisp2020-05-198-0/+29
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
* | | | | | | Merge pull request #3979 from ReinUsesLisp/thread-groupbunnei2020-05-244-0/+72
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader/other: Implement thread comparisons (NV_shader_thread_group)
| * | | | | | | shader/other: Implement thread comparisons (NV_shader_thread_group)ReinUsesLisp2020-05-224-0/+72
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Hardware S2R special registers match gl_Thread*MaskNV. We can trivially implement these using Nvidia's extension on OpenGL or naively stubbing them with the ARB instructions to match. This might cause issues if the host device warp size doesn't match Nvidia's. That said, this is unlikely on proper shaders. Refer to the attached url for more documentation about these flags. https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt
* | | | | | | Merge pull request #3975 from ReinUsesLisp/fast-bufcachebunnei2020-05-248-183/+215
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | buffer_cache: Replace boost::icl::interval_map with boost::intrusive::set
| * | | | | | | buffer_cache: Remove unused boost headersReinUsesLisp2020-05-211-2/+0
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| * | | | | | | map_interval: Add interval allocator and drop hackReinUsesLisp2020-05-214-3/+79
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drop the std::list hack to allocate memory indefinitely. Instead use a custom allocator that keeps references valid until destruction. This allocates fixed chunks of memory and puts pointers in a free list. When an allocation is no longer used put it back to the free list, this doesn't heap allocate because std::vector doesn't change the capacity. If the free list is empty, allocate a new chunk.
| * | | | | | | buffer_cache: Use boost::container::small_vector for maps in rangeReinUsesLisp2020-05-211-13/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Most overlaps in the buffer cache only contain one mapped address. We can avoid close to all heap allocations once the buffer cache is warmed up by using a small_vector with a stack size of one.
| * | | | | | | buffer_cache: Use boost::intrusive::set for cachingReinUsesLisp2020-05-216-30/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of using boost::icl::interval_map for caching, use boost::intrusive::set. interval_map is intended as a container where the keys can overlap with one another; we don't need this for caching buffers and a std::set-like data structure that allows us to search with lower_bound is enough.
| * | | | | | | buffer_cache: Remove shared pointersReinUsesLisp2020-05-212-70/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removing shared pointers is a first step to be able to use intrusive objects and keep allocations close to one another in memory.
| * | | | | | | buffer_cache: Minor style changesReinUsesLisp2020-05-212-129/+65
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minor style changes. Mostly done so I avoid editing it while doing other changes.
* | | | | | | yuzu/discord_impl: Update the applicationID (#3977)Tobias2020-05-221-1/+1
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* | | | | | | clang-formatVolcaEM2020-05-211-1/+2
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* | | | | | | nifm: correct assert in CreateTemporaryNetworkProfileVolcaEM2020-05-211-1/+1
| |_|_|/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This has been wrong since https://github.com/yuzu-emu/yuzu/commit/0432af5ad1ec34f02071f6fdc5fc78149b059f18 I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong: NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData) NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
* | | | | | Merge pull request #3946 from ogniK5377/sysverdat-10-0-2bunnei2020-05-211-7/+7
|\ \ \ \ \ \ | |/ / / / / |/| | | | | file_sys: Update SystemVersion archive to version 10.0.2
| * | | | | file_sys: Update SystemVersion archive to version 10.0.2David Marcec2020-05-161-7/+7
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* | | | | | Merge pull request #3926 from ogniK5377/keyboard-statesbunnei2020-05-191-3/+4
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | hid: Clear keyboard states & fix logic issue
| * | | | | hid: Clear keyboard states & fix logic issueDavid Marcec2020-05-121-3/+4
| | |/ / / | |/| | | | | | | | | | | | | Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
* | | | | Merge pull request #3665 from bunnei/device-savebunnei2020-05-169-31/+98
|\ \ \ \ \ | | | | | | | | | | | | FS: Improve emulation of device saves
| * | | | | service: fsp_srv: Stub implementation of OpenMultiCommitManager.bunnei2020-05-112-1/+38
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| * | | | | yuzu: game_list: Fix 'Open Save Data Location' for device saves.bunnei2020-05-114-27/+49
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| * | | | | file_sys: savefata_factory: Update to support DeviceSaveData.bunnei2020-05-111-3/+6
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| * | | | | file_sys: control_metadata: Expose device_save_data_size.bunnei2020-05-112-0/+5
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* | | | | Merge pull request #3945 from ogniK5377/nvflinger-pixformatbunnei2020-05-162-3/+11
|\ \ \ \ \ | | | | | | | | | | | | nv_flinger: Use enum for pixel format instead of u32
| * | | | | nv_flinger: Use enum for pixel format instead of u32David Marcec2020-05-162-3/+11
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* / | | | DmaPusher: Remove dead code in stepDavid Marcec2020-05-162-9/+1
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* | | | Merge pull request #3942 from ReinUsesLisp/flush-and-invalidatebunnei2020-05-161-1/+3
|\ \ \ \ | | | | | | | | | | vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
| * | | | vk_rasterizer: Match OpenGL's FlushAndInvalidate behaviorReinUsesLisp2020-05-161-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | Match OpenGL's behavior. This can fix or simplify bisecting issues on Vulkan.
* | | | | frontend: Set minimum window size to 640x360 instead of 1280x720 (#3413)Morph2020-05-156-8/+36
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* | | | Merge pull request #3927 from jroweboy/fix-bugbunnei2020-05-141-8/+8
|\ \ \ \ | | | | | | | | | | Frontend: Remove tracking for context wrapper
| * | | | Frontend: Remove tracking for context wrapperJames Rowe2020-05-121-8/+8
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* | | | Merge pull request #3757 from ogniK5377/better-voice-mixingbunnei2020-05-143-12/+98
|\ \ \ \ | | | | | | | | | | audio_renderer: Better voice mixing and 6 channel downmixing
| * | | | fix logic error & scale sample volume based on voice volumeDavid Marcec2020-05-111-7/+9
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| * | | | pass by const ref insteadDavid Marcec2020-05-111-8/+7
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| * | | | audio_renderer: Better voice mixing and 6 channel downmixingDavid Marcec2020-05-113-11/+96
| | |/ / | |/| | | | | | | | | | Supersedes #3738 and #3321
* | | | Merge pull request #3909 from bunnei/timezonebunnei2020-05-1413-13/+383
|\ \ \ \ | | | | | | | | | | Improve time zone support
| * | | | time_zone: Use std::chrono::seconds for strong typing.bunnei2020-05-133-4/+5
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| * | | | hle: service: time_zone_manager: Use current time zone setting.bunnei2020-05-112-3/+32
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| * | | | common: Add module to get the current time zone.bunnei2020-05-113-0/+68
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| * | | | core: settings: Add a setting for time zone.bunnei2020-05-118-10/+282
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* | | | | Merge pull request #3899 from ReinUsesLisp/float-comparisonsbunnei2020-05-137-136/+173
|\ \ \ \ \ | |_|_|/ / |/| | | | shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL
| * | | | gl_shader_decompiler: Properly emulate NaN behaviour on NEReinUsesLisp2020-05-101-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "Not equal" operators on GLSL seem to behave as unordered when we expect an ordered comparison. Manually emulate this checking for LGE values (numbers, not-NaNs).
| * | | | shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp2020-05-097-135/+163
| | | | | | | | | | | | | | | | | | | | | | | | | This allows us to use native SPIR-V instructions without having to manually check for NAN.
* | | | | Merge pull request #3816 from ReinUsesLisp/vk-rasterizer-enablebunnei2020-05-123-1/+3
|\ \ \ \ \ | |_|/ / / |/| | | | vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
| * | | | vk_graphics_pipeline: Implement rasterizer_enable on VulkanReinUsesLisp2020-05-023-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | We can simply enable rasterizer discard matching the current pipeline key.
* | | | | Stub SendKeyboardLockKeyEventDavid Marcec2020-05-112-1/+11
| |_|/ / |/| | | | | | | | | | | Needed for Puchikon 4 SmileBASIC 1.0.0
* | | | Merge pull request #3839 from Morph1984/r8g8uiRodrigo Locatti2020-05-098-38/+52
|\ \ \ \ | | | | | | | | | | texture: Implement R8G8UI
| * | | | texture: Implement R8G8UIMorph2020-04-308-38/+52
| | | | | | | | | | | | | | | | | | | | - Used by The Walking Dead: The Final Season
* | | | | Merge pull request #3842 from makigumo/maxwell_to_vk_vertexattribute_signed_intbunnei2020-05-091-2/+14
|\ \ \ \ \ | | | | | | | | | | | | maxwell_to_vk: implement missing signed int formats
| * | | | | maxwell_to_vk: implement missing signed int formatsDan2020-04-301-2/+14
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* | | | | | Replace externals with Conan (#3735)James Rowe2020-05-087-9/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove git submodules that will be loaded through conan * Move custom Find modules to their own folder * Use conan for downloading missing external dependencies * CI: Change the yuzu source folder user to the user that the containers run on * Attempt to remove dirty mingw build hack * Install conan on the msvc build * Only set release build type when using not using multi config generator * Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries * Add workaround for submodules that use legacy CMAKE variables * Re-add USE_BUNDLED_QT on the msvc build bot
* | | | | | Merge pull request #3885 from ReinUsesLisp/viewport-swizzlesbunnei2020-05-0811-1/+121
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | video_core: Implement viewport swizzles with NV_viewport_swizzle
| * | | | | vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzleReinUsesLisp2020-05-048-0/+84
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| * | | | | gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzleReinUsesLisp2020-05-042-0/+13
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| * | | | | maxwell_3d: Add viewport swizzlesReinUsesLisp2020-05-042-1/+24
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* | | | | | Merge pull request #3879 from lioncash/global2bunnei2020-05-083-10/+16
|\ \ \ \ \ \ | | | | | | | | | | | | | | hle_ipc: Eliminate core memory globals
| * | | | | | hle_ipc: Eliminate core memory globalsLioncash2020-05-033-10/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just pass the required instances into the constructor of the request, eliminating all usages of the global system accessor.
* | | | | | | Merge pull request #3884 from ReinUsesLisp/border-colorsbunnei2020-05-073-2/+44
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_sampler_cache: Use VK_EXT_custom_border_color when available
| * | | | | | | vk_sampler_cache: Use VK_EXT_custom_border_color when availableReinUsesLisp2020-05-053-2/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This should fix grass interactions on Breath of the Wild on Vulkan. It is currently untested against validation layers. Nvidia's Windows 443.09 beta driver or Linux 440.66.12 is required for now.
* | | | | | | | Menubar: fix mouse tracking bugFearlessTobi2020-05-061-4/+0
| |_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
* | | | | | | Merge pull request #3815 from FernandoS27/command-list-2bunnei2020-05-0518-66/+198
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | GPU: More optimizations to GPU Command List Processing and DMA Copy Optimizations
| * | | | | | | Update src/video_core/gpu.cppbunnei2020-05-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
| * | | | | | | Update src/video_core/gpu.cppbunnei2020-05-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
| * | | | | | | Clang Format and Documentation.Fernando Sahmkow2020-04-2810-10/+20
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| * | | | | | | MaxwellDMA: Optimize micro copies.Fernando Sahmkow2020-04-283-0/+57
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| * | | | | | | VideoCore/GPU: Delegate subchannel engines to the dma pusher.Fernando Sahmkow2020-04-283-4/+49
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| * | | | | | | VideoCore/Engines: Refactor Engines CallMethod.Fernando Sahmkow2020-04-2813-62/+82
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* | | | | | | | Merge pull request #3881 from lioncash/mem-warningbunnei2020-05-0511-23/+11
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel/memory: Resolve several compiler warnings
| * | | | | | | | kernel/memory: Remove #pragma once within cpp fileLioncash2020-05-031-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't necessary in a cpp file and will cause warnings on clang.
| * | | | | | | | kernel/memory: Remove unused includesLioncash2020-05-037-8/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents header churn and needing to recompile these files if these headers are ever changed in the future.
| * | | | | | | | kernel/memory: Remove unused variables in memory_block_managerLioncash2020-05-031-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents unused variable warnings.
| * | | | | | | | kernel/memory: Make use of std::array consistently in address_space_infoLioncash2020-05-031-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows tuning standard library implementations to enable or disable range checks at runtime, which is nicer for debugging.
| * | | | | | | | kernel/memory: Resolve -Wshadow warningsLioncash2020-05-031-4/+4
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Prevents variable name clashing.
* | | | | | | | Merge pull request #3880 from lioncash/encodingbunnei2020-05-056-12/+12
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | kernel/memory: Amend potential encoding warnings
| * | | | | | | kernel/memory: Amend potential encoding warningsLioncash2020-05-036-12/+12
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While èis generally representable in some language encodings, in some it isn't and will result in compilation warnings occurring. To remain friendly with other language's codepages on Windows, we normalize it to an ASCII e.
* | | | | | | Merge pull request #3843 from ogniK5377/GetPopFromGeneralChannelEventbunnei2020-05-043-4/+20
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
| * | | | | | am: IHomeMenuFunctions:GetPopFromGeneralChannelEventDavid Marcec2020-05-013-4/+20
| | |_|/ / / | |/| | | | | | | | | | | | | | | | QLaunch 1.0.0
* | | | | | Merge pull request #3637 from FearlessTobi/port-5094bunnei2020-05-047-0/+78
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#5094: "yuzu: Option to hide mouse on inactivity"
| * | | | | | yuzu: Option to hide mouse on inactivityFearlessTobi2020-04-207-0/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
* | | | | | | Merge pull request #3822 from ogniK5377/GetAccountIdbunnei2020-05-042-5/+13
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | acc: Return a unique value per account for GetAccountId
| * | | | | | acc: Return a unique value per account for GetAccountIdDavid Marcec2020-04-292-5/+13
| | |_|_|/ / | |/| | | |
* | | | | | settings: Add anisotropic filtering level to the yuzu configuration log (#3875)Morph2020-05-031-0/+1
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* | | | | | Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei2020-05-0313-16/+57
|\ \ \ \ \ \ | | | | | | | | | | | | | | {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
| * | | | | | {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp2020-04-2813-16/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drop MemoryBarrier from the buffer cache and use Maxwell3D's register WaitForIdle. To implement this on OpenGL we just call glMemoryBarrier with the necessary bits. Vulkan lacks this synchronization primitive, so we set an event and immediately wait for it. This is not a pretty solution, but it's what Vulkan can do without submitting the current command buffer to the queue (which ends up being more expensive on the CPU).
* | | | | | | Merge pull request #3872 from FearlessTobi/reopen-3792Mat M2020-05-031-0/+6
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | input_common: fix build when SDL2 is disabled
| * | | | | | | input_common: fix build when SDL2 is disabledFearlessTobi2020-05-021-0/+6
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* | | | | | | | Merge pull request #3871 from lioncash/semibunnei2020-05-031-4/+6
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | readable_event: Remove unnecessary semicolon in Signal()
| * | | | | | | | readable_event: Remove unnecessary semicolon in Signal()Lioncash2020-05-021-4/+6
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a -Wextra-semi warning. While we're at it, we can invert the branch to form a guard clause, unindenting all of the contained code.
* | | | | | | | Merge pull request #3824 from ogniK5377/GetDisplayVersionbunnei2020-05-031-3/+14
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | am: Properly implement GetDisplayVersion
| * | | | | | | Update src/core/hle/service/am/am.cppbunnei2020-05-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: Mat M. <mathew1800@gmail.com>
| * | | | | | | am: Properly implement GetDisplayVersionDavid Marcec2020-04-291-3/+14
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | Properly implement IApplicationFunctions::GetDisplayVersion
* | | | | | | Merge pull request #3811 from ogniK5377/audin-initbunnei2020-05-022-5/+94
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | audin:u: ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
| * | | | | | | marked stubsDavid Marcec2020-04-281-4/+5
| | | | | | | |
| * | | | | | | Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecifiedDavid Marcec2020-04-282-5/+93
| | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | Closes #2874
* | | | | | | Merge pull request #3819 from ogniK5377/err-log2bunnei2020-05-027-0/+51
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | kernel: Don't fail silently
| * | | | | | | kernel: Don't fail silentlyDavid Marcec2020-04-297-0/+51
| | |/ / / / / | |/| | | | |
* | | | | | | Merge pull request #3732 from lioncash/headerbunnei2020-05-0231-59/+3
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vulkan: Remove unnecessary includes
| * | | | | | | vulkan: Remove unnecessary includesLioncash2020-04-2931-59/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduces some header churn and reduces rebuilds when some header internals change. While we're at it we can also resolve a missing include in buffer_cache.
* | | | | | | | Merge pull request #3809 from ReinUsesLisp/empty-indexbunnei2020-05-021-0/+3
|\ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ |/| | | | | | | vk_rasterizer: Skip index buffer setup when vertices are zero
| * | | | | | | vk_rasterizer: Skip index buffer setup when vertices are zeroReinUsesLisp2020-04-281-0/+3
| | |_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Xenoblade 2 invokes a draw call with zero vertices. This is likely due to indirect drawing (glDrawArraysIndirect). This causes a crash in the staging buffer pool when trying to create a buffer with a size of zero. To workaround this, skip index buffer setup entirely when the number of indices is zero.
* | | | | | | Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei2020-05-0213-340/+263
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader/texture: Support multiple unknown sampler properties
| * | | | | | | shader/texture: Support multiple unknown sampler propertiesReinUsesLisp2020-04-232-62/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows deducing some properties from the texture instruction before asking the runtime. By doing this we can handle type mismatches in some instructions from the renderer instead of the shader decoder. Fixes texelFetch issues with games using 2D texture instructions on a 1D sampler.
| * | | | | | | shader_ir: Turn classes into data structuresReinUsesLisp2020-04-2313-299/+197
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* | | | | | | | Merge pull request #3859 from jbeich/clangMat M2020-05-021-2/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Unbreak build with Clang < 10
| * | | | | | | | fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a55Jan Beich2020-05-021-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In file included from src/video_core/renderer_opengl/renderer_opengl.cpp:25: In file included from src/./video_core/renderer_opengl/gl_rasterizer.h:26: In file included from src/./video_core/renderer_opengl/gl_fence_manager.h:11: src/./video_core/fence_manager.h:91:32: error: use 'template' keyword to treat 'Write' as a dependent template name memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); ^ template src/./video_core/fence_manager.h:137:32: error: use 'template' keyword to treat 'Write' as a dependent template name memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); ^ template
* | | | | | | | | Merge pull request #3833 from qwell/caps_su-32-stubbunnei2020-05-022-1/+13
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Add stub for caps:su SetShimLibraryVersion
| * | | | | | | | | caps:su Stub out SetShimLibraryVersionJason Parker2020-04-302-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used by Animal Crossing: New Horizons when trying to take a picture.
* | | | | | | | | | Merge pull request #3821 from ogniK5377/InitializeApplicationInfo-fixbunnei2020-05-022-22/+15
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | acc: Fix InitializeApplicationInfo
| * | | | | | | | | | acc: Fix InitializeApplicationInfoDavid Marcec2020-04-292-22/+15
| | |_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | We're not suppose to pop a u64, should just read the sent pid and check that
* | | | | | | | | | Merge pull request #3812 from ogniK5377/lisst-qualified-usersbunnei2020-05-025-3/+15
|\ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / |/| | | | | | | | | account: ListQualifiedUsers
| * | | | | | | | | Updated comment to reflect ListQualifiedUsers betterDavid Marcec2020-04-281-1/+3
| | | | | | | | | |
| * | | | | | | | | account: ListQualifiedUsersDavid Marcec2020-04-285-3/+13
| | |_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Closes #2844
* | | | | | | | | nvdrv: Fix GetGpuTime stack corruptionDavid Marcec2020-05-011-2/+3
| |_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | IoctlGetGpuTime should be 16 bytes, not 8.
* | | | | | | | Merge pull request #3823 from ogniK5377/setvrmodeMat M2020-04-302-16/+6
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | am: IsVrModeEnabled & SetVrModeEnabled fixes
| * | | | | | | | am: IsVrModeEnabled & SetVrModeEnabled fixesDavid Marcec2020-04-292-16/+6
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Return the proper state of vr mode for IsVrModeEnabled We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
* | | | | | | | Merge pull request #3830 from ogniK5377/GetFriendInvitationStorageChannelEventMat M2020-04-302-1/+14
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | am: GetFriendInvitationStorageChannelEvent
| * | | | | | | | am: GetFriendInvitationStorageChannelEventDavid Marcec2020-04-302-1/+14
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Closes #3829
* | | | | | | | Merge pull request #3835 from ogniK5377/GetFreeSpaceSize-GetTotalSpaceSizeMat M2020-04-301-2/+2
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
| * | | | | | | | fs-srv: GetFreeSpaceSize & GetTotalSpaceSizeDavid Marcec2020-04-301-2/+2
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Closes #3533 Turns out the functions were already implemented but just never added
* | | | | | | | Merge pull request #3832 from ogniK5377/nim-eca-CreateServerInterfaceMat M2020-04-301-1/+69
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
| * | | | | | | | nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterfaceDavid Marcec2020-04-301-1/+69
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Closes #3026
* | | | | | | | Merge pull request #3831 from ogniK5377/caps-su-namesMat M2020-04-301-0/+3
|\ \ \ \ \ \ \ \ | | |_|/ / / / / | |/| | | | | | caps: Add missing service names to caps:su
| * | | | | | | caps: Add missing service names to caps:suDavid Marcec2020-04-301-0/+3
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
* | | | | | | Merge pull request #3825 from ogniK5377/psm-no-warnbunnei2020-04-301-7/+14
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | psm: Mark as debug instead of warning
| * | | | | | | psm: Mark as debug instead of warningDavid Marcec2020-04-291-7/+14
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | No point to emulate battery life. However options are broken out if we ever want to add a setting for it
* | | | | | | Merge pull request #3807 from ReinUsesLisp/fix-depth-clampbunnei2020-04-305-8/+5
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | maxwell_3d: Fix depth clamping register
| * | | | | | | maxwell_3d: Fix depth clamping registerReinUsesLisp2020-04-285-8/+5
| | |_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using deko3d as reference: https://github.com/devkitPro/deko3d/blob/4e47ba0013552e592a86ab7a2510d1e7dadf236a/source/maxwell/gpu_3d_state.cpp#L42 We were using bits 3 and 4 to determine depth clamping, but these are the same both enabled and disabled: state->depthClampEnable ? 0x101A : 0x181D The same happens on Nvidia's OpenGL driver, where they do something like this (default capabilities, GL 4.5 compatibility): (state & DEPTH_CLAMP) != 0 ? 0x201a : 0x281c There's always a difference between the first bits in this register, but bit 11 is consistently disabled on both deko3d/NVN and OpenGL. This commit changes yuzu's behaviour to use bit 11 to determine depth clamping. - Fixes depth issues on Super Mario Odyssey's intro.
* | | | | | | Merge pull request #3799 from ReinUsesLisp/iadd-ccbunnei2020-04-306-27/+83
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader: Implement P2R CC, IADD Rd.CC and IADD.X
| * | | | | | | shader/arithmetic_integer: Fix tracking issue in temporaryReinUsesLisp2020-04-281-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This temporary is not needed as we mark Rd.CC + IADD.X as unimplemented. It caused issues when tracking global buffers.
| * | | | | | | shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplementedReinUsesLisp2020-04-261-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IADD.X Rd.CC requires some extra logic that is not currently implemented. Abort when this is hit.
| * | | | | | | shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflowReinUsesLisp2020-04-261-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed integer addition overflow might be undefined behavior. It's free to change operations to UAdd and use unsigned integers to avoid potential bugs.
| * | | | | | | shader/arithmetic_integer: Implement IADD.XReinUsesLisp2020-04-262-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IADD.X takes the carry flag and adds it to the result. This is generally used to emulate 64-bit operations with 32-bit registers.
| * | | | | | | shader/arithmetic_integer: Implement CC for IADDReinUsesLisp2020-04-264-3/+42
| | | | | | | |
| * | | | | | | decode/register_set_predicate: Implement CCReinUsesLisp2020-04-261-9/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | P2R CC takes the state of condition codes and puts them into a register. We already have this implemented for PR (predicates). This commit implements CC over that.
| * | | | | | | decode/register_set_predicate: Use move for shared pointersReinUsesLisp2020-04-261-16/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid atomic counters used by shared pointers.
* | | | | | | | Merge pull request #3805 from ReinUsesLisp/preserve-contentsbunnei2020-04-304-41/+81
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | texture_cache: Reintroduce preserve_contents accurately
| * | | | | | | | texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp2020-04-274-41/+81
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 94b0e2e5dae4e0bd0021ac2d8fe1ff904a93ee69. preserve_contents proved to be a meaningful optimization. This commit reintroduces it but properly implemented on OpenGL. We have to make sure the clear removes all the previous contents of the image. It's not currently implemented on Vulkan because we can do smart things there that's preferred to be introduced in a separate commit.
* | | | | | | | | Merge pull request #3788 from FernandoS27/revertbunnei2020-04-301-14/+6
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | Revert: shader_decode: Fix LD, LDG when track constant buffer.
| * | | | | | | | Revert: shader_decode: Fix LD, LDG when track constant buffer.Fernando Sahmkow2020-04-241-14/+6
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* | | | | | | | | Merge pull request #3771 from benru/dump-romfs-with-updatesbunnei2020-04-291-1/+3
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | Dump RomFS command to include Updates
| * | | | | | | | Update src/yuzu/main.cpp with missing constBen Russell2020-04-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | | | | Dump RomFS command to include UpdatesBen Russell2020-04-231-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title. To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
* | | | | | | | | Merge pull request #3818 from ogniK5377/err-logMat M2020-04-294-3/+27
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Don't fail silently for vi, sm, set and ns services
| * | | | | | | | | Don't fail silently for vi, sm, set and ns servicesDavid Marcec2020-04-294-3/+27
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* | | | | | | | | | Merge pull request #3783 from lioncash/pointerMat M2020-04-294-8/+15
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | physical_core: Make use of std::make_unique instead of std::make_shared in ctor
| * | | | | | | | | physical_core: Make use of std::make_unique instead of std::make_shared in ctorLioncash2020-04-244-8/+15
| | |_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can also allow unicorn to be constructed in 32-bit mode or 64-bit mode to satisfy the need for both interpreter instances. Allows this code to compile successfully of non x86-64 architectures.
* | | | | | | | | Merge pull request #3784 from ReinUsesLisp/shader-memory-utilbunnei2020-04-289-159/+153
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | shader/memory_util: Deduplicate code
| * | | | | | | | | shader/memory_util: Deduplicate codeReinUsesLisp2020-04-269-159/+153
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as well as shader decoder code. While we are at it, fix a bug in gl_shader_cache where compute shaders had an start offset of a stage shader.
* | | | | | | | | kernel: Bad GetInfo ids should not be marked as stubsDavid Marcec2020-04-281-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
* | | | | | | | | style: Change AMs & Glues error codes to be dec instead of hexDavid Marcec2020-04-282-7/+7
| |_|_|_|_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | Consistency for the rest of the error codes in the codebase
* | | | | | | | Merge pull request #3785 from ogniK5377/set-buffer-count-unitbunnei2020-04-271-1/+9
|\ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / |/| | | | | | | vi: Don't let uninitialized data pass as a response for SetBufferCount
| * | | | | | | vi: Don't let uninitialized data pass as a response for SetBufferCountDavid Marcec2020-04-241-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
* | | | | | | | Merge pull request #3766 from ReinUsesLisp/renderpass-cache-keyFernando Sahmkow2020-04-278-126/+129
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_renderpass_cache: Pack renderpass cache key and unify keys
| * | | | | | | | vk_rasterizer: Pack texceptions and color formats on invalid formatsReinUsesLisp2020-04-252-5/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sometimes for unknown reasons NVN games can bind a render target format of 0. This may be a yuzu bug. With the commits before this the formats were specified without being "packed", assuming all formats and texceptions will be written like in the color_attachments vector. To address this issue, iterate all render targets and pack them as they are valid. This way they will match color_attachments. - Fixes validation errors and graphical issues on Breath of the Wild.
| * | | | | | | | vk_rasterizer: Fix framebuffer creation validation errorsReinUsesLisp2020-04-231-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Framebuffer creation was ignoring the number of color attachments.
| * | | | | | | | vk_pipeline_cache: Unify pipeline cache keys into a single operationReinUsesLisp2020-04-235-47/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows us to call Common::CityHash and std::memcmp only once for GraphicsPipelineCacheKey. While we are at it, do the same for compute.
| * | | | | | | | vk_renderpass_cache: Pack renderpass cache key to 12 bytesReinUsesLisp2020-04-234-84/+59
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* | | | | | | | Merge pull request #3756 from ReinUsesLisp/integrated-devicesFernando Sahmkow2020-04-275-35/+6
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_memory_manager: Remove unified memory model flag
| * | | | | | | | vk_memory_manager: Remove unified memory model flagReinUsesLisp2020-04-225-35/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All drivers (even Intel) seem to have a device local memory type that is not host visible. Remove this flag so all devices follow the same path. This fixes a crash when trying to map to host device local memory on integrated devices.
* | | | | | | | | Merge pull request #3797 from slashiee/hid-stubMat M2020-04-272-1/+13
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | services: hid: Stub StopSevenSixAxisSensor.
| * | | | | | | | | services: hid: Stub StopSevenSixAxisSensor.M&M2020-04-262-1/+13
| | |_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | - Used by The Legend of Zelda: Breath of the Wild v1.6.0
* | | | | | | | | Merge pull request #3742 from FernandoS27/command-listbunnei2020-04-2720-15/+215
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | Optimize GPU Command Lists and Introduce Fast GPU Time Option
| * | | | | | | | Clang Format.Fernando Sahmkow2020-04-236-11/+19
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| * | | | | | | | GPU: Add Fast GPU Time Option.Fernando Sahmkow2020-04-237-1/+21
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| * | | | | | | | Maxwell3D: Process Macros on MultiMethod.Fernando Sahmkow2020-04-231-25/+47
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| * | | | | | | | DMAPusher: Propagate multimethod writes into the engines.Fernando Sahmkow2020-04-2314-14/+164
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* | | | | | | | Merge pull request #3795 from vitor-k/fix-folderbunnei2020-04-261-7/+7
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611"
| * | | | | | | | Fix the mistake in the port and update the comment for clarityVitor Kiguchi2020-04-251-7/+7
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* | | | | | | | Merge pull request #3744 from lioncash/table2bunnei2020-04-2619-7/+108
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service: Update function tables
| * | | | | | | | service: Update function tablesLioncash2020-04-2019-7/+108
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps the service function tables up to date. Updated based off information on SwitchBrew.
* | | | | | | | | Merge pull request #3753 from ReinUsesLisp/ac-vulkanRodrigo Locatti2020-04-265-12/+53
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | {gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
| * | | | | | | | | vk_rasterizer: Add lazy default buffer maker and use it for empty buffersReinUsesLisp2020-04-223-4/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce a default buffer getter that lazily constructs an empty buffer. This is intended to match OpenGL's buffer 0. Use this for disabled vertex and uniform buffers. While we are at it, include vertex buffer usages for staging buffers to silence validation errors.
| * | | | | | | | | gl_rasterizer: Fix buffers without sizeReinUsesLisp2020-04-223-8/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On NVN buffers can be enabled but have no size. According to deko3d and the behavior we see in Animal Crossing: New Horizons these buffers get the special address of 0x1000 and limit themselves to 0xfff. Implement buffers without a size by binding a null buffer to OpenGL without a side. https://github.com/devkitPro/deko3d/blob/1d1930beea093b5a663419e93b0649719a3ca5da/source/maxwell/gpu_3d_vbo.cpp#L62-L63
* | | | | | | | | | Merge pull request #3791 from Kewlan/hotkey-config-plusbunnei2020-04-265-18/+116
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | configuration: Add Restore Default and Clear options to hotkeys
| * | | | | | | | | | Add Restore Defaults and Clear options to hotkeysKewlan2020-04-245-18/+116
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* | | | | | | | | | | Merge pull request #3761 from Kewlan/stick-modifier-sliderbunnei2020-04-263-30/+52
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / |/| | | | | | | | | | configure_input_player: Use slider to edit modifier scale
| * | | | | | | | | | Edit modifier_scale with the deadzone sliderKewlan2020-04-233-30/+52
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* | | | | | | | | | Merge pull request #3721 from ReinUsesLisp/sort-devicesbunnei2020-04-251-1/+20
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | vulkan/wrapper: Sort physical devices
| * | | | | | | | | | vulkan/wrapper: Sort physical devicesReinUsesLisp2020-04-191-1/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sort discrete GPUs over the rest, Nvidia over AMD, AMD over Intel, Intel over the rest. This gives us a somewhat consistent order when Optimus is removed (renderdoc does this when it's attached). This can break the configuration of users with an Intel GPU that manually remove Optimus on yuzu. That said, it's a very unlikely to happen.
* | | | | | | | | | | Merge pull request #3734 from ReinUsesLisp/half-float-modsbunnei2020-04-252-16/+37
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
| * | | | | | | | | | | decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bitsReinUsesLisp2020-04-232-16/+37
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The encoding for negation and absolute value was wrong. Extracting is now done manually. Similar instructions having different encodings is the rule, not the exception. To keep sanity and readability I preferred to extract the desired bit manually. This is implemented against nxas: https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L68 That is itself tested against nvdisasm (Nvidia's official disassembler).
* | | | | | | | | | | Merge pull request #3780 from lioncash/processbunnei2020-04-251-2/+138
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
| * | | | | | | | | | | svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemoryLioncash2020-04-241-2/+138
| | |_|_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These were lost in the re-implementation of the virtual memory manager.
* | | | | | | | | | | Merge pull request #3749 from ReinUsesLisp/lea-immbunnei2020-04-241-2/+2
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | shader/arithmetic_integer: Fix LEA_IMM encoding
| * | | | | | | | | | | shader/arithmetic_integer: Fix LEA_IMM encodingReinUsesLisp2020-04-211-2/+2
| | |_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that using nxas as reference: https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L122
* | | | | | | | | | | Fix -Wdeprecated-copy warning.Markus Wick2020-04-241-0/+1
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* | | | | | | | | | | Fix -Werror=conversion error.Markus Wick2020-04-242-2/+2
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* | | | | | | | | | Merge pull request #3760 from Morph1984/trailing-filedir-separatorbunnei2020-04-241-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | frontend/filesystem: Add a trailing separator to the string path
| * | | | | | | | | | Add a trailing separator to the string pathMorph2020-04-221-1/+1
| | |_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #3643
* | | | | | | | | | Merge pull request #3777 from lioncash/warnRodrigo Locatti2020-04-241-2/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | page_table: Remove unused captures
| * | | | | | | | | | page_table: Remove unused capturesLioncash2020-04-231-2/+2
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Any time the lambda function is called, the permission being used in the capture would be passed in as an argument to the lambda, so the capture is unnecessary.
* | | | | | | | | | Merge pull request #3778 from lioncash/unused-varRodrigo Locatti2020-04-241-3/+0
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | svc: Remove unused variable
| * | | | | | | | | | svc: Remove unused variableLioncash2020-04-231-3/+0
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the VMM refactor, this is no longer used or needed.
* / / / / / / / / / shared_memory: Amend doxygen referenceLioncash2020-04-242-5/+5
|/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the parameter to match the documentation reference. Resolves a -Wdocumentation warning with clang.
* | | | | | | | | Merge pull request #3768 from H27CK/cmd-title-fmtRodrigo Locatti2020-04-231-3/+4
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | Fix format error in performance statistics
| * | | | | | | | Fix format error in performance statisticsH27CK2020-04-231-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Formatting
* | | | | | | | | kernel: memory: Improve implementation of device shared memory. (#3707)bunnei2020-04-236-16/+110
| |_|_|_|_|/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory.
* | | | | | | | Merge pull request #3730 from lioncash/timebunnei2020-04-231-24/+26
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service/time: Remove reliance on the global system accessor
| * | | | | | | | service/time: Remove reliance on the global system accessorLioncash2020-04-191-24/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eliminates usages of the global system accessor and instead passes the existing system instance into the interfaces.
* | | | | | | | | Merge pull request #3697 from lioncash/declarationsbunnei2020-04-2310-24/+27
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | CMakeLists: Enable -Wmissing-declarations on Linux builds
| * | | | | | | | | CMakeLists: Make missing declarations a compile-time errorLioncash2020-04-171-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that our code always has its linkage explicit.
| * | | | | | | | | General: Resolve warnings related to missing declarationsLioncash2020-04-179-24/+25
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| * | | | | | | | | CMakeLists: Enable -Wmissing-declarations on Linux buildsLioncash2020-04-171-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows catching cases where internal linkage isn't specified for helper functions when they should be marked as such.
* | | | | | | | | | Merge pull request #3677 from FernandoS27/better-syncbunnei2020-04-2341-63/+1193
|\ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / |/| | | | | | | | | Introduce Predictive Flushing and Improve ASYNC GPU
| * | | | | | | | | GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,Fernando Sahmkow2020-04-231-2/+1
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| * | | | | | | | | Address Feedback.Fernando Sahmkow2020-04-223-24/+18
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| * | | | | | | | | Async GPU: Correct flushing behavior to be similar to old async GPU behavior.Fernando Sahmkow2020-04-223-0/+11
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| * | | | | | | | | MaxwellDMA: Correct copying on accuracy level.Fernando Sahmkow2020-04-221-2/+7
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| * | | | | | | | | ShaderCache/PipelineCache: Cache null shaders.Fernando Sahmkow2020-04-224-8/+31
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| * | | | | | | | | Address Feedback.Fernando Sahmkow2020-04-2213-132/+117
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| * | | | | | | | | Fix GCC error.Fernando Sahmkow2020-04-222-6/+5
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| * | | | | | | | | Correct Linux Compile Error.Fernando Sahmkow2020-04-222-7/+10
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| * | | | | | | | | Clang format.Fernando Sahmkow2020-04-221-1/+2
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| * | | | | | | | | QueryCache: Only do async flushes on async gpu.Fernando Sahmkow2020-04-221-1/+4
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| * | | | | | | | | Async GPU: Only do reactive flushing on Extreme Level.Fernando Sahmkow2020-04-221-1/+1
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| * | | | | | | | | vk_fence_manager: Initial implementationReinUsesLisp2020-04-228-12/+222
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| * | | | | | | | | QueryCache: Implement Async Flushes.Fernando Sahmkow2020-04-225-12/+77
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| * | | | | | | | | OpenGL: Guarantee writes to Buffers.Fernando Sahmkow2020-04-223-4/+2
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| * | | | | | | | | GPU: Implement Flush Requests for Async mode.Fernando Sahmkow2020-04-226-8/+70
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| * | | | | | | | | FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-2211-25/+123
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| * | | | | | | | | BufferCache: Refactor async managing.Fernando Sahmkow2020-04-222-10/+27
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| * | | | | | | | | FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow2020-04-226-10/+69
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| * | | | | | | | | Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow2020-04-225-4/+35
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| * | | | | | | | | GPU: Fix rebase errors.Fernando Sahmkow2020-04-222-4/+4
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| * | | | | | | | | Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow2020-04-222-1/+11
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| * | | | | | | | | ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow2020-04-229-8/+48
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| * | | | | | | | | FenceManager: Implement should wait.Fernando Sahmkow2020-04-222-2/+17
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| * | | | | | | | | GPU: Implement a Fence Manager.Fernando Sahmkow2020-04-226-23/+208
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| * | | | | | | | | OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-2212-19/+94
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| * | | | | | | | | TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow2020-04-221-2/+8
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| * | | | | | | | | GPU: Delay Fences.Fernando Sahmkow2020-04-226-2/+20
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| * | | | | | | | | BufferCache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow2020-04-226-7/+67
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| * | | | | | | | | GPU: Refactor synchronization on Async GPUFernando Sahmkow2020-04-2211-7/+56
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| * | | | | | | | | Texture Cache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow2020-04-222-3/+63
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| * | | | | | | | | UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow2020-04-2212-28/+77
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* | | | | | | | | Merge pull request #3767 from ReinUsesLisp/point-size-pipelineMat M2020-04-231-2/+4
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_pipeline_cache: Fix unintentional memcpy into optional
| * | | | | | | | | vk_pipeline_cache: Fix unintentional memcpy into optionalReinUsesLisp2020-04-231-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The intention behind this was to assign a float to from an uint32_t, but it was unintentionally being copied directly into the std::optional. Copy to a temporary and assign that temporary to std::optional. This can be replaced with std::bit_cast<float> once we are in C++20.
* | | | | | | | | | Merge pull request #3725 from MerryMage/fpcrbunnei2020-04-231-2/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
| * | | | | | | | | | thread: FPCR.FZ is likely not 1MerryMage2020-04-191-2/+1
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* | | | | | | | | | | Merge pull request #3763 from H27CK/vk-cmdFernando Sahmkow2020-04-221-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / |/| | | | | | | | | | Add missing ;
| * | | | | | | | | | Add missing ;H27CK2020-04-221-1/+1
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* | | | | | | | | | | Merge pull request #3758 from H27CK/vk-cmdbunnei2020-04-222-1/+4
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce dummy context for yuzu-cmd VK support
| * | | | | | | | | | Init SDL info structure and add dummy contextH27CK2020-04-222-1/+4
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* | | | | | | | | | Merge pull request #3653 from ReinUsesLisp/nsight-aftermathFernando Sahmkow2020-04-2212-77/+389
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
| * | | | | | | | | renderer_vulkan: Integrate Nvidia Nsight Aftermath on WindowsReinUsesLisp2020-04-149-22/+360
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds optional support for Nsight Aftermath. It is enabled through ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided by the environment variable NSIGHT_AFTERMATH_SDK. Nsight Aftermath allows an application to generate "minidumps" of the GPU state when a device loss happens. By analysing these on Nsight we can know what a game was doing and why it triggered a device loss. The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this directory is deleted every time a new instance is initialized with Nsight enabled. To enable it on yuzu there has a to be a driver and device capable of running Nsight Aftermath on Vulkan. That means only Turing based GPUs on the latest stable driver, beta drivers won't work for now. It is manually enabled in Configuration>Debug>Enable Graphics Debugging because when using all debugging capabilities there is a runtime cost.
| * | | | | | | | | renderer_vulkan: Remove Nvidia checkpointsReinUsesLisp2020-04-134-34/+0
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| * | | | | | | | | renderer_vulkan: Catch device losses in more placesReinUsesLisp2020-04-133-21/+29
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* | | | | | | | | | Merge pull request #3699 from FearlessTobi/port-5185bunnei2020-04-221-4/+3
|\ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / |/| | | | | | | | | Port citra-emu/citra#5185: "gdbstub: Fix some gdbstub jankiness"
| * | | | | | | | | gdbstub: Fix some gdbstub jankinessMerryMage2020-04-171-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. Ensure that register information available to gdbstub is most up-to-date. 2. There's no reason to check for current_thread == thread when emitting a trap. Doing this results in random hangs whenever a step happens upon a thread switch.
* | | | | | | | | | Merge pull request #3714 from lioncash/copiesbunnei2020-04-221-3/+3
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Avoid copies where applicable
| * | | | | | | | | | gl_shader_decompiler: Avoid copies where applicableLioncash2020-04-181-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids unnecessary reference count increments where applicable and also avoids reallocating a vector. Unlikely to make a huge difference, but given how trivial of an amendment it is, why not?
* | | | | | | | | | | Merge pull request #3745 from bunnei/fix-homebrew-loadbunnei2020-04-225-12/+35
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|/ / |/| | | | | | | | | | Fix process memory initialization for ELF and NRO
| * | | | | | | | | | loader: nro: Fix process initialization using ProgramMetadata default.bunnei2020-04-212-11/+14
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| * | | | | | | | | | loader: elf: Fix process initialization using ProgramMetadata default.bunnei2020-04-211-0/+5
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| * | | | | | | | | | file_sys: program_metadata: Add a helper function for generating reasonable default metadata.bunnei2020-04-212-1/+16
| | |_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | - We need this for homebrew process initialization.
* | | | | | | | | | Merge pull request #3718 from ReinUsesLisp/better-pipeline-stateRodrigo Locatti2020-04-216-479/+531
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
| * | | | | | | | | | fixed_pipeline_state: Hash and compare the whole structureReinUsesLisp2020-04-192-105/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pad FixedPipelineState's size to 384 bytes to be a multiple of 16. Compare the whole struct with std::memcmp and hash with CityHash. Using CityHash instead of a naive hash should reduce the number of collisions. Improve used type traits to ensure this operation is safe. With these changes the improvements to the hashable pipeline state are: Optimized structure Hash: 89 ns Comparison: 103 ns Construction*: 164 ns Struct size: 384 bytes Original structure Hash: 148 ns Equal: 174 ns Construction*: 281 ns Size: 1384 bytes * Attribute state initialization is not measured These measures are averages taken with std::chrono::high_accuracy_clock on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
| * | | | | | | | | | fixed_pipeline_state: Pack blending stateReinUsesLisp2020-04-193-98/+227
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce FixedPipelineState's size to 364 bytes.
| * | | | | | | | | | fixed_pipeline_state: Pack rasterizer stateReinUsesLisp2020-04-194-163/+155
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce FixedPipelineState's size to 600 bytes.
| * | | | | | | | | | fixed_pipeline_state: Pack depth stencil stateReinUsesLisp2020-04-193-97/+140
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce FixedPipelineState's size to 632 bytes.
| * | | | | | | | | | fixed_pipeline_state: Pack attribute stateReinUsesLisp2020-04-196-101/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce FixedPipelineState's size from 1384 to 664 bytes
* | | | | | | | | | | Merge pull request #3698 from lioncash/warningbunnei2020-04-214-15/+17
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | General: Resolve minor assorted warnings
| * | | | | | | | | | | key_manager: Resolve missing field initializer warningLioncash2020-04-171-1/+2
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| * | | | | | | | | | | decode/memory: Resolve unused variable warningLioncash2020-04-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Only the first element of the returned pair is ever used.
| * | | | | | | | | | | decode/texture: Resolve unused variable warnings.Lioncash2020-04-171-5/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some variables aren't used, so we can remove these. Unfortunately, diagnostics are still reported on structured bindings even when annotated with [[maybe_unused]], so we need to unpack the elements that we want to use manually.
| * | | | | | | | | | | decode/texture: Collapse loop down into std::generateLioncash2020-04-171-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, less code.
| * | | | | | | | | | | decode/texture: Eliminate trivial missing field initializer warningsLioncash2020-04-171-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just specify the initializers.
| * | | | | | | | | | | time_zone_manager: Resolve sign conversion warningsLioncash2020-04-171-2/+2
| | |_|_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ttis and ats will never exceed the length of INT32_MAX in our case, so this is safe.
* | | | | | | | | | | Merge pull request #3724 from bunnei/fix-unicornbunnei2020-04-211-0/+11
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
| * | | | | | | | | | | core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.bunnei2020-04-191-0/+11
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* | | | | | | | | | | audio_renderer: Preliminary BehaviorInfo (#3736)David2020-04-217-13/+249
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues
* | | | | | | | | | | Merge pull request #3695 from ReinUsesLisp/default-attributesbunnei2020-04-211-0/+4
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | maxwell_3d: Initialize format attributes constant as one
| * | | | | | | | | | | maxwell_3d: Initialize format attributes constant as oneReinUsesLisp2020-04-171-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | nouveau expects this to be true but it doesn't set it.
* | | | | | | | | | | | Merge pull request #3733 from ambasta/patch-2Mat M2020-04-211-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / |/| | | | | | | | | | | Initialize quad_indexed_pass before uint8_pass
| * | | | | | | | | | | Initialize quad_indexed_pass before uint8_passAmit Prakash Ambasta2020-04-201-1/+1
| | |_|_|_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | Fixes Werror=reorder in gcc
* | | | | | | | | | | Merge pull request #3739 from MerryMage/disable_cpu_optMat M2020-04-207-2/+26
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | dynarmic: Add option to disable CPU JIT optimizations
| * | | | | | | | | | | dynarmic: Add option to disable CPU JIT optimizationsMerryMage2020-04-207-2/+26
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* | | | | | | | | | | npad: Lower log level for VibrateController to DebugFearlessTobi2020-04-201-1/+1
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* | | | | | | | | | | audren: Lower log level for RequestUpdateImpl to DebugFearlessTobi2020-04-201-1/+1
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* | | | | | | | | | | Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizesFernando Sahmkow2020-04-202-33/+48
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
| * | | | | | | | | | | vk_stream_buffer: Fix out of memory on boot on recent Nvidia driversReinUsesLisp2020-04-172-33/+48
| | |_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nvidia recently introduced a new memory type for data streaming (awesome!), but yuzu was assuming that all heaps had enough memory for the assumed stream buffer size (256 MiB). This worked fine on AMD but Nvidia's new memory heap was smaller than 256 MiB. This commit changes this assumption and allocates a bit less than the size of the preferred heap, with a maximum of 256 MiB (to avoid allocating all system memory on integrated devices). - Fixes a crash on NVIDIA 450.82.0.0
* | | | | | | | | | | Merge pull request #3712 from lioncash/removebunnei2020-04-202-3/+0
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | service: Remove unused RequestParser instances
| * | | | | | | | | | | service: Remove unused RequestParser instancesLioncash2020-04-182-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These aren't used, so they should be removed to reduce compilation warnings.
* | | | | | | | | | | | Merge pull request #3709 from lioncash/ambunnei2020-04-201-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / |/| | | | | | | | | | | am: Resolve ineffective moves
| * | | | | | | | | | | am: Resolve ineffective movesLioncash2020-04-181-2/+2
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously const objects were being std::moved, which results in no move actually occurring. This resolves that.
* | | | | | | | | | | Merge pull request #3729 from lioncash/globalsRodrigo Locatti2020-04-203-6/+11
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | dma_pusher: Remove reliance on the global system instance
| * | | | | | | | | | | dma_pusher: Remove reliance on the global system instanceLioncash2020-04-193-6/+11
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With this, the video core is now has no calls to the global system instance at all.
* | | | | | | | | | | Merge pull request #3694 from ReinUsesLisp/indexed-quadsbunnei2020-04-195-12/+280
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | vk_compute_pass: Implement indexed quads
| * | | | | | | | | | vk_compute_pass: Implement indexed quadsReinUsesLisp2020-04-175-12/+280
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement indexed quads (GL_QUADS used with glDrawElements*) with a compute pass conversion. The compute shader converts from uint8/uint16/uint32 indices to uint32. The format is passed through push constants to avoid having different variants of the same shader. - Used by Fast RMX - Used by Xenoblade Chronicles 2 (it still has graphical due to synchronization issues on Vulkan)
* | | | | | | | | | Merge pull request #3686 from lioncash/tablebunnei2020-04-191-3/+3
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
| * | | | | | | | | | texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indicesLioncash2020-04-161-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously these were all using the red component to derive the indices, which is definitely not intentional.
* | | | | | | | | | | Merge pull request #3696 from lioncash/cast-sizebunnei2020-04-192-21/+23
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | hle_ipc: Remove std::size_t casts where applicable
| * | | | | | | | | | | hle_ipc: Remove std::size_t casts where applicableLioncash2020-04-172-21/+23
| | |_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These were added in the change that enabled -Wextra on linux builds so as not to introduce interface changes in the same change as a build-system flag addition. Now that the flags are enabled, we can freely change the interface to make these unnecessary.
* | | | | | | | | | | Merge pull request #3655 from FearlessTobi/ui-retext-yuzubunnei2020-04-193-64/+18
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | yuzu/main: Add better popup texts and remove duplicated actions
| * | | | | | | | | | | yuzu/main: Add better popup texts and remove duplicated actionsFearlessTobi2020-04-143-64/+18
| | |_|_|_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes popup texts more compact and clear and also links our quickstart guide now. Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
* | | | | | | | | | | Merge pull request #3679 from lioncash/trackbunnei2020-04-191-5/+6
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | track: Eliminate redundant copies
| * | | | | | | | | | | track: Eliminate redundant copiesLioncash2020-04-161-5/+6
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Two variables can be references, while two others can be std::moved. Makes for 4 less atomic reference count increments and decrements.
* | | | | | | | | | | renderer_vulkan: assume X11 if not Windows/macOS after bf1d66b7c074Jan Beich2020-04-191-3/+3
| |_|_|_|_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
* | | | | | | | | | Merge pull request #3716 from bunnei/fix-another-impl-fallthroughMat M2020-04-181-0/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
| * | | | | | | | | | video_core: gl_shader_decompiler: Fix implicit fallthrough errors.bunnei2020-04-181-0/+1
| | |_|_|_|/ / / / / | |/| | | | | | | |
* | | | | | | | | | Merge pull request #3710 from lioncash/nsobunnei2020-04-181-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | loader/nso: Resolve moves not occurring in DecompressSegment
| * | | | | | | | | | loader/nso: Resolve moves not occurring in DecompressSegmentLioncash2020-04-181-1/+1
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the std::vector was const, an automatic move out of the function could not occur. We can allow automatic return value optimizations to occur by making the buffer non-const.
* | | | | | | | | | Merge pull request #3715 from bunnei/fix-impl-fallthroughMat M2020-04-181-0/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | service: hid: npad: Fix implicit fallthrough errors.
| * | | | | | | | | | service: hid: npad: Fix implicit fallthrough errors.bunnei2020-04-181-0/+2
| |/ / / / / / / / /
* | | | | | | | | | Merge pull request #3713 from lioncash/timebunnei2020-04-185-4/+5
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | service/time: Minor changes
| * | | | | | | | | | time/system_clock_core: Remove unnecessary initializerLioncash2020-04-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is already initialized within the class body.
| * | | | | | | | | | service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as constLioncash2020-04-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify internal member state.
| * | | | | | | | | | service/time: Add virtual destructors where applicableLioncash2020-04-183-2/+3
| | |_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Many of these implementations are used to implement a polymorphic interface. While not directly used polymorphically, this prevents virtual destruction from ever becoming an issue.
* | | | | | | | | | Merge pull request #3711 from lioncash/castbunnei2020-04-181-2/+2
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | memory/slab_heap: Make use of static_cast over reinterpret_cast
| * | | | | | | | | memory/slab_heap: Make use of static_cast over reinterpret_castLioncash2020-04-181-2/+2
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Casting from void* with static_cast is permitted by the standard, so we can just make use of that instead.
* | | | | | | | | Merge pull request #3630 from benru/open-windows-network-filesbunnei2020-04-181-1/+8
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | common/file_util: Allow access to files on network shares
| * | | | | | | | | common/file_util: Allow access to files on network sharesBen Russell2020-04-091-1/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On Windows, network shares use paths like \\server\share\file which were being broken by FileUtil::SanitizePath() removing double slashes. Changed the code in SanitizePath to permit a double-backslash if it occurs at the start of a filepath (on Windows only).
* | | | | | | | | | video_code: Fix implicit switch fallthrough.Markus Wick2020-04-171-0/+2
| |_|_|_|_|_|/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since yesterday, this breaks the build on linux. So let's fix it.
* | | | | | | | | Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompileFernando Sahmkow2020-04-171-3/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
| * | | | | | | | | Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"Rodrigo Locatti2020-04-171-3/+1
| | |/ / / / / / / | |/| | | | | | |
* | | | | | | | | Merge pull request #3672 from lioncash/nullFernando Sahmkow2020-04-172-9/+33
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
| * | | | | | | | file_util: Early-exit in WriteArray and ReadArray if specified lengths are zeroLioncash2020-04-152-9/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's undefined behavior to pass a null pointer to std::fread and std::fwrite, even if the length passed in is zero, so we must perform the precondition checking ourselves. A common case where this can occur is when passing in the data of an empty std::vector and size, as an empty vector will typically have a null internal buffer. While we're at it, we can move the implementation out of line and add debug checks against passing in nullptr to std::fread and std::fwrite.
* | | | | | | | | Merge pull request #3666 from bunnei/new-vmmbunnei2020-04-1795-3521/+4815
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Implement a new virtual memory manager
| * | | | | | | | | core: hle: Address various feedback & code cleanup.bunnei2020-04-1711-251/+153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Should be no functional changes.
| * | | | | | | | | core: device_memory: Remove incorrect usage of constexpr.bunnei2020-04-171-2/+6
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| * | | | | | | | | memory: Add copyright notice for Atmosphere where applicable.bunnei2020-04-176-0/+18
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| * | | | | | | | | kernel: Remove old VMManager class.bunnei2020-04-173-1973/+0
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| * | | | | | | | | loader: nso: Fix loader size and arguments.bunnei2020-04-173-25/+47
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| * | | | | | | | | loader: elf/kip/nro: Updates for new VMM.bunnei2020-04-173-5/+7
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| * | | | | | | | | service: ldr: Updates for new VMM.bunnei2020-04-171-150/+215
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Includes removing some service impls. that are untested.
| * | | | | | | | | kernel: memory: page_table: Simplify GetPhysicalAddr impl.bunnei2020-04-174-19/+6
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| * | | | | | | | | kernel: svc: Updates for new VMM.bunnei2020-04-171-488/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Includes removing some SVC impls. that are untested.
| * | | | | | | | | core: memory: Fix memory access on page boundaries.bunnei2020-04-171-6/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes Super Smash Bros. Ultimate.
| * | | | | | | | | video_core: memory_manager: Updates for Common::PageTable changes.bunnei2020-04-172-67/+34
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| * | | | | | | | | core: memory: Updates for new VMM.bunnei2020-04-172-114/+53
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| * | | | | | | | | common: page_table: Update to use VirtualBuffer and simplify.bunnei2020-04-172-53/+18
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| * | | | | | | | | core: gdbstub: Updates for new VMM.bunnei2020-04-171-2/+2
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| * | | | | | | | | core: reporter: Updates for new VMM.bunnei2020-04-171-3/+5
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| * | | | | | | | | memory: cheat_engine: Updates for new VMM.bunnei2020-04-171-5/+8
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| * | | | | | | | | arm_test_common: Updates for new VMM.bunnei2020-04-171-6/+2
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| * | | | | | | | | kernel: process: Updates for new VMM.bunnei2020-04-172-79/+151
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| * | | | | | | | | service: pl_u: Update for new shared memory layout.bunnei2020-04-171-7/+5
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| * | | | | | | | | service: time: Update for new shared memory layout.bunnei2020-04-171-3/+2
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| * | | | | | | | | service: hid: Update for new shared memory layout.bunnei2020-04-171-3/+2
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| * | | | | | | | | service: irs: Update for new shared memory layout.bunnei2020-04-171-3/+3
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| * | | | | | | | | kernel: resource_limit: Reserve physical memory.bunnei2020-04-171-1/+6
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| * | | | | | | | | kernel: Initialize memory layout for new VMM.bunnei2020-04-172-0/+159
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| * | | | | | | | | core: system: Rename GetDeviceManager -> DeviceManager.bunnei2020-04-173-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - More consistent with other system components.
| * | | | | | | | | kernel: transfer_memory: Refactor for new VMM.bunnei2020-04-172-130/+16
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| * | | | | | | | | core: Construct/Destruct DeviceMemory on Init/Shutdown.bunnei2020-04-171-4/+7
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| * | | | | | | | | kernel: shared_memory: Refactor for new VMM.bunnei2020-04-172-220/+58
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| * | | | | | | | | core: device_memory: Update to use VirtualBuffer class.bunnei2020-04-172-39/+12
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| * | | | | | | | | common: Add VirtualBuffer class, to abstract memory virtualization.bunnei2020-04-173-0/+112
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| * | | | | | | | | kernel: errors: Add ERR_OUT_OF_RESOURCES.bunnei2020-04-171-0/+1
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| * | | | | | | | | kernel: process_capability: Update to use Memory::PageTable.bunnei2020-04-172-23/+25
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| * | | | | | | | | kernel: memory: Add PageTable class, to manage process address space.bunnei2020-04-173-0/+1510
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| * | | | | | | | | kernel: memory: Add MemoryLayout class, to build physical memory layout.bunnei2020-04-172-0/+74
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| * | | | | | | | | kernel: memory: Add MemoryManager class, to manage page heaps.bunnei2020-04-173-0/+276
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| * | | | | | | | | kernel: memory: Add MemoryBlockManager class, to manage memory blocks.bunnei2020-04-173-0/+256
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| * | | | | | | | | kernel: memory: Add PageHeap class, to manage a heap of pages.bunnei2020-04-173-0/+483
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| * | | | | | | | | kernel: memory: Add PageLinkedList class, to manage a list of pages.bunnei2020-04-172-0/+94
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| * | | | | | | | | kernel: memory: Add system_control code, which will be used for ASLR support.bunnei2020-04-173-0/+61
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| * | | | | | | | | physical_memory: Add missing include for <vector>.bunnei2020-04-171-0/+2
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| * | | | | | | | | kernel: memory: Add MemoryBlock class, for managing memory blocks and their state.bunnei2020-04-172-0/+316
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| * | | | | | | | | kernel: memory: Add memory_types.h, for things that are commonly used in memory code.bunnei2020-04-172-0/+19
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| * | | | | | | | | kernel: memory: Add SlabHeap class, for managing memory heaps.bunnei2020-04-172-0/+162
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This will be used for TLS pages, among other things.
| * | | | | | | | | kernel: memory: Add AddressSpaceInfo class, for managing the memory address space.bunnei2020-04-173-0/+166
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| * | | | | | | | | core: device_manager: Add a simple class to manage device RAM.bunnei2020-04-175-1/+118
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| * | | | | | | | | dynarmic: Enable strict alignment checks.bunnei2020-04-171-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Also add a missing include.
| * | | | | | | | | common: scope_exit: Implement mechanism for canceling a scope exit.bunnei2020-04-171-1/+8
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| * | | | | | | | | core: memory: Move to Core::Memory namespace.bunnei2020-04-1737-98/+100
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - helpful to disambiguate Kernel::Memory namespace.
| * | | | | | | | | common: alignment: Add a helper function for generic alignment checking.bunnei2020-04-171-0/+7
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| * | | | | | | | | core: kernel: Add svc_types header to include SVC-specific types.bunnei2020-04-173-0/+70
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| * | | | | | | | | core: kernel: Move SVC to its own namesapce.bunnei2020-04-175-9/+9
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| * | | | | | | | | kernel: resource_limit: Improvements to implementation.bunnei2020-04-172-12/+50
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| * | | | | | | | | loader: nso: Fix loading of static objects to be properly sized and aligned.bunnei2020-04-171-19/+9
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| * | | | | | | | | common: common_funcs: Add a macro for defining enum flag operators.bunnei2020-04-171-0/+32
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| * | | | | | | | | process: SetupMainThread: Zero out argument on process start.bunnei2020-04-171-0/+2
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| * | | | | | | | | arm_interface: Ensure ThreadContext is zero'd out.bunnei2020-04-171-16/+16
| | |_|_|_|_|_|/ / | |/| | | | | | |
* | | | | | | | | Merge pull request #3682 from lioncash/uambunnei2020-04-171-1/+1
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
| * | | | | | | | gl_query_cache: Resolve use-after-move in CachedQuery move assignment operatorLioncash2020-04-161-1/+1
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Avoids potential invalid junk data from being read.
* | | | | | | | Merge pull request #3671 from lioncash/switchbunnei2020-04-171-0/+2
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | kernel/thread: Resolve -Wswitch warnings
| * | | | | | | kernel/thread: Resolve -Wswitch warningsLioncash2020-04-151-0/+2
| | |/ / / / / | |/| | | | |
* | | | | | | Merge pull request #3673 from lioncash/extrabunnei2020-04-1726-70/+93
|\ \ \ \ \ \ \ | |_|_|_|_|/ / |/| | | | | | CMakeLists: Specify -Wextra on linux builds
| * | | | | | CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-1626-70/+93
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
* | | | | | Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cacheFernando Sahmkow2020-04-1714-228/+90
|\ \ \ \ \ \ | | | | | | | | | | | | | | buffer_cache: Return handles instead of pointer to handles
| * | | | | | buffer_cache: Return handles instead of pointer to handlesReinUsesLisp2020-04-1614-228/+90
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The original idea of returning pointers is that handles can be moved. The problem is that the implementation didn't take that in mind and made everything harder to work with. This commit drops pointer to handles and returns the handles themselves. While it is still true that handles can be invalidated, this way we get an old handle instead of a dangling pointer. This problem can be solved in the future with sparse buffers.
* | | | | | externals: Move LibreSSL linking to httplib.Markus Wick2020-04-162-11/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Neither core nor web_services use OpenSSL nor LibreSSL. However they need to link them as it's a requirement of httplib. So let's declare this within httplib instead of core and web_services.
* | | | | | input_common: Use the CMake target instead of the variable.Markus Wick2020-04-161-1/+1
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* | | | | | Merge pull request #3659 from bunnei/time-calc-standard-userRodrigo Locatti2020-04-163-1/+25
|\ \ \ \ \ \ | | | | | | | | | | | | | | service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
| * | | | | | service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.bunnei2020-04-153-1/+25
| |/ / / / / | | | | | | | | | | | | | | | | | | - Used by Animal Crossing: New Horizons.
* | | | | | Merge pull request #3689 from lioncash/unused-varRodrigo Locatti2020-04-161-1/+0
|\ \ \ \ \ \ | | | | | | | | | | | | | | decode/shift: Remove unused variable within Shift()
| * | | | | | decode/shift: Remove unused variable within Shift()Lioncash2020-04-161-1/+0
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | Removes a redundant variable that is already satisfied by the IsFull() utility function.
* | | | | | Merge pull request #3688 from lioncash/nequalRodrigo Locatti2020-04-162-0/+5
|\ \ \ \ \ \ | | | | | | | | | | | | | | surface_view: Add missing operator!= to ViewParams
| * | | | | | surface_view: Add missing operator!= to ViewParamsLioncash2020-04-162-0/+5
| |/ / / / / | | | | | | | | | | | | | | | | | | Provides logical symmetry to the interface.
* | | | | | Merge pull request #3680 from lioncash/staticRodrigo Locatti2020-04-161-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_device: Mark stage_swizzle as constexpr
| * | | | | | gl_device: Mark stage_swizzle as constexprLioncash2020-04-161-1/+1
| |/ / / / / | | | | | | | | | | | | | | | | | | Previously this was mutable even though it shouldn't be.
* | | | | | Merge pull request #3687 from lioncash/constnessRodrigo Locatti2020-04-161-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | surface_base: Make IsInside() a const member function
| * | | | | | surface_base: Make IsInside() a const member functionLioncash2020-04-161-2/+2
| |/ / / / / | | | | | | | | | | | | | | | | | | This doesn't modify internal state, so this can be made const.
* | | | | | Merge pull request #3685 from lioncash/copiesRodrigo Locatti2020-04-161-3/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | control_flow: Make use of std::move in TryInspectAddress()
| * | | | | | control_flow: Make use of std::move in TryInspectAddress()Lioncash2020-04-161-3/+3
| |/ / / / / | | | | | | | | | | | | | | | | | | Eliminates redundant atomic reference count increments and decrements.
* | | | | | Merge pull request #3683 from lioncash/docsbunnei2020-04-162-5/+5
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core: Amend doxygen comment references
| * | | | | | video_core: Amend doxygen comment referencesLioncash2020-04-162-5/+5
| |/ / / / / | | | | | | | | | | | | | | | | | | Fixes broken documentation references.
* | | | | | Merge pull request #3649 from FernandoS27/3d-fixRodrigo Locatti2020-04-151-0/+6
|\ \ \ \ \ \ | |/ / / / / |/| | | | | Texture Cache: Read current data when flushing a 3D segment.
| * | | | | Texture Cache: Read current data when flushing a 3D segment.Fernando Sahmkow2020-04-151-0/+6
| |/ / / / | | | | | | | | | | | | | | | | | | | | This PR corrects flushing of 3D segments when data of other segments is mixed, this aims to preserve the data in place.
* | | | | Merge pull request #3612 from ReinUsesLisp/redFernando Sahmkow2020-04-155-70/+141
|\ \ \ \ \ | | | | | | | | | | | | shader/memory: Implement RED.E.ADD and minor changes to ATOM
| * | | | | shader/memory: Implement RED.E.ADDReinUsesLisp2020-04-065-28/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements a reduction operation. It's an atomic operation that doesn't return a value. This commit introduces another primitive because some shading languages might have a primitive for reduction operations.
| * | | | | shader/memory: Add "using std::move"ReinUsesLisp2020-04-061-11/+13
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| * | | | | shader/memory: Minor fixes in ATOMReinUsesLisp2020-04-061-32/+30
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* | | | | | CMakeLists: Make -Wreorder a compile-time errorLioncash2020-04-154-5/+7
| |_|/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | This can result in silent logic bugs within code, and given the amount of times these kind of warnings are caused, they should be flagged at compile-time so no new code is submitted with them.
* | | | | Merge pull request #3662 from ReinUsesLisp/constant-attrsMat M2020-04-152-2/+6
|\ \ \ \ \ | | | | | | | | | | | | gl_rasterizer: Implement constant vertex attributes
| * | | | | gl_rasterizer: Implement constant vertex attributesReinUsesLisp2020-04-142-2/+6
| | |/ / / | |/| | | | | | | | | | | | | | | | | | Credits go to gdkchan from Ryujinx for finding constant attributes are used in retail games.
* | | | | Merge pull request #3668 from ReinUsesLisp/vtx-format-16uiMat M2020-04-151-0/+10
|\ \ \ \ \ | | | | | | | | | | | | maxwell_to_vk: Add uint16 vertex formats
| * | | | | maxwell_to_vk: Add uint16 vertex formatsReinUsesLisp2020-04-151-0/+8
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| * | | | | maxwell_to_vk: Add missing breaksReinUsesLisp2020-04-151-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | Avoid invalid fallbacks.
* | | | | | Merge pull request #3656 from ReinUsesLisp/glsl-full-decompileMat M2020-04-151-1/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
| * | | | | | gl_shader_cache: Use CompileDepth::FullDecompile on GLSLReinUsesLisp2020-04-141-1/+3
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From my testing on a Splatoon 2 shader that takes 3800ms on average to compile changing to FullDecompile reduces it to 900ms on average. The shader decoder will automatically fallback to a more naive method if it can't use full decompile.
* | | | | | Merge pull request #3654 from ReinUsesLisp/fix-fb-attachMat M2020-04-151-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_texture_cache: Fix layered texture attachment base level
| * | | | | | gl_texture_cache: Fix layered texture attachment base levelReinUsesLisp2020-04-131-1/+1
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The base level is already included in the texture view. If we specify the base level in the texture again, this will end up in the incorrect level and potentially out of bounds.
* | | | | | Merge pull request #3663 from ReinUsesLisp/fcmp-rcMat M2020-04-152-3/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/arithmetic: Add FCMP_CR variant
| * | | | | | shader/arithmetic: Add FCMP_CR variantReinUsesLisp2020-04-152-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds another variant of FCMP.
* | | | | | | Merge pull request #3664 from ReinUsesLisp/fe3h-black-squaresMat M2020-04-151-2/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
| * | | | | | | Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"ReinUsesLisp2020-04-151-2/+4
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 05cf27083608bebd3ee4c38f2f948c8f2030f881. Apparently the first approach using floats instead of bitfieldInert worked better for Fire Emblem: Three Houses. Reverting to get that behavior back.
* | | / / / / vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfoReinUsesLisp2020-04-151-0/+2
| |_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When the dynamic state is specified, pViewports and pScissors are ignored, quoting the specification: pViewports is a pointer to an array of VkViewport structures, defining the viewport transforms. If the viewport state is dynamic, this member is ignored. That said, AMD's proprietary driver itself seem to read it regardless of what the specification says.
* | | | | | Merge pull request #3657 from ReinUsesLisp/viewport-zeroRodrigo Locatti2020-04-151-3/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | vk_rasterizer: Default to 1 viewports with a size of 0
| * | | | | | vk_rasterizer: Default to 1 viewports with a size of 0ReinUsesLisp2020-04-141-3/+6
| | |/ / / / | |/| | | | | | | | | | | | | | | | Silence validation layer errors.
* | | | | | Texture Cache: Only do buffer copies on accurate GPU. (#3634)Fernando Sahmkow2020-04-151-1/+3
| |/ / / / |/| | | | | | | | | This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
* | | | | Merge pull request #3660 from bunnei/friend-blocked-usersZach Hilman2020-04-141-1/+10
|\ \ \ \ \ | | | | | | | | | | | | service: friend: Stub IFriendService::GetBlockedUserListIds.
| * | | | | service: friend: Stub IFriendService::GetBlockedUserListIds.bunnei2020-04-141-1/+10
| |/ / / / | | | | | | | | | | | | | | | - This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
* / / / / file_sys: patch_manager: Return early when there are no layers to apply.bunnei2020-04-141-0/+6
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* | | | Merge pull request #3636 from ReinUsesLisp/drop-vk-hppRodrigo Locatti2020-04-1351-2272/+2881
|\ \ \ \ | |_|_|/ |/| | | renderer_vulkan: Drop Vulkan-Hpp
| * | | renderer_vulkan: Drop Vulkan-HppReinUsesLisp2020-04-1151-2272/+2881
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* | | | Merge pull request #3651 from ReinUsesLisp/line-widthsMat M2020-04-135-2/+33
|\ \ \ \ | | | | | | | | | | gl_rasterizer: Implement line widths and smooth lines
| * | | | gl_rasterizer: Implement line widths and smooth linesReinUsesLisp2020-04-135-2/+33
| | | | | | | | | | | | | | | | | | | | | | | | | Implements "legacy" features from OpenGL present on hardware such as smooth lines and line width.
* | | | | Merge pull request #3638 from ReinUsesLisp/remove-preserve-contentsMat M2020-04-133-47/+31
|\ \ \ \ \ | | | | | | | | | | | | texture_cache: Remove preserve_contents
| * | | | | texture_cache: Remove preserve_contentsReinUsesLisp2020-04-113-47/+31
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | preserve_contents was always true. We can't assume we don't have to preserve clears because scissored and color masked clears exist. This removes preserve_contents and assumes it as true at all times.
* | | | | Merge pull request #3631 from ReinUsesLisp/more-astcMat M2020-04-131-82/+159
|\ \ \ \ \ | | | | | | | | | | | | texture/astc: More small ASTC optimizations
| * | | | | astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp2020-04-091-21/+15
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| * | | | | astc: Use boost's static_vector to avoid heap allocationsReinUsesLisp2020-04-091-10/+14
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| * | | | | astc: Implement a fast precompiled alternative for ReplicateReinUsesLisp2020-04-091-2/+57
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| * | | | | astc: Move Replicate to a constexpr LUT when possibleReinUsesLisp2020-04-091-8/+38
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| * | | | | astc: Make InputBitStream constexprReinUsesLisp2020-04-091-11/+11
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| * | | | | astc: OutputBitStream style changes and make it constexprReinUsesLisp2020-04-091-32/+26
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* | | | | | Merge pull request #3619 from ReinUsesLisp/i2iMat M2020-04-131-13/+100
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/conversion: Implement I2I sign extension, saturation and selection
| * | | | | | shader/conversion: Implement I2I sign extension, saturation and selectionReinUsesLisp2020-04-072-14/+101
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reimplements I2I adding sign extension, saturation (clamp source value to the destination), selection and destination sizes that are not 32 bits wide. It doesn't implement CC yet.
* | | | | | | Merge pull request #3627 from ReinUsesLisp/layered-viewMat M2020-04-131-2/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_texture_cache: Attach view instead of base texture for layered attchments
| * | | | | | | gl_texture_cache: Attach view instead of base texture for layered attachmentsReinUsesLisp2020-04-091-2/+2
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | This way we are not ignoring the base layer of the current texture.
* | | | | | | Merge pull request #3646 from ReinUsesLisp/fix-glsl-turingMat M2020-04-131-6/+6
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_shader_decompiler: Improve generated code in HMergeH*
| * | | | | | | gl_shader_decompiler: Implement merges with bitfieldInsertReinUsesLisp2020-04-131-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This also fixes Turing issues but it avoids doing more bitcasts. This should improve the generated code while also avoiding more points where compilers can flush floats.
| * | | | | | | gl_shader_decompiler: Improve generated code in HMergeH*ReinUsesLisp2020-04-121-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoiding bitwise expressions, this fixes Turing issues in shaders using half float merges that affected several games.
* | | | | | | | Merge pull request #3633 from ReinUsesLisp/clean-texdecMat M2020-04-131-14/+0
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | shader/texture: Remove type mismatches management from shader decoder
| * | | | | | | shader/texture: Remove type mismatches management from shader decoderReinUsesLisp2020-04-101-14/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since commit e22816a5bb we handle type mismatches from the CPU. We don't need to hack our shader decoder due to game bugs anymore. Removed in this commit.
* | | | | | | | Merge pull request #3606 from ReinUsesLisp/nvflingerbunnei2020-04-123-10/+44
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service/vi: Partially implement BufferQueue disconnect
| * | | | | | | | service/vi: Partially implement BufferQueue disconnectReinUsesLisp2020-04-103-10/+44
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* | | | | | | | Merge pull request #3578 from ReinUsesLisp/vmnmxFernando Sahmkow2020-04-123-1/+117
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader/video: Partially implement VMNMX
| * | | | | | | | shader/video: Partially implement VMNMXReinUsesLisp2020-04-123-0/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements the common usages for VMNMX. Inputs with a different size than 32 bits are not supported and sign mismatches aren't supported either. VMNMX works as follows: It grabs Ra and Rb and applies a maximum/minimum on them (this is defined by .MX), having in mind the input sign. This result can then be saturated. After the intermediate result is calculated, it applies another operation on it using Rc. These operations are merges, accumulations or another min/max pass. This instruction allows to implement with a more flexible approach GCN's min3 and max3 instructions (for instance).
| * | | | | | | | shader_bytecode: Fix I2I_IMM encodingReinUsesLisp2020-03-281-1/+1
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* | | | | | | | | Merge pull request #3644 from ReinUsesLisp/msaaMat M2020-04-122-6/+76
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | video_core: Add MSAA registers in 3D engine and TIC
| * | | | | | | | video_core: Add MSAA registers in 3D engine and TICReinUsesLisp2020-04-122-6/+76
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds the registers used for multisampling. It doesn't implement anything for now.
* | | | | | | | Merge pull request #3635 from FernandoS27/buffer-freeRodrigo Locatti2020-04-112-9/+33
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Buffer queue: Correct behavior of free buffer.
| * | | | | | | | Buffer queue: Correct behavior of free buffer.Fernando Sahmkow2020-04-102-9/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
* | | | | | | | | Merge pull request #3611 from FearlessTobi/port-4956bunnei2020-04-112-8/+22
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | Port citra-emu/citra#4956: "Fixes to game list sorting"
| * | | | | | | | yuzu: Fixes to game list sortingFearlessTobi2020-04-062-8/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Should fix citra-emu/citra#4593. As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation. Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead. Made it so that an access to SortRole returns the same as DisplayRole. There shouldn't be any UI changes, only change in behaviour. Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator. Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
* | | | | | | | | Merge pull request #3594 from ReinUsesLisp/vk-instancebunnei2020-04-1119-340/+624
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | yuzu: Drop SDL2 and Qt frontend Vulkan requirements
| * | | | | | | | yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp2020-04-0716-314/+371
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Create Vulkan instances and surfaces from the Vulkan backend.
| * | | | | | | | renderer_vulkan: Query device names from the backendReinUsesLisp2020-04-074-35/+79
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| * | | | | | | | common/dynamic_library: Import and adapt helper from DolphinReinUsesLisp2020-04-073-0/+183
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* | | | | | | | Merge pull request #3607 from FearlessTobi/input-kmsbunnei2020-04-103-18/+21
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | yuzu/configuration: Fix input profiles and a wrong assert
| * | | | | | | yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button deviceFearlessTobi2020-04-052-14/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes failed assertions that were present in yuzu master code for 18 months.
| * | | | | | | yuzu/configure_input_simple: Fix "Docked Joycons" controller profileFearlessTobi2020-04-051-4/+5
| | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
* | | | | | | Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spamFernando Sahmkow2020-04-101-1/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | qt/bootmanager: Remove unnecessary glBindFramebuffer
| * | | | | | | qt/bootmanager: Remove unnecessary glBindFramebufferReinUsesLisp2020-04-081-1/+0
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero. There is no need to bind the default framebuffer constantly. According to Nsight this was using ~0.7ms per frame and it broke renderdoc captures.
* | | | | | | Merge pull request #3622 from ReinUsesLisp/srgb-texture-borderFernando Sahmkow2020-04-103-28/+84
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core/texture: Use a LUT to convert sRGB texture borders
| * | | | | | | video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp2020-04-082-19/+23
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| * | | | | | | video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp2020-04-083-9/+61
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit.
* | | | | | | Merge pull request #3610 from FernandoS27/gpu-cachesRodrigo Locatti2020-04-0932-430/+573
|\ \ \ \ \ \ \ | |_|_|_|_|_|/ |/| | | | | | Refactor all the GPU Caches to use VAddr for cache addressing
| * | | | | | VkRasterizer: Eliminate Legacy code.Fernando Sahmkow2020-04-091-1/+0
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| * | | | | | Memory: Correct GCC errors.Fernando Sahmkow2020-04-092-2/+3
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| * | | | | | Memory: Address Feedback.Fernando Sahmkow2020-04-084-4/+75
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| * | | | | | GPUMemoryManager: Improve safety of memory reads.Fernando Sahmkow2020-04-083-55/+47
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| * | | | | | Clang Format.Fernando Sahmkow2020-04-061-6/+3
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| * | | | | | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow2020-04-067-87/+62
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| * | | | | | Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow2020-04-063-23/+22
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| * | | | | | Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow2020-04-0612-106/+254
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| * | | | | | Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow2020-04-065-130/+81
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| * | | | | | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow2020-04-0614-67/+77
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* | | | | | | Merge pull request #3601 from ReinUsesLisp/some-shader-encodingsbunnei2020-04-093-5/+18
|\ \ \ \ \ \ \ | |_|_|_|_|_|/ |/| | | | | | video_core/shader: Add some instruction and S2R encodings
| * | | | | | shader/other: Add error message for some S2R registersReinUsesLisp2020-04-041-0/+6
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| * | | | | | shader_bytecode: Rename MOV_SYS to S2RReinUsesLisp2020-04-042-5/+5
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| * | | | | | shader_bytecode: Add encoding for BARReinUsesLisp2020-04-041-0/+2
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| * | | | | | shader_ir: Add error message for EXIT.FCSM_TRReinUsesLisp2020-04-041-0/+3
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| * | | | | | shader_bytecode: Add encoding for VOTE.VTGReinUsesLisp2020-04-041-0/+2
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* | | | | | Place SL and SR in the right most column.Kewlan2020-04-081-2/+2
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* | | | | | Merge pull request #3572 from FearlessTobi/port-5127bunnei2020-04-082-15/+16
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#5127: "common: Port some changes from dolphin"
| * | | | | | common: Port some changes from dolphin (#5127)Vitor K2020-04-012-15/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * IOFile: Make the move constructor and move assignment operator noexcept Certain parts of the standard library try to determine whether or not a transfer operation should either be a copy or a move. The prevalent notion of move constructors/assignment operators is that they should not throw, they simply move an already existing resource somewhere else. This is typically done with 'std::move_if_noexcept'. Like the name says, if a type's move constructor is noexcept, then the functions retrieves an r-value reference (for move semantics), or an l-value (for copy semantics) if it is not noexcept. As IOFile deletes the copy constructor and copy assignment operators, using IOFile with certain parts of the standard library can fail in unexcepted ways (especially when used with various container implementations). This prevents that. * fix various instances of -1 being assigned to unsigned types * do not assign in conditional statements * File/IOFile: Check _tfopen_s properly * common/file_util.cpp: address review comments Co-authored-by: Lioncash <mathew1800@gmail.com> Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com> Co-authored-by: Sepalani <sepalani@hotmail.fr>
* | | | | | | Merge pull request #3621 from SilverBeamx/fullnamefixZach Hilman2020-04-072-2/+15
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Log version and about section version fix
| * | | | | | | Addressed feedback: switched to snake case and fixed clang-format errorsSilverBeamx2020-04-072-5/+6
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| * | | | | | | Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title formatSilverBeamx2020-04-072-2/+14
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* | | | | | | Merge pull request #3599 from ReinUsesLisp/revert-3499bunnei2020-04-071-4/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
| * | | | | | | Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"ReinUsesLisp2020-04-041-4/+2
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 41905ee467b24172ba93e3fcd665bb4e4806a45a, reversing changes made to 35145bd529c3517e2c366efc764a762092d96edf. It causes regressions in several games.
* | | | | | | Merge pull request #3489 from namkazt/patch-2Rodrigo Locatti2020-04-072-11/+353
|\ \ \ \ \ \ \ | |_|/ / / / / |/| | | | | | shader: implement SULD.D bits32/64
| * | | | | | address nit.Nguyen Dac Nam2020-04-071-1/+1
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| * | | | | | Apply suggestions from code reviewNguyen Dac Nam2020-04-071-9/+9
| | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
| * | | | | | shader_decode: SULD.D using std::pair instead of out parameternamkazy2020-04-062-19/+15
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| * | | | | | shader_decode: SULD.D avoid duplicate code block.namkazy2020-04-061-39/+2
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| * | | | | | shader_decode: SULD.D fix conversion error.namkazy2020-04-061-3/+3
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| * | | | | | shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.namkazy2020-04-065-46/+105
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| * | | | | | silent warning (conversion error)namkazy2020-04-051-3/+2
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| * | | | | | shader_decode: SULD.D -> SINT actually same as UNORM.namkazy2020-04-051-5/+4
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| * | | | | | shader_decode: SULD.D fix decode SNORM componentnamkazy2020-04-051-10/+9
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| * | | | | | clang-formatnamkazy2020-04-051-2/+2
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| * | | | | | shader_decode: get sampler descriptor from registry.namkazy2020-04-051-77/+93
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| * | | | | | tweaking.namkazy2020-04-051-3/+3
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| * | | | | | clang-formatNguyen Dac Nam2020-04-051-2/+1
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| * | | | | | cleanup unuse paramsnamkazy2020-04-051-8/+6
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| * | | | | | cleanup debug code.namkazy2020-04-051-14/+3
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| * | | | | | reimplement get component type, uncomment mistaken codenamkazy2020-04-051-18/+93
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| * | | | | | remove disable optimizenamkazy2020-04-051-2/+0
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| * | | | | | [wip] reimplement SULD.Dnamkazy2020-04-051-22/+229
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| * | | | | | add shader stage when init shader irnamkazy2020-04-054-9/+12
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| * | | | | | clang-fixNguyen Dac Nam2020-04-051-1/+1
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| * | | | | | shader: image - import PredConditionNguyen Dac Nam2020-04-051-0/+1
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| * | | | | | shader: SULD.D bits32 implement more complexer method.Nguyen Dac Nam2020-04-051-4/+28
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| * | | | | | shader: SULD.D import StoreTypeNguyen Dac Nam2020-04-051-0/+1
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| * | | | | | shader: implement SULD.D bits32Nguyen Dac Nam2020-04-051-11/+27
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* | | / / / file_sys: fix LayeredFS error when loading some games made with… (#3602)enler2020-04-071-1/+2
| |_|/ / / |/| | | | | | | | | * fix LayeredFS error when loading some games made with the Unity
* | | | | Merge pull request #3513 from ReinUsesLisp/native-astcFernando Sahmkow2020-04-0612-301/+247
|\ \ \ \ \ | |_|_|/ / |/| | | | video_core: Use native ASTC when available
| * | | | gl_texture_cache: Fix software ASTC fallbackReinUsesLisp2020-04-011-7/+12
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| * | | | vk_device: Add missing ASTC queriesReinUsesLisp2020-04-011-14/+29
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| * | | | video_core: Use native ASTC when availableReinUsesLisp2020-04-0110-281/+176
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| * | | | gl_device: Detect if ASTC is reported and expose itReinUsesLisp2020-04-012-0/+31
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* | | | | Merge pull request #3592 from ReinUsesLisp/ipaFernando Sahmkow2020-04-064-68/+74
|\ \ \ \ \ | | | | | | | | | | | | shader_decompiler: Remove FragCoord.w hack and change IPA implementation
| * | | | | shader_decompiler: Remove FragCoord.w hack and change IPA implementationReinUsesLisp2020-04-024-68/+74
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
* | | | | Merge pull request #3589 from ReinUsesLisp/fix-clearsFernando Sahmkow2020-04-061-2/+5
|\ \ \ \ \ | |_|/ / / |/| | | | gl_rasterizer: Mark cleared textures as dirty
| * | | | gl_rasterizer: Mark cleared textures as dirtyReinUsesLisp2020-03-311-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | Fixes a potential edge case where cleared textures read from the CPU were not flushed.
* | | | | Merge pull request #3579 from Kewlan/reorder-shoulderbunnei2020-04-031-36/+36
|\ \ \ \ \ | | | | | | | | | | | | configuration: Reorder shoulder buttons
| * | | | | Re-order the shoulder buttons both in the configuration menu, and in the code.Kewlan2020-03-291-36/+36
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* | | | | | Merge pull request #3563 from bunnei/fix-ldr-memstateFernando Sahmkow2020-04-031-5/+15
|\ \ \ \ \ \ | | | | | | | | | | | | | | services: ldr: Fix MemoryState for read/write regions of NROs.
| * | | | | | services: ldr: Fix MemoryState for read/write regions of NROs.bunnei2020-03-261-5/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes #3541, used by Final Fantasy VIII Remastered.
* | | | | | | shader/memory: Silence no return value warningReinUsesLisp2020-04-021-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Silences a warning about control paths not all returning a value.
* | | | | | | Merge pull request #3552 from jroweboy/single-contextRodrigo Locatti2020-04-0232-446/+381
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | Refactor Context management (Fixes renderdoc on opengl issues)
| * | | | | | Frontend: Don't call DoneCurrent if the context isnt already currentJames Rowe2020-03-302-2/+13
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| * | | | | | Address review and fix broken yuzu-tester buildJames Rowe2020-03-2611-102/+83
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| * | | | | | Frontend/GPU: Refactor context managementJames Rowe2020-03-2529-418/+361
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
* | | | | | | Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2Rodrigo Locatti2020-04-012-0/+850
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
| * | | | | | | renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapperReinUsesLisp2020-04-012-0/+17
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| * | | | | | | renderer_vulkan/wrapper: Add command buffer handleReinUsesLisp2020-04-011-0/+192
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| * | | | | | | renderer_vulkan/wrapper: Add physical device handleReinUsesLisp2020-04-012-0/+123
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| * | | | | | | renderer_vulkan/wrapper: Add device handleReinUsesLisp2020-04-012-0/+277
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| * | | | | | | renderer_vulkan/wrapper: Add swapchain handleReinUsesLisp2020-04-012-0/+15
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| * | | | | | | renderer_vulkan/wrapper: Add fence handleReinUsesLisp2020-04-011-0/+17
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| * | | | | | | renderer_vulkan/wrapper: Add device memory handleReinUsesLisp2020-04-011-0/+15
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| * | | | | | | renderer_vulkan/wrapper: Add pool handlesReinUsesLisp2020-04-012-0/+47
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| * | | | | | | renderer_vulkan/wrapper: Add buffer and image handlesReinUsesLisp2020-04-012-0/+24
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| * | | | | | | renderer_vulkan/wrapper: Add queue handleReinUsesLisp2020-04-012-0/+36
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| * | | | | | | renderer_vulkan/wrapper: Add instance handleReinUsesLisp2020-04-012-0/+87
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* | | | | | | capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571)Morph2020-04-0115-151/+536
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback
* | | | | | | Merge pull request #3561 from ReinUsesLisp/f2f-conversionFernando Sahmkow2020-03-311-5/+10
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader/conversion: Fix F2F rounding operations with different sizes
| * | | | | | | shader/conversion: Fix F2F rounding operations with different sizesReinUsesLisp2020-03-261-5/+10
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation.
* | | | | | | Merge pull request #3577 from ReinUsesLisp/leaFernando Sahmkow2020-03-311-11/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader/lea: Fix LEA implementation
| * | | | | | | shader/lea: Simplify generated LEA codeReinUsesLisp2020-03-281-3/+2
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| * | | | | | | shader/lea: Fix op_a and op_b usagesReinUsesLisp2020-03-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | They were swapped.
| * | | | | | | shader/lea: Remove const and use move when possibleReinUsesLisp2020-03-271-11/+5
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* | | | | | | Merge pull request #3506 from namkazt/patch-9Rodrigo Locatti2020-03-316-36/+119
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | shader_decode: Implement partial ATOM/ATOMS instr
| * | | | | | clang-formatNguyen Dac Nam2020-03-311-2/+1
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| * | | | | | shader_decode: fix by suggestionNguyen Dac Nam2020-03-311-27/+22
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| * | | | | | clang-formatnamkazy2020-03-301-3/+3
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| * | | | | | gl_decompiler: min/max op not implement yetnamkazy2020-03-301-0/+4
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| * | | | | | shader_decode: ATOM/ATOMS: add function to avoid code repetitionnamkazy2020-03-302-70/+53
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| * | | | | | shader_decode: merge GlobalAtomicOp to AtomicOpnamkazy2020-03-301-13/+1
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| * | | | | | shader_decode: implement ATOM operation for S32 and U32Nguyen Dac Nam2020-03-301-6/+39
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| * | | | | | clang-formatnamkazy2020-03-301-3/+3
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| * | | | | | shader_decode: implement ATOMS instr partial.Nguyen Dac Nam2020-03-301-10/+42
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| * | | | | | vk_decompiler: add atomic op and handler function.Nguyen Dac Nam2020-03-301-6/+25
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| * | | | | | gl_decompiler: add atomic opNguyen Dac Nam2020-03-301-0/+16
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| * | | | | | shader: node - update correct commentNguyen Dac Nam2020-03-301-15/+15
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| * | | | | | shader_decode: add Atomic op for common usageNguyen Dac Nam2020-03-301-1/+15
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* | | | | | Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1Rodrigo Locatti2020-03-313-0/+889
|\ \ \ \ \ \ | | | | | | | | | | | | | | renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
| * | | | | | renderer_vulkan/wrapper: Address feedbackReinUsesLisp2020-03-281-3/+24
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| * | | | | | renderer_vulkan/wrapper: Add owning handlesReinUsesLisp2020-03-271-0/+18
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| * | | | | | renderer_vulkan/wrapper: Add pool allocations owning templated classReinUsesLisp2020-03-271-0/+81
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| * | | | | | renderer_vulkan/wrapper: Add owning handle templated classReinUsesLisp2020-03-271-0/+144
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| * | | | | | renderer_vulkan/wrapper: Add destroy and free overload setReinUsesLisp2020-03-272-0/+133
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| * | | | | | renderer_vulkan/wrapper: Add dispatch table and loadersReinUsesLisp2020-03-272-0/+283
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| * | | | | | renderer_vulkan/wrapper: Add exception classReinUsesLisp2020-03-272-0/+34
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| * | | | | | renderer_vulkan/wrapper: Add ToString function for VkResultReinUsesLisp2020-03-273-0/+91
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| * | | | | | renderer_vulkan/wrapper: Add Vulakn wrapper and a span helperReinUsesLisp2020-03-272-0/+84
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety.
* | | | | | Merge pull request #3560 from ReinUsesLisp/fix-stencilbunnei2020-03-301-5/+2
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | gl_rasterizer: Synchronize stencil testing on clears
| * | | | | gl_rasterizer: Update stencil test regardless of it being disabledReinUsesLisp2020-03-261-5/+1
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| * | | | | gl_rasterizer: Synchronize stencil testing on clearsReinUsesLisp2020-03-261-0/+1
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* | | | | Merge pull request #3568 from bunnei/time-calcspanbunnei2020-03-293-1/+31
|\ \ \ \ \ | | | | | | | | | | | | services: time: Implement CalculateSpanBetween.
| * | | | | services: time: Implement CalculateSpanBetween.bunnei2020-03-273-1/+31
| | | | | | | | | | | | | | | | | | | | | | | | - Used by Super Smash Bros. Ultimate.
* | | | | | Merge pull request #3545 from FearlessTobi/audren-revbunnei2020-03-291-1/+1
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | audio_core: Accept Audren REV8
| * | | | | audio_core: Accept Audren REV8FearlessTobi2020-03-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation. As we don't support any of those, we can just increment the revision number for now.
* | | | | | Merge pull request #3562 from perillamint/vrsvcbunnei2020-03-282-3/+42
|\ \ \ \ \ \ | | | | | | | | | | | | | | am: Implement VR related APIs
| * | | | | | am: Implement VR related APIsperillamint2020-03-272-3/+42
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
* | | | | | Merge pull request #3569 from bunnei/hid-stubbunnei2020-03-282-1/+9
|\ \ \ \ \ \ | | | | | | | | | | | | | | services: hid: Stub InitializeSevenSixAxisSensor.
| * | | | | | services: hid: Stub InitializeSevenSixAxisSensor.bunnei2020-03-272-1/+9
| | |_|/ / / | |/| | | | | | | | | | | | | | | | - Used by Super Smash Bros. Ultimate v7.0.0.
* | | | | | Merge pull request #3573 from FearlessTobi/port-5089bunnei2020-03-281-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus"
| * | | | | | Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089)Vitor K2020-03-271-1/+1
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* / | | | | yuzu: fix the stuck in fullscreen mode bugFearlessTobi2020-03-281-0/+8
|/ / / / / | | | | | | | | | | | | | | | Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
* | | | | Merge pull request #3565 from ReinUsesLisp/image-formatFernando Sahmkow2020-03-271-4/+10
|\ \ \ \ \ | |/ / / / |/| | | | engines/const_buffer_engine_interface: Store image format and types
| * | | | engines/const_buffer_engine_interface: Store image format typeReinUsesLisp2020-03-271-4/+10
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
* | | | maxwell_to_vk: implement signedscaled vertex formatsDan2020-03-271-0/+20
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* | | | Merge pull request #3453 from FearlessTobi/remove-pause-lockbunnei2020-03-261-5/+0
|\ \ \ \ | |/ / / |/| | | yuzu: Remove exit lock for game pausing
| * | | yuzu: Remove exit lock for game pausingFearlessTobi2020-02-241-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This removes the "exit lock" popup from yuzu when pausing a game. Motivation The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch. Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
* | | | Merge pull request #3544 from makigumo/myfork/patch-2bunnei2020-03-261-4/+5
|\ \ \ \ | | | | | | | | | | xmad: fix clang build error
| * | | | xmad: fix clang build errormakigumo2020-03-231-4/+5
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* | | | | Merge pull request #3520 from ReinUsesLisp/legacy-varyingsbunnei2020-03-264-47/+119
|\ \ \ \ \ | | | | | | | | | | | | gl_shader_decompiler: Implement legacy varyings
| * | | | | gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceIDReinUsesLisp2020-03-181-8/+0
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| * | | | | gl_shader_decompiler: Implement legacy varyingsReinUsesLisp2020-03-161-6/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Legacy varyings are special attributes carried over in hardware from the OpenGL 1 and OpenGL 2 days. These were generally used instead of the generic attributes we use today. They are deprecated or removed from most APIs, but Nvidia still ships them in hardware. To implement these, this commit maps them 1:1 to OpenGL compatibility.
| * | | | | shader/shader_ir: Track usage in input attribute and of legacy varyingsReinUsesLisp2020-03-163-34/+64
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| * | | | | shader/shader_ir: Fix clip distance usage storesReinUsesLisp2020-03-161-2/+1
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| * | | | | shader/shader_ir: Change declare output attribute to a switchReinUsesLisp2020-03-161-9/+9
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* | | | | | Merge pull request #3524 from FearlessTobi/port-5106bunnei2020-03-243-1/+17
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
| * | | | | gdbstub: small logic bug fix with defer_startGauvain "GovanifY" Roussel-Tarbouriech2020-03-171-2/+4
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| * | | | | gdbstub: Ensure gdbstub doesn't drop packets crucial to initializationGauvain "GovanifY" Roussel-Tarbouriech2020-03-173-2/+16
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* | | | | | Merge pull request #3543 from ReinUsesLisp/gl-depth-rangeFernando Sahmkow2020-03-231-4/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_rasterizer: Use transformed viewport for depth ranges
| * | | | | | gl_rasterizer: Use transformed viewport for depth rangesReinUsesLisp2020-03-221-4/+6
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this.
* | | | | | Merge pull request #3542 from namkazt/patch-10Fernando Sahmkow2020-03-232-7/+41
|\ \ \ \ \ \ | | | | | | | | | | | | | | Implement MME shadow RAM
| * | | | | | apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)namkazy2020-03-222-12/+9
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| * | | | | | maxwell_3d: change declaration ordernamkazy2020-03-221-1/+3
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| * | | | | | maxwell_3d: init shadow_statenamkazy2020-03-221-0/+2
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| * | | | | | maxwell_3d: this seem more correct.namkazy2020-03-221-2/+2
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| * | | | | | maxwell_3d: update comments for shadow ram usagenamkazy2020-03-223-2/+6
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| * | | | | | marco_interpreter: write hw value when shadow ram requestedNguyen Dac Nam2020-03-221-0/+6
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| * | | | | | maxwell_3d: track shadow ram ctrl and hw reg valueNguyen Dac Nam2020-03-221-0/+10
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| * | | | | | maxwell_3d: implement MME shadow RAMNguyen Dac Nam2020-03-221-1/+14
| |/ / / / /
* | | | / / sm/controller: Increase PointerBufferSizeFearlessTobi2020-03-231-1/+1
| |_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
* | | | | Merge pull request #3477 from FearlessTobi/webapplet-shitbunnei2020-03-221-0/+6
|\ \ \ \ \ | |/ / / / |/| | | | core/web_browser: Allow WebApplet to exit gracefully when an error occurs
| * | | | core/web_browser: Allow WebApplet to exit gracefully when an error occursFearlessTobi2020-03-221-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
* | | | | Merge pull request #3531 from makigumo/yuzu_masterbunnei2020-03-228-9/+72
|\ \ \ \ \ | | | | | | | | | | | | set: implement GetRegionCode
| * | | | | set: implement GetRegionCodeDan2020-03-198-9/+72
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* | | | | | Merge pull request #3525 from FearlessTobi/linux-compile-errorbunnei2020-03-211-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | input_common/udp: Fix Linux build by using a backwards compatible way of error checking
| * | | | | | input_common/udp: Fix Linux build by using a backwards compatible way of error checkingFearlessTobi2020-03-171-1/+1
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Should fix https://github.com/yuzu-emu/yuzu/issues/3487. error_code::failed is a function which has been introduced in Boost 1.69. This version of boost hasn't landed in most major distros yet.
* | | | | | Merge pull request #3526 from FearlessTobi/bcat-disablebunnei2020-03-202-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | bcat: Disable Boxcat backend by default
| * | | | | | bcat: Disable Boxcat backend by defaultFearlessTobi2020-03-172-2/+2
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
* | | | | | Merge pull request #3505 from namkazt/patch-8bunnei2020-03-191-15/+48
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | shader_decode: implement XMAD mode CSfu
| * | | | | nit & remove some optional paramNguyen Dac Nam2020-03-131-10/+11
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| * | | | | shader_decode: implement XMAD mode CSfuNguyen Dac Nam2020-03-131-9/+41
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* | | | | | Merge pull request #3527 from FearlessTobi/output-modebunnei2020-03-193-0/+7
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu: Save sound output mode and set it to Stereo by default
| * | | | | | yuzu: Save sound output mode and set it to Stereo by defaultFearlessTobi2020-03-173-0/+7
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* | | | | | | Merge pull request #3535 from ReinUsesLisp/gcc-warningsMat M2020-03-198-33/+16
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core: Silence misc warnings
| * | | | | | | vk_texture_cache: Silence misc warningsReinUsesLisp2020-03-191-3/+3
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| * | | | | | | vk_staging_buffer_pool: Silence unused constant warningReinUsesLisp2020-03-191-1/+1
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| * | | | | | | vk_rasterizer: Remove unused variableReinUsesLisp2020-03-191-2/+0
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| * | | | | | | vk_pipeline_cache: Remove unused variableReinUsesLisp2020-03-191-1/+0
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| * | | | | | | maxwell_to_vk: Sielence -Wswitch warningReinUsesLisp2020-03-191-0/+2
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| * | | | | | | gl_shader_decompiler: Remove deprecated function and its usagesReinUsesLisp2020-03-191-11/+8
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| * | | | | | | gl_rasterizer: Silence misc warningsReinUsesLisp2020-03-191-7/+2
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| * | | | | | | kepler_compute: Remove unused variablesReinUsesLisp2020-03-191-8/+0
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* | | | | | | | time_zone_content_manager: Fix out of bounds readReinUsesLisp2020-03-181-1/+1
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address.
* | | | | | | input_common/udp: Fix clang build issuesReinUsesLisp2020-03-181-1/+2
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* | | | | | | astc: Fix clang build issuesReinUsesLisp2020-03-181-12/+12
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* | | | | | | Merge pull request #3510 from FernandoS27/dirty-writeMat M2020-03-174-13/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | DirtyFlags: relax need to set render_targets as dirty
| * | | | | | | DirtyFlags: relax need to set render_targets as dirty Fernando Sahmkow2020-03-144-13/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The texture cache already takes care of setting a render target to dirty when invalidated.
* | | | | | | | Merge pull request #3509 from ReinUsesLisp/astc-optsMat M2020-03-171-537/+519
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | astc: General changes and optimizations
| * | | | | | | | astc: Fix typos from search and replaceReinUsesLisp2020-03-141-3/+3
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| * | | | | | | | astc: Minor changes to InputBitStreamReinUsesLisp2020-03-141-28/+34
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| * | | | | | | | astc: Pass val in Replicate by copyReinUsesLisp2020-03-141-1/+1
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| * | | | | | | | astc: Call std::vector:reserve on decodedClolorValues to avoid reallocatingReinUsesLisp2020-03-141-0/+2
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| * | | | | | | | astc: Call std::vector::reserve on texelWeightValues to avoid reallocatingReinUsesLisp2020-03-141-0/+2
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| * | | | | | | | astc: Create a LUT at compile time for encoding valuesReinUsesLisp2020-03-141-7/+19
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| * | | | | | | | astc: Make IntegerEncodedValue a trivial structureReinUsesLisp2020-03-141-212/+177
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| * | | | | | | | astc: Make IntegerEncodedValue constructor constexprReinUsesLisp2020-03-141-5/+6
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| * | | | | | | | astc: Make IntegerEncodedValue trivially copyableReinUsesLisp2020-03-141-9/+2
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| * | | | | | | | astc: Rename C types to common_typesReinUsesLisp2020-03-141-79/+78
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| * | | | | | | | astc: Move Popcnt to an anonymous namespace and make it constexprReinUsesLisp2020-03-141-9/+13
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| * | | | | | | | astc: Use common types instead of stdint.h integer typesReinUsesLisp2020-03-141-284/+282
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| * | | | | | | | astc: Use 'enum class' instead of 'enum' for EIntegerEncodingReinUsesLisp2020-03-141-25/+25
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* | | | | | | | | Merge pull request #3518 from ReinUsesLisp/scissor-clearsMat M2020-03-174-45/+53
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_rasterizer: Implement scissor clears and layered clears
| * | | | | | | | | vk_rasterizer: Implement layered clearsReinUsesLisp2020-03-151-2/+2
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| * | | | | | | | | vk_rasterizer: Reimplement clears with vkCmdClearAttachmentsReinUsesLisp2020-03-154-45/+53
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* | | | | | | | | | Merge pull request #3519 from ReinUsesLisp/int-formatsMat M2020-03-171-0/+4
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
| * | | | | | | | | maxwell_to_vk: Implement RG32 and RGB32 integer vertex formatsReinUsesLisp2020-03-151-0/+4
| | |_|_|_|_|_|/ / | |/| | | | | | |
* | | | | | | | | Merge pull request #3498 from ReinUsesLisp/texel-fetch-glslbunnei2020-03-171-6/+9
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | gl_shader_decompiler: Add layer component to texelFetch
| * | | | | | | | gl_shader_decompiler: Add layer component to texelFetchReinUsesLisp2020-03-121-6/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TexelFetch was not emitting the array component generating invalid GLSL.
* | | | | | | | | renderer_opengl: Move some logic to an anonymous namespaceReinUsesLisp2020-03-161-151/+151
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* | | | | | | | | renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp2020-03-163-7/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use getenv to detect Nsight.
* | | | | | | | | Merge pull request #3515 from ReinUsesLisp/vertex-vk-assertRodrigo Locatti2020-03-161-1/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_rasterizer: Fix vertex range assert
| * | | | | | | | | vk_rasterizer: Fix vertex range assertReinUsesLisp2020-03-151-1/+1
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero.
* | | | | | | | | Merge pull request #3501 from ReinUsesLisp/rgba16-snormRodrigo Locatti2020-03-168-69/+84
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | video_core: Implement RGBA16_SNORM
| * | | | | | | | | video_core: Implement RGBA16_SNORMReinUsesLisp2020-03-138-69/+84
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement RGBA16_SNORM with the current API. Nothing special here.
* | | | | | | | | | Merge pull request #3502 from namkazt/patch-3Rodrigo Locatti2020-03-163-29/+53
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | shader_decode: Reimplement BFE instructions
| * | | | | | | | | | clang-formatNguyen Dac Nam2020-03-141-2/+1
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| * | | | | | | | | | nitNguyen Dac Nam2020-03-141-1/+1
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| * | | | | | | | | | clang-formatNguyen Dac Nam2020-03-131-4/+8
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| * | | | | | | | | | Apply suggestions from code reviewNguyen Dac Nam2020-03-131-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | | | | | | shader_decode: BFE add ref of reverse parallel method.Nguyen Dac Nam2020-03-131-0/+3
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| * | | | | | | | | | shader_decode: implement BREV on BFENguyen Dac Nam2020-03-131-6/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
| * | | | | | | | | | shader_bytecode: update BFE instructions struct.Nguyen Dac Nam2020-03-131-8/+3
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| * | | | | | | | | | node_helper: add IBitfieldExtract caseNguyen Dac Nam2020-03-131-0/+2
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| * | | | | | | | | | shader_decode: Reimplement BFE instructionsNguyen Dac Nam2020-03-131-25/+27
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* | | | | | | | | | Merge pull request #3503 from makigumo/patch-2Rodrigo Locatti2020-03-161-0/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
| * | | | | | | | | | fix formattingmakigumo2020-03-131-1/+1
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| * | | | | | | | | | maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32makigumo2020-03-131-1/+3
| |/ / / / / / / / /
* | | | | | | | | | Merge pull request #3512 from bunnei/fix-renderdocRodrigo Locatti2020-03-153-1/+38
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | renderer_opengl: Keep frames synchronized when using a GPU debugger.
| * | | | | | | | | | renderer_opengl: Keep presentation frames in lock-step when GPU debugging.bunnei2020-03-141-1/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes renderdoc with OpenGL renderer.
| * | | | | | | | | | gl_device: Add option to check GL_EXT_debug_tool.bunnei2020-03-142-0/+6
| | |_|_|_|/ / / / / | |/| | | | | | | |
* | | | | | | | | | vk_shader_decompiler: fix linux buildmakigumo2020-03-151-1/+1
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* | | | | | | | | Merge pull request #3508 from FernandoS27/page-tablebunnei2020-03-143-4/+25
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | PageTable: move backing addresses to a children class as the CPU page table does not need them.
| * | | | | | | | PageTable: move backing addresses to a children class as the CPU page table does not need them.Fernando Sahmkow2020-03-143-4/+25
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
* | | | | | | | Merge pull request #3500 from ReinUsesLisp/incompatible-typesFernando Sahmkow2020-03-141-2/+39
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | texture_cache: Report incompatible textures as black
| * | | | | | | | texture_cache: Report incompatible textures as blackReinUsesLisp2020-03-121-2/+39
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games bind incompatible texture types to certain types. For example Astral Chain binds a 2D texture with 1 layer (non-array) to a cubemap slot (that's how it's used in the shader). After testing this in hardware, the expected "undefined behavior" is to report all pixels as black. We already have a path for reporting black textures in the texture cache. When textures types are incompatible, this commit binds these kind of textures. This is done on the API agnostic texture cache so no extra code has to be inserted on OpenGL or Vulkan. As a side effect, this fixes invalidations of ASTC textures on Astral Chain. This happened because yuzu detected a cube texture and forced 6 faces, generating a texture larger than what the TIC reported.
* | | | | | | | Merge pull request #3499 from ReinUsesLisp/depth-2d-arrayFernando Sahmkow2020-03-141-2/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | texture_cache/surface_params: Force depth=1 on 2D textures
| * | | | | | | | texture_cache/surface_params: Force depth=1 on 2D texturesReinUsesLisp2020-03-121-2/+4
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sometimes games will sample a 2D array TIC with a 2D access in the shader. This causes bad interactions with the rest of the texture cache. To emulate what the game wants to do, force a depth=1 on 2D textures (not 2D arrays) and let the texture cache handle the rest.
* | | | | | | | vk/gl_shader_decompiler: Silence assertion on computeReinUsesLisp2020-03-132-6/+12
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* | | | | | | | vk_shader_decompiler: Fix default varying regressionReinUsesLisp2020-03-131-2/+6
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* | | | | | | | maxwell_3d: Add padding words to XFB entriesReinUsesLisp2020-03-131-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size requirement.
* | | | | | | | gl_shader_decompiler: Fix implicit conversion errorsReinUsesLisp2020-03-131-3/+3
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* | | | | | | | vk_shader_decompiler: Fix implicit type conversionRodrigo Locatti2020-03-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
* | | | | | | | vk_rasterizer: Implement transform feedback binding zeroReinUsesLisp2020-03-132-0/+46
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* | | | | | | | vk_shader_decompiler: Add XFB decorations to generic varyingsReinUsesLisp2020-03-131-16/+89
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* | | | | | | | vk_device: Enable VK_EXT_transform_feedback when availableReinUsesLisp2020-03-132-7/+40
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* | | | | | | | vk_device: Shrink formatless capability name sizeReinUsesLisp2020-03-133-26/+23
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* | | | | | | | shader/transform_feedback: Expose buffer strideReinUsesLisp2020-03-133-1/+4
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* | | | | | | | vk_shader_decompiler: Use registry for specializationReinUsesLisp2020-03-134-31/+37
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* | | | | | | | gl_rasterizer: Implement transform feedback bindingsReinUsesLisp2020-03-133-10/+83
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* | | | | | | | gl_shader_decompiler: Decorate output attributes with XFB layoutReinUsesLisp2020-03-131-29/+105
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback).
* | | | | | | | shader/transform_feedback: Add host API friendly TFB builderReinUsesLisp2020-03-134-0/+140
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* | | | | | | Merge branch 'master' into shader-purgeRodrigo Locatti2020-03-1315-47/+177
|\ \ \ \ \ \ \ | | |/ / / / / | |/| | | | |
| * | | | | | Merge pull request #3491 from ReinUsesLisp/polygon-modesbunnei2020-03-137-2/+99
| |\ \ \ \ \ \ | | |_|/ / / / | |/| | | | | gl_rasterizer: Implement polygon modes and fill rectangles
| | * | | | | gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp2020-03-107-2/+99
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| * | | | | | Merge pull request #3483 from namkazt/patch-1Fernando Sahmkow2020-03-131-1/+1
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_rasterizer: fix mistype on SetupGraphicsImages
| | * | | | | | vk_reasterizer: fix mistype on SetupGraphicsImagesNguyen Dac Nam2020-03-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
| * | | | | | | Merge pull request #3480 from ReinUsesLisp/vk-disabled-uboFernando Sahmkow2020-03-132-1/+9
| |\ \ \ \ \ \ \ | | |_|_|_|/ / / | |/| | | | | | vk_rasterizer: Support disabled uniform buffers
| | * | | | | | vk_rasterizer: Support disabled uniform buffersReinUsesLisp2020-03-062-1/+9
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| * | | | | | | Merge pull request #3497 from FernandoS27/microprogfile-extendbunnei2020-03-121-2/+2
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Small corrections and features to microprofile
| | * | | | | | | NVFlinger: Do the microprofile Flip after processing a valid frame.Fernando Sahmkow2020-03-121-2/+2
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| * | | | | | | Merge pull request #3496 from vitor-k/remove-enumbunnei2020-03-122-10/+10
| |\ \ \ \ \ \ \ | | |/ / / / / / | |/| | | | | | framebuffer_layout.h: drop the use of enum for screen dimensions
| | * | | | | | framebuffer_layout.h: drop the use of enum for screen dimensions.Vitor Kiguchi2020-03-112-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +clang format
| * | | | | | | Merge pull request #3494 from ReinUsesLisp/fix-cs-pipelinebunnei2020-03-114-29/+39
| |\ \ \ \ \ \ \ | | |/ / / / / / | |/| | | | | | gl_shader_manager: Fix interaction between graphics and compute
| | * | | | | | gl_shader_manager: Fix interaction between graphics and computeReinUsesLisp2020-03-114-29/+39
| | | |_|/ / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After a compute shader was set to the pipeline, no graphics shader was invoked again. To address this use glUseProgram to bind compute shaders (without state tracking) and call glUseProgram(0) when transitioning out of it back to the graphics pipeline.
| * | | | | | Merge pull request #3458 from FearlessTobi/voice-issuesbunnei2020-03-111-3/+17
| |\ \ \ \ \ \ | | |/ / / / / | |/| | | | | cubeb_sink: Don't discard other channels when performing downmixing
| | * | | | | cubeb_sink: Don't discard other channels when performing downmixingFearlessTobi2020-03-081-3/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, when performing downmixing, we would discard all channels except the left and right one. This implementation respects them when mixing down to Stereo. It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf. Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
* | | | | | | gl_shader_decompiler: Initialize gl_Position on vertex shadersReinUsesLisp2020-03-131-0/+4
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* | | | | | | gl_shader_decompiler: Add missing {} on smem GLSL emissionReinUsesLisp2020-03-131-1/+1
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* | | | | | | gl_shader_decompiler: Fix regression in render target declarationsReinUsesLisp2020-03-121-12/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A previous commit introduced a way to declare as few render targets as possible. Turns out this introduced a regression in some games.
* | | | | | | engines/maxwell_3d: Add TFB registers and store them in shader registryReinUsesLisp2020-03-094-6/+45
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* | | | | | | shader/registry: Address feedbackReinUsesLisp2020-03-093-13/+18
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* | | | | | | gl_shader_decompiler: Add identifier to decompiled codeReinUsesLisp2020-03-093-8/+16
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* | | | | | | gl_shader_decompiler: Roll back to GLSL core 430ReinUsesLisp2020-03-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | RenderDoc won't build shaders if we use GLSL compatibility.
* | | | | | | const_buffer_engine_interface: Store component typesReinUsesLisp2020-03-094-46/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is required for Vulkan. Sampling integer textures with float handles is illegal.
* | | | | | | yuzu/loading_screen: Remove unused shader progress modeReinUsesLisp2020-03-092-17/+1
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* | | | | | | gl_shader_cache: Reduce registry consistency to debug assertReinUsesLisp2020-03-091-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Registry consistency is something that practically can't happen and it has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
* | | | | | | shader/registry: Cache tessellation stateReinUsesLisp2020-03-093-3/+10
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* | | | | | | shader/registry: Store graphics and compute metadataReinUsesLisp2020-03-098-75/+176
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size).
* | | | | | | video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-0916-95/+100
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* | | | | | | gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp2020-03-0918-1094/+544
|/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
* | | | | | Merge pull request #3301 from ReinUsesLisp/state-trackerRodrigo Locatti2020-03-0950-1891/+1578
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core: Remove gl_state and use a state tracker based on dirty flags
| * | | | | | video_core/dirty_flags: Address feedbackReinUsesLisp2020-02-281-4/+4
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| * | | | | | renderer_opengl: Fix edge-case where alpha testing might cull presentationReinUsesLisp2020-02-282-0/+7
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| * | | | | | gl_texture_cache: Remove blending disable on blitsReinUsesLisp2020-02-281-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Blending doesn't affect blits. Rasterizer discard does, update the commentaries.
| * | | | | | gl_rasterizer: Don't disable blending on clearsReinUsesLisp2020-02-281-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Blending doesn't affect clears.
| * | | | | | dirty_flags: Deduplicate code between OpenGL and VulkanReinUsesLisp2020-02-285-77/+73
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| * | | | | | vk_rasterizer: Pass Maxwell registers to dynamic updatesReinUsesLisp2020-02-282-26/+21
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| * | | | | | state_tracker: Remove type traits with named structuresReinUsesLisp2020-02-284-18/+22
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| * | | | | | vk_state_tracker: Implement dirty flags for stencil propertiesReinUsesLisp2020-02-283-0/+21
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| * | | | | | vk_state_tracker: Implement dirty flags for depth boundsReinUsesLisp2020-02-283-0/+14
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| * | | | | | vk_state_tracker: Implement dirty flags for blend constantsReinUsesLisp2020-02-283-0/+14
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| * | | | | | vk_state_tracker: Implement dirty flags for depth biasReinUsesLisp2020-02-283-0/+17
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| * | | | | | vk_state_tracker: Implement dirty flags for scissorsReinUsesLisp2020-02-283-0/+14
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| * | | | | | vk_state_tracker: Initial implementationReinUsesLisp2020-02-2810-52/+198
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Add support for render targets and viewports.
| * | | | | | gl_rasterizer: Remove num vertex buffers magic numberReinUsesLisp2020-02-281-2/+4
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| * | | | | | gl_rasterizer: Only apply polygon offset clamp if enabledReinUsesLisp2020-02-281-3/+6
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| * | | | | | gl_state_tracker: Implement dirty flags for depth clamp enablingReinUsesLisp2020-02-283-3/+15
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| * | | | | | gl_rasterizer: Disable scissor 0 when scissor is not used on clearReinUsesLisp2020-02-281-0/+3
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| * | | | | | gl_rasterizer: Notify depth mask changes on clearReinUsesLisp2020-02-282-1/+6
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| * | | | | | gl_rasterizer: Minor sort changes to clearingReinUsesLisp2020-02-281-11/+9
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| * | | | | | maxwell_3d: Use two tables instead of three for dirty flagsReinUsesLisp2020-02-281-1/+1
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| * | | | | | gl_state_tracker: Track state of index buffersReinUsesLisp2020-02-284-5/+23
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| * | | | | | gl_state_tracker: Implement dirty flags for clip controlReinUsesLisp2020-02-285-15/+31
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| * | | | | | gl_state_tracker: Implement dirty flags for point sizesReinUsesLisp2020-02-283-4/+25
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| * | | | | | gl_state_tracker: Implement dirty flags for fragment color clampReinUsesLisp2020-02-283-2/+14
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| * | | | | | gl_state_tracker: Implement dirty flags for logic opReinUsesLisp2020-02-284-2/+22
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| * | | | | | gl_state_tracker: Implement dirty flags for sRGBReinUsesLisp2020-02-285-2/+21
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| * | | | | | gl_state_tracker: Implement dirty flags for rasterize enableReinUsesLisp2020-02-285-2/+21
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| * | | | | | gl_state_tracker: Implement dirty flags for multisampleReinUsesLisp2020-02-283-0/+13
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| * | | | | | gl_state_tracker: Implement dirty flags for alpha testingReinUsesLisp2020-02-284-6/+24
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| * | | | | | gl_state_tracker: Implement dirty flags for polygon offsetsReinUsesLisp2020-02-284-2/+24
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| * | | | | | gl_state_tracker: Implement dirty flags for primitive restartReinUsesLisp2020-02-283-5/+19
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| * | | | | | gl_state_tracker: Implement dirty flags for stencil testingReinUsesLisp2020-02-284-3/+29
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| * | | | | | gl_state_tracker: Implement depth dirty flagsReinUsesLisp2020-02-284-6/+31
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| * | | | | | gl_state_tracker: Implement dirty flags for front face and cullingReinUsesLisp2020-02-284-7/+38
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| * | | | | | gl_state_tracker: Implement dirty flags for blendingReinUsesLisp2020-02-285-14/+67
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| * | | | | | gl_state_tracker: Implement dirty flags for clip distances and shadersReinUsesLisp2020-02-287-14/+43
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| * | | | | | gl_state_tracker: Add dirty flags for buffers and divisorsReinUsesLisp2020-02-284-22/+56
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| * | | | | | maxwell_3d: Change write dirty flags to a bitsetReinUsesLisp2020-02-283-16/+16
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| * | | | | | gl_state_tracker: Implement dirty flags for vertex formatsReinUsesLisp2020-02-284-9/+44
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| * | | | | | gl_state_tracker: Implement dirty flags for color masksReinUsesLisp2020-02-284-9/+53
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| * | | | | | gl_state_tracker: Implement dirty flags for scissorsReinUsesLisp2020-02-285-10/+58
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| * | | | | | gl_state_tracker: Implement dirty flags for viewportsReinUsesLisp2020-02-284-9/+54
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| * | | | | | renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp2020-02-289-13/+195
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| * | | | | | maxwell_3d: Flatten cull and front face registersReinUsesLisp2020-02-288-50/+47
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| * | | | | | video_core: Reintroduce dirty flags infrastructureReinUsesLisp2020-02-2810-1/+72
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| * | | | | | gl_state: Remove completelyReinUsesLisp2020-02-2813-152/+4
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| * | | | | | gl_state: Remove program trackingReinUsesLisp2020-02-289-94/+62
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| * | | | | | gl_state: Remove framebuffer trackingReinUsesLisp2020-02-287-82/+23
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| * | | | | | gl_state: Remove image trackingReinUsesLisp2020-02-285-24/+12
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| * | | | | | gl_state: Remove texture and sampler trackingReinUsesLisp2020-02-285-60/+8
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| * | | | | | gl_state: Remove blend state trackingReinUsesLisp2020-02-285-104/+28
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| * | | | | | gl_state: Remove stencil test trackingReinUsesLisp2020-02-284-92/+18
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| * | | | | | gl_state: Remove clip control trackingReinUsesLisp2020-02-285-19/+8
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| * | | | | | gl_state: Remove clip distances trackingReinUsesLisp2020-02-284-29/+3
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| * | | | | | gl_state: Remove rasterizer disable trackingReinUsesLisp2020-02-286-13/+8
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| * | | | | | gl_state: Remove viewport and depth range trackingReinUsesLisp2020-02-287-101/+39
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| * | | | | | gl_state: Remove scissor test trackingReinUsesLisp2020-02-286-69/+12
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| * | | | | | gl_state: Remove color mask trackingReinUsesLisp2020-02-284-40/+12
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| * | | | | | gl_state: Remove clamp framebuffer color trackingReinUsesLisp2020-02-283-17/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit doesn't reset it for screen draws because clamping doesn't change anything there.
| * | | | | | gl_state: Remove multisample trackingReinUsesLisp2020-02-283-16/+2
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| * | | | | | gl_state: Remove framebuffer sRGB trackingReinUsesLisp2020-02-286-21/+25
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| * | | | | | gl_state: Remove VAO cache and trackingReinUsesLisp2020-02-2810-153/+53
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| * | | | | | gl_state: Remove depth clamp trackingReinUsesLisp2020-02-284-25/+13
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| * | | | | | gl_state: Remove depth trackingReinUsesLisp2020-02-284-34/+7
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| * | | | | | gl_state: Remove primitive restart trackingReinUsesLisp2020-02-283-18/+2
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| * | | | | | gl_state: Remove logic op trackerReinUsesLisp2020-02-284-24/+5
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| * | | | | | gl_state: Remove blend color trackingReinUsesLisp2020-02-283-18/+1
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| * | | | | | gl_state: Remove polygon offset trackingReinUsesLisp2020-02-284-39/+7
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| * | | | | | gl_state: Remove alpha test trackingReinUsesLisp2020-02-284-21/+4
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| * | | | | | gl_state: Remove cull mode trackingReinUsesLisp2020-02-284-19/+4
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| * | | | | | gl_state: Remove front face trackingReinUsesLisp2020-02-284-6/+5
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| * | | | | | gl_state: Remove point size trackingReinUsesLisp2020-02-283-22/+4
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| * | | | | | gl_rasterizer: Add oglEnablei helperReinUsesLisp2020-02-281-0/+4
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| * | | | | | gl_rasterizer: Add OpenGL enable/disable helperReinUsesLisp2020-02-281-0/+4
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| * | | | | | gl_rasterizer: Remove dirty flagsReinUsesLisp2020-02-2818-457/+7
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| * | | | | | common/math_util: Support float type rectanglesReinUsesLisp2020-02-281-2/+14
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* | | | | | | textures: Fix anisotropy hackReinUsesLisp2020-03-081-14/+16
| |/ / / / / |/| | | | | | | | | | | | | | | | | Previous code could generate an anisotropy value way higher than x16.
* | | | | | Merge pull request #3452 from Morph1984/anisotropic-filteringbunnei2020-03-0816-35/+245
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
| * | | | | Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph2020-02-2816-35/+245
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* | | | | | Merge pull request #3481 from ReinUsesLisp/abgr5-storagebunnei2020-03-081-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_to_vk: Remove Storage capability for A1B5G5R5U
| * | | | | | maxwell_to_vk: Remove Storage capability for A1B5G5R5UReinUsesLisp2020-03-061-1/+1
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* | | | | | Merge pull request #3463 from ReinUsesLisp/vk-toctoubunnei2020-03-061-9/+12
|\ \ \ \ \ \ | |/ / / / / |/| | | | | vk_swapchain: Silence TOCTOU race condition
| * | | | | vk_swapchain: Silence TOCTOU race conditionReinUsesLisp2020-02-261-9/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's possible that the window is resized from the moment we ask for its size to the moment a swapchain is created, causing validation issues. To workaround this Vulkan issue request the capabilities again just before creating the swapchain, making the race condition less likely.
* | | | | | Merge pull request #3479 from jroweboy/dont-log-on-no-inputbunnei2020-03-053-6/+14
|\ \ \ \ \ \ | | | | | | | | | | | | | | Minor fixes for udp input
| * | | | | | input/udp - Add minor error handling to prevent bad input from crashingJames Rowe2020-03-041-4/+13
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| * | | | | | Frontend/SDL - Provide proper default for UDP inputJames Rowe2020-03-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
| * | | | | | input/udp - Dont log on invalid packet receivedJames Rowe2020-03-041-1/+0
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* | | | | | | Merge pull request #3451 from ReinUsesLisp/indexed-texturesbunnei2020-03-058-74/+107
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_shader_decompiler: Implement indexed textures
| * | | | | | | vk_shader_decompiler: Implement indexed texturesReinUsesLisp2020-02-246-54/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V).
| * | | | | | | shader: Simplify indexed sampler usagesReinUsesLisp2020-02-242-20/+8
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* | | | | | | Merge pull request #3469 from namkazt/patch-1bunnei2020-03-051-6/+14
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader_decode: Fix LD, LDG when track constant buffer
| * | | | | | | nit: move comment to right place.Nguyen Dac Nam2020-02-291-2/+2
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| * | | | | | | shader_decode: Fix LD, LDG when track constant bufferNguyen Dac Nam2020-02-281-4/+12
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* | | | | | | Merge pull request #3478 from bunnei/a32bunnei2020-03-0526-235/+1068
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Refactoring to boot A32 games
| * | | | | | | core: hle: Implement separate A32/A64 SVC interfaces.bunnei2020-03-032-107/+380
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| * | | | | | | core: Implement separate A32/A64 ARM interfaces.bunnei2020-03-0321-122/+454
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| * | | | | | | core: loader: Remove check for 32-bit.bunnei2020-03-031-6/+0
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| * | | | | | | core: dynarmic: Add CP15 from Citra.bunnei2020-03-033-0/+234
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* | | | | | | Merge pull request #3455 from ReinUsesLisp/attr-scaledbunnei2020-03-043-4/+40
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | video_core: Implement more scaled attribute formats
| * | | | | | video_core: Implement more scaler attribute formatsReinUsesLisp2020-02-243-4/+40
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes.
* | | | | | Merge pull request #3464 from FernandoS27/jit-fixbunnei2020-03-032-4/+19
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | ARM_Interface: Cache the JITs instead of deleting/recreating.
| * | | | | ARM_Interface: Cache the JITs instead of deleting/recreating.Fernando Sahmkow2020-02-262-4/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled.
* | | | | | Merge pull request #3448 from bunnei/fix-audio-interp-2bunnei2020-02-282-23/+38
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | audio_core: interpolate: Improvements to fix audio crackling.
| * | | | | audio_core: interpolate: Improvements to fix audio crackling.bunnei2020-02-232-23/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310.
* | | | | | renderer_opengl: Fix SRGB presentation frame tracking.bunnei2020-02-282-5/+2
| |_|_|/ / |/| | | | | | | | | | | | | | - Fixes SRGB in Super Smash Bros. Ultimate.
* | | | | Merge pull request #3430 from bunnei/split-presenterbunnei2020-02-2838-378/+787
|\ \ \ \ \ | | | | | | | | | | | | Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
| * | | | | renderer_opengl: Reduce swap chain size to 3.bunnei2020-02-281-3/+2
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| * | | | | renderer_opengl: Use more concise lock syntax.bunnei2020-02-271-4/+4
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| * | | | | renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.bunnei2020-02-273-77/+42
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| * | | | | renderer_opengl: Create gl_framebuffer_data if empty.bunnei2020-02-261-1/+2
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| * | | | | frontend: qt: bootmanager: Acquire a shared context in main emu thread.bunnei2020-02-262-12/+12
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| * | | | | frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei2020-02-265-113/+145
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| * | | | | frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.bunnei2020-02-262-222/+254
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| * | | | | frontent: qt: main: Various updates/refactoring for separate presentation thread.bunnei2020-02-262-29/+27
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| * | | | | core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.bunnei2020-02-267-29/+32
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| * | | | | frontend: sdl2: emu_window: Implement separate presentation thread.bunnei2020-02-2610-62/+79
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| * | | | | renderer_opengl: Add texture mailbox support for presenter thread.bunnei2020-02-264-35/+269
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| * | | | | renderer_opengl: Add OGLRenderbuffer to resource/state management.bunnei2020-02-264-0/+62
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| * | | | | core: frontend: emu_window: Add TextureMailbox class.bunnei2020-02-261-0/+41
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| * | | | | core: settings: Add setting to enable vsync, which is on by default.bunnei2020-02-268-0/+25
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* | | | | | AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph2020-02-272-2/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
* | | | | | shader: FMUL switch to using LUT (#3441)Nguyen Dac Nam2020-02-271-19/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
* | | | | | Merge pull request #3440 from namkazt/patch-6bunnei2020-02-261-36/+58
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | shader: implement LOP3 fast replace for old function
| * | | | | nit: add const to where it need.Nguyen Dac Nam2020-02-211-14/+14
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| * | | | | shader: implement LOP3 fast replace for old functionNguyen Dac Nam2020-02-211-36/+58
| | | | | | | | | | | | | | | | | | ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
* | | | | | Merge pull request #3431 from CJBok/npad-fixbunnei2020-02-262-5/+19
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | InputCommon: analog_from_button get direction implementation
| * | | | | analog_from_button get direction implementationCJBok2020-02-182-5/+19
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* | | | | | Merge pull request #3461 from ReinUsesLisp/r32i-rtMat M2020-02-252-0/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core/surface: Add R32_SINT render target format
| * | | | | | video_core/surface: Add R32_SINT render target formatReinUsesLisp2020-02-252-0/+3
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* | | | | | | Merge pull request #3460 from ReinUsesLisp/unused-format-getterMat M2020-02-252-71/+0
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | video_core/gpu: Remove unused functions
| * | | | | | video_core/gpu: Remove unused functionsReinUsesLisp2020-02-252-71/+0
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* | | | | | Merge pull request #3417 from ReinUsesLisp/r32ibunnei2020-02-256-34/+46
|\ \ \ \ \ \ | |/ / / / / |/| | | | | texture: Implement R32I
| * | | | | texture: Implement R32IReinUsesLisp2020-02-156-34/+46
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* | | | | | Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei2020-02-248-51/+74
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | texture_cache: Implement layered framebuffer attachments
| * | | | | texture_cache: Implement layered framebuffer attachmentsReinUsesLisp2020-02-168-51/+74
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
* | | | | Merge pull request #3424 from ReinUsesLisp/spirv-layerbunnei2020-02-231-6/+30
|\ \ \ \ \ | | | | | | | | | | | | vk_shader_decompiler: Implement Layer output attribute
| * | | | | vk_shader_decompiler: Implement Layer output attributeReinUsesLisp2020-02-161-6/+30
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a shader stage (vertex, tessellation or geometry) which framebuffer layer write the output fragments to.
* | | | | Merge pull request #3422 from ReinUsesLisp/buffer-flushbunnei2020-02-232-0/+11
|\ \ \ \ \ | | | | | | | | | | | | surface_base: Implement texture buffer flushes
| * | | | | surface_base: Implement texture buffer flushesReinUsesLisp2020-02-162-0/+11
| |/ / / / | | | | | | | | | | | | | | | | | | | | Implement downloads to guest memory from texture buffers on the generic cache and OpenGL.
* | | | | Scheduler: Inline global scheduler in Scheduler Lock.Fernando Sahmkow2020-02-221-4/+2
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* | | | | Kernel: Correct pending feedback.Fernando Sahmkow2020-02-221-3/+4
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* | | | | System: Expose Host thread registering routines from kernel.Fernando Sahmkow2020-02-222-0/+14
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* | | | | Kernel: Address Feedback.Fernando Sahmkow2020-02-226-30/+47
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* | | | | Kernel: Implement Scheduler locksFernando Sahmkow2020-02-222-0/+89
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* | | | | Kernel: Implement Time Manager.Fernando Sahmkow2020-02-225-1/+98
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* | | | | Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.Fernando Sahmkow2020-02-225-24/+107
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* | | | | Kernel: Make global scheduler depend on KernelCoreFernando Sahmkow2020-02-224-8/+24
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* | | | audio_core: interpolate: Fix include for climits (Linux build break).bunnei2020-02-221-1/+1
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* | | | Merge pull request #3310 from FearlessTobi/fast-resamplebunnei2020-02-222-48/+159
|\ \ \ \ | | | | | | | | | | audio_core: Switch to a faster interpolation technique
| * | | | audio_core: Switch to a faster interpolation techniqueFearlessTobi2020-01-242-48/+159
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* | | | | shader/texture: Fix illegal 3D texture assertReinUsesLisp2020-02-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures.
* | | | | Merge pull request #3433 from namkazt/patch-1Rodrigo Locatti2020-02-211-3/+8
|\ \ \ \ \ | | | | | | | | | | | | renderer_vulkan: Add the rest of case for TryConvertBorderColor
| * | | | | fixups mistake auto commit.Nguyen Dac Nam2020-02-181-9/+0
| | | | | |
| * | | | | Update code structureNguyen Dac Nam2020-02-181-0/+7
| | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | renderer_vulkan: Add the rest of case for TryConvertBorderColorNguyen Dac Nam2020-02-181-3/+10
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* | | | | Merge pull request #3434 from namkazt/patch-2Rodrigo Locatti2020-02-213-2/+25
|\ \ \ \ \ | | | | | | | | | | | | vk_shader: Implement ImageLoad
| * | | | | vk_device: remove left over from other branchNguyen Dac Nam2020-02-211-1/+0
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| * | | | | clang-formatNguyen Dac Nam2020-02-201-1/+1
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| * | | | | shader_decompiler: only add StorageImageReadWithoutFormat when availableNguyen Dac Nam2020-02-201-1/+4
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| * | | | | shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormatNguyen Dac Nam2020-02-191-0/+4
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| * | | | | vk_device: setup shaderStorageImageReadWithoutFormatNguyen Dac Nam2020-02-191-0/+5
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| * | | | | vk_device: add check for shaderStorageImageReadWithoutFormatNguyen Dac Nam2020-02-191-0/+7
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| * | | | | vk_shader: add Capability StorageImageReadWithoutFormatNguyen Dac Nam2020-02-191-0/+1
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| * | | | | vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)Nguyen Dac Nam2020-02-191-2/+6
| |/ / / / | | | | | | | | | | | | | | | Please enter the commit message for your changes. Lines starting
* | | | | Merge pull request #3435 from namkazt/patch-3Rodrigo Locatti2020-02-212-1/+4
|\ \ \ \ \ | | | | | | | | | | | | vulkan: add DXT23_SRGB
| * | | | | add vertex UnsignedInt size RGBANguyen Dac Nam2020-02-181-0/+2
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| * | | | | add eBc2SrgbBlock to formatsNguyen Dac Nam2020-02-181-0/+1
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| * | | | | vulkan: add DXT23_SRGBNguyen Dac Nam2020-02-181-1/+1
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* | | | | Merge pull request #3423 from ReinUsesLisp/no-match-3dbunnei2020-02-211-8/+11
|\ \ \ \ \ | |_|_|_|/ |/| | | | texture_cache: Avoid matches in 3D textures
| * | | | texture_cache: Avoid matches in 3D texturesReinUsesLisp2020-02-161-8/+11
| | |_|/ | |/| | | | | | | | | | | | | | Code before this commit was trying to match 3D textures with another target. Fix that.
* | | | Merge pull request #3438 from bunnei/gpu-mem-manager-fixbunnei2020-02-211-1/+10
|\ \ \ \ | | | | | | | | | | video_core: memory_manager: Flush/invalidate asynchronously when possible.
| * | | | video_core: memory_manager: Flush/invalidate asynchronously on Unmap.bunnei2020-02-201-1/+10
| | | | | | | | | | | | | | | | | | | | - Minor perf improvement.
* | | | | Merge pull request #3432 from brianclinkenbeard/update-httplibbunnei2020-02-202-7/+7
|\ \ \ \ \ | | | | | | | | | | | | Update httplib to 0.5.5
| * | | | | httplib compatibilityBrian Clinkenbeard2020-02-192-7/+7
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* | | | | Merge pull request #3415 from ReinUsesLisp/texture-codebunnei2020-02-201-43/+28
|\ \ \ \ \ | | | | | | | | | | | | shader/texture: Allow 2D shadow arrays and simplify code
| * | | | | shader/texture: Allow 2D shadow arrays and simplify codeReinUsesLisp2020-02-151-43/+28
| | |_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Shadow sampler 2D arrays are supported on OpenGL, so there's no reason to forbid these. Enable textureLod usage on these. Minor style changes.
* | | | | Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei2020-02-196-36/+6
|\ \ \ \ \ | | | | | | | | | | | | maxwell_3d: Unify draw methods
| * | | | | maxwell_3d: Unify draw methodsReinUsesLisp2020-02-146-36/+6
| |/ / / / | | | | | | | | | | | | | | | | | | | | Pass instanced state of a draw invocation as an argument instead of having two separate virtual methods.
* | | | | Merge pull request #3411 from ReinUsesLisp/specific-funcsbunnei2020-02-191-8/+28
|\ \ \ \ \ | | | | | | | | | | | | gl_rasterizer: Use the least generic OpenGL draw function possible
| * | | | | gl_rasterizer: Use the least generic OpenGL draw function possibleReinUsesLisp2020-02-141-8/+28
| | | | | | | | | | | | | | | | | | | | | | | | This may help some implementations.
* | | | | | shader_conversion: I2F : add Assert for case src_size is ShortNguyen Dac Nam2020-02-191-0/+3
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* | | | | | fix warningNguyen Dac Nam2020-02-191-1/+1
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* | | | | | clang-format fixNguyen Dac Nam2020-02-191-1/+1
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* | | | | | shader_conversion: add conversion I2F for ShortNguyen Dac Nam2020-02-191-9/+6
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* | | | | Merge pull request #3410 from ReinUsesLisp/vk-draw-indexbunnei2020-02-191-4/+13
|\ \ \ \ \ | | | | | | | | | | | | vk_shader_decompiler: Fix vertex id and instance id
| * | | | | vk_shader_decompiler: Fix vertex id and instance idReinUsesLisp2020-02-141-4/+13
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Vulkan's VertexIndex and InstanceIndex don't match with hardware. This is because Nvidia implements gl_VertexID and gl_InstanceID. The math that relates these is: gl_VertexIndex = gl_BaseVertex + gl_VertexID gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID To emulate it using what Vulkan's SPIR-V offers (the *Index variants) this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and hardware's equivalent.
* | | | | Merge pull request #3409 from ReinUsesLisp/host-queriesFernando Sahmkow2020-02-1818-51/+1043
|\ \ \ \ \ | |_|_|/ / |/| | | | query_cache: Implement a query cache and query 21 (samples passed)
| * | | | query_cache: Address feedbackReinUsesLisp2020-02-142-16/+18
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| * | | | query_cache: Fix ambiguity in CacheAddr getterReinUsesLisp2020-02-141-4/+5
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| * | | | query_cache: Add a recursive mutex for concurrent usageReinUsesLisp2020-02-141-0/+6
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| * | | | vk_query_cache: Implement generic query cache on VulkanReinUsesLisp2020-02-1411-20/+327
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| * | | | query_cache: Abstract OpenGL implementationReinUsesLisp2020-02-144-339/+394
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Abstract the current OpenGL implementation into the VideoCommon namespace and reimplement it on top of that. Doing this avoids repeating code and logic in the Vulkan implementation.
| * | | | gl_query_cache: Optimize query cacheReinUsesLisp2020-02-146-79/+217
| | | | | | | | | | | | | | | | | | | | Use a custom cache instead of relying on a ranged cache.
| * | | | gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp2020-02-147-86/+328
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of waiting immediately for executed commands, defer the query until the guest CPU reads it. This way we get closer to what the guest program is doing. To archive this we have to build a dependency queue, because host APIs (like OpenGL and Vulkan) use ranged queries instead of counters like NVN. Waiting for queries implicitly uses fences and this requires a command being queued, otherwise the driver will lock waiting until a timeout. To fix this when there are no commands queued, we explicitly call glFlush.
| * | | | gl_rasterizer: Sort method declarationsReinUsesLisp2020-02-141-16/+15
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| * | | | gl_rasterizer: Add queued commands counterReinUsesLisp2020-02-142-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keep track of the queued OpenGL commands that can signal a fence if waited on. As a side effect, we avoid calls to glFlush when no commands are queued.
| * | | | maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp2020-02-148-17/+201
| | | | | | | | | | | | | | | | | | | | Implements GL_SAMPLES_PASSED by waiting immediately for queries.
| * | | | gl_resource_manager: Add managed query classReinUsesLisp2020-02-142-0/+42
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* | | | | Merge pull request #3412 from Morph1984/aspect-ratiobunnei2020-02-1810-3/+85
|\ \ \ \ \ | | | | | | | | | | | | GUI: Add aspect ratio dropdown
| * | | | | Add 4:3 aspect ratio and address feedbackMorph2020-02-145-12/+20
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| * | | | | Address feedbackMorph2020-02-142-18/+26
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| * | | | | Use enumeration instead of magic numbersMorph2020-02-142-5/+11
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| * | | | | Add following aspect ratios: 16:9, 21:9, Stretch to WindowMorph2020-02-149-2/+62
| | |/ / / | |/| | | | | | | | | | | | | Available as a drop down within the configure graphics tab.
* | | | | Merge pull request #3420 from namkazt/master2bunnei2020-02-172-0/+20
|\ \ \ \ \ | | | | | | | | | | | | nvhost_gpu: implement ChannelSetTimeslice
| * | | | | nvhost_gpu: implement ChannelSetTimeslicenamkazy2020-02-162-0/+20
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* | | | | | IUserLocalCommunicationService: add function Initialize2Nguyen Dac Nam2020-02-161-1/+9
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* | | | | | HLE: correct function name of IUserLocalCommunicationServiceNguyen Dac Nam2020-02-161-1/+1
|/ / / / / | | | | | | | | | | | | | | | 402: function name should be Initialize2 (7.0.0+) not SetOperationMode Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
* | | / / Revert "video_core: memory_manager: Use GPU interface for cache functions."bunnei2020-02-153-9/+14
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* | | | Merge pull request #3401 from FernandoS27/synchronizationbunnei2020-02-1442-227/+434
|\ \ \ \ | | | | | | | | | | Set of refactors for Kernel Synchronization and Hardware Constants
| * | | | Core: Correct compilition in GCCFernando Sahmkow2020-02-141-0/+2
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| * | | | Core: Address FeedbackFernando Sahmkow2020-02-146-24/+50
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| * | | | Core: Set all hardware emulation constants in a single file.Fernando Sahmkow2020-02-1217-53/+88
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| * | | | Kernel: Refactor synchronization to better match REFernando Sahmkow2020-02-1123-80/+212
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| * | | | Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.Fernando Sahmkow2020-02-1122-98/+110
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* | | | | Merge pull request #3379 from ReinUsesLisp/cbuf-offsetbunnei2020-02-143-5/+5
|\ \ \ \ \ | | | | | | | | | | | | shader/decode: Fix constant buffer offsets
| * | | | | shader/decode: Fix constant buffer offsetsReinUsesLisp2020-02-053-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some instances were using cbuf34.offset instead of cbuf34.GetOffset(). This returned the an invalid offset. Address those instances and rename offset to "shifted_offset" to avoid future bugs.
* | | | | | Merge pull request #3400 from makigumo/patch-1bunnei2020-02-141-2/+4
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | update hwopus DecodeInterleaved for FW 7.0.0+
| * | | | | update hwopus DecodeInterleaved for FW 7.0.0+makigumo2020-02-111-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | trivial change, see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
* | | | | | Merge pull request #3395 from FernandoS27/queriesbunnei2020-02-144-52/+73
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | GPU: Refactor queries implementation and correct GPU Clock.
| * | | | | GPU: Address Feedback.Fernando Sahmkow2020-02-132-11/+10
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| * | | | | GPU: Implement GPU Clock correctly.Fernando Sahmkow2020-02-103-2/+17
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| * | | | | Maxwell3D: Correct query reporting.Fernando Sahmkow2020-02-102-51/+58
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* | | | | address_arbiter: Collapse loops in InsertThread() and RemoveThread()Lioncash2020-02-121-19/+17
| | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but without the need to explicitly loop through everything manually.
* | | | | address_arbiter: Simplify GetThreadsWaitingOnAddress()Lioncash2020-02-122-10/+9
| | | | | | | | | | | | | | | | | | | | | | | | | Simplifies the overall function and also allows for it to become a const-qualified member function.
* | | | | Merge pull request #3403 from lioncash/debugbunnei2020-02-121-2/+2
|\ \ \ \ \ | | | | | | | | | | | | bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
| * | | | | bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()Lioncash2020-02-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Aligns the '=' to be consistent with the rest of the logs within this source file.
| * | | | | bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()Lioncash2020-02-121-1/+1
| | |/ / / | |/| | | | | | | | | | | | | | | | | | A formatting specifier within Clear wasn't being used, which will cause fmt to throw an exception. This fixes that.
* / | | | kernel/thread: Remove trivial usages of the global system accessorLioncash2020-02-121-2/+2
|/ / / / | | | | | | | | | | | | | | | | We can just use the kernel member variable directly instead of going through the system to obtain the same thing.
* | | | Merge pull request #3376 from ReinUsesLisp/point-spritebunnei2020-02-114-1/+9
|\ \ \ \ | |/ / / |/| | | gl_rasterizer: Implement GL_POINT_SPRITE
| * | | gl_rasterizer: Implement GL_POINT_SPRITEReinUsesLisp2020-02-044-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL compatibility we have to explicitly enable it. This fixes gl_PointCoord's behaviour.
* | | | Merge pull request #3372 from ReinUsesLisp/fix-back-stencilbunnei2020-02-101-3/+3
|\ \ \ \ | | | | | | | | | | maxwell_3d: Fix stencil back mask
| * | | | maxwell_3d: Fix stencil back maskReinUsesLisp2020-02-021-3/+3
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* | | | | Merge pull request #3391 from Morph1984/remove-unknownZach Hilman2020-02-095-15/+1
|\ \ \ \ \ | | | | | | | | | | | | Remove option "Show files with type 'Unknown'"
| * | | | | Remove option "Show files with type 'Unknown'"Morph2020-02-095-15/+1
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* | | | | | Merge pull request #3388 from bunnei/service-shared-ptrbunnei2020-02-099-50/+52
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | hle: services: Use std::shared_ptr instead of copy by value. - This is a prerequisite to adding a mutex to `ServiceFramework`, which cannot be copied. - This will be used for threaded services.
| * | | | | | hle: services: Use std::shared_ptr instead of copy by value.bunnei2020-02-089-50/+52
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* | | | | | | Merge pull request #3387 from bunnei/gpu-mpscqueuebunnei2020-02-091-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gpu_thread: Use MPSCQueue for GPU commands.
| * | | | | | | gpu_thread: Use MPSCQueue for GPU commands.bunnei2020-02-081-1/+1
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | - Necessary for multiple service threads.
* / / / / / / video_core: memory_manager: Use GPU interface for cache functions.bunnei2020-02-083-14/+9
|/ / / / / /
* | | | | | Merge pull request #3378 from ReinUsesLisp/uscaledbunnei2020-02-081-8/+12
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_to_gl: Implement R8G8_USCALED
| * | | | | | maxwell_to_gl: Implement R8G8_USCALEDReinUsesLisp2020-02-051-0/+8
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| * | | | | | maxwell_to_gl: Reduce unimplemented formats to LOG_ERRORReinUsesLisp2020-02-051-8/+4
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* | | | | | Merge pull request #3369 from ReinUsesLisp/shfbunnei2020-02-082-11/+122
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/shift: Implement SHF
| * | | | | | shader/shift: Implement SHIFT_RIGHT_{IMM,R}ReinUsesLisp2020-02-021-26/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Shifts a pair of registers to the right and returns the low register.
| * | | | | | shader/shift: Implement SHF_LEFT_{IMM,R}ReinUsesLisp2020-02-022-10/+89
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Shifts a pair of registers to the left and returns the high register.
* | | | | | | Merge pull request #3381 from bunnei/ipc-fixbunnei2020-02-072-23/+57
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | hle: services: Fix prepo IPC, and add better error checking.
| * | | | | | | services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser.bunnei2020-02-061-15/+15
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| * | | | | | | hle_ipc: Add error checking to read/write buffer access.bunnei2020-02-061-8/+42
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* | | | | | | Merge pull request #3362 from ReinUsesLisp/fix-instancedbunnei2020-02-072-106/+28
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_rasterizer: Fix instanced draw arrays
| * | | | | | | gl_rasterizer: Fix instanced draw arraysReinUsesLisp2020-01-302-106/+28
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glDrawArrays was being used when the draw had a base instance specified. This commit removes the draw parameters abstraction and fixes the mentioned issue.
* | | | | | | kernel: transfer_memory: Properly reserve and reset memory region.bunnei2020-02-065-40/+116
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* | | | | | | wait_object: Make wait behavior only require one object to signal.Zach Hilman2020-02-061-11/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - This was holdover from citra.
* | | | | | | am: Correct IPC object count mismatch.bunnei2020-02-061-6/+4
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* | | | | | | services: am: Clear events on PopOutData and PopInteractiveOutData.bunnei2020-02-061-0/+2
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* | | | | | | am: Refactor IStorage interface.bunnei2020-02-067-43/+81
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* | | | | | | applets: software_keyboard: Signal state change on end of interactive session.bunnei2020-02-061-0/+1
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* | | | | | | applets: software_keyboard: Minor cleanup.bunnei2020-02-061-2/+2
| |/ / / / / |/| | | | |
* | | | | | vk_rasterizer: Use noexcept variants of std::bitsetReinUsesLisp2020-02-041-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | Removes bounds checking from "texceptions" instances.
* | | | | | Merge pull request #3357 from ReinUsesLisp/bfi-rcbunnei2020-02-042-2/+7
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | shader/bfi: Implement register-constant buffer variant
| * | | | | shader/bfi: Implement register-constant buffer variantReinUsesLisp2020-01-272-2/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's the same as the variant that was implemented, but it takes the operands from another source.
* | | | | | Merge pull request #3356 from ReinUsesLisp/fcmpbunnei2020-02-042-1/+17
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/arithmetic: Implement FCMP
| * | | | | | shader/arithmetic: Implement FCMPReinUsesLisp2020-01-272-1/+17
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | Compares the third operand with zero, then selects between the first and second.
* | | | | | Merge pull request #3360 from CJBok/statusbar-buttonsbunnei2020-02-032-6/+94
|\ \ \ \ \ \ | | | | | | | | | | | | | | GUI: Togglable graphics settings buttons in status bar
| * | | | | | clangCJBok2020-01-291-2/+2
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| * | | | | | minor correctionsCJBok2020-01-291-2/+2
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| * | | | | | GUI: Togglable graphics settings buttons in status barCJBok2020-01-282-7/+95
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* | | | | | | Merge pull request #3337 from ReinUsesLisp/vulkan-stagedbunnei2020-02-0334-179/+1154
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu: Implement Vulkan frontend
| * | | | | | | yuzu/bootmanager: Define Vulkan widget only when enabledReinUsesLisp2020-01-291-0/+2
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| * | | | | | | yuzu_cmd: Fix memcpy on Vulkan handlersReinUsesLisp2020-01-292-9/+10
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| * | | | | | | yuzu: Implement Vulkan frontendReinUsesLisp2020-01-2924-171/+1089
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
| * | | | | | | web_service/telemetry_json: Report USER_CONFIGReinUsesLisp2020-01-291-0/+1
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| * | | | | | | settings: Add settings for graphics backendReinUsesLisp2020-01-296-3/+48
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| * | | | | | | core: Only wait for idle on gpu_core when it was initializedReinUsesLisp2020-01-291-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes crashes when a Vulkan device fails to initialize.
| * | | | | | | shader/other: Fix skips for SYNC and BRKReinUsesLisp2020-01-291-2/+2
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| * | | | | | | shader/other: Stub S2R LaneIdReinUsesLisp2020-01-291-1/+4
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| * | | | | | | buffer_cache: Delay buffer destructionsReinUsesLisp2020-01-291-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Delay buffer destruction some extra frames to avoid destroying buffers that are still being used from older frames. This happens on Nvidia's driver with mailbox.
* | | | | | | | input_common/udp: Ensure that UDP is shut down within Shutdown()Lioncash2020-02-031-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the UDP backend would never actually get shut down.
* | | | | | | | input_common/udp: Add missing override specifiersLioncash2020-02-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents trivial warnings and ensures interfaces are properly maintained between the base class.
* | | | | | | | input_common/udp: std::move SocketCallback instances where applicableLioncash2020-02-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | std::function is allowed to heap allocate if the size of the captures associated with each lambda exceed a certain threshold. This prevents potentially unnecessary reallocations from occurring.
* | | | | | | | input_common/udp: std::move shared_ptr within Client constructorLioncash2020-02-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets rid of a trivially avoidable atomic reference count increment and decrement.
* | | | | | | | udp/client: Replace deprecated from_string() call with make_address_v4()Lioncash2020-02-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Future-proofs code if boost is ever updated.
* | | | | | | | input_common/udp: Silence -Wreorder warning for SocketLioncash2020-02-031-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the constructor initializer list to specify the order of its elements in the same order that initialization would occur.
* | | | | | | | input_common/udp: Remove unnecessary inclusionsLioncash2020-02-034-8/+4
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* | | | | | | | input_common/udp: Add missing header guardLioncash2020-02-031-0/+2
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* | | | | | | | shader: Remove curly braces initializers on shared pointersReinUsesLisp2020-02-025-12/+12
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* | | | | | | Merge pull request #3282 from FernandoS27/indexed-samplersbunnei2020-02-0224-58/+610
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Partially implement Indexed samplers in general and specific code in GLSL
| * | | | | | | Shader_IR: Address feedback.Fernando Sahmkow2020-01-2510-36/+40
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| * | | | | | | Shader_IR: Change name of TrackSampler function so it does not confuse with the type.Fernando Sahmkow2020-01-243-7/+10
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| * | | | | | | Shader_IR: Corrections, styling and extras.Fernando Sahmkow2020-01-241-2/+4
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| * | | | | | | Shader_IR: Correct Custom Variable assignment.Fernando Sahmkow2020-01-242-0/+4
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| * | | | | | | Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow2020-01-245-24/+54
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| * | | | | | | Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow2020-01-245-1/+70
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| * | | | | | | GL Backend: Introduce indexed samplers into the GL backendFernando Sahmkow2020-01-242-10/+39
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| * | | | | | | Shader_IR: deduce size of indexed samplersFernando Sahmkow2020-01-244-8/+60
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| * | | | | | | Shader_IR: Setup Indexed Samplers on the IRFernando Sahmkow2020-01-241-20/+46
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| * | | | | | | Shader_IR: Implement initial code for tracking indexed samplers.Fernando Sahmkow2020-01-244-0/+139
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| * | | | | | | Shader_IR: Address FeedbackFernando Sahmkow2020-01-245-35/+37
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| * | | | | | | Shader_IR: Allow constant access of guest driver.Fernando Sahmkow2020-01-247-1/+18
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| * | | | | | | Shader_IR: Address FeedbackFernando Sahmkow2020-01-244-21/+29
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| * | | | | | | Guest_driver: Correct compiling errors in GCC.Fernando Sahmkow2020-01-242-1/+5
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| * | | | | | | Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow2020-01-245-5/+41
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| * | | | | | | GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow2020-01-2413-0/+127
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* | | | | | | | Merge pull request #3268 from CJBok/deadzonebunnei2020-02-013-1/+106
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | GUI: Deadzone controls for sdl engine at configuration input
| * | | | | | | | const correctionCJBok2020-01-031-1/+1
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| * | | | | | | | clangCJBok2020-01-031-22/+22
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| * | | | | | | | Update configure_input_player.cppCJBok2020-01-031-23/+23
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| * | | | | | | | Added deadzone controls for sdl engine at input settingsCJBok2020-01-033-24/+129
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* | | | | | | | | Merge pull request #3284 from CJBok/hid-fixbunnei2020-02-013-13/+52
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | hid: Fix analog sticks directional states
| * | | | | | | | Moved analog direction logic to sdl_implCJBok2020-01-153-9/+48
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| * | | | | | | | Corrected directional states sensitivityCJBok2020-01-141-9/+9
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| * | | | | | | | Merge remote-tracking branch 'upstream/master'CJBok2020-01-1214-10/+1643
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| * | | | | | | | | hid: Fix analog sticks directional statesCJBok2020-01-091-12/+12
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* | | | | | | | | | Merge pull request #3364 from lioncash/threadbunnei2020-01-312-2/+4
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | core/arm: Remove usage of global GetCurrentThread()
| * | | | | | | | | | core/arm: Remove usage of global GetCurrentThread()Lioncash2020-01-312-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now both CPU backends go through their referenced system instance to obtain the current thread.
* | | | | | | | | | | Merge pull request #3363 from lioncash/unique_ptrbunnei2020-01-314-17/+17
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
| * | | | | | | | | | | kernel/physical_core: Make use of std::unique_ptrLioncash2020-01-312-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | shared_ptr was used in 2d1984c20c75e03ec79eeb3806b12efa1679b977 due to a misunderstanding of how the language generates move constructors and move assignment operators. If a destructor is user-provided, then the compiler won't generate the move constructor and move assignment operators by default--they must be explicitly opted into. The reason for the compilation errors is due to the fact that the language will fall back to attempting to use the copy constructor/copy assignment operators if the respective move constructor or move assignment operator is unavailable. Given that we explicitly opt into them now, the the move constructor and move assignment operators will be generated as expected.
| * | | | | | | | | | | core/cpu_manager: Remove unused includesLioncash2020-01-311-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nothing from these headers are used within this source file, so we can remove them.
| * | | | | | | | | | | kernel/physical_core: Remove unused kernel reference member variableLioncash2020-01-313-11/+7
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used within the class, so it can be removed to simplify the overall interface. While we're in the same area, we can simplify a unique_ptr reset() call.
* / / / / / / / / / / Revert "system_archive: Fix Korean and Chinese fonts"bunnei2020-01-315-880167/+27164
|/ / / / / / / / / /
* | | | | | | | | | Merge pull request #3353 from FernandoS27/ariesbunnei2020-01-3124-515/+541
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
| * | | | | | | | | | System: Address FeedbackFernando Sahmkow2020-01-2711-24/+30
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| * | | | | | | | | | System: Correct PrepareReschedule.Fernando Sahmkow2020-01-261-1/+1
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| * | | | | | | | | | Kernel: Remove a few global instances from the kernel.Fernando Sahmkow2020-01-262-2/+2
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| * | | | | | | | | | Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.Fernando Sahmkow2020-01-2615-128/+115
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit instends on better naming the new purpose of this classes.
| * | | | | | | | | | ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.Fernando Sahmkow2020-01-263-16/+24
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| * | | | | | | | | | Core: Refactor CPU Management.Fernando Sahmkow2020-01-2510-224/+168
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit moves ARM Interface and Scheduler handling into the kernel.
| * | | | | | | | | | Kernel: Implement Physical Core.Fernando Sahmkow2020-01-242-0/+81
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* | | | | | | | | | | Merge pull request #3151 from FearlessTobi/fix-koreanbunnei2020-01-305-27164/+880167
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | system_archive: Fix Korean and Chinese fonts
| * | | | | | | | | | | Disable clang-format for font filesFearlessTobi2020-01-243-0/+6
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| * | | | | | | | | | | system_archive: Fix Chinese fontFearlessTobi2020-01-192-13582/+694524
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds the proper OSS font for the Chinese language.
| * | | | | | | | | | | system_archive: Fix Korean fontFearlessTobi2020-01-192-13582/+185637
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes Korean fonts when using Open-source system archives.
* | | | | | | | | | | | Merge pull request #3347 from ReinUsesLisp/local-membunnei2020-01-301-30/+55
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|_|/ / |/| | | | | | | | | | | shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
| * | | | | | | | | | | shader/memory: Implement STL.S16 and STS.S16ReinUsesLisp2020-01-251-3/+10
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| * | | | | | | | | | | shader/memory: Implement unaligned LDL.S16 and LDS.S16ReinUsesLisp2020-01-251-5/+3
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| * | | | | | | | | | | shader/memory: Move unaligned load/store to functionsReinUsesLisp2020-01-251-18/+27
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| * | | | | | | | | | | shader/memory: Implement LDL.S16 and LDS.S16ReinUsesLisp2020-01-251-12/+23
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* | | | | | | | | | | Merge pull request #3350 from ReinUsesLisp/atombunnei2020-01-295-39/+86
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / / |/| | | | | | | | | | shader/memory: Implement ATOM.ADD
| * | | | | | | | | | shader/memory: Implement ATOM.ADDReinUsesLisp2020-01-265-39/+86
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ATOM operates atomically on global memory. For now only add ATOM.ADD since that's what was found in commercial games. This asserts for ATOM.ADD.S32 (handling the others as unimplemented), although ATOM.ADD.U32 shouldn't be any different. This change forces us to change the default type on SPIR-V storage buffers from float to uint. We could also alias the buffers, but it's simpler for now to just use uint. While we are at it, abstract the code to avoid repetition.
* | | | | | | | | | Merge pull request #3355 from ReinUsesLisp/break-downbunnei2020-01-291-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | texture_cache/surface_base: Fix layered break down
| * | | | | | | | | | texture_cache/surface_base: Fix layered break downReinUsesLisp2020-01-271-1/+1
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that.
* | | | | | | | | | Merge pull request #3358 from ReinUsesLisp/implicit-texture-cachebunnei2020-01-291-3/+6
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / |/| | | | | | | | | gl_texture_cache: Silence implicit sign cast warnings
| * | | | | | | | | gl_texture_cache: Silence implicit sign cast warningsReinUsesLisp2020-01-281-3/+6
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* | | | | | | | | | Merge pull request #3359 from ReinUsesLisp/assert-point-sizebunnei2020-01-281-1/+0
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
| * | | | | | | | | | gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSizeReinUsesLisp2020-01-281-1/+0
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was implemented by a previous commit and it's no longer required.
* | | | | | | | | | Merge pull request #3354 from ReinUsesLisp/depth-stencilbunnei2020-01-281-4/+27
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | gl_texture_cache: Properly implement depth/stencil sampling
| * | | | | | | | | gl_texture_cache: Properly implement depth/stencil samplingReinUsesLisp2020-01-271-4/+27
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle.
* / / / / / / / / bsd: Stub several more functions.bunnei2020-01-252-4/+48
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | - Required for Little Town Hero to boot further.
* | | | | | | | Merge pull request #3343 from FearlessTobi/ui-tabbunnei2020-01-258-104/+76
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | yuzu/configuration: create UI tab and move gamelist settings there
| * | | | | | | | yuzu/configuration: create UI tab and move gamelist settings thereFearlessTobi2020-01-248-104/+76
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* | | | | | | | Merge pull request #3326 from FearlessTobi/port-5039bunnei2020-01-254-36/+23
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
| * | | | | | | | common/logging: don't use regex for path trimmingBreadFish642020-01-234-36/+23
| |/ / / / / / /
* | | | | | | | Merge pull request #3344 from ReinUsesLisp/vk-botwbunnei2020-01-243-19/+16
|\ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ |/| | | | | | | vk_shader_decompiler: Disable default values on unwritten render targets
| * | | | | | | vk_shader_decompiler: Disable default values on unwritten render targetsReinUsesLisp2020-01-243-19/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games like The Legend of Zelda: Breath of the Wild assign render targets without writing them from the fragment shader. This generates Vulkan validation errors, so silence these I previously introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The problem is that this is not what games expect. This commit reverts that change.
* | | | | | | | Merge pull request #3273 from FernandoS27/txd-arraybunnei2020-01-241-5/+12
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Shader_IR: Implement TXD Array.
| * | | | | | | | Shader_IR: Implement TXD Array.Fernando Sahmkow2020-01-041-5/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit extends the compilation of TXD to support array samplers on TXD.
* | | | | | | | | Merge pull request #3340 from SciresM/pmdxbunnei2020-01-242-3/+10
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | loader: provide default arguments (zero byte) to NSOs
| * | | | | | | | loader: provide default arguments (zero byte) to NSOsMichael Scire2020-01-232-3/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require that the argument region be populated. Failure to do so results in an integer underflow in argument count, and eventually an unmapped read at 0x800000000. Providing this default fixes this. Note that the behavior of official software is as yet unverified, arguments-wise.
* | | | | | | | | Replace GetString with Get functionFearlessTobi2020-01-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This should hopefully fix compilation errors.
* | | | | | | | | Address second part of review commentsFearlessTobi2020-01-234-14/+18
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* | | | | | | | | Address review commentsFearlessTobi2020-01-234-65/+72
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* | | | | | | | | Input: UDP Client to provide motion and touch controlsfearlessTobi2020-01-2313-4/+897
| |_|_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
* | | | | | | | Merge pull request #3341 from bunnei/time-posix-myrulebunnei2020-01-234-1/+34
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service: time: Implement ToPosixTimeWithMyRule.
| * | | | | | | | service: time: Implement ToPosixTimeWithMyRule.bunnei2020-01-234-1/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Pokemon Mystery Dungeon.
* | | | | | | | | Merge pull request #3338 from ReinUsesLisp/no-fastmathFernando Sahmkow2020-01-231-0/+4
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | gl_shader_cache: Disable fastmath on Nvidia
| * | | | | | | | gl_shader_cache: Disable fastmath on NvidiaReinUsesLisp2020-01-211-0/+4
| | |_|/ / / / / | |/| | | | | |
* | | | | | | | Merge pull request #3324 from FearlessTobi/port-5037bunnei2020-01-231-0/+9
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
| * | | | | | | CMake: Create thin archives on LinuxLéo Lam2020-01-191-0/+9
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This significantly reduces unnecessary disk writes and space usage when building Citra. libcore.a is now only ~1MB rather than several hundred megabytes.
* | | | | | | GUI: fix minor issues with dark themesBartosz Kaszubowski2020-01-221-3/+3
| |/ / / / / |/| | | | | | | | | | | | | | | | | GUI: rename and reorder themes
* | | | | | Merge pull request #3330 from ReinUsesLisp/vk-blit-screenFernando Sahmkow2020-01-215-6/+754
|\ \ \ \ \ \ | | | | | | | | | | | | | | vk_blit_screen: Initial implementation
| * | | | | | vk_blit_screen: Address feedbackReinUsesLisp2020-01-204-22/+25
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| * | | | | | vk_blit_screen: Initial implementationReinUsesLisp2020-01-203-0/+745
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This abstraction takes care of presenting accelerated and non-accelerated or "framebuffer" images to the Vulkan swapchain.
* | | | | | | time: Fix month off-by-one error.bunnei2020-01-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes timestamp in ZLA and Astral Chain saves.
* | | | | | | Merge pull request #3332 from bunnei/config-audio-tabbunnei2020-01-201-3/+3
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu_qt: config: Move audio to its own tab.
| * | | | | | | yuzu_qt: config: Move audio to its own tab.bunnei2020-01-201-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - We have some important audio settings, makes them more discoverable.
* | | | | | | | Merge pull request #3328 from ReinUsesLisp/vulkan-atomsbunnei2020-01-201-3/+11
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
| * | | | | | | | vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-VReinUsesLisp2020-01-191-3/+11
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Also updates sirit to include atomic instructions.
* | | | | | | | Merge pull request #3322 from ReinUsesLisp/vk-front-facebunnei2020-01-202-2/+2
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | vk_graphics_pipeline: Set front facing properly
| * | | | | | | vk_graphics_pipeline: Set front facing properlyReinUsesLisp2020-01-182-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Front face was being forced to a certain value when cull face is disabled. Set a default value on initialization and drop the forcefully set front facing value with culling disabled.
* | | | | | | | Merge pull request #3271 from bunnei/time-rewritebunnei2020-01-2043-534/+3665
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | service: time: Rewrite implementation of glue services.
| * | | | | | | service: time: Implement GetStandardLocalSystemClock.bunnei2020-01-053-1/+9
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| * | | | | | | time: Remove overflow error checking (currently breaks ADO builds).bunnei2020-01-042-18/+2
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| * | | | | | | service: time: Implement GetClockSnapshotFromSystemClockContext.bunnei2020-01-043-3/+27
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| * | | | | | | service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.bunnei2020-01-045-1/+51
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| * | | | | | | system_archive: Add a basic HLE implementation for time zone binary.bunnei2020-01-044-1/+675
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| * | | | | | | service: time: Rewrite implementation of glue services.bunnei2020-01-0435-444/+2834
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| * | | | | | | core: Initialize several structs that make use of Common::UUID.bunnei2020-01-045-100/+101
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* | | | | | | Merge pull request #3313 from ReinUsesLisp/vk-rasterizerbunnei2020-01-204-1/+1466
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_rasterizer: Implement Vulkan's rasterizer
| * | | | | | | vk_rasterizer: Address feedbackReinUsesLisp2020-01-182-25/+32
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| * | | | | | | vk_rasterizer: Implement Vulkan's rasterizerReinUsesLisp2020-01-173-1/+1386
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes care of joining all parts of the backend and rendering accordingly on demand.
| * | | | | | | renderer_vulkan: Add header as placeholderReinUsesLisp2020-01-172-0/+73
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* | | | | | | | GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)Bartosz Kaszubowski2020-01-193-14/+53
| |_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
* | | | | | | Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decompFernando Sahmkow2020-01-191-27/+5
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_shader_decompiler: Fix decompilation of condition codes
| * | | | | | | gl_shader_decompiler: Fix decompilation of condition codesReinUsesLisp2020-01-181-27/+5
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Use Visit instead of reimplementing it. Fixes unimplemented negations for condition codes.
* | | | | | | gl_state: Use bool instead of GLbooleanReinUsesLisp2020-01-182-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes template resolution considering GLboolean an integer instead of a bool.
* | | | | | | Merge pull request #3298 from Simek/missing_hotkeysbunnei2020-01-182-0/+17
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | GUI: add few missing hotkeys to main menu
| * | | | | | | GUI: add few missing hotkeys to main menuBartosz Kaszubowski2020-01-132-0/+17
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* | | | | | | core/memory: Create a special MapMemoryRegion for physical memory.Markus Wick2020-01-184-4/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows us to create a fastmem arena within the memory.cpp helpers.
* | | | | | | core/hle: Simplify PhysicalMemory usage in vm_manager.Markus Wick2020-01-181-23/+11
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* | | | | | | core/loaders: Simplify PhysicalMemory usage.Markus Wick2020-01-183-8/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It is currently a std::vector, however we might want to replace it with a more fancy allocator. So we can't use the C++ iterators any more.
* | | | | | | Merge pull request #3305 from ReinUsesLisp/point-size-programbunnei2020-01-184-2/+13
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_state: Implement PROGRAM_POINT_SIZE
| * | | | | | | gl_state: Implement PROGRAM_POINT_SIZEReinUsesLisp2020-01-154-2/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE.
* | | | | | | | Merge pull request #3312 from ReinUsesLisp/atoms-u32bunnei2020-01-185-3/+74
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader/memory: Implement ATOMS.ADD.U32
| * | | | | | | | shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp2020-01-165-3/+74
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* | | | | | | | | Remove unused CPU Vendor string and telemtry fieldJames Rowe2020-01-183-114/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The information is duplicated in the brand string and the telemetry field is unused
* | | | | | | | | Add headbar icon on LinuxTotalCaesar6592020-01-181-1/+1
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* | | | | | | | | Merge pull request #3306 from ReinUsesLisp/gl-texturebunnei2020-01-171-9/+7
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | gl_texture_cache: Minor fixes and style changes
| * | | | | | | | gl_texture_cache: Use local variables to simplify DownloadTextureReinUsesLisp2020-01-141-6/+4
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| * | | | | | | | gl_texture_cache: Fix format for RGBX16FReinUsesLisp2020-01-141-1/+1
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| * | | | | | | | gl_texture_cache: Use Snorm internal format for RG8SReinUsesLisp2020-01-141-1/+1
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| * | | | | | | | gl_texture_cache: Use Snorm internal format for ABGR8SReinUsesLisp2020-01-141-1/+1
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* | | | | | | | Merge pull request #3311 from ReinUsesLisp/z32fx24s8bunnei2020-01-171-1/+1
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | format_lookup_table: Fix ZF32_X24S8 component types
| * | | | | | | format_lookup_table: Fix ZF32_X24S8 component typesReinUsesLisp2020-01-161-1/+1
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT, UINT, UNORM, UNORM; causing a format mismatch. This commit addresses that.
* | | | | | | Merge pull request #3300 from ReinUsesLisp/vk-texture-cachebunnei2020-01-175-5/+724
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | vk_texture_cache: Implement generic texture cache on Vulkan
| * | | | | | vk_texture_cache: Address feedbackReinUsesLisp2020-01-162-22/+8
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| * | | | | | vk_texture_cache: Fix typo in commentaryRodrigo Locatti2020-01-161-1/+1
| | | | | | | | | | | | | | | | | | | | | Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
| * | | | | | vk_texture_cache: Implement generic texture cache on VulkanReinUsesLisp2020-01-144-1/+733
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It currently ignores PBO linearizations since these should be dropped as soon as possible on OpenGL.
| * | | | | | texture_cache/surface_params: Make GetNumLayers publicReinUsesLisp2020-01-141-4/+5
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* | | | | | Merge pull request #3308 from lioncash/privatebunnei2020-01-161-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_3d: Make dirty_pointers private
| * | | | | | maxwell_3d: Make dirty_pointers privateLioncash2020-01-161-2/+2
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | This isn't used outside of the class itself, so we can make it private for the time being.
* | | | | | Merge pull request #3304 from lioncash/fwd-declbunnei2020-01-162-15/+16
|\ \ \ \ \ \ | | | | | | | | | | | | | | renderer_opengl/utils: Forward declare private structs
| * | | | | | renderer_opengl/utils: Remove unused header inclusionsLioncash2020-01-151-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Nothing from these headers are used, so they can be removed.
| * | | | | | renderer_opengl/utils: Forward declare private structsLioncash2020-01-152-12/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps the definitions hidden and allows changes to the structs without needing to recompile all users of classes containing said structs.
* | | | | | | Fix git version in scm_rev.cppJames Rowe2020-01-161-0/+5
| |/ / / / / |/| | | | |
* | | | | | Merge pull request #3303 from lioncash/reorderRodrigo Locatti2020-01-141-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | control_flow: Silence -Wreorder warning for CFGRebuildState
| * | | | | | control_flow: Silence -Wreorder warning for CFGRebuildStateLioncash2020-01-141-1/+1
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | Organizes the initializer list in the same order that the variables would actually be initialized in.
* | | | | | Merge pull request #3302 from lioncash/unused-varRodrigo Locatti2020-01-141-7/+4
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_cache: Remove unused variables
| * | | | | | gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constantLioncash2020-01-141-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Given this isn't used, this can be removed entirely.
| * | | | | | gl_shader_cache: std::move entries in CachedShader constructorLioncash2020-01-141-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids several reallocations of std::vector instances where applicable.
| * | | | | | gl_shader_cache: Remove unused entries variable in BuildShader()Lioncash2020-01-141-1/+0
| |/ / / / / | | | | | | | | | | | | | | | | | | Eliminates a few unnecessary constructions of std::vectors.
* | | | | | Merge pull request #3296 from Simek/hotkeys_resizebunnei2020-01-141-0/+1
|\ \ \ \ \ \ | |/ / / / / |/| | | | | GUI/configure: resize hotkeys action column to fit content
| * | | | | GUI/configure: resize hotkeys column to contentBartosz Kaszubowski2020-01-121-0/+1
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* | | | | Merge pull request #3287 from ReinUsesLisp/ldg-stg-16bunnei2020-01-142-34/+52
|\ \ \ \ \ | | | | | | | | | | | | shader_ir/memory: Implement u16 and u8 for STG and LDG
| * | | | | shader_ir/memory: Implement u16 and u8 for STG and LDGReinUsesLisp2020-01-092-34/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using the same technique we used for u8 on LDG, implement u16. In the case of STG, load memory and insert the value we want to set into it with bitfieldInsert. Then set that value.
* | | | | | Merge pull request #3288 from ReinUsesLisp/uncurse-aoffibunnei2020-01-141-10/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader_ir/texture: Simplify AOFFI code
| * | | | | | shader_ir/texture: Simplify AOFFI codeReinUsesLisp2020-01-091-10/+6
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* | | | | | Merge pull request #3290 from ReinUsesLisp/gl-clampbunnei2020-01-143-6/+11
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
| * | | | | | maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driverReinUsesLisp2020-01-103-6/+11
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's driver using the internal driver defaults.
* | | | | | Merge pull request #3292 from degasus/heap_space_fixbunnei2020-01-141-2/+2
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | core/kernel: Fix GetTotalPhysicalMemoryUsed.
| * | | | | core/kernel: Fix GetTotalPhysicalMemoryUsed.Markus Wick2020-01-111-2/+2
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | module._memory was already moved over to a new shared_ptr. So code_memory_size was not increased at all. This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB. This fixes a regression of c0a01f3adc466d07fc27020048e82cca60988970
* | | | | vk_compute_pass: Address feedbackRodrigo Locatti2020-01-111-0/+2
| | | | | | | | | | | | | | | Comment hardcoded SPIR-V modules.
* | | | | vk_compute_pass: Add compute passes to emulate missing Vulkan featuresReinUsesLisp2020-01-083-0/+416
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This currently only supports quad arrays and u8 indices. In the future we can remove quad arrays with a table written from the CPU, but this was used to bootstrap the other passes helpers and it was left in the code. The blob code is generated from the "shaders/" directory. Read the instructions there to know how to generate the SPIR-V.
* | | | | vk_shader_util: Add helper to build SPIR-V shadersReinUsesLisp2020-01-083-0/+53
|/ / / /
* | | | Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cacheFernando Sahmkow2020-01-0810-10/+1172
|\ \ \ \ | |_|/ / |/| | | vk_pipeline_cache: Initial implementation
| * | | vk_pipeline_cache: Initial implementationReinUsesLisp2020-01-072-1/+460
| | | | | | | | | | | | | | | | | | | | Given a pipeline key, this cache returns a pipeline abstraction (for graphics or compute).
| * | | vk_graphics_pipeline: Initial implementationReinUsesLisp2020-01-074-0/+395
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This abstractio represents the state of the 3D engine at a given draw. Instead of changing individual bits of the pipeline how it's done in APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put everything together into a single, immutable object. It takes advantage of the few dynamic states Vulkan offers.
| * | | vk_compute_pipeline: Initial implementationReinUsesLisp2020-01-074-0/+219
| | | | | | | | | | | | | | | | This abstraction represents a Vulkan compute pipeline.
| * | | vk_pipeline_cache: Add file and define descriptor update template fillerReinUsesLisp2020-01-073-0/+67
| | | | | | | | | | | | | | | | | | | | This function allows us to share code between compute and graphics pipelines compilation.
| * | | fixed_pipeline_state: Add depth clampReinUsesLisp2020-01-072-10/+18
| | | |
| * | | vk_rasterizer: Add placeholderReinUsesLisp2020-01-072-0/+14
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* | | | Merge pull request #3272 from bunnei/vi-close-layerbunnei2020-01-075-11/+48
|\ \ \ \ | |/ / / |/| | | service: vi: Implement CloseLayer.
| * | | service: vi: Implement CloseLayer.bunnei2020-01-045-11/+48
| |/ / | | | | | | | | | - Needed for Undertale.
* | | Merge pull request #3276 from ReinUsesLisp/pipeline-reqsbunnei2020-01-065-1/+345
|\ \ \ | | | | | | | | vk_update_descriptor/vk_renderpass_cache: Add pipeline cache dependencies
| * | | vk_renderpass_cache: Initial implementationReinUsesLisp2020-01-063-0/+199
| | | | | | | | | | | | | | | | | | | | The renderpass cache is used to avoid creating renderpasses on each draw. The hashed structure is not currently optimized.
| * | | vk_update_descriptor: Initial implementationReinUsesLisp2020-01-063-1/+146
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The update descriptor is used to store in flat memory a large chunk of staging data used to update descriptor sets through templates. It provides a push interface to easily insert descriptors following the current pipeline. The order used in the descriptor update template has to be implicitly followed. We can catch bugs here using validation layers.
* | | | Merge pull request #3278 from ReinUsesLisp/vk-memory-managerbunnei2020-01-066-309/+415
|\ \ \ \ | | | | | | | | | | renderer_vulkan: Buffer cache, stream buffer and memory manager changes
| * | | | vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cacheReinUsesLisp2020-01-064-62/+340
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The stream buffer before this commit once it was full (no more bytes to write before looping) waiting for all previous operations to finish. This was a temporary solution and had a noticeable performance penalty in performance (from what a profiler showed). To avoid this mark with fences usages of the stream buffer and once it loops wait for them to be signaled. On average this will never wait. Each fence knows where its usage finishes, resulting in a non-paged stream buffer. On the other side, the buffer cache is reimplemented using the generic buffer cache. It makes use of the staging buffer pool and the new stream buffer.
| * | | | vk_memory_manager: Misc changesReinUsesLisp2020-01-062-88/+142
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Allocate memory in discrete exponentially increasing chunks until the 128 MiB threshold. Allocations larger thant that increase linearly by 256 MiB (depending on the required size). This allows to use small allocations for small resources. * Move memory maps to a RAII abstraction. To optimize for debugging tools (like RenderDoc) users will map/unmap on usage. If this ever becomes a noticeable overhead (from my profiling it doesn't) we can transparently move to persistent memory maps without harming the API, getting optimal performance for both gameplay and debugging. * Improve messages on exceptional situations. * Fix typos "requeriments" -> "requirements". * Small style changes.
| * | | | vk_buffer_cache: Temporarily remove buffer cacheReinUsesLisp2020-01-062-226/+0
| |/ / / | | | | | | | | | | | | This is intended for a follow up commit to avoid circular dependencies.
* | | | Merge pull request #3277 from ReinUsesLisp/make-currentbunnei2020-01-061-9/+2
|\ \ \ \ | | | | | | | | | | yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
| * | | | yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffersReinUsesLisp2020-01-061-9/+2
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | MakeCurrent is a costly (according to Nsight's profiler it takes a tenth of a millisecond to complete), and we don't have a reason to call it because: - Qt no longer signals a warning if it's not called - yuzu no longer supports macOS
* | | | Merge pull request #3261 from degasus/page_tablebunnei2020-01-062-9/+17
|\ \ \ \ | |/ / / |/| | | core/memory + arm/dynarmic: Use a global offset within our arm page table.
| * | | core/memory + arm/dynarmic: Use a global offset within our arm page table.Markus Wick2020-01-012-9/+17
| | | | | | | | | | | | | | | | | | | | | | | | This saves us two x64 instructions per load/store instruction. TODO: Clean up our memory code. We can use this optimization here as well.
* | | | Merge pull request #3257 from degasus/no_busy_loopsbunnei2020-01-063-5/+9
|\ \ \ \ | | | | | | | | | | video_core: Block in WaitFence.
| * | | | video_core: Block in WaitFence.Markus Wick2019-12-303-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function is called rarely and blocks quite often for a long time. So don't waste power and let the CPU sleep. This might also increase the performance as the other cores might be allowed to clock higher.
* | | | | Merge pull request #3264 from ReinUsesLisp/vk-descriptor-poolFernando Sahmkow2020-01-053-0/+147
|\ \ \ \ \ | | | | | | | | | | | | vk_descriptor_pool: Initial implementation
| * | | | | Update src/video_core/renderer_vulkan/vk_descriptor_pool.cppRodrigo Locatti2020-01-031-1/+1
| | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | vk_descriptor_pool: Initial implementationReinUsesLisp2020-01-013-0/+147
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Create a large descriptor pool where we allocate all our descriptors from. It has to be wide enough to support any pipeline, hence its large numbers. If the descritor pool is filled, we allocate more memory at that moment. This way we can take advantage of permissive drivers like Nvidia's that allocate more descriptors than what the spec requires.
* | | | | Merge pull request #2945 from FernandoS27/fix-bcatbunnei2020-01-051-3/+17
|\ \ \ \ \ | | | | | | | | | | | | nifm: Only return that there's an internet connection when there's a BCATServer
| * | | | | nifm: Only return that there's an internet connection when there's a BCATServerFernando Sahmkow2019-11-071-3/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This helps games that need internet for other purposes boot as the rest of our internet infrastructure is incomplete.
* | | | | | Merge pull request #3258 from FernandoS27/shader-amendbunnei2020-01-045-2/+52
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | Shader_IR: add the ability to amend code in the shader ir.
| * | | | | Shader_IR: Address FeedbackFernando Sahmkow2020-01-045-38/+19
| | | | | |
| * | | | | Shader_IR: add the ability to amend code in the shader ir.Fernando Sahmkow2019-12-305-3/+72
| | |_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit introduces a mechanism by which shader IR code can be amended and extended. This useful for track algorithms where certain information can derived from before the track such as indexes to array samplers.
* | | | | Merge pull request #3247 from FernandoS27/remap-fixbunnei2020-01-032-3/+5
|\ \ \ \ \ | | | | | | | | | | | | NvServices: Correct Ioctl Remap.
| * | | | | NvServices: Correct Ioctl Remap.Fernando Sahmkow2019-12-252-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit corrects a padding value in Ioctl Remap that was actually an offset to the mapping address.
* | | | | | yuzu: Remove Maxwell debuggerReinUsesLisp2020-01-0314-640/+0
| |_|_|_|/ |/| | | | | | | | | | | | | | | | | | | This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase.
* | | | | Merge pull request #3243 from ReinUsesLisp/topologiesbunnei2020-01-021-4/+18
|\ \ \ \ \ | |_|_|_|/ |/| | | | maxwell_to_gl: Implement missing primitive topologies
| * | | | maxwell_to_gl: Implement missing primitive topologiesReinUsesLisp2019-12-231-4/+18
| | | | | | | | | | | | | | | | | | | | Many of these topologies are exclusively available in OpenGL.
* | | | | Merge pull request #3239 from ReinUsesLisp/p2rbunnei2020-01-012-17/+47
|\ \ \ \ \ | | | | | | | | | | | | shader/p2r: Implement P2R Pr
| * | | | | shader/p2r: Implement P2R PrReinUsesLisp2019-12-201-1/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | P2R dumps predicate or condition codes state to a register. This is useful for unit testing.
| * | | | | shader/r2p: Refactor P2R to support P2RReinUsesLisp2019-12-202-17/+33
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* | | | | | Merge pull request #3248 from ReinUsesLisp/vk-imageFernando Sahmkow2019-12-303-0/+192
|\ \ \ \ \ \ | | | | | | | | | | | | | | vk_image: Add an image object abstraction
| * | | | | | vk_image: Avoid unnecesary equalsRodrigo Locatti2019-12-301-1/+1
| | | | | | |
| * | | | | | vk_image: Add an image object abstractionReinUsesLisp2019-12-253-0/+192
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This object's job is to contain an image and manage its transitions. Since Nvidia hardware doesn't know what a transition is but Vulkan requires them anyway, we have to state track image subresources individually. To avoid the overhead of tracking each subresource in images with many subresources (think of cubemap arrays with several mipmaps), this commit tracks when subresources have diverged. As long as this doesn't happen we can check the state of the first subresource (that will be shared with all subresources) and update accordingly. Image transitions are deferred to the scheduler command buffer.
* | | | | | Merge pull request #3249 from ReinUsesLisp/vk-staging-buffer-poolFernando Sahmkow2019-12-303-0/+212
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | vk_staging_buffer_pool: Add a staging pool for temporary operations
| * | | | | vk_staging_buffer_pool: Initialize last epoch to zeroRodrigo Locatti2019-12-291-1/+1
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| * | | | | vk_staging_buffer_pool: Add a staging pool for temporary operationsReinUsesLisp2019-12-253-0/+212
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The job of this abstraction is to provide staging buffers for temporary operations. Think of image uploads or buffer uploads to device memory. It automatically deletes unused buffers.
* | | | | Merge pull request #3250 from ReinUsesLisp/empty-fragmentFernando Sahmkow2019-12-282-0/+7
|\ \ \ \ \ | | | | | | | | | | | | gl_rasterizer: Allow rendering without fragment shader
| * | | | | gl_rasterizer: Allow rendering without fragment shaderReinUsesLisp2019-12-262-0/+7
| |/ / / / | | | | | | | | | | | | | | | | | | | | Rendering without a fragment shader is usually used in depth-only passes.
* | | | | Merge pull request #3228 from ReinUsesLisp/ptpbunnei2019-12-275-74/+142
|\ \ \ \ \ | |/ / / / |/| | | | shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
| * | | | shader/texture: Implement TLD4.PTPReinUsesLisp2019-12-165-56/+120
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| * | | | shader/texture: Enable arrayed TLD4ReinUsesLisp2019-12-161-1/+0
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| * | | | gl_shader_decompiler: Rename "sepparate" to "separate"ReinUsesLisp2019-12-161-3/+3
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| * | | | shader/texture: Implement AOFFI for TLD4SReinUsesLisp2019-12-161-13/+18
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| * | | | shader/texture: Remove unnecesary parenthesisReinUsesLisp2019-12-161-2/+2
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* | | | | Merge pull request #3244 from ReinUsesLisp/vk-fpsFernando Sahmkow2019-12-254-6/+594
|\ \ \ \ \ | | | | | | | | | | | | fixed_pipeline_state: Define structure and loaders
| * | | | | fixed_pipeline_state: Define symetric operator!= and mark as noexceptReinUsesLisp2019-12-242-40/+92
| | | | | | | | | | | | | | | | | | | | | | | | Marks as noexcept Hash, operator== and operator!= for consistency.
| * | | | | fixed_pipeline_state: Define structure and loadersReinUsesLisp2019-12-233-0/+528
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The intention behind this hasheable structure is to describe the state of fixed function pipeline state that gets compiled to a single graphics pipeline state object. This is all dynamic state in OpenGL but Vulkan wants it in an immutable state, even if hardware can edit it freely. In this commit the structure is defined in an optimized state (it uses booleans, has paddings and many data entries that can be packed to single integers). This is intentional as an initial implementation that is easier to debug, implement and review. It will be optimized in later stages, or it might change if Vulkan gets more dynamic states.
| * | | | | maxwell_3d: Add depth bounds registersReinUsesLisp2019-12-231-6/+14
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* | | | | | Merge pull request #3236 from ReinUsesLisp/rasterize-enablebunnei2019-12-256-4/+28
|\ \ \ \ \ \ | |/ / / / / |/| | | | | gl_rasterizer: Implement RASTERIZE_ENABLE
| * | | | | gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp2019-12-186-4/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it naturally using this. NVN games expect rasterize to be enabled by default, reflect that in our initial GPU state.
* | | | | | Merge pull request #3241 from ReinUsesLisp/gl-shader-cachebunnei2019-12-221-19/+14
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | gl_shader_cache: Style changes
| * | | | | gl_shader_cache: Update commentary for shared memoryReinUsesLisp2019-12-211-9/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove false commentary. Not dividing by 4 the size of shared memory is not a hack; it describes the number of integers, not bytes. While we are at it sort the generated code to put preprocessor lines on the top.
| * | | | | gl_shader_cache: Remove unused entry in GetPrimitiveDescriptionReinUsesLisp2019-12-211-11/+9
| | |_|/ / | |/| | |
* | | | | Merge pull request #3238 from ReinUsesLisp/vk-resource-managerbunnei2019-12-224-1/+82
|\ \ \ \ \ | | | | | | | | | | | | vk_resource_manager: Catch device losses and other changes
| * | | | | vk_resource_manager: Add entry to VKFence to test its usageReinUsesLisp2019-12-191-0/+8
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| * | | | | vk_reosurce_manager: Add assert for releasing fencesReinUsesLisp2019-12-191-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notify the programmer when a request to release a fence is invalid because the fence is already free.
| * | | | | vk_resource_manager: Implement VKFenceWatch move constructorReinUsesLisp2019-12-192-0/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows us to put VKFenceWatch inside a std::vector without storing it in heap. On move we have to signal the fences where the new protected resource is, adding some overhead.
| * | | | | vk_device: Add entry to catch device lossesReinUsesLisp2019-12-193-1/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | VK_NV_device_diagnostic_checkpoints allows us to push data to a Vulkan queue and then query it even after a device loss. This allows us to push the current pipeline object and see what was the call that killed the device.
| * | | | | vk_device: Add query for RGBA8UintReinUsesLisp2019-12-191-0/+1
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* | | | | | Merge pull request #3203 from FernandoS27/tex-cache-fixesbunnei2019-12-224-1/+144
|\ \ \ \ \ \ | | | | | | | | | | | | | | Texture Cache: Add HLE methods for building 3D textures
| * | | | | | Texture Cache: Improve documentationFernando Sahmkow2019-12-222-4/+5
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| * | | | | | Texture Cache: Address FeedbackFernando Sahmkow2019-12-222-11/+11
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| * | | | | | Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.Fernando Sahmkow2019-12-224-1/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games.
* | | | | | | Merge pull request #3237 from ReinUsesLisp/vk-shader-decompilerFernando Sahmkow2019-12-222-38/+49
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | vk_shader_decompiler: Misc changes
| * | | | | | vk_shader_decompiler: Fix full decompilationReinUsesLisp2019-12-191-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When full decompilation was enabled, labels were not being inserted and instructions were misused. Fix these bugs.
| * | | | | | vk_shader_decompiler: Skip NDC correction when it is nativeReinUsesLisp2019-12-192-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid changing gl_Position when the NDC used by the game is [0, 1] (Vulkan's native).
| * | | | | | vk_shader_decompiler: Normalize output fragment attachmentsReinUsesLisp2019-12-192-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games write from fragment shaders to an unexistant framebuffer attachment or they don't write to one when it exists in the framebuffer. Fix this by skipping writes or adding zeroes.
| * | | | | | vk_shader_decompiler: Update sirit and implement Texture AOFFIReinUsesLisp2019-12-191-22/+30
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* | | | | | Merge pull request #3230 from ReinUsesLisp/vk-emu-shadersFernando Sahmkow2019-12-224-0/+122
|\ \ \ \ \ \ | | | | | | | | | | | | | | renderer_vulkan/shader: Add helper GLSL shaders
| * | | | | | renderer_vulkan/shader: Add helper GLSL shadersReinUsesLisp2019-12-164-0/+122
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These shaders are used to specify code that is not dynamically generated in the Vulkan backend. Instead of packing it inside the build system, it's manually built and copied to the C++ file to avoid adding unnecessary build time dependencies. quad_array should be dropped in the future since it can be emulated with a memory pool generated from the CPU.
* | | | | | | Merge pull request #3240 from ReinUsesLisp/decomp-cond-codeFernando Sahmkow2019-12-221-23/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_shader_decompiler: Use Visit instead of reimplementing it
| * | | | | | | vk_shader_decompiler: Use Visit instead of reimplementing itReinUsesLisp2019-12-211-23/+1
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ExprCondCode visit implements the generic Visit. Use this instead of that one. As an intended side effect this fixes unwritten memory usages in cases when a negation of a condition code is used.
* | | | | | | Merge pull request #3235 from ReinUsesLisp/ldg-u8bunnei2019-12-221-6/+32
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | shader/memory: Implement LDG.U8 and unaligned U8 loads
| * | | | | | shader/memory: Implement LDG.U8 and unaligned U8 loadsReinUsesLisp2019-12-181-6/+32
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LDG can load single bytes instead of full integers or packs of integers. These have the advantage of loading bytes that are not aligned to 4 bytes. To emulate these this commit gets the byte being referenced (by doing "address & 3" and then using that to extract the byte from the loaded integer: result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8)
* | | | | | Merge pull request #3234 from ReinUsesLisp/i2f-u8-selectorbunnei2019-12-201-2/+13
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/conversion: Implement byte selector in I2F
| * | | | | | shader/conversion: Implement byte selector in I2FReinUsesLisp2019-12-181-2/+13
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I2F's byte selector is used to choose what bytes to convert to float. e.g. if the input is 0xaabbccdd and the selector is ".B3" it will convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in that example the default would convert 0xdd to float.
* | | | | | Merge pull request #3233 from ReinUsesLisp/mismatch-sizesbunnei2019-12-201-4/+9
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/texture: Properly shrink unused entries in size mismatches
| * | | | | | shader/texture: Properly shrink unused entries in size mismatchesReinUsesLisp2019-12-181-4/+9
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a image format mismatches we were inserting zeroes to the texture itself. This was not handling cases were the mismatch uses less coordinates than the guest shader code. Address that by resizing the vector.
* | | | | | Merge pull request #3232 from ReinUsesLisp/gl-decompiler-imagesbunnei2019-12-191-0/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_decompiler: Add missing DeclareImages
| * | | | | | gl_shader_decompiler: Add missing DeclareImagesReinUsesLisp2019-12-181-0/+1
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* | | | | | Merge pull request #3231 from ReinUsesLisp/tld4s-encodingbunnei2019-12-191-1/+1
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | shader_bytecode: Fix TLD4S encoding
| * | | | | shader_bytecode: Fix TLD4S encodingReinUsesLisp2019-12-181-1/+1
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* | | | | Merge pull request #3221 from ReinUsesLisp/vk-schedulerbunnei2019-12-192-37/+311
|\ \ \ \ \ | |/ / / / |/| | | | vk_scheduler: Delegate commands to a worker thread and state track
| * | | | vk_scheduler: Delegate commands to a worker thread and state trackReinUsesLisp2019-12-132-37/+311
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce a worker thread approach for delegating Vulkan work derived from dxvk's approach. https://github.com/doitsujin/dxvk Now that the scheduler is what handles all Vulkan work related to command streaming, store state tracking in itself. This way we can know when to reupload Vulkan dynamic state to the queue (since this one is invalidated between command buffers unlike NVN). We can also store the renderpass state and graphics pipeline bound to avoid redundant binds and renderpass begins/ends.
* | | | | Merge pull request #3173 from yuzu-emu/bunnei-spscqueuebunnei2019-12-171-2/+9
|\ \ \ \ \ | |_|/ / / |/| | | | common: SPSCQueue: Notify after incrementing queue size.
| * | | | common: SPSCQueue: Notify after incrementing queue size.bunnei2019-12-171-2/+9
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* | | | | Merge pull request #3182 from ReinUsesLisp/renderer-openglbunnei2019-12-162-131/+115
|\ \ \ \ \ | |_|_|/ / |/| | | | renderer_opengl: Miscellaneous clean ups
| * | | | renderer_opengl: Make ScreenRectVertex's constructor constexprReinUsesLisp2019-11-291-12/+7
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| * | | | renderer_opengl: Remove C castsReinUsesLisp2019-11-291-4/+5
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| * | | | renderer_opengl: Use explicit binding for presentation shadersReinUsesLisp2019-11-292-34/+20
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| * | | | renderer_opengl: Drop macros for message decorationsReinUsesLisp2019-11-291-21/+26
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| * | | | renderer_opengl: Move static definitions to anonymous namespaceReinUsesLisp2019-11-291-62/+66
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| * | | | renderer_opengl: Move commentaries to header fileReinUsesLisp2019-11-292-20/+13
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* | | | | Merge pull request #3219 from FernandoS27/fix-bindlessRodrigo Locatti2019-12-164-47/+124
|\ \ \ \ \ | | | | | | | | | | | | Corrections and fixes to TLD4S & bindless samplers failing
| * | | | | Shader_IR: Correct TLD4S Depth Compare.Fernando Sahmkow2019-12-122-9/+16
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| * | | | | Shader_Ir: Correct TLD4S encoding and implement f16 flag.Fernando Sahmkow2019-12-123-11/+15
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| * | | | | Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.Fernando Sahmkow2019-12-121-8/+21
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| * | | | | Shader_Ir: default failed tracks on bindless samplers to null values.Fernando Sahmkow2019-12-122-24/+77
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* | | | | | Merge pull request #3222 from ReinUsesLisp/maxwell-to-vkbunnei2019-12-153-111/+243
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_to_vk: Use VK_EXT_index_type_uint8 and misc changes
| * | | | | | maxwell_to_vk: Improve image format table and add more formatsReinUsesLisp2019-12-132-89/+127
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles; flushing is still not properly implemented on Vulkan for this particular format.
| * | | | | | maxwell_to_vk: Implement more vertex formatsReinUsesLisp2019-12-131-7/+81
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| * | | | | | maxwell_to_vk: Implement more primitive topologiesReinUsesLisp2019-12-132-2/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add an extra argument to query device capabilities in the future. The intention behind this is to use native quads, quad strips, line loops and polygons if these are released for Vulkan.
| * | | | | | maxwell_to_vk: Approach GL_CLAMP closer to the GL specReinUsesLisp2019-12-133-9/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code.
| * | | | | | maxwell_to_vk: Use VK_EXT_index_type_uint8 when availableReinUsesLisp2019-12-132-4/+7
| | |_|_|/ / | |/| | | |
* | | | | | Merge pull request #3213 from ReinUsesLisp/intel-mesabunnei2019-12-141-1/+4
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_device: Enable compute shaders for Intel Mesa drivers
| * | | | | | gl_device: Enable compute shaders for Intel Mesa driversReinUsesLisp2019-12-111-1/+4
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we naively checked for "Intel" in GL_VENDOR, but this includes both Intel's proprietary driver and the mesa driver. Re-enable compute shaders for mesa.
* | | | | | Merge pull request #3212 from ReinUsesLisp/fix-smem-lmembunnei2019-12-141-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_cache: Add missing new-line on emitted GLSL
| * | | | | | gl_shader_cache: Add missing new-line on emitted GLSLReinUsesLisp2019-12-111-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add missing new-line. This caused shaders using local memory and shared memory to inject a preprocessor GLSL line after an expression (resulting in invalid code). It looked like this: shared uint smem[8];#define LOCAL_MEMORY_SIZE 16 It should look like this (addressed by this commit): shared uint smem[8]; \#define LOCAL_MEMORY_SIZE 16
* | | | | | | Merge pull request #3214 from lioncash/svc-funcbunnei2019-12-132-9/+6
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | kernel/svc: Amend function signature of SignalProcessWideKey
| * | | | | | kernel/svc: Correct function signature of SignalProcessWideKeyLioncash2019-12-112-9/+6
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | This function doesn't actually return a result code, so we can amend the signature of it to match.
* | | | | | Merge pull request #3217 from jhol/fix-boost-includebunnei2019-12-121-0/+1
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | Added missing include
| * | | | | Added missing includeJoel Holdsworth2019-12-111-0/+1
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* | | | | | Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.Fernando Sahmkow2019-12-111-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit ensures the OGL backend does not execute tesselation shader stages as they are currently unimplemented.
* | | | | | Merge pull request #3210 from ReinUsesLisp/memory-barrierbunnei2019-12-115-1/+46
|\ \ \ \ \ \ | |/ / / / / |/| | | | | shader: Implement MEMBAR.GL
| * | | | | shader: Implement MEMBAR.GLReinUsesLisp2019-12-105-1/+46
| | |/ / / | |/| | | | | | | | | | | | | Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
* | | | | Kernel: Correct behavior of Address Arbiter threads. (#3165)Fernando Sahmkow2019-12-113-24/+67
| |/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Kernel: Correct behavior of Address Arbiter threads. This corrects arbitration threads to behave just like in Horizon OS. They are added into a container and released according to what priority they had when added. Horizon OS does not reorder them if their priority changes. * Kernel: Address Feedback.
* | | | Merge pull request #3201 from lioncash/dumpbunnei2019-12-112-2/+24
|\ \ \ \ | | | | | | | | | | kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
| * | | | kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNewLioncash2019-12-082-2/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are fairly trivial to implement, we can just do nothing. This also provides a spot for us to potentially dump out any relevant info in the future (e.g. for debugging purposes with homebrew, etc). While we're at it, we can also correct the names of both of these supervisor calls.
* | | | | Maxwell3D: Implement Depth Mode.Fernando Sahmkow2019-12-114-8/+15
| |/ / / |/| | | | | | | | | | | | | | | This commit finishes adding depth mode that was reverted before due to other unresolved issues.
* | | | vk_shader_decompiler: Fix build issues on old gcc versionsReinUsesLisp2019-12-101-2/+3
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* | | | vk_shader_decompiler: Reduce YNegate's severityReinUsesLisp2019-12-101-1/+1
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* | | | shader_ir/other: Implement S2R InvocationIdReinUsesLisp2019-12-104-0/+9
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* | | | vk_shader_decompiler: Misc changesReinUsesLisp2019-12-102-697/+1648
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available.
* | | | shader: Keep track of shaders using warp instructionsReinUsesLisp2019-12-102-0/+8
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* | | | shader_ir/memory: Implement patch storesReinUsesLisp2019-12-104-20/+38
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* | | | vk_device: Misc changesReinUsesLisp2019-12-092-117/+276
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Setup more features and requirements. - Improve logging for missing features. - Collect telemetry parameters. - Add queries for more image formats. - Query push constants limits. - Optionally enable some extensions.
* | | | Merge pull request #3198 from ReinUsesLisp/tessellation-maxwellbunnei2019-12-091-2/+37
|\ \ \ \ | | | | | | | | | | maxwell_3d: Add tessellation state entries
| * | | | maxwell_3d: Add tessellation tess level registersReinUsesLisp2019-12-071-1/+6
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| * | | | maxwell_3d: Add tessellation mode registerReinUsesLisp2019-12-071-1/+28
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| * | | | maxwell_3d: Add patch vertices registerReinUsesLisp2019-12-071-1/+4
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* | | | | externals: Update Vulkan-HeadersReinUsesLisp2019-12-092-2/+14
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* | | | | Merge pull request #3199 from ReinUsesLisp/vk-swapchainRodrigo Locatti2019-12-092-24/+31
|\ \ \ \ \ | | | | | | | | | | | | vk_swapchain: Add support for swapping sRGB
| * | | | | vk_swapchain: Add support for swapping sRGBReinUsesLisp2019-12-072-24/+31
| |/ / / / | | | | | | | | | | | | | | | | | | | | We don't know until the game is running if it's using an sRGB color space or not. Add support for hot-swapping swapchain surface formats.
* | / / / kernel: Remove unnecessary includesLioncash2019-12-0815-11/+17
| |/ / / |/| | | | | | | | | | | | | | | | | | | Over the course of the changes to the kernel code, a few includes are no longer necessary, particularly with the change over to std::shared_ptr from Boost's intrusive_ptr.
* | | | Merge pull request #3195 from FernandoS27/clear-exclusivebunnei2019-12-072-1/+2
|\ \ \ \ | |/ / / |/| | | CpuCore: Clear exclusive state after doing a run in dynarmic.
| * | | CpuCore: Clear exclusive state after doing a run in dynarmic.Fernando Sahmkow2019-12-052-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | This commit corrects an error in which a Core could remain with an exclusive state after running, leaving space for possible race conditions between changing cores.
* | | | shader_bytecode: Remove corrupted characterReinUsesLisp2019-12-071-1/+1
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* | | | Merge pull request #3109 from FernandoS27/new-instrbunnei2019-12-076-8/+171
|\ \ \ \ | |/ / / |/| | | Implement FLO & TXD Instructions on GPU Shaders
| * | | Shader_IR: Address FeedbackFernando Sahmkow2019-11-183-11/+9
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| * | | Shader_IR: Implement TXD instruction.Fernando Sahmkow2019-11-145-8/+120
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| * | | Shader_IR: Implement FLO instruction.Fernando Sahmkow2019-11-145-0/+35
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| * | | Shader_Bytecode: Add encodings for FLO, SHF and TXDFernando Sahmkow2019-11-141-0/+18
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* | | | telemetry_session: Report renderer backendReinUsesLisp2019-12-021-0/+1
| | | | | | | | | | | | | | | | We only have OpenGL as an option for now. Hardcode the entry.
* | | | telemetry_session: Use temporary to avoid writing the same enumReinUsesLisp2019-12-021-16/+11
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* | | | Merge pull request #2987 from FernandoS27/texture-invalidbunnei2019-12-023-32/+101
|\ \ \ \ | | | | | | | | | | Texture_Cache: Redo invalid Surfaces handling.
| * | | | Texture_Cache: Redo invalid Surfaces handling.Fernando Sahmkow2019-11-203-32/+101
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit aims to redo the full setup of invalid textures and guarantee correct behavior across backends in the case of finding one by using black dummy textures that match the target of the expected texture.
* | | | | Merge pull request #3177 from bunnei/new-ipc-reqbunnei2019-12-0119-167/+246
|\ \ \ \ \ | | | | | | | | | | | | kernel: Implement a more accurate IPC dispatch.
| * | | | | kernel: Implement a more accurate IPC dispatch.bunnei2019-11-2819-167/+246
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* | | | | Merge pull request #3184 from ReinUsesLisp/framebuffer-cachebunnei2019-12-014-72/+69
|\ \ \ \ \ | | | | | | | | | | | | gl_framebuffer_cache: Optimize framebuffer cache management
| * | | | | gl_framebuffer_cache: Optimize framebuffer keyReinUsesLisp2019-11-293-46/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used.
| * | | | | gl_rasterizer: Re-enable framebuffer cache for clear buffersReinUsesLisp2019-11-293-32/+15
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* / / / / texture_cache/surface_base: Fix out of bounds texture viewsReinUsesLisp2019-11-291-7/+4
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some texture views were being created out of bounds (with more layers or mipmaps than what the original texture has). This is because of a miscalculation in mipmap bounding. end_layer and end_mipmap are out of bounds (e.g. layer 6 in a cubemap), there's no need to add one more there. Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
* | | | Merge pull request #3169 from lioncash/memorybunnei2019-11-2849-721/+1314
|\ \ \ \ | | | | | | | | | | core/memory: Deglobalize memory management code
| * | | | core/memory; Migrate over SetCurrentPageTable() to the Memory classLioncash2019-11-273-26/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that literally every other API function is converted over to the Memory class, we can just move the file-local page table into the Memory implementation class, finally getting rid of global state within the memory code.
| * | | | core/memory: Migrate over GetPointerFromVMA() to the Memory classLioncash2019-11-271-36/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that everything else is migrated over, this is essentially just code relocation and conversion of a global accessor to the class member variable. All that remains is to migrate over the page table.
| * | | | core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory classLioncash2019-11-2714-153/+298
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations.
| * | | | core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash2019-11-2719-178/+305
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
| * | | | core/memory: Migrate over ZeroBlock() and CopyBlock() to the Memory classLioncash2019-11-272-91/+161
| | | | | | | | | | | | | | | | | | | | | | | | | These currently aren't used anywhere in the codebase, so these are very trivial to move over to the Memory class.
| * | | | core/memory: Migrate over RasterizerMarkRegionCached() to the Memory classLioncash2019-11-273-70/+79
| | | | | | | | | | | | | | | | | | | | | | | | | This is only used within the accelerated rasterizer in two places, so this is also a very trivial migration.
| * | | | core/memory: Migrate over ReadCString() to the Memory classLioncash2019-11-273-18/+40
| | | | | | | | | | | | | | | | | | | | | | | | | This only had one usage spot, so this is fairly straightforward to convert over.
| * | | | core/memory: Migrate over GetPointer()Lioncash2019-11-277-25/+53
| | | | | | | | | | | | | | | | | | | | | | | | | With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
| * | | | core: Prepare various classes for memory read/write migrationLioncash2019-11-2724-61/+108
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
| * | | | core/memory: Move memory read/write implementation functions into an anonymous namespaceLioncash2019-11-271-97/+98
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These will eventually be migrated into the main Memory class, but for now, we put them in an anonymous namespace, so that the other functions that use them, can be migrated over separately.
| * | | | core/memory: Migrate over address checking functions to the new Memory classLioncash2019-11-276-39/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A fairly straightforward migration. These member functions can just be mostly moved verbatim with minor changes. We already have the necessary plumbing in places that they're used. IsKernelVirtualAddress() can remain a non-member function, since it doesn't rely on class state in any form.
| * | | | core/memory: Migrate over memory mapping functions to the new Memory classLioncash2019-11-276-128/+180
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Migrates all of the direct mapping facilities over to the new memory class. In the process, this also obsoletes the need for memory_setup.h, so we can remove it entirely from the project.
| * | | | core/memory: Introduce skeleton of Memory classLioncash2019-11-274-3/+56
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the main memory management code is one of the remaining places where we have global state. The next series of changes will aim to rectify this. This change simply introduces the main skeleton of the class that will contain all the necessary state.
* | | | | Merge pull request #3171 from lioncash/internal-linkbunnei2019-11-282-6/+5
|\ \ \ \ \ | | | | | | | | | | | | filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
| * | | | | filesys/romfs: Remove unused includesLioncash2019-11-272-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These inclusions aren't used at all within the public interface, so they can be removed.
| * | | | | filesys/romfs: Make ProcessFile and ProcessDirectory internally linkedLioncash2019-11-271-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These functions aren't used outside of this file, so we can place them within an anonymous namespace.
* | | | | | patch_manager: Adds check for disabled cheats to prevent them from being enabled (#3178)Morph2019-11-281-5/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Adds check for disabled cheats to prevent them from being added to the CheatList * Address feedback
* | | | | | Merge pull request #3170 from lioncash/enumbunnei2019-11-282-3/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | file_sys/directory: Make EntryType an enum class
| * | | | | | file_sys/directory: Make EntryType an enum classLioncash2019-11-272-3/+3
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | This can trivially be an enum class rather than a regular enum, making it more strongly typed.
* | | | | | Merge pull request #3174 from lioncash/optionalRodrigo Locatti2019-11-281-2/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core/gpu_thread: Tidy up SwapBuffers()
| * | | | | | video_core/gpu_thread: Tidy up SwapBuffers()Lioncash2019-11-271-2/+1
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | We can just use std::nullopt and std::make_optional to make this a little bit less noisy.
* | | | | | video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()Lioncash2019-11-271-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | Tidies it up a little bit visually.
* | | | | | video_core/const_buffer_locker: Remove unused includesLioncash2019-11-272-2/+2
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* | | | | | video_core/const_buffer_locker: Remove #pragma once from cpp fileLioncash2019-11-271-2/+0
|/ / / / / | | | | | | | | | | | | | | | Silences a compiler warning.
* | | | | Merge pull request #3143 from ReinUsesLisp/indexing-bugbunnei2019-11-272-48/+2
|\ \ \ \ \ | | | | | | | | | | | | gl_device: Deduce indexing bug from device instead of heuristic
| * | | | | gl_device: Deduce indexing bug from device instead of heuristicReinUsesLisp2019-11-252-48/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The heuristic to detect AMD's driver was not working properly since it also included Intel. Instead of using heuristics to detect it, compare the GL_VENDOR string.
* | | | | | core_timing: Use better reference tracking for EventType. (#3159)bunnei2019-11-2717-161/+103
| |/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
* | | | | Merge pull request #3164 from ReinUsesLisp/half-cast-floatbunnei2019-11-261-1/+2
|\ \ \ \ \ | | | | | | | | | | | | gl_shader_decompiler: Fix casts from fp32 to fp16
| * | | | | gl_shader_decompiler: Fix casts from fp32 to f16ReinUsesLisp2019-11-261-1/+2
| |/ / / / | | | | | | | | | | | | | | | Casts from f32 to f16 zeroes the higher half of the target register.
* / / / / kernel: Fix reference management for client/server session.bunnei2019-11-263-20/+18
|/ / / / | | | | | | | | | | | | - Fixes shutdown crash and crash in Pokemon SwSh.
* | | | Merge pull request #3158 from ReinUsesLisp/srgb-blitbunnei2019-11-251-0/+1
|\ \ \ \ | | | | | | | | | | gl_texture_cache: Apply sRGB on blits
| * | | | gl_texture_cache: Apply sRGB on blitsReinUsesLisp2019-11-241-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this depending on the target surface pixel format.
* | | | | Merge pull request #3094 from lioncash/tablesbunnei2019-11-2533-7/+192
|\ \ \ \ \ | | | | | | | | | | | | service: Update function tables
| * | | | | service: Update function tablesLioncash2019-11-1233-7/+192
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps the function tables up to date. Updated based off information from Switchbrew.
* | | | | | Merge pull request #3155 from bunnei/fix-asynch-gpu-waitbunnei2019-11-251-17/+15
|\ \ \ \ \ \ | | | | | | | | | | | | | | gpu_thread: Don't spin wait if there are no GPU commands.
| * | | | | | gpu_thread: Don't spin wait if there are no GPU commands.bunnei2019-11-231-17/+15
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* | | | | | kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei2019-11-2574-378/+377
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
* | | | | | Merge pull request #3098 from ReinUsesLisp/shader-invalidationsbunnei2019-11-2531-744/+742
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_cache: Miscellaneous changes to shaders
| * | | | | | gl_device: Reserve base bindings on limited devicesReinUsesLisp2019-11-231-36/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SSBOs and other resources are limited per pipeline on Intel and AMD. Heuristically reserve resources per stage having in mind the reported OpenGL limits.
| * | | | | | gl_state: Skip null texture bindsReinUsesLisp2019-11-231-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | glBindTextureUnit doesn't support null textures. Skip binding these.
| * | | | | | gl_rasterizer: Disable compute shaders on IntelReinUsesLisp2019-11-233-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Intel's proprietary driver enters in a corrupt state when compute shaders are executed. For now, disable these.
| * | | | | | gl_shader_cache: Hack shared memory sizeReinUsesLisp2019-11-231-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The current shared memory size seems to be smaller than what the game actually uses. This makes Nvidia's driver consistently blow up; in the case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked just fine. For now keep this hack since it's still progress over the previous hardcoded shared memory size.
| * | | | | | gl_shader_decompiler: Normalize image bindingsReinUsesLisp2019-11-233-33/+19
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| * | | | | | gl_shader_decompiler: Normalize cbuf bindingsReinUsesLisp2019-11-232-10/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stage and compute shaders were using a different binding counter. Normalize these.
| * | | | | | gl_rasterizer: Add missing cbuf counter reset on computeReinUsesLisp2019-11-231-0/+2
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| * | | | | | gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2019-11-2316-192/+200
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| * | | | | | video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-2322-289/+262
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| * | | | | | gl_rasterizer: Bind graphics images to draw commandsReinUsesLisp2019-11-234-33/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Images were not being bound to draw invocations because these would require a cache invalidation.
| * | | | | | gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp2019-11-236-21/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Local memory size in compute shaders was stubbed with an arbitary size. This commit specializes local memory size from guest GPU parameters.
| * | | | | | gl_shader_cache: Specialize shared memory sizeReinUsesLisp2019-11-235-29/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Shared memory was being declared with an undefined size. Specialize from guest GPU parameters the compute shader's shared memory size.
| * | | | | | gl_shader_cache: Specialize shader workgroupReinUsesLisp2019-11-236-68/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drop the usage of ARB_compute_variable_group_size and specialize compute shaders instead. This permits compute to run on AMD and Intel proprietary drivers.
| * | | | | | shader/texture: Handle TLDS texture type mismatchesReinUsesLisp2019-11-231-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets used by instructions of 1D textures. To handle the discrepancy this commit uses the the texture type from the binding and modifies the emitted code IR to build a valid backend expression. E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples a 2D texture in the coordinate ivec2(X, 0).
| * | | | | | shader/texture: Deduce texture buffers from lockerReinUsesLisp2019-11-239-174/+107
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | Instead of specializing shaders to separate texture buffers from 1D textures, use the locker to deduce them while they are being decoded.
* | | | | | Merge pull request #3105 from ReinUsesLisp/fix-stencil-regbunnei2019-11-241-3/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_3d: Fix stencil_back_func_mask offset
| * | | | | | maxwell_3d: Fix stencil_back_func_mask offsetReinUsesLisp2019-11-131-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | stencil_back_func_mask and stencil_back_mask were misplaced. This commit addresses that issue.
* | | | | | | Merge pull request #3156 from bunnei/sys-ticksbunnei2019-11-241-1/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | svc: GetSystemTick should return cntpct_el0, not core ticks.
| * | | | | | | Update svc.cppbunnei2019-11-231-0/+1
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| * | | | | | | svc: GetSystemTick should return cntpct_el0, not core ticks.bunnei2019-11-231-1/+3
| | |_|/ / / / | |/| | | | |
* | | | | | | Merge pull request #3153 from FearlessTobi/port-4964bunnei2019-11-241-2/+3
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Port citra-emu/citra#4964: "Unfold UNREACHABLE implementation for dumb compilers"
| * | | | | | | fix clang-format and lambda captureWeiyi Wang2019-11-231-1/+2
| | | | | | | |
| * | | | | | | unfold UNREACHABLE implementation for dumb compilersWeiyi Wang2019-11-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
* | | | | | | | Merge pull request #3145 from ReinUsesLisp/buffer-cache-initbunnei2019-11-241-10/+10
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | buffer_cache: Remove brace initialized for objects with default constructor
| * | | | | | | buffer_cache: Remove brace initialized for objects with default constructorReinUsesLisp2019-11-201-10/+10
| | |_|/ / / / | |/| | | | |
* | | | | | | Merge pull request #3114 from FernandoS27/cond-varbunnei2019-11-235-22/+74
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
| * | | | | | | Kernel: Optimize condition variable threads management.Fernando Sahmkow2019-11-214-24/+21
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| * | | | | | | Kernel: Correct SignalProcessWideKeyFernando Sahmkow2019-11-211-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When the target is 0, all threads must be processed.
| * | | | | | | Kernel: Correct behavior of Condition Variables to be more similar to real hardware.Fernando Sahmkow2019-11-215-15/+74
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit ensures cond var threads act exactly as they do in the real console. The original implementation uses an RBTree and the behavior of cond var threads is that at the same priority level they act like a FIFO.
* | | | | | | Merge pull request #3141 from ReinUsesLisp/gl-positionbunnei2019-11-231-0/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_shader_gen: Apply default value to gl_Position
| * | | | | | | gl_shader_gen: Apply default value to gl_PositionReinUsesLisp2019-11-201-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nvidia has sane default output values for varyings, but the other vendors don't apply these. To properly emulate this we would have to analyze the shader header. For the time being, apply the same default Nvidia applies so we get the same behaviour on non-Nvidia drivers.
* | | | | | | | Merge pull request #3130 from FernandoS27/cancel-syncbunnei2019-11-233-2/+19
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | Kernel: Correct Cancel Synchronization.
| * | | | | | | Kernel: Correct Cancel Synchronization.Fernando Sahmkow2019-11-163-2/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit corrects the behavior of cancel synchronization when the thread is running/ready and ensures the next wait is cancelled as it's suppose to.
* | | | | | | | Merge pull request #3140 from FearlessTobi/port-4953bunnei2019-11-211-13/+0
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4953: "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
| * | | | | | | | citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...Tobias2019-11-191-13/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ..."Select Game Directory..." Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
* | | | | | | | | Merge pull request #3112 from lioncash/skipbunnei2019-11-211-8/+16
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | service/am: Remove unnecessary Skip calls
| * | | | | | | | | service/am: Remove unnecessary Skip callsLioncash2019-11-141-8/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can simplify these by wrapping the necessary members in structs and then simply reading out the whole struct.
* | | | | | | | | | Merge pull request #3111 from lioncash/querybunnei2019-11-212-5/+14
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / |/| | | | | | | | | am: Stub QueryApplicationPlayStatistics
| * | | | | | | | | am: Stub QueryApplicationPlayStatisticsLioncash2019-11-142-5/+14
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID.
* | | | | | | | | shader/other: Reduce DEPBAR log severityReinUsesLisp2019-11-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While DEPBAR is stubbed it doesn't change anything from our end. Shading languages handle what this instruction does implicitly. We are not getting anything out fo this log except noise.
* | | | | | | | | Merge pull request #3086 from ReinUsesLisp/format-lookupsbunnei2019-11-2012-555/+442
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | texture_cache: Use a flat table instead of switch for texture format lookups
| * | | | | | | | format_lookup_table: Address feedbackReinUsesLisp2019-11-152-30/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | format_lookup_table: Drop bitfields format_lookup_table: Use std::array for definition table format_lookup_table: Include <limits> instead of <numeric>
| * | | | | | | | texture_cache: Use a table instead of switch for texture formatsReinUsesLisp2019-11-159-261/+290
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster.
| * | | | | | | | texture_cache: Drop abstracted ComponentTypeReinUsesLisp2019-11-148-294/+158
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Abstracted ComponentType was not being used in a meaningful way. This commit drops its usage. There is one place where it was being used to test compatibility between two cached surfaces, but this one is implied in the pixel format. Removing the component type test doesn't change the behaviour.
* | | | | | | | | common/logging: Silence no return value warningsReinUsesLisp2019-11-151-2/+6
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* | | | | | | | | Merge pull request #3047 from ReinUsesLisp/clip-controlbunnei2019-11-159-82/+50
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Emulate viewport flipping with ARB_clip_control
| * | | | | | | | | gl_rasterizer: Remove front facing hackReinUsesLisp2019-11-071-12/+0
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| * | | | | | | | | gl_shader_decompiler: Fix typo "y_negate"->"y_direction"ReinUsesLisp2019-11-071-1/+1
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| * | | | | | | | | gl_shader_manager: Remove unused variable in SetFromRegsReinUsesLisp2019-11-071-1/+0
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| * | | | | | | | | yuzu_cmd: Use string_view instead of string for extensionsReinUsesLisp2019-11-071-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids potential allocations due to the usage of std::string on strings that we know at compile time. Most of these might fit in SSO, but it adds complexity that can be easily avoided with string views.
| * | | | | | | | | gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp2019-11-079-76/+57
| | |_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
* | | | | | | | | Merge pull request #3091 from lioncash/core-conversionbunnei2019-11-1535-170/+182
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | core: Make most implicit type conversion warnings errors on MSVC
| * | | | | | | | externals: Update httplibLioncash2019-11-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the introduction of this library, numerous improvements have been made. Notably, many of the warnings we would get by simply including the library header have now been fixed. This makes it much easier to make conversion warning an error.
| * | | | | | | | service: Resolve sign conversion errorsLioncash2019-11-1215-58/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are fairly trivial to resolve and most of the changes entail using RESULT_UNKNOWN over ResultCode(-1).
| * | | | | | | | perf_stats: Resolve implicit int to double conversion errorLioncash2019-11-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We simply need to turn the literal argument to std::accumulate into a double, rather than an int.
| * | | | | | | | loader; Resolve sign conversion/truncation errorsLioncash2019-11-123-6/+6
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| * | | | | | | | gdbstub: Resolve sign conversion errorsLioncash2019-11-121-1/+2
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| * | | | | | | | kernel: Resolve sign conversion warningsLioncash2019-11-124-72/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Uncovered a bug within Thread's SetCoreAndAffinityMask() where an unsigned variable (ideal_core) was being compared against "< 0", which would always be a false condition. We can also get rid of an unused function (GetNextProcessorId) which contained a sign mismatch warning.
| * | | | | | | | file_sys: Resolve sign conversion warningsLioncash2019-11-124-12/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a few trivial sign conversion/mismatch errors.
| * | | | | | | | result: Add default error code for the ResultCode(-1) caseLioncash2019-11-121-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Will be used to reduce the overall duplication of the same magic value all over the codebase in following changes.
| * | | | | | | | crypto: Resolve sign-conversion warningsLioncash2019-11-122-11/+12
| | | | | | | | |
| * | | | | | | | result: Resolve sign-coversion warningsLioncash2019-11-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The constructor was implicitly using signed->unsigned conversions to produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
| * | | | | | | | arm_unicorn: Resolve sign conversion warningsLioncash2019-11-123-8/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're at it, this also resolves a type truncation warning as well, given the code was truncating from a 64-bit value to a 32-bit one.
| * | | | | | | | CMakeLists: Make most implicit type conversion warnings errors on MSVCLioncash2019-11-121-0/+17
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Quite frequently there have been cases where code has been merged into the core that produces warning. In order to prevent this from occurring, we can make the compiler flag these cases and allow our CI to flag down any code that would generate these warnings. This is beneficial given silent conversions from signed/unsigned can result in logic bugs. This forces one writing changes to be explicit about when signedness conversions are desirable, rather than leaving it up to readers' interpretation. Currently the codebase isn't in a state where it will build successfully with this change applied, but this will be addressed in subsequent follow-up changes. This set of changes will focus on making it build properly with these changes for MSVC as a starting point for basic coverage.
* | | | | | | | Merge pull request #3113 from lioncash/semiRodrigo Locatti2019-11-151-4/+6
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | common_funcs: Remove semicolons from INSERT_PADDING_* macros
| * | | | | | | common_funcs: Remove semicolons from INSERT_PADDING_* macrosLioncash2019-11-141-4/+6
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Makes code that uses the macros consistent by requiring the lines to be terminated with a semicolon.
* / | | | | | correct the implementation of RGBA16UIgreggameplayer2019-11-141-0/+2
|/ / / / / /
* | | | | | Merge pull request #3089 from SciresM/play_statisticsbunnei2019-11-142-0/+10
|\ \ \ \ \ \ | | | | | | | | | | | | | | Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
| * | | | | | Implement stub for QueryApplicationPlayStatisticsByUidMichael Scire2019-11-112-0/+10
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* | | | | | Merge pull request #3093 from lioncash/mbedtlsbunnei2019-11-147-12/+12
|\ \ \ \ \ \ | | | | | | | | | | | | | | core: Migrate off deprecated mbedtls functions
| * | | | | | core: Migrate off deprecated mbedtls functionsLioncash2019-11-127-12/+12
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | These functions are marked for deprecation and it's recommended that the *_ret variants be used instead.
* | | | | | Merge pull request #3092 from lioncash/utilbunnei2019-11-141-11/+15
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | key_manager: Make use of IOFile in WriteKeyToFile()
| * | | | | key_manager: Make use of IOFile in WriteKeyToFile()Lioncash2019-11-121-11/+15
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This properly handles unicode-based paths on Windows, while opening a raw stream doesn't out-of-the-box. Prevents file creation from potentially failing on Windows PCs that make use of unicode characters in their save paths (e.g. writing to a user's AppData folder, where the user has a name with non-ASCII characters).
* | | | | Merge pull request #3081 from ReinUsesLisp/fswzadd-shufflesFernando Sahmkow2019-11-148-125/+127
|\ \ \ \ \ | | | | | | | | | | | | shader: Implement FSWZADD and reimplement SHFL
| * | | | | gl_shader_cache: Enable extensions only when availableReinUsesLisp2019-11-081-6/+14
| | | | | | | | | | | | | | | | | | | | | | | | Silence GLSL compilation warnings.
| * | | | | gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp2019-11-083-5/+28
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| * | | | | shader_ir/warp: Implement FSWZADDReinUsesLisp2019-11-085-0/+44
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| * | | | | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsicsReinUsesLisp2019-11-085-122/+49
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* | | | | | Merge pull request #3107 from lioncash/hashableRodrigo Locatti2019-11-131-35/+0
|\ \ \ \ \ \ | | | | | | | | | | | | | | common/hash: Remove unused HashableStruct
| * | | | | | common/hash: Remove unused HashableStructLioncash2019-11-131-35/+0
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | This is unused, so it can be removed. There's better ways of ensuring zeroed out padding bits, like using zero-initialization, anyhow.
* | | | | | Merge pull request #3104 from lioncash/xtsRodrigo Locatti2019-11-131-2/+1
|\ \ \ \ \ \ | |/ / / / / |/| | | | | xts_archive: Remove redundant std::string constructor
| * | | | | xts_archive: Remove redundant std::string constructorLioncash2019-11-131-2/+1
| | |/ / / | |/| | | | | | | | | | | | | | | | | | We can just call the .data() member of path instead of constructing a completely new string.
* | | | | Merge pull request #3103 from lioncash/cfuncRodrigo Locatti2019-11-131-1/+1
|\ \ \ \ \ | | | | | | | | | | | | common_funcs: silence sign-conversion warnings in MakeMagic()
| * | | | | common_funcs: silence sign-conversion warnings in MakeMagic()Lioncash2019-11-131-1/+1
| |/ / / / | | | | | | | | | | | | | | | | | | | | We can trivially resolve these by casting the characters to unsigned values and then shifting the bits.
* | | | | Merge pull request #3084 from ReinUsesLisp/cast-warningsRodrigo Locatti2019-11-1310-53/+68
|\ \ \ \ \ | |/ / / / |/| | | | video_core: Treat implicit conversions as errors
| * | | | video_core: Enable sign conversion warningsRodrigo Locatti2019-11-111-1/+1
| | | | | | | | | | | | | | | Enable sign conversion warnings but don't treat them as errors.
| * | | | video_core: Treat implicit conversions as errorsReinUsesLisp2019-11-081-0/+6
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| * | | | video_core: Silence implicit conversion warningsReinUsesLisp2019-11-089-53/+62
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* | | | Merge pull request #3085 from bunnei/web-token-b64bunnei2019-11-094-50/+110
|\ \ \ \ | | | | | | | | | | yuzu: configure_web: Use Base64 encoded token
| * | | | web-service: Port citra's updated web_backend code.bunnei2019-11-092-18/+57
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| * | | | yuzu: configure_web: Use Base64 encoded token for simplifying user experience.bunnei2019-11-092-32/+53
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* | | | | Merge pull request #3082 from ReinUsesLisp/fix-lockersbunnei2019-11-091-2/+4
|\ \ \ \ \ | |/ / / / |/| | | | gl_shader_cache: Fix locker constructors
| * | | | gl_shader_cache: Fix locker constructorsReinUsesLisp2019-11-081-2/+4
| | |/ / | |/| | | | | | | | | | Properly pass engine when a shader is being constructed from memory.
* | | | Merge pull request #3080 from FernandoS27/glsl-fixbunnei2019-11-081-1/+1
|\ \ \ \ | |/ / / |/| | | GLSLDecompiler: Correct Texture Gather Offset.
| * | | GLSLDecompiler: Correct Texture Gather Offset.Fernando Sahmkow2019-11-071-1/+1
| | | | | | | | | | | | | | | | This commit corrects the argument ordering in textureGatherOffset.
* | | | Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brxbunnei2019-11-071-103/+111
|\ \ \ \ | | | | | | | | | | shader/control_flow: Abstract repeated code chunks in BRX tracking
| * | | | shader/control_flow: Specify constness on caller lambdasRodrigo Locatti2019-11-071-11/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | shader/control_flow: Use callable template instead of std::functionReinUsesLisp2019-11-071-6/+5
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| * | | | shader/control_flow: Abstract repeated code chunks in BRX trackingReinUsesLisp2019-11-071-93/+101
| | | | | | | | | | | | | | | | | | | | Remove copied and pasted for cycles into a common templated function.
| * | | | shader/control_flow: Silence Intellisense cast warningsReinUsesLisp2019-11-071-1/+1
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| * | | | shader/control_flow: Remove brace initializer in std containersReinUsesLisp2019-11-071-9/+9
| | | | | | | | | | | | | | | | | | | | These containers have a default constructor.
* | | | | buffer_cache: Add missing includes (#3079)Morph2019-11-071-0/+4
| | | | | | | | | | | | | | | | | | | | `boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included. Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
* | | | | Merge pull request #3070 from ReinUsesLisp/shader-warningsbunnei2019-11-077-51/+19
|\ \ \ \ \ | |_|_|/ / |/| | | | shader_ir: Reduce severity of warnings
| * | | | shader/decode: Reduce severity of arithmetic rounding warningsReinUsesLisp2019-11-076-15/+17
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| * | | | shader/arithmetic: Reduce RRO stub severityReinUsesLisp2019-11-071-1/+2
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| * | | | shader/texture: Remove NODEP warningsReinUsesLisp2019-11-071-35/+0
| |/ / / | | | | | | | | | | | | | | | | These warnings don't offer meaningful information while decoding shaders. Remove them.
* | | | Merge pull request #3057 from ReinUsesLisp/buffer-sub-databunnei2019-11-066-11/+70
|\ \ \ \ | | | | | | | | | | gl_rasterizer: Upload constant buffers with glNamedBufferSubData
| * | | | gl_rasterizer: Re-enable stream buffer memory due to global memoryReinUsesLisp2019-11-021-14/+8
| | | | | | | | | | | | | | | | | | | | | | | | | Global memory is still using the stream buffer when it shouldn't. As a temporary fix re-enable the stream buffer on compute.
| * | | | gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp2019-11-026-19/+84
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions.
* | | | | Merge pull request #3076 from DarkLordZach/telem-namesbunnei2019-11-061-11/+2
|\ \ \ \ \ | | | | | | | | | | | | ci: Populate build repository from Azure environment
| * | | | | ci: Populate build repository from Azure environmentZach Hilman2019-11-061-11/+2
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* | | | | | Merge pull request #3062 from bunnei/event-improvebunnei2019-11-0625-112/+53
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | kernel: Improve events
| * | | | | kernel: readable_event: Signal only once.bunnei2019-11-031-2/+4
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| * | | | | kernel: events: Remove ResetType::Automatic.bunnei2019-11-0325-109/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
| * | | | | kernel: readable_event: Initialize members.bunnei2019-11-031-1/+1
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* | | | | | Merge pull request #3039 from ReinUsesLisp/cleanup-samplersRodrigo Locatti2019-11-068-142/+116
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | shader/node: Unpack bindless texture encoding
| * | | | | shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-308-142/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images.
* | | | | | Merge pull request #2859 from Morph1984/hidDavid2019-11-062-92/+126
|\ \ \ \ \ \ | | | | | | | | | | | | | | hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
| * | | | | | hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commandsMorph2019-10-072-92/+126
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* | | | | | | Merge pull request #2914 from FernandoS27/fermi-fixbunnei2019-11-061-3/+27
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fermi2D: limit blit area to only available area
| * | | | | | | Fermi2D: Use a different formula for delimiting blit areas.Fernando Sahmkow2019-10-181-14/+28
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| * | | | | | | Fermi2D: limit blit area to only available areaFernando Sahmkow2019-10-171-4/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Normaly OpenGL does not care if the areas exceed the texture regions but other backends such as Vulkan do care about the limits of this areas. This PR crops the areas of the blit in order that they don't surpass the limits of the textures. This should help Vulkan and faulty OpenGL drivers
* | | | | | | | common_func: Use std::array for INSERT_PADDING_* macros.bunnei2019-11-0414-158/+166
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Zero initialization here is useful for determinism.
* | | | | | | | Merge pull request #3059 from FearlessTobi/stub-am-commandsbunnei2019-11-032-3/+31
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
| * | | | | | | | core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibilityFearlessTobi2019-11-032-3/+31
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
* | | | | | | | common/bit_field: Remove FORCE_INLINE calls Tobias2019-11-031-2/+2
| |_|_|_|/ / / |/| | | | | | | | | | | | | | | | | | | | See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167. They were supposed to be removed by him, but he missed them.
* | | | | | | citra_qt: add amiibo drag and drop supportFearlessTobi2019-11-032-4/+18
|/ / / / / / | | | | | | | | | | | | | | | | | | Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
* | | | / / Shader_IR: Fix regression on TLD4Fernando Sahmkow2019-10-312-5/+4
| |_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | | Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that.
* | | | | Merge pull request #3050 from FernandoS27/fix-tld4Rodrigo Locatti2019-10-303-11/+55
|\ \ \ \ \ | | | | | | | | | | | | shader_ir: Fix TLD4 and add bindless variant
| * | | | | Shader_IR: Fix TLD4 and add Bindless Variant.Fernando Sahmkow2019-10-303-11/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant.
* | | | | | Merge pull request #3038 from lioncash/docsRodrigo Locatti2019-10-302-91/+73
|\ \ \ \ \ \ | | | | | | | | | | | | | | kernel/scheduler: Minor changes
| * | | | | | scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as constLioncash2019-10-282-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This is only compared against, so it can be made const.
| * | | | | | scheduler: Silence sign conversion warningsLioncash2019-10-281-5/+5
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| * | | | | | scheduler: Initialize class members directly where applicableLioncash2019-10-282-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduces the overall amount of code.
| * | | | | | scheduler: Amend documentation commentsLioncash2019-10-282-75/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments.
* | | | | | | Merge pull request #3046 from ReinUsesLisp/clean-gl-statebunnei2019-10-303-291/+156
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_state: Miscellaneous clean up
| * | | | | | | gl_state: Use std::array::fill instead of std::fillRodrigo Locatti2019-10-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | | | gl_state: Move dirty checks to individual apply calls instead of ApplyReinUsesLisp2019-10-302-66/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This requires removing constness from some methods, but for consistency it's removed in all methods.
| * | | | | | | gl_state: Remove ApplyDefaultStateReinUsesLisp2019-10-303-17/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL has defaults values we can trust. Remove these.
| * | | | | | | gl_state: Change SetDefaultViewports to use default constructorReinUsesLisp2019-10-301-13/+2
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| * | | | | | | gl_state: Minor style changesReinUsesLisp2019-10-301-3/+5
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| * | | | | | | gl_state: Remove unused Citra TextureUnitsReinUsesLisp2019-10-301-23/+0
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| * | | | | | | gl_state: Move initializers from constructor to class declarationReinUsesLisp2019-10-302-170/+75
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* | | | | | | Merge pull request #3035 from ReinUsesLisp/rasterizer-acceleratedbunnei2019-10-305-45/+98
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | rasterizer_accelerated: Add intermediary for GPU rasterizers
| * | | | | | | rasterizer_accelerated: Add intermediary for GPU rasterizersReinUsesLisp2019-10-275-45/+98
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends.
* | | | | | | | Merge pull request #3007 from DarkLordZach/fsc-regressbunnei2019-10-301-0/+12
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | savedata_factory: Automatically create certain savedata
| * | | | | | | savedata_factory: Automatically create certain savedataZach Hilman2019-10-221-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use. In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
* | | | | | | | Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanupRodrigo Locatti2019-10-306-81/+20
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | maxwell_3d: Remove unused entries
| * | | | | | | maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp2019-10-285-37/+20
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| * | | | | | | video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp2019-10-282-2/+0
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| * | | | | | | maxwell_3d: Remove unused method GetStageTexturesReinUsesLisp2019-10-282-42/+0
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* | | | | | | Merge pull request #3037 from FernandoS27/new-formatsRodrigo Locatti2019-10-284-5/+22
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | video_core: Implement texture format E5B9G9R9_SHAREDEXP.
| * | | | | | Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Fernando Sahmkow2019-10-274-5/+22
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend.
* | | | | | Merge pull request #2971 from FernandoS27/new-scheduler-v2David2019-10-2819-435/+1022
|\ \ \ \ \ \ | | | | | | | | | | | | | | Kernel: Implement a New Thread Scheduler V2
| * | | | | | Kernel Thread: Cleanup THREADPROCESSORID_DONT_UPDATE.Fernando Sahmkow2019-10-152-4/+1
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| * | | | | | Kernel: Address Feedback 2Fernando Sahmkow2019-10-152-9/+6
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| * | | | | | Kernel: Clang FormatFernando Sahmkow2019-10-152-5/+5
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| * | | | | | Kernel: Reverse global accessor removal.Fernando Sahmkow2019-10-154-23/+9
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| * | | | | | Kernel: Address Feedback.Fernando Sahmkow2019-10-156-67/+98
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| * | | | | | Kernel Scheduler: Make sure the global scheduler shutdowns correctly.Fernando Sahmkow2019-10-157-0/+31
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| * | | | | | Kernel_Thread: Eliminate most global accessors.Fernando Sahmkow2019-10-151-11/+11
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| * | | | | | KernelSVC: Assert that condition variable address is aligned to 4 bytes.Fernando Sahmkow2019-10-151-0/+4
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| * | | | | | Kernel: Correct Paused schedulingFernando Sahmkow2019-10-151-3/+1
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| * | | | | | Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel.Fernando Sahmkow2019-10-153-3/+4
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| * | | | | | Kernel: Correct redundant yields to only advance time forward.Fernando Sahmkow2019-10-151-3/+5
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| * | | | | | Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqualFernando Sahmkow2019-10-151-5/+13
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| * | | | | | Kernel: Correct Results in Condition Variables and MutexesFernando Sahmkow2019-10-153-24/+17
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| * | | | | | Kernel: Clang FormatFernando Sahmkow2019-10-152-2/+3
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| * | | | | | Kernel: Remove global system accessor from WaitObjectFernando Sahmkow2019-10-154-2/+17
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| * | | | | | Scheduler: Implement Yield Count and Core migration on Thread Preemption.Fernando Sahmkow2019-10-152-5/+85
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| * | | | | | Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection.Fernando Sahmkow2019-10-152-8/+8
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| * | | | | | Kernel: Initial implementation of thread preemption.Fernando Sahmkow2019-10-153-0/+30
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| * | | | | | Scheduler: Add protections for Yield bombingFernando Sahmkow2019-10-155-24/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In case of redundant yields, the scheduler will now idle the core for it's timeslice, in order to avoid continuously yielding the same thing over and over.
| * | | | | | Kernel: Style and CorrectionsFernando Sahmkow2019-10-1512-96/+137
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| * | | | | | Correct PrepareRescheduleFernando Sahmkow2019-10-156-38/+29
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| * | | | | | Comment and reorganize the schedulerFernando Sahmkow2019-10-152-98/+104
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| * | | | | | Add PrepareReschedule where required.Fernando Sahmkow2019-10-153-16/+18
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| * | | | | | Correct compiling errors and addapt to the new interface.Fernando Sahmkow2019-10-153-27/+15
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| * | | | | | Correct Supervisor Calls to work with the new scheduler,Fernando Sahmkow2019-10-151-26/+41
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| * | | | | | Redesign CPU Cores to work with the new schedulerFernando Sahmkow2019-10-152-13/+12
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| * | | | | | Add interfacing to the Global SchedulerFernando Sahmkow2019-10-154-0/+34
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| * | | | | | Addapt thread class to the new SchedulerFernando Sahmkow2019-10-152-60/+237
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| * | | | | | Implement a new Core SchedulerFernando Sahmkow2019-10-152-258/+411
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* | | | | | | Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3dbunnei2019-10-272-24/+25
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | maxwell_3d: Silence implicit conversion warnings
| * | | | | | | maxwell_3d: Silence implicit conversion warningsReinUsesLisp2019-10-272-24/+25
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | While we are at it, unify types for dirty reg pointers.
* / | | | | | astc: Silence implicit conversion warningsReinUsesLisp2019-10-271-7/+8
|/ / / / / /
* | | | | | Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedRodrigo Locatti2019-10-2628-864/+1482
|\ \ \ \ \ \ | | | | | | | | | | | | | | Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
| * | | | | | Shader_IR: Address Feedback.Fernando Sahmkow2019-10-269-56/+66
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| * | | | | | Shader_IR: Clang formatFernando Sahmkow2019-10-251-2/+1
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| * | | | | | gl_shader_cache: Implement locker variants invalidationReinUsesLisp2019-10-254-44/+104
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| * | | | | | gl_shader_disk_cache: Store and load fast BRXReinUsesLisp2019-10-256-50/+210
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| * | | | | | const_buffer_locker: Minor style changesReinUsesLisp2019-10-252-152/+76
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| * | | | | | gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-2515-722/+420
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| * | | | | | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-251-1/+1
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| * | | | | | Shader_IR: Correct typo in Consistent method.Fernando Sahmkow2019-10-252-2/+2
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| * | | | | | Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow2019-10-259-46/+363
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| * | | | | | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-257-130/+258
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| * | | | | | Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow2019-10-2510-43/+82
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| * | | | | | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow2019-10-2512-13/+183
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| * | | | | | Shader_IR: Implement BRX tracking.Fernando Sahmkow2019-10-251-0/+113
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* | | | | | | Merge pull request #3027 from lioncash/lookupRodrigo Locatti2019-10-261-53/+67
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader_ir: Use std::array with std::pair instead of std::unordered_map
| * | | | | | | shader_ir: Use std::array with pair instead of unordered_mapLioncash2019-10-241-53/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted.
* | | | | | | | Merge pull request #3013 from FernandoS27/tld4s-fixRodrigo Locatti2019-10-262-5/+5
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | Shader_Ir: Fix TLD4S from using a component mask.
| * | | | | | | Shader_Ir: Fix TLD4S from using a component mask.Fernando Sahmkow2019-10-222-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TLD4S always outputs 4 values, the previous code checked a component mask and omitted those values that weren't part of it. This commit corrects that and makes sure all 4 values are set.
* | | | | | | | Merge pull request #3028 from lioncash/constexprRodrigo Locatti2019-10-241-13/+13
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader_bytecode: Make Matcher constexpr capable
| * | | | | | | | shader_bytecode: Make Matcher constexpr capableLioncash2019-10-241-13/+13
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data.
* / | | | | | | video_core/shader: Resolve instances of variable shadowingLioncash2019-10-246-11/+12
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | Silences a few -Wshadow warnings.
* | | | | | | Merge pull request #2991 from lioncash/npadbunnei2019-10-232-51/+23
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | hid/npad: Minor cleanup
| * | | | | | | hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()Lioncash2019-10-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We should be setting the connection state to true, otherwise we aren't actually making the controllers connected like the function name indicates.
| * | | | | | | hid/npad: Add missing break in default caseLioncash2019-10-181-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While not an issue, it does prevent fallthrough from occurring if anything is ever added after this case (unlikely to occur, but this turns a trivial "should not cause issues" into a definite "won't cause issues).
| * | | | | | | hid/npad: Replace std::for_each with ranged for loopsLioncash2019-10-181-13/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Performs the same behavior, but is built into the core language itself. No functional change.
| * | | | | | | hid/npad: Remove redundant non-const variant of IsControllerSupported()Lioncash2019-10-182-34/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The const qualified variant can also be called in non-const contexts, so we can remove the non-const variant to eliminate a bit of code duplication.
| * | | | | | | hid/npad: Move function declarationsLioncash2019-10-181-5/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Clearly separate these from the variable declarations to make them more visible.
* | | | | | | | Merge pull request #2995 from ReinUsesLisp/ignore-gmemFernando Sahmkow2019-10-222-18/+26
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader_ir/memory: Ignore global memory when tracking fails
| * | | | | | | | shader_ir/memory: Ignore global memory when tracking failsReinUsesLisp2019-10-222-18/+26
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ignore global memory operations instead of invoking undefined behaviour when constant buffer tracking fails and we are blasting through asserts, ignore the operation. In the case of LDG this means filling the destination registers with zeroes; for STG this means ignore the instruction as a whole. The default behaviour is still to abort execution on failure.
* | | | | | | | Merge pull request #2983 from lioncash/fallthroughFernando Sahmkow2019-10-222-0/+6
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
| * | | | | | | vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()Lioncash2019-10-161-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This would previously result in NeverExecute and UnusedIndex being treated as regular predicates.
| * | | | | | | gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()Lioncash2019-10-161-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This would previously result in NeverExecute and UnusedIndex being treated as regular predicates.
* | | | | | | | maxwell_3d: Reduce FlushMMEInlineDraw logging to TraceReinUsesLisp2019-10-201-1/+1
| |/ / / / / / |/| | | | | |
* | | | | | | core: Fix clang-format errors.bunnei2019-10-191-9/+10
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* | | | | | | Fix null pointer deref.Nicolae-Andrei Cociorba2019-10-181-10/+12
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* | | | | | | Merge pull request #2994 from lioncash/fmtRodrigo Locatti2019-10-182-40/+51
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core/shader/ast: Minor changes to ASTPrinter
| * | | | | | | video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functionsLioncash2019-10-182-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These can also trivially be made const member functions, with the addition of a few consts.
| * | | | | | | video_core/shader/ast: Make ASTManager::Print a const member functionLioncash2019-10-182-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given all visiting functions never modify the nodes, we can trivially make this a const member function.
| * | | | | | | video_core/shader/ast: Make ExprPrinter members privateLioncash2019-10-181-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This member already has an accessor, so there's no need for it to be public.
| * | | | | | | video_core/shader/ast: Make Indent() return a string_viewLioncash2019-10-181-14/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The returned string is simply a substring of our constexpr tabs string_view, so we can just use a string_view here as well, since the original string_view is guaranteed to always exist. Now the function is fully non-allocating.
| * | | | | | | video_core/shader/ast: Make Indent() privateLioncash2019-10-181-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's never used outside of this class, so we can narrow its scope down.
| * | | | | | | video_core/shader/ast: Rename Ident() to Indent()Lioncash2019-10-181-13/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can be confusing, given "ident" is generally used as a shorthand for "identifier".
| * | | | | | | video_core/shader/ast: Make use of fmt where applicableLioncash2019-10-181-14/+14
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Makes a few strings nicer to read and also eliminates a bit of string churn with operator+.
* | | | | | | Merge pull request #2993 from lioncash/vulkan-exprRodrigo Locatti2019-10-181-21/+23
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_shader_decompiler: Mark operator() function parameters as const references
| * | | | | | | vk_shader_decompiler: Mark operator() function parameters as const referencesLioncash2019-10-181-21/+23
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | These parameters aren't actually modified in any way, so they can be made const references.
* | | | | | | Merge pull request #2992 from lioncash/dmntbunnei2019-10-181-2/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
| * | | | | | | dmnt_cheat_vm: Correct register Restore and ClearRegs behaviorLioncash2019-10-181-2/+2
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously these were performing the same behavior as the Save and ClearSaved opcode types.
* | | | | | | Merge pull request #2966 from FernandoS27/astc-formatsRodrigo Locatti2019-10-184-79/+211
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Implement a series of ASTC formats and R4G4B4A4 format
| * | | | | | | Surfaces: Implement R4G4B4A4U format.Fernando Sahmkow2019-10-094-24/+41
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| * | | | | | | Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5Fernando Sahmkow2019-10-094-70/+185
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* | | | | | | | Merge pull request #2979 from lioncash/macroRodrigo Locatti2019-10-182-72/+79
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | video_core/macro_interpreter: Make definitions of most private enums/unions hidden
| * | | | | | | | video_core/macro_interpreter: Make definitions of most private enums/unions hiddenLioncash2019-10-172-72/+79
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows the implementation of these types to change without requiring a rebuild of everything that includes the macro interpreter header.
* | | | | | | | Merge pull request #2989 from lioncash/apmRodrigo Locatti2019-10-182-16/+36
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service/apm/controller: Minor interface changes
| * | | | | | | | apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a mapLioncash2019-10-171-14/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While a map is an OK way to do lookups (and usually recommended in most cases), this is a map that lives for the entire duration of the program and only deallocates its contents when the program terminates. Given the total size of the map is quite small, we can simply use a std::array of pairs and utilize std::find_if to perform the same behavior without loss of performance. This eliminates a static constructor and places the data into the read-only segment. While we're at it, we can also handle malformed inputs instead of directly dereferencing the resulting iterator.
| * | | | | | | | apm/controller: Make GetCurrentPerformanceMode() a const member functionLioncash2019-10-172-2/+2
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | This doesn't modify instance state, so it can be made const qualified.
* | | | | | | | core/core: Resolve -Wreorder warningsLioncash2019-10-171-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the initializer lists to be ordered in the same manner that they're declared within the class.
* | | | | | | | core/memory/cheat_engine: Resolve -Wreorder warningsLioncash2019-10-171-4/+3
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the initializer lists to be ordered in the same manner that they're declared within the class.
* | | | | | | Merge pull request #2980 from lioncash/warnbunnei2019-10-173-5/+6
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | maxwell_3d: Silence truncation warnings
| * | | | | | control_flow: Silence truncation warningsLioncash2019-10-162-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can be trivially fixed by making the input size a size_t. CFGRebuildState's constructor parameter is already a std::size_t, so this just makes the size type fully conform with it.
| * | | | | | maxwell_3d: Silence truncation warningsLioncash2019-10-151-1/+2
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | A trivial warning caused by not using size_t as the argument types instead of u32.
* | | | | | Merge pull request #2978 from lioncash/doxygenRodrigo Locatti2019-10-171-57/+78
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core/texture_cache: Amend Doxygen references
| * | | | | | video_core/texture_cache: Amend Doxygen referencesLioncash2019-10-151-57/+78
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the doxygen comments so that they properly resolve. While we're at it, we can correct some typos and fix up some of the comments' formatting in order to make them slightly nicer to read.
* | | | | | Merge pull request #2982 from lioncash/surfaceRodrigo Locatti2019-10-171-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
| * | | | | | texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()Lioncash2019-10-161-2/+2
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | We can take these by const reference and avoid making unnecessary copies, preventing some atomic reference count increments and decrements.
* | | | | | Merge pull request #2912 from FernandoS27/async-fixesbunnei2019-10-1616-52/+67
|\ \ \ \ \ \ | | | | | | | | | | | | | | General fixes to Async GPU
| * | | | | | AsyncGpu: Address FeedbackFernando Sahmkow2019-10-112-2/+2
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| * | | | | | GL_Renderer: Remove lefting snippet.Fernando Sahmkow2019-10-051-2/+0
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| * | | | | | NvFlinger: Remove leftover from corrections and clang format.Fernando Sahmkow2019-10-051-4/+0
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| * | | | | | Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.Fernando Sahmkow2019-10-052-0/+4
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| * | | | | | Core: Wait for GPU to be idle before shutting down.Fernando Sahmkow2019-10-057-0/+19
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| * | | | | | Nvdrv: Correct Event setup in NvdrvFernando Sahmkow2019-10-052-23/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Events are supposed to be cleared on quering. This fixes that issue.
| * | | | | | NVFlinger: Reverse the change that only signaled events on buffer acquire.Fernando Sahmkow2019-10-052-20/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present.
| * | | | | | Nvdrv: Do framelimiting only in the CPU ThreadFernando Sahmkow2019-10-052-3/+4
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| * | | | | | NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.Fernando Sahmkow2019-10-051-1/+3
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| * | | | | | GPU_Async: Correct fences, display events and more.Fernando Sahmkow2019-10-056-21/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
| * | | | | | Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncsFernando Sahmkow2019-10-052-3/+9
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* | | | | | | Merge pull request #2984 from lioncash/fallthrough2Rodrigo Locatti2019-10-161-0/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core/surface: Add missing break in PixelFormatFromTextureFormat()
| * | | | | | | video_core/surface: Add missing break in PixelFormatFromTextureFormat()Lioncash2019-10-161-0/+1
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | Prevents fallthrough into the following case.
* | | | | | | Merge pull request #2981 from lioncash/copyRodrigo Locatti2019-10-162-34/+32
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_shader_decompiler: Minor cleanup-related changes
| * | | | | | | gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member functionLioncash2019-10-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is only ever used to read, but not write, the resulting string, so we can enforce this by making it a const member function.
| * | | | | | | gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()Lioncash2019-10-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows the function to be completely non-allocating for inputs of all sizes (i.e. there's no heap cost for an input to convert to a std::string_view).
| * | | | | | | gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()Lioncash2019-10-161-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is only ever used within this function, so we can narrow it's scope down.
| * | | | | | | gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicableLioncash2019-10-161-21/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These member functions don't actually modify the input parameter, so we can make this explicit with the use of const.
| * | | | | | | gl_shader_decompiler: Pass by reference to GenerateTextureArgument()Lioncash2019-10-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids an unnecessary atomic reference count increment and decrement.
| * | | | | | | gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()Lioncash2019-10-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This only ever queries if the type exists within the variant, but doesn't actually do anything with the return value. We can just use std::holds_alternative for this use case.
| * | | | | | | shader/node: std::move Meta instance within OperationNode constructorLioncash2019-10-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows usages of the constructor to avoid an unnecessary copy.
| * | | | | | | gl_shader_decompiler: Avoid unnecessary copies of MetaImageLioncash2019-10-161-4/+4
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | MetaImage contains a std::vector, so copying here could result in unnecessary reallocations. Given the operation lives throughout the entire scope, this is safe to do.
* | | | | | | Merge pull request #2972 from lioncash/systembunnei2019-10-1510-34/+64
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | {bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor
| * | | | | | video_core/gpu: Remove use of the global system accessorLioncash2019-10-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just make use of the reference member variable instead of accessing the global system instance.
| * | | | | | bcat: Remove use of global system accessorsLioncash2019-10-156-29/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes all uses of the global system accessor within the BCAT interface.
| * | | | | | nvflinger/buffer_queue: Remove use of a global system accessorLioncash2019-10-123-4/+8
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* | | | | | | common/algorithm: Add description comment indicating intended algorithmsLioncash2019-10-151-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes it explicit that the header is intended for iterator-based algorithms that can ideally operate on any type.
* | | | | | | common: Rename binary_find.h to algorithm.hLioncash2019-10-154-4/+5
| |_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the header more general for other potential algorithms in the future. While we're at it, include a missing <functional> include to satisfy the use of std::less.
* | | | | | Merge pull request #2965 from FernandoS27/fair-core-timingbunnei2019-10-157-134/+147
|\ \ \ \ \ \ | | | | | | | | | | | | | | Core Timing: Rework Core Timing to run all cores evenly.
| * | | | | | Core_Timing: Address Remaining feedback.Fernando Sahmkow2019-10-121-5/+4
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| * | | | | | Core_Timing: Fix tests.Fernando Sahmkow2019-10-121-2/+2
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| * | | | | | Core_Timing: Address Feedback and suppress warnings.Fernando Sahmkow2019-10-115-13/+12
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| * | | | | | Core Timing: Correct Idle and remove lefting pragmaFernando Sahmkow2019-10-091-2/+1
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| * | | | | | Core Timing: General corrections and added tests.Fernando Sahmkow2019-10-093-7/+165
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| * | | | | | Tests: Eliminate old Core Timing TestsFernando Sahmkow2019-10-091-193/+0
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| * | | | | | Core Timing: Rework Core Timing to run all cores evenly.Fernando Sahmkow2019-10-096-38/+89
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* | | | | | Merge pull request #2897 from DarkLordZach/oss-ext-fonts-1bunnei2019-10-1418-123/+73480
|\ \ \ \ \ \ | | | | | | | | | | | | | | pl_u: Move open source font archives and fix NAND error
| * | | | | | pl_u: Fix mismatched rebase size error in font encryptionZach Hilman2019-10-133-19/+17
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| * | | | | | pl_u: Use kernel physical memoryZach Hilman2019-10-132-4/+8
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| * | | | | | pl_u: Remove excess static qualifierZach Hilman2019-10-131-1/+1
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| * | | | | | pl_u: Use OSS system archives if real archives don't existZach Hilman2019-10-132-112/+48
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| * | | | | | system_archive: Synthesize shared fonts system archivesZach Hilman2019-10-133-5/+101
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| * | | | | | externals: Move OSS font data to file_sys in coreZach Hilman2019-10-1313-1/+73324
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* | | | | | Merge pull request #2968 from FreddyFunk/fix-zl-zr-analog-triggersbunnei2019-10-141-4/+18
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
| * | | | | | fixed clang format & addressed feedbackFreddyFunk2019-10-101-26/+24
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| * | | | | | yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggersFreddyFunk2019-10-101-7/+23
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* | | | | | Merge pull request #2930 from DarkLordZach/gamecard-partitionsbunnei2019-10-144-26/+128
|\ \ \ \ \ \ | |/ / / / / |/| | | | | file_sys: Add code to access raw gamecard partitions and lazily load them
| * | | | | card_image: Implement system update commands in XCIZach Hilman2019-10-132-3/+37
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| * | | | | card_image: Add accessors for raw partitions in XCIZach Hilman2019-09-232-0/+36
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| * | | | | card_image: Lazily load partitions in XCIZach Hilman2019-09-232-26/+41
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| * | | | | pfs: Provide accessors for file sizes and offsetsZach Hilman2019-09-232-0/+17
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* | | | | | Merge pull request #2910 from FearlessTobi/port-4930bunnei2019-10-106-0/+38
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#4930: "Pause when in background"
| * | | | | | yuzu: Pause when in backgroundFearlessTobi2019-09-266-0/+38
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
* | | | | | Merge pull request #2928 from ReinUsesLisp/dirty-depth-boundsbunnei2019-10-092-1/+10
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_3d: Add dirty flags for depth bounds values
| * | | | | | maxwell_3d: Add dirty flags for depth bounds valuesReinUsesLisp2019-10-052-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is useful in Vulkan where we want to update depth bounds without caring if it's enabled or disabled through vkCmdSetDepthBounds.
* | | | | | | Merge pull request #2927 from ReinUsesLisp/polygon-offset-unitsbunnei2019-10-091-1/+3
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | gl_rasterizer: Fix polygon offset units
| * | | | | | gl_rasterizer: Fix polygon offset unitsReinUsesLisp2019-10-011-1/+3
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For some reason hardware divides polygon offset units by two. This is visible since drivers multiply the application requested polygon offset by two.
* | | | | | Merge pull request #2921 from FreddyFunk/compiler-warnings-corebunnei2019-10-091-6/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | Services::ES fix casting warnings
| * | | | | | Services::ES fix casting warningsFreddyFunk2019-09-291-6/+6
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* | | | | | | Merge pull request #2654 from DarkLordZach/lm-log-rewritebunnei2019-10-0910-159/+367
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | lm: Rewrite logger to use core reporting services
| * | | | | | | lm: Flush manager output on core shutdownZach Hilman2019-09-225-11/+15
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| * | | | | | | lm: Rename Initialize to Log and implement with manager/reporterZach Hilman2019-09-221-140/+22
| | | | | | | | | | | | | | | | | | | | | | | | Allows saving and clearer output of data.
| * | | | | | | lm: Implement manager class to output to reporterZach Hilman2019-09-222-0/+233
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| * | | | | | | core: Add LM::Manager to systemZach Hilman2019-09-226-19/+39
| | | | | | | | | | | | | | | | | | | | | | | | Allows centralized control over logging mechanisms.
| * | | | | | | reporter: Add log output for packaged lm log dataZach Hilman2019-09-222-0/+69
| | | | | | | | | | | | | | | | | | | | | | | | Takes the vector from head to tail of log data and saves it.
* | | | | | | | Merge pull request #2959 from ReinUsesLisp/cbuf-hsetp2Fernando Sahmkow2019-10-081-1/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader/half_set_predicate: Fix HSETP2 for constant buffers
| * | | | | | | | shader/half_set_predicate: Fix HSETP2 for constant buffersReinUsesLisp2019-10-071-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable.
| * | | | | | | | shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUGReinUsesLisp2019-10-071-1/+2
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* | | | | | | | | hid: Implement DeactivateNpadMorph2019-10-072-1/+13
| |_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | Makes use of the already existing DeactivateController function.
* | | | | | | | Merge pull request #2951 from lioncash/globalZach Hilman2019-10-0718-65/+87
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | core: Remove Core::CurrentProcess()
| * | | | | | | core/core: Remove unused headerLioncash2019-10-061-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used anywhere in either the cpp or header file.
| * | | | | | | core: Remove Core::CurrentProcess()Lioncash2019-10-065-13/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This only encourages the use of the global system instance (which will be phased out long-term). Instead, we use the direct system function call directly to remove the appealing but discouraged short-hand.
| * | | | | | | hle/service: Replace global system instance calls with instance-based onesLioncash2019-10-0614-51/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
* | | | | | | | Merge pull request #2952 from lioncash/warningRodrigo Locatti2019-10-074-12/+17
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | bcat: Silence various warnings
| * | | | | | | | bcat/module: Silence truncation warningsLioncash2019-10-061-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We need to perform explicit casts here, otherwise we're implicitly truncating a 64-bit type to a 32-bit one.
| * | | | | | | | bcat: Take std::function instance by value in NullBackend's constructorLioncash2019-10-062-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Without this, the std::move within the constructor initializer list won't be able to actually perform a move.
| * | | | | | | | bcat: In-class initialize ProgressServiceBackend's impl memberLioncash2019-10-062-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows us to remove a constructor initializer list.
| * | | | | | | | bcat: Make ProgressServiceBackend's constructor take a std::string_viewLioncash2019-10-062-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the string is appended to another, we can make it a view so a redundant full copy of the string isn't made.
| * | | | | | | | bcat: Make ProgressServiceBackend's GetEvent() constLioncash2019-10-062-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This member function doesn't modify internal member state, so it can be marked const.
| * | | | | | | | boxcat: Silence an unused variable warningLioncash2019-10-061-1/+2
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On parse errors, we can log out the explanatory string indicating what the parsing error was, rather than just ignoring the variable and returning an overly broad error code.
* | | | | | | | Merge pull request #2955 from lioncash/allocatorRodrigo Locatti2019-10-071-0/+10
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | alignment: Resolve allocator construction issues on debug
| * | | | | | | | alignment: Resolve allocator construction issues on debugLioncash2019-10-071-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was related to the source allocator being passed into the constructor potentially having a different type than allocator being constructed. We simply need to provide a constructor to handle this case. This resolves issues related to the allocator causing debug builds on MSVC to fail.
| * | | | | | | | alignment: Specify trait definitions within the allocatorLioncash2019-10-071-0/+5
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows containers and other data structures to consider optimizations based off of them. We satisfy all of these requirements anyways.
* | | | | | | | Merge pull request #2954 from ReinUsesLisp/fix-invalidationFernando Sahmkow2019-10-062-16/+17
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_shader_disk_cache: Properly ignore existing cache
| * | | | | | | | gl_shader_disk_cache: Properly ignore existing cacheReinUsesLisp2019-10-062-16/+17
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously old entries where appended to the file even if the shader cache was ignored at boot. Address that issue.
* / / / / / / / qt: Fix game name format errorZach Hilman2019-10-061-2/+2
|/ / / / / / /
* | | | | | | Merge pull request #2942 from ReinUsesLisp/clang-warningsbunnei2019-10-0636-58/+68
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Silence miscellaneous warnings
| * | | | | | | audio/audout_u: Change formatting for old clang-format versionsReinUsesLisp2019-10-051-1/+1
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| * | | | | | | yuzu/game_list_worker: Silence warningsReinUsesLisp2019-10-052-8/+9
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| * | | | | | | yuzu/game_list: Silence -Wswitch and -Wunused-variableReinUsesLisp2019-10-052-5/+12
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| * | | | | | | yuzu/configure_service: Silence -WswitchReinUsesLisp2019-10-051-0/+2
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| * | | | | | | yuzu_tester: Remove unused variableReinUsesLisp2019-10-051-1/+0
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| * | | | | | | service/nvdrv: Silence -WswitchReinUsesLisp2019-10-054-4/+10
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| * | | | | | | service/nfp: Silence -Wunused and -WswitchReinUsesLisp2019-10-051-4/+5
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| * | | | | | | service/hid: Silence -Wunused and -WswitchReinUsesLisp2019-10-0515-23/+18
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| * | | | | | | service/am: Silence -WreorderReinUsesLisp2019-10-051-2/+1
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| * | | | | | | service/hid: Remove unused system referenceReinUsesLisp2019-10-052-2/+1
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| * | | | | | | service/friend: Remove unused fieldReinUsesLisp2019-10-051-1/+0
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| * | | | | | | service/filesystem: Silence -Wunused-variableReinUsesLisp2019-10-051-1/+1
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| * | | | | | | service/bcat: Silence -Wreorder and -WunusedReinUsesLisp2019-10-052-2/+2
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| * | | | | | | service/audio: Silence -WunusedReinUsesLisp2019-10-051-1/+1
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| * | | | | | | service/apm: Silence -Wunused and -WreorderReinUsesLisp2019-10-052-4/+5
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| * | | | | | | common/file_util: Silence -WswitchReinUsesLisp2019-10-051-1/+2
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* | | | | | | Merge pull request #2943 from DarkLordZach/azure-titlebars-v2bunnei2019-10-064-6/+36
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | ci: Add custom titlebars for mainline and patreon
| * | | | | | | qt: Change titlebar formattingZach Hilman2019-10-051-6/+15
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| * | | | | | | common: Add additional SCM revision fieldsZach Hilman2019-10-053-0/+21
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* | | | | | | | video_core/control_flow: Eliminate variable shadowing warningsLioncash2019-10-051-6/+6
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* | | | | | | | video_core/control_flow: Eliminate pessimizing movesLioncash2019-10-051-5/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These can inhibit the ability of a compiler to perform RVO.
* | | | | | | | video_core/ast: Unindent most of IsFullyDecompiled() by one levelLioncash2019-10-051-12/+12
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* | | | | | | | video_core/ast: Make ShowCurrentState() take a string_view instead of std::stringLioncash2019-10-052-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the function to be non-allocating in terms of the output string.
* | | | | | | | video_core/ast: Eliminate variable shadowing warningsLioncash2019-10-051-3/+3
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* | | | | | | | video_core/ast: Replace std::string with a constexpr std::string_viewLioncash2019-10-051-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but without the need to heap allocate
* | | | | | | | video_core/ast: Default the move constructor and assignment operatorLioncash2019-10-052-26/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is behaviorally equivalent and also fixes a bug where some members weren't being moved over.
* | | | | | | | video_core/{ast, expr}: Organize forward declarationLioncash2019-10-052-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps them alphabetically sorted for readability.
* | | | | | | | video_core/expr: Supply operator!= along with operator==Lioncash2019-10-052-1/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides logical symmetry to the interface.
* | | | | | | | video_core/{ast, expr}: Use std::move where applicableLioncash2019-10-054-45/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids unnecessary atomic reference count increments and decrements.
* | | | | | | | video_core/ast: Supply const accessors for data where applicableLioncash2019-10-052-37/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides const equivalents of data accessors for use within const contexts.
* | | | | | | | Merge pull request #2888 from FernandoS27/decompiler2David2019-10-0516-160/+2293
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | Shader_IR: Implement a full control flow decompiler for the shader IR.
| * | | | | | | Shader_ir: Address feedbackFernando Sahmkow2019-10-056-65/+24
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| * | | | | | | Shader_Ir: Address Feedback and clang format.Fernando Sahmkow2019-10-054-68/+68
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| * | | | | | | vk_shader_decompiler: Correct Branches inside conditionals.Fernando Sahmkow2019-10-051-1/+11
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| * | | | | | | vk_shader_decompiler: Clean code and be const correct.Fernando Sahmkow2019-10-052-8/+6
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| * | | | | | | Shader_IR: clean up AST handling and add documentation.Fernando Sahmkow2019-10-051-2/+6
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| * | | | | | | Shader_IR: Correct OutwardMoves for IfsFernando Sahmkow2019-10-051-22/+11
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| * | | | | | | vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMDFernando Sahmkow2019-10-051-16/+33
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| * | | | | | | gl_shader_decompiler: Refactor and address feedback.Fernando Sahmkow2019-10-051-17/+18
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| * | | | | | | Shader_IR: corrections and clang-formatFernando Sahmkow2019-10-052-70/+64
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| * | | | | | | vk_shader_compiler: Correct SPIR-V AST DecompilingFernando Sahmkow2019-10-051-4/+11
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| * | | | | | | Shader_IR: allow else derivation to be optional.Fernando Sahmkow2019-10-057-10/+18
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| * | | | | | | vk_shader_compiler: Implement the decompiler in SPIR-VFernando Sahmkow2019-10-053-23/+301
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| * | | | | | | Shader_IR: mark labels as unused for partial decompile.Fernando Sahmkow2019-10-052-3/+9
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| * | | | | | | Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-0514-82/+336
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| * | | | | | | gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-0511-63/+358
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| * | | | | | | shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-057-104/+214
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| * | | | | | | shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow2019-10-057-58/+310
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| * | | | | | | shader_ir: Add basic goto eliminationFernando Sahmkow2019-10-052-38/+484
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| * | | | | | | shader_ir: Initial Decompile SetupFernando Sahmkow2019-10-056-5/+510
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* | | | | | | Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow2019-10-051-18/+20
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* | | | | | | TextureCache: Add the ability to deduce if two textures are depth on blit.Fernando Sahmkow2019-10-051-2/+142
|/ / / / / /
* | | | | | SDL: Fix missing headerFernando Sahmkow2019-10-051-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | This fixes linux and mingw builds.
* | | | | | Merge pull request #2896 from FearlessTobi/port-4950bunnei2019-10-043-2/+17
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#4950: "Add FPS to SDL title bar"
| * | | | | | Add FPS to SDL title barjroweboy2019-09-223-2/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also fix a small issue with incorrect shutdown ordering in SDL. Previously the system would still be running so the telemetry task didn't launch and detached_tasks would assert(count == 0)
* | | | | | | Merge pull request #2936 from VPeruS/use-isallzeroarraybunnei2019-10-041-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | [crypto] Use IsAllZeroArray helper function
| * | | | | | | [crypto] Use IsAllZeroArray helper functionvperus2019-10-021-1/+1
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* | | | | | | | Merge pull request #2898 from FearlessTobi/port-4004bunnei2019-10-042-1/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4004: "qt_themes: add two colorful themes"
| * | | | | | | | qt_themes: add two colorful themesFearlessTobi2019-09-222-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These two colorful themes are based on the Default and Dark themes, and contain icons that are colored rather than black and white. These icons come from icons8.com and they have been slightly revised by me. I'm pretty sure I was licensed to use them for Citra. Co-Authored-By: Pengfei Zhu <zhupengfei321@sina.cn>
* | | | | | | | | Merge pull request #2539 from DarkLordZach/bcatDavid2019-10-0336-41/+1985
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | bcat: Implement BCAT service and connect to yuzu Boxcat server
| * | | | | | | | qt: Add service dialogZach Hilman2019-10-025-17/+20
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| * | | | | | | | boxcat: Use updated game-asset API URL and tagsZach Hilman2019-10-011-6/+6
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| * | | | | | | | bcat: Add FSC accessors for BCAT dataZach Hilman2019-10-0110-31/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | Ports BCAT to use FSC interface
| * | | | | | | | boxcat: Implement events global fieldZach Hilman2019-09-306-30/+43
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| * | | | | | | | bcat: Implement DeliveryCacheProgressImpl structureZach Hilman2019-09-306-88/+314
| | | | | | | | | | | | | | | | | | | | | | | | | | | Huge thanks to lioncash for re-ing this for me.
| * | | | | | | | boxcat: Use Etag header names for file digestZach Hilman2019-09-302-24/+21
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| * | | | | | | | boxcat: Add downloading and client for launch parameter dataZach Hilman2019-09-302-16/+77
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| * | | | | | | | bcat: Add backend function for BCAT Indirect (launch parameter)Zach Hilman2019-09-302-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
| * | | | | | | | bcat: Expose CreateBackendFromSettings helper functionZach Hilman2019-09-302-2/+2
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| * | | | | | | | am: Unstub PopLaunchParameter and add bcat connection for app-specific dataZach Hilman2019-09-302-16/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
| * | | | | | | | configure_service: Allow Qt to open external linksZach Hilman2019-09-301-0/+3
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| * | | | | | | | yuzu: Add UI tab to configure BCAT servicesZach Hilman2019-09-306-0/+302
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also displays current events if boxcat is selected.
| * | | | | | | | bcat: Implement cmd 90201 ClearDeliveryCacheStorageZach Hilman2019-09-301-1/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command.
| * | | | | | | | bcat: Implement cmd 30100 SetPassphraseZach Hilman2019-09-301-1/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Takes a title ID and passphrase (0x40 byte string) and passes it to the backend.
| * | | | | | | | bcat: Implement cmd RequestSyncDeliveryCache and variantZach Hilman2019-09-301-2/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Variant also supports only updating a single directory. These just both invoke backend commands.
| * | | | | | | | bcat: Implement IDeliveryCacheProgressService commandsZach Hilman2019-09-301-0/+131
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used to query completion status and events for the current delivery task.
| * | | | | | | | bcat: Implement IDeliveryCacheFileService commandsZach Hilman2019-09-301-0/+117
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used to read the contents of files and access their metadata.
| * | | | | | | | bcat: Implement IDeliveryCacheDirectoryService commandsZach Hilman2019-09-301-0/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used to list and get directories at the root level.
| * | | | | | | | bcat: Implement IDeliveryCacheStorageService commandsZach Hilman2019-09-301-0/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used to create subclasses to manage files and directories and to list directories.
| * | | | | | | | bcat: Add commands to create IDeliveryCacheStorageServiceZach Hilman2019-09-303-2/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used to access contents of download.
| * | | | | | | | module: Create BCAT backend based upon Settings value on constructionZach Hilman2019-09-303-1/+36
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| * | | | | | | | bcat: Add BCAT backend for Boxcat serviceZach Hilman2019-09-302-0/+407
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase.
| * | | | | | | | bcat: Add backend class to generify the functions of BCATZach Hilman2019-09-302-0/+100
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op.
| * | | | | | | | settings: Add option to set BCAT backendZach Hilman2019-09-306-0/+34
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| * | | | | | | | nifm: Signal to applications that internet access is availableZach Hilman2019-09-301-3/+10
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| * | | | | | | | core/loader: Track the NSO build ID of the current processZach Hilman2019-09-303-0/+14
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| * | | | | | | | applets: Add accessor for AppletFrontendSetZach Hilman2019-09-302-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows other services to call applets without using LLE.
| * | | | | | | | filesystem: Add getter for BCAT temporary directoryZach Hilman2019-09-303-0/+16
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| * | | | | | | | vfs: Add function to extract ZIP file into virtual filesystemZach Hilman2019-09-302-0/+96
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* | | | | | | | Merge pull request #2904 from ogniK5377/better-signal-hidbunnei2019-10-011-8/+2
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | Signal styleset changes at a better time
| * | | | | | | Signal styleset changes at a better timeDavid Marcec2019-09-241-8/+2
| | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | We should signal when a net controller is added and our event should be manual, not automatic.
* | | | | | | Revert "arm_dynarmic: Check if jit is nullptr when preparing reschedule"bunnei2019-09-301-3/+0
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* | | | | | | Merge pull request #2574 from DarkLordZach/dynarmic-jit-nullptrbunnei2019-09-301-0/+3
|\ \ \ \ \ \ \ | |_|_|_|_|/ / |/| | | | | | arm_dynarmic: Check if jit is nullptr when preparing reschedule
| * | | | | | arm_dynarmic: Check if jit is nullptr when preparing rescheduleZach Hilman2019-06-101-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents crash with multiprocess loading.
* | | | | | | gl_shader_decompiler: Add tailing return for HUnpack2ReinUsesLisp2019-09-241-0/+2
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* | | | | | | gl_shader_decompiler: Fix clang build issuesReinUsesLisp2019-09-241-26/+23
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* | | | | | Merge pull request #2869 from ReinUsesLisp/suldbunnei2019-09-2411-229/+199
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | shader/image: Implement SULD and fix SUATOM
| * | | | | gl_shader_decompiler: Use uint for images and fix SUATOMReinUsesLisp2019-09-217-188/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop.
| * | | | | shader/image: Implement SULD and remove irrelevant codeReinUsesLisp2019-09-2110-47/+110
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
| * | | | | shader_bytecode: Add SULD encodingReinUsesLisp2019-09-211-0/+2
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* | | | | | cmake: Add SCM detection for AzureZach Hilman2019-09-221-0/+3
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* | | | | Merge pull request #2683 from DarkLordZach/lock-exitDavid2019-09-228-8/+92
|\ \ \ \ \ | | | | | | | | | | | | am: Implement exit locking and self exit commands
| * | | | | main: Use const on all variable initializationsZach Hilman2019-09-221-2/+2
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| * | | | | qt: Prompt user for confirmation if exit lock is activeZach Hilman2019-09-223-1/+44
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| * | | | | am: Implement ISelfController ExitLock commandsZach Hilman2019-09-221-2/+6
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| * | | | | am: Implement ISelfController ExitZach Hilman2019-09-224-4/+20
| | | | | | | | | | | | | | | | | | | | | | | | Closes the current application.
| * | | | | am: Add RequestExit event to AppletMessageQueueZach Hilman2019-09-222-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | Tested against libnx, signals to games to begin cleanup.
| * | | | | core: Track system exit lock statusZach Hilman2019-09-222-0/+15
| | | | | | | | | | | | | | | | | | | | | | | | Used to determine if yuzu should confirm before pausing or stopping a game.
* | | | | | Merge pull request #2889 from FearlessTobi/adwsawdawdDavid2019-09-221-0/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Add missing include
| * | | | | | Add missing includeFearlessTobi2019-09-221-0/+1
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* | | | | | Merge pull request #2876 from ogniK5377/AcquireNpadStyleSetUpdateEventHandle-fixZach Hilman2019-09-223-11/+18
|\ \ \ \ \ \ | | | | | | | | | | | | | | AcquireNpadStyleSetUpdateEventHandle should have a separate event for each controller type
| * | | | | | removed commentDavid Marcec2019-09-221-1/+0
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| * | | | | | RebasedDavid Marcec2019-09-223-11/+19
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* | | | | | Merge pull request #2877 from ogniK5377/framecount-rev7Zach Hilman2019-09-222-11/+24
|\ \ \ \ \ \ | | | | | | | | | | | | | | Added frame_count for REV5 audio renderer
| * | | | | | Used revision 5 instead of 7, marked constexpr as staticDavid Marcec2019-09-211-2/+2
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| * | | | | | Added frame_count for REV7 audio rendererDavid Marcec2019-09-202-11/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Added framecount
* | | | | | | Merge pull request #2895 from FearlessTobi/debug-logsDavid2019-09-221-7/+7
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | service/acc: Lower log severity from INFO to DEBUG
| * | | | | | | service/acc: Lower log severity from INFO to DEBUGFearlessTobi2019-09-221-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | According to ogniK, this should have always been Debug and not Info.
* | | | | | | | Merge pull request #2873 from ogniK5377/new-ioctlsFernando Sahmkow2019-09-2224-73/+153
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | Initial implementation of Ioctl2 & Ioctl3
| * | | | | | | server side clang format fix2David Marcec2019-09-221-18/+18
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| * | | | | | | Use clang-format provided by build serverDavid Marcec2019-09-221-20/+18
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| * | | | | | | disable clang-format tempDavid Marcec2019-09-201-0/+2
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| * | | | | | | Initial implementation of Ioctl2 & Ioctl3David Marcec2019-09-1924-63/+143
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
* | | | | | | Merge pull request #2884 from ogniK5377/deglobal-sys-servicesFernando Sahmkow2019-09-2264-212/+291
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Remove usage of System::CurrentInterface() from most services
| * | | | | | | removed unneeded semicolonDavid Marcec2019-09-221-1/+1
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| * | | | | | | Removed reference to core timing to nvflinger and used system insteadDavid Marcec2019-09-221-1/+1
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| * | | | | | | marked controller constructors as explicitDavid Marcec2019-09-228-8/+8
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| * | | | | | | RebaseDavid Marcec2019-09-2225-62/+75
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| * | | | | | | RebaseDavid Marcec2019-09-225-20/+21
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| * | | | | | | Deglobalize System: ViDavid Marcec2019-09-223-8/+8
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| * | | | | | | Deglobalize System: TimeDavid Marcec2019-09-224-14/+21
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| * | | | | | | RebaseDavid Marcec2019-09-222-8/+12
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| * | | | | | | Deglobalize System: NvFlingerDavid Marcec2019-09-222-6/+7
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| * | | | | | | RebaseDavid Marcec2019-09-224-8/+12
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| * | | | | | | Deglobalize System: NimDavid Marcec2019-09-222-7/+12
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| * | | | | | | Deglobalize System: NifmDavid Marcec2019-09-222-13/+23
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| * | | | | | | Deglobalize System: NFPDavid Marcec2019-09-224-14/+16
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| * | | | | | | Deglobalize System: LDRDavid Marcec2019-09-222-6/+7
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| * | | | | | | Deglobalize System: IRSDavid Marcec2019-09-223-5/+6
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| * | | | | | | Deglobalize System: HidDavid Marcec2019-09-2220-37/+44
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| * | | | | | | Deglobalize System: FriendDavid Marcec2019-09-224-22/+24
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| * | | | | | | Deglobalize System: FatalDavid Marcec2019-09-226-20/+29
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| * | | | | | | Deglobalize System: BtmDavid Marcec2019-09-222-7/+13
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| * | | | | | | Deglobalize System: BtdrvDavid Marcec2019-09-222-5/+9
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| * | | | | | | Deglobalize System: AocDavid Marcec2019-09-222-11/+13
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| * | | | | | | Deglobalize System: AmDavid Marcec2019-09-221-1/+1
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* | | | | | | | Merge pull request #2870 from FernandoS27/multi-drawDavid2019-09-229-91/+273
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Implement a MME Draw commands Inliner and correct host instance drawing
| * | | | | | | | Maxwell3D: Corrections and refactors to MME instance refactorFernando Sahmkow2019-09-224-44/+46
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| * | | | | | | | Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executingFernando Sahmkow2019-09-201-10/+16
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| * | | | | | | | Rasterizer: Refactor and simplify DrawBatch Interface.Fernando Sahmkow2019-09-194-35/+16
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| * | | | | | | | Rasterizer: Address Feedback and conscerns.Fernando Sahmkow2019-09-191-11/+11
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| * | | | | | | | Rasterizer: Refactor draw calls, remove deadcode and clean up.Fernando Sahmkow2019-09-193-106/+68
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| * | | | | | | | VideoCore: Corrections to the MME Inliner and removal of hacky instance management.Fernando Sahmkow2019-09-196-31/+81
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| * | | | | | | | Video Core: initial Implementation of InstanceDraw PackagingFernando Sahmkow2019-09-197-11/+192
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* | | | | | | | Merge pull request #2891 from FearlessTobi/rod-texFernando Sahmkow2019-09-228-24/+39
|\ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ |/| | | | | | | video_core: Implement RGBX16F and lower Surface Copy log severity
| * | | | | | | Fix clang-formatFearlessTobi2019-09-222-2/+2
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| * | | | | | | fermi_2d: Lower surface copy log severity to DEBUGFearlessTobi2019-09-221-1/+1
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| * | | | | | | video_core: Implement RGBX16F PixelFormatFearlessTobi2019-09-227-22/+37
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* | | | | | | Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-cleanDavid2019-09-224-121/+33
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
| * | | | | | | gl_rasterizer: Remove unused code paths from ConfigureFramebuffersReinUsesLisp2019-09-174-121/+33
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* | | | | | | | Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1"David Marcec2019-09-2218-73477/+123
| |_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit fa1c60c33ef88c6cd0b72da46842dc9098db712d, reversing changes made to e34899067b60a69bca02761bd1290c6824bb559a.
* | | | | | | Merge pull request #2535 from DarkLordZach/cheat-v2David2019-09-2215-760/+1962
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | cheat_engine: Use Atmosphere's Cheat VM and fix cheat crash
| * | | | | | | dmnt_cheat_vm: Default initialize structure valuesZach Hilman2019-09-223-89/+88
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| * | | | | | | dmnt_cheat_vm: Make Cheat VM compliant to code styleZach Hilman2019-09-224-870/+862
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| * | | | | | | core: Initialize cheats after load to avoid VMManager crashZach Hilman2019-09-221-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete,
| * | | | | | | core: Update RegisterCheatList for new VMZach Hilman2019-09-222-11/+16
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| * | | | | | | patch_manager: Update cheat parsing for new VMZach Hilman2019-09-222-15/+20
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| * | | | | | | nso: Pass build ID directlyZach Hilman2019-09-221-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | As opposed to converting to string and then back to hex array
| * | | | | | | cheat_engine: Move to memory and strip VMZach Hilman2019-09-225-728/+325
| | | | | | | | | | | | | | | | | | | | | | | | This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
| * | | | | | | memory: Port Atmosphere's DmntCheatVmZach Hilman2019-09-223-0/+1598
| | | | | | | | | | | | | | | | | | | | | | | | This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu.
| * | | | | | | log: Add logging class for Cheat EngineZach Hilman2019-09-222-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | This is better than just using something like Common.Filesystem or Common.Memory
* | | | | | | | Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1David2019-09-2218-123/+73477
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | system_archive: Move shared font data to system_archive and fix extended font data
| * | | | | | | pl_u: Use kernel physical memoryZach Hilman2019-09-222-4/+8
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| * | | | | | | pl_u: Remove excess static qualifierZach Hilman2019-09-221-1/+1
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| * | | | | | | pl_u: Use OSS system archives if real archives don't existZach Hilman2019-09-223-111/+42
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| * | | | | | | system_archive: Synthesize shared fonts system archivesZach Hilman2019-09-223-5/+101
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| * | | | | | | pl_u: Expose method to encrypt TTF to BFTTFZach Hilman2019-09-222-14/+14
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| * | | | | | | externals: Move OSS font data to file_sys in coreZach Hilman2019-09-2213-1/+73324
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* | | | | | | Merge pull request #2612 from DarkLordZach/prepo-newDavid2019-09-225-30/+99
|\ \ \ \ \ \ \ | |_|/ / / / / |/| | | | | | prepo: Implement New, System, and Non-User variants of SaveReport
| * | | | | | prepo: Remove system global accessorsZach Hilman2019-09-223-15/+18
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| * | | | | | prepo: Implement SaveReport New and System variantsZach Hilman2019-09-221-15/+71
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| * | | | | | reporter: Differentiate between Old, New, and System play reportsZach Hilman2019-09-222-5/+15
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* | | | | | Merge pull request #2430 from DarkLordZach/fs-controllerDavid2019-09-2255-265/+1885
|\ \ \ \ \ \ | | | | | | | | | | | | | | core: Implement FileSystemController to deglobalize FS services
| * | | | | | configure_debug: Move reporting option to loggingZach Hilman2019-09-2215-63/+64
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| * | | | | | config: Remove Dump options from configure_debugZach Hilman2019-09-214-47/+39
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| * | | | | | filesystem: Add const qualification to various accessorsZach Hilman2019-09-2110-83/+94
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| * | | | | | yuzu: Add UI to manage filesystem paths and sizesZach Hilman2019-09-216-1/+627
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| * | | | | | core: Store FileSystemController in coreZach Hilman2019-09-212-0/+32
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| * | | | | | settings: Add options for managing gamecard emulationZach Hilman2019-09-214-2/+67
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| * | | | | | settings: Add options for setting storage sizesZach Hilman2019-09-213-1/+57
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| * | | | | | yuzu: Port old usages of Filesystem namespace to FilesystemControllerZach Hilman2019-09-2114-46/+106
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| * | | | | | settings: Update LogSettings to show NAND/SDMC paths from FileUtilZach Hilman2019-09-211-2/+3
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| * | | | | | card_image: Add accessors for gamecard certificateZach Hilman2019-09-212-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Used by fsp-srv/IDeviceOperator
| * | | | | | card_image: Add functions to query gamecard update partitionZach Hilman2019-09-212-0/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Includes version and meta title ID, used by fsp-srv/IDeviceOperator
| * | | | | | content_archive: Add accessors for Rights ID and SDK VersionZach Hilman2019-09-212-0/+10
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| * | | | | | partition_data_manager: Add accessor for decrypted PRODINFO partitionZach Hilman2019-09-212-0/+5
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| * | | | | | services: Pass FileSystemController as reference to services that need itZach Hilman2019-09-2111-20/+47
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| * | | | | | am: Unstub IApplicationFunctions EnsureSaveData (20)Zach Hilman2019-09-211-8/+14
| | | | | | | | | | | | | | | | | | | | | Creates a default save data for the application given a user ID.
| * | | | | | filesystem: Pass Size Getter functions to IFileSystem for sizesZach Hilman2019-09-213-20/+31
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| * | | | | | sdmc_factory: Add SD Card size gettersZach Hilman2019-09-212-0/+12
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| * | | | | | bis_factory: Add getters for NAND partition sizesZach Hilman2019-09-212-0/+38
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| * | | | | | filesystem: Add FileSystemController to deglobalize FS servicesZach Hilman2019-09-212-58/+359
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| * | | | | | submisson_package: Fix edge case with improperly sized filenamesZach Hilman2019-09-211-1/+2
| | | | | | | | | | | | | | | | | | | | | Prevents a crash if the filename is less than 9 characters long.
| * | | | | | sdmc_factory: Add accessor for SDMC Album directoryZach Hilman2019-09-212-0/+6
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| * | | | | | sdmc_factory: Add accessor for SDMC PlaceholderCacheZach Hilman2019-09-212-1/+10
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| * | | | | | sdmc_factory: Add accessor for content directoryZach Hilman2019-09-212-0/+7
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| * | | | | | savedata_factory: Implement savedata creation and don't create dir on openZach Hilman2019-09-212-26/+40
| | | | | | | | | | | | | | | | | | | | | Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all.
| * | | | | | patch_manager: Add short-circuit edge-case to GetPatchVersionNamesZach Hilman2019-09-211-0/+2
| | | | | | | | | | | | | | | | | | | | | If title ID is 0, there are no add ons, prevents wasting time looking for them.
| * | | | | | patch_manager: Add error checking to load dir to prevent crashesZach Hilman2019-09-211-0/+15
| | | | | | | | | | | | | | | | | | | | | Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately.
| * | | | | | registered_cache: Process *.cnmt.nca filesZach Hilman2019-09-211-16/+23
| | | | | | | | | | | | | | | | | | | | | Needed to use the RegisteredCache/PlaceholderCache on gamecards.
| * | | | | | registered_cache: Implement PlaceholderCache to manage placeholder and installing contentZach Hilman2019-09-212-0/+175
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| * | | | | | bis_factory: Fix mod loader edge-case with homebrew title IDsZach Hilman2019-09-211-1/+1
| | | | | | | | | | | | | | | | | | | | | Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager
| * | | | | | bis_factory: Add accessors for BIS placeholder cachesZach Hilman2019-09-212-1/+20
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| * | | | | | bis_factory: Add accessor for NAND Image DirectoryZach Hilman2019-09-212-0/+6
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| * | | | | | bis_factory: Add accessors for BIS content directoriesZach Hilman2019-09-212-0/+11
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| * | | | | | bis_factory: Add accessors for BIS partitionsZach Hilman2019-09-212-0/+61
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* | | | | | | Merge pull request #2883 from ogniK5377/log-gameZach Hilman2019-09-221-3/+3
|\ \ \ \ \ \ \ | |_|/ / / / / |/| | | | | | Log the current title id and game name which is booting
| * | | | | | Swapped TID and Game name to make it easier to parseDavid Marcec2019-09-211-1/+1
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| * | | | | | Log the current title id and game name which is bootingDavid Marcec2019-09-211-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
* | | | | | | Merge pull request #2878 from FernandoS27/icmpRodrigo Locatti2019-09-212-0/+42
|\ \ \ \ \ \ \ | |_|/ / / / / |/| | | | | | shader_ir: Implement ICMP
| * | | | | | Shader_IR: ICMP corrections and fixesFernando Sahmkow2019-09-212-6/+11
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| * | | | | | Shader_IR: Implement ICMP.Fernando Sahmkow2019-09-202-0/+37
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* | | | | | Merge pull request #2885 from Hexagon12/port-4944David2019-09-211-0/+8
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#4944: "Added Host CPU and OS to log"
| * | | | | | Added Host CPU and OS to logpbarilla2019-09-211-0/+8
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* | | | | | Merge pull request #2806 from FearlessTobi/port-4882David2019-09-217-10/+93
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#4882: "Add frametime logging for tracking performance over time"
| * | | | | | Address review commentsFearlessTobi2019-09-102-6/+9
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| * | | | | | Add frametime logging for tracking performance over timefearlessTobi2019-09-107-10/+90
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: jroweboy <jroweboy@gmail.com>
* | | | | | | Merge pull request #2872 from FernandoS27/mem-gpu-optDavid2019-09-211-2/+7
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
| * | | | | | | Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemoryFernando Sahmkow2019-09-191-2/+7
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | This commit avoids Invalidating and Flushing the GPU if the page is not marked as a RasterizerCache Page.
* | | | | | | Merge pull request #2576 from DarkLordZach/nsp-fix-1David2019-09-212-14/+39
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | nsp: Fix various errors with loading and processing of extracted NSPs
| * | | | | | | nsp: Correct status codes for extracted NSPsZach Hilman2019-06-102-13/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids all extracted NSPs being marked as error file type because they don't have program NCAs.
| * | | | | | | nsp: Use title ID from NPDM metadata for extracted type NSPsZach Hilman2019-06-102-1/+22
| | |_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | Avoids 0 being used as title ID for all extracted NSPs.
* | | | | | | Merge pull request #2866 from Morph1984/checkbox_fixDavid2019-09-211-0/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | configure_input: Uncheck "Joycons Docked" when "Use Docked Mode" is checked
| * | | | | | | When docked mode is checked, uncheck "joycons docked"Morph2019-09-171-0/+2
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* | | | | | | | Merge pull request #2868 from ReinUsesLisp/fix-mipmapsDavid2019-09-211-2/+2
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | maxwell_to_gl: Fix mipmap filtering
| * | | | | | | maxwell_to_gl: Fix mipmap filteringReinUsesLisp2019-09-171-2/+2
| | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way.
* | | | | | | Merge pull request #2879 from ogniK5377/trace-submitgpfifoDavid2019-09-211-4/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Mark KickOffPb & SubmitGPFIFO as trace
| * | | | | | | Mark KickOffPb & SubmitGPFIFO as traceDavid Marcec2019-09-211-4/+4
| | |_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
* / | | | | | Mark DrawArrays as LOG_TRACEDavid Marcec2019-09-211-1/+1
|/ / / / / / | | | | | | | | | | | | | | | | | | There's no reason to clog logs with DrawArray.
* | | | | | Merge pull request #2846 from ReinUsesLisp/fixup-viewport-indexbunnei2019-09-201-10/+14
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_decompiler: Avoid writing output attribute when unimplemented
| * | | | | | gl_shader_decompiler: Avoid writing output attribute when unimplementedReinUsesLisp2019-09-061-10/+14
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* | | | | | | Merge pull request #2855 from ReinUsesLisp/shflbunnei2019-09-206-9/+182
|\ \ \ \ \ \ \ | |_|_|_|_|/ / |/| | | | | | shader_ir/warp: Implement SHFL for Nvidia devices
| * | | | | | shader_ir/warp: Implement SHFLReinUsesLisp2019-09-176-9/+182
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* | | | | | Merge pull request #2784 from ReinUsesLisp/smembunnei2019-09-185-21/+81
|\ \ \ \ \ \ | |/ / / / / |/| | | | | shader_ir: Implement shared memory
| * | | | | gl_shader_decompiler: Implement shared memoryReinUsesLisp2019-09-051-0/+23
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| * | | | | shader_ir: Implement LD_SReinUsesLisp2019-09-051-10/+13
| | | | | | | | | | | | | | | | | | | | | | | | Loads from shared memory.
| * | | | | shader_ir: Implement ST_SReinUsesLisp2019-09-054-11/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL.
* | | | | | Merge pull request #2851 from ReinUsesLisp/srgbFernando Sahmkow2019-09-156-30/+9
|\ \ \ \ \ \ | | | | | | | | | | | | | | renderer_opengl: Fix sRGB blits
| * | | | | | renderer_opengl: Fix rebase mistakeReinUsesLisp2019-09-111-1/+1
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| * | | | | | gl_rasterizer: Correct sRGB Fix regressionFernando Sahmkow2019-09-111-0/+12
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| * | | | | | renderer_opengl: Fix sRGB blitsReinUsesLisp2019-09-116-43/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this.
* | | | | | | Merge pull request #2824 from ReinUsesLisp/mmeFernando Sahmkow2019-09-153-4/+20
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | Revert "Revert #2466" and stub FirmwareCall 4
| * | | | | | maxwell_3d: Update firmware 4 call stub commentaryRodrigo Locatti2019-09-151-1/+2
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| * | | | | | Revert "Revert #2466" and stub FirmwareCall 4ReinUsesLisp2019-09-043-4/+19
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* | | | | | | Merge pull request #2857 from ReinUsesLisp/surface-srgbFernando Sahmkow2019-09-142-0/+22
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core/surface: Add function to detect sRGB surfaces
| * | | | | | | video_core/surface: Add function to detect sRGB surfacesReinUsesLisp2019-09-132-0/+22
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB surfaces when a backend can target both native and converted ASTC.
* | | | | | | Merge pull request #2858 from ReinUsesLisp/vk-deviceFernando Sahmkow2019-09-143-111/+258
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_device: Add miscellaneous features and minor style changes
| * | | | | | | vk_device: Add miscellaneous features and minor style changesReinUsesLisp2019-09-133-111/+258
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Increase minimum Vulkan requirements * Require VK_EXT_vertex_attribute_divisor * Require depthClamp, samplerAnisotropy and largePoints features * Search and expose VK_KHR_uniform_buffer_standard_layout * Search and expose VK_EXT_index_type_uint8 * Search and expose native float16 arithmetics * Track current driver with VK_KHR_driver_properties * Query and expose SSBO alignment * Query more image formats * Improve logging overall * Minor style changes * Minor rephrasing of commentaries
* | | | | | | Merge pull request #2667 from DarkLordZach/profile-editorbunnei2019-09-145-10/+130
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
| * | | | | | | acc_su: Implement GetProfileEditor (205)Zach Hilman2019-07-033-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
| * | | | | | | acc: Implement IProfileEditor-specific commands 'Store' and 'StoreWithImage'Zach Hilman2019-07-031-1/+73
| | | | | | | | | | | | | | | | | | | | | | | | Verified with IDA
| * | | | | | | profile_manager: Add setter for ProfileBase and ProfileDataZach Hilman2019-07-032-0/+13
| | | | | | | | | | | | | | | | | | | | | | | | Needed by IProfileEditor 'Store' and 'StoreWithImage'
| * | | | | | | acc: Add IProfileCommon for IProfile and IProfileEditorZach Hilman2019-07-031-8/+31
| | | | | | | | | | | | | | | | | | | | | | | | Since 2/3 of the commands are shared, this is likely how its done on HW.
* | | | | | | | shader/image: Implement SUATOM and fix SUSTReinUsesLisp2019-09-117-69/+329
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* | | | | | | Merge pull request #2823 from ReinUsesLisp/shr-clampbunnei2019-09-102-6/+17
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader/shift: Implement SHR wrapped and clamped variants
| * | | | | | | shader/shift: Implement SHR wrapped and clamped variantsReinUsesLisp2019-09-042-6/+17
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nvidia defaults to wrapped shifts, but this is undefined behaviour on OpenGL's spec. Explicitly mask/clamp according to what the guest shader requires.
* | | | | | | Merge pull request #2810 from ReinUsesLisp/mme-optbunnei2019-09-104-12/+24
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | maxwell_3d: Avoid moving macro_params
| * | | | | | | maxwell_3d: Avoid moving macro_paramsReinUsesLisp2019-09-044-12/+24
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* | | | | | | Merge pull request #2759 from ReinUsesLisp/compute-imagesFernando Sahmkow2019-09-1020-229/+457
|\ \ \ \ \ \ \ | |_|_|_|_|_|/ |/| | | | | | gl_rasterizer: Bind images and samplers to compute
| * | | | | | gl_shader_decompiler: Keep track of written images and mark them as modifiedReinUsesLisp2019-09-067-62/+92
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| * | | | | | texture_cache: Minor changesReinUsesLisp2019-09-064-19/+17
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| * | | | | | gl_rasterizer: Apply textures and images stateReinUsesLisp2019-09-061-0/+2
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| * | | | | | gl_rasterizer: Add samplers to compute dispatchesReinUsesLisp2019-09-062-3/+36
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| * | | | | | gl_rasterizer: Minor code changesReinUsesLisp2019-09-062-20/+31
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| * | | | | | gl_state: Split textures and samplers into two arraysReinUsesLisp2019-09-064-91/+39
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| * | | | | | gl_rasterizer: Implement image bindingsReinUsesLisp2019-09-065-32/+106
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| * | | | | | gl_state: Add support for glBindImageTexturesReinUsesLisp2019-09-062-0/+24
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| * | | | | | texture_cache: Pass TIC to texture cacheReinUsesLisp2019-09-064-27/+25
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| * | | | | | kepler_compute: Implement texture queriesReinUsesLisp2019-09-065-5/+99
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| * | | | | | gl_rasterizer: Split SetupTexturesReinUsesLisp2019-09-062-22/+38
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* | | | | | Merge pull request #2847 from VelocityRa/nro-nacp-fixDavid2019-09-092-0/+10
|\ \ \ \ \ \ | | | | | | | | | | | | | | nro/ui: Show "Developer" field in Properties
| * | | | | | nro: Implement ReadControlDataNick Renieris2019-09-072-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With this, the "Developer" field in the Properties for homebrew is now populated. Signed-off-by: Nick Renieris <velocityra@gmail.com>
* | | | | | | Merge pull request #2716 from lioncash/hle-globalDavid2019-09-0917-97/+143
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | service/am: Remove usages of global system accessors
| * | | | | | | service/am: Remove usages of global system accessorsLioncash2019-09-0517-97/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden
* | | | | | | | Merge pull request #2763 from lioncash/map-physDavid2019-09-092-39/+41
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | kernel/vm_manager: Minor cleanup
| * | | | | | | kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemoryLioncash2019-09-051-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Corrects the parameter names within the doxygen comments so that they resolve properly.
| * | | | | | | kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemoryLioncash2019-09-051-16/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Narrows the scope of variables down to where they're only necessary.
| * | | | | | | kernel/vm_manager: Correct behavior in failure case of UnmapPhysicalMemory()Lioncash2019-08-301-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If an unmapping operation fails, we shouldn't be decrementing the amount of memory mapped and returning that the operation was successful. We should actually be returning the error code in this case.
| * | | | | | | kernel/vm_manager: Reserve memory ahead of time for slow path in MergeAdjacentVMALioncash2019-08-301-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids potentially expensive (depending on the size of the memory block) allocations by reserving the necessary memory before performing both insertions. This avoids scenarios where the second insert may cause a reallocation to occur.
| * | | | | | | kernel/vm_manager: std::move shared_ptr instance in MergeAdjacentVMALioncash2019-08-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids an unnecessary atomic reference count increment and decrement.
| * | | | | | | kernel/vm_manager: Deduplicate iterator creation in MergeAdjacentVMALioncash2019-08-301-7/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids needing to read the same long sequence of code in both code paths. Also makes it slightly nicer to read and debug, as the locals will be able to be shown in the debugger.
| * | | | | | | kernel/vm_manager: Simplify some std::vector constructor callsLioncash2019-08-301-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, one less magic constant to read.
| * | | | | | | kernel/vm_manager: Simplify some assertion messagesLioncash2019-08-301-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Assertions already log out the function name, so there's no need to manually include the function name in the assertion strings.
* | | | | | | | Merge pull request #2804 from ReinUsesLisp/remove-gs-specialFernando Sahmkow2019-09-052-80/+9
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_shader_cache: Remove special casing for geometry shaders
| * | | | | | | | gl_shader_cache: Remove special casing for geometry shadersReinUsesLisp2019-09-042-80/+9
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that ProgramVariants holds the primitive topology we no longer need to keep track of individual geometry shaders topologies.
* | | | | | | | Merge pull request #2833 from ReinUsesLisp/fix-stencilbunnei2019-09-051-11/+11
|\ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / |/| | | | | | | gl_rasterizer: Fix stencil testing
| * | | | | | | gl_rasterizer: Fix stencil testingReinUsesLisp2019-09-041-11/+11
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix stencil dirty flags tracking when stencil is disabled * Attach stencil on clears (previously it only attached depth) * Attach stencil on drawing regardless of stencil testing being enabled
* | | | | | | Merge pull request #2797 from FearlessTobi/port-4877David2019-09-051-0/+11
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Port citra-emu/citra#4877: "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
| * | | | | | | Address review commentsFearlessTobi2019-09-051-1/+4
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| * | | | | | | Guard unistd.h with MacOS only macroWeiyi Wang2019-08-221-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix compile error on Windows caused by #4877 Weird, I thought I saw this guard during the code review...
| * | | | | | | citra_qt: on osx chdir to bundle dir to allow detection of user folderB3n302019-08-221-0/+6
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* | | | | | | | Merge pull request #2802 from ReinUsesLisp/hsetp2-predDavid2019-09-051-10/+9
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | half_set_predicate: Fix HSETP2 predicate assignments
| * | | | | | | | half_set_predicate: Fix predicate assignmentsReinUsesLisp2019-09-041-10/+9
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* | | | | | | | Merge pull request #2418 from DarkLordZach/srv-esDavid2019-09-053-51/+536
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | es: Implement various ticket accessor commands from IEticketService
| * | | | | | | | key_manager: Convert Ticket union to std::variantZach Hilman2019-07-083-57/+88
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| * | | | | | | | es: Populate/synthesize tickets on constructionZach Hilman2019-07-083-15/+17
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| * | | | | | | | key_manager: Add structure for Ticket parsingZach Hilman2019-07-083-44/+194
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| * | | | | | | | es: Implement ETicket GetPersonalizedTicketData (17)Zach Hilman2019-07-081-1/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | Copies the raw personal ticket data into the buffer provided.
| * | | | | | | | es: Implement ETicket GetCommonTicketData (16)Zach Hilman2019-07-081-1/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | Copies the raw common ticket data for the specified rights ID into the buffer provided.
| * | | | | | | | es: Implement ETicket GetPersonalizedTicketSize (15)Zach Hilman2019-07-081-1/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
| * | | | | | | | es: Implement ETicket GetCommonTicketSize (14)Zach Hilman2019-07-081-1/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
| * | | | | | | | es: Implement ETicket ListPersonalizedTicket (12)Zach Hilman2019-07-081-1/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | Returns an application-specific number of entries of personal tickets, starting at offset 0.
| * | | | | | | | es: Implement ETicket ListCommonTicket (11)Zach Hilman2019-07-081-1/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | Returns an application specified count of entries of common tickets, starting at offset 0.
| * | | | | | | | es: Implement ETicket CountPersonalizedTicket (10)Zach Hilman2019-07-081-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | Returns the number of personalized (console/user-unique) tickets in the KeyManager.
| * | | | | | | | es: Implement ETicket CountCommonTicket (9)Zach Hilman2019-07-081-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | Returns the number of common (non-console-unique) tickets in the KeyManager.
| * | | | | | | | es: Implement ETicket GetTitleKey (8)Zach Hilman2019-07-081-1/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | Takes a rights ID as input and returns the associated title key, if it exists.
| * | | | | | | | es: Implement ETicket ImportTicket (1)Zach Hilman2019-07-081-1/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | Takes a ticket and certificate and installs it to the KeyManager.
| * | | | | | | | key_manager: Add accessors/helpers for ticket managementZach Hilman2019-07-082-14/+100
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| * | | | | | | | key_manager: Add equality operator for RSAKeyPairZach Hilman2019-07-081-0/+7
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* | | | | | | | | Merge pull request #2808 from FearlessTobi/port-4866David2019-09-051-20/+24
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4866: "configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text"
| * | | | | | | | | configure_dialog: reverse tab map to avoid logic based on user-facing/translatable textfearlessTobi2019-09-041-20/+24
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
* | | | | | | | | Merge pull request #2707 from DarkLordZach/oss-miimodelDavid2019-09-054-1/+63
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | system_archive: Add open-source reimplementation of MiiModel data
| * | | | | | | | | system_archive: Add open-source reimplementation of MiiModel dataZach Hilman2019-07-104-1/+63
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* | | | | | | | | | yuzu/configure: move speed limiter to generalFearlessTobi2019-09-054-33/+36
| |_|_|_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input) Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
* | | | | | | | | Merge pull request #2830 from FearlessTobi/port-4911David2019-09-051-7/+10
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4911: "Add cancel option to analog stick configuration"
| * | | | | | | | | Add cancel option to analog stick configurationfearlessTobi2019-09-031-7/+10
| | |_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
* | | | | | | | | Merge pull request #2834 from Morph1984/audrenu_QueryAudioDeviceInputEventDavid2019-09-051-1/+15
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent
| * | | | | | | | | Add Kernel::EventPair audio_input_device_switch_event;Morph19842019-09-041-0/+1
| | | | | | | | | |
| * | | | | | | | | audren_u: Stub IAudioDevice::QueryAudioDeviceInputEventMorph19842019-09-041-1/+14
| |/ / / / / / / /
* | | | | | | | | Merge pull request #2836 from Morph1984/hid_vibrationDavid2019-09-054-2/+32
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | hid: Implement PermitVibration and IsVibrationPermitted
| * | | | | | | | | dittoMorph19842019-09-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
| * | | | | | | | | IsVibrationEnabled() as a const member funcMorph19842019-09-041-1/+1
| | | | | | | | | |
| * | | | | | | | | clang-formatMorph19842019-09-041-2/+2
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| * | | | | | | | | Update npad.hMorph19842019-09-041-0/+1
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| * | | | | | | | | Update npad.cppMorph19842019-09-041-0/+6
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| * | | | | | | | | Update hid.hMorph19842019-09-041-0/+2
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| * | | | | | | | | Update hid.cppMorph19842019-09-041-2/+23
| |/ / / / / / / /
* | | | | | | | | Merge pull request #2818 from MysticExile/fmtDavid2019-09-052-2/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | externals: update fmt to 6.0.0
| * | | | | | | | | Fix clang-formatEthan2019-09-041-1/+1
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| * | | | | | | | | accommodate for fmt updateEthan2019-08-292-2/+2
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* | | | | | | | | | Merge pull request #2801 from ReinUsesLisp/typed-decompilerbunnei2019-09-043-431/+548
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Rework GLSL decompiler type system
| * | | | | | | | | | gl_shader_decompiler: Fixup slow pathReinUsesLisp2019-09-041-1/+1
| | | | | | | | | | |
| * | | | | | | | | | gl_device: Disable precise in fragment shaders on bugged driversReinUsesLisp2019-09-043-15/+43
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| * | | | | | | | | | gl_shader_decompiler: Fixup AMD's slow path typeReinUsesLisp2019-09-041-1/+1
| | | | | | | | | | |
| * | | | | | | | | | gl_shader_decompiler: Rework GLSL decompiler type systemReinUsesLisp2019-09-041-416/+505
| | |_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLSL decompiler type system was broken. We converted all return values to float except for some cases where returning we couldn't and implicitly broke the rule of returning floats (e.g. for bools or bool pairs). Instead of doing this introduce class Expression that knows what type a return value has and when a consumer wants to use the string it asks for it with a required type, emitting a runtime error if types are incompatible. This has the disadvantage that there's more C++ code, but we can emit better GLSL code that's easier to read.
* | | | | | | | | | AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827)mailwl2019-09-042-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent * Remove unneeded event clear * Fix event name
* | | | | | | | | | Merge pull request #2829 from Morph1984/audiobunnei2019-09-041-2/+15
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume
| * | | | | | | | | | remove <f32>Morph19842019-09-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can remove this since its already a f32 value
| * | | | | | | | | | explicitly represent 1 as a float (1.0f instead of 1)Morph19842019-09-041-1/+1
| | | | | | | | | | |
| * | | | | | | | | | Change u32 -> f32Morph19842019-09-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume) ```cpp const f32 volume = rp.Pop<f32>(); ```
| * | | | | | | | | | service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolumeMorph19842019-09-031-2/+15
| | |_|/ / / / / / / | |/| | | | | | | |
* | | | | | | | | | Fix uisettings includefearlessTobi2019-09-041-1/+1
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* | | | | | | | | | Limit the size of directory icons, fix text when icon size is nonefearlessTobi2019-09-042-4/+3
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* | | | | | | | | | Change QList to QVectorfearlessTobi2019-09-045-16/+19
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* | | | | | | | | | Separate UserNand and Sdmc directoriesfearlessTobi2019-09-045-32/+59
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* | | | | | | | | | Address more trivial review commentsfearlessTobi2019-09-044-25/+18
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* | | | | | | | | | Address trivial review commentsfearlessTobi2019-09-047-53/+59
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* | | | | | | | | | yuzu: Add support for multiple game directoriesfearlessTobi2019-09-0412-195/+666
| |/ / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | Ported from https://github.com/citra-emu/citra/pull/3617.
* | | | | | | | | Merge pull request #2708 from DarkLordZach/mii-db-source-crashDavid2019-09-041-0/+4
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | mii: Handle logging of unknown database source
| * | | | | | | | | mii: Handle logging of unknown database sourceZach Hilman2019-07-101-0/+4
| | |_|/ / / / / / | |/| | | | | | |
* | | | | | | | | Merge pull request #2793 from ReinUsesLisp/bgr565bunnei2019-09-0415-204/+71
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | renderer_opengl: Implement RGB565 framebuffer format
| * | | | | | | | | renderer_opengl: Implement RGB565 framebuffer formatReinUsesLisp2019-08-213-3/+9
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| * | | | | | | | | renderer_opengl: Use block linear swizzling for CPU framebuffersReinUsesLisp2019-08-213-150/+33
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| * | | | | | | | | renderer_opengl: Use VideoCore pixel formatReinUsesLisp2019-08-213-23/+11
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| * | | | | | | | | gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigReinUsesLisp2019-08-2111-32/+22
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* | | | | | | | | | Merge pull request #2812 from ReinUsesLisp/f2i-selectorbunnei2019-09-042-7/+23
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | shader_ir/conversion: Implement F2I and F2F F16 selector
| * | | | | | | | | | shader_ir/conversion: Split int and float selector and implement F2F H1ReinUsesLisp2019-08-282-19/+24
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| * | | | | | | | | | shader_ir/conversion: Implement F2I F16 Ra.H1ReinUsesLisp2019-08-282-6/+17
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* | | | | | | | | | Merge pull request #2811 from ReinUsesLisp/fsetp-fixbunnei2019-09-042-4/+6
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | float_set_predicate: Add missing negation bit for the second operand
| * | | | | | | | | | float_set_predicate: Add missing negation bit for the second operandReinUsesLisp2019-08-282-4/+6
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* | | | | | | | | | Merge pull request #2826 from ReinUsesLisp/macro-bindingbunnei2019-09-042-10/+4
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | maxwell_3d: Fix macro binding cursor
| * | | | | | | | | | maxwell_3d: Fix macro binding cursorReinUsesLisp2019-09-012-10/+4
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* | | | | | | | | | | Merge pull request #2831 from FearlessTobi/port-4914bunnei2019-09-042-0/+22
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4914: "Fix to Windows sleep issues"
| * | | | | | | | | | | Fix to Windows sleep issuesfearlessTobi2019-09-032-0/+22
| | |_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
* / | | | | | | | | | configuration/config: Add missing screenshot path readfearlessTobi2019-09-041-0/+1
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886).
* | | | | | | | | | Merge pull request #2765 from FernandoS27/dma-fixbunnei2019-09-013-23/+36
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | MaxwellDMA: Fixes, corrections and relaxations.
| * | | | | | | | | MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow2019-07-263-23/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors.
* | | | | | | | | | video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti2019-08-3023-48/+22
| |_|_|_|_|_|/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables
* | | | | | | | | gl_buffer_cache: Add missing includeReinUsesLisp2019-08-301-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | RasterizerInterface was considered an incomplete object by clang.
* | | | | | | | | Merge pull request #2742 from ReinUsesLisp/fix-texture-buffersbunnei2019-08-294-4/+12
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | gl_texture_cache: Miscellaneous texture buffer fixes
| * | | | | | | | gl_shader_decompiler: Rename bufferImage to imageBufferReinUsesLisp2019-07-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The online OpenGL documentation is wrong. The type definition is imageBuffer.
| * | | | | | | | gl_shader_cache: Fix newline on buffer preprocessor definitionsReinUsesLisp2019-07-181-2/+6
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| * | | | | | | | textures: Fix texture buffer size calculationReinUsesLisp2019-07-181-1/+1
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| * | | | | | | | gl_texture_cache: Do not set texture parameters to buffersReinUsesLisp2019-07-181-0/+3
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| * | | | | | | | gl_texture_cache: Add missing break in CreateTextureReinUsesLisp2019-07-181-0/+1
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* | | | | | | | | Merge pull request #2783 from FernandoS27/new-buffer-cachebunnei2019-08-299-330/+684
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Implement a New LLE Buffer Cache
| * | | | | | | | | Buffer Cache: Adress Feedback.Fernando Sahmkow2019-08-212-7/+6
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| * | | | | | | | | Buffer_Cache: Implement flushing.Fernando Sahmkow2019-08-212-1/+30
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| * | | | | | | | | Buffer_Cache: Implement barriers.Fernando Sahmkow2019-08-211-0/+4
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| * | | | | | | | | Buffer_Cache: Optimize and track written areas.Fernando Sahmkow2019-08-212-12/+104
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| * | | | | | | | | BufferCache: Rework mapping caching.Fernando Sahmkow2019-08-212-49/+76
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| * | | | | | | | | Buffer_Cache: Fixes and optimizations.Fernando Sahmkow2019-08-212-68/+38
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| * | | | | | | | | Video_Core: Implement a new Buffer CacheFernando Sahmkow2019-08-219-327/+560
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* | | | | | | | | Merge pull request #2758 from ReinUsesLisp/packed-tidbunnei2019-08-293-0/+15
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | shader/decode: Implement S2R Tic
| * | | | | | | | | shader/decode: Implement S2R TicReinUsesLisp2019-07-223-0/+15
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* | | | | | | | | | shader_ir: Implement VOTEReinUsesLisp2019-08-2112-1/+163
| |/ / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers.
* | | | | | | | | Merge pull request #2748 from FernandoS27/align-memorybunnei2019-08-2115-37/+119
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | VM_Manager: Align allocated host physical memory to 256bytes
| * | | | | | | | | Common/Alignment: Add noexcept where required.Fernando Sahmkow2019-07-201-5/+5
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| * | | | | | | | | Kernel: Address FeedbackFernando Sahmkow2019-07-193-6/+11
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| * | | | | | | | | Common: Correct alignment allocator to work on C++14 or higher.Fernando Sahmkow2019-07-191-37/+19
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| * | | | | | | | | VM_Manager: Align allocated memory to 256bytesFernando Sahmkow2019-07-1915-36/+131
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit ensures that all backing memory allocated for the Guest CPU is aligned to 256 bytes. This due to how gpu memory works and the heavy constraints it has in the alignment of physical memory.
* | | | | | | | | | Merge pull request #2769 from FernandoS27/commands-flushbunnei2019-08-216-0/+15
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | GPU: Flush commands on every dma pusher step.
| * | | | | | | | | | GPU: Flush commands on every dma pusher step.Fernando Sahmkow2019-07-266-0/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit ensures that the host gpu is constantly fed with commands to work with, while the guest gpu keeps producing the rest of the commands. This reduces syncing time between host and guest gpu.
* | | | | | | | | | | Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fixbunnei2019-08-211-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | half_set_predicate: Fix HSETP2_C constant buffer offset
| * | | | | | | | | | | half_set_predicate: Fix HSETP2_C constant buffer offsetReinUsesLisp2019-08-041-1/+1
| |/ / / / / / / / / /
* | | | | | | | | | | Merge pull request #2753 from FernandoS27/float-convertbunnei2019-08-215-18/+75
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
| * | | | | | | | | | | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.Fernando Sahmkow2019-07-205-18/+75
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done.
* | | | | | | | | | | | Merge pull request #2773 from lioncash/test-unusedbunnei2019-08-211-2/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / / |/| | | | | | | | | | | yuzu-tester/yuzu: Remove unused variable
| * | | | | | | | | | | yuzu-tester/yuzu: Correct format stringLioncash2019-07-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents an invalid formatting exception from being thrown.
| * | | | | | | | | | | yuzu-tester/yuzu: Remove unused variableLioncash2019-07-301-1/+0
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets rid of a compilation warning.
* | | | | | | | | | | Merge pull request #2747 from lioncash/audiobunnei2019-08-187-108/+179
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | service/audren_u: Unstub ListAudioDeviceName
| * | | | | | | | | | | service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()Lioncash2019-07-192-16/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Audio devices use the supplied revision information in order to determine if USB audio output is able to be supported. In this case, we can only really handle using this revision information in ListAudioDeviceName(), where it checks if USB audio output is supported before supplying it as a device name. A few other scenarios exist where the revision info is checked, such as: - Early exiting from SetAudioDeviceOutputVolume if USB audio is attempted to be set when that device is unsupported. - Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when USB output volume is queried and it's an unsupported device. - Falling back to AHUB headphones in GetActiveAudioDeviceName when the device type is USB output, but is unsupported based off the revision info. In order for these changes to also be implemented, a few other changes to the interface need to be made. Given we now properly handle everything about ListAudioDeviceName(), we no longer need to describe it as a stubbed function.
| * | | | | | | | | | | service/audren_u: Move revision testing code out of AudRenULioncash2019-07-192-63/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The revision querying facilities are used by more than just audren. e.g. audio devices can use this to test whether or not USB audio output is supported. This will be used within the following change.
| * | | | | | | | | | | service/audio: Remove global system accessorsLioncash2019-07-197-34/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Trims out the lingering reliance on global state out of the audio code.
| * | | | | | | | | | | service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()Lioncash2019-07-191-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This service function only ever returns a result and nothing more.
| * | | | | | | | | | | service/audren_u: Report proper device namesLioncash2019-07-191-6/+29
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AudioDevice and AudioInterface aren't valid device names on the Switch. We should also be returning consistent names in GetActiveAudioDeviceName(). While we're at it, we can also handle proper name output in ListAudioDeviceName, by returning all the available devices on the Switch.
* | | | | | | | | | | Merge pull request #2778 from ReinUsesLisp/nopbunnei2019-08-182-0/+13
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | shader_ir: Implement NOP
| * | | | | | | | | | | shader_ir: Implement NOPReinUsesLisp2019-08-042-0/+13
| | |_|_|/ / / / / / / | |/| | | | | | | | |
* | | | | | | | | | | Merge pull request #2768 from ReinUsesLisp/hsetp2-fixbunnei2019-08-181-3/+3
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | decode/half_set_predicate: Fix predicates
| * | | | | | | | | | | decode/half_set_predicate: Fix predicatesReinUsesLisp2019-07-261-3/+3
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* | | | | | | | | | | | Fixup! #2772 missed this one fileJames Rowe2019-08-171-1/+1
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* | | | | | | | | | | | Merge pull request #2766 from FearlessTobi/port-4849James Rowe2019-08-177-21/+21
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4849: "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
| * | | | | | | | | | | | Qt: Fixed behaviour of buttons by connecting functors to correct signalsSilent2019-08-027-21/+21
| | |_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Following screens got fixes: - Configure/Debug - Configure/Input
* | | | | | | | | | | | Merge pull request #2772 from lioncash/uiJames Rowe2019-08-1716-44/+39
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / / |/| | | | | | | | | | | yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
| * | | | | | | | | | | yuzu/CMakeLists: Remove qt5_wrap_ui macro usageLioncash2019-08-0916-44/+39
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction.
* | | | | | | | | | | Merge pull request #2592 from FernandoS27/sync1bunnei2019-07-2644-229/+732
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / |/| | | | | | | | | | Implement GPU Synchronization Mechanisms & Correct NVFlinger
| * | | | | | | | | | NVServices: Correct delayed responses.Fernando Sahmkow2019-07-051-24/+19
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| * | | | | | | | | | Nv_Host_Ctrl: Correct difference calculationFernando Sahmkow2019-07-051-5/+7
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| * | | | | | | | | | NVServices: Address FeedbackFernando Sahmkow2019-07-058-21/+38
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| * | | | | | | | | | NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow2019-07-0524-65/+73
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| * | | | | | | | | | NVFlinger: Correct GCC compile errorFernando Sahmkow2019-07-058-23/+22
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| * | | | | | | | | | NVServices: Make NVEvents Automatic according to documentation.Fernando Sahmkow2019-07-054-7/+13
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| * | | | | | | | | | NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow2019-07-0523-31/+104
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| * | | | | | | | | | GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardwareFernando Sahmkow2019-07-0512-48/+45
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| * | | | | | | | | | nvflinger: Make the force 30 fps still force 30 fpsFernando Sahmkow2019-07-051-1/+1
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| * | | | | | | | | | nv_services: Fixes to event liberation.Fernando Sahmkow2019-07-051-6/+14
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| * | | | | | | | | | nvflinger: Acquire buffers in the same order as they were queued.Fernando Sahmkow2019-07-052-3/+11
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| * | | | | | | | | | nv_services: Deglobalize NvServicesFernando Sahmkow2019-07-0523-51/+65
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| * | | | | | | | | | gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.Fernando Sahmkow2019-07-052-47/+3
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| * | | | | | | | | | nv_host_ctrl: Make Sync GPU variant always return synced result.Fernando Sahmkow2019-07-055-5/+16
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| * | | | | | | | | | Async GPU: do invalidate as synced operationFernando Sahmkow2019-07-051-6/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Async GPU: Always invalidate synced.
| * | | | | | | | | | Gpu: use an std mutex instead of a spin_lock to guard syncpointsFernando Sahmkow2019-07-052-6/+6
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| * | | | | | | | | | nvhost_ctrl: Corrections to event handlingFernando Sahmkow2019-07-052-8/+12
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| * | | | | | | | | | Gpu: Mark areas as protected.Fernando Sahmkow2019-07-053-0/+19
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| * | | | | | | | | | nv_services: Stub CtrlEventSignalFernando Sahmkow2019-07-054-13/+48
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| * | | | | | | | | | Gpu: Implement Hardware Interrupt Manager and manage GPU interruptsFernando Sahmkow2019-07-0513-13/+90
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| * | | | | | | | | | nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregisterFernando Sahmkow2019-07-057-17/+192
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| * | | | | | | | | | nv_services: Create GPU channels correctlyFernando Sahmkow2019-07-052-2/+5
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| * | | | | | | | | | video_core: Implement GPU side SyncpointsFernando Sahmkow2019-07-056-9/+84
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| * | | | | | | | | | nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow2019-07-058-57/+70
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| * | | | | | | | | | nvflinger: Implement swap intervalsFernando Sahmkow2019-07-055-8/+21
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* | | | | | | | | | | Merge pull request #2739 from lioncash/cflowbunnei2019-07-254-33/+53
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | video_core/control_flow: Minor changes/warning cleanup
| * | | | | | | | | | | video_core/control_flow: Provide operator!= for types with operator==Lioncash2019-07-191-4/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides operational symmetry for the respective structures.
| * | | | | | | | | | | video_core/control_flow: Prevent sign conversion in TryGetBlock()Lioncash2019-07-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The return value is a u32, not an s32, so this would result in an implicit signedness conversion.
| * | | | | | | | | | | video_core/control_flow: Remove unnecessary BlockStack copy constructorLioncash2019-07-191-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is the default behavior of the copy constructor, so it doesn't need to be specified. While we're at it we can make the other non-default constructor explicit.
| * | | | | | | | | | | video_core/control_flow: Use std::move where applicableLioncash2019-07-191-10/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Results in less work being done where avoidable.
| * | | | | | | | | | | video_core/control_flow: Use the prefix variant of operator++ for iteratorsLioncash2019-07-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same thing, but potentially allows a standard library implementation to pick a more efficient codepath.
| * | | | | | | | | | | video_core/control_flow: Use empty() member function for checking emptinessLioncash2019-07-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's what it's there for.
| * | | | | | | | | | | video_core: Resolve -Wreorder warningsLioncash2019-07-192-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that the constructor members are always initialized in the order that they're declared in.
| * | | | | | | | | | | video_core/control_flow: Make program_size for ScanFlow() a std::size_tLioncash2019-07-192-5/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents a truncation warning from occurring with MSVC. Also the internal data structures already treat it as a size_t, so this is just a discrepancy in the interface.
| * | | | | | | | | | | video_core/control_flow: Place all internally linked types/functions within an anonymous namespaceLioncash2019-07-191-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, quite a few functions were being linked with external linkage.
| * | | | | | | | | | | video_core/shader/decode: Prevent sign-conversion warningsLioncash2019-07-191-2/+2
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes it explicit that the conversions here are intentional.
* | | | | | | | | | | Merge pull request #2737 from FernandoS27/track-fixbunnei2019-07-251-2/+2
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Shader_Ir: Correct tracking to track from right to left
| * | | | | | | | | | | Shader_Ir: Correct tracking to track from right to leftFernando Sahmkow2019-07-161-2/+2
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* | | | | | | | | | | | Merge pull request #2689 from lioncash/tlbunnei2019-07-251-7/+8
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu/main: Make error messages within OnCoreError more localization-friendly
| * | | | | | | | | | | | yuzu/main: Make error messages within OnCoreError more localization-friendlyLioncash2019-07-071-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, a translated string was being appended onto another string in a manner that doesn't allow the translator to control where the appended text is placed. This can be a nuisance for languages where grammar and text ordering differs from English. We now append the strings via the format strings themselves, which allows translators to reorder where the text will be placed.
* | | | | | | | | | | | | Merge pull request #2743 from FernandoS27/surpress-assertbunnei2019-07-259-29/+36
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / / |/| | | | | | | | | | | | Downgrade and suppress a series of GPU asserts and debug messages.
| * | | | | | | | | | | | Shader_Ir: Change Debug Asserts for Log WarningsFernando Sahmkow2019-07-203-10/+17
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| * | | | | | | | | | | | Shader_Ir: correct clang formatFernando Sahmkow2019-07-181-2/+2
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| * | | | | | | | | | | | GPU: Add missing puller methods.Fernando Sahmkow2019-07-182-14/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds some missing puller methods. We don't assert them as these are nop operations for us.
| * | | | | | | | | | | | MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.Fernando Sahmkow2019-07-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This log was just to know which games used DMA. It's no longer important.
| * | | | | | | | | | | | Gl_Texture_Cache: Remove assert on component type in GetFormatTupleFernando Sahmkow2019-07-181-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache.
| * | | | | | | | | | | | Shader_Ir: Downgrade precision and rounding asserts to debug asserts.Fernando Sahmkow2019-07-185-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy.
* | | | | | | | | | | | | Merge pull request #2704 from FernandoS27/conditionalbunnei2019-07-243-2/+100
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / / |/| | | | | | | | | | | | maxwell3d: Implement Conditional Rendering
| * | | | | | | | | | | | maxwell3d: Implement Conditional RenderingFernando Sahmkow2019-07-173-2/+100
| | |_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not.
* | | | | | | | | | | | Merge pull request #2734 from ReinUsesLisp/compute-shadersbunnei2019-07-2215-140/+357
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Implement compute shaders
| * | | | | | | | | | | | gl_shader_cache: Fix clang-format issuesReinUsesLisp2019-07-162-4/+2
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| * | | | | | | | | | | | gl_shader_decompiler: Stub local memory sizeReinUsesLisp2019-07-151-8/+14
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| * | | | | | | | | | | | gl_shader_cache: Address review commentariesReinUsesLisp2019-07-154-13/+12
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| * | | | | | | | | | | | gl_shader_cache: Address CI issuesReinUsesLisp2019-07-152-3/+3
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| * | | | | | | | | | | | gl_rasterizer: Implement compute shadersReinUsesLisp2019-07-1515-136/+350
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* | | | | | | | | | | | | Merge pull request #2735 from FernandoS27/pipeline-reworkbunnei2019-07-2114-116/+528
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / / / / |/| | | | | | | | | | | | Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
| * | | | | | | | | | | | Maxwell3D: Reorganize and address feedbackFernando Sahmkow2019-07-203-20/+33
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| * | | | | | | | | | | | GL_State: Feedback and fixesFernando Sahmkow2019-07-174-14/+27
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| * | | | | | | | | | | | Maxwell3D: Address FeedbackFernando Sahmkow2019-07-175-17/+13
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| * | | | | | | | | | | | Texture_Cache: Rebase FixesFernando Sahmkow2019-07-171-6/+0
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| * | | | | | | | | | | | GL_Rasterizer: Corrections to Clearing.Fernando Sahmkow2019-07-174-12/+28
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| * | | | | | | | | | | | Maxwell3D: Correct marking dirtiness on CB uploadFernando Sahmkow2019-07-171-0/+1
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| * | | | | | | | | | | | GL_Rasterizer: Rework RenderTarget/DepthBuffer clearingFernando Sahmkow2019-07-173-7/+63
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| * | | | | | | | | | | | Maxwell3D: Implement State Dirty Flags.Fernando Sahmkow2019-07-176-44/+199
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| * | | | | | | | | | | | Maxwell3D: Rework CBData UploadFernando Sahmkow2019-07-172-8/+45
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| * | | | | | | | | | | | Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow2019-07-1710-80/+211
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* | | | | | | | | | | | shader/half_set_predicate: Fix HSETP2 implementationReinUsesLisp2019-07-204-44/+23
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* | | | | | | | | | | | shader/half_set_predicate: Implement missing HSETP2 variantsReinUsesLisp2019-07-202-19/+49
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* | | | | | | | | | | Merge pull request #2687 from lioncash/tls-processbunnei2019-07-183-14/+30
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | kernel/process: Allocate the process' TLS region during initialization
| * | | | | | | | | | | kernel/process: Allocate the process' TLS region during initializationLioncash2019-07-073-3/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prior to execution within a process beginning, the process establishes its own TLS region for uses (as far as I can tell) related to exception handling. Now that TLS creation was decoupled from threads themselves, we can add this behavior to our Process class. This is also good, as it allows us to remove a stub within svcGetInfo, namely querying the address of that region.
| * | | | | | | | | | | kernel/process: Move main thread stack allocation to its own functionLioncash2019-07-072-12/+17
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps this particular set of behavior isolated to its own function.
* | | | | | | | | | | Merge pull request #2738 from lioncash/shader-irbunnei2019-07-188-99/+103
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / |/| | | | | | | | | | shader-ir: Minor cleanup-related changes
| * | | | | | | | | | shader_ir: std::move Node instance where applicableLioncash2019-07-174-60/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
| * | | | | | | | | | shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash2019-07-175-36/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
| * | | | | | | | | | shader_ir: Remove unused includesLioncash2019-07-171-3/+0
| | |_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes unnecessary header dependencies.
* | | | | | | | | | Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.Fernando Sahmkow2019-07-181-4/+4
| |_|/ / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case.
* | | | | | | | | Merge pull request #2740 from lioncash/braFernando Sahmkow2019-07-171-1/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | shader/decode/other: Correct branch indirect argument within BRA handling
| * | | | | | | | | shader/decode/other: Correct branch indirect argument within BRA handlingLioncash2019-07-161-1/+1
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c
* | | | | | | | | Merge pull request #2726 from lioncash/accessRodrigo Locatti2019-07-172-7/+6
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | core: Remove CurrentArmInterface() global accessor
| * | | | | | | | core: Remove CurrentArmInterface() global accessorLioncash2019-07-132-7/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Replaces the final usage of the global accessor function and removes it. Removes one more enabler of global state.
* | | | | | | | | Merge pull request #2565 from ReinUsesLisp/track-indirectFernando Sahmkow2019-07-166-35/+36
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | shader/track: Track indirect buffers
| * | | | | | | | shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp2019-07-156-35/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
* | | | | | | | | Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow2019-07-1510-40/+137
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
| * | | | | | | | | gl_shader_decompiler: Fix gl_PointSize redeclarationReinUsesLisp2019-07-111-1/+1
| | | | | | | | | |
| * | | | | | | | | gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_arrayReinUsesLisp2019-07-111-2/+3
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| * | | | | | | | | gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp2019-07-0810-40/+136
| | |_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit implements gl_ViewportIndex and gl_Layer in vertex and geometry shaders. In the case it's used in a vertex shader, it requires ARB_shader_viewport_layer_array. This extension is available on AMD and Nvidia devices (mesa and proprietary drivers), but not available on Intel on any platform. At the moment of writing this description I don't know if this is a hardware limitation or a driver limitation. In the case that ARB_shader_viewport_layer_array is not available, writes to these registers on a vertex shader are ignored, with the appropriate logging.
* | | | | | | | | Merge pull request #2705 from FernandoS27/tex-cache-fixesbunnei2019-07-157-22/+58
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
| * | | | | | | | Texture_Cache: Address FeedbackFernando Sahmkow2019-07-143-13/+17
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| * | | | | | | | Texture_Cache: Remove some unprecise fallback case and clang formatFernando Sahmkow2019-07-142-13/+5
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| * | | | | | | | Texture_Cache: Force Framebuffer reset if an active render target is unregistered.Fernando Sahmkow2019-07-143-10/+36
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| * | | | | | | | GPU: Add a microprofile for macro interpreterFernando Sahmkow2019-07-142-1/+6
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| * | | | | | | | GL_State: Add a microprofile timer to OpenGL state.Fernando Sahmkow2019-07-141-0/+4
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| * | | | | | | | Gl_Texture_Cache: Measure Buffer Copy TimesFernando Sahmkow2019-07-141-0/+2
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| * | | | | | | | Texture_Cache: Correct Linear Structural Match.Fernando Sahmkow2019-07-141-3/+6
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* | | | | | | | | Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cachebunnei2019-07-1516-407/+537
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | buffer_cache: Implement a generic buffer cache and its OpenGL backend
| * | | | | | | | buffer_cache: Avoid [[nodiscard]] to make clang-format happyReinUsesLisp2019-07-061-5/+4
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| * | | | | | | | buffer_cache: Try to fix MinGW buildReinUsesLisp2019-07-061-1/+1
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| * | | | | | | | gl_rasterizer: Fix nullptr dereference on disabled buffersReinUsesLisp2019-07-063-5/+5
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| * | | | | | | | gl_rasterizer: Minor style changesReinUsesLisp2019-07-064-32/+22
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| * | | | | | | | gl_rasterizer: Fix vertex and index data invalidationsReinUsesLisp2019-07-064-8/+67
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| * | | | | | | | gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp2019-07-068-291/+92
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| * | | | | | | | buffer_cache: Implement a generic buffer cacheReinUsesLisp2019-07-062-0/+301
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements a templated class with a similar approach to our current generic texture cache. It is designed to be compatible with Vulkan and OpenGL,
| * | | | | | | | gl_buffer_cache: Remove global system gettersReinUsesLisp2019-07-063-9/+14
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| * | | | | | | | gl_device: Query SSBO alignmentReinUsesLisp2019-07-062-0/+6
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| * | | | | | | | gl_buffer_cache: Implement flushingReinUsesLisp2019-07-062-2/+11
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| * | | | | | | | gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cacheReinUsesLisp2019-07-067-206/+35
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| * | | | | | | | gl_buffer_cache: Rework to support internalized buffersReinUsesLisp2019-07-063-65/+174
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| * | | | | | | | gl_buffer_cache: Store in CachedBufferEntry the used buffer handleReinUsesLisp2019-07-062-23/+30
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| * | | | | | | | gl_buffer_cache: Return used buffer from Upload functionReinUsesLisp2019-07-064-36/+35
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| * | | | | | | | gl_rasterizer: Add some commentariesReinUsesLisp2019-07-061-0/+5
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| * | | | | | | | gl_rasterizer: Make DrawParameters rasterizer instance constReinUsesLisp2019-07-061-1/+1
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| * | | | | | | | gl_rasterizer: Move index buffer uploading to its own methodReinUsesLisp2019-07-062-7/+18
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* | | | | | | | Merge pull request #2690 from SciresM/physmem_fixesFernando Sahmkow2019-07-1411-45/+507
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Implement MapPhysicalMemory/UnmapPhysicalMemory
| * | | | | | | | Remove unicorn mappings/unmappingsMichael Scire2019-07-121-19/+0
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| * | | | | | | | prefer system reference over global accessorMichael Scire2019-07-093-9/+13
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| * | | | | | | | Prevent merging of device mapped memory blocks.Michael Scire2019-07-092-1/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This sets the DeviceMapped attribute for GPU-mapped memory blocks, and prevents merging device mapped blocks. This prevents memory mapped from the gpu from having its backing address changed by block coalesce.
| * | | | | | | | Remove unused member function declarationMichael Scire2019-07-071-9/+0
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| * | | | | | | | physmem: add helpers, cleanup logic.Michael Scire2019-07-072-171/+170
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| * | | | | | | | clang-format fixesMichael Scire2019-07-072-3/+3
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| * | | | | | | | address review commentaryMichael Scire2019-07-075-36/+42
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| * | | | | | | | Implement MapPhysicalMemory/UnmapPhysicalMemoryMichael Scire2019-07-078-21/+475
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu, which can be used to map memory at a desired address by games since 3.0.0. It also properly parses SystemResourceSize from NPDM, and makes information available via svcGetInfo. This is needed for games like Super Smash Bros. and Diablo 3 -- this PR's implementation does not run into the "ASCII reads" issue mentioned in the comments of #2626, which was caused by the following bugs in Yuzu's memory management that this PR also addresses: * Yuzu's memory coalescing does not properly merge blocks. This results in a polluted address space/svcQueryMemory results that would be impossible to replicate on hardware, which can lead to game code making the wrong assumptions about memory layout. * This implements better merging for AllocatedMemoryBlocks. * Yuzu's implementation of svcMirrorMemory unprotected the entire virtual memory range containing the range being mirrored. This could lead to games attempting to map data at that unprotected range/attempting to access that range after yuzu improperly unmapped it. * This PR fixes it by simply calling ReprotectRange instead of Reprotect.
* | | | | | | | Merge pull request #2692 from ReinUsesLisp/tlds-f16Fernando Sahmkow2019-07-142-2/+9
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | shader/texture: Add F16 support for TLDS
| * | | | | | | shader/texture: Add F16 support for TLDSReinUsesLisp2019-07-072-2/+9
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* | | | | | | Clang formatDavid Marcec2019-07-123-4/+8
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* | | | | | | Addressed issuesDavid Marcec2019-07-122-2/+2
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* | | | | | | "AudioRenderer" thread should have a unique nameDavid Marcec2019-07-124-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
* | | | | | | Merge pull request #2609 from FernandoS27/new-scanbunnei2019-07-1115-122/+774
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
| * | | | | | | shader_ir: Add comments on missing instruction.Fernando Sahmkow2019-07-092-2/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also shows Nvidia's address space on comments.
| * | | | | | | shader_ir: limit explorastion to best known program size.Fernando Sahmkow2019-07-091-1/+1
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| * | | | | | | control_flow: Correct block breaking algorithm.Fernando Sahmkow2019-07-091-17/+17
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| * | | | | | | control_flow: Assert shaders bigger than limit.Fernando Sahmkow2019-07-091-0/+2
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| * | | | | | | control_flow: Address feedback.Fernando Sahmkow2019-07-091-89/+37
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| * | | | | | | shader_ir: Correct parsing of scheduling instructions and correct sizingFernando Sahmkow2019-07-092-13/+30
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| * | | | | | | shader_ir: Correct max sizingFernando Sahmkow2019-07-092-2/+2
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| * | | | | | | shader_ir: Remove unnecessary constructors and use optional for ScanFlow resultFernando Sahmkow2019-07-093-28/+17
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| * | | | | | | shader_ir: Corrections, documenting and asserting control_flowFernando Sahmkow2019-07-093-52/+54
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| * | | | | | | shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow2019-07-097-58/+85
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| * | | | | | | shader_ir: Decompile Flow StackFernando Sahmkow2019-07-094-11/+206
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| * | | | | | | shader_ir: propagate shader size to the IRFernando Sahmkow2019-07-096-17/+28
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| * | | | | | | shader_ir: Implement BRX & BRA.CCFernando Sahmkow2019-07-096-4/+76
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| * | | | | | | shader_ir: Remove the old scanner.Fernando Sahmkow2019-07-092-77/+0
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| * | | | | | | shader_ir: Implement a new shader scannerFernando Sahmkow2019-07-095-16/+475
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* | | | | | | Merge pull request #2717 from SciresM/unmirror_memorybunnei2019-07-112-7/+34
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Restore memory perms on svcUnmapMemory/UnloadNro
| * | | | | | | Restore memory perms on svcUnmapMemory/UnloadNroMichael Scire2019-07-112-7/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances.
* | | | | | | | Merge pull request #2723 from lioncash/membunnei2019-07-1115-80/+6
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core/arm: Remove obsolete Unicorn memory mapping
| * | | | | | | | yuzu: Remove setting for using UnicornLioncash2019-07-119-29/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
| * | | | | | | | core/arm: Remove obsolete Unicorn memory mappingLioncash2019-07-116-51/+0
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface.
* | | | | | | | service/am: Implement IsAutoSleepDisabledLioncash2019-07-112-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
* | | | | | | | service/am: Implement SetAutoSleepDisabledLioncash2019-07-112-1/+23
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
* | | | | | | Merge pull request #2697 from lioncash/docbunnei2019-07-101-7/+9
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
| * | | | | | | gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()Lioncash2019-07-091-7/+9
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | must_reconfigure isn't a parameter for this function any more, so it can be replaced with current_state. While we're at it, we can make the parameters of the declaration match the same name as the ones in the definition.
* | | | | | | Merge pull request #2686 from ReinUsesLisp/vk-schedulerbunnei2019-07-106-50/+60
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_scheduler: Drop execution context in favor of views
| * | | | | | | vk_scheduler: Drop execution context in favor of viewsReinUsesLisp2019-07-076-50/+60
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of passing by copy an execution context through out the whole Vulkan call hierarchy, use a command buffer view and fence view approach. This internally dereferences the command buffer or fence forcing the user to be unable to use an outdated version of it on normal usage. It is still possible to keep store an outdated if it is casted to VKFence& or vk::CommandBuffer. While changing this file, add an extra parameter for Flush and Finish to allow releasing the fence from this calls.
* | | | | | | Merge pull request #2700 from ogniK5377/GetFriendListbunnei2019-07-101-1/+34
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | IFriendService::GetFriendList
| * | | | | | | IFriendService::GetFriendListDavid Marcec2019-07-091-1/+34
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
* | | | | | | Merge pull request #2611 from DarkLordZach/pm-info-cmdbunnei2019-07-103-16/+116
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | pm: Implement various pm commands for finding process and title IDs
| * | | | | | | pm: Implement pm:shell and pm:dmnt GetApplicationPidZach Hilman2019-06-273-7/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Returns the process ID of the current application or 0 if no app is running.
| * | | | | | | pm: Implement pm:dmnt GetTitlePidZach Hilman2019-06-271-7/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
| * | | | | | | pm: Implement pm:info GetTitleIdZach Hilman2019-06-271-2/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Searches the process list for a process with the specified ID, returning the title ID if it exists.
* | | | | | | | Merge pull request #2650 from DarkLordZach/mii-iface-verbunnei2019-07-101-1/+15
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | mii: Implement IDatabaseService SetInterfaceVersion
| * | | | | | | | mii: Implement IDatabaseService SetInterfaceVersionZach Hilman2019-07-071-1/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | Appears to set a member variable used to affect the API that games access, and the method used to store data.
* | | | | | | | | Merge pull request #2691 from lioncash/overridebunnei2019-07-102-7/+4
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | video_core: Add missing override specifiers
| * | | | | | | | vk_sampler_cache: Remove unused includesLioncash2019-07-071-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are no longer used within this header, so they can be removed.
| * | | | | | | | video_core: Add missing override specifiersLioncash2019-07-072-4/+4
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* | | | | | | | Merge pull request #2661 from ogniK5377/audren-loopZach Hilman2019-07-081-3/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | audren: Only manage wave buffers with a size
| * | | | | | | | addressed issueDavid Marcec2019-07-081-1/+1
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| * | | | | | | | audren: Only manage wave buffers with a sizeDavid Marcec2019-07-011-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers. This fixes the issue of certain sounds looping when they shouldn't
* | | | | | | | | Merge pull request #2657 from ogniK5377/npad-assignmentsZach Hilman2019-07-086-3/+100
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
| * | | | | | | | | addressed issuesDavid Marcec2019-07-081-6/+7
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| * | | | | | | | | hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignmentDavid Marcec2019-07-016-3/+99
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
* | | | | | | | | Merge pull request #2651 from DarkLordZach/apm-boost-mode-1bunnei2019-07-0814-57/+258
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | apm: Initial implementation of performance config and boost mode
| * | | | | | | | | am: Implement SetCpuBoostMode in terms of APMZach Hilman2019-06-295-13/+26
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| * | | | | | | | | core: Keep instance of APM ControllerZach Hilman2019-06-292-0/+20
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| * | | | | | | | | apm: Implement SetCpuBoostModeZach Hilman2019-06-292-0/+14
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| * | | | | | | | | apm: Add getters for performance config and modeZach Hilman2019-06-292-33/+49
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| * | | | | | | | | apm: Add apm:am serviceZach Hilman2019-06-292-11/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 8.0.0+ identical version of apm
| * | | | | | | | | apm: Add Controller class to manage speed data and applicationZach Hilman2019-06-293-0/+140
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* | | | | | | | | Merge pull request #2642 from DarkLordZach/fsp-log-2bunnei2019-07-089-28/+99
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | fsp-srv: Implement Access Logging Functionality
| * | | | | | | | fsp-srv: Implement GetAccessLogVersionInfoZach Hilman2019-06-292-3/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Returns some misc. data about logging to help the game determine if it should log.
| * | | | | | | | reporter: Add report class for filesystem access logsZach Hilman2019-06-292-0/+25
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| * | | | | | | | fsp-srv: Implement OutputAccessLogToSdCardZach Hilman2019-06-297-27/+62
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Allows games to log data to the SD.
* | | / / / / / Delete decode_integer_set.cppTobias2019-07-071-0/+0
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* | | | | | | Merge pull request #2674 from lioncash/reporterZach Hilman2019-07-072-15/+35
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | core/reporter: Minor changes
| * | | | | | | core/reporter: Allow moves into SaveToFile()Lioncash2019-07-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Taking the json instance as a constant reference, makes all moves into the parameter non-functional, resulting in copies. Taking it by value allows moves to function.
| * | | | | | | core/reporter: Add missing includes and forward declarationsLioncash2019-07-052-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds missing inclusions to prevent potential compilation issues.
| * | | | | | | core/reporter: Remove unnecessary namespace qualifiersLioncash2019-07-052-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Reporter class is part of the Core namespace, so the System class doesn't need to be qualified.
| * | | | | | | core/reporter: Remove pessimizing move in GetHLERequestContextData()Lioncash2019-07-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can inhibit copy-elision, so we can remove this redundant move.
| * | | | | | | core/reporter: Make bracing consistentLioncash2019-07-051-8/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes all control statements braced, regardless of their size, making code more uniform.
| * | | | | | | core/reporter: Return in error case in SaveToFile()Lioncash2019-07-051-1/+3
| | |_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | If the path couldn't be created, then we shouldn't be attempting to save the file.
* | | | | | | Merge pull request #2677 from lioncash/assertZach Hilman2019-07-075-43/+48
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | kernel/vm_manager: Handle stack/TLS IO region placement a little better
| * | | | | | | memory: Remove unused includesLioncash2019-07-061-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These aren't used within the central memory management code, so they can be removed.
| * | | | | | | memory: Remove unused PageTable forward declarationLioncash2019-07-061-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used by anything in the header file, so it can be removed.
| * | | | | | | kernel/vm_manager: Rename 'new map' to 'stack'Lioncash2019-07-063-37/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides a more accurate name for the memory region and also disambiguates between the map and new map regions of memory, making it easier to understand.
| * | | | | | | kernel/vm_manager: Handle stack/TLS IO region placement betterLioncash2019-07-061-2/+13
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Handles the placement of the stack a little nicer compared to the previous code, which was off in a few ways. e.g. The stack (new map) region, shouldn't be the width of the entire address space if the size of the region calculation ends up being zero. It should be placed at the same location as the TLS IO region and also have the same size. In the event the TLS IO region contains a size of zero, we should also be doing the same thing. This fixes our memory layout a little bit and also resolves some cases where assertions can trigger due to the memory layout being incorrect.
* | | | | | | clang-format fixesMichael Scire2019-07-061-4/+5
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* | | | | | | am: Implement GetAccumulatedSuspendedTickValueMichael Scire2019-07-062-7/+19
|/ / / / / /
* | | | | | Merge pull request #2601 from FernandoS27/texture_cacheZach Hilman2019-07-0562-3269/+4195
|\ \ \ \ \ \ | | | | | | | | | | | | | | Implement a new Texture Cache
| * | | | | | texture_cache: Address FeedbackFernando Sahmkow2019-07-057-22/+35
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| * | | | | | texture_cache: Correct Texture Buffer UploadingFernando Sahmkow2019-07-053-2/+18
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| * | | | | | texture_cache: Pack sibling queries inside a methodReinUsesLisp2019-06-301-6/+8
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| * | | | | | texture_cache: Use std::vector reservation for sampled_texturesReinUsesLisp2019-06-301-17/+10
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| * | | | | | texture_cache: Style changesReinUsesLisp2019-06-303-17/+13
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| * | | | | | texture_cache: Use std::array for siblings_tableReinUsesLisp2019-06-291-10/+13
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| * | | | | | texture_cache: Address feedbackReinUsesLisp2019-06-294-30/+13
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| * | | | | | texture_cache: Correct variable naming.Fernando Sahmkow2019-06-261-3/+3
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| * | | | | | gl_texture_cache: Correct assertsFernando Sahmkow2019-06-262-2/+2
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| * | | | | | texture_cache: Corrections, documentation and assertsFernando Sahmkow2019-06-261-42/+42
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| * | | | | | surface_params: Corrections, asserts and documentation.Fernando Sahmkow2019-06-262-43/+58
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| * | | | | | copy_params: use constexpr for constructorFernando Sahmkow2019-06-251-3/+4
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| * | | | | | gl_texture_cache: Corrections and fixesFernando Sahmkow2019-06-252-13/+9
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| * | | | | | gl_resource_manager: Correct MakeStreamCopyFernando Sahmkow2019-06-252-3/+2
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| * | | | | | texture_cache: Query MemoryManager from the systemFernando Sahmkow2019-06-255-20/+7
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| * | | | | | texture_cache: Include "core/core.h"ReinUsesLisp2019-06-241-4/+1
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| * | | | | | gl_texture_cache: Explicitly add indirect includeReinUsesLisp2019-06-241-0/+1
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| * | | | | | texture_cache/surface_view: Address feedbackReinUsesLisp2019-06-241-1/+0
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| * | | | | | texture_cache/surface_base: Address feedbackReinUsesLisp2019-06-242-2/+10
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| * | | | | | video_core/surface: Address feedbackReinUsesLisp2019-06-241-2/+2
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| * | | | | | decode/texture: Address feedbackReinUsesLisp2019-06-241-0/+1
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| * | | | | | renderer_opengl/utils: Remove unused includes and unused forward declarationReinUsesLisp2019-06-241-4/+0
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| * | | | | | gl_texture_cache: Address some feedbackReinUsesLisp2019-06-241-2/+4
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| * | | | | | gl_shader_disk_cache: Address feedbackReinUsesLisp2019-06-242-4/+8
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| * | | | | | gl_shader_decompiler: Address feedbackReinUsesLisp2019-06-241-11/+12
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| * | | | | | shader_bytecode: Include missing <array>ReinUsesLisp2019-06-241-0/+1
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| * | | | | | common/alignment: Address feedbackReinUsesLisp2019-06-241-2/+3
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| * | | | | | texture_cache: Style and CorrectionsFernando Sahmkow2019-06-217-71/+75
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| * | | | | | shader_cache: Correct versioning and size calculation.Fernando Sahmkow2019-06-212-2/+7
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| * | | | | | texture_cache: Eliminate linear textures fallthroughFernando Sahmkow2019-06-211-4/+0
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| * | | | | | texture_cache: Correct format R16U as siblingFernando Sahmkow2019-06-212-1/+2
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| * | | | | | texture_cache: Implement texception detection and texture barriers.Fernando Sahmkow2019-06-212-7/+40
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| * | | | | | texture_cache: Corrections to buffers and shadow formats use.Fernando Sahmkow2019-06-211-10/+34
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| * | | | | | texture_cache: Implement Irregular Views in surfacesFernando Sahmkow2019-06-212-4/+24
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| * | | | | | surface: Correct format S8Z24Fernando Sahmkow2019-06-214-9/+5
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| * | | | | | texture_cache: Initialize all siblings to invalid pixel format.Fernando Sahmkow2019-06-211-6/+15
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| * | | | | | gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.Fernando Sahmkow2019-06-213-5/+4
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| * | | | | | gl_texture_cache: Correct Image BlitFernando Sahmkow2019-06-211-1/+1
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| * | | | | | decoders: correct block calculationFernando Sahmkow2019-06-217-29/+41
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| * | | | | | texture_cache: Use siblings textures on Rebuild and fix possible error on blittingFernando Sahmkow2019-06-212-11/+24
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| * | | | | | texture_cache: Remove old rasterizer cacheFernando Sahmkow2019-06-212-1956/+0
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| * | | | | | texture_cache: Implement siblings texture formats.Fernando Sahmkow2019-06-212-12/+31
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| * | | | | | fermi2d: Correct Origin ModeFernando Sahmkow2019-06-211-5/+10
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| * | | | | | texture_cache: correct texture buffer on surface paramsFernando Sahmkow2019-06-211-4/+11
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| * | | | | | texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.Fernando Sahmkow2019-06-214-22/+6
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| * | | | | | texture_cache: correct mutex locksFernando Sahmkow2019-06-211-4/+4
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| * | | | | | shader_ir: Fix image copy rebase issuesFernando Sahmkow2019-06-211-2/+7
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| * | | | | | texture_cache: Don't Image Copy if component types differFernando Sahmkow2019-06-211-1/+2
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| * | | | | | texture_cache: move some large methods to cpp filesFernando Sahmkow2019-06-214-139/+135
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| * | | | | | texture_cache: Optimize GetSurface and use references on functions that don't change a surface.Fernando Sahmkow2019-06-213-12/+12
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| * | | | | | texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow2019-06-218-12/+148
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| * | | | | | texture_cache uncompress-compress is untopological.Fernando Sahmkow2019-06-215-19/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes conflicts between non compress and compress textures to be auto recycled. It also limits the amount of mipmaps a texture can have if it goes above it's limit.
| * | | | | | texture_cache: Correct copying between compressed and uncompressed formatsFernando Sahmkow2019-06-213-10/+27
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| * | | | | | texture_cache: Only load on recycle with accurate GPU.Fernando Sahmkow2019-06-211-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Testing so far has proven this to be quite safe as texture memory read added a 2-5ms load to the current cache.
| * | | | | | Fix rebase errorsFernando Sahmkow2019-06-213-3/+13
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| * | | | | | texture_cache: Handle uncontinuous surfaces.Fernando Sahmkow2019-06-214-21/+82
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| * | | | | | texture_cache: return null surface on invalid addressFernando Sahmkow2019-06-211-0/+12
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| * | | | | | texture_cache: Add checks for texture buffers.Fernando Sahmkow2019-06-211-2/+16
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| * | | | | | texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow2019-06-2111-77/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This also does some fixes on compressed textures reinterpret and on the Fermi2D engine in general.
| * | | | | | gl_shader_decompiler: Implement image binding settingsReinUsesLisp2019-06-215-24/+52
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| * | | | | | shader: Implement bindless imagesReinUsesLisp2019-06-213-2/+40
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| * | | | | | shader: Decode SUST and implement backing image functionalityReinUsesLisp2019-06-219-3/+283
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| * | | | | | gl_rasterizer: Track texture buffer usageReinUsesLisp2019-06-216-74/+119
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| * | | | | | video_core: Make ARB_buffer_storage a required extensionReinUsesLisp2019-06-215-8/+12
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| * | | | | | gl_rasterizer_cache: Use texture buffers to emulate texture buffersReinUsesLisp2019-06-215-11/+35
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| * | | | | | maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp2019-06-214-10/+24
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| * | | | | | gl_shader_decompiler: Allow 1D textures to be texture buffersReinUsesLisp2019-06-211-4/+38
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| * | | | | | shader: Implement texture buffersReinUsesLisp2019-06-213-0/+62
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| * | | | | | texture_cache: loose TryReconstructSurface when accurate GPU is not on.Fernando Sahmkow2019-06-213-4/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Also corrects some asserts.
| * | | | | | texture_cache: Document the most important methods.Fernando Sahmkow2019-06-211-8/+87
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| * | | | | | texture_cache: Try to Reconstruct Surface on bigger than overlap.Fernando Sahmkow2019-06-211-4/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom. Also moved accurate_gpu setting check to Pick Strategy
| * | | | | | texture_cache: Implement Guard mechanismFernando Sahmkow2019-06-212-1/+12
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| * | | | | | texture_cache: General FixesFernando Sahmkow2019-06-218-47/+170
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height
| * | | | | | surface_params: Ensure pitch is always written to avoid surface leaksReinUsesLisp2019-06-211-0/+2
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| * | | | | | gl_framebuffer_cache: Use a hashed struct to cache framebuffersReinUsesLisp2019-06-216-62/+148
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| * | | | | | texture_cache return invalid buffer on deactivated color_maskFernando Sahmkow2019-06-212-2/+9
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| * | | | | | engine_upload: Addapt to new Texture CacheFernando Sahmkow2019-06-212-5/+5
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| * | | | | | surface_params: Optimize CreateForTextureReinUsesLisp2019-06-212-72/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of using Common::AlignUp, use Common::AlignBits to align the texture compression factor.
| * | | | | | gl_texture_cache: Make main views be proxy textures instead of a full view.Fernando Sahmkow2019-06-212-11/+25
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| * | | | | | texture_cache: Add ASync ProtectionsFernando Sahmkow2019-06-211-0/+10
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| * | | | | | Remove Framebuffer reconfiguration and restrict rendertarget protectionFernando Sahmkow2019-06-214-39/+27
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| * | | | | | texture_cache: Implement GPU Dirty FlagsFernando Sahmkow2019-06-211-15/+22
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| * | | | | | texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepthFernando Sahmkow2019-06-212-13/+50
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| * | | | | | texture_cache: Implement L1_Inner_cacheFernando Sahmkow2019-06-211-13/+30
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| * | | | | | video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2019-06-2110-60/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
| * | | | | | texture_cache: Change internal cache from lists to vectorsReinUsesLisp2019-06-211-6/+7
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| * | | | | | Reduce amount of size calculations.Fernando Sahmkow2019-06-218-88/+97
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| * | | | | | texture_cache: Correct premature texceptionsFernando Sahmkow2019-06-214-14/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to our current infrastructure, it is possible for a mipmap to be set on as a render target before a texception of that mipmap's superset be set afterwards. This is problematic as we rely on texture views to set up texceptions and protecting render targets targets for 3D texture rendering. One simple solution is to configure framebuffers after texture setup but this brings other problems. This solution, forces a reconfiguration of the framebuffers after such event happens.
| * | | | | | texture_cache: Implement guest flushingFernando Sahmkow2019-06-213-10/+29
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| * | | | | | Fixes to mipmap's process and reconstruct processFernando Sahmkow2019-06-212-3/+3
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| * | | | | | surface_base: Add parenthesis to EmplaceOverview's predicateReinUsesLisp2019-06-211-3/+2
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| * | | | | | Texture Cache: Implement Blitting and Fermi CopiesFernando Sahmkow2019-06-217-100/+93
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| * | | | | | surface_view: Add constructor for ViewParamsReinUsesLisp2019-06-213-39/+23
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| * | | | | | surface_base: Split BreakDown into layered and non-layered variantsReinUsesLisp2019-06-211-45/+48
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| * | | | | | surface_base: Silence truncation warnings and minor renames and reorderingReinUsesLisp2019-06-212-32/+37
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| * | | | | | copy_params: Use constructor instead of C-like initializationReinUsesLisp2019-06-213-47/+39
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| * | | | | | Correct Mipmaps View method in Texture CacheFernando Sahmkow2019-06-213-32/+29
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| * | | | | | Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow2019-06-217-101/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This also reverses the changes to make invalidation and flushing through the GPU address.
| * | | | | | Corrections to Structural MatchingFernando Sahmkow2019-06-212-24/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The texture will now be reconstructed if the width only matches on GoB alignment.
| * | | | | | Implement Texture Cache V2Fernando Sahmkow2019-06-216-381/+568
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| * | | | | | Correct Surface Base and Views for new Texture CacheFernando Sahmkow2019-06-217-380/+466
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| * | | | | | Add OGLTextureViewFernando Sahmkow2019-06-212-0/+43
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| * | | | | | Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddrFernando Sahmkow2019-06-214-1/+20
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| * | | | | | texture_cache: Remove execution context copies from the texture cacheReinUsesLisp2019-06-217-168/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is done to simplify the OpenGL implementation, it is needed for Vulkan.
| * | | | | | gl_texture_cache: Implement fermi copiesReinUsesLisp2019-06-215-2/+105
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| * | | | | | texture_cache: Split texture cache into different filesReinUsesLisp2019-06-2112-876/+965
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| * | | | | | texture_cache: Move staging buffer into a generic implementationReinUsesLisp2019-06-214-181/+211
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| * | | | | | texture_cache: Flush 3D textures in the order they are drawnReinUsesLisp2019-06-215-19/+44
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| * | | | | | gl_texture_cache: Minor changesReinUsesLisp2019-06-215-140/+185
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| * | | | | | gl_texture_cache: Add copy from multiple overlaps into a single surfaceReinUsesLisp2019-06-213-6/+84
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| * | | | | | gl_texture_cache: Attach surface textures instead of viewsReinUsesLisp2019-06-213-20/+32
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| * | | | | | gl_texture_cache: Add fast copy pathReinUsesLisp2019-06-214-7/+60
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| * | | | | | gl_texture_cache: Initial implementationReinUsesLisp2019-06-219-47/+809
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* | | | | | | Merge pull request #2669 from FearlessTobi/move-cpujit-settingZach Hilman2019-07-0411-36/+12
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu: Move CPU Jit setting to Debug tab
| * | | | | | | yuzu: Remove CPU Jit setting from the UIfearlessTobi2019-07-0411-36/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
* | | | | | | | Merge pull request #2555 from lioncash/tlsZach Hilman2019-07-046-81/+148
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel/process: Decouple TLS handling from threads
| * | | | | | | | kernel/process: Default initialize all member variablesLioncash2019-07-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures a Process instance is always created with a deterministic initial state.
| * | | | | | | | kernel/process: Decouple TLS handling from threadsLioncash2019-07-044-66/+97
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Extracts out all of the thread local storage management from thread instances themselves and makes the owning process handle the management of the memory. This brings the memory management slightly more in line with how the kernel handles these allocations. Furthermore, this also makes the TLS page management a little more readable compared to the lingering implementation that was carried over from Citra.
| * | | | | | | | kernel/vm_manager: Add overload of FindFreeRegion() that operates on a boundaryLioncash2019-07-042-13/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will be necessary for making our TLS slot management slightly more straightforward. This can also be utilized for other purposes in the future. We can implement the existing simpler overload in terms of this one anyways, we just pass the beginning and end of the ASLR region as the boundaries.
* | | | | | | | | Merge pull request #2670 from DarkLordZach/fix-merge-discrep-1bunnei2019-07-042-5/+5
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_shader_cache: Make CachedShader constructor private
| * | | | | | | | | gl_shader_cache: Make CachedShader constructor privateZach Hilman2019-07-042-5/+5
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes missing review comments introduced.
* | | | | | | | | Merge pull request #2658 from ogniK5377/QueryAudioDeviceOutputEventbunnei2019-07-041-3/+16
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | IAudioDevice::QueryAudioDeviceOutputEvent
| * | | | | | | | | IAudioDevice::QueryAudioDeviceOutputEventDavid Marcec2019-07-011-3/+16
| | |_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
* | | | | | | | | Merge pull request #2638 from DarkLordZach/quest-flagbunnei2019-07-048-2/+36
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | set: Implement GetQuestFlag with config option
| * | | | | | | | set: Implement GetQuestFlagZach Hilman2019-06-292-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
| * | | | | | | | settings: Add config option for kiosk (quest) modeZach Hilman2019-06-296-1/+26
| | |_|_|_|/ / / | |/| | | | | |
* | | | | | | | Merge pull request #2613 from ogniK5377/InitalizeApplicationInfoZach Hilman2019-07-045-6/+110
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
| * | | | | | | | Added errors.h to cmakelistDavid Marcec2019-06-281-0/+1
| | | | | | | | |
| * | | | | | | | Addressed issuesDavid Marcec2019-06-282-17/+12
| | | | | | | | |
| * | | | | | | | Implemented InitializeApplicationInfo & InitializeApplicationInfoRestrictedDavid Marcec2019-06-274-6/+114
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
* | | | | | | | Merge pull request #2608 from ogniK5377/Time_GetSharedMemoryNativeHandleZach Hilman2019-07-048-28/+260
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Implement Time::GetSharedMemoryNativeHandle
| * | | | | | | | Addressed issuesDavid Marcec2019-06-265-37/+53
| | | | | | | | |
| * | | | | | | | Implement Time::GetSharedMemoryNativeHandleDavid Marcec2019-06-258-29/+245
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on. Things to note: Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data. Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done. Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty. Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR. This PR closes issue #2556
* | | | | | | | | Merge pull request #2563 from ReinUsesLisp/shader-initializersZach Hilman2019-07-042-52/+53
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | gl_shader_cache: Use static constructors for CachedShader initialization
| * | | | | | | | gl_shader_cache: Use static constructors for CachedShader initializationReinUsesLisp2019-06-082-52/+53
| | | | | | | | |
* | | | | | | | | Merge pull request #2604 from ogniK5377/INotificationServicebunnei2019-07-035-1/+130
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | Implemented INotificationService
| * | | | | | | | Attemp clang format fix?David Marcec2019-06-281-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Seems to be an issue with clang format
| * | | | | | | | Addressed issuesDavid Marcec2019-06-282-13/+13
| | | | | | | | |
| * | | | | | | | SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account idDavid Marcec2019-06-251-1/+3
| | | | | | | | |
| * | | | | | | | fixed spelling errors and fixed issue with Pop not returning the SizedNotificationInfoDavid Marcec2019-06-251-6/+8
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| * | | | | | | | Implemented INotificationServiceDavid Marcec2019-06-245-1/+127
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* | | | | | | | Merge pull request #2659 from FernandoS27/safe-cachesbunnei2019-07-033-1/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | rasterizer_cache: Protect inherited caches from submission level
| * | | | | | | | rasterizer_cache: Protect inherited caches from submission levelFernando Sahmkow2019-07-013-1/+5
| |/ / / / / / /
* | | | | | | | file_sys: Rename other ContentRecordType membersBakugo2019-07-025-7/+8
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* | | | | | | | file_sys/registered_cache: Improve missing metadata errorBakugo2019-07-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can happen when installing NSPs too, not just XCIs.
* | | | | | | | file_sys/submission_package: Don't warn about missing DeltaFragment NCAsBakugo2019-07-011-4/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DeltaFragments are not useful to us and are often not included in patch NSPs.
* | | | | | | | file_sys/registered_cache: Ignore DeltaFragment NCAs during installationBakugo2019-07-011-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DeltaFragments are only used to download and apply partial patches on a real console, and are not useful to us at all. Most patch NSPs do not include them, and when they do, it's a waste of space to install them.
* | | | | | | | file_sys: Rename ContentRecordType::Patch to DeltaFragmentBakugo2019-07-011-1/+1
| |_|_|_|/ / / |/| | | | | | | | | | | | | | | | | | | | Avoids potential confusion, since patches and DeltaFragments are not the same thing. Actual full patches are listed under the Program type.
* | | | | | | Merge pull request #2583 from FernandoS27/core-timing-safebunnei2019-06-305-60/+25
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | Core_Timing: Make core_timing threadsafe by default.
| * | | | | | Core_Timing: Make core_timing threadsafe by default.Fernando Sahmkow2019-06-165-60/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The old implementation had faulty Threadsafe methods where events could be missing. This implementation unifies unsafe/safe methods and makes core timing thread safe overall.
* | | | | | | Merge pull request #2533 from DarkLordZach/memory-frozenbunnei2019-06-284-0/+274
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | memory: Add class to manage and enforce memory freezing
| * | | | | | freezer: Update documentationZach Hilman2019-06-211-1/+8
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| * | | | | | core: Move Freezer class to tools namespaceZach Hilman2019-06-214-17/+17
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| * | | | | | freezer: Add documentation for methodsZach Hilman2019-06-212-30/+49
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| * | | | | | memory: Add class to manage and enforce memory freezingZach Hilman2019-06-214-0/+248
| | |_|_|/ / | |/| | | |
* | | | | | Merge pull request #2548 from DarkLordZach/applet-shopnbunnei2019-06-2620-129/+890
|\ \ \ \ \ \ | | | | | | | | | | | | | | applets: Implement backend and default frontend for Parental Controls and EShop (ShopN) applets
| * | | | | | applets: Pass current process title ID to appletsZach Hilman2019-06-2511-41/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids using system accessor to get current process in applet code.
| * | | | | | general_frontend: Add documentation for parental controls and ecommerce appletsZach Hilman2019-06-255-27/+55
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| * | | | | | web_browser: Only delete temporary directory if it was createdZach Hilman2019-06-251-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents crashes with ShopN applet occasionally.
| * | | | | | web_browser: Take ECommerce applet frontend optionally in constructorZach Hilman2019-06-251-1/+6
| | | | | | | | | | | | | | | | | | | | | If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
| * | | | | | frontend: Add base class and default impl for ECommerce applet frontendZach Hilman2019-06-252-0/+102
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| * | | | | | web_browser: Use function tables for execute and initializeZach Hilman2019-06-252-7/+285
| | | | | | | | | | | | | | | | | | | | | Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
| * | | | | | web_browser: Correct structures and properly parse TLVs/ShimKindZach Hilman2019-06-252-61/+168
| | | | | | | | | | | | | | | | | | | | | Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
| * | | | | | yuzu: Accept default applets for Parental Controls and ECommerceZach Hilman2019-06-251-5/+7
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| * | | | | | applets: Track ECommerce and Parental Control applet frontendsZach Hilman2019-06-252-7/+29
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| * | | | | | web_browser: Rename OpenPage to OpenPageLocalZach Hilman2019-06-254-11/+11
| | | | | | | | | | | | | | | | | | | | | This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
| * | | | | | frontend: Add base class and default impl of parent controls applet frontendZach Hilman2019-06-252-1/+52
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| * | | | | | applets: Implement Auth applet backendZach Hilman2019-06-252-0/+146
| | |_|/ / / | |/| | | | | | | | | | This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
* | | | | | glue: Correct missing bytes in ApplicationLaunchParameterZach Hilman2019-06-267-37/+71
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* | | | | | core: Keep track of ARPManager and register current application on bootZach Hilman2019-06-252-0/+76
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* | | | | | glue: Implement arp:w and arp:r servicesZach Hilman2019-06-253-2/+330
| | | | | | | | | | | | | | | | | | | | | | | | These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
* | | | | | glue: Add errors for glue/arp servicesZach Hilman2019-06-254-2/+65
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* | | | | | glue: Add scaffolding for bgtc:t and bgtc:sc servicesZach Hilman2019-06-252-0/+73
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* | | | | | arp: Move to glue servicesZach Hilman2019-06-252-91/+0
| | | | | | | | | | | | | | | | | | | | | | | | Glue is the name of the sysmodule that contains both arp and bgtc.
* | | | | | glue: Add manager to keep track of application registryZach Hilman2019-06-253-0/+121
| | | | | | | | | | | | | | | | | | | | | | | | Manages mapping between title IDs and application launch and control properties.
* | | | | | registered_cache: Add getter to determine source slot in content provider unionZach Hilman2019-06-252-0/+17
| | | | | | | | | | | | | | | | | | | | | | | | Used to determine StorageId source for application data.
* | | | | | patch_manager: Add getter for title versionZach Hilman2019-06-252-2/+14
|/ / / / /
* | | | | Update reporter.cppThomas May2019-06-221-5/+5
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* | | | | Merge pull request #2579 from ReinUsesLisp/fix-aoffi-testbunnei2019-06-211-1/+2
|\ \ \ \ \ | | | | | | | | | | | | gl_device: Fix TestVariableAoffi test
| * | | | | gl_device: Fix TestVariableAoffi testReinUsesLisp2019-06-121-1/+2
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This test is intended to be invalid GLSL, but it was being invalid in two points instead of one. The intention is to use a non-immediate parameter in a textureOffset like function. The problem is that this shader was being compiled as a separable shader object and the text was writting to gl_Position without a redeclaration, being invalid GLSL. Address that issue by using a user-defined output attribute.
* | | | | Merge pull request #2602 from lioncash/castbunnei2019-06-211-3/+3
|\ \ \ \ \ | | | | | | | | | | | | service/acc: Silence truncation warnings
| * | | | | service/acc: Silence truncation warningsLioncash2019-06-211-3/+3
| | |/ / / | |/| | | | | | | | | | | | | | | | | | The sanitizing function ensures that the returned type is always the correct type. This eliminates warnings without extra casts.
* | | | | Merge pull request #2575 from DarkLordZach/process-id-typesbunnei2019-06-216-10/+29
|\ \ \ \ \ | | | | | | | | | | | | kernel: Differentiate kernel and user processes when picking ID
| * | | | | kernel: Differentiate kernel and user processes when picking IDZach Hilman2019-06-106-10/+29
| | |_|_|/ | |/| | | | | | | | | | | | | This allows kernel internal type processes to be assigned IDs in the KIP range while userland processes are assigned in the user range.
* | | | | Merge pull request #2546 from DarkLordZach/kipsbunnei2019-06-2111-121/+522
|\ \ \ \ \ | | | | | | | | | | | | loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
| * | | | | kernel_executable: Optimize BLZ decompressionZach Hilman2019-06-072-10/+13
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| * | | | | game_list: Accept *.kip as a file extension of executablesZach Hilman2019-06-052-3/+2
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| * | | | | loader: Add recognition for KIP file typeZach Hilman2019-06-052-0/+11
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| * | | | | loader: Add KIP and INI file parser-specific errorsZach Hilman2019-06-052-1/+9
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| * | | | | loader: Add AppLoader_KIP for KIP filesZach Hilman2019-06-053-0/+135
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| * | | | | program_metadata: Add function to load meta from raw parametersZach Hilman2019-06-052-0/+20
| | | | | | | | | | | | | | | | | | | | | | | | Needed for KIP loading as KIPs do not have an NPDM but do have the essential parts of the data within.
| * | | | | partition_data_manager: Remove KIP processing and use FileSysZach Hilman2019-06-051-118/+13
| | | | | | | | | | | | | | | | | | | | | | | | Previously, this TU contained the necessary headers to parse KIP/INI but now it should just use the FileSys class.
| * | | | | file_sys: Add classes to parse KIP1 and INI1 filesZach Hilman2019-06-053-0/+330
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* | | | | | Merge pull request #2482 from DarkLordZach/prepobunnei2019-06-2134-54/+825
|\ \ \ \ \ \ | | | | | | | | | | | | | | core: Add detailed local reporting feature for development
| * | | | | | loader: Move NSO module tracking to AppLoaderZach Hilman2019-05-2622-81/+148
| | | | | | | | | | | | | | | | | | | | | Also cleanup of general stuff
| * | | | | | prepo: Save reports from PlayReport serviceZach Hilman2019-05-251-2/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Logs a lot of seemingly innocuous telemetry games generate.
| * | | | | | fatal: Save report on fatal:u callZach Hilman2019-05-251-21/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Matches offical behavior with creport and replaces old log/text based report system.
| * | | | | | service: Save report on unimplemented function callZach Hilman2019-05-251-0/+3
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| * | | | | | applets/error: Save report on error appletZach Hilman2019-05-251-5/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This matches official behavior with the erpt/eclct/eupld service chain.
| * | | | | | applets: Save report on stubbed appletZach Hilman2019-05-254-15/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This also reworks the applet data storage to be peekable.
| * | | | | | svc: Save report on call to svcBreakZach Hilman2019-05-251-1/+7
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| * | | | | | core: Add Reporter class to take/save reportsZach Hilman2019-05-255-1/+416
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| * | | | | | qt: Make UI option for 'Reporting Services' temporaryZach Hilman2019-05-252-0/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
| * | | | | | settings: Add 'Reporting Services' config optionZach Hilman2019-05-253-10/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Full enable/disable for all reports.
| * | | | | | arm_interface: Expand backtrace generationZach Hilman2019-05-252-7/+194
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name.
| * | | | | | core: Track load offsets of NSO modulesZach Hilman2019-05-253-0/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Needed for backtrace decomposition
* | | | | | | Merge pull request #2291 from DarkLordZach/homebrew-testingbunnei2019-06-2112-0/+993
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | yuzu_tester: Add and implement testing utility for homebrew
| * | | | | | yuzutest: Add minor commentsZach Hilman2019-06-102-8/+9
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| * | | | | | yuzu_tester: Display results in table formatZach Hilman2019-06-103-12/+50
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| * | | | | | yuzutest: Support multiple tests per executableZach Hilman2019-06-104-33/+41
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| * | | | | | yuzu_tester: Add 'yuzutest' serviceZach Hilman2019-06-102-0/+123
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| * | | | | | yuzu_tester: Add SDL2-based EmuWindow that doesn't show the windowZach Hilman2019-06-102-0/+164
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| * | | | | | yuzu_tester: Use config, icon, and main from yuzu-cmdZach Hilman2019-06-106-0/+624
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| * | | | | | yuzu_tester: Add project subdirectoryZach Hilman2019-06-102-0/+35
| | |_|/ / / | |/| | | |
* | | | | | Merge pull request #2596 from FernandoS27/revert-2590bunnei2019-06-201-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Revert PR 2590.
| * | | | | | Revert PR 2590.Fernando Sahmkow2019-06-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Even though it has been proven that IAudioRenderer:SystemEvent is actually an automatic event. The current implementation of such event is all thought to be manual. Thus it's implementation needs to be corrected when doing such change. As it is right now this PR introduced a series of regressions on softlocks on multiple games. Therefore, this pr reverts such change until a correct implementation is made.
* | | | | | | Merge pull request #2595 from jonsn0w/patch-1Hexagon122019-06-201-2/+2
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | Update content_archive.cpp
| * | | | | | Update content_archive.cppjonsn0w2019-06-201-2/+2
| | | | | | | | | | | | | | | | | | | | | log clutter in debug logs when theres really no need
* | | | | | | Merge pull request #2591 from lioncash/recordbunnei2019-06-205-399/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | core: Remove unused CiTrace source files
| * | | | | | | core: Remove unused CiTrace source filesLioncash2019-06-185-399/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These source files have been unused for the entire lifecycle of the project. They're a hold-over from Citra and only add to the build time of the project, so they can be removed. There's also likely no way this would ever work in yuzu in its current form without revamping quite a bit of it, given how different the GPU on the Switch is compared to the 3DS.
* | | | | | | | Merge pull request #2590 from lioncash/eventbunnei2019-06-201-1/+1
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | service/audio/audren_u: Correct event reset type for the system event
| * | | | | | | service/audio/audren_u: Correct event reset type for the system eventLioncash2019-06-181-1/+1
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is actually an auto-reset event in the audio service itself, not a manual one.
* | | | | | | Merge pull request #2594 from FearlessTobi/very-important-changeZach Hilman2019-06-201-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu/configure_input: Add missing space in window title
| * | | | | | | Change to a more descriptive nameTobias2019-06-191-1/+1
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| * | | | | | | yuzu/configure_input: Add missing space in window nameTobias2019-06-191-1/+1
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* | | | | | | | Added missing space between two wordsAlex Subaric2019-06-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
* | | | | | | | Merge pull request #2584 from ogniK5377/cadenceZach Hilman2019-06-1918-37/+134
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
| * | | | | | | | Addressed issuesDavid Marcec2019-06-174-9/+14
| | | | | | | | |
| * | | | | | | | Signalled accumulated_suspended_tick_changed_event on creation based on REDavid Marcec2019-06-161-0/+1
| | | | | | | | |
| * | | | | | | | CleanupDavid Marcec2019-06-1612-30/+39
| | | | | | | | |
| * | | | | | | | Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEventDavid Marcec2019-06-1610-11/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
* | | | | | | | | Merge pull request #2562 from ReinUsesLisp/split-cbuf-uploadbunnei2019-06-186-56/+69
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | video_core/engines: Move ConstBufferInfo out of Maxwell3D
| * | | | | | | | gl_rasterizer: Remove unused parameters in descriptor uploadsReinUsesLisp2019-06-082-8/+6
| | | | | | | | |
| * | | | | | | | video_core/engines: Move ConstBufferInfo out of Maxwell3DReinUsesLisp2019-06-086-49/+64
| | |_|_|_|_|_|/ | |/| | | | | |
* | | | | | | | Merge pull request #2538 from ReinUsesLisp/ssy-pbkZach Hilman2019-06-164-27/+78
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader: Split SSY and PBK stack
| * | | | | | | | shader: Split SSY and PBK stackReinUsesLisp2019-06-074-27/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Hardware testing revealed that SSY and PBK push to a different stack, allowing code like this: SSY label1; PBK label2; SYNC; label1: PBK; label2: EXIT;
* | | | | | | | | Merge pull request #2581 from lioncash/hexZach Hilman2019-06-1511-39/+45
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | common/hex_util: Combine HexVectorToString() and HexArrayToString()
| * | | | | | | | | common/hex_util: Reserve std::string memory ahead of timeLioncash2019-06-121-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids potentially performing multiple reallocations (depending on the size of the input data) by reserving the necessary amount of memory ahead of time. This is trivially doable, so there's no harm in it.
| * | | | | | | | | common/hex_util: Combine HexVectorToString() and HexArrayToString()Lioncash2019-06-1211-39/+40
| | |_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These can be generified together by using a concept type to designate them. This also has the benefit of not making copies of potentially very large arrays.
* | | | | | | | | Merge pull request #2582 from lioncash/reservedbunnei2019-06-141-1/+0
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | file_sys/ips_layer: Remove unnecessary reserve() call
| * | | | | | | | | file_sys/ips_layer: Remove unnecessary reserve() callLioncash2019-06-131-1/+0
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given 'replace' is assigned to on the following line, this isn't necessary, given the underlying data is going to be overwritten entirely.
* | | | | | | | | Merge pull request #2580 from lioncash/redundantZach Hilman2019-06-131-3/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | kernel/vm_manager: Remove redundant Reset call in destructor
| * | | | | | | | | kernel/vm_manager: Remove redundant Reset call in destructorLioncash2019-06-121-3/+1
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is performing more work than would otherwise be necessary during VMManager's destruction. All we actually want to occur in this scenario is for any allocated memory to be freed, which will happen automatically as the VMManager instance goes out of scope. Anything else being done is simply unnecessary work.
* | | | | | | | | Merge pull request #2577 from lioncash/fsZach Hilman2019-06-131-17/+29
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | file_sys/card_image: Minor cleanup
| * | | | | | | | file_sys/card_image: Remove obsolete TODOLioncash2019-06-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We already support Rev 1+.
| * | | | | | | | file_sys/card_image: Deduplicate casts within AddNCAFromPartition()Lioncash2019-06-111-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes for nicer reading.
| * | | | | | | | file_sys/card_image: Make bracing consistentLioncash2019-06-111-4/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes for more consistent reading.
| * | | | | | | | file_sys/card_image: Assign collapsed NCA contents directly to ncas memberLioncash2019-06-111-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same thing, significantly less noisy.
| * | | | | | | | file_sys/card_image: Deduplicate type castLioncash2019-06-111-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same thing, less duplication. We can also std::move raw into the PartitionFilesystem constructor.
| * | | | | | | | file_sys/card_image: Get rid of a magic numberLioncash2019-06-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just use the size of the array to dehardcode it.
| * | | | | | | | file_sys/card_image: Use std::array deduction guidesLioncash2019-06-111-1/+6
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | Same thing, less code.
* | | | | | | | Merge pull request #2578 from lioncash/cnmtbunnei2019-06-121-2/+7
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | file_sys/nca_metadata: Update CNMT structures
| * | | | | | | | file_sys/nca_metadata: Update CNMT structuresLioncash2019-06-111-2/+7
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Names a few more entries in relevant structures. Information based off SwitchBrew and my own RE.
* | | | | | | | Merge pull request #2572 from FernandoS27/gpu-membunnei2019-06-121-2/+2
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | GPUVM: Correct GPU VM virtual address space
| * | | | | | | GPUVM: Correct GPU VM virtual address spaceFernando Sahmkow2019-06-091-2/+2
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* | | | | | | | Merge pull request #2571 from lioncash/refZach Hilman2019-06-102-2/+2
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel/process: Make Create()'s name parameter be taken by value
| * | | | | | | | kernel/process: Make Create()'s name parameter be taken by valueLioncash2019-06-102-2/+2
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the interface more flexible in terms of how Create() may be called, while still allowing the parameter itself to be moved into.
* | | | | | | | kernel/svc: Implement TotalMemoryUsedWithoutMmHeap/TotalMemoryAvailableWithoutMmHeapLioncash2019-06-103-2/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given we don't currently implement the personal heap yet, the existing memory querying functions are essentially doing what the memory querying types introduced in 6.0.0 do. So, we can build the necessary machinery over the top of those and just use them as part of info types.
* | | | | | | | kernel/svc: Amend naming for TotalMemoryUsage in svcGetInfo()Lioncash2019-06-103-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disambiguates and makes the name a little more consistent with TotalPhysicalMemoryUsed.
* | | | | | | | kernel/svc: Remove duplicate enum entry in svcGetInfo()Lioncash2019-06-101-2/+1
|/ / / / / / /
* | | | | | | Merge pull request #2564 from ReinUsesLisp/block-dim-x-fixZach Hilman2019-06-081-3/+4
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | kepler_compute: Minor changes
| * | | | | | kepler_compute: Use std::array for cbuf infoReinUsesLisp2019-06-081-2/+3
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| * | | | | | kepler_compute: Fix block_dim_x encodingReinUsesLisp2019-06-081-1/+1
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* | | | | | Merge pull request #2553 from lioncash/languageZach Hilman2019-06-0831-58/+326
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu/configuration: Make all widgets and dialogs aware of language changes
| * | | | | | yuzu/configuration: Make all widgets and dialogs aware of language changesLioncash2019-06-0631-58/+326
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
* | | | | | | constants: Extract backup JPEG used by account servicesZach Hilman2019-06-075-28/+43
| |/ / / / / |/| | | | |
* | | | | | Merge pull request #2514 from ReinUsesLisp/opengl-compatZach Hilman2019-06-0724-252/+45
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | video_core: Drop OpenGL core in favor of OpenGL compatibility
| * | | | | gl_buffer_cache: Remove unused ReserveMemory methodReinUsesLisp2019-05-302-13/+0
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| * | | | | maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap modeReinUsesLisp2019-05-303-7/+4
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| * | | | | gl_rasterizer: Move alpha testing to the OpenGL pipelineReinUsesLisp2019-05-308-71/+33
| | | | | | | | | | | | | | | | | | | | | | | | Removes the alpha testing code from each fragment shader invocation.
| * | | | | gl_rasterizer: Use GL_QUADS to emulate quads renderingReinUsesLisp2019-05-306-132/+5
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| * | | | | rasterizer_opengl: Remove OpenGL core profileReinUsesLisp2019-05-308-29/+3
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* | | | | | cmake: Add missing shader hash file entriesReinUsesLisp2019-06-071-0/+3
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* | | | | | shader/node: Minor changesReinUsesLisp2019-06-071-50/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reflect std::shared_ptr nature of Node on initializers and remove constant members in nodes. Add some commentaries.
* | | | | | shader: Move Node declarations out of the shader IR headerReinUsesLisp2019-06-074-493/+518
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Analysis passes do not have a good reason to depend on shader_ir.h to work on top of nodes. This splits node-related declarations to their own file and leaves the IR in shader_ir.h
* | | | | | Merge pull request #2552 from ReinUsesLisp/shader-shared-ptrZach Hilman2019-06-0735-248/+296
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader: Use shared_ptr to store nodes and move initialization to file
| * | | | | | shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-0635-248/+296
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
* | | | | | | Merge pull request #2549 from lioncash/headerZach Hilman2019-06-061-1/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | kernel/process: Remove unused boost header include
| * | | | | | | kernel/process: Remove unused boost header includeLioncash2019-06-051-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Boost headers typically include a lot of other headers, so removing this can prevent a bit of unnecessary compiler churn when building.
* | | | | | | | Merge pull request #2550 from lioncash/frontendZach Hilman2019-06-061-0/+9
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | yuzu/CMakeLists: Pass compilation flags that make it more difficult to cause bugs in Qt code
| * | | | | | | | yuzu/CMakeLists: Disable implicit QString->QUrl conversionsLioncash2019-06-051-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Enforces the use of the proper URL resolution functions. e.g. url = some_local_path_string; should actually be: url = QUrl::fromLocalPath(some_local_path_string); etc. This makes it harder to cause bugs when operating with both strings and URLs at the same time.
| * | | | | | | | yuzu/CMakeLists: Disable unsafe overloads of QProcess' start() functionLioncash2019-06-051-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Other overloads of start() are considerably much safer to use if we ever need this in the future and need to pass arguments to the program, given it contains separate parameters for the program path and the arguments themselves, whereas this unsafe overload contains both as a single string. Given the alternatives are much safer, we can disable this.
| * | | | | | | | yuzu/CMakeLists: Disable implicit type narrowing in connect() callsLioncash2019-06-051-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents hard-to-diagnose bugs from potentially occurring and requires any type narrowing to be explicitly performed by our code.
* | | | | | | | | Merge pull request #2551 from lioncash/dtorbunnei2019-06-061-9/+9
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | service/ns: Add missing override specifiers
| * | | | | | | | service/ns: Add missing override specifiersLioncash2019-06-051-9/+9
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* | | | | | | | | Merge pull request #2520 from ReinUsesLisp/vulkan-refreshbunnei2019-06-064-88/+218
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_device,vk_shader_decompiler: Miscellaneous changes
| * | | | | | | | | vk_device: Let formats array type be deducedReinUsesLisp2019-05-261-33/+33
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| * | | | | | | | | vk_shader_decompiler: Misc fixesReinUsesLisp2019-05-262-45/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix missing OpSelectionMerge instruction. This caused devices loses on most hardware, Intel didn't care. Fix [-1;1] -> [0;1] depth conversions. Conditionally use VK_EXT_scalar_block_layout. This allows us to use non-std140 layouts on UBOs. Update external Vulkan headers.
| * | | | | | | | | vk_device: Enable features when available and misc changesReinUsesLisp2019-05-262-43/+151
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps track of native ASTC support, VK_EXT_scalar_block_layout availability and SSBO range. Check for independentBlend and vertexPipelineStorageAndAtomics as a required feature. Always enable it. Use vk::to_string format to log Vulkan enums. Style changes.
* | | | | | | | | | Merge pull request #2540 from ReinUsesLisp/remove-guest-positionbunnei2019-06-062-36/+21
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Remove guest "position" varying
| * | | | | | | | | | gl_shader_decompiler: Remove guest "position" varyingReinUsesLisp2019-06-032-36/+21
| | |_|_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "position" was being written but not read anywhere besides geometry shaders, where it had the same value as gl_Position. This commit replaces "position" with gl_Position, reducing the complexity of our code and the emitted GLSL code.
* | | | | | | | | | Merge pull request #2419 from DarkLordZach/srv-lr-ifacebunnei2019-06-061-3/+77
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / |/| | | | | | | | | lr: Add command handler skeletons for Open*LocationResolver
| * | | | | | | | | ncm: Implement LR OpenAddOnContentLocationResolver (2)Zach Hilman2019-05-271-24/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
| * | | | | | | | | ncm: Implement LR OpenRegisteredLocationResolver (1)Zach Hilman2019-05-271-0/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Returns an object of type IRegisteredLocationResolver for the StorageId.
| * | | | | | | | | ncm: Implement LR OpenLocationResolver (0)Zach Hilman2019-05-271-0/+50
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | Returns an object of type ILocationResolver with the provided StorageId.
* | | | | | | | | Merge pull request #2521 from lioncash/namingbunnei2019-06-0633-213/+234
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | yuzu/configuration: Make function naming consistent
| * | | | | | | | | yuzu/configuration: Make function naming consistentLioncash2019-06-0533-213/+234
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* | | | | | | | | | Merge pull request #2512 from ReinUsesLisp/comp-indexingbunnei2019-06-063-3/+80
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
| * | | | | | | | | gl_shader_decompiler: Use an if based cbuf indexing for broken driversReinUsesLisp2019-05-241-3/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The following code is broken on AMD's proprietary GLSL compiler: ```glsl uint idx = ...; vec4 values = ...; float some_value = values[idx & 3]; ``` It index the wrong components, to fix this the following pessimized code is emitted when that bug is present: ```glsl uint idx = ...; vec4 values = ...; float some_value; if ((idx & 3) == 0) some_value = values.x; if ((idx & 3) == 1) some_value = values.y; if ((idx & 3) == 2) some_value = values.z; if ((idx & 3) == 3) some_value = values.w; ```
| * | | | | | | | | gl_device: Add test to detect broken component indexingReinUsesLisp2019-05-242-0/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Component indexing on AMD's proprietary driver is broken. This commit adds a test to detect when we are on a driver that can't successfully manage component indexing. It dispatches a dummy draw with just one vertex shader that writes to an indexed SSBO from the GPU with data sent through uniforms, it then reads that data from the CPU and compares the expected output.
* | | | | | | | | | Merge pull request #2526 from lioncash/globalZach Hilman2019-06-059-75/+98
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | core/telemetry_session: Remove usages of the global system accessor
| * | | | | | | | | | core/core: Remove unnecessary includesLioncash2019-05-293-13/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The contents of these includes aren't used anywhere in this translation unit.
| * | | | | | | | | | yuzu_cmd/yuzu: Correct formatting specifierLioncash2019-05-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the formatting specifier to obey libfmt. Prevents the application from terminating due to a formatting issue in the error case.
| * | | | | | | | | | core/loader: Remove LoadKernelSystemModeLioncash2019-05-295-29/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a hold-over from Citra and doesn't apply to yuzu.
| * | | | | | | | | | core/telemetry_session: Remove unnecessary web service nulling out in destructorLioncash2019-05-291-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will automatically occur when the backend instance goes out of scope at the end of the destructor's execution.
| * | | | | | | | | | core/telemetry_session: Remove usages of the global system accessorLioncash2019-05-293-30/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the dependency explicit in the TelemetrySession's interface instead of making it a hidden dependency. This also revealed a hidden issue with the way the telemetry session was being initialized. It was attempting to retrieve the app loader and log out title-specific information. However, this isn't always guaranteed to be possible. During the initialization phase, everything is being constructed. It doesn't mean an actual title has been selected. This is what the Load() function is for. This potentially results in dead code paths involving the app loader. Instead, we explicitly add this information when we know the app loader instance is available.
| * | | | | | | | | | core/telemetry_session: Explicitly delete copy and move constructorsLioncash2019-05-291-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NonCopyable is misleading here. It also makes the class non-moveable as well, so we can be explicit about this.
| * | | | | | | | | | core/telemetry_session: Remove unused includeLioncash2019-05-291-1/+0
| | |_|/ / / / / / / | |/| | | | | | | |
* | | | | | | | | | Merge pull request #2545 from lioncash/timingZach Hilman2019-06-057-78/+38
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | core/core_timing_util: Use std::chrono types for specifying time units
| * | | | | | | | | | core/core_timing_util: Amend casing of cyclesTo* functionsLioncash2019-06-053-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the casing consistent with all of our general function naming conventions.
| * | | | | | | | | | core/core_timing_util: Use std::chrono types for specifying time unitsLioncash2019-06-057-36/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the interface more type-safe and consistent in terms of return values.
| * | | | | | | | | | core/core_timing_utils: Simplify overload setLioncash2019-06-052-49/+2
| | |_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes unused overloads, simplifying the overall interface, deduplicating some code.
* | | | | | | | | | Merge pull request #2541 from lioncash/inputZach Hilman2019-06-053-78/+76
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / |/| | | | | | | | | input_common/sdl/sdl_impl: Minor cleanup
| * | | | | | | | | input_common/sdl/sdl_impl: Correct logging string in SDLState constructorLioncash2019-06-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If this path was ever taken, a runtime exception would occur due to the lack of a formatting specifier to insert the error code into the format string.
| * | | | | | | | | input_common/sdl/sdl_impl: Move documentation comments to header where applicableLioncash2019-06-032-7/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Places the documentation comments with the rest of SDLState's member function documentation.
| * | | | | | | | | input_common/sdl/sdl_impl: Amend names for axes for SDLAnalogPollerLioncash2019-06-031-13/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds another underscore to clearly indicate the axis names.
| * | | | | | | | | input_common/sdl/sdl_impl: Mark variables const where applicableLioncash2019-06-031-10/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make it explicit that these aren't modified elsewhere (either through functions by reference, or by other operations).
| * | | | | | | | | input_common/sdl/sdl_impl: Mark SDLEventToButtonParamPackage() as staticLioncash2019-06-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Its prototype declared at the top of the translation unit contains the static qualifier, so the function itself should also contain it to make it a proper internally linked function.
| * | | | | | | | | input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_castLioncash2019-06-031-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's valid to static_cast a void pointer back into its proper type.
| * | | | | | | | | input_common/sdl/sdl_impl: Use insert_or_assign() where applicableLioncash2019-06-031-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but without a potential need to unnecessarily default construct a value.
| * | | | | | | | | input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handlingLioncash2019-06-031-15/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The deleter can just be set in the constructor and maintained throughout the lifetime of the object. If a contained pointer is null, then the deleter won't execute, so this is safe to do. We don't need to swap it out with a version of a deleter that does nothing.
| * | | | | | | | | input_common/sdl/sdl_impl: Resolve two sign conversion warningsLioncash2019-06-031-10/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Silences the final two warnings in SDL code.
| * | | | | | | | | input_common/sdl: Remove unused header includes and forward declarationsLioncash2019-06-033-11/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets rid of a few unnecessary inclusion dependencies. It also uncovered a few indirect inclusion dependencies being relied upon.
| * | | | | | | | | input_common/sdl/sdl_impl: Use nested namespace specifiers where applicableLioncash2019-06-031-5/+2
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* | | | | | | | | Merge pull request #2510 from SciresM/desired_languageZach Hilman2019-06-0510-402/+1081
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | Implement/Fix IApplicationFunctions::GetDesiredLanguage
| * | | | | | | | Fix bitmask logic inversionMichael Scire2019-05-231-2/+1
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| * | | | | | | | fix introduced clang-format errorsMichael Scire2019-05-231-3/+2
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| * | | | | | | | Address review commentsMichael Scire2019-05-236-47/+120
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| * | | | | | | | clang-format fixesMichael Scire2019-05-234-31/+32
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| * | | | | | | | Implement IApplicationFunctions::GetDesiredLanguageMichael Scire2019-05-239-403/+1010
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* | | | | | | | | Merge pull request #2527 from lioncash/indexZach Hilman2019-06-055-34/+16
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | yuzu/{profile_select, software_keyboard}: Tidy up interface
| * | | | | | | | | yuzu/software_keyboard: Remove unnecessary GetStatus() member functionLioncash2019-05-293-10/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Like with the profile selection dialog, we can just use the result of QDialog's exec() function to determine whether or not a dialog was accepted.
| * | | | | | | | | profile_select: Remove unnecessary GetStatus() member functionLioncash2019-05-293-18/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This behavior is already provided by the built-in exec() function. We just need to check the return value of it.
| * | | | | | | | | profile_select: Return int instead of u32 for GetIndex()Lioncash2019-05-293-8/+9
| | |_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Qt uses a signed value to represent indices. We should follow this convention where applicable to avoid unnecessary sign-conversion warnings, as well as making it easier to interoperate with other aspects of Qt. While we're at it, we can also make a sign-conversion explicit.
* | | | | | | | | Merge pull request #2534 from ReinUsesLisp/shader-cleanupZach Hilman2019-06-052-31/+36
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_shader_cache: Minor style changes
| * | | | | | | | | gl_shader_cache: Store a system class and drop global accessorsReinUsesLisp2019-05-302-7/+9
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| * | | | | | | | | gl_shader_cache: Add commentaries explaining the intention in shaders creationReinUsesLisp2019-05-301-0/+2
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| * | | | | | | | | gl_shader_cache: Flip if condition in GetStageProgram to reduce indentationReinUsesLisp2019-05-301-25/+26
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* | | | | | | | | Merge pull request #2531 from ReinUsesLisp/qt-warningsZach Hilman2019-06-053-15/+15
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | qt: Silence name collision warnings
| * | | | | | | | | qt: Silence name collision warningsReinUsesLisp2019-05-303-15/+15
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* | | | | | | | | | Merge pull request #2515 from lioncash/narrowingZach Hilman2019-06-051-6/+5
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
| * | | | | | | | | | yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect callLioncash2019-05-251-6/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A checkbox is able to be tri-state, giving it three possible activity types, so in the connect call here, it would actually be truncating an int into a bool. Instead, we can just listen on the toggled() signal, which passes along a bool, not an int.
* | | | | | | | | | | Merge pull request #2536 from lioncash/cacheZach Hilman2019-06-051-36/+26
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | game_list_worker: Use QFile over our own IOFile instance or std streams for the game list cache
| * | | | | | | | | | | game_list_worker: Use QFile over our own IOFile instance or std streamsLioncash2019-05-311-28/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stays consistent in our code with using Qt's provided mechanisms, and also properly handles Unicode paths (which file streams on Windows don't do very well).
| * | | | | | | | | | | game_list_worker: Remove template specializationsLioncash2019-05-311-8/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is equivalent to specifying two separate functions, so we can just do that.
* | | | | | | | | | | | Merge pull request #2529 from lioncash/bootRodrigo Locatti2019-06-054-44/+61
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / / / |/| | | | | | | | | | | yuzu/bootmanager: Minor interface tidying
| * | | | | | | | | | | yuzu/bootmanager: Log out screenshot destination pathLioncash2019-06-031-6/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can make this message more meaningful by indicating the location the screenshot has been saved to. We can also log out whenever a screenshot could not be saved (e.g. due to filesystem permissions or some other reason).
| * | | | | | | | | | | yuzu/bootmanager: Treat the resolution factor as a u32Lioncash2019-06-034-16/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Treating it as a u16 can result in a sign-conversion warning when performing arithmetic with it, as u16 promotes to an int when aritmetic is performed on it, not unsigned int. This also makes the interface more uniform, as the layout interface now operates on u32 across the board.
| * | | | | | | | | | | yuzu/bootmanager: Default EmuThread's destructor in the cpp fileLioncash2019-06-032-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This class contains non-trivial members, so we should default the destructor's definition within the cpp file.
| * | | | | | | | | | | yuzu/bootmanager: unsigned -> u32Lioncash2019-06-032-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same thing (for platforms we support), less reading.
| * | | | | | | | | | | yuzu/bootmanager: Change false literal to 0 for setSwapInterval()Lioncash2019-06-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function is defined as taking an int, not a bool.
| * | | | | | | | | | | yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructorLioncash2019-06-032-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just pass a pointer to GMainWindow directly and make it a requirement of the interface. This makes the interface a little safer, since this would technically otherwise allow any random QWidget to be the parent of a render window, downcasting it to GMainWindow (which is undefined behavior).
| * | | | | | | | | | | yuzu/bootmanager: Remove unnecessary pointer castsLioncash2019-06-031-5/+6
| | |_|_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just invoke these functions by qualifying the object name before the function.
* | | | | | | | | | | Merge pull request #2525 from FearlessTobi/remove-unused-settingsMat M2019-06-043-170/+44
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | yuzu: Remove unused birthday setting
| * | | | | | | | | | | yuzu: Remove unused birthday settingfearlessTobi2019-05-293-170/+44
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #2522.
* | | | | | | | | | | shader_bytecode: Mark EXIT as flow instructionFernando Sahmkow2019-06-041-1/+1
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* | | | | | | | | | input_common/sdl/sdl_impl: Silence sign conversion warningsLioncash2019-05-311-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the conversions explicit, as opposed to implicit.
* | | | | | | | | | common/math_util: Provide a template deduction guide for Common::RectangleLioncash2019-05-311-0/+3
| |/ / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows for things such as: auto rect = Common::Rectangle{0, 0, 0, 0}; as opposed to being required to explicitly write out the underlying type, such as: auto rect = Common::Rectangle<int>{0, 0, 0, 0}; The only requirement for the deduction is that all constructor arguments be the same type.
* | | | | | | | | Merge pull request #1931 from DarkLordZach/mii-database-1bunnei2019-05-3018-127/+1157
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | mii: Implement MiiManager backend and several mii service commands
| * | | | | | | | | mii_manager: Fix incorrect loop condition in mii UUID generation codeZach Hilman2019-04-253-2/+3
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| * | | | | | | | | profile_select: Port Service::Account::UUID to Common::UUIDZach Hilman2019-04-259-29/+27
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| * | | | | | | | | mii: Implement Delete and Destroy fileZach Hilman2019-04-254-13/+122
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| * | | | | | | | | mii: Implement IsUpdated command (IPC 0)Zach Hilman2019-04-253-9/+34
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| * | | | | | | | | mii_manager: Cleanup and optimizationZach Hilman2019-04-255-39/+55
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| * | | | | | | | | mii: Implement IDatabaseService commands using MiiManagerZach Hilman2019-04-252-15/+244
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
| * | | | | | | | | mii: Add MiiManager class to manage Mii databaseZach Hilman2019-04-252-0/+622
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
| * | | | | | | | | common: Extract UUID to its own classZach Hilman2019-04-256-78/+108
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
* | | | | | | | | | Merge pull request #2431 from DarkLordZach/game-list-cachebunnei2019-05-305-7/+133
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | yuzu: Implement a caching mechanism for the game list
| * | | | | | | | | main: Remove extraneous commentZach Hilman2019-05-301-1/+0
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| * | | | | | | | | game_list_worker: Add better error handling to cachingZach Hilman2019-05-262-23/+42
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| * | | | | | | | | yuzu: Clear partial/full game list cache when data is updatedZach Hilman2019-05-262-0/+13
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| * | | | | | | | | game_list: Implement caching for game listZach Hilman2019-05-261-7/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Preserves list of add ons and the icon, which are the two costliest parts of game list population.
| * | | | | | | | | ui_settings: Add option to cache game listZach Hilman2019-05-262-0/+3
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* | | | | | | | | Merge pull request #2446 from ReinUsesLisp/tidbunnei2019-05-294-22/+76
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
| * | | | | | | | | shader: Implement S2R Tid{XYZ} and CtaId{XYZ}ReinUsesLisp2019-05-204-15/+69
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| * | | | | | | | | gl_shader_decompiler: Make GetSwizzle constexprReinUsesLisp2019-05-201-7/+7
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* | | | | | | | | | Merge pull request #2518 from ReinUsesLisp/sdl2-windowbunnei2019-05-299-186/+216
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | yuzu_cmd: Split emu_window OpenGL implementation into its own file
| * | | | | | | | | emu_window: Pass OnMinimalClientAreaChangeRequest argument by copyReinUsesLisp2019-05-265-10/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There's no performance improvement in passing an unsigned pair by reference.
| * | | | | | | | | yuzu_cmd: Split emu_window OpenGL implementation into its own fileReinUsesLisp2019-05-256-176/+211
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* | | | | | | | | Merge pull request #2519 from lioncash/signbunnei2019-05-272-5/+5
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | loader/nso, core/core_timing_util: Silence sign-comparison warning
| * | | | | | | | | core_timing_util: Silence sign-comparison warningsLioncash2019-05-251-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just make the conversion explicit instead of implicit here to silence -Wsign-compare warnings.
| * | | | | | | | | loader/nso: Silence sign-comparison warningLioncash2019-05-251-1/+1
| | |_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was previously performing a size_t == int comparison. Silences a -Wsign-compare warning.
* | | | | | | | | gl_device: Add commentary to AOFFI unit test source codeReinUsesLisp2019-05-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The intention behind this commit is to hint someone inspecting an apitrace dump to ignore this ill-formed GLSL code.
* | | | | | | | | gl_shader_gen: Always declare extensions after the version declarationReinUsesLisp2019-05-272-7/+5
| |_|_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This addresses a bug on geometry shaders where code was being written before all #extension declarations were done. Ref to #2523
* | | | | | | | Merge pull request #2516 from lioncash/labelbunnei2019-05-262-10/+10
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | renderer_opengl/utils: Use a std::string_view with LabelGLObject()
| * | | | | | | | renderer_opengl/utils: Use a std::string_view with LabelGLObject()Lioncash2019-05-252-10/+10
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call.
* | | | | | | | Merge pull request #2509 from lioncash/aocbunnei2019-05-261-19/+50
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service/aoc_u: Minor cleanup
| * | | | | | | | service/aoc: Avoid allocating and discarding dataLioncash2019-05-231-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the code was accumulating data into a std::vector and then tossing all of it away if a setting was disabled. Instead, we can just check if it's disabled and do no work at all if possible. If it's enabled, then we can append to the vector and allocate. Unlikely to impact usage much, but it is slightly less sloppy with resources.
| * | | | | | | | service/aoc: Remove unnecessary includesLioncash2019-05-231-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes two header dependencies related to file handling that aren't actually used within the source file.
| * | | | | | | | service/aoc: Pop all passed values where applicableLioncash2019-05-231-12/+45
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A few of the aoc service stubs/implementations weren't fully popping all of the parameters passed to them. This ensures that all parameters are popped and, at minimum, logged out.
* | | | | | | | Merge pull request #2511 from lioncash/file-strbunnei2019-05-263-45/+23
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | common/file_util: Minor cleanup
| * | | | | | | | common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()Lioncash2019-05-231-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're at it, also invert the conditional into a guard clause.
| * | | | | | | | common/file_util: Make GetCurrentDir() return a std::optionalLioncash2019-05-232-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | nullptr was being returned in the error case, which, at a glance may seem perfectly OK... until you realize that std::string has the invariant that it may not be constructed from a null pointer. This means that if this error case was ever hit, then the application would most likely crash from a thrown exception in std::string's constructor. Instead, we can change the function to return an optional value, indicating if a failure occurred.
| * | | | | | | | common/file_util: Remove duplicated documentation commentsLioncash2019-05-231-25/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are already present within the header, so they don't need to be repeated in the cpp file.
| * | | | | | | | common/file_util: Make ReadFileToString and WriteStringToFile consistentLioncash2019-05-233-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the parameter ordering consistent, and also makes the filename parameter a std::string. A std::string would be constructed anyways with the previous code, as IOFile's only constructor with a filepath is one taking a std::string. We can also make WriteStringToFile's string parameter utilize a std::string_view for the string, making use of our previous changes to IOFile.
| * | | | | | | | common/file_util: Remove unnecessary c_str() callsLioncash2019-05-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The file stream open functions have supported std::string overloads since C++11, so we don't need to use c_str() here. Same behavior, less code.
| * | | | | | | | common/file_util: Make IOFile's WriteString take a std::string_viewLioncash2019-05-231-2/+2
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We don't need to force the usage of a std::string here, and can instead use a std::string_view, which allows writing out other forms of strings (e.g. C-style strings) without any unnecessary heap allocations.
* | | | | | | | configure_hotkeys: Remove unnecessary Settings::Apply() callLioncash2019-05-251-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nothing from the hotkeys dialog relies on this call occurring, and is already called from the dialog that calls applyConfiguration().
* | | | | | | | configure_hotkeys: Tidy up key sequence conflict error stringLioncash2019-05-251-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids mentioning the user and formalizes the error itself.
* | | | | | | | configure_hotkeys: Change critical error dialog into a warning dialogLioncash2019-05-251-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | critical() is intended for critical/fatal errors that threaten the overall stability of an application. A user entering a conflicting key sequence is neither of those.
* | | | | | | | configure_hotkeys: Move conflict detection logic to IsUsedKey()Lioncash2019-05-252-14/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We don't need to extract the entire set of hotkeys into a list and then iterate through it. We can traverse the list and early-exit if we're able to.
* | | | | | | | configure_hotkeys: Remove unused EmitHotkeysChanged()Lioncash2019-05-253-13/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. This is something that should be solely emitted by the hotkey dialog itself 2. This is functionally unused, given there's nothing listening for the signal.
* | | | | | | | sequence_dialog: Reorganize the constructorLioncash2019-05-251-4/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous code was all "smushed" together wasn't really grouped together that well. This spaces things out and separates them by relation to one another, making it easier to visually parse the individual sections of code that make up the constructor.
* | | | | | | | sequence_dialog: Remove unnecessary horizontal specifierLioncash2019-05-251-2/+1
| |/ / / / / / |/| | | | | | | | | | | | | | | | | | | | QDialogButtonBoxes are horizontal by default.
* | | | | | | Merge pull request #2513 from lioncash/stringbunnei2019-05-255-126/+168
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu/main: Specify string conversions explicitly
| * | | | | | | yuzu/CMakeLists: Disable implicit QString conversionsLioncash2019-05-251-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that all of our code is compilable with implicit QString conversions, we can enforce it at compile-time by disabling them.
| * | | | | | | yuzu/applets/software_keyboard: Remove unused assert headerLioncash2019-05-251-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't actually used anywhere, so it can be removed.
| * | | | | | | yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()Lioncash2019-05-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the std::optional can contain an object type that heap allocates, we can use std::move to avoid an unnecessary copy/allocation from occurring.
| * | | | | | | yuzu/applets/software_keyboard: Resolve sign mismatch comparisonLioncash2019-05-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Qt uses a signed value to represent container sizes, so this was causing a sign mismatch warning.
| * | | | | | | yuzu/applets/software_keyboard: Specify string conversions explicitlyLioncash2019-05-252-10/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the software keyboard applet code to compile with implicit string conversions disabled.
| * | | | | | | yuzu/applets/error: Specify string conversions explicitlyLioncash2019-05-251-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the error applet to build successfully with implicit string conversions disabled.
| * | | | | | | yuzu/main: Specify string conversions where applicableLioncash2019-05-251-115/+145
| | |_|_|_|/ / | |/| | | | |
* | | | | | | Merge pull request #2358 from ReinUsesLisp/parallel-shaderbunnei2019-05-259-62/+122
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | gl_shader_cache: Use shared contexts to build shaders in parallel at boot
| * | | | | | gl_shader_cache: Fix clang strict standard build issuesReinUsesLisp2019-05-213-9/+13
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| * | | | | | gl_shader_cache: Use shared contexts to build shaders in parallelReinUsesLisp2019-05-217-56/+112
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* | | | | | | Merge pull request #2485 from ReinUsesLisp/generic-memorybunnei2019-05-253-35/+73
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader/memory: Implement generic memory stores and loads (ST and LD)
| * | | | | | | shader/memory: Implement ST (generic memory)ReinUsesLisp2019-05-212-21/+36
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| * | | | | | | shader/memory: Implement LD (generic memory)ReinUsesLisp2019-05-213-15/+38
| |/ / / / / /
* | | | | | | Merge pull request #2504 from lioncash/configbunnei2019-05-252-33/+43
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu/configuration/config: Specify string conversions explicitly
| * | | | | | | yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp fileLioncash2019-05-212-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the array is a private static array, we can just make it internally linked to hide it from external code. This also allows us to remove an inclusion within the header.
| * | | | | | | yuzu/configuration/config: Specify string conversions explicitlyLioncash2019-05-211-30/+42
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the configuration code to build successfully with implicit string conversions disabled.
* | | | | | | Merge pull request #2489 from FearlessTobi/port-4716bunnei2019-05-254-9/+10
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | Port citra-emu/citra#4716: "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
| * | | | | | Address review commentTobias2019-05-191-1/+1
| | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | | HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThreadWeiyi Wang2019-05-184-9/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
* | | | | | | shader/shader_ir: Make Comment() take a std::string by valueLioncash2019-05-232-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows for forming comment nodes without making unnecessary copies of the std::string instance. e.g. previously: Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)); Would result in a copy of the string being created, as CommentNode() takes a std::string by value (a const ref passed to a value parameter results in a copy). Now, only one instance of the string is ever moved around. (fmt::format returns a std::string, and since it's returned from a function by value, this is a prvalue (which can be treated like an rvalue), so it's moved into Comment's string parameter), we then move it into the CommentNode constructor, which then moves the string into its member variable).
* | | | | | | shader/decode/*: Add missing newline to files lacking themLioncash2019-05-2318-18/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps the shader code file endings consistent.
* | | | | | | shader/decode/*: Eliminate indirect inclusionsLioncash2019-05-236-1/+5
| |_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors.
* | | | | | shader/decode/memory: Remove left in debug pragmaLioncash2019-05-221-2/+0
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* | | | | | renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format stringLioncash2019-05-211-1/+1
| |/ / / / |/| | | | | | | | | | | | | | This accidentally slipped through a rebase.
* | | | | Merge pull request #2455 from lioncash/configbunnei2019-05-212-315/+573
|\ \ \ \ \ | | | | | | | | | | | | configuration/config: Move config loading and saving to functions based off groups
| * | | | | configuration/config: Move config loading and saving to functions based off groupsLioncash2019-05-092-315/+573
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Over time our config values have grown quite numerous in size. Unfortunately it also makes the single functions we have for loading and saving values more error prone. For example, we were loading the core settings twice when they only should have been loaded once. In another section, a variable was shadowing another variable used to load settings from a completely different section. Finally, in one other case, there was an extraneous endGroup() call used that didn't need to be done. This was essentially dead code and also a bug waiting to happen. This separates the section loading code into its own separate functions. This keeps variables only visible to the code that actually needs it, and makes it much easier to visually see the end of each individual configuration group. It also makes it much easier to visually catch bugs during code review. While we're at it, this also uses QStringLiteral instead of raw string literals, which both avoids constructing a lot of QString instances, but also makes it much easier to disable implicit ASCII to QString and vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and QT_NO_CAST_TO_ASCII as compilation flags.
* | | | | | Merge pull request #2503 from lioncash/utilbunnei2019-05-217-84/+92
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu/game_list: Specify string conversions explicitly
| * | | | | | yuzu/game_list: Specify string conversions explicitlyLioncash2019-05-202-50/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the game list code to compile successfully with implicit string conversions disabled.
| * | | | | | yuzu/game_list_worker: Specify string conversions explicitlyLioncash2019-05-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the game list worker code to compile successfully with implicit string conversions disabled.
| * | | | | | yuzu/game_list_p: Amend mentions of SMDH in commentsLioncash2019-05-201-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected.
| * | | | | | yuzu/game_list_p: Specify string conversions explicitlyLioncash2019-05-201-10/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the game list item code to build with implicit string conversions disabled.
| * | | | | | yuzu/loading_screen: Specify string conversions explicitlyLioncash2019-05-201-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate.
| * | | | | | yuzu/bootmanager: Specify string conversions explicitlyLioncash2019-05-201-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the bootmanager code to compile with implicit string conversions disabled.
| * | | | | | yuzu/util: Specify string conversions explicitlyLioncash2019-05-201-8/+10
| | |_|/ / / | |/| | | | | | | | | | | | | | | | Allows the util code to build with implicit string conversions disabled.
* | | | | | Merge pull request #2494 from lioncash/shader-textbunnei2019-05-211-181/+195
|\ \ \ \ \ \ | |/ / / / / |/| | | | | gl_shader_decompiler: Add AddLine() overloads with single function that forwards to libfmt
| * | | | | gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenationLioncash2019-05-201-21/+20
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| * | | | | gl_shader_decompiler: Replace individual overloads with the fmt-based oneLioncash2019-05-201-28/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets rid of the need to special-case brace handling depending on the overload used, and makes it consistent across the board with how fmt handles them. Strings with compile-time deducible strings are directly forwarded to std::string's constructor, so we don't need to worry about the performance difference here, as it'll be identical.
| * | | | | gl_shader_decompiler: Utilize fmt overload of AddLine() where applicableLioncash2019-05-201-136/+152
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| * | | | | gl_shader_decompiler: Add AddLine() overload that forwards to fmtLioncash2019-05-191-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In a lot of places throughout the decompiler, string concatenation via operator+ is used quite heavily. This is usually fine, when not heavily used, but when used extensively, can be a problem. operator+ creates an entirely new heap allocated temporary string and given we perform expressions like: std::string thing = a + b + c + d; this ends up with a lot of unnecessary temporary strings being created and discarded, which kind of thrashes the heap more than we need to. Given we utilize fmt in some AddLine calls, we can make this a part of the ShaderWriter's API. We can make an overload that simply acts as a passthrough to fmt. This way, whenever things need to be appended to a string, the operation can be done via a single string formatting operation instead of discarding numerous temporary strings. This also has the benefit of making the strings themselves look nicer and makes it easier to spot errors in them.
* | | | | | Merge pull request #2499 from lioncash/translatebunnei2019-05-2010-119/+192
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu/configuration: Specify string conversions explicitly
| * | | | | | yuzu/configuration/configure_web: Specify string conversions explicitlyLioncash2019-05-191-8/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the web config code to compile with implicit string conversions disabled. We can also deduplicate the calls to create the pixmap.
| * | | | | | yuzu/configuration/configure_system: Specify string conversions explicitlyLioncash2019-05-191-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the system config code to build successfully with implicit string conversions disabled.
| * | | | | | yuzu/configuration/configure_profile_manager: Mark UI string as translatableLioncash2019-05-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a user-facing string, so it should be marked as translatable.
| * | | | | | yuzu/configuration/configure_per_general: Specify string conversions explicitlyLioncash2019-05-191-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the per-game configuration to be successfully built with implicit string conversions disabled.
| * | | | | | yuzu/configuration/configure_mouse_advanced: Clean up array accessesLioncash2019-05-191-19/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Deduplicates array accesses and uses a named variable where appropriate.
| * | | | | | yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitlyLioncash2019-05-191-11/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the advanced mouse configuration code to build with implicit string conversions disabled.
| * | | | | | yuzu/configuration/configure_input_player: Clean up array accessesLioncash2019-05-191-32/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead.
| * | | | | | yuzu/configuration/configure_input_player: Specify string conversions explicitlyLioncash2019-05-191-24/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the player input configuration code to compile with implicit string conversions disabled.
| * | | | | | yuzu/configuration/configure_input: Mark controller type names as translateableLioncash2019-05-191-5/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | These are user-facing strings, so they should be localizable.
| * | | | | | yuzu/configuration/configure_general: Specify string conversions explicitlyLioncash2019-05-191-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the general configuration code to successfully compile with implicit string conversions disabled.
| * | | | | | yuzu/configuration/configure_gamelist: Specify string conversions explicitlyLioncash2019-05-191-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the gamelist configuration code to compile with implicit string conversions disabled.
| * | | | | | yuzu/configuration/configure_audio: Store power on query into a variableLioncash2019-05-191-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids using the system accessor more than necessary, and ensures that both dialog boxes see the same power on state.
| * | | | | | yuzu/configuration/configure_audio: Tidy up function castLioncash2019-05-191-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just use qOverload here to tidy up the function cast.
| * | | | | | yuzu/configuration/configure_audio: Specify string conversions explicitlyLioncash2019-05-191-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the audio configuration code to build with implicit string conversions disabled.
* | | | | | | Revert #2466Fernando Sahmkow2019-05-191-1/+3
| |/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts a tested behavior on delay slots not exiting if the exit flag is set. Currently new tests are required in order to ensure this behavior.
* | | | | | Merge pull request #2441 from ReinUsesLisp/al2pbunnei2019-05-1910-157/+310
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader: Implement AL2P and ALD.PHYS
| * | | | | | shader_ir/other: Implement IPA.IDXReinUsesLisp2019-05-032-5/+9
| | | | | | |
| * | | | | | gl_shader_decompiler: Skip physical unused attributesReinUsesLisp2019-05-031-18/+27
| | | | | | |
| * | | | | | shader_ir/memory: Assert on non-32 bits ALD.PHYSReinUsesLisp2019-05-031-0/+3
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| * | | | | | shader: Add physical attributes commentariesReinUsesLisp2019-05-034-4/+8
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| * | | | | | gl_shader_decompiler: Implement GLSL physical attributesReinUsesLisp2019-05-032-66/+101
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| * | | | | | shader_ir/memory: Implement physical input attributesReinUsesLisp2019-05-034-6/+32
| | | | | | |
| * | | | | | gl_shader_decompiler: Abstract generic attribute operationsReinUsesLisp2019-05-031-29/+26
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| * | | | | | gl_shader_decompiler: Declare all possible varyings on physical attribute usageReinUsesLisp2019-05-034-27/+88
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| * | | | | | shader: Remove unused AbufNode Ipa modeReinUsesLisp2019-05-036-35/+14
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| * | | | | | shader_ir/memory: Emit AL2P IRReinUsesLisp2019-05-032-0/+22
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| * | | | | | shader_bytecode: Add AL2P decodingReinUsesLisp2019-05-031-2/+15
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* | | | | | Merge pull request #2410 from lioncash/affinitybunnei2019-05-192-42/+58
|\ \ \ \ \ \ | | | | | | | | | | | | | | kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
| * | | | | | kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug logLioncash2019-04-291-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are actually quite important indicators of thread lifetimes, so they should be going into the debug log, rather than being treated as misc info and delegated to the trace log.
| * | | | | | kernel/svc: Reorganize svcSetThreadCoreMask()Lioncash2019-04-291-32/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the code much nicer to follow in terms of behavior and control flow. It also fixes a few bugs in the implementation. Notably, the thread's owner process shouldn't be accessed in order to retrieve the core mask or ideal core. This should be done through the current running process. The only reason this bug wasn't encountered yet is because we currently only support running one process, and thus every owner process will be the current process. We also weren't checking against the process' CPU core mask to see if an allowed core is specified or not. With this out of the way, it'll be less noisy to implement proper handling of the affinity flags internally within the kernel thread instances.
| * | | | | | kernel/thread: Update thread processor ID flagsLioncash2019-04-292-7/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds the missing flags to the enum and documents them.
* | | | | | | Merge pull request #2491 from FernandoS27/dma-fixHexagon122019-05-191-0/+7
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Dma_pusher: ASSERT on empty command_list
| * | | | | | | Dma_pusher: ASSERT on empty command_listFernando Sahmkow2019-05-191-0/+7
| | |_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | This is a measure to avoid crashes on command list reading as an empty command_list is considered a NOP.
* | | | | | | Merge pull request #2452 from FernandoS27/raster-cache-fixHexagon122019-05-191-1/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Correct possible error on Rasterizer Caches
| * | | | | | | Correct possible error on Rasterizer CachesFernando Sahmkow2019-05-071-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There was a weird bug that could happen if the object died directly and the cache address wasn't stored.
* | | | | | | | Merge pull request #2497 from lioncash/shader-irHexagon122019-05-193-32/+28
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader/shader_ir: Minor changes
| * | | | | | | | shader/shader_ir: Remove unnecessary inline specifiersLioncash2019-05-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | constexpr internally links by default, so the inline specifier is unnecessary.
| * | | | | | | | shader/shader_ir: Simplify constructors for OperationNodeLioncash2019-05-191-15/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Many of these constructors don't even need to be templated. The only ones that need to be templated are the ones that actually make use of the parameter pack. Even then, since std::vector accepts an initializer list, we can supply the parameter pack directly to it instead of creating our own copy of the list, then copying it again into the std::vector.
| * | | | | | | | shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicableLioncash2019-05-191-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These overloads don't actually make use of the parameter pack, so they can be turned into regular non-template function overloads.
| * | | | | | | | shader/shader_ir: Mark tracking functions as const member functionsLioncash2019-05-192-8/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These don't actually modify instance state, so they can be marked as const member functions
| * | | | | | | | shader/shader_ir: Place implementations of constructor and destructor in cpp fileLioncash2019-05-192-5/+9
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used.
* | | | | | | | Merge pull request #2495 from lioncash/cacheHexagon122019-05-192-34/+48
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_shader_disk_cache: Minor cleanup
| * | | | | | | | gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGLLioncash2019-05-192-5/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the offset is assigned a fixed value in the constructor, we can just assign it directly and get rid of the need to write the name of the variable again in the constructor initializer list.
| * | | | | | | | gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp fileLioncash2019-05-192-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the disk shader cache contains non-trivial types, we should default it in the cpp file in order to prevent inlining of the complex destruction logic.
| * | | | | | | | gl_shader_disk_cache: Make hash specializations noexceptLioncash2019-05-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The standard library expects hash specializations that don't throw exceptions. Make this explicit in the type to allow selection of better code paths if possible in implementations.
| * | | | | | | | gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()Lioncash2019-05-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We don't need to load the code into a vector and then construct a string over the data. We can just create a string with the necessary size ahead of time, and read the data directly into it, getting rid of an unnecessary heap allocation.
| * | | | | | | | gl_shader_disk_cache: Make variable non-const in decompiled entry caseLioncash2019-05-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | std::move does nothing when applied to a const variable. Resources can't be moved if the object is immutable. With this change, we don't end up making several unnecessary heap allocations and copies.
| * | | | | | | | gl_shader_disk_cache: Special-case boolean handlingLioncash2019-05-192-24/+37
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Booleans don't have a guaranteed size, but we still want to have them integrate into the disk cache system without needing to actually use a different type. We can do this by supplying non-template overloads for the bool type. Non-template overloads always have precedence during function resolution, so this is safe to provide. This gets rid of the need to smatter ternary conditionals, as well as the need to use u8 types to store the value in.
* | | | | | | | Merge pull request #2439 from lioncash/audrenHexagon122019-05-192-51/+299
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
| * | | | | | | | service/audren_u: Handle variadic command buffers in GetWorkBufferSize()Lioncash2019-05-012-17/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also introduced in REV5 was a variable-size audio command buffer. This also affects how the size of the work buffer should be determined, so we can add handling for this as well. Thankfully, no other alterations were made to how the work buffer size is calculated in 7.0.0-8.0.0. There were indeed changes made to to how some of the actual audio commands are generated though (particularly in REV7), however they don't apply here.
| * | | | | | | | service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()Lioncash2019-05-012-6/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduced in REV5. This is trivial to add support for, now that everything isn't a mess of random magic constant values. All this is, is a change in data type sizes as far as this function cares.
| * | | | | | | | service/audren_u: Clean up work buffer calculationsLioncash2019-05-011-49/+214
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "Unmagics" quite a few magic constants within this code, making it much easier to understand. Particularly given this factors out specific sections into their own self-contained lambda functions.
* | | | | | | | Merge pull request #2467 from lioncash/moveHexagon122019-05-191-6/+0
|\ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / |/| | | | | | | video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
| * | | | | | | video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainerLioncash2019-05-141-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | std::move within a copy constructor (on a data member that isn't mutable) will always result in a copy. Because of that, the behavior of this copy constructor is identical to the one that would be generated automatically by the compiler, so we can remove it.
* | | | | | | | Merge pull request #2463 from lioncash/setHexagon122019-05-191-34/+22
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service/set: Correct and simplify behavior related to copying language codes
| * | | | | | | | service/set: Correct and simplify behavior related to copying language codesLioncash2019-05-101-34/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This corrects cases where it was possible to write more entries into the write buffer than were requested. Now, we check the size of the buffer before actually writing into them. We were also returning the wrong value for GetAvailableLanguageCodeCount2(). This was previously returning 64, but only 17 should have been returned. 64 entries is the size of the static array used in MakeLanguageCode() within the service binary itself, but isn't the actual total number of language codes present.
* | | | | | | | | Merge pull request #2466 from yuzu-emu/mme-exit-delay-slotHexagon122019-05-191-3/+3
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
| * | | | | | | | | GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.Sebastian Valle2019-05-121-3/+3
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It seems instructions marked with the 'exit' flag will not cause an exit when executed within a delay slot. This was hwtested by fincs.
* | | | | | | | | Merge pull request #2468 from lioncash/deductionHexagon122019-05-193-3/+3
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | yuzu: Remove explicit types from locks where applicable
| * | | | | | | | | yuzu: Remove explicit types from locks where applicableLioncash2019-05-143-3/+3
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With C++17's deduction guides, the type doesn't need to be explicitly specified within locking primitives anymore.
* | | | | | | | | Merge pull request #2472 from FernandoS27/ticHexagon122019-05-191-1/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | maxwell_3d: reduce severity of different component formats assert.
| * | | | | | | | | maxwell_3d: reduce sevirity of different component formats assert.Fernando Sahmkow2019-05-141-1/+1
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was reduced due to happening on most games and at such constant rate that it affected performance heavily for the end user. In general, we are well aware of the assert and an implementation is already planned.
* | | | | | | | | Merge pull request #2469 from lioncash/copyableHexagon122019-05-191-0/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
| * | | | | | | | | video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for RegsLioncash2019-05-141-0/+2
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | std::memset is used to clear the entire register structure, which requires that the Regs struct be trivially copyable (otherwise undefined behavior is invoked). This prevents the case where a non-trivial type is potentially added to the struct.
* | | | | | | | | Merge pull request #2470 from lioncash/ranged-forSebastian Valle2019-05-191-18/+18
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
| * | | | | | | | | video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()Lioncash2019-05-141-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can use the named constant instead of using 32 directly.
| * | | | | | | | | video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()Lioncash2019-05-141-15/+15
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Lessens the amount of code that needs to be read, and gets rid of the need to introduce an indexing variable. Instead, we just operate on the objects directly.
* | | | | | | | | Merge pull request #2487 from lioncash/service-returnHexagon122019-05-191-0/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | service/am: Add missing return in error case for IStorageAccessor's Read/Write()
| * | | | | | | | | service/am: Add missing return in error case for IStorageAccessor's Read()/Write().Lioncash2019-05-191-0/+2
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously this would fall through and return successfully, despite being an out of bounds read or write.
* | | | | | | | | Merge pull request #2480 from ReinUsesLisp/fix-quadsHexagon122019-05-191-2/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Pass the right number of array quad vertices count
| * | | | | | | | | gl_rasterizer: Pass the right number of array quad vertices countReinUsesLisp2019-05-171-2/+2
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* | | | | | | | | | Merge pull request #2483 from ReinUsesLisp/fix-point-sizeHexagon122019-05-191-1/+3
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Limit OpenGL point size to a minimum of 1
| * | | | | | | | | | gl_rasterizer: Limit OpenGL point size to a minimum of 1ReinUsesLisp2019-05-181-1/+3
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* | | | | | | | | | Merge pull request #2471 from lioncash/engine-uploadSebastian Valle2019-05-192-6/+8
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | video_core/engines/engine_upload: Minor tidying
| * | | | | | | | | | video_core/engines/engine_upload: Amend constructor initializer list orderLioncash2019-05-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Silences a -Wreorder warning.
| * | | | | | | | | | video_core/engines/engine_upload: Default destructor in the cpp fileLioncash2019-05-142-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids inlining destruction logic where applicable, and also makes forward declarations not cause unexpected compilation errors depending on where the State class is used.
| * | | | | | | | | | video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarationsLioncash2019-05-141-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These only apply in the definition of the function. They can be omitted from the declaration.
| * | | | | | | | | | video_core/engines/engine_upload: Remove unnecessary includesLioncash2019-05-142-2/+2
| | |/ / / / / / / / | |/| | | | | | | |
* | | | | | | | | | Merge pull request #2484 from ReinUsesLisp/triangle-fanSebastian Valle2019-05-191-0/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | maxwell_to_gl: Add TriangleFan primitive topology
| * | | | | | | | | | maxwell_to_gl: Add TriangleFan primitive topologyReinUsesLisp2019-05-181-0/+2
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* | | | | | | | | | Merge pull request #2490 from lioncash/floatHexagon122019-05-191-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | ipc_helpers: Amend floating-point type in Pop<double> specialization
| * | | | | | | | | | ipc_helpers: Amend floating-point type in Pop<double> specializationLioncash2019-05-191-1/+1
| | |_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, this overload isn't used, so this wasn't actually hit in any code, only the float overload is used.
* | | | | | | | | | Merge pull request #2492 from lioncash/debuggerHexagon122019-05-193-17/+20
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | yuzu/debugger: Specify string conversions explicitly
| * | | | | | | | | | yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions explicitlyLioncash2019-05-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the graphics breakpoints to compile with implicit string conversions disabled.
| * | | | | | | | | | yuzu/debugger/profiler: Specify string conversions explicitlyLioncash2019-05-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows the microprofile widget to compile with implicit string conversions disabled.
| * | | | | | | | | | yuzu/debugger/wait_tree: Specify string conversions explicitlyLioncash2019-05-191-14/+17
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows compiling the wait tree widget with implicit string conversions disabled.
* | | | | | | | | | Merge pull request #2486 from lioncash/resetnameSebastian Valle2019-05-1919-35/+36
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | core/kernel/object: Rename ResetType enum members for clarity
| * | | | | | | | | | core/kernel/object: Rename ResetType enum membersLioncash2019-05-1819-35/+36
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
* | | | | | | | | | Merge pull request #2488 from lioncash/static-fnSebastian Valle2019-05-191-4/+4
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
| * | | | | | | | | | kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linkedLioncash2019-05-191-4/+4
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are only used from within this translation unit, so they don't need to have external linkage. They were intended to be marked with this anyways to be consistent with the other service functions.
* | | | | | | | | | Merge pull request #2493 from lioncash/translateSebastian Valle2019-05-191-2/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | yuzu/applets/profile_select: Mark header string as translatable
| * | | | | | | | | | yuzu/applets/profile_select: Mark header string as translatableLioncash2019-05-191-2/+2
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a user-facing string, so it should be marked as translatable.
* | | | | | | | | | Merge pull request #2496 from lioncash/move-conSebastian Valle2019-05-191-7/+7
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_shader_gen: std::move objects where applicable
| * | | | | | | | | | gl_shader_gen: std::move objects where applicableLioncash2019-05-191-7/+7
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids performing copies into the pair being returned. Instead, we can just move the resources into the pair, avoiding the need to make copies of both the std::string and ShaderEntries struct.
* | | | | | | | | | Merge pull request #2476 from ReinUsesLisp/fix-compatHexagon122019-05-191-0/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
| * | | | | | | | | | yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compatReinUsesLisp2019-05-171-0/+1
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nvidia's proprietary driver creates a real OpenGL compatibility profile without this option, meanwhile Intel (and probably AMD, I haven't tested it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is explicitly enabled.
* | | | | | | | | | yuzu/util: Remove unused spinbox.cpp/.hLioncash2019-05-193-366/+0
| |/ / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This has been left unused since the removal of the vestigial surface viewer. Given it has no uses left, this can be removed as well.
* | | | | | | | | Merge pull request #2457 from lioncash/aboutbunnei2019-05-173-11/+23
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
| * | | | | | | | yuzu/main: Move window title updating logic to its own functionLioncash2019-05-092-7/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For similar reasons to the previous change, we move this to a single function, so we don't need to duplicate the conversion logic in several places within main.cpp.
| * | | | | | | | yuzu/about_dialog: Specify string conversions explicitlyLioncash2019-05-091-4/+4
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Specifies the conversions explicitly to avoid implicit conversions from const char* to QString. This makes it easier to disable implicit QString conversions in the future. In this case, the implicit conversion was technically wrong as well. The implicit conversion treats the input strings as ASCII characters. This would result in an incorrect conversion being performed in the rare case a branch name was created with a non-ASCII Unicode character, likely resulting in junk being displayed.
* | | | | | | | Merge pull request #2477 from ReinUsesLisp/fix-sdl2bunnei2019-05-171-0/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | yuzu_cmd: Make OpenGL's context current
| * | | | | | | | yuzu_cmd: Make OpenGL's context currentReinUsesLisp2019-05-171-0/+1
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend.
* | | | | | | | Merge pull request #2478 from ReinUsesLisp/sdl2-compatbunnei2019-05-171-1/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | yuzu_cmd: Use OpenGL compat when asked in the settings
| * | | | | | | | yuzu_cmd: Use OpenGL compat when asked in the settingsReinUsesLisp2019-05-171-1/+5
| |/ / / / / / /
* / / / / / / / qt/configure_graphics: Shadow options at runtimeReinUsesLisp2019-05-171-2/+6
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options.
* | | | | | | Merge pull request #2462 from lioncash/video-mmMat M2019-05-142-17/+20
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core/memory_manager: Minor tidying
| * | | | | | | video_core/memory_manager: Mark IsBlockContinuous() as a const member functionLioncash2019-05-102-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state.
| * | | | | | | video_core/memory_manager: Mark the constructor as explicitLioncash2019-05-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents implicit converting constructions of the memory manager.
| * | | | | | | video_core/memory_manager: Default the destructor within the cpp fileLioncash2019-05-102-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types.
| * | | | | | | video_core/memory_manager: Amend doxygen commentsLioncash2019-05-101-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Corrects references to non-existent parameters and corrects typos.
| * | | | | | | video_core/memory_manager: Remove superfluous const from function declarationsLioncash2019-05-101-7/+7
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used.
* | | | | | | Merge pull request #2461 from lioncash/unused-varMat M2019-05-147-22/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core: Remove a few unused variables and functions
| * | | | | | | video_core/renderer_opengl/gl_shader_cache: Correct member initialization orderLioncash2019-05-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Silences a -Wreorder warning.
| * | | | | | | video_core/shader/decode/texture: Remove unused variable from GetTld4Code()Lioncash2019-05-101-1/+0
| | | | | | | |
| * | | | | | | renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()Lioncash2019-05-101-1/+0
| | | | | | | |
| * | | | | | | video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() functionLioncash2019-05-101-11/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used at all, so it can be removed.
| * | | | | | | video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()Lioncash2019-05-101-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This variable is unused entirely, so it can be removed.
| * | | | | | | video_core/gpu_thread: Remove unused local variableLioncash2019-05-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data.
| * | | | | | | video_core/textures/astc: Remove unused variablesLioncash2019-05-101-6/+2
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | Silences a few compilation warnings.
* | | | | | | Merge pull request #2460 from lioncash/volatileMat M2019-05-141-0/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | CMakeLists: Specify /volatile:iso for MSVC
| * | | | | | | CMakeLists: Specify /volatile:iso for MSVCLioncash2019-05-091-0/+2
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | By default, MSVC doesn't use standards-compliant volatile semantics. This makes it behave in a standards-compliant manner, making expectations more uniform across compilers.
* | | | | | | Merge pull request #2450 from lioncash/warn-levelMat M2019-05-141-1/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | CMakeLists: Explicitly specify -Wall for the non-MSVC case
| * | | | | | | CMakeLists: Explicitly specify -Wall for the non-MSVC caseLioncash2019-05-041-1/+4
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | Ensures that -Wall is always active as a compilation flag.
* | | | | | | Merge pull request #2413 from FernandoS27/opt-gpuRodrigo Locatti2019-05-147-33/+54
|\ \ \ \ \ \ \ | |_|/ / / / / |/| | | | | | Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
| * | | | | | Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.Fernando Sahmkow2019-04-214-18/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache.
| * | | | | | RasterizerCache Redesign: Flush Fernando Sahmkow2019-04-206-17/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | flushing is now responsability of children caches instead of the cache object. This change will allow the specific cache to pass extra parameters on flushing and will allow more flexibility.
* | | | | | | Merge pull request #2437 from lioncash/audctlbunnei2019-05-091-2/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | service/audctl: Update documentation comments to be relative to 8.0.0
| * | | | | | | service/audctl: Update documentation comments to be relative to 8.0.0Lioncash2019-04-281-2/+2
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | The state of these service calls are still the same in version 8.0.0.
* | | | | | | Merge pull request #2454 from lioncash/cflagbunnei2019-05-091-9/+21
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
| * | | | | | | src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flagsLioncash2019-05-071-8/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The C++ standard allows constexpr variables declared with the extern keyword to have external linkage. Previously MSVC wasn't abiding by this. This just makes the compiler more standards compliant during builds. Given we currently don't make use of anything that would break by this, this is safe to enable.
| * | | | | | | src/CMakeLists: Vertically order compilation flagsLioncash2019-05-071-9/+19
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Makes it much nicer to visually scan the options. This also starts the flag descriptions from the same column for the same reason.
* | | | | | | Merge pull request #2442 from FernandoS27/astc-fixbunnei2019-05-091-1/+3
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fix Layered ASTC Textures
| * | | | | | | Fix Layered ASTC TexturesFernando Sahmkow2019-05-011-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | By adding the missing layer offset in ASTC compression.
* | | | | | | | Merge pull request #2443 from ReinUsesLisp/skip-repeated-variantsbunnei2019-05-091-1/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_shader_disk_cache: Skip stored shader variants instead of asserting
| * | | | | | | | gl_shader_disk_cache: Skip stored shader variants instead of assertingReinUsesLisp2019-05-011-1/+4
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled.
* | | | | | | | Merge pull request #2445 from FearlessTobi/port-4749bunnei2019-05-092-9/+9
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4749: "web_service: Misc fixes"
| * | | | | | | | core/telemetry_session: Only create the backend when we really need itzhupengfei2019-05-042-9/+9
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
* | | | | | | | Merge pull request #2458 from lioncash/hotkeybunnei2019-05-091-2/+0
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | yuzu/hotkeys: Remove unnecessary constructor
| * | | | | | | | yuzu/hotkeys: Remove unnecessary constructorLioncash2019-05-091-2/+0
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here.
* | | | | | | | Merge pull request #2456 from lioncash/qualifierbunnei2019-05-091-3/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | yuzu/compatdb: Remove unnecessary qualifiers
| * | | | | | | | yuzu/compatdb: Remove unnecessary qualifiersLioncash2019-05-091-3/+3
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Keeps the code consistent in regards to how the buttons are referred to.
* | | | | | | | Merge pull request #2459 from lioncash/whatbunnei2019-05-091-0/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | configure_dialog: Remove the Whats This? button from the dialog
| * | | | | | | | configure_dialog: Remove the Whats This? button from the dialogLioncash2019-05-091-0/+4
| |/ / / / / / /
* | | | | | | | Merge pull request #2453 from lioncash/enumbunnei2019-05-091-9/+0
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core/memory: Remove unused FlushMode enum
| * | | | | | | | core/memory: Remove unused FlushMode enumLioncash2019-05-071-9/+0
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Recent changes to memory-related code resulted in this being unused, so we can remove it.
* | | | | | | | Merge pull request #2429 from FernandoS27/computebunnei2019-05-0913-142/+483
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | Corrections and Implementation on GPU Engines
| * | | | | | | Refactors and name corrections.Fernando Sahmkow2019-05-016-35/+35
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| * | | | | | | Fixes and Corrections to DMA EngineFernando Sahmkow2019-04-232-37/+57
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| * | | | | | | Add Swizzle Parameters to the DMA engineFernando Sahmkow2019-04-232-2/+27
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| * | | | | | | Add Documentation Headers to all the GPU EnginesFernando Sahmkow2019-04-235-0/+29
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| * | | | | | | Corrections and stylingFernando Sahmkow2019-04-235-6/+9
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| * | | | | | | Implement Maxwell3D Data UploadFernando Sahmkow2019-04-232-3/+32
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| * | | | | | | Introduce skeleton of the GPU Compute Engine.Fernando Sahmkow2019-04-233-8/+202
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| * | | | | | | Revamp Kepler Memory to use a subegine to manage uploadsFernando Sahmkow2019-04-236-93/+134
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* | | | | | | | Merge pull request #2447 from lioncash/dtorRodrigo Locatti2019-05-072-0/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core/frontend/emu_window: Make GraphicsContext's destructor virtual
| * | | | | | | | core/frontend/emu_window: Make GraphicsContext's destructor virtualLioncash2019-05-042-0/+4
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual.
* | | | | | | | Merge pull request #2448 from lioncash/pragmaRodrigo Locatti2019-05-071-2/+0
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | common/zstd_compression: Remove #pragma once directive from source file
| * | | | | | | | common/zstd_compression: Remove #pragma once directive from source fileLioncash2019-05-041-2/+0
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduced in 72477731ed20c56a4d6f18a22f43224fab667cef. This is only necessary within header files.
* | | | | | | | shader/decode/texture: Remove unused variableLioncash2019-05-041-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used anywhere, so we can get rid of it.
* | | | | | | | gl_rasterizer: Silence unused variable warningLioncash2019-05-041-2/+2
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | Makes use of src, so it's not considered unused.
* | / / / / / loader/nso: Remove left-in debug pragmaLioncash2019-05-011-2/+0
| |/ / / / / |/| | | | | | | | | | | | | | | | | Unintentionally introduced in 552d5071fa171165e4054392d8bb6bf2ecc924e2
* | | | | | Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-filebunnei2019-05-013-133/+170
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
| * | | | | | Re added new lines at the end of filesFreddyFunk2019-04-232-2/+2
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| * | | | | | gl_shader_disk_cache: Compress precompiled shader cache file with Zstandardunknown2019-04-231-6/+10
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| * | | | | | gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache fileunknown2019-04-233-101/+168
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| * | | | | | gl_shader_disk_cache: Remove per shader compressionunknown2019-04-232-45/+11
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* | | | | | | Merge pull request #2435 from ReinUsesLisp/misc-vcbunnei2019-04-292-3/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader_ir: Miscellaneous fixes
| * | | | | | | shader_ir: Move Sampler index entry in operand< to sort declarationsReinUsesLisp2019-04-261-2/+2
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| * | | | | | | shader_ir: Add missing entry to Sampler operand< comparisonReinUsesLisp2019-04-261-2/+3
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| * | | | | | | shader_ir/texture: Fix sampler const buffer key shiftReinUsesLisp2019-04-261-1/+1
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* | | | | | | Merge pull request #2412 from lioncash/systembunnei2019-04-293-7/+11
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | kernel/vm_manager: Remove usages of global system accessors
| * | | | | | | kernel/vm_manager: Remove usages of global system accessorsLioncash2019-04-173-7/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the dependency on the system instance explicit within VMManager's interface.
* | | | | | | | Merge pull request #2322 from ReinUsesLisp/wswitchbunnei2019-04-2910-77/+106
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | video_core: Silent -Wswitch warnings
| * | | | | | | | video_core: Silent -Wswitch warningsReinUsesLisp2019-04-1810-77/+106
| | |_|_|_|_|/ / | |/| | | | | |
* | | | | | | | Merge pull request #2423 from FernandoS27/half-correctbunnei2019-04-292-15/+16
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
| * | | | | | | Corrections Half Float operations on const buffers and implement saturation.Fernando Sahmkow2019-04-212-15/+16
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* | | | | | | | Merge pull request #2416 from lioncash/waitbunnei2019-04-257-51/+54
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel/svc: Clean up wait synchronization related functionality
| * | | | | | | | kernel/thread: Unify wait synchronization typesLioncash2019-04-177-45/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a holdover from Citra, where the 3DS has both WaitSynchronization1 and WaitSynchronizationN. The switch only has one form of wait synchronizing (literally WaitSynchonization). This allows us to throw out code that doesn't apply at all to the Switch kernel. Because of this unnecessary dichotomy within the wait synchronization utilities, we were also neglecting to properly handle waiting on multiple objects. While we're at it, we can also scrub out any lingering references to WaitSynchronization1/WaitSynchronizationN in comments, and change them to WaitSynchronization (or remove them if the mention no longer applies).
| * | | | | | | | kernel/svc: Migrate svcCancelSynchronization behavior to a thread functionLioncash2019-04-173-7/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The actual behavior of this function is slightly more complex than what we're currently doing within the supervisor call. To avoid dumping most of this behavior in the supervisor call itself, we can migrate this to another function.
* | | | | | | | | Merge pull request #2424 from FernandoS27/compatbunnei2019-04-257-1/+21
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Allow picking a Compatibility Profile for OpenGL.
| * | | | | | | | | Allow picking a Compatibility Profile for OpenGL.Fernando Sahmkow2019-04-207-1/+21
| | |_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
* | | | | | | | | Merge pull request #2228 from DarkLordZach/applet-manager-p1bunnei2019-04-2526-115/+764
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | applets: Add AppletManager and implement PhotoViewer and Error applets
| * | | | | | | | | web_browser: Make OpenPage non-constZach Hilman2019-04-1713-25/+30
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| * | | | | | | | | main: Add GMainWindow hooks for Error displayZach Hilman2019-04-174-3/+11
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| * | | | | | | | | main: Switch to AppletManager for frontendZach Hilman2019-04-171-3/+9
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| * | | | | | | | | qt: Add dialog implementation of Error appletZach Hilman2019-04-173-0/+94
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| * | | | | | | | | general_backend: Move StubApplet and add backend PhotoViewerZach Hilman2019-04-172-1/+102
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| * | | | | | | | | general_frontend: Add frontend scaffold for PhotoViewer appletZach Hilman2019-04-172-0/+55
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| * | | | | | | | | frontend: Add frontend receiver for Error appletZach Hilman2019-04-173-2/+79
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| * | | | | | | | | applets: Add Error appletZach Hilman2019-04-173-24/+224
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Responsible for displaying error codes and messages
| * | | | | | | | | applets: Port current applets to take frontend in constructorZach Hilman2019-04-176-14/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As opposed to using Core::System::GetInstance()
| * | | | | | | | | web_browser: Make OpenPage constZach Hilman2019-04-174-7/+7
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| * | | | | | | | | core: Remove specific applets in favor of AppletManagerZach Hilman2019-04-172-47/+32
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| * | | | | | | | | am: Delegate applet creation to AppletManagerZach Hilman2019-04-171-24/+3
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| * | | | | | | | | applets: Add AppletManager class to control lifetimeZach Hilman2019-04-172-0/+137
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* | | | | | | | | Merge pull request #2404 from lioncash/unicodebunnei2019-04-252-4/+9
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | CMakeLists: Ensure we specify Unicode as the codepage on Windows
| * | | | | | | | CMakeLists: Ensure we specify Unicode as the codepage on WindowsLioncash2019-04-172-4/+9
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we were building with MBCS, which is pretty undesirable. We want the application to be Unicode-aware in general. Currently, we make the command line variant of yuzu use ANSI variants of the non-standard getopt functions that we link in for Windows, given we only have an ANSI option-set. We should really replace getopt with a library that we make all build types of yuzu link in, but this will have to do for the time being.
* | | | | | | | Merge pull request #2422 from ReinUsesLisp/fixup-samplersHexagon122019-04-231-3/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_state: Fix samplers memory corruption
| * | | | | | | | gl_state: Fix samplers memory corruptionReinUsesLisp2019-04-191-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It was possible for "samplers" to be read without being written. This addresses that.
* | | | | | | | | Merge pull request #2425 from FernandoS27/y-directionHexagon122019-04-231-0/+3
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Fix flipping on some games by applying Y direction register
| * | | | | | | | | Apply Position Y DirectionFernando Sahmkow2019-04-201-0/+3
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* | | | | | | | | Merge pull request #2383 from ReinUsesLisp/aoffi-testbunnei2019-04-2311-75/+163
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Disable variable AOFFI on unsupported devices
| * | | | | | | | | gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp2019-04-1410-71/+102
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| * | | | | | | | | gl_device: Implement interface and add uniform offset alignmentReinUsesLisp2019-04-105-13/+70
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* | | | | | | | | | Merge pull request #2420 from lioncash/audctlbunnei2019-04-232-2/+32
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / |/| | | | | | | | | service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
| * | | | | | | | | service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()Lioncash2019-04-182-2/+32
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These two service functions are literally hardcoded to always return these values without any other error checking.
* | | | | | | | | Merge pull request #2403 from FernandoS27/compressed-linearbunnei2019-04-221-2/+5
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Support compressed formats on linear textures.
| * | | | | | | | | Support compressed formats on linear textures.Fernando Sahmkow2019-04-151-2/+5
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* | | | | | | | | Merge pull request #2411 from FernandoS27/unsafe-gpubunnei2019-04-225-15/+99
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
| * | | | | | | | | make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.Fernando Sahmkow2019-04-201-4/+12
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| * | | | | | | | | Implement IsBlockContinousFernando Sahmkow2019-04-172-2/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This detects when a GPU Memory Block is not continous within host cpu memory.
| * | | | | | | | | Use ReadBlockUnsafe for fetyching DMA CommandListsFernando Sahmkow2019-04-162-4/+2
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| * | | | | | | | | Document unsafe versions and add BlockCopyUnsafeFernando Sahmkow2019-04-163-16/+45
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| * | | | | | | | | Use ReadBlockUnsafe for Shader CacheFernando Sahmkow2019-04-161-5/+7
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| * | | | | | | | | Use ReadBlockUnsafe on TIC and TSC readingFernando Sahmkow2019-04-162-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed from host GPU there.
| * | | | | | | | | GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafeFernando Sahmkow2019-04-162-0/+34
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* | | | | | | | | Merge pull request #2400 from FernandoS27/corret-kepler-membunnei2019-04-224-17/+81
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Implement Kepler Memory on both Linear and BlockLinear.
| * | | | | | | | | Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.Fernando Sahmkow2019-04-162-9/+12
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| * | | | | | | | | Use WriteBlock and ReadBlock.Fernando Sahmkow2019-04-161-10/+6
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| * | | | | | | | | Implement Block Linear copies in Kepler Memory.Fernando Sahmkow2019-04-163-5/+38
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| * | | | | | | | | Correct Kepler Memory on Linear Pushes.Fernando Sahmkow2019-04-152-16/+48
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* | | | | | | | | Merge pull request #2407 from FernandoS27/f2fbunnei2019-04-202-23/+73
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | Do some corrections in conversion shader instructions.
| * | | | | | | | Do some corrections in conversion shader instructions.Fernando Sahmkow2019-04-162-23/+73
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Corrects encodings for I2F, F2F, I2I and F2I Implements Immediate variants of all four conversion types. Add assertions to unimplemented stuffs.
* | | | | | | | Merge pull request #2409 from ReinUsesLisp/half-floatsbunnei2019-04-209-136/+181
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | shader_ir/decode: Miscellaneous fixes to half-float decompilation
| * | | | | | | vk_shader_decompiler: Add missing operationsReinUsesLisp2019-04-161-0/+7
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| * | | | | | | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp2019-04-169-85/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall.
| * | | | | | | gl_shader_decompiler: Fix MrgH0 decompilationReinUsesLisp2019-04-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
| * | | | | | | shader_ir/decode: Implement half float saturationReinUsesLisp2019-04-165-8/+31
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| * | | | | | | shader_ir/decode: Reduce severity of unimplemented half-float FTZReinUsesLisp2019-04-163-3/+9
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| * | | | | | | renderer_opengl: Implement half float NaN comparisonsReinUsesLisp2019-04-163-36/+59
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| * | | | | | | shader_ir: Avoid using static on heap-allocated objectsReinUsesLisp2019-04-161-5/+4
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using static here might be faster at runtime, but it adds a heap allocation called before main.
* | | | | | | Merge pull request #2415 from lioncash/constbunnei2019-04-202-2/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
| * | | | | | | kernel/wait_object: Make GetHighestPriorityReadyThread() a const member functionLioncash2019-04-172-2/+2
| | |_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't actually modify internal state of a wait object, so it can be const qualified.
* | | | | | | Merge pull request #2414 from lioncash/reorderbunnei2019-04-202-5/+3
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu/bootmanager: Resolve constructor initializer list warnings
| * | | | | | | yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContextLioncash2019-04-171-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The default constructor will always run, even when not specified, so this is redundant. However, the context member can indeed be initialized in the constructor initializer list.
| * | | | | | | yuzu/bootmanager: Remove unnecessary includesLioncash2019-04-171-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This include isn't used anymore so it can be removed.
| * | | | | | | yuzu/bootmanager: Resolve constructor initializer list warningsLioncash2019-04-171-2/+1
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves -Wreorder warnings. These will automatically be initialized to nullptr anyways, so these were redundant.
* | | | | | | Merge pull request #2421 from lioncash/svc-callbunnei2019-04-201-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | kernel/svc: Name supervisor call 0x36
| * | | | | | | kernel/svc: Name supervisor call 0x36Lioncash2019-04-191-1/+1
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | This call was added to the SVC handlers in the 8.0.0 kernel, so we can finally give it a name.
* | | | | | | Merge pull request #2374 from lioncash/pagetablebunnei2019-04-2038-177/+253
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | core: Reorganize boot order
| * | | | | | core/core: Move process execution start to System's Load()Lioncash2019-04-1220-107/+144
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This gives us significantly more control over where in the initialization process we start execution of the main process. Previously we were running the main process before the CPU or GPU threads were initialized (not good). This amends execution to start after all of our threads are properly set up.
| * | | | | | core/process: Remove unideal page table setting from LoadFromMetadata()Lioncash2019-04-121-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Initially required due to the split codepath with how the initial main process instance was initialized. We used to initialize the process like: Init() { main_process = Process::Create(...); kernel.MakeCurrentProcess(main_process.get()); } Load() { const auto load_result = loader.Load(*kernel.GetCurrentProcess()); if (load_result != Loader::ResultStatus::Success) { // Handle error here. } ... } which presented a problem. Setting a created process as the main process would set the page table for that process as the main page table. This is fine... until we get to the part that the page table can have its size changed in the Load() function via NPDM metadata, which can dictate either a 32-bit, 36-bit, or 39-bit usable address space. Now that we have full control over the process' creation in load, we can simply set the initial process as the main process after all the loading is done, reflecting the potential page table changes without any special-casing behavior. We can also remove the cache flushing within LoadModule(), as execution wouldn't have even begun yet during all usages of this function, now that we have the initialization order cleaned up.
| * | | | | | core/core: Move main process creation into Load()Lioncash2019-04-121-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that we have dependencies on the initialization order, we can move the creation of the main process to a more sensible area: where we actually load in the executable data. This allows localizing the creation and loading of the process in one location, making the initialization of the process much nicer to trace.
| * | | | | | video_core/gpu: Create threads separately from initializationLioncash2019-04-1210-25/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Like with CPU emulation, we generally don't want to fire off the threads immediately after the relevant classes are initialized, we want to do this after all necessary data is done loading first. This splits the thread creation into its own interface member function to allow controlling when these threads in particular get created.
| * | | | | | core/cpu_core_manager: Create threads separately from initialization.Lioncash2019-04-1211-39/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Our initialization process is a little wonky than one would expect when it comes to code flow. We initialize the CPU last, as opposed to hardware, where the CPU obviously needs to be first, otherwise nothing else would work, and we have code that adds checks to get around this. For example, in the page table setting code, we check to see if the system is turned on before we even notify the CPU instances of a page table switch. This results in dead code (at the moment), because the only time a page table switch will occur is when the system is *not* running, preventing the emulated CPU instances from being notified of a page table switch in a convenient manner (technically the code path could be taken, but we don't emulate the process creation svc handlers yet). This moves the threads creation into its own member function of the core manager and restores a little order (and predictability) to our initialization process. Previously, in the multi-threaded cases, we'd kick off several threads before even the main kernel process was created and ready to execute (gross!). Now the initialization process is like so: Initialization: 1. Timers 2. CPU 3. Kernel 4. Filesystem stuff (kind of gross, but can be amended trivially) 5. Applet stuff (ditto in terms of being kind of gross) 6. Main process (will be moved into the loading step in a following change) 7. Telemetry (this should be initialized last in the future). 8. Services (4 and 5 should ideally be alongside this). 9. GDB (gross. Uses namespace scope state. Needs to be refactored into a class or booted altogether). 10. Renderer 11. GPU (will also have its threads created in a separate step in a following change). Which... isn't *ideal* per-se, however getting rid of the wonky intertwining of CPU state initialization out of this mix gets rid of most of the footguns when it comes to our initialization process.
* | | | | | | Merge pull request #2397 from lioncash/thread-unusedbunnei2019-04-183-18/+17
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | kernel/thread: Remove unused guest_handle member variable
| * | | | | | | svc: Specify handle value in thread's nameLioncash2019-04-152-2/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the handle to be seen alongside the entry point.
| * | | | | | | kernel/thread: Remove unused guest_handle member variableLioncash2019-04-143-16/+7
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This member variable is entirely unused. It was only set but never actually utilized. Given that, we can remove it to get rid of noise in the thread interface.
* | | | | | | Merge pull request #2318 from ReinUsesLisp/sampler-cachebunnei2019-04-189-181/+183
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_sampler_cache: Port sampler cache to OpenGL
| * | | | | | | gl_sampler_cache: Port sampler cache to OpenGLReinUsesLisp2019-04-025-123/+82
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| * | | | | | | video_core: Abstract vk_sampler_cache into a templated classReinUsesLisp2019-04-025-58/+101
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* | | | | | | | Merge pull request #2348 from FernandoS27/guest-bindlessbunnei2019-04-188-44/+217
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | Implement Bindless Textures on Shader Decompiler and GL backend
| * | | | | | | Adapt Bindless to work with AOFFIFernando Sahmkow2019-04-081-7/+18
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| * | | | | | | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow2019-04-089-44/+25
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| * | | | | | | Fix bad rebaseFernando Sahmkow2019-04-081-2/+1
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| * | | | | | | Fix TMMLFernando Sahmkow2019-04-081-5/+7
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| * | | | | | | Simplify ConstBufferAccessorFernando Sahmkow2019-04-085-53/+22
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| * | | | | | | Refactor GetTextureCode and GetTexCode to use an optional instead of optional parametersFernando Sahmkow2019-04-082-34/+33
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| * | | | | | | Implement TXQ_BFernando Sahmkow2019-04-082-2/+10
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| * | | | | | | Implement TMML_BFernando Sahmkow2019-04-081-5/+10
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| * | | | | | | Corrections to TEX_BFernando Sahmkow2019-04-082-4/+37
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| * | | | | | | Fixes to Const Buffer Accessor and FormattingFernando Sahmkow2019-04-083-10/+10
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| * | | | | | | Implement Bindless Handling on SetupTextureFernando Sahmkow2019-04-084-18/+34
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| * | | | | | | Unify both sampler types.Fernando Sahmkow2019-04-084-22/+48
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| * | | | | | | Implement Bindless Samplers and TEX_B in the IR.Fernando Sahmkow2019-04-084-16/+77
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| * | | | | | | Implement Const Buffer AccessorFernando Sahmkow2019-04-085-2/+65
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* | | | | | | | Merge pull request #2315 from ReinUsesLisp/severity-decompilerbunnei2019-04-172-5/+20
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader_ir/decode: Reduce the severity of common assertions
| * | | | | | | | shader_ir/memory: Reduce severity of LD_L cache management and log itReinUsesLisp2019-04-032-2/+9
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| * | | | | | | | shader_ir/memory: Reduce severity of ST_L cache management and log itReinUsesLisp2019-04-032-3/+11
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* | | | | | | | | Merge pull request #2384 from ReinUsesLisp/gl-state-clearbunnei2019-04-171-4/+4
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Apply just the needed state on Clear
| * | | | | | | | | gl_rasterizer: Apply just the needed state on ClearReinUsesLisp2019-04-101-4/+4
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* | | | | | | | | Merge pull request #2405 from lioncash/qtbunnei2019-04-172-1/+7
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
| * | | | | | | | | CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt targetLioncash2019-04-152-1/+7
| | |_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a compile definition introduced in Qt 4.8 for reducing the total potential number of strings created when performing string concatenation. This allows for less memory churn. This can be read about here: https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/ For a change that isn't source-compatible, we only had one occurrence that actually need to have its type clarified, which is pretty good, as far as transitioning goes.
* | | | | | | | | Merge pull request #2092 from ReinUsesLisp/stgbunnei2019-04-1711-89/+186
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | shader/memory: Implement STG and global memory flushing
| * | | | | | | | | shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp2019-04-1411-89/+186
| |/ / / / / / / /
* | | | | | | | | Merge pull request #2376 from lioncash/constbunnei2019-04-173-12/+12
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | yuzu/configure_hotkey: Minor changes
| * | | | | | | | | configure_hotkeys: Pass the dialog as a parent to SequenceDialog()Lioncash2019-04-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Without passing in a parent, this can result in focus being stolen from the dialog in certain cases. Example: On Windows, if the logging window is left open, the logging Window will potentially get focus over the hotkey dialog itself, since it brings all open windows for the application into view. By specifying a parent, we only bring windows for the parent into view (of which there are none, aside from the hotkey dialog).
| * | | | | | | | | configure_hotkeys: Avoid dialog memory leak within Configure()Lioncash2019-04-101-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Without a parent, this dialog won't have its memory freed when it happens to get destroyed.
| * | | | | | | | | configure_hotkeys: Mark member variables as const where applicable in Configure()Lioncash2019-04-101-7/+7
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| * | | | | | | | | configure_hotkeys: Make comparison check a little more self-documentingLioncash2019-04-101-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is checking if an index is valid or not and returning early if it isn't.
| * | | | | | | | | configure_dialog: Amend constructor initializer list orderLioncash2019-04-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids a -Wreorder compiler warning.
| * | | | | | | | | configure_hotkey: Remove unnecessary includeLioncash2019-04-101-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids dumping all of the core settings machinery into whatever files include this header. Nothing inside the header itself actually made use of anything in settings.h anyways.
| * | | | | | | | | configure_hotkey: Make IsUsedKey() a const member functionLioncash2019-04-102-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't actually modify instance state of the dialog, so this can be made const.
* | | | | | | | | | Merge pull request #2401 from lioncash/guardbunnei2019-04-172-0/+4
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / |/| | | | | | | | | common/{lz4_compression, zstd_compression}: Add missing header guards
| * | | | | | | | | common/{lz4_compression, zstd_compression}: Add missing header guardsLioncash2019-04-152-0/+4
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | These two files were missing the #pragma once directive.
* | | | | | | | | Merge pull request #2382 from lioncash/tablebunnei2019-04-1627-57/+262
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | service: Update service function tables
| * | | | | | | | | service: Update service function tablesLioncash2019-04-1127-57/+262
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Updates function tables based off information from SwitchBrew.
* | | | | | | | | Merge pull request #2393 from lioncash/svcbunnei2019-04-164-2/+274
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | kernel/svc: Implement svcMapProcessCodeMemory/svcUnmapProcessCodeMemory
| * | | | | | | | | kernel/svc: Implement svcUnmapProcessCodeMemoryLioncash2019-04-133-1/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Essentially performs the inverse of svcMapProcessCodeMemory. This unmaps the aliasing region first, then restores the general traits of the aliased memory. What this entails, is: - Restoring Read/Write permissions to the VMA. - Restoring its memory state to reflect it as a general heap memory region. - Clearing the memory attributes on the region.
| * | | | | | | | | kernel/svc: Implement svcMapProcessCodeMemoryLioncash2019-04-134-1/+131
| | |_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is utilized for mapping code modules into memory. Notably, the ldr service would call this in order to map objects into memory.
* | | | | | | | | Merge pull request #2398 from lioncash/boostbunnei2019-04-162-11/+0
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | kernel/thread: Remove BoostPriority()
| * | | | | | | | | kernel/thread: Remove BoostPriority()Lioncash2019-04-152-11/+0
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a holdover from Citra that currently remains unused, so it can be removed from the Thread interface.
* / | | | | | | | Correct Pitch in Fermi2DFernando Sahmkow2019-04-151-4/+1
|/ / / / / / / /
* | | | | | | | Merge pull request #2378 from lioncash/robunnei2019-04-141-65/+85
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | ldr: Minor amendments to IPC-related parameters
| * | | | | | | | ldr: Mark IsValidNROHash() as a const member functionLioncash2019-04-101-5/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify instance state, so it can be made const.
| * | | | | | | | ldr: Amend parameters for LoadNro/UnloadNro LoadNrr/UnloadNrrLioncash2019-04-101-60/+81
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The initial two words indicate a process ID. Also UnloadNro only specifies one address, not two.
* | | | | | | | Merge pull request #2373 from FernandoS27/z32bunnei2019-04-142-2/+19
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
| * | | | | | | | Implement Texture Format ZF32_X24S8.Fernando Sahmkow2019-04-091-0/+2
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| * | | | | | | | Correct depth compare with color formats for R32FFernando Sahmkow2019-04-091-2/+17
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* | | | | | | | Merge pull request #2357 from zarroboogs/force-30fps-modebunnei2019-04-145-6/+23
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Add a toggle to force 30FPS mode
| * | | | | | | | added a toggle to force 30fps modezarroboogs2019-04-095-6/+23
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* | | | | | | | Merge pull request #2381 from lioncash/fsbunnei2019-04-141-8/+7
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | fsp_srv: Minor cleanup related changes
| * | | | | | | | fsp_srv: Remove unnecessary parameter popping in IDirectory's Read()Lioncash2019-04-101-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IDirectory's Read() function doesn't take any input parameters. It only uses the output parameters that we already provide.
| * | | | | | | | fsp_srv: Log out option values in IFile's Read and Write functionsLioncash2019-04-101-4/+6
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These indicate options that alter how a read/write is performed. Currently we don't need to handle these, as the only one that seems to be used is for writes, but all the custom options ever seem to do is immediate flushing, which we already do by default.
* | | | | | | | Merge pull request #2386 from ReinUsesLisp/shader-managerbunnei2019-04-142-34/+61
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_shader_manager: Move code to source file and minor clean up
| * | | | | | | | gl_shader_manager: Move code to source file and minor clean upReinUsesLisp2019-04-112-34/+61
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* | | | | | | | Merge pull request #2017 from jroweboy/glwidgetbunnei2019-04-147-94/+240
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Frontend: Migrate to QOpenGLWindow and support shared contexts
| * | | | | | | | bootmanager: Bypass input focus issuesReinUsesLisp2019-03-254-55/+78
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| * | | | | | | | bootmanager: Bypass resizing issueReinUsesLisp2019-03-251-7/+12
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| * | | | | | | | bootmanager: Delete container to avoid crash on game restartingReinUsesLisp2019-03-252-14/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we are at it, remove nullptr checks for deletion, since the C++ standard defines that delete does it by its own
| * | | | | | | | QT: Hide GLWidget immediately after showing.James Rowe2019-01-221-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With the loading screen merged, we don't want to actually show at this point, but it still needs to be shown to actually create the context. Turns out you can just show and hide it immediately and it'll work.
| * | | | | | | | SDL Frontend: Add shared context supportJames Rowe2019-01-222-1/+38
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| * | | | | | | | QT Frontend: Migrate to QOpenGLWindowJames Rowe2019-01-224-30/+113
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* | | | | | | | | Merge pull request #2389 from FreddyFunk/rename-gamedirbunnei2019-04-145-20/+25
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | ui_settings: Rename game directory variables
| * | | | | | | | | Fix Clang FormatFreddyFunk2019-04-122-5/+10
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| * | | | | | | | | ui_settings: Rename game directory variablesFreddyFunk2019-04-115-20/+20
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* | | | | | | | | Merge pull request #2391 from lioncash/scopebunnei2019-04-131-1/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | common/scope_exit: Replace std::move with std::forward in ScopeExit()
| * | | | | | | | | common/scope_exit: Replace std::move with std::forward in ScopeExit()Lioncash2019-04-121-1/+1
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The template type here is actually a forwarding reference, not an rvalue reference in this case, so it's more appropriate to use std::forward to preserve the value category of the type being moved.
* | | | | | | | | Merge pull request #2392 from lioncash/swapbunnei2019-04-131-69/+27
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | common/swap: Minor cleanup and improvements to byte swapping functions
| * | | | | | | | common/swap: Improve codegen of the default swap fallbacksLioncash2019-04-121-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Uses arithmetic that can be identified more trivially by compilers for optimizations. e.g. Rather than shifting the halves of the value and then swapping and combining them, we can swap them in place. e.g. for the original swap32 code on x86-64, clang 8.0 would generate: mov ecx, edi rol cx, 8 shl ecx, 16 shr edi, 16 rol di, 8 movzx eax, di or eax, ecx ret while GCC 8.3 would generate the ideal: mov eax, edi bswap eax ret now both generate the same optimal output. MSVC used to generate the following with the old code: mov eax, ecx rol cx, 8 shr eax, 16 rol ax, 8 movzx ecx, cx movzx eax, ax shl ecx, 16 or eax, ecx ret 0 Now MSVC also generates a similar, but equally optimal result as clang/GCC: bswap ecx mov eax, ecx ret 0 ==== In the swap64 case, for the original code, clang 8.0 would generate: mov eax, edi bswap eax shl rax, 32 shr rdi, 32 bswap edi or rax, rdi ret (almost there, but still missing the mark) while, again, GCC 8.3 would generate the more ideal: mov rax, rdi bswap rax ret now clang also generates the optimal sequence for this fallback as well. This is a case where MSVC unfortunately falls short, despite the new code, this one still generates a doozy of an output. mov r8, rcx mov r9, rcx mov rax, 71776119061217280 mov rdx, r8 and r9, rax and edx, 65280 mov rax, rcx shr rax, 16 or r9, rax mov rax, rcx shr r9, 16 mov rcx, 280375465082880 and rax, rcx mov rcx, 1095216660480 or r9, rax mov rax, r8 and rax, rcx shr r9, 16 or r9, rax mov rcx, r8 mov rax, r8 shr r9, 8 shl rax, 16 and ecx, 16711680 or rdx, rax mov eax, -16777216 and rax, r8 shl rdx, 16 or rdx, rcx shl rdx, 16 or rax, rdx shl rax, 8 or rax, r9 ret 0 which is pretty unfortunate.
| * | | | | | | | common/swap: Mark byte swapping free functions with [[nodiscard]] and noexceptLioncash2019-04-121-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the compiler to inform when the result of a swap function is being ignored (which is 100% a bug in all usage scenarios). We also mark them noexcept to allow other functions using them to be able to be marked as noexcept and play nicely with things that potentially inspect "nothrowability".
| * | | | | | | | common/swap: Simplify swap function ifdefsLioncash2019-04-121-48/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Including every OS' own built-in byte swapping functions is kind of undesirable, since it adds yet another build path to ensure compilation succeeds on. Given we only support clang, GCC, and MSVC for the time being, we can utilize their built-in functions directly instead of going through the OS's API functions. This shrinks the overall code down to just if (msvc) use msvc's functions else if (clang or gcc) use clang/gcc's builtins else use the slow path
| * | | | | | | | common/swap: Remove 32-bit ARM pathLioncash2019-04-121-13/+0
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We don't plan to support host 32-bit ARM execution environments, so this is essentially dead code.
* | | | | | | | Merge pull request #2235 from ReinUsesLisp/spirv-decompilerbunnei2019-04-123-1/+1465
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_shader_decompiler: Implement a SPIR-V decompiler
| * | | | | | | | vk_shader_decompiler: Implement flow primitivesReinUsesLisp2019-04-101-5/+82
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| * | | | | | | | vk_shader_decompiler: Implement most common texture primitivesReinUsesLisp2019-04-101-8/+65
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| * | | | | | | | vk_shader_decompiler: Implement texture decompilation helper functionsReinUsesLisp2019-04-101-0/+32
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| * | | | | | | | vk_shader_decompiler: Implement Assign and LogicalAssignReinUsesLisp2019-04-101-2/+64
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| * | | | | | | | vk_shader_decompiler: Implement non-OperationCode visitsReinUsesLisp2019-04-101-7/+129
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| * | | | | | | | vk_shader_decompiler: Implement OperationCode decompilation interfaceReinUsesLisp2019-04-101-1/+411
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| * | | | | | | | vk_shader_decompiler: Implement VisitReinUsesLisp2019-04-101-1/+50
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| * | | | | | | | vk_shader_decompiler: Implement labels tree and flowReinUsesLisp2019-04-101-0/+71
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| * | | | | | | | vk_shader_decompiler: Implement declarationsReinUsesLisp2019-04-101-3/+457
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| * | | | | | | | vk_shader_decompiler: Declare and stub interface for a SPIR-V decompilerReinUsesLisp2019-04-103-0/+127
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| * | | | | | | | video_core: Add sirit as optional dependency with VulkanReinUsesLisp2019-04-101-1/+4
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | sirit is a runtime assembler for SPIR-V
* | | | | | | | Merge pull request #2360 from lioncash/svc-globalbunnei2019-04-128-364/+413
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel/svc: Deglobalize the supervisor call handlers
| * | | | | | | | kernel/svc: Deglobalize the supervisor call handlersLioncash2019-04-088-364/+413
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adjusts the interface of the wrappers to take a system reference, which allows accessing a system instance without using the global accessors. This also allows getting rid of all global accessors within the supervisor call handling code. While this does make the wrappers themselves slightly more noisy, this will be further cleaned up in a follow-up. This eliminates the global system accessors in the current code while preserving the existing interface.
* | | | | | | | Merge pull request #2388 from lioncash/constexprbunnei2019-04-1210-10/+10
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel: Make handle type declarations constexpr
| * | | | | | | | kernel: Make handle type declarations constexprLioncash2019-04-1110-10/+10
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some objects declare their handle type as const, while others declare it as constexpr. This makes the const ones constexpr for consistency, and prevent unexpected compilation errors if these happen to be attempted to be used within a constexpr context.
* | | | | | | | gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurfaceFernando Sahmkow2019-04-111-4/+10
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* | | | | | | | Merge pull request #2278 from ReinUsesLisp/vc-texture-cachebunnei2019-04-113-0/+974
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | video_core: Implement API agnostic view based texture cache
| * | | | | | | | video_core: Implement API agnostic view based texture cacheReinUsesLisp2019-03-223-0/+974
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements an API agnostic texture view based texture cache. Classes defined here are intended to be inherited by the API implementation and used in API-specific code. This implementation exposes protected virtual functions to be called from the implementer. Before executing any surface copies methods (defined in API-specific code) it tries to detect if the overlapping surface is a superset and if it is, it creates a view. Views are references of a subset of a surface, it can be a superset view (the same as referencing the whole texture). Current code manages 1D, 1D array, 2D, 2D array, cube maps and cube map arrays with layer and mipmap level views. Texture 3D slices views are not implemented. If the view attempt fails, the fast path is invoked with the overlapping textures (defined in the implementer). If that one fails (returning nullptr) it will flush and reload the texture.
* | | | | | | | | Merge pull request #2372 from FernandoS27/fermi-fixbunnei2019-04-111-0/+4
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | Correct Fermi Copy on Linear Textures.
| * | | | | | | | Correct Fermi Copy on Linear Textures.Fernando Sahmkow2019-04-091-0/+4
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* | | | | | | | | Merge pull request #2345 from ReinUsesLisp/multibindbunnei2019-04-104-30/+69
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
| * | | | | | | | | renderer_opengl/utils: Skip empty bindsReinUsesLisp2019-04-061-0/+3
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| * | | | | | | | | gl_rasterizer: Use ARB_multi_bind to update SSBOsReinUsesLisp2019-04-062-9/+9
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| * | | | | | | | | gl_rasterizer: Use ARB_multi_bind to update UBOs across stagesReinUsesLisp2019-04-064-22/+58
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* | | | | | | | | | Merge pull request #2377 from lioncash/todobunnei2019-04-101-7/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | kernel/server_session: Remove obsolete TODOs
| * | | | | | | | | | kernel/server_session: Remove obsolete TODOsLioncash2019-04-101-7/+2
| | |_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | These are holdovers from Citra.
* | | | | | | | | | Merge pull request #2375 from FernandoS27/fix-ldcbunnei2019-04-101-2/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Remove unnecessary bounding in LD_C
| * | | | | | | | | | Remove bounding in LD_CFernando Sahmkow2019-04-101-2/+1
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* | | | | | | | | | Merge pull request #2353 from lioncash/surfacebunnei2019-04-105-622/+0
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | yuzu/debugger: Remove graphics surface viewer
| * | | | | | | | | yuzu/debugger: Remove graphics surface viewerLioncash2019-04-065-622/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't actually work anymore, and given how long it's been left in that state, it's unlikely anyone actually seriously used it. Generally it's preferable to use RenderDoc or Nsight to view surfaces.
* | | | | | | | | | Merge pull request #2354 from lioncash/headerbunnei2019-04-108-3/+10
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | video_core/texures/texture: Remove unnecessary includes
| * | | | | | | | | | video_core/textures/convert: Replace include with a forward declarationLioncash2019-04-062-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids dragging in a direct dependency in a header.
| * | | | | | | | | | video_core/texures/texture: Remove unnecessary includesLioncash2019-04-066-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nothing in this header relies on common_funcs or the memory manager. This gets rid of reliance on indirect inclusions in the OpenGL caches.
* | | | | | | | | | | Merge pull request #1957 from DarkLordZach/title-providerbunnei2019-04-1022-276/+461
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | file_sys: Provide generic interface for accessing game data
| * | | | | | | | | | | patch_manager: Dump NSO name with build IDZach Hilman2019-03-284-9/+11
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| * | | | | | | | | | | game_list: Register content with ContentProviderZach Hilman2019-03-278-91/+102
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| * | | | | | | | | | | core: Port current uses of RegisteredCache to ContentProviderZach Hilman2019-03-278-27/+32
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| * | | | | | | | | | | core: Store system-wide ContentProvider for the emulatorZach Hilman2019-03-272-0/+40
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| * | | | | | | | | | | file_sys: Create ContentProvider interface and default implementationsZach Hilman2019-03-272-152/+279
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* | | | | | | | | | | | Merge pull request #2366 from FernandoS27/xmad-fixbunnei2019-04-102-9/+33
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Correct XMAD mode, psl and high_b on different encodings.
| * | | | | | | | | | | | Correct XMAD mode, psl and high_b on different encodings.Fernando Sahmkow2019-04-082-9/+33
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* | | | | | | | | | | | Merge pull request #2132 from FearlessTobi/port-4437bunnei2019-04-1023-208/+426
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
| * | | | | | | | | | | | yuzu: Make hotkeys configurable via the GUIAdityarup Laha2019-03-1623-208/+426
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Adds a new Hotkeys tab in the Controls group. * Double-click a Hotkey to rebind it.
* | | | | | | | | | | | | Merge pull request #2370 from lioncash/qt-warnbunnei2019-04-091-1/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu/loading_screen: Resolve runtime Qt string formatting warnings
| * | | | | | | | | | | | | yuzu/loading_screen: Resolve runtime Qt string formatting warningsLioncash2019-04-091-1/+6
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In our error console, when loading a game, the strings: QString::arg: Argument missing: "Loading...", 0 QString::arg: Argument missing: "Launching...", 0 would occasionally pop up when the loading screen was running. This was due to the strings being assumed to have formatting indicators in them, however only two out of the four strings actually have them. This only applies the arguments to the strings that have formatting specifiers provided, which avoids these warnings from occurring.
* | | | | | | | | | | | | Merge pull request #2369 from FernandoS27/mip-alignbunnei2019-04-092-4/+12
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_backend: Align Pixel Storage
| * | | | | | | | | | | | | gl_backend: Align Pixel StorageFernando Sahmkow2019-04-082-4/+12
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit makes sure GL reads on the correct pack size for the respective texture buffer.
* | | | | | | | | | | | | Merge pull request #2368 from FernandoS27/fix-lopbunnei2019-04-091-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / / |/| | | | | | | | | | | | Correct LOP_IMM encoding
| * | | | | | | | | | | | Correct LOP_IMN encodingFernando Sahmkow2019-04-081-1/+1
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* / / / / / / / / / / / kernel/process: Set page table when page table resizes occur.Lioncash2019-04-091-0/+2
|/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We need to ensure dynarmic gets a valid pointer if the page table is resized (the relevant pointers would be invalidated in this scenario). In this scenario, the page table can be resized depending on what kind of address space is specified within the NPDM metadata (if it's present).
* | | | | | | | | | | Merge pull request #2300 from FernandoS27/null-shaderbunnei2019-04-072-0/+22
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | shader_cache: Permit a Null Shader in case of a bad host_ptr.
| * | | | | | | | | | | Permit a Null Shader in case of a bad host_ptr.Fernando Sahmkow2019-04-072-0/+22
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* | | | | | | | | | | | Merge pull request #2355 from ReinUsesLisp/sync-pointbunnei2019-04-071-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | maxwell_3d: Reduce severity of ProcessSyncPoint
| * | | | | | | | | | | | maxwell_3d: Reduce severity of ProcessSyncPointReinUsesLisp2019-04-061-2/+2
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* | | | | | | | | | | | Merge pull request #2306 from ReinUsesLisp/aoffibunnei2019-04-074-71/+205
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | shader_ir: Implement AOFFI for TEX and TLD4
| * | | | | | | | | | | | gl_shader_decompiler: Hide local definitions inside an anonymous namespaceReinUsesLisp2019-03-311-6/+8
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| * | | | | | | | | | | | shader_ir/decode: Silent implicit sign conversion warningMat M2019-03-311-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
| * | | | | | | | | | | | gl_shader_decompiler: Add AOFFI backing implementationReinUsesLisp2019-03-301-38/+85
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| * | | | | | | | | | | | shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp2019-03-302-27/+94
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| * | | | | | | | | | | | shader_ir: Implement immediate register trackingReinUsesLisp2019-03-302-1/+19
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* | | | | | | | | | | | | Merge pull request #2361 from lioncash/pagetablebunnei2019-04-078-20/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | core/memory: Minor simplifications to page table management
| * | | | | | | | | | | | | core/memory: Remove GetCurrentPageTable()Lioncash2019-04-072-6/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that nothing actually touches the internal page table aside from the memory subsystem itself, we can remove the accessor to it.
| * | | | | | | | | | | | | arm/arm_dynarmic: Remove unnecessary current_page_table memberLioncash2019-04-072-8/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the page table will always be guaranteed to be that of whatever the current process is, we no longer need to keep this around.
| * | | | | | | | | | | | | kernel: Handle page table switching within MakeCurrentProcess()Lioncash2019-04-074-6/+3
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Centralizes the page table switching to one spot, rather than making calling code deal with it everywhere.
* | | | | | | | | | | | | Merge pull request #2321 from ReinUsesLisp/gl-state-reworkbunnei2019-04-073-339/+324
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_state: Rework to enable individual applies
| * | | | | | | | | | | | | gl_state: Rework to enable individual appliesReinUsesLisp2019-04-043-339/+324
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* | | | | | | | | | | | | Merge pull request #2098 from FreddyFunk/disk-cache-zstdbunnei2019-04-074-7/+104
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_shader_disk_cache: Use Zstandard for compression
| * | | | | | | | | | | | | common/zstd_compression: simplify decompression interfaceunknown2019-03-293-13/+11
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| * | | | | | | | | | | | | gl_shader_disk_cache: Fixup clang formatunknown2019-03-291-2/+3
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| * | | | | | | | | | | | | gl_shader_disk_cache: Use Zstandard for compressionunknown2019-03-291-6/+6
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| * | | | | | | | | | | | | common/zstd_compression: Add Zstandard wrapperunknown2019-03-293-0/+98
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| * | | | | | | | | | | | | common: Link libzstd_staticunknown2019-03-291-1/+1
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| * | | | | | | | | | | | | Addressed feedbackunknown2019-03-291-1/+0
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| * | | | | | | | | | | | | core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead.unknown2019-03-291-0/+1
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* | | | | | | | | | | | | | Merge pull request #2356 from lioncash/pairbunnei2019-04-076-18/+15
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/{server_port, server_session}: Return pairs instead of tuples from pair creation functions
| * | | | | | | | | | | | | | kernel/server_session: Return a std::pair from CreateSessionPair()Lioncash2019-04-064-11/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps the return type consistent with the function name. While we're at it, we can also reduce the amount of boilerplate involved with handling these by using structured bindings.
| * | | | | | | | | | | | | | kernel/server_port: Return a std::pair from CreatePortPair()Lioncash2019-04-062-7/+7
| | |_|/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Returns the same type that the function name describes.
* | | | | | | | | | | | | | Merge pull request #2362 from lioncash/enumbunnei2019-04-071-10/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | core/memory: Remove unused enum constants
| * | | | | | | | | | | | | | core/memory: Remove unused enum constantsLioncash2019-04-071-10/+0
| |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are holdovers from Citra and can be removed.
* | | | | | | | | | | | | | Merge pull request #2352 from bunnei/mem-manager-fixesbunnei2019-04-073-12/+84
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / / |/| | | | | | | | | | | | | memory_manager: Improved implementation of read/write/copy block.
| * | | | | | | | | | | | | memory_manager: Improved implementation of read/write/copy block.bunnei2019-04-063-12/+84
| | |_|_|_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes graphical issues with Chocobo's Mystery Dungeon EVERY BUDDY! - Fixes a crash with Mario Tennis Aces
* | | | | | | | | | | | | Merge pull request #2317 from FernandoS27/syncbunnei2019-04-062-1/+27
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement SyncPoint Register in the GPU.
| * | | | | | | | | | | | | Implement SyncPoint Register in the GPU.Fernando Sahmkow2019-04-062-1/+27
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* | | | | | | | | | | | | Merge pull request #2325 from lioncash/namebunnei2019-04-061-0/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/server_session: Provide a GetName() override
| * | | | | | | | | | | | | kernel/server_session: Provide a GetName() overrideLioncash2019-04-031-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given server sessions can be given a name, we should allow retrieving it instead of using the default implementation of GetName(), which would just return "[UNKNOWN KERNEL OBJECT]".
* | | | | | | | | | | | | | Merge pull request #2342 from lioncash/warningbunnei2019-04-062-9/+9
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | common/multi_level_queue: Silence truncation warnings
| * | | | | | | | | | | | | | common/multi_level_queue: Silence truncation warning in iterator operator++Lioncash2019-04-051-1/+1
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| * | | | | | | | | | | | | | common/bit_util: Make CountLeading/CountTrailing functions have the same return typesLioncash2019-04-051-8/+8
| | |_|_|_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the return type consistently uniform (like the intrinsics we're wrapping). This also conveniently silences a truncation warning within the kernel multi_level_queue.
* | | | | | | | | | | | | | Merge pull request #2240 from FearlessTobi/port-4651bunnei2019-04-063-4/+5
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4651: "gdbstub: Fix some bugs in IsMemoryBreak() and ServeBreak. Add workaround to let watchpoints break into GDB."
| * | | | | | | | | | | | | | gdbstub: Fix some bugs in IsMemoryBreak() and ServeBreak. Add workaround to let watchpoints break into GDB. (#4651)Dimitri A2019-03-153-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * gdbstub: fix IsMemoryBreak() returning false while connected to client As a result, the only existing codepath for a memory watchpoint hit to break into GDB (InterpeterMainLoop, GDB_BP_CHECK, ARMul_State::RecordBreak) is finally taken, which exposes incorrect logic* in both RecordBreak and ServeBreak. * a blank BreakpointAddress structure is passed, which sets r15 (PC) to NULL * gdbstub: DynCom: default-initialize two members/vars used in conditionals * gdbstub: DynCom: don't record memory watchpoint hits via RecordBreak() For now, instead check for GDBStub::IsMemoryBreak() in InterpreterMainLoop and ServeBreak. Fixes PC being set to a stale/unhit breakpoint address (often zero) when a memory watchpoint (rwatch, watch, awatch) is handled in ServeBreak() and generates a GDB trap. Reasons for removing a call to RecordBreak() for memory watchpoints: * The``breakpoint_data`` we pass is typed Execute or None. It describes the predicted next code breakpoint hit relative to PC; * GDBStub::IsMemoryBreak() returns true if a recent Read/Write operation hit a watchpoint. It doesn't specify which in return, nor does it trace it anywhere. Thus, the only data we could give RecordBreak() is a placeholder BreakpointAddress at offset NULL and type Access. I found the idea silly, compared to simply relying on GDBStub::IsMemoryBreak(). There is currently no measure in the code that remembers the addresses (and types) of any watchpoints that were hit by an instruction, in order to send them to GDB as "extended stop information." I'm considering an implementation for this. * gdbstub: Change an ASSERT to DEBUG_ASSERT I have never seen the (Reg[15] == last_bkpt.address) assert fail in practice, even after several weeks of (locally) developping various branches around GDB. Only leave it inside Debug builds.
* | | | | | | | | | | | | | | Merge pull request #2346 from lioncash/headerbunnei2019-04-0610-22/+39
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / / / / |/| | | | | | | | | | | | | | video_core/engines: Remove unnecessary inclusions where applicable
| * | | | | | | | | | | | | | video_core/engines: Make memory manager members privateLioncash2019-04-069-13/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These aren't used externally by anything, so they can be made private data members.
| * | | | | | | | | | | | | | video_core/engines: Remove unnecessary inclusions where applicableLioncash2019-04-0610-9/+25
| | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Replaces header inclusions with forward declarations where applicable and also removes unused headers within the cpp file. This reduces a few more dependencies on core/memory.h
* | | | | | | | | | | | | | Merge pull request #2350 from lioncash/vmembunnei2019-04-062-22/+38
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core/memory_manager: Mark a few member functions with the const qualifier
| * | | | | | | | | | | | | | video_core/memory_manager: Make Read() a const qualified member functionLioncash2019-04-062-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given this doesn't actually alter internal state, this can be made a const member function.
| * | | | | | | | | | | | | | video_core/memory_manager: Make ReadBlock() a const qualifier member functionLioncash2019-04-062-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now, since we have a const qualified variant of GetPointer(), we can put it to use in ReadBlock() to retrieve the source pointer that is passed into memcpy. Now block reading may be done from a const context.
| * | | | | | | | | | | | | | video_core/memory_manager: Add a const qualified variant of GetPointer()Lioncash2019-04-062-2/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows retrieving read-only pointers from a const context externally.
| * | | | | | | | | | | | | | video_core/memory_manager: Make FindFreeRegion() a const member functionLioncash2019-04-062-10/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify internal state, so it can be made a const member function.
| * | | | | | | | | | | | | | video_core/memory_manager: Make GpuToCpuAddress() a const member functionLioncash2019-04-062-3/+3
| |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify any internal state, so it can be made a const member function to allow its use in const contexts.
* | | | | | | | | | | | | | Merge pull request #2340 from lioncash/viewbunnei2019-04-061-1/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | file_sys/fsmitm_romfsbuild: Utilize a string_view in romfs_calc_path_hash
| * | | | | | | | | | | | | | file_sys/fsmitm_romfsbuild: Utilize a string_view in romfs_calc_path_hash()Lioncash2019-04-051-1/+3
| |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The given string instance doesn't need to be copied entirely, we can just use a view instead.
* | | | | | | | | | | | | | Merge pull request #2334 from lioncash/overridebunnei2019-04-0613-23/+9
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | core: Add missing override specifiers where applicable
| * | | | | | | | | | | | | | core: Add missing override specifiers where applicableLioncash2019-04-0413-23/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Applies the override specifier where applicable. In the case of destructors that are defaulted in their definition, they can simply be removed. This also removes the unnecessary inclusions being done in audin_u and audrec_u, given their close proximity.
* | | | | | | | | | | | | | | Merge pull request #2347 from lioncash/truncbunnei2019-04-061-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
| * | | | | | | | | | | | | | | video_core/gpu_thread: Silence truncation warning in ThreadManager's constructorLioncash2019-04-061-1/+1
| | |/ / / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since c5d41fd812d7eb1a04f36b76c08fe971cee0868c callback parameters were changed to use an s64 to represent late cycles instead of an int, so this was causing a truncation warning to occur here. Changing it to s64 is sufficient to silence the warning.
* | | | | | | | | | | | | | | Merge pull request #2341 from lioncash/comparebunnei2019-04-062-11/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | file_sys/nca_metadata: Remove unnecessary comparison operators for TitleType
| * | | | | | | | | | | | | | | file_sys/nca_metadata: Remove unnecessary comparison operators for TitleTypeLioncash2019-04-052-11/+0
| |/ / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | enum class elements from the same enum can already be compared against one another without the need for explicitly defined comparison operators.
* | | | | | | | | | | | | | | Merge pull request #2339 from lioncash/rankbunnei2019-04-065-17/+29
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | service/fsp_srv: Update SaveDataInfo and SaveDataDescriptor structs
| * | | | | | | | | | | | | | | service/fsp_srv: Don't pass SaveDataDescriptor instances by value.Lioncash2019-04-054-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Passing around a 64 byte data struct by value is kind of wasteful, instead pass a reference to the struct.
| * | | | | | | | | | | | | | | service/fsp_srv: Remove unnecessary unknown member in OpenSaveDataFileSystemLioncash2019-04-051-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The unknown member here is actually padding due to being passed as a struct. We can do the same, and remove the need to pop a padding word.
| * | | | | | | | | | | | | | | service/fsp_srv: Update SaveDataInfo and SaveDataDescriptor structsLioncash2019-04-053-4/+15
| | |/ / / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I realized that I updated the documentation on SwitchBrew a while ago, but never actually updated the structs within yuzu.
* | | | | | | | | | | | | | | Merge pull request #2327 from ReinUsesLisp/crash-safe-visitbunnei2019-04-061-1/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Return early when an operation is invalid
| * | | | | | | | | | | | | | | gl_shader_decompiler: Return early when an operation is invalidReinUsesLisp2019-04-031-1/+6
| | |_|_|_|_|_|/ / / / / / / / | |/| | | | | | | | | | | | |
* | | | | | | | | | | | | | | Merge pull request #2343 from lioncash/todobunnei2019-04-062-15/+14
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | file_sys/program_metadata: Remove obsolete TODOs
| * | | | | | | | | | | | | | | file_sys/program_metadata: Remove obsolete TODOsLioncash2019-04-052-15/+14
| | |_|/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BitField has been trivially copyable since e99a14862841841d74be8d0ea9426c2d23546b5e, so we can eliminate these TODO comments and use ReadObject() directly instead of memcpying the data.
* | | | | | | | | | | | | | | Merge pull request #2337 from lioncash/temporarybunnei2019-04-061-12/+12
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
| * | | | | | | | | | | | | | | gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()Lioncash2019-04-051-12/+12
| | |_|/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Temporal generally indicates a relation to time, but this is just creating a temporary, so this isn't really an accurate name for what the function is actually doing.
* | | | | | | | | | | | | | | Merge pull request #2329 from lioncash/sanitizebunnei2019-04-061-0/+14
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/svc: Properly sanitize mutex address in WaitProcessWideKeyAtomic
| * | | | | | | | | | | | | | | kernel/svc: Properly sanitize mutex address in WaitProcessWideKeyAtomicLioncash2019-04-041-0/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We need to be checking whether or not the given address is within the kernel address space or if the given address isn't word-aligned and bail in these scenarios instead of trashing any kernel state.
* | | | | | | | | | | | | | | | Merge pull request #2344 from lioncash/resultbunnei2019-04-061-4/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | hle/result: Remove unnecessary bitfield entry for ResultCode
| * | | | | | | | | | | | | | | | hle/result: Remove unnecessary bitfield entry for ResultCodeLioncash2019-04-051-4/+0
| | |_|/ / / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a hold over from the 3DS error codes in Citra.
* | | | | | | | | | | | | | | | Merge pull request #2349 from lioncash/surfacebunnei2019-04-061-75/+131
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu/debugger/graphics/graphics_surface: General cleanup
| * | | | | | | | | | | | | | | | yuzu/debugger/graphics_surface: Display error messages for file I/O errorsLioncash2019-04-061-7/+25
| | | | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | | | yuzu/debugger/graphics_surface: Tidy up SaveSurfaceLioncash2019-04-061-15/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use QStringLiteral where applicable. - Use const where applicable - Remove unnecessary precondition check (we already assert the pixbuf being non null)
| * | | | | | | | | | | | | | | | yuzu/debugger/graphics_surface: Clean up connection overload deductionLioncash2019-04-061-12/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can utilize qOverload with the signal connections to make the function deducing a little less ugly.
| * | | | | | | | | | | | | | | | yuzu/debugger/graphics_surface: Fill in missing surface format listingsLioncash2019-04-061-43/+84
| |/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fills in the missing surface types that were marked as unknown. The order corresponds with the TextureFormat enum within video_core/texture.h. We also don't need to all of these strings as translatable (only the first string, as it's an English word).
* | | | | | | | | | | | | | | | Merge pull request #2351 from lioncash/macrobunnei2019-04-061-13/+7
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core/macro_interpreter: Simplify GetRegister()
| * | | | | | | | | | | | | | | | video_core/macro_interpreter: Remove assertion within FetchParameter()Lioncash2019-04-061-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just use .at(), which essentially does the same thing, but with less code.
| * | | | | | | | | | | | | | | | video_core/macro_interpreter: Simplify GetRegister()Lioncash2019-04-061-11/+6
| |/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given we already ensure nothing can set the zeroth register in SetRegister(), we don't need to check if the index is zero and special case it. We can just access the register normally, since it's already going to be zero. We can also replace the assertion with .at() to perform the equivalent behavior inline as part of the API.
* | | | | | | | | | | | | | | | Merge pull request #2338 from lioncash/fsbunnei2019-04-051-5/+8
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / / / / |/| | | | | | | | | | | | | | | filesystem: Use a std::string_view in OpenFile()
| * | | | | | | | | | | | | | | filesystem: Use a std::string_view in OpenFile()Lioncash2019-04-051-5/+8
| | |/ / / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rather than make a full copy of the path, we can just use a string view and truncate the viewed portion of the string instead of creating a totally new truncated string.
* | | | | | | | | | | | | | | Merge pull request #2282 from bunnei/gpu-asynch-v2bunnei2019-04-053-51/+65
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gpu_thread: Improve synchronization by using CoreTiming.
| * | | | | | | | | | | | | | | gpu_thread: Improve synchronization by using CoreTiming.bunnei2019-04-023-51/+65
| | | | | | | | | | | | | | | |
* | | | | | | | | | | | | | | | Merge pull request #2292 from lioncash/nacpbunnei2019-04-052-12/+24
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | file_sys/control_metadata: Amend naming of members
| * | | | | | | | | | | | | | | | file_sys/control_metadata: Amend naming of membersLioncash2019-04-042-12/+24
| | |_|_|_|_|_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Quite a bit of these were out of sync with Switchbrew (and in some cases entirely wrong). While we're at it, also expand the section of named members. A segment within the control metadata is used to specify maximum values for the user, device, and cache storage max sizes and journal sizes. These appear to be generally used by the am service (e.g. in CreateCacheStorage, etc).
* | | | | | | | | | | | | | | | Merge pull request #2335 from lioncash/service-unusedbunnei2019-04-058-62/+58
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | hle/service: Resolve unused variable warnings
| * | | | | | | | | | | | | | | | hle/service: Resolve unused variable warningsLioncash2019-04-048-62/+58
| | |_|/ / / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In several places, we have request parsers where there's nothing to really parse, simply because the HLE function in question operates on buffers. In these cases we can just remove these instances altogether. In the other cases, we can retrieve the relevant members from the parser and at least log them out, giving them some use.
* | | | | | | | | | | | | | | | Merge pull request #2336 from ReinUsesLisp/txqbunnei2019-04-051-2/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Fix TXQ types
| * | | | | | | | | | | | | | | | gl_shader_decompiler: Fix TXQ typesReinUsesLisp2019-04-051-2/+3
| | |_|_|_|/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TXQ returns integer types. Shaders usually do: R0 = TXQ(); // => int R0 = static_cast<float>(R0); If we don't treat it as an integer, it will cast a binary float value as float - resulting in a corrupted number.
* | | | | | | | | | | | | | | | Merge pull request #2331 from lioncash/cachebunnei2019-04-051-9/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
| * | | | | | | | | | | | | | | | yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()Lioncash2019-04-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows these strings to have no allocation cost when used at runtime.
| * | | | | | | | | | | | | | | | yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()Lioncash2019-04-041-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rather than scream that the file doesn't exist, we can clearly state what specifically doesn't exist, to avoid ambiguity, and make it easier to understand for non-primary English speakers/readers.
| * | | | | | | | | | | | | | | | yuzu/main: Remove unnecessary string concatenation in OnTransferableShaderCacheOpenFile()Lioncash2019-04-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just make the trailing portion of the string part of the formatting, getting rid of the need to make another temporary string.
| * | | | | | | | | | | | | | | | yuzu/main: Make open_target a QStringLioncash2019-04-041-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplifies the amount of string conversions necessary. We also don't need to log out what occurs here.
| * | | | | | | | | | | | | | | | yuzu/main: Use static variant of QFile's exists()Lioncash2019-04-041-1/+1
| | |/ / / / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There's no need to construct a QFile instance just to check for its existence.
* | | | | | | | | | | | | | | | Merge pull request #2333 from lioncash/video-includebunnei2019-04-0513-24/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core/renderer_opengl: Remove unnecessary includes
| * | | | | | | | | | | | | | | | video_core/renderer_opengl: Remove unnecessary includesLioncash2019-04-0413-24/+4
| |/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Quite a few unused includes have built up over time, particularly on core/memory.h. Removing these includes means the source files including those files will no longer need to be rebuilt if they're changed, making compilation slightly faster in this scenario.
* / / / / / / / / / / / / / / / yuzu/main: Remove unnecessary includesLioncash2019-04-041-5/+8
|/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're at it, don't use <QtGui> and <QtWidgets> and instead include exactly which headers we actually need.
* | | | | | | | | | | | | | | common/lz4_compression: Remove #pragma once directive from the cpp fileLioncash2019-04-041-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduced within 798d76f4c7018174e58702fb06a042dc8c84f0be, this only really has an effect within header files. Silences a -Wpragma-once-outside-header warning with clang.
* | | | | | | | | | | | | | | Merge pull request #2328 from lioncash/transferbunnei2019-04-043-17/+37
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | service/am: Correct behavior of CreateTransferMemoryStorage()
| * | | | | | | | | | | | | | | service/am: Correct behavior of CreateTransferMemoryStorage()Lioncash2019-04-031-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For whatever reason, shared memory was being used here instead of transfer memory, which (quite clearly) will not work based off the name of the function. This corrects this wonky usage of shared memory.
| * | | | | | | | | | | | | | | kernel/transfer_memory: Add accessors to data and sizesLioncash2019-04-032-11/+31
| | |_|_|/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also amend erroneous use of size_t. We should be using u64 here.
* | | | | | | | | | | | | | | Merge pull request #2095 from FreddyFunk/open-transferable-shader-cachebunnei2019-04-044-0/+44
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | frontend: Open transferable shader cache for a selected game in the gamelist
| * | | | | | | | | | | | | | | Use QString instead of std::string where applicableunknown2019-02-081-17/+11
| | | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | | Use constexpr char array instead of string where applicableMat M2019-02-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
| * | | | | | | | | | | | | | | frontend: Open transferable shader cache for a selected game in the gamelistunknown2019-02-084-0/+50
| | | | | | | | | | | | | | | |
* | | | | | | | | | | | | | | | Merge pull request #2093 from FreddyFunk/disk-cache-better-compressionbunnei2019-04-047-50/+153
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
| * | | | | | | | | | | | | | | gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression timeunknown2019-03-291-3/+3
| | | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | | Addressed feedbackunknown2019-03-297-91/+145
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| * | | | | | | | | | | | | | | core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead.unknown2019-03-292-11/+8
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| * | | | | | | | | | | | | | | gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache filesunknown2019-03-293-10/+26
| | | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | | data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compressionunknown2019-03-295-39/+75
| | |_|_|_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | |
* | | | | | | | | | | | | | | Merge pull request #2299 from lioncash/maxwellbunnei2019-04-044-17/+15
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
| * | | | | | | | | | | | | | | gl_shader_manager: Remove unnecessary gl_shader_manager inclusionLioncash2019-03-281-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used at all in the OpenGL shader cache, so we can remove it's include here, meaning one less file needs to be recompiled if any changes ever occur within that header. core/memory.h is also not used within this file at all, so we can remove it as well.
| * | | | | | | | | | | | | | | gl_shader_manager: Move using statement into the cpp fileLioncash2019-03-282-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids introducing Maxwell3D into the namespace for everything that includes the header.
| * | | | | | | | | | | | | | | gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()Lioncash2019-03-283-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just pass in the Maxwell3D instance instead of going through the system class to get at it. This also lets us simplify the interface a little bit. Since we pass in the Maxwell3D context now, we only really need to pass the shader stage index value in.
| * | | | | | | | | | | | | | | gl_shader_manager: Amend Doxygen string for MaxwellUniformDataLioncash2019-03-271-3/+3
| | |_|_|_|_|_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously only one line of the whole comment was in proper Doxygen formatting.
* | | | | | | | | | | | | | | Merge pull request #2324 from lioncash/enum-unusedbunnei2019-04-042-2/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / / / / |/| | | | | | | | | | | | | | kernel/object: Remove unused handle type entry
| * | | | | | | | | | | | | | kernel/object: Remove unused handle type entryLioncash2019-04-032-2/+0
| | |_|_|_|_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The AddressArbiter type isn't actually used, given the arbiter itself isn't a direct kernel object (or object that implements the wait object facilities). Given this, we can remove the enum entry entirely.
* | | | | | | | | | | | | | Merge pull request #2294 from lioncash/fatalbunnei2019-04-032-36/+63
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | service/am: Implement EnterFatalSection/LeaveFatalSection
| * | | | | | | | | | | | | | service/am: Implement EnterFatalSection and LeaveFatalSectionLioncash2019-03-262-2/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
| * | | | | | | | | | | | | | service/am: Sort ISelfController's member functions according to table orderLioncash2019-03-262-36/+36
| | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the declaration order of the handling functions consistent with the handler table itself.
* | | | | | | | | | | | | | Merge pull request #2323 from lioncash/includebunnei2019-04-032-4/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | | yuzu/debugger/profiler: Remove unnecessary includes
| * | | | | | | | | | | | | yuzu/debugger/profiler: Remove unnecessary includesLioncash2019-04-032-4/+6
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Moves includes into the cpp file where necessary. This way, microprofile-related stuff isn't dumped into other UI-related code when the dialog header gets included.
* | | | | | | | | | | | | Merge pull request #2302 from ReinUsesLisp/vk-swapchainbunnei2019-04-033-1/+305
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | vk_swapchain: Implement a swapchain manager
| * | | | | | | | | | | | | vk_swapchain: Implement a swapchain managerReinUsesLisp2019-03-293-1/+305
| | |_|/ / / / / / / / / / | |/| | | | | | | | | | |
* | | | | | | | | | | | | Merge pull request #2305 from lioncash/sharedbunnei2019-04-033-5/+18
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/shared_memory: Sanitize supplied size when unmapping
| * | | | | | | | | | | | | kernel/shared_memory: Remove unused core/memory.h includeLioncash2019-03-291-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nothing from this header is used, so we can remove this include, getting rid of a dependency on it.
| * | | | | | | | | | | | | kernel/shared_memory: Sanitize supplied size when unmappingLioncash2019-03-293-4/+18
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The kernel makes sure that the given size to unmap is always the same size as the entire region managed by the shared memory instance, otherwise it returns an error code signifying an invalid size. This is similarly done for transfer memory (which we already check for).
* | | | | | | | | | | | | Merge pull request #2314 from lioncash/constbunnei2019-04-0311-18/+18
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/thread: Minor interface cleanup
| * | | | | | | | | | | | | kernel/thread: Make AllWaitObjectsReady() a const qualified member functionLioncash2019-04-022-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that ShouldWait() is a const qualified member function, this one can be made const qualified as well, since it can handle passing a const qualified this pointer to ShouldWait().
| * | | | | | | | | | | | | kernel/wait_object: Make ShouldWait() take thread members by pointer-to-constLioncash2019-04-0211-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
| * | | | | | | | | | | | | kernel/thread: Avoid sign conversion within GetCommandBufferAddress()Lioncash2019-04-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously this was performing a u64 + int sign conversion. When dealing with addresses, we should generally be keeping the arithmetic in the same signedness type. This also gets rid of the static lifetime of the constant, as there's no need to make a trivial type like this potentially live for the entire duration of the program.
| * | | | | | | | | | | | | kernel/thread: Make parameter of GetWaitObjectIndex() const qualifiedLioncash2019-04-012-3/+3
| | |_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The pointed to member is never actually modified, so it can be made const.
* | | | | | | | | | | | | yuzu/applets/software_keyboard: Use QDialogButtonBox standard buttons instead of custom buttonsLioncash2019-04-031-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Like the previous change, this allows Qt to handle proper translations of the UI buttons, rather than us needing to handle it.
* | | | | | | | | | | | | yuzu/applets/profile_select: Use QDialogButtonBox standard buttons instead of custom buttonsLioncash2019-04-031-4/+1
| |_|/ / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes for shorter code, while also not requiring the buttons to be directly translated, they'll be handled by Qt itself.
* | | | | | | | | | | | Merge pull request #2270 from lioncash/plistbunnei2019-04-037-2/+123
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/svc: Implement svcGetProcessList and svcGetThreadList
| * | | | | | | | | | | | kernel/svc: Implement svcGetThreadListLioncash2019-04-024-1/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Similarly like svcGetProcessList, this retrieves the list of threads from the current process. In the kernel itself, a process instance maintains a list of threads, which are used within this function. Threads are registered to a process' thread list at thread initialization, and unregistered from the list upon thread destruction (if said thread has a non-null owning process). We assert on the debug event case, as we currently don't implement kernel debug objects.
| * | | | | | | | | | | | kernel/svc: Implement svcGetProcessListLioncash2019-04-024-1/+53
| | |_|_|_|_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This service function simply copies out a specified number of kernel process IDs, while simultaneously reporting the total number of processes.
* | | | | | | | | | | | Merge pull request #2313 from lioncash/reslimitbunnei2019-04-023-14/+6
|\ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / |/| | | | | | | | | | | kernel/resource_limit: Remove the name member from resource limits
| * | | | | | | | | | | kernel/resource_limit: Remove the name member from resource limitsLioncash2019-04-013-14/+6
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't really provide any benefit to the resource limit interface. There's no way for callers to any of the service functions for resource limits to provide a custom name, so all created instances of resource limits other than the system resource limit would have a name of "Unknown". The system resource limit itself is already trivially identifiable from its limit values, so there's no real need to take up space in the object to identify one object meaningfully out of N total objects.
* | | | | | | | | | | process: Fix up compilationReinUsesLisp2019-04-021-1/+1
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* | | | | | | | | | | Merge pull request #2281 from lioncash/memorybunnei2019-04-025-7/+8
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | kernel/codeset: Make CodeSet's memory data member a regular std::vector
| * | | | | | | | | | kernel/codeset: Make CodeSet's memory data member a regular std::vectorLioncash2019-03-225-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The use of a shared_ptr is an implementation detail of the VMManager itself when mapping memory. Because of that, we shouldn't require all users of the CodeSet to have to allocate the shared_ptr ahead of time. It's intended that CodeSet simply pass in the required direct data, and that the memory manager takes care of it from that point on. This means we just do the shared pointer allocation in a single place, when loading modules, as opposed to in each loader.
* | | | | | | | | | | Merge pull request #2301 from FearlessTobi/remove-amiibo-settingbunnei2019-04-017-28/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | core/yuzu: Remove enable_nfc setting
| * | | | | | | | | | | core/yuzu: Remove enable_nfc settingfearlessTobi2019-03-297-28/+1
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
* | | | | | | | | | | general: Use deducation guides for std::lock_guard and std::unique_lockLioncash2019-04-0123-75/+77
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
* | | | | | | | | | | Merge pull request #2304 from lioncash/memsizebunnei2019-03-313-9/+28
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | kernel/process: Report total physical memory used to svcGetInfo slightly better
| * | | | | | | | | | | kernel/process: Report total physical memory used to svcGetInfoLioncash2019-03-293-4/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reports the (mostly) correct size through svcGetInfo now for queries to total used physical memory. This still doesn't correctly handle memory allocated via svcMapPhysicalMemory, however, we don't currently handle that case anyways.
| * | | | | | | | | | | kernel/process: Store the total size of the code memory loadedLioncash2019-03-292-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will be necessary to properly report the used memory size in svcGetInfo.
| * | | | | | | | | | | kernel/process: Store the main thread stack size to a data memberLioncash2019-03-282-4/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will be necessary in order to properly report memory usage within svcGetInfo.
| * | | | | | | | | | | kernel/process: Make Run's stack size parameter a u64Lioncash2019-03-282-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will make operating with the process-related SVC commands much nicer in the future (the parameter representing the stack size in svcStartProcess is a 64-bit value).
| * | | | | | | | | | | kernel/process: Ensure that given stack size is always page-alignedLioncash2019-03-281-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The kernel always makes sure that the given stack size is aligned to page boundaries.
* | | | | | | | | | | | Merge pull request #2303 from lioncash/threadbunnei2019-03-312-41/+0
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | common/thread: Remove unused functions
| * | | | | | | | | | | | common/thread: Remove unused functionsLioncash2019-03-292-41/+0
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages.
* | | | | | | | | | | | Merge pull request #2297 from lioncash/reorderbunnei2019-03-316-14/+14
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | video_core: Amend constructor initializer list order where applicable
| * | | | | | | | | | | | video_core: Amend constructor initializer list order where applicableLioncash2019-03-276-14/+14
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Specifies the members in the same order that initialization would take place in. This also silences -Wreorder warnings.
* | | | | | | | | | | | Merge pull request #2298 from lioncash/variablebunnei2019-03-315-14/+7
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
| * | | | | | | | | | | | gpu_thread: Remove unused dma_pusher class member variable from ThreadManagerLioncash2019-03-272-5/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The pusher instance is only ever used in the constructor of the ThreadManager for creating the thread that the ThreadManager instance contains. Aside from that, the member is unused, so it can be removed.
| * | | | | | | | | | | | gl_rasterizer: Remove unused reference member variable from RasterizerOpenGLLioncash2019-03-273-9/+5
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This member variable is no longer being used, so it can be removed, removing a dependency on EmuWindow from the rasterizer's interface"
* | | | | | | | | | | | Merge pull request #2308 from lioncash/deductionbunnei2019-03-313-12/+12
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/scheduler: Minor tidying up
| * | | | | | | | | | | | kernel/scheduler: Remove unused parameter to AddThread()Lioncash2019-03-303-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was made unused in b404fcdf1443b91ac9994c05ad1fe039fcd9675e, but the parameter itself wasn't removed.
| * | | | | | | | | | | | kernel/scheduler: Use deduction guides on mutex locksLioncash2019-03-301-8/+8
| | |_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since C++17, we no longer need to explicitly specify the type of the mutex within the lock_guard. The type system can now deduce these with deduction guides.
* | | | | | | | | | | | service/fatal: Mark local variables as const where applicableLioncash2019-03-301-6/+6
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* | | | | | | | | | | | service/fatal: Remove unnecessary semicolonLioncash2019-03-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a -Wextra-semi warning.
* | | | | | | | | | | | service/fatal: Name FatalInfo structure membersLioncash2019-03-301-31/+44
|/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Based off RE, most of these structure members are register values, which makes, sense given this service is used to convey fatal errors. One member indicates the program entry point address, one is a set of bit flags used to determine which registers to print, and one member indicates the architecture type. The only member that still isn't determined is the final member within the data structure.
* | | | | | | | | | | Merge pull request #2266 from FernandoS27/arbitrationbunnei2019-03-296-14/+22
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Kernel: Fixes to Arbitration and SignalProcessWideKey Management
| * | | | | | | | | | | Fix small bug that kept a thread as a condvar thread after being signalled.Fernando Sahmkow2019-03-202-6/+8
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| * | | | | | | | | | | Add CondVar Thread State.Fernando Sahmkow2019-03-205-4/+10
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| * | | | | | | | | | | Small fixes to address_arbiter to better match the IDB.Fernando Sahmkow2019-03-202-5/+5
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* | | | | | | | | | | | Merge pull request #2265 from FernandoS27/multilevelqueuebunnei2019-03-298-19/+484
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / / |/| | | | | | | | | | | Replace old Thread Queue for a new Multi Level Queue
| * | | | | | | | | | | Fixes and corrections on formatting.Fernando Sahmkow2019-03-275-41/+30
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| * | | | | | | | | | | Fixes to multilevelqueue's iterator.Fernando Sahmkow2019-03-271-1/+5
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| * | | | | | | | | | | Use MultiLevelQueue instead of old ThreadQueueListFernando Sahmkow2019-03-273-31/+34
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| * | | | | | | | | | | Add MultiLevelQueue TestsFernando Sahmkow2019-03-272-0/+56
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| * | | | | | | | | | | Implement intrinsics CountTrailingZeroes and test it.Fernando Sahmkow2019-03-273-12/+76
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| * | | | | | | | | | | Implement a MultiLevelQueueFernando Sahmkow2019-03-273-0/+349
| | |/ / / / / / / / / | |/| | | | | | | | |
* | | | | | | | | | | Merge pull request #2284 from lioncash/heap-allocbunnei2019-03-283-59/+81
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | kernel/vm_manager: Unify heap allocation/freeing functions
| * | | | | | | | | | | kernel/vm_manager: Handle shrinking of the heap size within SetHeapSize()Lioncash2019-03-242-24/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | One behavior that we weren't handling properly in our heap allocation process was the ability for the heap to be shrunk down in size if a larger size was previously requested. This adds the basic behavior to do so and also gets rid of HeapFree, as it's no longer necessary now that we have allocations and deallocations going through the same API function. While we're at it, fully document the behavior that this function performs.
| * | | | | | | | | | | kernel/vm_manager: Rename HeapAllocate to SetHeapSizeLioncash2019-03-243-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes it more obvious that this function is intending to stand in for the actual supervisor call itself, and not acting as a general heap allocation function. Also the following change will merge the freeing behavior of HeapFree into this function, so leaving it as HeapAllocate would be misleading.
| * | | | | | | | | | | kernel/vm_manager: Handle case of identical calls to HeapAllocateLioncash2019-03-241-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In cases where HeapAllocate is called with the same size of the current heap, we can simply do nothing and return successfully. This avoids doing work where we otherwise don't have to. This is also what the kernel itself does in this scenario.
| * | | | | | | | | | | kernel/vm_manager: Remove unused class variablesLioncash2019-03-241-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Over time these have fallen out of use due to refactoring, so these can be removed.
| * | | | | | | | | | | kernel/vm_manager: Remove unnecessary heap_used data memberLioncash2019-03-243-13/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't required anymore, as all the kernel ever queries is the size of the current heap, not the total usage of it.
| * | | | | | | | | | | kernel/vm_manager: Tidy up heap allocation codeLioncash2019-03-243-27/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Another holdover from citra that can be tossed out is the notion of the heap needing to be allocated in different addresses. On the switch, the base address of the heap will always be managed by the memory allocator in the kernel, so this doesn't need to be specified in the function's interface itself. The heap on the switch is always allocated with read/write permissions, so we don't need to add specifying the memory permissions as part of the heap allocation itself either. This also corrects the error code returned from within the function. If the size of the heap is larger than the entire heap region, then the kernel will report an out of memory condition.
* | | | | | | | | | | | Merge pull request #2296 from lioncash/overridebunnei2019-03-283-4/+4
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | video_core: Add missing override specifiers
| * | | | | | | | | | | | video_core: Add missing override specifiersLioncash2019-03-273-4/+4
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that the signatures will always match with the base class. Also silences a few compilation warnings.
* / | | | | | | | | | | video_core/gpu: Amend typo in GPU member variable nameLioncash2019-03-272-7/+8
|/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | smaphore -> semaphore
* | | | | | | | | | | Merge pull request #2285 from lioncash/unused-structbunnei2019-03-261-8/+0
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / |/| | | | | | | | | | kernel/process: Remove unused AddressMapping struct
| * | | | | | | | | | kernel/process: Remove unused AddressMapping structLioncash2019-03-241-8/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Another leftover from citra that's now no longer necessary.
* | | | | | | | | | | Merge pull request #2287 from lioncash/coretiming-cbbunnei2019-03-267-12/+12
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | core/core_timing: Make callback parameters consistent
| * | | | | | | | | | | core/core_timing: Make callback parameters consistentLioncash2019-03-247-12/+12
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In some cases, our callbacks were using s64 as a parameter, and in other cases, they were using an int, which is inconsistent. To make all callbacks consistent, we can just use an s64 as the type for late cycles, given it gets rid of the need to cast internally. While we're at it, also resolve some signed/unsigned conversions that were occurring related to the callback registration.
* | | | | | | | | | | Merge pull request #2286 from lioncash/fwdbunnei2019-03-261-3/+0
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | kernel/kernel: Remove unnecessary forward declaration
| * | | | | | | | | | | kernel/kernel: Remove unnecessary forward declarationLioncash2019-03-241-3/+0
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is no longer necessary, as ResultVal isn't used anywhere in the header.
* / / / / / / / / / / core/cheat_engine: Make MemoryReadImpl and MemoryWriteImpl internally linkedLioncash2019-03-241-0/+2
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These don't need to be visible outside of the translation unit, so they can be enclosed within an anonymous namespace.
* | | | | | | | | | Merge pull request #2232 from lioncash/transfer-memorybunnei2019-03-246-6/+282
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | core/hle/kernel: Split transfer memory handling out into its own class
| * | | | | | | | | core/hle/kernel/svc: Implement svcUnmapTransferMemoryLioncash2019-03-131-1/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Similarly, like svcMapTransferMemory, we can also implement svcUnmapTransferMemory fairly trivially as well.
| * | | | | | | | | core/hle/kernel/svc: Implement svcMapTransferMemoryLioncash2019-03-131-1/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that transfer memory handling is separated from shared memory, we can implement svcMapTransferMemory pretty trivially.
| * | | | | | | | | core/hle/kernel: Split transfer memory handling out into its own classLioncash2019-03-136-4/+177
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Within the kernel, shared memory and transfer memory facilities exist as completely different kernel objects. They also have different validity checking as well. Therefore, we shouldn't be treating the two as the same kind of memory. They also differ in terms of their behavioral aspect as well. Shared memory is intended for sharing memory between processes, while transfer memory is intended to be for transferring memory to other processes. This breaks out the handling for transfer memory into its own class and treats it as its own kernel object. This is also important when we consider resource limits as well. Particularly because transfer memory is limited by the resource limit value set for it. While we currently don't handle resource limit testing against objects yet (but we do allow setting them), this will make implementing that behavior much easier in the future, as we don't need to distinguish between shared memory and transfer memory allocations in the same place.
* | | | | | | | | | Merge pull request #2221 from DarkLordZach/firmware-versionbunnei2019-03-237-3/+154
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | set_sys: Implement GetFirmwareVersion(2) for libnx hosversion
| * | | | | | | | | | set_sys: Move constants to anonymous namespaceZach Hilman2019-03-111-1/+1
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| * | | | | | | | | | set_sys: Use official nintendo version stringZach Hilman2019-03-114-19/+25
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| * | | | | | | | | | system_version: Correct sizes on VectorVfsFile constructionZach Hilman2019-03-111-4/+4
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| * | | | | | | | | | set_sys: Use correct error codes in GetFirmwareVersion*Zach Hilman2019-03-111-21/+41
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| * | | | | | | | | | set_sys: Implement GetFirmwareVersion(2) for libnx hosversionZach Hilman2019-03-106-3/+128
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Uses the synthesized system archive 9 (SystemVersion) and reports v5.1.0-0.0
* | | | | | | | | | | Merge pull request #2253 from lioncash/flagsbunnei2019-03-231-0/+61
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Migrate off directly modifying CMAKE_* compilation-related flags directly
| * | | | | | | | | | | CMakeLists: Move off of modifying CMAKE_*-related flagsLioncash2019-03-171-20/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modifying CMAKE_* related flags directly applies those changes to every single CMake target. This includes even the targets we have in the externals directory. So, if we ever increased our warning levels, or enabled particular ones, or enabled any other compilation setting, then this would apply to externals as well, which is often not desirable. This makes our compilation flag setup less error prone by only applying our settings to our targets and leaving the externals alone entirely. This also means we don't end up clobbering any provided flags on the command line either, allowing users to specifically use the flags they want.
| * | | | | | | | | | | CMakeLists: Move compilation flags into the src directoryLioncash2019-03-171-0/+69
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We generally shouldn't be hijacking CMAKE_CXX_FLAGS, etc as a means to append flags to the targets, since this adds the compilation flags to everything, including our externals, which can result in weird issues and makes the build hierarchy fragile. Instead, we want to just apply these compilation flags to our targets, and let those managing external libraries to properly specify their compilation flags. This also results in us not getting as many warnings, as we don't raise the warning level on every external target.
* | | | | | | | | | | | Merge pull request #2280 from lioncash/nsobunnei2019-03-233-73/+92
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | loader/nso: Minor refactoring
| * | | | | | | | | | | | loader/nso: Place translation unit specific functions into an anonymous namespaceLioncash2019-03-221-20/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes it impossible to indirectly violate the ODR in some other translation unit due to these existing.
| * | | | | | | | | | | | loader/nso: Clean up use of magic constantsLioncash2019-03-221-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that the NSO header has the proper size, we can just use sizeof on it instead of having magic constants.
| * | | | | | | | | | | | file_sys/patch_manager: Deduplicate NSO headerLioncash2019-03-223-64/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This source file was utilizing its own version of the NSO header. Instead of keeping this around, we can have the patch manager also use the version of the header that we have defined in loader/nso.h
| * | | | | | | | | | | | loader/nso: Fix definition of the NSO header structLioncash2019-03-221-3/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The total struct itself is 0x100 (256) bytes in size, so we should be providing that amount of data. Without the data, this can result in omitted data from the final loaded NSO file.
| * | | | | | | | | | | | file_sys/patch_manager: Remove two magic valuesLioncash2019-03-221-2/+5
| | |_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These correspond to the NSOBuildHeader.
* | | | | | | | | | | | Merge pull request #2279 from lioncash/cheat-globalbunnei2019-03-226-48/+57
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | file_sys/cheat_engine: Remove use of global system accessors
| * | | | | | | | | | | | file_sys/cheat_engine: Silence truncation and sign-conversion warningsLioncash2019-03-222-5/+6
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| * | | | | | | | | | | | file_sys/cheat_engine: Remove use of global system accessorsLioncash2019-03-226-43/+51
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead, pass in the core timing instance and make the dependency explicit in the interface.
* | | | | | | | | | | | Merge pull request #2256 from bunnei/gpu-vmmbunnei2019-03-2228-257/+550
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | gpu: Rewrite MemoryManager based on the VMManager implementation.
| * | | | | | | | | | | | memory_manager: Cleanup FindFreeRegion.bunnei2019-03-212-12/+6
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| * | | | | | | | | | | | memory_manager: Use Common::AlignUp in public interface as needed.bunnei2019-03-211-11/+22
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| * | | | | | | | | | | | memory_manager: Bug fixes and further cleanup.bunnei2019-03-212-73/+72
| | | | | | | | | | | | |
| * | | | | | | | | | | | memory: Check that core is powered on before attempting to use GPU.bunnei2019-03-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GPU will be released on shutdown, before pages are unmapped. - On subsequent runs, current_page_table will be not nullptr, but GPU might not be valid yet.
| * | | | | | | | | | | | maxwell_dma: Check for valid source in destination before copy.bunnei2019-03-211-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Avoid a crash in Octopath Traveler.
| * | | | | | | | | | | | memory_manager: Add protections for invalid GPU addresses.bunnei2019-03-212-22/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Avoid a crash in Xenoblade Chronicles 2.
| * | | | | | | | | | | | gl_rasterizer_cache: Check that backing memory is valid before creating a surface.bunnei2019-03-212-15/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes a crash in Puyo Puyo Tetris.
| * | | | | | | | | | | | gpu: Rewrite virtual memory manager using PageTable.bunnei2019-03-2113-212/+481
| | | | | | | | | | | | |
| * | | | | | | | | | | | gpu: Move GPUVAddr definition to common_types.bunnei2019-03-2117-39/+31
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* | | | | | | | | | | | | Merge pull request #2277 from bunnei/fix-smo-transitionsbunnei2019-03-223-8/+12
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / |/| | | | | | | | | | | | Revert "Devirtualize Register/Unregister and use a wrapper instead."
| * | | | | | | | | | | | Revert "Devirtualize Register/Unregister and use a wrapper instead."bunnei2019-03-223-8/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes graphical issues from transitions in Super Mario Odyssey.
* | | | | | | | | | | | | Merge pull request #2234 from lioncash/mutexbunnei2019-03-225-29/+62
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | core/hle/kernel: Make Mutex a per-process class.
| * | | | | | | | | | | | | core/hle/kernel/mutex: Remove usages of global system accessorsLioncash2019-03-151-11/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes the use of global system accessors, and instead uses the explicit interface provided.
| * | | | | | | | | | | | | core/hle/kernel: Make Mutex a per-process class.Lioncash2019-03-155-18/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes it an instantiable class like it is in the actual kernel. This will also allow removing reliance on global accessors in a following change, now that we can encapsulate a reference to the system instance in the class.
* | | | | | | | | | | | | | Merge pull request #2274 from lioncash/includebunnei2019-03-221-3/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / / |/| | | | | | | | | | | | | core/memory: Remove unnecessary includes
| * | | | | | | | | | | | | core/memory: Remove unnecessary includesLioncash2019-03-211-3/+0
| | |_|_|_|_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In 93da8e0abfcdcc6e3cb5488a0db12373429f1377, the page table construct was moved to the common library (which utilized these inclusions). Since the move, nothing requires these headers to be included within the memory header.
* | | | | | | | | | | | | Merge pull request #2275 from lioncash/memflagsbunnei2019-03-224-22/+20
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/vm_manager: Amend flag value for code data
| * | | | | | | | | | | | | kernel/vm_manager: Rename CodeStatic/CodeMutable to Code and CodeData respectivelyLioncash2019-03-214-22/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes it more evident that one is for actual code and one is for actual data. Mutable and static are less than ideal terms here, because read-only data is technically not mutable, but we were mapping it with that label.
| * | | | | | | | | | | | | kernel/vm_manager: Amend flag values for CodeMutableLioncash2019-03-211-1/+1
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This should actually be using the data flags, rather than the code flags.
* | | | | | | | | | | | | Merge pull request #2276 from lioncash/ambunnei2019-03-221-1/+15
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | service/am: Add function table for IDebugFunctions
| * | | | | | | | | | | | | service/am: Add function table for IDebugFunctionsLioncash2019-03-211-1/+15
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We already have the service related stuff set up for this, however, it's missing the function table.
* | | | | | | | | | | | | Merge pull request #1933 from DarkLordZach/cheat-enginebunnei2019-03-2210-0/+813
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | file_sys: Implement parser and interpreter for game memory cheats
| * | | | | | | | | | | | vm_manager: Remove cheat-specific ranges from VMManagerZach Hilman2019-03-0510-77/+56
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| * | | | | | | | | | | | core: Add support for registering and controlling ownership of CheatEngineZach Hilman2019-03-052-0/+13
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| * | | | | | | | | | | | cheat_engine: Add parser and interpreter for game cheatsZach Hilman2019-03-053-0/+715
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| * | | | | | | | | | | | loader/nso: Set main code region in VMManagerZach Hilman2019-03-053-2/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For rom directories (and by extension, XCI/NSP/NAX/NCA) this is for the NSO with name 'main', for regular NSOs, this is the NSO.
| * | | | | | | | | | | | vm_manager: Add support for storing and getting main code regionZach Hilman2019-03-052-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used as root for one region of cheats, set by loader
| * | | | | | | | | | | | patch_manager: Display cheats in game list add-onsZach Hilman2019-03-051-0/+2
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| * | | | | | | | | | | | patch_manager: Add support for loading cheats listsZach Hilman2019-03-052-0/+56
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Uses load/<title_id>/<mod_name>/cheats as root dir, file name is all upper or lower hex first 8 bytes build ID.
| * | | | | | | | | | | | controllers/npad: Add accessor for current press stateZach Hilman2019-03-051-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows frontend/features to access pressed buttons conveniently as possible
* | | | | | | | | | | | | Merge pull request #2260 from lioncash/sdlbunnei2019-03-213-12/+14
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | input_common/sdl: Correct return values within GetPollers implementations
| * | | | | | | | | | | | | input_common/sdl: Correct return values within implementations of GetPollers()Lioncash2019-03-182-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In both cases, we weren't actually returning anything, which is undefined behavior.
| * | | | | | | | | | | | | input_common/sdl: Use a type alias to shorten declaration of GetPollersLioncash2019-03-183-11/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Just makes the definitions a little bit more tidy.
* | | | | | | | | | | | | | common/bit_util: Fix bad merge duplicating the copy constructorLioncash2019-03-211-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduced as a result of #2090, we already define the copy constructor further down below, so this isn't needed.
* | | | | | | | | | | | | | Merge pull request #2090 from FearlessTobi/port-4599bunnei2019-03-2110-134/+337
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4244 and citra-emu/citra#4599: Changes to BitField
| * | | | | | | | | | | | | | Make bitfield assignment operator publicfearlessTobi2019-02-131-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change needs to be made to get the code compiling again. It was suggested after a conversation with Lioncash. The conversation can be seen here: https://user-images.githubusercontent.com/20753089/45064197-b6107800-b0b2-11e8-9db8-f696299fb86a.PNG
| * | | | | | | | | | | | | | remove all occurance of specifying endianness inside BitFieldWeiyi Wang2019-02-066-96/+96
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit it automatically generated by command in zsh: sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.) BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
| * | | | | | | | | | | | | | common/bitfield: make it endianness-awareWeiyi Wang2019-02-063-3/+100
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| * | | | | | | | | | | | | | common/swap: remove default value for swap type internal storageWeiyi Wang2019-02-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is compromise for swap type being used in union. A union has deleted default constructor if it has at least one variant member with non-trivial default constructor, and no variant member of T has a default member initializer. In the use case of Bitfield, all variant members will be the swap type on endianness mismatch, which would all have non-trivial default constructor if default value is specified, and non of them can have member initializer
| * | | | | | | | | | | | | | common/swap: use template and tag for LE/BE specificationWeiyi Wang2019-02-061-39/+91
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The tag can be useful for other type-generic templates like BitFields to forward the endianness specification
| * | | | | | | | | | | | | | common/swap: add swap template for enumWeiyi Wang2019-02-061-0/+52
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* | | | | | | | | | | | | | | Merge pull request #2262 from lioncash/enumbunnei2019-03-212-2/+15
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | file_sys/content_archive: Amend name of Data_Unknown5 enum entry
| * | | | | | | | | | | | | | | file_sys/content_archive: Amend name of Data_Unknown5 enum entryLioncash2019-03-192-2/+15
| | |_|_|_|_|_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're at it, give each entry some documentation.
* | | | | | | | | | | | | | | Merge pull request #2273 from lioncash/guardbunnei2019-03-212-0/+9
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | common/uint128: Add missing header guard
| * | | | | | | | | | | | | | | common/uint128: Add missing header guardLioncash2019-03-211-0/+2
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| * | | | | | | | | | | | | | | common/uint128: Add missing top-file source textLioncash2019-03-212-0/+7
| | |_|_|_|_|/ / / / / / / / / | |/| | | | | | | | | | | | |
* | | | | | | | | | | | | | | Merge pull request #2268 from lioncash/codesetbunnei2019-03-218-45/+111
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / / / |/| | | | | | | | | | | | | | core/kernel: Migrate CodeSet to its own source files
| * | | | | | | | | | | | | | kernel/process: Make MapSegment lambda reference parameter constLioncash2019-03-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The segment itself isn't actually modified.
| * | | | | | | | | | | | | | kernel: Move CodeSet structure to its own source filesLioncash2019-03-208-44/+110
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given this is utilized by the loaders, this allows avoiding inclusion of the kernel process definitions where avoidable. This also keeps the loading format for all executable data separate from the kernel objects.
* | | | | | | | | | | | | | | common/CMakeLists: Amend boost dependencyLioncash2019-03-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When #2247 was created, thread_queue_list.h was the only user of boost-related code, however #2252 moved the page table struct into common, which makes use of Boost.ICL, so we need to add the dependency to the common library's link interface again.
* | | | | | | | | | | | | | | Merge pull request #2267 from FernandoS27/fix-2238bunnei2019-03-211-1/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix crash caused by #2238.
| * | | | | | | | | | | | | | | Fix crash caused by 2238.Fernando Sahmkow2019-03-201-1/+2
| | |/ / / / / / / / / / / / / | |/| | | | | | | | | | | | |
* | | | | | | | | | | | | | | Merge pull request #2247 from lioncash/includebunnei2019-03-212-4/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | common/thread_queue_list: Remove unnecessary dependency on boost
| * | | | | | | | | | | | | | | common/thread_queue_list: Remove unnecessary dependency on boostLioncash2019-03-162-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We really don't need to pull in several headers of boost related machinery just to perform the erase-remove idiom (particularly with C++20 around the corner, which adds universal container std::erase and std::erase_if, which we can just use instead). With this, we don't need to link in anything boost-related into common.
* | | | | | | | | | | | | | | | Merge pull request #2224 from lioncash/opusbunnei2019-03-211-34/+48
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | hwopus: Leverage multistream API for decoding regular Opus packets
| * | | | | | | | | | | | | | | | hwopus: Leverage multistream API for decoding regular Opus packetsLioncash2019-03-111-34/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After doing a little more reading up on the Opus codec, it turns out that the multistream API that is part of libopus can handle regular packets. Regular packets are just a degenerate case of multistream Opus packets, and all that's necessary is to pass the number of streams as 1 and provide a basic channel mapping, then everything works fine for that case. This allows us to get rid of the need to use both APIs in the future when implementing multistream variants in a follow-up PR, greatly simplifying the code that needs to be written.
* | | | | | | | | | | | | | | | | Merge pull request #2239 from FearlessTobi/port-4684bunnei2019-03-211-3/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / / / / / / |/| | | | | | | | | | | | | | | | Port citra-emu/citra#4684: "frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang"
| * | | | | | | | | | | | | | | | frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hangliushuyu2019-03-151-3/+1
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* | | | | | | | | | | | | | | | Merge pull request #2264 from lioncash/linkerbunnei2019-03-205-189/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | core/loader: Remove vestigial Linker class
| * | | | | | | | | | | | | | | | loader: Remove Linker classLioncash2019-03-203-185/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the class is now currently unused, it can be removed.
| * | | | | | | | | | | | | | | | loader: Remove Linker inheritance from NRO and NSO loadersLioncash2019-03-202-4/+4
| | |_|_|/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Neither the NRO or NSO loaders actually make use of the functions or members provided by the Linker interface, so we can just remove the inheritance altogether.
* / | | | | | | | | | | | | | | Fix getopt on systems where char is unsigned by defaultxperia642019-03-191-2/+2
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* | | | | | | | | | | | | | | Merge pull request #2258 from lioncash/ambunnei2019-03-192-13/+73
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / / / / |/| | | | | | | | | | | | | | service/am: Supply remaining missing IAudioController functions
| * | | | | | | | | | | | | | service/am: Add basic implementation of ChangeMainAppletMasterVolumeLioncash2019-03-182-1/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All this does is supply a new volume level and a fade time in nanoseconds for the volume transition to occur within.
| * | | | | | | | | | | | | | service/am: Unstub SetTransparentVolumeRate()Lioncash2019-03-182-1/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Like the other volume setter, this mainly just sets a data member within the service, nothing too special.
| * | | | | | | | | | | | | | service/am: Unstub SetExpectedMasterVolume()Lioncash2019-03-182-11/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function passes in the desired main applet and library applet volume levels. We can then just pass those values back within the relevant volume getter functions, allowing us to unstub those as well. The initial values for the library and main applet volumes differ. The main applet volume is 0.25 by default, while the library applet volume is initialized to 1.0 by default in the services themselves.
* | | | | | | | | | | | | | | Merge pull request #2259 from lioncash/fspbunnei2019-03-182-1/+5
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fsp_srv: Unstub SetCurrentProcess
| * | | | | | | | | | | | | | | fsp_srv: Unstub SetCurrentProcessLioncash2019-03-182-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This just acts as a basic setter for a given PID value and performs no further checking, so we can just store the passed in value.
* | | | | | | | | | | | | | | | Merge pull request #2254 from lioncash/redundantbunnei2019-03-181-3/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / / / / |/| | | | | | | | | | | | | | | input_common/sdl_impl: Minor cleanup in SDLState constructor
| * | | | | | | | | | | | | | | input_common/sdl_impl: Make lambda capture more specific in SDLState constructorLioncash2019-03-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We don't need to universally capture by reference. We specifically just need to capture the this pointer.
| * | | | | | | | | | | | | | | input_common/sdl_impl: Remove unnecessary std::chrono::duration constructionLioncash2019-03-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Specifying the time unit itself is sufficient here.
| * | | | | | | | | | | | | | | input_common/sdl_impl: Remove unused variable in SDLState constructorLioncash2019-03-171-1/+0
| | |_|_|/ / / / / / / / / / / | |/| | | | | | | | | | | | |
* | | | | | | | | | | | | | | Merge pull request #2238 from lioncash/threadbunnei2019-03-182-21/+41
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / / / |/| | | | | | | | | | | | | | kernel/thread: Amend conditional test and assignment within UpdatePriority()
| * | | | | | | | | | | | | | kernel/thread: Expand documentation of nominal_priority and current_priorityLioncash2019-03-162-3/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Aims to disambiguate why each priority instance exists a little bit. While we're at it, also add an explanatory comment to UpdatePriority().
| * | | | | | | | | | | | | | kernel/thread: Make bracing consistent within UpdatePriority()Lioncash2019-03-161-2/+4
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| * | | | | | | | | | | | | | kernel/thread: Amend condition within UpdatePriority()Lioncash2019-03-161-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This condition was checking against the nominal thread priority, whereas the kernel itself checks against the current priority instead. We were also assigning the nominal priority, when we should be assigning current_priority, which takes priority inheritance into account. This can lead to the incorrect priority being assigned to a thread. Given we recursively update the relevant threads, we don't need to go through the whole mutex waiter list. This matches what the kernel does as well (only accessing the first entry within the waiting list).
| * | | | | | | | | | | | | | kernel/thread: Maintain priority ordering of added mutex waiting threadsLioncash2019-03-161-14/+24
| | |_|_|_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The kernel keeps the internal waiting list ordered by priority. This is trivial to do with std::find_if followed by an insertion.
* | | | | | | | | | | | | | Merge pull request #2252 from bunnei/move-page-tablebunnei2019-03-1716-171/+215
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / / / / / |/| | | | | | | | | | | | | core: Move PageTable struct into Common.
| * | | | | | | | | | | | | core: Move PageTable struct into Common.bunnei2019-03-1716-171/+215
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* | | | | | | | | | | | | | Merge pull request #2251 from bunnei/skip-zero-flushbunnei2019-03-171-0/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Skip zero addr/sized regions on flush/invalidate.
| * | | | | | | | | | | | | | gl_rasterizer: Skip zero addr/sized regions on flush/invalidate.bunnei2019-03-171-0/+6
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* | | | | | | | | | | | | | Merge pull request #2249 from lioncash/ipcbunnei2019-03-171-0/+30
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ipc_helpers: Allow pushing and popping floating-point values
| * | | | | | | | | | | | | | ipc_helpers: Allow pushing and popping floating-point valuesLioncash2019-03-161-0/+30
| | |_|/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Certain values that are passed through the IPC buffer are actually floating point values, not solely integral values.
* | | | | | | | | | | | | | Merge pull request #2245 from lioncash/unused-defbunnei2019-03-171-6/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / / |/| | | | | | | | | | | | | kernel/thread: Actually remove the definition of ExitCurrentThread()
| * | | | | | | | | | | | | kernel/thread: Actually remove the definition of ExitCurrentThread()Lioncash2019-03-161-6/+0
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was intended to be removed in 51d7f6bffcc0498a47abc7de27bf0906fc523dae, but I guess I forgot to actually save the file like a dingus.
* | | | | | | | | | | | | Merge pull request #2244 from bunnei/gpu-mem-refactorbunnei2019-03-1720-189/+196
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core: Refactor to use MemoryManager interface for all memory access.
| * | | | | | | | | | | | | video_core: Refactor to use MemoryManager interface for all memory access.bunnei2019-03-1620-189/+196
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
* | | | | | | | | | | | | | Merge pull request #2243 from bunnei/mem-simplify-cachebunnei2019-03-173-68/+22
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | memory: Simplify rasterizer cache operations.
| * | | | | | | | | | | | | | memory: Simplify rasterizer cache operations.bunnei2019-03-163-68/+22
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* | | | | | | | | | | | | | Merge pull request #2129 from FernandoS27/cntpctbunnei2019-03-176-2/+69
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / / |/| | | | | | | | | | | | | Correct CNTPCT from using CPU Cycles to using Clock Cycles
| * | | | | | | | | | | | | Corrections, documenting and fixes.Fernando Sahmkow2019-02-164-13/+14
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| * | | | | | | | | | | | | Use u128 on Clock Cycles calculation.Fernando Sahmkow2019-02-165-27/+32
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| * | | | | | | | | | | | | Implement 128 bits Unsigned Integer Multiplication and Division.Fernando Sahmkow2019-02-163-0/+50
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| * | | | | | | | | | | | | Correct CNTPCT to use Clock Cycles instead of Cpu Cycles.Fernando Sahmkow2019-02-163-2/+13
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* | | | | | | | | | | | | | Merge pull request #2242 from lioncash/thread-fnbunnei2019-03-164-33/+31
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / / |/| | | | | | | | | | | | | kernel/thread: Remove WaitCurrentThread_Sleep() and ExitCurrentThread()
| * | | | | | | | | | | | | kernel/thread: Move thread exiting logic from ExitCurrentThread to svcExitThreadLioncash2019-03-162-8/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Puts the operation on global state in the same places as the rest of the svc calls.
| * | | | | | | | | | | | | kernel/thread: Migrate WaitCurrentThread_Sleep into the Thread interfaceLioncash2019-03-164-25/+24
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rather than make a global accessor for this sort of thing. We can make it a part of the thread interface itself. This allows getting rid of a hidden global accessor in the kernel code.
* | | | | | | | | | | | | Merge pull request #2237 from bunnei/cache-host-addrbunnei2019-03-1626-294/+394
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|_|/ / / |/| | | | | | | | | | | | gpu: Use host address for caching instead of guest address.
| * | | | | | | | | | | | gpu: Use host address for caching instead of guest address.bunnei2019-03-1526-294/+394
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* | | | | | | | | | | | Merge pull request #2048 from FearlessTobi/port-3924bunnei2019-03-162-203/+250
|\ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / |/| | | | | | | | | | / | | |_|_|_|_|_|_|_|_|/ | |/| | | | | | | | | Port citra-emu/citra#3924: "citra_qt: Settings (configuration) rework"
| * | | | | | | | | | citra_qt: Settings (configuration) reworkzhupengfei2019-03-072-203/+250
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* | | | | | | | | | | Merge pull request #2233 from ReinUsesLisp/morton-cleanupbunnei2019-03-154-187/+146
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | video_core/morton: Miscellaneous changes
| * | | | | | | | | | | video_core/morton: Use enum to describe MortonCopyPixels128 modeReinUsesLisp2019-03-133-7/+10
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| * | | | | | | | | | | video_core/morton: Remove unused parameter in MortonSwizzleReinUsesLisp2019-03-133-8/+7
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| * | | | | | | | | | | video_core/morton: Remove clang-format off when it's not neededReinUsesLisp2019-03-131-133/+129
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| * | | | | | | | | | | video_core/morton: Remove unused functionsReinUsesLisp2019-03-131-39/+0
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* | | | | | | | | | | Merge pull request #2229 from ReinUsesLisp/vk-sampler-cachebunnei2019-03-154-24/+168
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / |/| | | | | | | | | | vk_sampler_cache: Implement a sampler cache
| * | | | | | | | | | vk_sampler_cache: Use operator== instead of memcmpMat M2019-03-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
| * | | | | | | | | | vk_sampler_cache: Implement a sampler cacheReinUsesLisp2019-03-134-1/+140
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| * | | | | | | | | | video_core/texture: Add a raw representation of TSCEntryReinUsesLisp2019-03-121-24/+29
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* | | | | | | | | | | Merge pull request #2230 from lioncash/globalbunnei2019-03-152-8/+9
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | kernel/process: Remove use of global system accessors
| * | | | | | | | | | | kernel/process: Remove use of global system accessorsLioncash2019-03-132-8/+9
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that we pass in a reference to the system instance, we can utilize it to eliminate the global accessors in Process-related code.
* | | | | | | | | | | Merge pull request #2216 from ReinUsesLisp/rasterizer-systembunnei2019-03-142-29/+31
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Use system instance passed from argument
| * | | | | | | | | | | gl_rasterizer: Use system instance passed from argumentReinUsesLisp2019-03-112-29/+31
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* | | | | | | | | | | Merge pull request #2227 from lioncash/overridebunnei2019-03-132-5/+5
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | renderer_opengl/gl_global_cache: Add missing override specifiers
| * | | | | | | | | | | renderer_opengl/gl_global_cache: Replace indexing for assignment with insert_or_assignLioncash2019-03-112-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous code had some minor issues with it, really not a big deal, but amending it is basically 'free', so I figured, "why not?". With the standard container maps, when: map[key] = thing; is done, this can cause potentially undesirable behavior in certain scenarios. In particular, if there's no value associated with the key, then the map constructs a default initialized instance of the value type. In this case, since it's a std::shared_ptr (as a type alias) that is the value type, this will construct a std::shared_pointer, and then assign over it (with objects that are quite large, or actively heap allocate this can be extremely undesirable). We also make the function take the region by value, as we can avoid a copy (and by extension with std::shared_ptr, a copy causes an atomic reference count increment), in certain scenarios when ownership isn't a concern (i.e. when ReserveGlobalRegion is called with an rvalue reference, then no copy at all occurs). So, it's more-or-less a "free" gain without many downsides.
| * | | | | | | | | | | renderer_opengl/gl_global_cache: Append missing override specifiersLioncash2019-03-111-2/+2
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Two of the functions here are overridden functions, so we can append these specifiers to make it explicit.
* | | | | | | | | | | Merge pull request #2226 from lioncash/privatebunnei2019-03-134-14/+36
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | kernel/server_port: Make data members private
| * | | | | | | | | | | kernel/server_port: Make data members privateLioncash2019-03-114-14/+36
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With this, all kernel objects finally have all of their data members behind an interface, making it nicer to reason about interactions with other code (as external code no longer has the freedom to totally alter internals and potentially messing up invariants).
* | | | | | | | | | | Merge pull request #2223 from lioncash/errorbunnei2019-03-133-19/+5
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | core/hle/result: Tidy up the base error code result header.
| * | | | | | | | | | | core/hle/result: Remove now-unnecessary manually defined copy assignment operatorLioncash2019-03-101-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously this was required, as BitField wasn't trivially copyable. BitField has since been made trivially copyable, so now this isn't required anymore.
| * | | | | | | | | | | core/hle/result: Amend error in comment description for ResultCodeLioncash2019-03-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets rid of another holdover from Citra, and describes the OS on the Switch instead.
| * | | | | | | | | | | core/hle/result: Remove now-unused constructor for ResultCodeLioncash2019-03-101-10/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that the final stray ErrorDescription member was relocated, we can finally remove it and its relevant constructor in the ResultCode union.
| * | | | | | | | | | | core/hle/result: Relocate IPC error code to ipc_helpersLioncash2019-03-103-3/+4
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Relocates the error code to where it's most related, similar to how all the other error codes are. Previously we were including a non-generic error in the main result code header.
* | | | | | | | | | | Merge pull request #2187 from FearlessTobi/port-sdl-thingsbunnei2019-03-139-691/+785
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Port various Citra changes to input_common, including deadzone support
| * | | | | | | | | | | fixup! Joystick: Allow for background events; Add deadzone to SDLAnalogB3n302019-03-021-6/+17
| | | | | | | | | | | |
| * | | | | | | | | | | input/sdl: lock map mutex after SDL callWeiyi Wang2019-03-021-11/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
| * | | | | | | | | | | Input: Remove global variables from SDL InputJames Rowe2019-03-029-809/+206
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
| * | | | | | | | | | | Input: Copy current SDL.h/cpp files to implJames Rowe2019-03-022-0/+680
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This should make reviewing much easier as you can then see what changed happened between the old file and the new one
* | | | | | | | | | | | Merge pull request #2166 from lioncash/vi-init-servicebunnei2019-03-139-40/+146
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | service/vi: Unstub GetDisplayService
| * | | | | | | | | | | | service/vi: Unstub GetDisplayServiceLioncash2019-02-275-11/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function is also supposed to check its given policy type with the permission of the service itself. This implements the necessary machinery to unstub these functions. Policy::User seems to just be basic access (which is probably why vi:u is restricted to that policy), while the other policy seems to be for extended abilities regarding which displays can be managed and queried, so this is assumed to be for a background compositor (which I've named, appropriately, Policy::Compositor).
| * | | | | | | | | | | | core/ipc_helper: Allow popping all signed value types with RequestParserLioncash2019-02-271-0/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There's no real reason this shouldn't be allowed, given some values sent via a request can be signed. This also makes it less annoying to work with popping enum values, given an enum class with no type specifier will work out of the box now. It's also kind of an oversight to allow popping s64 values, but nothing else.
| * | | | | | | | | | | | service/vi: Remove use of a module classLioncash2019-02-268-46/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This didn't really provide much benefit here, especially since the subsequent change requires that the behavior for each service's GetDisplayService differs in a minor detail. This also arguably makes the services nicer to read, since it gets rid of an indirection in the class hierarchy.
* | | | | | | | | | | | | video_core/texture: Fix up sampler lod biasReinUsesLisp2019-03-131-1/+1
| |_|_|/ / / / / / / / / |/| | | | | | | | | | |
* | | | | | | | | | | | Merge pull request #2211 from lioncash/arbiterbunnei2019-03-129-65/+81
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | kernel: Make the address arbiter instance per-process
| * | | | | | | | | | | | kernel: Make the address arbiter instance per-processLioncash2019-03-088-28/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that we have the address arbiter extracted to its own class, we can fix an innaccuracy with the kernel. Said inaccuracy being that there isn't only one address arbiter. Each process instance contains its own AddressArbiter instance in the actual kernel. This fixes that and gets rid of another long-standing issue that could arise when attempting to create more than one process.
| * | | | | | | | | | | | kernel/svc: Move address arbiter signaling behind a unified API functionLioncash2019-03-083-22/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Similar to how WaitForAddress was isolated to its own function, we can also move the necessary conditional checking into the address arbiter class itself, allowing us to hide the implementation details of it from public use.
| * | | | | | | | | | | | kernel/svc: Move address arbiter waiting behind a unified API functionLioncash2019-03-083-19/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rather than let the service call itself work out which function is the proper one to call, we can make that a behavior of the arbiter itself, so we don't need to directly expose those implementation details.
* | | | | | | | | | | | | Merge pull request #2222 from lioncash/cstrbunnei2019-03-121-4/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / / |/| | | | | | | | | | | | service/service: Remove unncessary calls to c_str()
| * | | | | | | | | | | | service/service: Remove unncessary calls to c_str()Lioncash2019-03-101-4/+3
| | |_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These can just be passed regularly, now that we use fmt instead of our old logging system. While we're at it, make the parameters to MakeFunctionString std::string_views.
* | | | | | | | | | | | Merge pull request #2215 from ReinUsesLisp/samplersbunnei2019-03-123-64/+72
|\ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / |/| | | | | | | | | | | gl_rasterizer: Encapsulate sampler queries into methods
| * | | | | | | | | | | gl_rasterizer: Encapsulate sampler queries into methodsReinUsesLisp2019-03-093-64/+72
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* | | | | | | | | | | | Merge pull request #2207 from lioncash/hwopusbunnei2019-03-101-69/+107
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | service/audio/hwopus: Move decoder state to its own class
| * | | | | | | | | | | | service/audio/hwopus: Move decoder state to its own classLioncash2019-03-071-50/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Moves the non-multistream specific state to its own class. This will be necessary to support the multistream variants of opus decoding.
| * | | | | | | | | | | | service/audio/hwopus: Provide a name for the second word of OpusPacketHeaderLioncash2019-03-071-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This indicates the entropy coder's final range.
| * | | | | | | | | | | | service/audio/hwopus: Move Opus packet header out of the IHardwareOpusDecoderManagerLioncash2019-03-071-17/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will be utilized by more than just that class in the future. This also renames it from OpusHeader to OpusPacketHeader to be more specific about what kind of header it is.
| * | | | | | | | | | | | service/audio/hwopus: Enclose internals in an anonymous namespaceLioncash2019-03-071-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes it impossible to violate the ODR, as well as providing a place for future changes.
* | | | | | | | | | | | | Merge pull request #2193 from lioncash/globalbunnei2019-03-105-17/+23
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/scheduler: Pass in system instance in constructor
| * | | | | | | | | | | | | kernel/scheduler: Pass in system instance in constructorLioncash2019-03-045-17/+23
| | |_|_|_|_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids directly relying on the global system instance and instead makes an arbitrary system instance an explicit dependency on construction. This also allows removing dependencies on some global accessor functions as well.
* | | | | | | | | | | | | Merge pull request #2147 from ReinUsesLisp/texture-cleanbunnei2019-03-108-527/+589
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | shader_ir: Remove "extras" from the MetaTexture
| * | | | | | | | | | | | | shader/decode: Remove extras from MetaTextureReinUsesLisp2019-02-264-40/+65
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| * | | | | | | | | | | | | shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-267-501/+538
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* | | | | | | | | | | | | | Merge pull request #2143 from ReinUsesLisp/texviewbunnei2019-03-103-32/+42
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer_cache: Create texture views for array discrepancies
| * | | | | | | | | | | | | | gl_rasterizer_cache: Create texture views for array discrepanciesReinUsesLisp2019-02-273-32/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a texture is sampled in a shader with a different array mode than the cached state, create a texture view and bind that to the shader instead.
* | | | | | | | | | | | | | | Merge pull request #2220 from lioncash/cubebbunnei2019-03-102-4/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|_|_|_|/ / / |/| | | | | | | | | | | | | | audio_core/cubeb_sink: Convert _MSC_VER ifdefs to _WIN32
| * | | | | | | | | | | | | | audio_core/cubeb_sink: Convert _MSC_VER ifdefs to _WIN32Lioncash2019-03-102-4/+4
| | |_|_|_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This behavior also needs to be visible for MinGW builds as well.
* | | | | | | | | | | | | | Merge pull request #2217 from ReinUsesLisp/rasterizer-loggerMat M2019-03-101-19/+13
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Minor logger changes
| * | | | | | | | | | | | | | gl_rasterizer: Minor logger changesReinUsesLisp2019-03-091-19/+13
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* | | | | | | | | | | | | | Merge pull request #2219 from Hexagon12/log-settingsMat M2019-03-101-0/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | core/settings: Log more setting values
| * | | | | | | | | | | | | | clang fixHexagon122019-03-091-1/+2
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| * | | | | | | | | | | | | | Log 2 new setting valuesHexagon122019-03-091-0/+2
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* | | | | | | | | | | | | | yuzu_cmd/config: Replace C casts with static_castReinUsesLisp2019-03-091-4/+5
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* | | | | | | | | | | | | | yuzu_cmd/config: Silent implicit cast warningReinUsesLisp2019-03-091-1/+1
|/ / / / / / / / / / / / /
* | | | | | | | | | | | | Merge pull request #2210 from lioncash/optionalbunnei2019-03-085-56/+54
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/hle_ipc: Convert std::shared_ptr IPC header instances to std::optional
| * | | | | | | | | | | | | kernel/hle_ipc: Convert std::shared_ptr IPC header instances to std::optionalLioncash2019-03-084-47/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There's no real need to use a shared lifetime here, since we don't actually expose them to anything else. This is also kind of an unnecessary use of the heap given the objects themselves are so small; small enough, in fact that changing over to optionals actually reduces the overall size of the HLERequestContext struct (818 bytes to 808 bytes).
| * | | | | | | | | | | | | common/bit_field: Make BitField trivially copyableLioncash2019-03-071-9/+7
| | |_|_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes the class much more flexible and doesn't make performing copies with classes that contain a bitfield member a pain. Given BitField instances are only intended to be used within unions, the fact the full storage value would be copied isn't a big concern (only sizeof(union_type) would be copied anyways). While we're at it, provide defaulted move constructors for consistency.
* | | | | | | | | | | | | Merge pull request #2209 from lioncash/reorderbunnei2019-03-081-5/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core/gpu_thread: Silence a -Wreorder warning
| * | | | | | | | | | | | | video_core/gpu_thread: Remove unimplemented WaitForIdle function prototypeLioncash2019-03-071-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function didn't have a definition, so we can remove it to prevent accidentally attempting to use it.
| * | | | | | | | | | | | | video_core/gpu_thread: Amend constructor initializer list orderLioncash2019-03-071-2/+2
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Moves the data members to satisfy the order they're declared as in the constructor initializer list. Silences a -Wreorder warning.
* | | | | | | | | | | | | Merge pull request #2208 from lioncash/gpubunnei2019-03-083-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core/gpu: Make GPU's destructor virtual
| * | | | | | | | | | | | | video_core/gpu: Make GPU's destructor virtualLioncash2019-03-073-3/+3
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Because of the recent separation of GPU functionality into sync/async variants, we need to mark the destructor virtual to provide proper destruction behavior, given we use the base class within the System class. Prior to this, it was undefined behavior whether or not the destructor in the derived classes would ever execute.
* | | | | | | | | | | | | Merge pull request #2191 from ReinUsesLisp/maxwell-to-vkbunnei2019-03-084-3/+553
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | maxwell_to_vk: Initial implementation
| * | | | | | | | | | | | | maxwell_to_vk: Initial implementationReinUsesLisp2019-03-044-3/+553
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* | | | | | | | | | | | | | dma_pusher: Store command_list_header by copyReinUsesLisp2019-03-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of holding a reference that will get invalidated by dma_pushbuffer.pop(), hold it as a copy. This doesn't have any performance cost since CommandListHeader is 8 bytes long.
* | | | | | | | | | | | | | Merge pull request #2195 from lioncash/shared-globalbunnei2019-03-071-3/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / / |/| | | | | | | | | | | | | kernel/shared_memory: Get rid of the use of global accessor functions within Create()
| * | | | | | | | | | | | | kernel/shared_memory: Get rid of the use of global accessor functions within Create()Lioncash2019-03-041-3/+2
| | |_|_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given we already pass in a reference to the kernel that the shared memory instance is created under, we can just use that to check the current process, rather than using the global accessor functions. This allows removing direct dependency on the system instance entirely.
* | | | | | | | | | | | | Merge pull request #2196 from DarkLordZach/web-applet-escbunnei2019-03-072-0/+7
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | web_browser: Add shortcut to Enter key to exit applet
| * | | | | | | | | | | | | web_browser: Add shortcut to Enter key to exit appletZach Hilman2019-03-052-0/+7
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
* | | | | | | | | | | | | Merge pull request #2202 from lioncash/port-privbunnei2019-03-076-36/+78
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/client_session, kernel/server_session: Make data members private
| * | | | | | | | | | | | | kernel/server_session: Make data members privateLioncash2019-03-065-32/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes it much nicer to locally reason about server session behavior, as part of its functionality isn't placed around other classes.
| * | | | | | | | | | | | | kernel/client_session: Make data members privateLioncash2019-03-061-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These can be made private, as they aren't accessed in contexts that require them to be public.
* | | | | | | | | | | | | | Merge pull request #2205 from FearlessTobi/docked-undocked-hotkeybunnei2019-03-071-0/+8
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu: add a hotkey to switch between undocked and docked mode
| * | | | | | | | | | | | | | yuzu: add a hotkey to switch between undocked and docked modefearlessTobi2019-03-061-0/+8
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* | | | | | | | | | | | | | | Merge pull request #2206 from lioncash/audio-stopbunnei2019-03-071-1/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|_|/ / / / / |/| | | | | | | | | | | | | | service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playing
| * | | | | | | | | | | | | | service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playingLioncash2019-03-071-1/+3
| | |_|_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The service itself only does further actions if the stream is playing. If the stream is already stopped, then it just exits successfully.
* | | | | | | | | | | | | | Merge pull request #2055 from bunnei/gpu-threadbunnei2019-03-0726-52/+529
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Asynchronous GPU command processing
| * | | | | | | | | | | | | | gpu_thread: Fix deadlock with threading idle state check.bunnei2019-03-072-7/+11
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | gpu_thread: (HACK) Ignore flush on FlushAndInvalidateRegion.bunnei2019-03-071-3/+1
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | gpu: Always flush.bunnei2019-03-072-13/+6
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | gpu: Refactor a/synchronous implementations into their own classes.bunnei2019-03-078-65/+162
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | gpu: Move command processing to another thread.bunnei2019-03-079-15/+358
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | bootmanager: Ensure that we have a context for shader loading.bunnei2019-03-071-4/+6
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | gpu: Refactor command and swap buffers interface for asynch.bunnei2019-03-075-17/+26
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | gpu: Refactor to take RendererBase instead of RasterizerInterface.bunnei2019-03-073-18/+23
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | settings: Add new graphics setting for use_asynchronous_gpu_emulation.bunnei2019-03-077-0/+24
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| * | | | | | | | | | | | | | core: Set is_powered_on before GPU is initialized.bunnei2019-03-071-1/+3
| |/ / / / / / / / / / / / /
* | | | | | | | | | | | | | Merge pull request #2149 from ReinUsesLisp/decoders-stylebunnei2019-03-078-150/+183
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer_cache: Move format conversion functions to their own file
| * | | | | | | | | | | | | | gl_rasterizer_cache: Move format conversion to its own fileReinUsesLisp2019-02-277-136/+175
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | decoders: Minor style changesReinUsesLisp2019-02-272-14/+8
| | |_|_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | |
* | | | | | | | | | | | | | Merge pull request #2197 from lioncash/includebunnei2019-03-076-8/+12
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | core/hle/ipc: Remove unnecessary includes
| * | | | | | | | | | | | | | core/hle/ipc: Remove unnecessary includesLioncash2019-03-056-8/+12
| | |_|_|/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes a few inclusion dependencies from the headers or replaces existing ones with ones that don't indirectly include the required headers. This allows removing an inclusion of core/memory.h, meaning that if the memory header is ever changed in the future, it won't result in rebuilding the entirety of the HLE services (as the IPC headers are used quite ubiquitously throughout the HLE service implementations).
* | | | | | | | | | | | | | Merge pull request #2190 from lioncash/ogl-globalbunnei2019-03-077-26/+28
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / / / / |/| | | | | | | | | | | | | core: Remove the global telemetry accessor function
| * | | | | | | | | | | | | core/core: Remove the global telemetry accessor functionLioncash2019-03-041-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With all usages converted off of it, this function can be removed.
| * | | | | | | | | | | | | yuzu: Remove usage of the global telemetry accessorLioncash2019-03-042-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In these cases the system object is nearby, and in the other, the long-form of accessing the telemetry instance is already used, so we can get rid of the use of the global accessor.
| * | | | | | | | | | | | | yuzu-cmd/yuzu: Replace direct usage of the global system telemetry accessor in main()Lioncash2019-03-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We already have the system instance around, so we can use that instead of the accessor.
| * | | | | | | | | | | | | core/core: Replace direct usage of the global system telemetry accessor from Shutdown()Lioncash2019-03-041-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The telemetry instance is actually a member of the class itself, so we can access it directly instead of going through the global accessor.
| * | | | | | | | | | | | | video_core/renderer_opengl: Replace direct usage of global system object accessorsLioncash2019-03-042-11/+17
| | |_|_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We already pass a reference to the system object to the constructor of the renderer, so we can just use that instead of using the global accessor functions.
* | | | | | | | | | | | | Merge pull request #2199 from lioncash/arbiterbunnei2019-03-067-115/+187
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/address_arbiter: Convert the address arbiter into a class
| * | | | | | | | | | | | | kernel/address_arbiter: Pass in system instance to constructorLioncash2019-03-056-26/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows getting rid of reliance on the global accessor functions and instead operating on the provided system instance.
| * | | | | | | | | | | | | kernel/address_arbiter: Minor tidying upLioncash2019-03-051-18/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Invert conditions into guard clases where applicable. - Mark std::vector parameter of WakeThreads as const
| * | | | | | | | | | | | | kernel/address_arbiter: Convert the address arbiter into a classLioncash2019-03-055-82/+135
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Places all of the functions for address arbiter operation into a class. This will be necessary for future deglobalizing efforts related to both the memory and system itself.
* | | | | | | | | | | | | Merge pull request #2201 from lioncash/audio-retvalbunnei2019-03-061-0/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | hle/service/audio/audout_u: Correct lack of return in failure case of AppendAudioOutBufferImpl()
| * | | | | | | | | | | | | hle/service/audio/audout_u: Correct lack of return in failure case of AppendAudioOutBufferImpl()Lioncash2019-03-061-0/+1
| | |_|_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we were overwriting the error case with a success code further down (which is definitely not what we should be doing here).
* | | | | | | | | | | | | Merge pull request #2204 from lioncash/wait-treebunnei2019-03-062-5/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor
| * | | | | | | | | | | | yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessorLioncash2019-03-062-5/+6
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We already have the thread instance that was created under the current process, so we can just pass the handle table of it along to retrieve the owner of the mutex.
* | | | | | | | | | | | Merge pull request #2194 from lioncash/membunnei2019-03-063-30/+66
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | svc: Move memory range checking functions to the VMManager class
| * | | | | | | | | | | | vm_manager: Use range helpers in HeapAlloc() and HeapFree()Lioncash2019-03-041-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Significantly tidies up two guard conditionals.
| * | | | | | | | | | | | vm_manager: Provide address range checking functions for other memory regionsLioncash2019-03-042-4/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the interface uniform when it comes to checking various memory regions.
| * | | | | | | | | | | | svc: Migrate address range checking functions to VMManagerLioncash2019-03-043-23/+30
| | |_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides a bit of a more proper interface for these functions.
* | | | | | | | | | | | Merge pull request #2200 from lioncash/audiobunnei2019-03-064-10/+21
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | hle/service/audio: Extract audio error codes to a header
| * | | | | | | | | | | | hle/service/audio: Extract audio error codes to a headerLioncash2019-03-054-10/+21
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Places all error codes in an easily includable header. This also corrects the unsupported error code (I accidentally used the hex value when I meant to use the decimal one).
* | | | | | | | | | | | Merge pull request #2203 from lioncash/engines-includebunnei2019-03-0610-11/+11
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | video_core/engines: Remove unnecessary includes
| * | | | | | | | | | | | video_core/engines: Remove unnecessary includesLioncash2019-03-0610-11/+11
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those.
* | | | | | | | | | | | video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat()Lioncash2019-03-051-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't needed anymore, according to Hexagon
* | | | | | | | | | | | kernel/thread: Remove obsolete TODO in Create()Lioncash2019-03-051-2/+0
|/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a TODO carried over from Citra that doesn't apply here.
* | | | | | | | | | | Merge pull request #2185 from FearlessTobi/port-4630bunnei2019-03-051-6/+0
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | Port citra-emu/citra#4630: "Memory: don't lock hle mutex in memory read/write"
| * | | | | | | | | | Memory: don't lock hle mutex in memory read/writeWeiyi Wang2019-03-021-6/+0
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock.
* | | | | | | | | | Merge pull request #2165 from ReinUsesLisp/unbind-texbunnei2019-03-042-14/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Unbind textures but don't apply the gl_state
| * | | | | | | | | | gl_rasterizer: Remove texture unbinding after dispatching a draw callReinUsesLisp2019-02-281-12/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unbinding was required when OpenGL delete operations didn't unbind a resource if it was bound. This is no longer needed and can be removed.
| * | | | | | | | | | gl_state: Fixup multibind bugReinUsesLisp2019-02-281-2/+2
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* | | | | | | | | | | Merge pull request #2188 from lioncash/log-staticbunnei2019-03-042-29/+25
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | logging/backend: Move CreateEntry into the Impl class. Relocate local static to a class variable
| * | | | | | | | | | | logging/backend: Make time_origin a class variable instead of a local staticLioncash2019-03-021-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Moves local global state into the Impl class itself and initializes it at the creation of the instance instead of in the function. This makes it nicer for weakly-ordered architectures, given the CreateEntry() class won't need to have atomic loads executed for each individual call to the CreateEntry class.
| * | | | | | | | | | | logging/backend: Move CreateEntry into the Impl classLioncash2019-03-022-29/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function is only ever used within this source file and makes it easier to remove static state in the following change.
* | | | | | | | | | | | Merge pull request #2189 from lioncash/webbunnei2019-03-042-3/+0
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / |/| | | | | | | | | | | web_service: Remove unnecessary inclusions
| * | | | | | | | | | | web_service: Remove unnecessary inclusionsLioncash2019-03-022-3/+0
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduces the potential amount of rebuilding necessary if any headers change. In particular, we were including a header from the core library when we don't even link the core library to the web_service library, so this also gets rid of an indirect dependency.
* | | | | | | | | | | Merge pull request #2154 from FearlessTobi/port-4647Mat M2019-03-021-1/+4
|\ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / |/| | | | | | | | | | Port citra-emu/citra#4647: "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
| * | | | | | | | | | citra_qt/main: make SPEED_LIMIT_STEP static constexprfearlessTobi2019-03-021-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here.
* | | | | | | | | | | Merge pull request #2183 from ReinUsesLisp/vk-buffer-cache-clangMat M2019-03-021-3/+3
|\ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / |/| | | | | | | | | | vk_buffer_cache: Fix clang-format
| * | | | | | | | | | vk_buffer_cache: Fix clang-formatReinUsesLisp2019-03-021-3/+3
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* | | | | | | | | | | Merge pull request #2182 from bunnei/my-wasted-fridaybunnei2019-03-021-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | fuck git for ruining my day, I will learn but I will not forgive
| * | | | | | | | | | fuck git for ruining my day, I will learn but I will not forgivebunnei2019-03-021-1/+1
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* | | | | | | | | | | Merge pull request #2178 from ReinUsesLisp/vk-buffer-cachebunnei2019-03-023-0/+205
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | vk_buffer_cache: Implement a buffer cache
| * | | | | | | | | | vk_buffer_cache: Implement a buffer cacheReinUsesLisp2019-03-013-0/+205
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This buffer cache is just like OpenGL's buffer cache with some minor style changes. It uses VKStreamBuffer.
* | | | | | | | | | Merge pull request #2173 from lioncash/capturebunnei2019-03-011-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | yuzu/compatdb: Remove unused lambda capture
| * | | | | | | | | | yuzu/compatdb: Remove unused lambda captureLioncash2019-02-271-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Silences a compiler warning with clang.
* | | | | | | | | | | Merge pull request #2180 from lioncash/audrenbunnei2019-03-011-1/+12
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | service/audio: Provide an implementation of ExecuteAudioRendererRendering
| * | | | | | | | | | | service/audio: Provide an implementation of ExecuteAudioRendererRenderingLioncash2019-03-011-1/+12
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This service function appears to do nothing noteworthy on the switch. All it does at the moment is either return an error code or abort the system. Given we obviously don't want to kill the system, we just opt for always returning the error code.
* / | | | | | | | | | service/audio/audren_u: Implement OpenAudioRendererAutoLioncash2019-03-012-7/+20
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This currently has the same behavior as the regular OpenAudioRenderer API function, so we can just move the code within OpenAudioRenderer to an internal function that both service functions call.
* | | | | | | | | | Merge pull request #2174 from lioncash/fwdbunnei2019-02-281-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | service/hid: Amend forward declaration of ServiceManager
| * | | | | | | | | | service/hid: Amend forward declaration of ServiceManagerLioncash2019-02-271-1/+1
| | |_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The SM namespace is within the Service namespace, so this was forward declaring a type that didn't exist.
* | | | | | | | | | Merge pull request #2152 from ReinUsesLisp/vk-stream-bufferbunnei2019-02-285-8/+172
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | vk_stream_buffer: Implement a stream buffer
| * | | | | | | | | | vk_stream_buffer: Remove copy code pathReinUsesLisp2019-02-262-53/+18
| | | | | | | | | | |
| * | | | | | | | | | vk_stream_buffer: Implement a stream bufferReinUsesLisp2019-02-243-1/+200
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This manages two kinds of streaming buffers: one for unified memory models and one for dedicated GPUs. The first one skips the copy from the staging buffer to the real buffer, since it creates an unified buffer. This implementation waits for all fences to finish their operation before "invalidating". This is suboptimal since it should allocate another buffer or start searching from the beginning. There is room for improvement here. This could also handle AMD's "pinned" memory (a heap with 256 MiB) that seems to be designed for buffer streaming.
| * | | | | | | | | | vk_resource_manager: Minor VKFenceWatch changesReinUsesLisp2019-02-242-7/+7
| | | | | | | | | | |
* | | | | | | | | | | Merge pull request #2121 from FernandoS27/texception2bunnei2019-02-284-16/+213
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Improve the Accuracy of the Rasterizer Cache through a Texception Pass
| * | | | | | | | | | | Devirtualize Register/Unregister and use a wrapper instead.Fernando Sahmkow2019-02-283-12/+8
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| * | | | | | | | | | | Corrections and redesign.Fernando Sahmkow2019-02-282-51/+51
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| * | | | | | | | | | | Fix linux compile error.Fernando Sahmkow2019-02-281-1/+1
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| * | | | | | | | | | | Remove NotifyFrameBuffer as we are doing a texception pass every drawcall.Fernando Sahmkow2019-02-282-25/+0
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| * | | | | | | | | | | Remove certain optimizations that caused texception to fail in certain scenarios.Fernando Sahmkow2019-02-283-24/+1
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| * | | | | | | | | | | Bug fixes and formattingFernando Sahmkow2019-02-282-3/+4
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| * | | | | | | | | | | rasterizer_cache_gl: Implement Texception PassFernando Sahmkow2019-02-283-0/+51
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| * | | | | | | | | | | rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces.Fernando Sahmkow2019-02-282-0/+100
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| * | | | | | | | | | | rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.Fernando Sahmkow2019-02-282-0/+78
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| * | | | | | | | | | | rasterizer_cache_gl: Notify on framebuffer changeFernando Sahmkow2019-02-282-4/+23
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| * | | | | | | | | | | rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and UnregisterFernando Sahmkow2019-02-281-11/+11
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* | | | | | | | | | | | Merge pull request #2172 from lioncash/reorderbunnei2019-02-282-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / |/| | | | | | | | | | | gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
| * | | | | | | | | | | vk_memory_manager: Reorder constructor initializer list in terms of member declaration orderLioncash2019-02-271-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reorders members in the order that they would actually be initialized in. Silences a -Wreorder warning.
| * | | | | | | | | | | gl_rasterizer: Reorder constructor initializer list in terms of member declaration orderLioncash2019-02-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Orders the members in the order they would actually be initialized in. Silences a -Wreorder warning.
* | | | | | | | | | | | Merge pull request #2163 from ReinUsesLisp/bitset-dirtybunnei2019-02-284-52/+51
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | maxwell_3d: Use std::bitset to manage dirty flags
| * | | | | | | | | | | | maxwell_3d: Use std::bitset to manage dirty flagsReinUsesLisp2019-02-264-52/+51
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* | | | | | | | | | | | Speed up memory page mapping (#2141)Annomatg2019-02-271-6/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Memory::MapPages total samplecount was reduced from 4.6% to 1.06%. - From main menu into the game from 1.03% to 0.35%
* | | | | | | | | | | | audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_initLioncash2019-02-272-0/+19
| |_|_|/ / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | cubeb now requires that COM explicitly be initialized on the thread prior to calling cubeb_init.
* | | | | | | | | | | Merge pull request #2169 from lioncash/namingbunnei2019-02-272-19/+21
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | audio_core/audio_renderer: Provide names for some parameters of AudioRendererParameter
| * | | | | | | | | | | audio_core/audio_renderer: Name previously unknown parameters of AudioRendererParameterLioncash2019-02-272-19/+21
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides names for previously unknown entries (aside from the two u8 that appear to be padding bytes, and a single word that also appears to be reserved or padding). This will be useful in subsequent changes when unstubbing behavior related to the audio renderer services.
* | | | | | | | | | | Merge pull request #2170 from lioncash/emu-windowbunnei2019-02-272-2/+2
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / |/| | | | | | | | | | core/frontend/emu_window: Make ClipToTouchScreen a const member function
| * | | | | | | | | | core/frontend/emu_window: Make ClipToTouchScreen a const member functionLioncash2019-02-272-2/+2
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This member function doesn't modify instance state, so it can have the const specifier applied to it.
* | | | | | | | | | Merge pull request #2161 from lioncash/handle-tablebunnei2019-02-276-19/+63
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | kernel/handle_table: Allow process capabilities to limit the handle table size
| * | | | | | | | | | kernel/handle_table: Make local variables as const where applicableLioncash2019-02-251-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes immutable state explicit.
| * | | | | | | | | | kernel/handle_table: Allow process capabilities to limit the handle table sizeLioncash2019-02-256-10/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The kernel allows restricting the total size of the handle table through the process capability descriptors. Until now, this functionality wasn't hooked up. With this, the process handle tables become properly restricted. In the case of metadata-less executables, the handle table will assume the maximum size is requested, preserving the behavior that existed before these changes.
| * | | | | | | | | | kernel/handle-table: In-class initialize data membersLioncash2019-02-252-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Directly initializes members where applicable.
| * | | | | | | | | | kernel/handle_table: Resolve truncation warningsLioncash2019-02-251-2/+2
| | |_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids implicit truncation warnings from u32 -> u16 (the truncation is desirable behavior here).
* | | | | | | | | | Merge pull request #2167 from lioncash/namespacebunnei2019-02-2723-81/+81
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
| * | | | | | | | | | common/math_util: Move contents into the Common namespaceLioncash2019-02-2718-40/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These types are within the common library, so they should be within the Common namespace.
| * | | | | | | | | | common/vector_math: Move Vec[x] types into the Common namespaceLioncash2019-02-276-38/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These types are within the common library, so they should be using the Common namespace.
| * | | | | | | | | | common/quaternion: Move Quaternion into the Common namespaceLioncash2019-02-272-6/+6
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Quaternion is within the common library, so it should be using the Common namespace.
* / | | | | | | | | gl_shader_disk_cache: Remove #pragma once from cpp fileLioncash2019-02-271-2/+0
|/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | This is only necessary in headers. Silences a warning with clang.
* | / / / / / / / renderer_opengl: Update pixel format trackingReinUsesLisp2019-02-261-0/+1
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* | | | | | | | Merge pull request #2156 from FreddyFunk/patch-1bunnei2019-02-261-1/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | file_sys/vfs_vector: Fix ignored offset on Write
| * | | | | | | | file_sys/vfs_vector: Fix ignored offset on WriteFrederic L2019-02-251-1/+1
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* | | | | | | | Merge pull request #2158 from lioncash/tablebunnei2019-02-261-0/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service/vi: Update IManagerDisplayService's function table
| * | | | | | | | service/vi: Update IManagerDisplayService's function tableLioncash2019-02-251-0/+1
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Amends it to add the 7.0.0+ CreateStrayLayer function.
* | | | | | | | Merge pull request #2160 from lioncash/audio-warnbunnei2019-02-262-6/+6
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | audio_core: Resolve compilation warnings
| * | | | | | | | audio_core/cubeb_sink: Initialize CubebSinkStream's last_frame data memberLioncash2019-02-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that all member variables are initialized in a deterministic manner across the board.
| * | | | | | | | audio_core/cubeb_sink: Add override specifier to destructorLioncash2019-02-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CubebSinkStream inherits from a base class with a virtual destructor, so override can be appended to CubebSinkStream's destructor.
| * | | | | | | | audio_core/cubeb_sink: Resolve variable shadowing warnings in SamplesInQueueLioncash2019-02-251-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The name of the parameter was shadowing the member variable of the same name. Instead, alter the name of the parameter to prevent said shadowing.
| * | | | | | | | audio_core/codec: Resolve truncation warnings within DecodeADPCMLioncash2019-02-251-2/+2
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The assignments here were performing an implicit truncation from int to s16. Make it explicit that this is desired behavior.
* / / / / / / / shader/track: Resolve variable shadowing warningsLioncash2019-02-251-5/+5
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* | | | | | | Merge pull request #2118 from FernandoS27/ipa-improvebunnei2019-02-256-38/+74
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader_decompiler: Improve Accuracy of Attribute Interpolation.
| * | | | | | | shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow2019-02-146-38/+74
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* | | | | | | | Merge pull request #2119 from FernandoS27/fix-copybunnei2019-02-251-1/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | rasterizer_cache_gl: Only do fast layered copy on the same format.
| * | | | | | | | rasterizer_cache_gl: Only do fast layered copy on the same format. AsFernando Sahmkow2019-02-131-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glCopyImageSubData does not support different formats.
* | | | | | | | | Merge pull request #2155 from FearlessTobi/port-4655bunnei2019-02-251-3/+3
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4655: "Remove GCC version checks"
| * | | | | | | | | Remove GCC version checkstgsm2019-02-241-3/+3
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Citra can't be compiled using GCC <7 because of required C++17 support, so these version checks don't need to exist anymore.
* | | | | | | | | Merge pull request #2144 from lioncash/factorbunnei2019-02-257-67/+209
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | service/vi: Convert Display and Layer structs into classes
| * | | | | | | | service/nvflinger: Store BufferQueue instances as regular data membersLioncash2019-02-227-36/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The NVFlinger service is already passed into services that need to guarantee its lifetime, so the BufferQueue instances will already live as long as they're needed. Making them std::shared_ptr instances in this case is unnecessary.
| * | | | | | | | service/vi/vi_layer: Convert Layer struct into a classLioncash2019-02-216-10/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Like the previous changes made to the Display struct, this prepares the Layer struct for changes to its interface. Given Layer will be given more invariants in the future, we convert it into a class to better signify that.
| * | | | | | | | service/nvflinger: Move display specifics over to vi_displayLioncash2019-02-214-35/+141
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With the display and layer structures relocated to the vi service, we can begin giving these a proper interface before beginning to properly support the display types. This converts the display struct into a class and provides it with the necessary functions to preserve behavior within the NVFlinger class.
* | | | | | | | | Merge pull request #2139 from degasus/dma_pusherbunnei2019-02-242-28/+34
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | video_core/dma_pusher: The full list of headers at once.
| * | | | | | | | video_core/dma_pusher: Simplyfy Step() logic.Markus Wick2019-02-192-81/+77
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call. This cleans up the Step() logic quite a bit.
| * | | | | | | | video_core/dma_pusher: The full list of headers at once.Markus Wick2019-02-192-48/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10.
* | | | | | | | | Merge pull request #2146 from ReinUsesLisp/vulkan-schedulerbunnei2019-02-243-1/+132
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_scheduler: Implement a scheduler
| * | | | | | | | | vk_scheduler: Implement a schedulerReinUsesLisp2019-02-223-1/+132
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The scheduler abstracts command buffer and fence management with an interface that's able to do OpenGL-like operations on Vulkan command buffers. It returns by value a command buffer and fence that have to be used for subsequent operations until Flush or Finish is executed, after that the current execution context (the pair of command buffers and fences) gets invalidated a new one must be fetched. Thankfully validation layers will quickly detect if this is skipped throwing an error due to modifications to a sent command buffer.
* | | | | | | | | | Merge pull request #2150 from ReinUsesLisp/fixup-layer-swizzlebunnei2019-02-241-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer_cache: Fixup parameter order in layered swizzle
| * | | | | | | | | | gl_rasterizer_cache: Fixup parameter order in layered swizzleReinUsesLisp2019-02-241-1/+1
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* / / / / / / / / / vk_memory_manager: Fixup commit interval allocationReinUsesLisp2019-02-241-2/+1
|/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | VKMemoryCommitImpl was using as the end of its interval "begin + end". That ended up wasting memory.
* | | | | | | | | Merge pull request #2138 from ReinUsesLisp/vulkan-memory-managerbunnei2019-02-223-0/+342
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | vk_memory_manager: Implement memory manager
| * | | | | | | | vk_memory_manager: Implement memory managerReinUsesLisp2019-02-193-0/+342
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A memory manager object handles the memory allocations for a device. It allocates chunks of Vulkan memory objects and then suballocates.
* | | | | | | | Merge pull request #2125 from ReinUsesLisp/fixup-glstatebunnei2019-02-211-83/+61
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_state: Synchronize gl_state even when state is disabled
| * | | | | | | | gl_state: Synchronize gl_state even when state is disabledReinUsesLisp2019-02-151-83/+61
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There are some potential edge cases where gl_state may fail to track the state if a related state changes while the toggle is disabled or it didn't change. This addresses that.
* | | | | | | | | Merge pull request #2130 from lioncash/system_enginebunnei2019-02-219-23/+49
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | video_core: Remove usages of System::GetInstance() within the engines
| * | | | | | | | | video_core: Remove usages of System::GetInstance() within the enginesLioncash2019-02-169-23/+49
| | |_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids the use of the global accessor in favor of explicitly making the system a dependency within the interface.
* | | | | | | | | Fixes Unicode Key File Directories (#2120)Jungy2019-02-211-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fixes Unicode Key File Directories Adds code so that when loading a file it converts to UTF16 first, to ensure the files can be opened. Code borrowed from FileUtil::Exists. * Update src/core/crypto/key_manager.cpp Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com> * Update src/core/crypto/key_manager.cpp Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com> * Using FileUtil instead to be cleaner. * Update src/core/crypto/key_manager.cpp Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>
* | | | | | | | | service/nvflinger: Relocate definitions of Layer and Display to the vi serviceLioncash2019-02-207-57/+123
| |_|/ / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are more closely related to the vi service as opposed to the intermediary nvflinger. This also places them in their relevant subfolder, as future changes to these will likely result in subclassing to represent various displays and services, as they're done within the service itself on hardware. The reasoning for prefixing the display and layer source files is to avoid potential clashing if two files with the same name are compiled (e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service at any point), which MSVC will actually warn against. This prevents that case from occurring. This also presently coverts the std::array introduced within f45c25aabacc70861723a7ca1096a677bd987487 back to a std::vector to allow the forward declaration of the Display type. Forward declaring a type within a std::vector is allowed since the introduction of N4510 (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html) by Zhihao Yuan.
* | | | | | | | Merge pull request #2122 from ReinUsesLisp/vulkan-resource-managerbunnei2019-02-193-1/+468
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_resource_manager: Implement fence and command buffer allocator
| * | | | | | | | vk_resource_manager: Implement a command buffer pool with VKFencedPoolReinUsesLisp2019-02-142-1/+59
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| * | | | | | | | vk_resource_manager: Add VKFencedPool interfaceReinUsesLisp2019-02-142-0/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Handles a pool of resources protected by fences. Manages resource overflow allocating more resources. This class is intended to be used through inheritance.
| * | | | | | | | vk_resource_manager: Implement VKResourceManager and fence allocatorReinUsesLisp2019-02-142-0/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CommitFence iterates a pool of fences until one is found. If all fences are being used at the same time, allocate more.
| * | | | | | | | vk_resource_manager: Implement VKFenceWatchReinUsesLisp2019-02-142-0/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A fence watch is used to keep track of the usage of a fence and protect a resource or set of resources without having to inherit from their handlers.
| * | | | | | | | vk_resource_manager: Implement VKFenceReinUsesLisp2019-02-142-0/+131
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fences take ownership of objects, protecting them from GPU-side or driver-side concurrent access. They must be commited from the resource manager. Their usage flow is: commit the fence from the resource manager, protect resources with it and use them, send the fence to an execution queue and Wait for it if needed and then call Release. Used resources will automatically be signaled when they are free to be reused.
| * | | | | | | | vk_resource_manager: Add VKResource interfaceReinUsesLisp2019-02-143-1/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | VKResource is an interface that gets signaled by a fence when it is free to be reused.
* | | | | | | | | Merge pull request #2134 from lioncash/namingbunnei2019-02-172-2/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | audio_core/buffer: Make const and non-const getter for samples consistent
| * | | | | | | | | audio_core/buffer: Make const and non-const getter for samples consistentLioncash2019-02-162-2/+2
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | This way proper const/non-const selection can occur.
* | | | | | | | | Merge pull request #2133 from lioncash/arbiterbunnei2019-02-162-8/+4
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | address_arbiter: Use nested namespaces where applicable
| * | | | | | | | | address_arbiter: Use nested namespaces where applicableLioncash2019-02-162-8/+4
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A fairly trivial change. Other sections of the codebase use nested namespaces instead of separate namespaces here. This one must have just been overlooked.
* | | | | | | | | Merge pull request #2127 from FearlessTobi/fix-screenshot-srgbbunnei2019-02-161-1/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | renderer_opengl: respect the sRGB colorspace for the screenshot feature
| * | | | | | | | | renderer_opengl: respect the sRGB colorspace for the screenshot featurefearlessTobi2019-02-151-1/+2
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB. This resulted in screenshot colors that looked off for some titles.
* | | | | | | | | Merge pull request #2128 from FearlessTobi/port-4197bunnei2019-02-163-12/+26
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | Port citra-emu/citra#4197: "threadsafe_queue: Add PopWait and use it where possible "
| * | | | | | | | Adressed review commentsB3n302019-02-152-7/+9
| | | | | | | | |
| * | | | | | | | threadsafe_queue: Add WaitIfEmpty and use it in loggingB3n302019-02-153-14/+26
| |/ / / / / / /
* | | | | | | | Merge pull request #2123 from lioncash/coretiming-globalJames Rowe2019-02-1653-412/+548
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | core_timing: De-globalize core_timing facilities
| * | | | | | | core_timing: Convert core timing into a classLioncash2019-02-1653-412/+548
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
* | | | | | | Merge pull request #2112 from lioncash/shadowingbunnei2019-02-151-7/+13
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_rasterizer_cache: Get rid of variable shadowing
| * | | | | | | gl_rasterizer_cache: Remove unnecessary newlineLioncash2019-02-121-2/+0
| | | | | | | |
| * | | | | | | gl_rasterizer_cache: Get rid of variable shadowingLioncash2019-02-121-6/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids shadowing the members of the struct itself, which results in a -Wshadow warning.
* | | | | | | | Merge pull request #2111 from ReinUsesLisp/fetch-fixbunnei2019-02-152-22/+35
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | gl_shader_decompiler: Re-implement TLDS lod
| * | | | | | | gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp2019-02-122-22/+35
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* | | | | | | | Merge pull request #2113 from ReinUsesLisp/vulkan-basebunnei2019-02-146-0/+404
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | vulkan: Add dependencies and device abstraction
| * | | | | | | vk_device: Abstract device handling into a classReinUsesLisp2019-02-133-1/+351
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | VKDevice contains all the data required to manage and initialize a physical device. Its intention is to be passed across Vulkan objects to query device-specific data (for example the logical device and the dispatch loader).
| * | | | | | | renderer_vulkan: Add declarations fileReinUsesLisp2019-02-122-0/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This file is intended to be included instead of vulkan/vulkan.hpp. It includes declarations of unique handlers using a dynamic dispatcher instead of a static one (which would require linking to a Vulkan library).
| * | | | | | | logging: Add Vulkan backend logging class typeReinUsesLisp2019-02-122-0/+2
| |/ / / / / /
* | | | | | | Merge pull request #2115 from lioncash/localbunnei2019-02-141-3/+3
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | core_timing: Make EmptyTimedCallback a local variable
| * | | | | | | core_timing: Make EmptyTimedCallback a local variableLioncash2019-02-131-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given this is only used in one place, it can be moved closest to its usage site.
* | | | | | | | Merge pull request #2116 from lioncash/sizebunnei2019-02-142-21/+18
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | threadsafe_queue: Remove NeedSize template parameter
| * | | | | | | threadsafe_queue: Use std::size_t for representing sizeLioncash2019-02-131-7/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes it consistent with the regular standard containers in terms of size representation. This also gets rid of dependence on our own type aliases, removing the need for an include.
| * | | | | | | threadsafe_queue: Remove NeedSize template parameterLioncash2019-02-132-15/+13
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The necessity of this parameter is dubious at best, and in 2019 probably offers completely negligible savings as opposed to just leaving this enabled. This removes it and simplifies the overall interface.
* | | | | | | Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Realbunnei2019-02-133-0/+4
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | Implement BGRA8 framebuffer format
| * | | | | | Implement BGRA8 framebuffer formatgreggameplayer2019-02-093-0/+4
| | |/ / / / | |/| | | |
* | | | | | renderer_opengl: Remove reference to global system instanceLioncash2019-02-131-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We already store a reference to the system instance that the renderer is created with, so we don't need to refer to the system instance via Core::System::GetInstance()
* | | | | | Merge pull request #2110 from lioncash/namespacebunnei2019-02-1335-174/+172
|\ \ \ \ \ \ | | | | | | | | | | | | | | core_timing: Rename CoreTiming namespace to Core::Timing
| * | | | | | core_timing: Rename CoreTiming namespace to Core::TimingLioncash2019-02-1235-174/+172
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
* | | | | | Merge pull request #2104 from ReinUsesLisp/compute-assertbunnei2019-02-136-52/+59
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | kepler_compute: Fixup assert and rename the engine
| * | | | | kepler_compute: Fixup assert and rename enginesReinUsesLisp2019-02-106-52/+59
| | |_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When I originally added the compute assert I used the wrong documentation. This addresses that. The dispatch register was tested with homebrew against hardware and is triggered by some games (e.g. Super Mario Odyssey). What exactly is missing to get a valid program bound by this engine requires more investigation.
* | | | | Merge pull request #2108 from FernandoS27/fix-ccbunnei2019-02-121-2/+2
|\ \ \ \ \ | | | | | | | | | | | | Fix incorrect value for CC bit in IADD
| * | | | | Fix incorrect value for CC bit in IADDFernando Sahmkow2019-02-111-2/+2
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* | | | | Merge pull request #2109 from FernandoS27/fix-f2ibunnei2019-02-122-4/+4
|\ \ \ \ \ | | | | | | | | | | | | Corrected F2I None mode to RoundEven.
| * | | | | Corrected F2I None mode to RoundEven.Fernando Sahmkow2019-02-112-4/+4
| |/ / / /
* | | | | Merge pull request #2068 from ReinUsesLisp/shader-cleanup-texturesbunnei2019-02-123-153/+123
|\ \ \ \ \ | |/ / / / |/| | | | shader_ir: Clean texture management code
| * | | | shader_ir: Remove F4 prefix to texture operationsReinUsesLisp2019-02-073-26/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was originally included because texture operations returned a vec4. These operations now return a single float and the F4 prefix doesn't mean anything.
| * | | | shader_ir: Clean texture management codeReinUsesLisp2019-02-073-133/+104
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previous code relied on GLSL parameter order (something that's always ill-formed on an IR design). This approach passes spatial coordiantes through operation nodes and array and depth compare values in the the texture metadata. It still contains an "extra" vector containing generic nodes for bias and component index (for example) which is still a bit ill-formed but it should be better than the previous approach.
* | | | Merge pull request #1904 from bunnei/better-fermi-copybunnei2019-02-097-72/+206
|\ \ \ \ | | | | | | | | | | gl_rasterizer: Implement a more accurate fermi 2D copy.
| * | | | gl_rasterizer_cache: Mark surface copy destinations as modified.bunnei2019-02-072-4/+18
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| * | | | gl_rasterizer: Implement a more accurate fermi 2D copy.bunnei2019-02-077-68/+188
| | | | | | | | | | | | | | | | | | | | - This is a blit, use the blit registers.
* | | | | Merge pull request #2096 from FearlessTobi/patch-3bunnei2019-02-091-3/+3
|\ \ \ \ \ | | | | | | | | | | | | nvdisp_disp0: change drawing message log level from Warning to Trace
| * | | | | nvdisp_disp0: change drawing message log level from Warning to TraceTobias2019-02-081-3/+3
| | |/ / / | |/| | | | | | | | | | | | | | | | | | This is a leftover from the early yuzu days. We shouldn't log every time when we are drawing by default, so let's change the log level to Trace.
* | | | | Implement linear textures (#2089)Fernando Sahmkow2019-02-092-5/+39
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* | | | | gl_rasterizer_cache: Fixup texture view parametersReinUsesLisp2019-02-081-2/+2
|/ / / / | | | | | | | | | | | | | | | | These parameters were declared as constants and passed to glTextureView but then they were removed on a rabase. This addresses that mistake.
* | | | Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-trackingbunnei2019-02-0730-127/+141
|\ \ \ \ | |/ / / |/| | | shader/track: Add a more permissive global memory tracking
| * | | shader/track: Search inside of conditional nodesReinUsesLisp2019-02-031-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | Some games search conditionally use global memory instructions. This allows the heuristic to search inside conditional nodes for the source constant buffer.
| * | | shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-0330-122/+120
| | | | | | | | | | | | | | | | It's not always used as a basic block. Rename it for consistency.
| * | | shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-0327-57/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
* | | | Merge pull request #2091 from FearlessTobi/port-4603bunnei2019-02-071-4/+10
|\ \ \ \ | | | | | | | | | | Port citra-emu/citra#4603: "gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory"
| * | | | gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memoryDimitri ALBORA2019-02-061-4/+10
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* | | | | cmake: Fix title bar issueReinUsesLisp2019-02-071-1/+14
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* | | | | gl_shader_disk_cache: Check LZ4 size limitFrederic L2019-02-071-0/+4
| | | | | | | | | | | | | | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
* | | | | gl_shader_disk_cache: Consider compressed size zero as an errorFrederic L2019-02-071-2/+2
| | | | | | | | | | | | | | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
* | | | | cmake: Use CMAKE_COMMAND instead of "cmake"Frederic L2019-02-071-1/+1
| | | | | | | | | | | | | | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
* | | | | gl_shader_disk_cache: Use unordered containersReinUsesLisp2019-02-074-56/+64
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* | | | | gl_shader_cache: Fixup GLSL unique identifiersReinUsesLisp2019-02-072-3/+3
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* | | | | loading_screen: Unchunk progress barReinUsesLisp2019-02-071-1/+3
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* | | | | gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp2019-02-0710-12/+62
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* | | | | gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shadersReinUsesLisp2019-02-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using glProgramBinary. This is probably required by the standard but it's ignored by permisive proprietary drivers.
* | | | | gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp2019-02-0711-18/+58
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* | | | | gl_shader_disk_cache: Guard reads and writes against failureReinUsesLisp2019-02-072-216/+339
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* | | | | gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp2019-02-075-43/+57
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* | | | | gl_shader_disk_cache: Pass return values returning instead of by parametersReinUsesLisp2019-02-073-39/+37
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* | | | | gl_shader_disk_cache: Compress program binaries using LZ4ReinUsesLisp2019-02-071-7/+28
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* | | | | gl_shader_disk_cache: Compress GLSL code using LZ4ReinUsesLisp2019-02-072-6/+57
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* | | | | gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-079-135/+234
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* | | | | settings: Hide shader cache behind a settingReinUsesLisp2019-02-078-0/+42
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* | | | | gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp2019-02-074-46/+72
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* | | | | gl_shader_cache: Refactor to support disk shader cacheReinUsesLisp2019-02-072-121/+388
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* | | | | gl_shader_disk_cache: Add transferable cache invalidationReinUsesLisp2019-02-072-0/+8
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* | | | | gl_shader_disk_cache: Add precompiled loadReinUsesLisp2019-02-072-0/+45
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* | | | | gl_shader_disk_cache: Add precompiled saveReinUsesLisp2019-02-072-0/+57
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* | | | | gl_shader_disk_cache: Add transferable loadReinUsesLisp2019-02-072-0/+56
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* | | | | gl_shader_disk_cache: Add transferable storesReinUsesLisp2019-02-072-0/+194
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* | | | | gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpersReinUsesLisp2019-02-072-0/+76
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* | | | | gl_shader_disk_cache: Add file and move BaseBindings declarationReinUsesLisp2019-02-074-10/+58
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* | | | | gl_shader_decompiler: Remove name entriesReinUsesLisp2019-02-072-28/+10
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* | | | | gl_shader_util: Add parameter to handle retrievable programsReinUsesLisp2019-02-073-6/+10
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* | | | | rasterizer_interface: Add disk cache entry for the rasterizerReinUsesLisp2019-02-076-0/+17
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* | | | | file_util: Add shader directoryReinUsesLisp2019-02-073-0/+3
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* | | | | shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-02-071-0/+33
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* | | | | Merge pull request #2042 from ReinUsesLisp/nouveau-texbunnei2019-02-0711-79/+82
|\ \ \ \ \ | | | | | | | | | | | | maxwell_3d: Allow texture handles with TIC id zero
| * | | | | video_core: Assert on invalid GPU to CPU address queriesReinUsesLisp2019-02-038-47/+67
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| * | | | | maxwell_3d: Allow sampler handles with TSC id zeroReinUsesLisp2019-02-031-10/+6
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| * | | | | maxwell_3d: Allow texture handles with TIC id zeroReinUsesLisp2019-02-033-21/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also remove "enabled" field from Tegra::Texture::FullTextureInfo because it would become unused.
| * | | | | memory_manager: Check for reserved page statusReinUsesLisp2019-02-031-1/+2
| | |/ / / | |/| | |
* | | | | Merge pull request #2071 from ReinUsesLisp/dsa-texturebunnei2019-02-078-216/+153
|\ \ \ \ \ | |_|/ / / |/| | | | gl_rasterizer: Use DSA for textures and move swizzling to texture state
| * | | | gl_rasterizer_cache: Fixup test clauseReinUsesLisp2019-01-301-6/+5
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| * | | | gl_rasterizer_cache: Guard clause swizzle testingMat M2019-01-301-1/+3
| | | | | | | | | | | | | | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
| * | | | gl_state: Remove texture target trackingReinUsesLisp2019-01-302-5/+0
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| * | | | gl_rasterizer_cache: Move swizzling to textures instead of stateReinUsesLisp2019-01-306-28/+35
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| * | | | gl_state: Use DSA and multi bind to update texture bindingsReinUsesLisp2019-01-301-8/+22
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| * | | | gl_rasterizer: Use DSA for texturesReinUsesLisp2019-01-305-185/+105
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* | | | | Merge pull request #2057 from FearlessTobi/port-4586bunnei2019-02-062-7/+15
|\ \ \ \ \ | | | | | | | | | | | | Port citra-emu/citra#4586: "Use QPixmap/QIcon for background color selection button"
| * | | | | Use QPixmap/QIcon for background color selection buttonxperia642019-01-262-7/+15
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* | | | | | Merge pull request #2086 from FearlessTobi/port-4583bunnei2019-02-061-6/+10
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#4583: "citra_qt: Fix saving screenshot when no file extension is provided"
| * | | | | | Fix crash when no files are selectedxperia642019-02-051-6/+6
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| * | | | | | Add file extension to screenshot filename if not providedxperia642019-02-051-3/+7
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* | | | | | Merge pull request #2087 from lioncash/constbunnei2019-02-064-50/+136
|\ \ \ \ \ \ | | | | | | | | | | | | | | service/nvflinger, service/vi: Improve error case handling
| * | | | | | service/nvflinger,service/vi: Handle failure cases with exposed APILioncash2019-02-064-47/+133
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Converts many of the Find* functions to return a std::optional<T> as opposed to returning the raw return values directly. This allows removing a few assertions and handles error cases like the service itself does.
| * | | | | | service/nvflinger: Mark FindVsyncEvent() as a const member functionLioncash2019-02-052-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This member function doesn't actually modify instance state, so it can be marked as a const member function.
| * | | | | | service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()Lioncash2019-02-053-3/+3
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | This was missed within #2075. Renames the member function to make it consistent with the rest of the Find* functions.
* | | | | | Merge pull request #2088 from jroweboy/hbunnei2019-02-061-1/+4
|\ \ \ \ \ \ | | | | | | | | | | | | | | QT: Fix the loading screen 'H' switch logo to not glitch out
| * | | | | | QT: Fix the loading screen 'H' switch logo to not glitch outJames Rowe2019-02-061-1/+4
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* | | | | | Merge pull request #2085 from ReinUsesLisp/cube-minus-onebunnei2019-02-051-1/+1
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | video_core/texture: Fix BitField size for depth_minus_one
| * | | | | video_core/texture: Fix BitField size for depth_minus_oneReinUsesLisp2019-02-051-1/+1
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* | | | | | Merge pull request #2081 from ReinUsesLisp/lmem-64bunnei2019-02-052-15/+46
|\ \ \ \ \ \ | |/ / / / / |/| | | | | shader_ir/memory: Add LD_L 64 bits loads
| * | | | | shader_ir/memory: Add ST_L 64 and 128 bits storesReinUsesLisp2019-02-031-3/+11
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| * | | | | shader_ir/memory: Add LD_L 128 bits loadsReinUsesLisp2019-02-031-7/+19
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| * | | | | shader_bytecode: Rename BytesN enums to BitsNReinUsesLisp2019-02-032-7/+7
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| * | | | | shader_ir/memory: Add LD_L 64 bits loadsReinUsesLisp2019-02-031-6/+17
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* | | | | Merge pull request #2082 from FernandoS27/txq-stlbunnei2019-02-052-6/+13
|\ \ \ \ \ | |/ / / / |/| | | | Fix TXQ not using the component mask.
| * | | | Update src/video_core/engines/shader_bytecode.hMat M2019-02-041-1/+1
| | | | | | | | | | | | | | | Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
| * | | | Fix TXQ not using the component mask.Fernando Sahmkow2019-02-032-6/+13
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* | | | | Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offsetbunnei2019-02-0117-25/+36
|\ \ \ \ \ | | | | | | | | | | | | shader_ir: Unify constant buffer offset values
| * | | | | shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-3017-25/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries.
* | | | | | Merge pull request #2073 from lioncash/opusbunnei2019-02-011-42/+75
|\ \ \ \ \ \ | | | | | | | | | | | | | | hwopus: Implement DecodeInterleaved (the newest variant)
| * | | | | | hwopus: Implement DecodeInterleavedLioncash2019-01-301-4/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This functions almost identically to DecodeInterleavedWithPerfOld, however this function also has the ability to reset the decoder context. This is documented as a potentially desirable thing in the libopus manual in some circumstances as it says for the OPUS_RESET_STATE ctl: "This should be called when switching streams in order to prevent the back to back decoding from giving different result from one at a time decoding."
| * | | | | | hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOldLioncash2019-01-301-19/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps the logic in one spot for use by both functions.
| * | | | | | hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64*Lioncash2019-01-301-9/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't really offer anything over the use of a direct pointer, so we can just use that instead.
| * | | | | | hwopus: Mark local variables as const where applicableLioncash2019-01-301-8/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes non-mutable state more explicit.
| * | | | | | hwopus: Fill in the rest of the unknown service function namesLioncash2019-01-301-9/+11
| |/ / / / / | | | | | | | | | | | | | | | | | | Filled in via information provided by SwitchBrew.
* | | | | | Merge pull request #2067 from ReinUsesLisp/workaround-fbbunnei2019-02-012-14/+19
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_rasterizer: Workaround invalid zeta clears
| * | | | | | gl_rasterizer: Workaround invalid zeta clearsReinUsesLisp2019-01-302-14/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games (like Xenoblade Chronicles 2) clear both depth and stencil buffers while there's a depth-only texture attached (e.g. D16 Unorm). This commit reads the zeta format of the bound surface on ConfigureFramebuffers and returns if depth and/or stencil attachments were set. This is ignored on DrawArrays but on Clear it's used to just clear those attachments, bypassing an OpenGL error.
* | | | | | | Merge pull request #2078 from lioncash/timerbunnei2019-02-019-259/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | kernel: Remove the Timer class
| * | | | | | | kernel: Remove the Timer classLioncash2019-02-019-259/+0
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A holdover from citra, the Horizon kernel on the switch has no prominent kernel object that functions as a timer. At least not to the degree of sophistication that this class provided. As such, this can be removed entirely. This class also wasn't used at all in any meaningful way within the core, so this was just code sitting around doing nothing. This also allows removing a few things from the main KernelCore class that allows it to use slightly less resources overall (though very minor and not anything really noticeable).
* | | | | | | rasterizer_interface: Remove unused AccelerateFill operationReinUsesLisp2019-02-013-11/+0
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* | | | | | | video_core: Remove unused Fill surface typeReinUsesLisp2019-02-012-6/+1
|/ / / / / /
* | | | | | Merge pull request #2072 from lioncash/servicebunnei2019-01-3112-153/+281
|\ \ \ \ \ \ | | | | | | | | | | | | | | service: Update function tables
| * | | | | | service/ns: Update function tablesLioncash2019-01-301-14/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Updates function tables based off information provided by SwitchBrew
| * | | | | | service/ncm: Update function tablesLioncash2019-01-301-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Updates function tables based off information provided by SwitchBrew
| * | | | | | service/audio: Update function tablesLioncash2019-01-304-8/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Updates function tables based off information provided by SwitchBrew.
| * | | | | | service/am/applet_ae: Update function tablesLioncash2019-01-301-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Updates function tables based off information provided by SwitchBrew.
| * | | | | | service/fsp-srv: Update function tablesLioncash2019-01-302-17/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Updates function tables based off information provided by SwitchBrew.
| * | | | | | service/btm: Update function tablesLioncash2019-01-301-55/+97
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Updates function tables based off information provided by SwitchBrew
| * | | | | | service/btdrv: Update function tablesLioncash2019-01-301-46/+101
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Updates function tables based off information provided by SwitchBrew.
| * | | | | | service/psc: Update function tablesLioncash2019-01-301-8/+9
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | Updates the function tables based off information on SwitchBrew. Gets rid of a swath of unknown names.
* | | | | | Merge pull request #2077 from lioncash/virtbunnei2019-01-315-15/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
| * | | | | | kernel/wait_object: Devirtualize functions related to manipulating the thread list directlyLioncash2019-01-301-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | No inheritors of the WaitObject class actually make use of their own implementations of these functions, so they can be made non-virtual. It's also kind of sketchy to allow overriding how the threads get added to the list anyways, given the kernel itself on the actual hardware doesn't seem to customize based off this.
| * | | | | | kernel/timer: Remove unnecessary WakeupAllWaitingThreads() overrideLioncash2019-01-302-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This implementation just calls the base class variant of the function, so this isn't necessary.
| * | | | | | kernel/readable_event: Remove unnecessary WakeupAllWaitingThreads() overrideLioncash2019-01-302-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This just calls the base variant of the function, so it can be removed.
* | | | | | | Merge pull request #2075 from lioncash/findbunnei2019-01-313-23/+47
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | service/nvflinger: Minor renaming changes
| * | | | | | service/nvflinger: Make FindBufferQueueId() a const member functionLioncash2019-01-302-2/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This member function doesn't actually modify instance state, so it can be const-qualified.
| * | | | | | service/nvflinger: Rename Get prefix on function to FindLioncash2019-01-303-23/+23
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | This more accurately describes what the function is actually attempting to do (it's not a simple trivial getter).
* | | | | | Merge pull request #2076 from lioncash/encHexagon122019-01-301-1/+1
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | video_core/dma_pusher: Silence C4828 warnings
| * | | | | video_core/dma_pusher: Silence C4828 warningsLioncash2019-01-301-1/+1
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was previously causing: warning C4828: The file contains a character starting at offset 0xa33 that is illegal in the current source character set (codepage 65001). warnings on Windows when compiling yuzu.
* | | | | Merge pull request #1485 from FernandoS27/render-infobunnei2019-01-302-2/+57
|\ \ \ \ \ | |/ / / / |/| | | | Add more info into textures' object labels
| * | | | Add more info into textures' object labelsFernandoS272018-12-092-2/+57
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* | | | | Merge pull request #2070 from ReinUsesLisp/cubearray-viewbunnei2019-01-304-3/+28
|\ \ \ \ \ | | | | | | | | | | | | gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
| * | | | | gl_shader_cache: Fix texture view for cubemaps as cubemap arraysReinUsesLisp2019-01-304-3/+28
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Cubemaps are considered layered and to create a texture view the texture mustn't be a layered texture, resulting in cubemaps being bound as cubemap arrays. To fix this issue this commit introduces an extra surface parameter called "is_array" and uses this to query for texture view creation. Now that texture views for cubemaps are actually being created, this also fixes the number of layers created for the texture view (since they have to be 6 to create a texture view of cubemaps).
* | | | | Merge pull request #2069 from lioncash/vibunnei2019-01-302-21/+20
|\ \ \ \ \ | | | | | | | | | | | | service/nvflinger: Add the null display type
| * | | | | nvflinger: Add the Null displayLioncash2019-01-301-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In addition to the default, external, EDID, and internal displays, there's also a null display provided as well, which as the name suggests, does nothing but discard all commands given to it. This is provided for completeness.
| * | | | | nvflinger: Change log message in OpenDisplay to be a debug log instead of a warningLioncash2019-01-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Opening a display isn't really a thing to warn about. It's an expected thing, so this can be a debug log. This also alters the string to indicate the display name better. Opening "Default" display reads a little nicer compared to Opening display Default.
| * | | | | nvflinger: Remove unnecessary header inclusionsLioncash2019-01-301-2/+0
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| * | | | | nvflinger: Mark locals const where applicableLioncash2019-01-301-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | Makes non-mutable state more explicit.
| * | | | | nvflinger: Use a std::array for the available displays instead of std::vectorLioncash2019-01-302-7/+7
| |/ / / / | | | | | | | | | | | | | | | | | | | | The built-in set of displays is fixed, so we can utilize an array instead of a vector here.
* | | | | gl_shader_cache: Use explicit bindingsReinUsesLisp2019-01-307-249/+194
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* | | | | gl_rasterizer: Implement global memory managementReinUsesLisp2019-01-306-4/+140
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* | | | | shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-01-307-10/+240
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* | | | | video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)Kevin2019-01-302-12/+242
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Implemented the puller semaphore operations. * Nit: Fix 2 style issues * Nit: Add Break to default case. * Fix style. * Update for comments. Added ReferenceCount method * Forgot to remove GpuSmaphoreAddress union. * Fix the clang-format issues. * More clang formatting. * two more white spaces for the Clang formatting. * Move puller members into the regs union * Updated to use Memory::WriteBlock instead of Memory::Write* * Fix clang style issues * White space clang error * Removing unused funcitons and other pr comment * Removing unused funcitons and other pr comment * More union magic for setting regs value. * union magic refcnt as well * Remove local var * Set up the regs and regs_assert_positions up properly * Fix clang error
* | | | hle/ipc_helpers: Fix clang-format warningsLioncash2019-01-301-1/+0
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* | | | hle/ipc_helpers: Allow pushing signed valuesLioncash2019-01-291-0/+22
| | | | | | | | | | | | | | | | | | | | This is kind of a large hole in the API, given we allow popping signed values. This fixes that.
* | | | Merge pull request #2063 from lioncash/pessimizingbunnei2019-01-292-6/+6
|\ \ \ \ | | | | | | | | | | video_core/shader: Minor changes
| * | | | shader/shader_ir: Amend three comment typosLioncash2019-01-281-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | Given we're in the area, these are three trivial typos that can be corrected.
| * | | | shader/shader_ir: Amend constructor initializer ordering for AbufNodeLioncash2019-01-281-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | Orders the class members in the same order that they would actually be initialized in. Gets rid of two compiler warnings.
| * | | | shader/decode: Avoid a pessimizing std::move within DecodeRange()Lioncash2019-01-281-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return.
* | | | | service/pm: Implement SetMaintenanceBoot()Lioncash2019-01-281-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This quite literally functions as a basic setter. No other error checking or anything (since there's nothing to really check against). With this, it completes the pm:bm interface in terms of functionality.
* | | | | service/pm: Tidy up functionality related to SystemBootModeLioncash2019-01-282-2/+9
| | | | | | | | | | | | | | | | | | | | Just minor tidying of interfaces.
* | | | | service/vi: Remove stubbed notifier from SetLayerVisibilityLioncash2019-01-281-2/+3
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This appears to be a vestigial API function that's only kept around for compatibility's sake, given the function only returns a success error code and exits. Since that's the case, we can remove the stubbed notification from the log, since doing nothing is technically the correct behavior in this case.
* | | | Merge pull request #2060 from lioncash/exceptionbunnei2019-01-271-0/+4
|\ \ \ \ | | | | | | | | | | kernel/svc: Log out uncaught C++ exceptions from svcBreak
| * | | | kernel/svc: Log out uncaught C++ exceptions from svcBreakLioncash2019-01-271-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Looking into the implementation of the C++ standard facilities that seem to be within all modules, it appears that they use 7 as a break reason to indicate an uncaught C++ exception. This was primarily found via the third last function called within Horizon's equivalent of libcxxabi's demangling_terminate_handler(), which passes the value 0x80000007 to svcBreak.
* | | | | Merge pull request #2058 from ReinUsesLisp/trunc-warningbunnei2019-01-271-3/+4
|\ \ \ \ \ | | | | | | | | | | | | video_core: Silent implicit conversion warning
| * | | | | video_core: Silent implicit conversion warningReinUsesLisp2019-01-261-3/+4
| |/ / / /
* / / / / dsp_interface: fix sound being played while volume is 0fearlessTobi2019-01-261-1/+1
|/ / / / | | | | | | | | | | | | | | | | According to documentation, if the argument of std::exp is zero, one is returned. However we want the return value to be also zero in this case so no audio is played.
* | | | Merge pull request #1927 from ReinUsesLisp/shader-irbunnei2019-01-2639-3808/+5497
|\ \ \ \ | |_|/ / |/| | | video_core: Replace gl_shader_decompiler with an IR based decompiler
| * | | shader_ir: Fixup clang buildReinUsesLisp2019-01-161-4/+6
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| * | | gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibilityReinUsesLisp2019-01-151-44/+58
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| * | | gl_shader_decompiler: Inline textureGather componentReinUsesLisp2019-01-151-15/+16
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| * | | shader_decode: Fixup XMADReinUsesLisp2019-01-151-1/+1
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| * | | shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-1527-82/+83
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| * | | shader_decode: Improve zero flag implementationReinUsesLisp2019-01-1515-75/+79
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| * | | shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp2019-01-154-241/+224
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| * | | gl_shader_decompiler: Fixup AssignCompositeHalfReinUsesLisp2019-01-151-1/+1
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| * | | shader_decode: Use proper primitive namesReinUsesLisp2019-01-154-25/+21
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| * | | shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-158-48/+37
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| * | | shader_ir: Remove Ipa primitiveReinUsesLisp2019-01-153-13/+2
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| * | | gl_shader_decompiler: Use rasterizer's UBO size limitReinUsesLisp2019-01-151-1/+3
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| * | | gl_shader_gen: Fixup code formattingReinUsesLisp2019-01-152-18/+22
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| * | | video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp2019-01-157-7/+7
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| * | | shader_ir: Remove RZ and use Register::ZeroIndex insteadReinUsesLisp2019-01-153-12/+16
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| * | | shader_decode: Implement TEXS.F16ReinUsesLisp2019-01-153-15/+57
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| * | | shader_decode: Fixup R2PReinUsesLisp2019-01-151-2/+3
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| * | | glsl_decompiler: Fixup TLDSReinUsesLisp2019-01-151-1/+0
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| * | | glsl_decompiler: Fixup geometry shadersReinUsesLisp2019-01-152-15/+17
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| * | | shader_decode: Fixup WriteLogicOperation zero comparisonReinUsesLisp2019-01-151-1/+1
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| * | | glsl_decompiler: Fixup permissive member function declarationsReinUsesLisp2019-01-151-133/+133
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| * | | shader_decode: Fixup PSETReinUsesLisp2019-01-151-2/+3
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| * | | shader_decode: Fixup clang-formatReinUsesLisp2019-01-152-2/+4
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| * | | video_core: Implement IR based geometry shadersReinUsesLisp2019-01-154-10/+102
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| * | | shader_decode: Implement VMAD and VSETPReinUsesLisp2019-01-155-2/+129
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| * | | shader_decode: Implement HSET2ReinUsesLisp2019-01-153-1/+50
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| * | | shader_decode: Rework HSETP2ReinUsesLisp2019-01-154-47/+57
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| * | | shader_decode: Implement R2PReinUsesLisp2019-01-151-1/+28
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| * | | shader_decode: Implement CSETPReinUsesLisp2019-01-151-14/+37
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| * | | shader_decode: Implement PSETReinUsesLisp2019-01-151-1/+16
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| * | | shader_decode: Implement HFMA2ReinUsesLisp2019-01-154-5/+60
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| * | | glsl_decompiler: Remove HNegate inliningReinUsesLisp2019-01-151-10/+0
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| * | | shader_decode: Implement POPCReinUsesLisp2019-01-154-1/+22
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| * | | shader_decode: Implement TLDS (untested)ReinUsesLisp2019-01-153-10/+92
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| * | | shader_decode: Update TLD4 reflecting #1862 changesReinUsesLisp2019-01-152-52/+52
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| * | | shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompilingReinUsesLisp2019-01-153-60/+72
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| * | | shader_decode: Fixup FSETReinUsesLisp2019-01-151-2/+2
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| * | | shader_decode: Implement IADD32IReinUsesLisp2019-01-151-0/+11
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| * | | shader_decode: Fixup clang-formatReinUsesLisp2019-01-151-1/+1
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| * | | video_core: Return safe values after an assert hitsReinUsesLisp2019-01-158-8/+19
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| * | | shader_decode: Implement FFMAReinUsesLisp2019-01-151-1/+36
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| * | | video_core: Address feedbackReinUsesLisp2019-01-154-13/+16
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| * | | shader_ir: Fixup file inclusions and clang-formatReinUsesLisp2019-01-153-2/+2
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| * | | shader_ir: Move comment node stringMat M2019-01-151-2/+2
| | | | | | | | | | | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
| * | | shader_ir: Address feedback to avoid UB in bit castingReinUsesLisp2019-01-151-2/+4
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| * | | shader_decode: Fixup clang-formatReinUsesLisp2019-01-152-3/+2
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| * | | shader_decode: Implement LEAReinUsesLisp2019-01-151-0/+55
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| * | | shader_decode: Implement IADD3ReinUsesLisp2019-01-151-0/+61
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| * | | shader_decode: Implement LOP3ReinUsesLisp2019-01-152-0/+62
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| * | | shader_decode: Implement ST_LReinUsesLisp2019-01-151-0/+17
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| * | | shader_decode: Implement LD_LReinUsesLisp2019-01-151-0/+18
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| * | | shader_decode: Implement HSETP2ReinUsesLisp2019-01-151-1/+37
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| * | | shader_decode: Implement HADD2 and HMUL2ReinUsesLisp2019-01-151-1/+48
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| * | | shader_decode: Implement HADD2_IMM and HMUL2_IMMReinUsesLisp2019-01-151-1/+28
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| * | | shader_decode: Implement MOV_SYSReinUsesLisp2019-01-151-0/+27
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| * | | shader_decode: Implement IMNMXReinUsesLisp2019-01-151-0/+16
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| * | | shader_decode: Implement F2F_CReinUsesLisp2019-01-151-2/+10
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| * | | shader_decode: Implement I2IReinUsesLisp2019-01-151-0/+26
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| * | | shader_decode: Implement BRA internal flagReinUsesLisp2019-01-151-4/+8
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| * | | shader_decode: Implement ISCADDReinUsesLisp2019-01-151-0/+15
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| * | | shader_decode: Implement XMADReinUsesLisp2019-01-151-1/+85
| | | |
| * | | shader_decode: Implement PBK and BRKReinUsesLisp2019-01-151-1/+22
| | | |
| * | | shader_decode: Implement LOPReinUsesLisp2019-01-151-0/+15
| | | |
| * | | shader_decode: Implement SELReinUsesLisp2019-01-151-0/+8
| | | |
| * | | shader_decode: Implement IADDReinUsesLisp2019-01-151-1/+28
| | | |
| * | | shader_decode: Implement ISETPReinUsesLisp2019-01-151-1/+30
| | | |
| * | | shader_decode: Implement BFIReinUsesLisp2019-01-151-1/+22
| | | |
| * | | shader_decode: Implement ISETReinUsesLisp2019-01-151-1/+27
| | | |
| * | | shader_decode: Implement LD_CReinUsesLisp2019-01-151-0/+31
| | | |
| * | | shader_decode: Implement SHLReinUsesLisp2019-01-151-0/+8
| | | |
| * | | shader_decode: Implement SHRReinUsesLisp2019-01-151-1/+26
| | | |
| * | | shader_decode: Implement LOP32IReinUsesLisp2019-01-152-1/+72
| | | |
| * | | shader_decode: Implement BFEReinUsesLisp2019-01-151-1/+25
| | | |
| * | | shader_decode: Implement FSETReinUsesLisp2019-01-151-1/+36
| | | |
| * | | shader_decode: Implement F2IReinUsesLisp2019-01-151-0/+37
| | | |
| * | | shader_decode: Implement I2FReinUsesLisp2019-01-151-0/+23
| | | |
| * | | shader_decode: Implement F2FReinUsesLisp2019-01-151-1/+37
| | | |
| * | | shader_decode: Stub DEPBARReinUsesLisp2019-01-151-0/+4
| | | |
| * | | shader_decode: Implement SSY and SYNCReinUsesLisp2019-01-151-0/+19
| | | |
| * | | shader_decode: Implement PSETPReinUsesLisp2019-01-151-1/+21
| | | |
| * | | shader_decode: Implement TMMLReinUsesLisp2019-01-151-3/+45
| | | |
| * | | shader_decode: Implement TEX and TXQReinUsesLisp2019-01-152-0/+223
| | | |
| * | | shader_decode: Implement TEXS (F32)ReinUsesLisp2019-01-152-0/+217
| | | |
| * | | shader_decode: Implement FSETPReinUsesLisp2019-01-151-1/+33
| | | |
| * | | shader_decode: Partially implement BRAReinUsesLisp2019-01-151-0/+12
| | | |
| * | | shader_decode: Implement IPAReinUsesLisp2019-01-151-0/+12
| | | |
| * | | shader_decode: Implement EXITReinUsesLisp2019-01-151-1/+32
| | | |
| * | | shader_decode: Implement ST_AReinUsesLisp2019-01-151-0/+30
| | | |
| * | | shader_decode: Implement LD_AReinUsesLisp2019-01-151-1/+39
| | | |
| * | | shader_decode: Implement FADD32IReinUsesLisp2019-01-151-0/+12
| | | |
| * | | shader_decode: Implement FMUL32_IMMReinUsesLisp2019-01-151-0/+10
| | | |
| * | | shader_decode: Implement MOV32_IMMReinUsesLisp2019-01-151-1/+9
| | | |
| * | | shader_decode: Stub RRO_C, RRO_R and RRO_IMMReinUsesLisp2019-01-151-0/+9
| | | |
| * | | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMMReinUsesLisp2019-01-151-0/+18
| | | |
| * | | shader_decode: Implement MUFUReinUsesLisp2019-01-151-0/+29
| | | |
| * | | shader_decode: Implement FADD_C, FADD_R and FADD_IMMReinUsesLisp2019-01-151-0/+15
| | | |
| * | | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMMReinUsesLisp2019-01-151-0/+42
| | | |
| * | | shader_decode: Implement MOV_C and MOV_RReinUsesLisp2019-01-151-1/+23
| | | |
| * | | video_core: Replace gl_shader_decompilerReinUsesLisp2019-01-158-4185/+57
| | | |
| * | | glsl_decompiler: ImplementationReinUsesLisp2019-01-153-0/+1483
| | | |
| * | | shader_ir: Add condition code helperReinUsesLisp2019-01-152-0/+13
| | | |
| * | | shader_ir: Add predicate combiner helperReinUsesLisp2019-01-152-0/+15
| | | |
| * | | shader_ir: Add comparison helpersReinUsesLisp2019-01-152-0/+106
| | | |
| * | | shader_ir: Add half float helpersReinUsesLisp2019-01-152-0/+44
| | | |
| * | | shader_ir: Add integer helpersReinUsesLisp2019-01-152-0/+40
| | | |
| * | | shader_ir: Add float helpersReinUsesLisp2019-01-152-0/+24
| | | |
| * | | shader_ir: Add settersReinUsesLisp2019-01-152-0/+24
| | | |
| * | | shader_ir: Add local memory gettersReinUsesLisp2019-01-152-0/+7
| | | |
| * | | shader_ir: Add internal flag gettersReinUsesLisp2019-01-152-0/+10
| | | |
| * | | shader_ir: Add attribute gettersReinUsesLisp2019-01-152-0/+26
| | | |
| * | | shader_ir: Add constant buffer gettersReinUsesLisp2019-01-152-0/+25
| | | |
| * | | shader_ir: Add register getterReinUsesLisp2019-01-152-0/+9
| | | |
| * | | shader_ir: Add immediate node constructorsReinUsesLisp2019-01-152-1/+34
| | | |
| * | | shader_ir: Initial implementationReinUsesLisp2019-01-1530-0/+1573
| | | |
| * | | shader_bytecode: Fixup encodingReinUsesLisp2019-01-151-1/+1
| | | |
| * | | shader_header: Make local memory size getter constantReinUsesLisp2019-01-151-1/+1
| | | |
* | | | Merge pull request #2054 from bunnei/scope-context-refactorbunnei2019-01-247-36/+54
|\ \ \ \ | | | | | | | | | | frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
| * | | | frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.bunnei2019-01-247-36/+54
| | | | |
* | | | | citra_qt: Log settings on launchzhupengfei2019-01-225-0/+35
|/ / / /
* | | | maxwell_3d: Set rt_separate_frag_data to 1 by defaultReinUsesLisp2019-01-222-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Commercial games assume that this value is 1 but they never set it. On the other hand nouveau manually sets this register. On ConfigureFramebuffers we were asserting for what we are actually implementing (according to envytools).
* | | | Merge pull request #2035 from lioncash/fwd-declbunnei2019-01-217-17/+14
|\ \ \ \ | |_|_|/ |/| | | yuzu/configuration: Remove unnecessary inclusions where applicable
| * | | yuzu/configuration/configure_input_player: Forward declare types where applicableLioncash2019-01-172-2/+7
| | | | | | | | | | | | | | | | | | | | Allows removing the inclusion of the main input common header from the UI config header.
| * | | yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusionsLioncash2019-01-171-2/+0
| | | |
| * | | yuzu/configuration/configure_per_general: Remove unused header inclusionsLioncash2019-01-172-4/+3
| | | |
| * | | yuzu/configuration/configure_debug: Remove unused header inclusionsLioncash2019-01-171-1/+0
| | | |
| * | | yuzu/configuration/configure_system: Remove unused header inclusionsLioncash2019-01-171-8/+4
| |/ /
* | | Change const char* to const char[]James Rowe2019-01-211-4/+4
| | |
* | | Fix mingw compile error and warningsJames Rowe2019-01-212-6/+6
| | |
* | | Add fade out effect to the loading screenJames Rowe2019-01-214-94/+158
| | |
* | | Set Minimum Size to the same as renderwindowJames Rowe2019-01-211-0/+1
| | |
* | | Remove blue box around loading screenJames Rowe2019-01-211-1/+0
| | |
* | | Change the background color of Stage Complete to yuzu blueJames Rowe2019-01-211-1/+1
| | |
* | | Rename step 1 and step 2 to be a little more descriptiveJames Rowe2019-01-212-8/+8
| | |
* | | Prevent estimated time from flashing after slow shader compilation startsJames Rowe2019-01-211-1/+1
| | |
* | | Move progress bar style into constexpr stringsJames Rowe2019-01-211-28/+32
| | |
* | | Hide progress bar on Prepare stepJames Rowe2019-01-201-7/+8
| | |
* | | QT: Upgrade the Loading Bar to look much betterJames Rowe2019-01-204-11/+201
| | |
* | | Merge pull request #2034 from jroweboy/loading-widgetbunnei2019-01-208-10/+258
|\ \ \ | | | | | | | | QT Frontend: Add a Loading screen with progressbar
| * | | Add a workaround if QMovie isn't availableJames Rowe2019-01-202-1/+20
| | | |
| * | | QT Frontend: Add a Loading screen with progressbarJames Rowe2019-01-208-10/+239
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
* | | | Merge pull request #2008 from ReinUsesLisp/dirty-framebuffersbunnei2019-01-206-8/+78
|\ \ \ \ | | | | | | | | | | gl_rasterizer_cache: Use dirty flags for framebuffers
| * | | | gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changedReinUsesLisp2019-01-072-1/+31
| | | | |
| * | | | gl_rasterizer_cache: Use dirty flags for the depth bufferReinUsesLisp2019-01-074-3/+23
| | | | |
| * | | | gl_rasterizer_cache: Use dirty flags for color buffersReinUsesLisp2019-01-074-4/+24
| | | | |
* | | | | Merge pull request #2002 from ReinUsesLisp/dsa-vao-bufferbunnei2019-01-209-103/+73
|\ \ \ \ \ | | | | | | | | | | | | gl_rasterizer: Use DSA for VAOs and buffers
| * | | | | gl_rasterizer: Workaround Intel VAO DSA bugReinUsesLisp2019-01-093-7/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There is a bug on Intel's blob driver where it fails to properly build a vertex array object if it's not bound even after creating it with glCreateVertexArrays. This workaround binds it after creating it to bypass the issue.
| * | | | | gl_stream_buffer: Use DSA for buffer managementReinUsesLisp2019-01-063-17/+14
| | | | | |
| * | | | | gl_rasterizer: Use DSA for vertex array objectsReinUsesLisp2019-01-066-79/+53
| | | | | |
| * | | | | gl_state: Drop uniform buffer state trackingReinUsesLisp2019-01-063-10/+0
| | | | | |
* | | | | | Merge pull request #2032 from lioncash/webbunnei2019-01-201-6/+5
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu/configuration/configure_web: Amend verification string
| * | | | | | yuzu/configuration/configure_web: Remove an unused lambda captureLioncash2019-01-171-5/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'this' isn't actually used within the lambda, since what we need from the class is already assigned within the capture section of the lambda.
| * | | | | | yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' textLioncash2019-01-171-1/+1
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | It's a common UI pattern to use an ellipsis to indicate an ongoing action, rather than just specifying the word by itself.
* | | | | | Merge pull request #2025 from DarkLordZach/loader-banner-logobunnei2019-01-2011-0/+77
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | loader: Add getters for application banner and logo
| * | | | | loader: Propagate NCA logo section to ReadBanner and ReadLogoZach Hilman2019-01-159-0/+61
| | | | | |
| * | | | | content_archive: Add getter for logo section of NCAZach Hilman2019-01-152-0/+16
| |/ / / /
* | | | | Merge pull request #2031 from lioncash/privbunnei2019-01-197-26/+36
|\ \ \ \ \ | | | | | | | | | | | | yuzu/web_browser: Minor cleanup
| * | | | | core/frontend/applets/web_browser: Include missing headersLioncash2019-01-171-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | Gets rid of a few indirect inclusions.
| * | | | | core/frontend/applets/web_browser: Make OpenPage() non-constLioncash2019-01-177-20/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
| * | | | | yuzu/web_browser: std::move std::function instances in OpenPage()Lioncash2019-01-171-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | Avoids the need to potentially reallocate the contained callbacks.
| * | | | | yuzu/web_browser: Make slot functions privateLioncash2019-01-171-2/+1
| |/ / / / | | | | | | | | | | | | | | | | | | | | These currently aren't used by anything other than the QtWebBrowser class itself, and can be made private.
* | | | | Merge pull request #2033 from ReinUsesLisp/fixup-clip-warningbunnei2019-01-191-1/+1
|\ \ \ \ \ | | | | | | | | | | | | gl_rasterizer: Silent unsafe mix warning
| * | | | | gl_rasterizer: Silent unsafe mix warningReinUsesLisp2019-01-181-1/+1
| |/ / / /
* / / / / file_sys/directory: Remove unused DirectoryBackend classLioncash2019-01-181-23/+0
|/ / / / | | | | | | | | | | | | This isn't used at all, so we can just get rid of it.
* | | | audio_core: remove unnecessary spaces on commentsOtávio Pace2019-01-141-2/+2
| | | |
* | | | Merge pull request #1848 from FreddyFunk/QJsonArraybunnei2019-01-121-2/+2
|\ \ \ \ | | | | | | | | | | game_list: Remove a reference of a reference
| * | | | game_list: Remove a reference of a referenceFrederic Laing2018-12-031-2/+2
| | | | |
* | | | | Merge pull request #1959 from DarkLordZach/custom-rtcbunnei2019-01-108-39/+120
|\ \ \ \ \ | | | | | | | | | | | | settings: Add support for setting the RTC manually
| * | | | | settings: Fix comment structureZach Hilman2019-01-082-5/+7
| | | | | |
| * | | | | settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman2019-01-086-17/+21
| | | | | |
| * | | | | time: Use custom RTC settings if applicable for gameZach Hilman2019-01-082-8/+12
| | | | | |
| * | | | | core: Set custom RTC differential on game bootZach Hilman2019-01-081-0/+7
| | | | | |
| * | | | | qt: Provide UI to edit custom RTC settingsZach Hilman2019-01-082-28/+66
| | | | | |
| * | | | | settings: Add custom RTC settingsZach Hilman2019-01-084-4/+30
| | | | | | | | | | | | | | | | | | Stored as signed seconds since epoch.
* | | | | | Merge pull request #1939 from DarkLordZach/web-appletbunnei2019-01-1025-586/+1343
|\ \ \ \ \ \ | | | | | | | | | | | | | | applets: Implement HLE web browser applet (LibAppletOff)
| * | | | | | travis: Use correct package for linux Qt5WebEngineZach Hilman2018-12-293-4/+3
| | | | | | |
| * | | | | | web_browser: Add bounds checking to applet interfaceZach Hilman2018-12-2910-146/+160
| | | | | | |
| * | | | | | main: Add main window integrations for QtWebBrowserAppletZach Hilman2018-12-283-0/+168
| | | | | | |
| * | | | | | qt: Implement Qt frontend to web browserZach Hilman2018-12-282-0/+154
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Using a custom reimplementation of QWebEngineView and an injector script.
| * | | | | | core: Add getter and setter for WebBrowserApplet frontendZach Hilman2018-12-284-2/+22
| | | | | | |
| * | | | | | frontend: Add frontend responder for web browserZach Hilman2018-12-282-0/+52
| | | | | | |
| * | | | | | applets: Implement LibAppletOff (Web) appletZach Hilman2018-12-284-0/+234
| | | | | | |
| * | | | | | loader: Add accessor for Manual RomFSZach Hilman2018-12-285-0/+30
| | | | | | |
| * | | | | | hid: Make Hid service accessible and add GetPressStateZach Hilman2018-12-284-459/+540
| | | | | | |
| * | | | | | romfs: Add SingleDiscard extraction typeZach Hilman2018-12-282-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Needed for manual RomFS extraction, as Full generates an extra directory and Truncated generates variable results.
| * | | | | | am: Add size parameter to am:IStorage loggingZach Hilman2018-12-281-4/+4
| | | | | | |
* | | | | | | gl_global_cache: Add dummy global cache managerReinUsesLisp2019-01-085-3/+96
| |/ / / / / |/| | | | |
* | | | | | Merge pull request #1999 from ReinUsesLisp/dirty-shaderbunnei2019-01-075-2/+23
|\ \ \ \ \ \ | | |_|_|/ / | |/| | | | gl_shader_cache: Use dirty flags for shaders
| * | | | | gl_shader_cache: Use dirty flags for shadersReinUsesLisp2019-01-075-2/+23
| | |_|/ / | |/| | |
* | | | | Merge pull request #1989 from lioncash/setbunnei2019-01-071-39/+58
|\ \ \ \ \ | | | | | | | | | | | | service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
| * | | | | service/vi: Correct scaling mode conversionsLioncash2019-01-051-15/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These values are not equivalent, based off RE. The internal value is put into a lookup table with the following values: [3, 0, 1, 2, 4] So the values absolutely do not map 1:1 like the comment was indicating.
| * | | | | service/vi: Factor out scaling mode conversions from the IPC function itselfLioncash2019-01-051-17/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids entangling the IPC buffer appending with the actual operation of converting the scaling values over. This also inserts the proper error handling for invalid scaling values.
| * | | | | service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()Lioncash2019-01-051-21/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This appears to only check if the scaling mode can actually be handled, rather than actually setting the scaling mode for the layer. This implements the same error handling performed on the passed in values.
* | | | | | Merge pull request #1992 from DarkLordZach/move-profile-manager-uibunnei2019-01-079-427/+565
|\ \ \ \ \ \ | | | | | | | | | | | | | | qt: Move profile manager to own UI tab
| * | | | | | qt: Move profile manager to own UI tabZach Hilman2019-01-049-427/+565
| |/ / / / /
* | | | | | Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copybunnei2019-01-071-1/+1
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
| * | | | | gl_rasterizer_cache: Use GL_STREAM_COPY for PBOsReinUsesLisp2019-01-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the data is doing the path CPU -> GPU -> GPU copy is the most approximate hint. Using GL_STREAM_DRAW generated a performance warning on Nvidia's stack. Changing this hint removed the warning.
* | | | | | Merge pull request #1988 from lioncash/resbunnei2019-01-051-12/+8
|\ \ \ \ \ \ | |/ / / / / |/| | | | | service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
| * | | | | service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()Lioncash2019-01-051-12/+8
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | Within the actual service, it makes no distinguishing between docked and undocked modes. This will always return the constants values reporting 1280x720 as the dimensions.
* | | | | Merge pull request #1981 from ogniK5377/open-app-area-createbunnei2019-01-051-4/+4
|\ \ \ \ \ | | | | | | | | | | | | Return no application area when games try to open an application area
| * | | | | Return no application area when games try to open an application areaDavid Marcec2019-01-041-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | This will prompt CreateApplicationArea
* | | | | | Merge pull request #1980 from ogniK5377/applet-msg-updatebunnei2019-01-051-1/+10
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | Proper no message handling for AM::PopMessage
| * | | | | Proper no message handling for AM::PopMessageDavid Marcec2019-01-041-1/+10
| |/ / / / | | | | | | | | | | | | | | | When we have no messages, we should be returning an error code.
* | | | | Removed pulse event typeDavid Marcec2019-01-044-9/+0
| | | | | | | | | | | | | | | | | | | | Pulse is considered a hack and nothing should be using it. We should completely remove it
* | | | | Merge pull request #1975 from lioncash/vibunnei2019-01-041-4/+15
|\ \ \ \ \ | | | | | | | | | | | | service/vi: Minor updates and corrections to the DisplayInfo struct
| * | | | | service/vi: Correct initial width and height valuesLioncash2019-01-021-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Based off RE, it appears that almost all display types seem to use 1920x1080 except for a few (null display, edid display).
| * | | | | service/vi: Document unknown DisplayInfo struct membersLioncash2019-01-021-2/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It appears that the two members indicate whether a display has a bounded number of layers (and if set, the second member indicates the total number of layers).
* | | | | | Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)David Marcec2019-01-031-1/+1
| |/ / / / |/| | | | | | | | | | | | | | Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
* | | | | Merge pull request #1976 from lioncash/displaybunnei2019-01-031-4/+17
|\ \ \ \ \ | | | | | | | | | | | | service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
| * | | | | service/vi: Implement OpenDefaultDisplay in terms of OpenDisplayLioncash2019-01-031-4/+17
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | Internally within the vi services, this is essentially all that OpenDefaultDisplay does, so it's trivial to just do the same, and forward the default display string into the function.
* | | | | Merge pull request #1978 from lioncash/enabledbunnei2019-01-031-1/+10
|\ \ \ \ \ | | | | | | | | | | | | service/vi: Implement SetDisplayEnabled()
| * | | | | service/vi: Implement SetDisplayEnabled()Lioncash2019-01-031-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This IPC command is simply a stub inside the actual service itself, and just returns a successful error code regardless of input. This is likely only retained in the service interface to not break older code that relied upon it succeeding in some way.
* | | | | | Merge pull request #1942 from DarkLordZach/profile-select-game-bootbunnei2019-01-036-0/+32
|\ \ \ \ \ \ | | | | | | | | | | | | | | qt: Add setting to prompt for user on game boot
| * | | | | | qt: Add setting to prompt for user on game bootZach Hilman2018-12-256-0/+32
| | | | | | | | | | | | | | | | | | | | | Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
* | | | | | | Merge pull request #1941 from DarkLordZach/profile-select-save-databunnei2019-01-031-22/+16
|\ \ \ \ \ \ \ | |_|/ / / / / |/| | | | | | qt: Use ProfileSelectionDialog when selecting user for save data
| * | | | | | qt: Use ProfileSelectionDialog when selecting user for save dataZach Hilman2018-12-251-22/+16
| |/ / / / / | | | | | | | | | | | | This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
* | | | | | Merge pull request #1977 from lioncash/vi-logbunnei2019-01-031-63/+74
|\ \ \ \ \ \ | | | | | | | | | | | | | | service/vi: Log more information where applicable
| * | | | | | service/vi: Log more information where applicableLioncash2019-01-031-63/+74
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | In many cases, we didn't bother to log out any of the popped data members. This logs them out to the console within the logging call to provide more contextual information.
* | | | | | Merge pull request #1961 from ReinUsesLisp/tex-view-2dbunnei2019-01-023-14/+74
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_rasterizer_cache: Texture view if shader samples array but OGL is not
| * | | | | | gl_rasterizer_cache: Texture view if shader samples array but OGL is notReinUsesLisp2018-12-303-14/+74
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a shader samples a texture array but that texture in OpenGL is created without layers, use a texture view to increase the texture hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a GL_TEXTURE_2D_ARRAY view.
* | | | | | Merge pull request #1944 from FearlessTobi/port-4187bunnei2019-01-023-59/+124
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#4187: "Qt/Configure: Use sidebar to divide tabs into smaller groups"
| * | | | | | Qt/Configure: Use sidebar to divide tabs into smaller groupsspycrab2018-12-283-59/+124
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* | | | | | Merge pull request #1969 from lioncash/castbunnei2019-01-022-3/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu: Fix truncation warnings within UI code
| * | | | | | yuzu/configure_general: Silence truncation warnings in loadConfiguration()Lioncash2019-01-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The QPixmap API expects an unsigned int.
| * | | | | | yuzu/config: Silence truncation warningsLioncash2019-01-011-1/+1
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* / | | | | core/kernel: Remove unnecessary inclusionsLioncash2019-01-0116-16/+22
|/ / / / / | | | | | | | | | | | | | | | Gets rid of a few unnecessary header dependencies in some source files.
* | | | | Merge pull request #1966 from lioncash/backtracebunnei2018-12-312-7/+8
|\ \ \ \ \ | | | | | | | | | | | | arm_interface: Minor cleanup
| * | | | | arm_interface: Make include path relative for arm_interface.hLioncash2018-12-311-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Makes it consistent with the rest of the includes.
| * | | | | arm_interface: Make LogBacktrace() a const member functionLioncash2018-12-312-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | This function doesn't modify instance state, so it can be made const.
| * | | | | arm_interface: Mark variables as const where applicable in LogBacktrace()Lioncash2018-12-311-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Two of these variables have fixed values, so we can make that immediately obvious from the get-go.
| * | | | | arm_interface: Remove unnecessary semicolonLioncash2018-12-311-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Namespaces don't require the use of a semicolon. Silences a -Wextra-semi warning.
* | | | | | kernel/svc: Correct misleading error message within CreateThread()Lioncash2018-12-311-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a bounds check to ensure that the thread priority is within the valid range of 0-64. If it exceeds 64, that doesn't necessarily mean that an actual priority of 64 was expected (it actually means whoever called the function screwed up their math). Instead clarify the message to indicate the allowed range of thread priorities.
* | | | | | kernel/svc: Sanitize core number and thread priorities in CreateThread()Lioncash2018-12-311-6/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that we handle the kernel capability descriptors we can correct CreateThread to properly check against the core and priority masks like the actual kernel does.
* | | | | | kernel/process: Rename GetAllowedProcessorMask() and GetAllowedThreadPriorityMask()Lioncash2018-12-312-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | Makes them consistent with their kernel capability counterparts.
* | | | | | kernel/svc: Simplify thread core ID sanitizing in CreateThreadLioncash2018-12-311-7/+1
|/ / / / / | | | | | | | | | | | | | | | | | | | | Rather than use a switch here, this can be collapsed into a simple range check, which is a little easier on the eyes.
* | | | | Merge pull request #1956 from lioncash/process-threadSebastian Valle2018-12-316-59/+53
|\ \ \ \ \ | | | | | | | | | | | | kernel/process: Start the main thread using the specified ideal core
| * | | | | kernel/process: Start the main thread using the specified ideal coreLioncash2018-12-281-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This matches kernel behavior in that processes are started using their specified ideal core, rather than always starting on core 0.
| * | | | | kernel: Rename 'default' CPU core to 'ideal' coreLioncash2018-12-285-23/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes the naming more closely match its meaning. It's just a preferred core, not a required default core. This also makes the usages of this term consistent across the thread and process implementations.
| * | | | | kernel/thread: Move process thread initialization into process.cppLioncash2018-12-283-36/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function isn't a general purpose function that should be exposed to everything, given it's specific to initializing the main thread for a Process instance. Given that, it's a tad bit more sensible to place this within process.cpp, which keeps it visible only to the code that actually needs it.
* | | | | | Merge pull request #1847 from ogniK5377/backtrace-breakbunnei2018-12-306-1/+41
|\ \ \ \ \ \ | | | | | | | | | | | | | | Print backtrace on svcBreak
| * | | | | | Moved log backtrace to arm_interface.cpp. Added printing of error code to fatalDavid Marcec2018-12-294-18/+36
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| * | | | | | Moved backtrace to ArmInterfaceDavid Marcec2018-12-198-47/+20
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| * | | | | | Moved backtrace to ArmInterfaceDavid Marcec2018-12-036-14/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Added to both dynarmic and unicorn
| * | | | | | Print backtrace on svcBreakDavid Marcec2018-12-033-0/+24
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | When we get an svcBreak we get a backtrace now
* | | | | | Merge pull request #1964 from lioncash/timebunnei2018-12-302-14/+18
|\ \ \ \ \ \ | | | | | | | | | | | | | | service/time: Minor cleanup
| * | | | | | service/time: Minor cleanup to GetClockSnapshot()Lioncash2018-12-301-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Moves some variables closer to their actual usage sites.
| * | | | | | service/time: Fill in some structures and remove padding where not necessaryLioncash2018-12-302-7/+9
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* | | | | | | gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.bunnei2018-12-284-79/+46
|/ / / / / / | | | | | | | | | | | | | | | | | | - Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
* | | | | | Merge pull request #1958 from lioncash/audiobunnei2018-12-283-10/+6
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
| * | | | | audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSGLioncash2018-12-283-10/+6
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | These two macros being used in tandem were used prior to the introduction of UNIMPLEMENTED and UNIMPLEMENTED_MSG. This provides equivalent behavior, just with less typing/reading involved.
* | | | | Merge pull request #1954 from lioncash/npdmbunnei2018-12-281-3/+7
|\ \ \ \ \ | | | | | | | | | | | | file_sys/program_metadata: Print out more descriptive address space descriptions
| * | | | | file_sys/program_metadata: Print out more descriptive address space descriptionsLioncash2018-12-281-3/+7
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides extra information that makes it easier to tell if an executable being run is using a 36-bit address space or a 39-bit address space. While we don't support AArch32 executables yet, this also puts in distinguishing information for the 32-bit address space types as well.
* / / / / kernel/process: Remove most allocation functions from Process' interfaceLioncash2018-12-284-49/+35
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In all cases that these functions are needed, the VMManager can just be retrieved and used instead of providing the same functions in Process' interface. This also makes it a little nicer dependency-wise, since it gets rid of cases where the VMManager interface was being used, and then switched over to using the interface for a Process instance. Instead, it makes all accesses uniform and uses the VMManager instance for all necessary tasks. All the basic memory mapping functions did was forward to the Process' VMManager instance anyways.
* | | | Add missing uintBitsToFloat to SetRegisterToHalfFloatRodolfo Bogado2018-12-271-2/+2
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* | | | Merge pull request #1928 from lioncash/capsbunnei2018-12-2714-125/+732
|\ \ \ \ | | | | | | | | | | kernel: Handle kernel capability descriptors
| * | | | kernel/process: Hook up the process capability parser to the process itselfLioncash2018-12-217-122/+44
| | | | | | | | | | | | | | | | | | | | | | | | | While we're at it, we can also toss out the leftover capability parsing from Citra.
| * | | | kernel/process_capability: Handle debug capability flagsLioncash2018-12-212-1/+18
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| * | | | kernel/process_capability: Handle handle table capability flagsLioncash2018-12-212-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | This just specifies the handle table size. There's also a section of reserved bits that are checked against.
| * | | | kernel/process_capability: Handle kernel version capability flagsLioncash2018-12-212-1/+18
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| * | | | kernel/process_capability: Handle program capability flagsLioncash2018-12-213-2/+29
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| * | | | kernel/process_capability: Handle interrupt capability flagsLioncash2018-12-211-1/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Similar to the service capability flags, however, we currently don't emulate the GIC, so this currently handles all interrupts as being valid for the time being.
| * | | | kernel/process_capability: Handle syscall capability flagsLioncash2018-12-212-1/+29
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| * | | | kernel/process_capability: Handle the priority mask and core mask flagsLioncash2018-12-212-1/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Handles the priority mask and core mask flags to allow building up the masks to determine the usable thread priorities and cores for a kernel process instance.
| * | | | kernel/process: Introduce process capability parsing skeletonLioncash2018-12-215-3/+468
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We've had the old kernel capability parser from Citra, however, this is unused code and doesn't actually map to how the kernel on the Switch does it. This introduces the basic functional skeleton for parsing process capabilities.
| * | | | common: Add basic bit manipulation utility function to CommonLioncash2018-12-212-0/+62
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* | | | | Merge pull request #1892 from Tinob/masterbunnei2018-12-271-113/+122
|\ \ \ \ \ | | | | | | | | | | | | Improve Zero flag implementation
| * | | | | Apply CC test to the final value to be stored in the registerRodolfo Bogado2018-12-261-9/+12
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| * | | | | Includde saturation in the evaluation of the control codeRodolfo Bogado2018-12-221-3/+4
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| * | | | | Handle RZ cases evaluating the expression instead of the register value.Rodolfo Bogado2018-12-221-14/+22
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| * | | | | complete emulation of ZeroFlagRodolfo Bogado2018-12-221-100/+97
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* | | | | | Merge pull request #1929 from bunnei/fix-hidbunnei2018-12-271-44/+163
|\ \ \ \ \ \ | | | | | | | | | | | | | | hid: Fix SetNpadJoyHoldType and improve logging.
| * | | | | | hid: Fix SetNpadJoyHoldType and improve logging.bunnei2018-12-211-44/+163
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* | | | | | | Merge pull request #1945 from bunnei/fix-hid-horizbunnei2018-12-271-46/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | npad: Remove code to invert input in horizontal mode.
| * | | | | | | npad: Remove code to invert input in horizontal mode.bunnei2018-12-261-46/+0
| | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | - This was incorrect, the game appears to handle this for us. - Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
* | | | | | | Merge pull request #1949 from lioncash/unmapbunnei2018-12-271-0/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | kernel/vm_manager: Reset region attributes when unmapping a VMA
| * | | | | | | kernel/vm_manager: Reset region attributes when unmapping a VMALioncash2018-12-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Like the other members related to memory regions, the attributes need to be reset back to their defaults as well.
* | | | | | | | am: Implement GetSaveDataSize and ExtendSaveDataZach Hilman2018-12-276-8/+53
| | | | | | | | | | | | | | | | | | | | | | | | These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
* | | | | | | | filesystem: Populate save data sizes from control dataZach Hilman2018-12-272-0/+53
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* | | | | | | | savedata_factory: Partially implement IVFC save sizes using filesZach Hilman2018-12-272-0/+38
| | | | | | | | | | | | | | | | | | | | | | | | This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s.
* | | | | | | | loader: Add accessor for game control dataZach Hilman2018-12-275-9/+14
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* | | | | | | | control_metadata: Update NACP fields with latest Switchbrew dataZach Hilman2018-12-272-6/+29
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* | | | | | | | control_metadata: Use value member instead of unique_ptr to store structZach Hilman2018-12-272-10/+13
| | | | | | | | | | | | | | | | | | | | | | | | Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
* | | | | | | | vfs: Add reinterpret_casts to WriteArray and ObjectZach Hilman2018-12-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | Allows these functions to compile when T is not u8.
* | | | | | | | Merge pull request #1946 from lioncash/declbunnei2018-12-271-1/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | renderer_opengl: Correct forward declaration of FramebufferLayout
| * | | | | | | | renderer_opengl: Correct forward declaration of FramebufferLayoutLioncash2018-12-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is actually a struct, not a class, which can lead to compilation warnings.
* | | | | | | | | Merge pull request #1948 from lioncash/translatablebunnei2018-12-271-2/+2
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | configure_per_general: Mark UI strings as translatable in the constructor
| * | | | | | | | configure_per_general: Mark UI strings as translatable in the constructorLioncash2018-12-261-2/+2
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | These are user-facing strings, so they should be translatable.
* / / / / / / / configure_input_simple: Make input profile array constexprLioncash2018-12-261-12/+7
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Calling tr() from a file-scope array isn't advisable, since it can be executed before the Qt libraries are even fully initialized, which can lead to crashes. Instead, the translatable strings should be annotated, and the tr() function should be called at the string's usage site.
* | | | | | | Fixed shader linking error due to TLDS (#1934)David2018-12-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fixed shader linking error due to TLDS coord should be coords * Fix remaining coords
* | | | | | | Merge pull request #1849 from encounter/svcSetThreadActivitybunnei2018-12-265-6/+77
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | svc: Implement SetThreadActivity (thread suspension)
| * | | | | | | debugger: Set paused thread colorLuke Street2018-12-041-1/+2
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| * | | | | | | svc: Implement SetThreadActivity (thread suspension)Luke Street2018-12-045-6/+76
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* | | | | | | | shader_bytecode: Fixup TEXS.F16 encodingReinUsesLisp2018-12-261-1/+1
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* | | | | | | Merge pull request #1886 from FearlessTobi/port-4164bunnei2018-12-2315-43/+228
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
| * | | | | | | yuzu, video_core: Screenshot functionalityzhupengfei2018-12-1815-43/+228
| | |_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
* | | | | | | Merge pull request #1930 from lioncash/commonbunnei2018-12-231-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | common/quaternion: Ensure that w is always initialized
| * | | | | | | common/quaternion: Ensure that w is always initializedLioncash2018-12-211-1/+1
| | |_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Previously xyz was always being zero initialized due to its constructor, but w wasn't. Ensures that we always have a deterministic initial state.
* | | | | | | Merge pull request #1781 from DarkLordZach/applet-profile-selectbunnei2018-12-2313-0/+466
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | am: Implement HLE profile selector applet
| * | | | | | | applets: Correct event ResetTypes from OneShot to StickyZach Hilman2018-12-035-14/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes bugs relating to signalling in software keyboard.
| * | | | | | | qt: Implement GUI dialog frontend for ProfileSelectorZach Hilman2018-12-036-0/+269
| | | | | | | | | | | | | | | | | | | | | | | | Presents profiles in a list, similar to switch.
| * | | | | | | am: Use ProfileSelect appletZach Hilman2018-12-031-0/+4
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| * | | | | | | applets: Implement ProfileSelect appletZach Hilman2018-12-032-0/+130
| | | | | | | | | | | | | | | | | | | | | | | | Allows the player to select an emulated profile.
| * | | | | | | qt: Register to use Qt ProfileSelector instead of defaultZach Hilman2018-12-031-0/+2
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| * | | | | | | core: Add getter/setter for ProfileSelector in SystemZach Hilman2018-12-032-0/+16
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| * | | | | | | frontend: Add frontend applet for ProfileSelectZach Hilman2018-12-033-0/+48
| | | | | | | | | | | | | | | | | | | | | | | | Responsible for selecting a profile and firing callback upon completion.
| * | | | | | | software_keyboard: Signal state changed event upon constructionZach Hilman2018-12-031-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
* | | | | | | | Merge pull request #1780 from DarkLordZach/controller-profilesbunnei2018-12-2312-66/+401
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | configure_input: Add Controller Setup Profiles and simplify input UI
| * | | | | | | configure_input_simple: Properly signal docked mode changeZach Hilman2018-12-053-33/+31
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| * | | | | | | configure_input: Add ConfigureInputSimple as default input UI configZach Hilman2018-12-058-1/+293
| | | | | | | | | | | | | | | | | | | | | | | | Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
| * | | | | | | configure_input: Convert into QDialogZach Hilman2018-12-053-7/+47
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| * | | | | | | configure: Use ConfigureInputSimple for Input tabZach Hilman2018-12-051-26/+26
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| * | | | | | | ui_settings: Add UI setting for input profile indexZach Hilman2018-12-052-0/+5
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* | | | | | | | Merge pull request #1921 from ogniK5377/no-unitbunnei2018-12-2114-3/+34
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fixed uninitialized memory due to missing returns in canary
| * | | | | | | | hopefully fix clang format issueDavid Marcec2018-12-191-0/+1
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| * | | | | | | | Fixed uninitialized memory due to missing returns in canaryDavid Marcec2018-12-1914-3/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
* | | | | | | | | Merge pull request #1920 from heapo/texture_format_selectionbunnei2018-12-211-1/+11
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Texture format fixes for RGBA16UI for copies and R16U when used as depth
| * | | | | | | | | Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled.heapo2018-12-181-1/+11
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* | | | | | | | | Merge pull request #1925 from lioncash/pidbunnei2018-12-217-28/+59
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | kernel/{process, thread}: Amend behavior related to IDs
| * | | | | | | | | kernel/svc: Handle thread handles within GetProcessIdLioncash2018-12-191-10/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If a thread handle is passed to svcGetProcessId, the kernel attempts to access the process ID via the thread's instance's owning process. Technically, this function should also be handling the kernel debug objects as well, however we currently don't handle those kernel objects yet, so I've left a note via a comment about it to remind myself when implementing it in the future.
| * | | | | | | | | kernel/kernel: Use correct initial PID for userland Process instancesLioncash2018-12-192-4/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Starts the process ID counter off at 81, which is what the kernel itself checks against internally when creating processes. It's actually supposed to panic if the PID is less than 81 for a userland process.
| * | | | | | | | | kernel/svc: Correct output parameter for svcGetThreadIdLioncash2018-12-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The service call uses a 64-bit value, just like svcGetProcessId. This amends the function signature accordingly.
| * | | | | | | | | kernel/thread: Make thread_id a 64-bit valueLioncash2018-12-194-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The kernel uses a 64-bit value for the thread ID, so we shouldn't be using a 32-bit value.
| * | | | | | | | | kernel/svc: Correct output parameter for svcGetProcessIdLioncash2018-12-192-2/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | svcGetProcessId's out parameter is a pointer to a 64-bit value, not a 32-bit one.
| * | | | | | | | | kernel/process: Make process_id a 64-bit valueLioncash2018-12-193-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the actual kernel, this is a 64-bit value, so we shouldn't be using a 32-bit type to handle it.
* | | | | | | | | | Merge pull request #1914 from lioncash/idbunnei2018-12-211-2/+5
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / |/| | | | | | | | | service/am: Unstub GetAppletResourceUserId
| * | | | | | | | | service/am: Unstub GetAppletResourceUserIdLioncash2018-12-181-2/+5
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is supposed to return the current process' ID. (0 indicates an invalid ID for both process IDs and ARU IDs).
* | | | | | | | | Merge pull request #1923 from ogniK5377/nfp-device-listbunnei2018-12-191-2/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Device handle should not be a random id, instead it's the current npad id
| * | | | | | | | | Device handle should not be a random id, instead it's the current npad idDavid Marcec2018-12-191-2/+2
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Found during hardware testing
* | | | | | | | | Merge pull request #1909 from heapo/shadow_sampling_fixesbunnei2018-12-191-16/+14
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Fix arrayed texture LOD selection and depth comparison ordering
| * | | | | | | | | Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection.heapo2018-12-171-16/+14
| | |/ / / / / / / | |/| | | | | | |
* | | | | | | | | Merge pull request #1915 from lioncash/smbunnei2018-12-191-4/+5
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | service/sm: Improve debug log for RegisterService
| * | | | | | | | service/sm: Improve debug log for RegisterServiceLioncash2018-12-191-4/+5
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now it also indicates the name and max session count. This also gives a name to the unknown bool. This indicates if the created port is supposed to be using light handles or regular handles internally. This is passed to the respective svcCreatePort parameter internally.
* | | | | | | | Merge pull request #1907 from lioncash/attributebunnei2018-12-193-14/+279
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | kernel/svc: Implement svcSetMemoryAttribute
| * | | | | | | svc: Implement svcSetMemoryAttributeLioncash2018-12-191-5/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With all the basic backing functionality implemented, we can now unstub svcSetMemoryAttribute.
| * | | | | | | vm_manager: Add member function for setting memory attributes across an address rangeLioncash2018-12-192-0/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This puts the backing functionality for svcSetMemoryAttribute in place, which will be utilized in a following change.
| * | | | | | | vm_manager: Add member function for checking a memory range adheres to certain attributes, permissions and statesLioncash2018-12-192-0/+100
| | | | | | | |
| * | | | | | | vm_manager: Rename meminfo_state to stateLioncash2018-12-162-10/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is shorter and more concise. This also removes the now-innaccurate comment, as it's not returned wholesale to svcQueryMemory anymore.
| * | | | | | | vm_manager: Add backing functionality for memory attributesLioncash2018-12-162-1/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds the barebones enumeration constants and functions in place to handle memory attributes, while also essentially leaving the attribute itself non-functional.
* | | | | | | | Merge pull request #1913 from MerryMage/default-fpcrbunnei2018-12-181-0/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel/thread: Set default fpcr
| * | | | | | | | kernel/thread: Set default fpcrMerryMage2018-12-181-0/+3
| | |/ / / / / / | |/| | | | | |
* | | | | | | | Merge pull request #1918 from MerryMage/cntfrqbunnei2018-12-181-0/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | arm_dynarmic: Set CNTFRQ value
| * | | | | | | | arm_dynarmic: Set CNTFRQ valueMerryMage2018-12-181-0/+1
| |/ / / / / / /
* | | | | | | | Merge pull request #1917 from ReinUsesLisp/fixup-halfbunnei2018-12-181-1/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader_bytecode: Fixup half float's operator B encoding
| * | | | | | | | shader_bytecode: Fixup half float's operator B encodingReinUsesLisp2018-12-181-1/+1
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* | | | | | | | | Merge pull request #1889 from DarkLordZach/swkbd-state-changedbunnei2018-12-183-6/+4
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | applets: Correct usage of SignalStateChanged event
| * | | | | | | | applets: Correct usage of SignalStateChanged eventZach Hilman2018-12-103-6/+4
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
* | | | | | | | Merge pull request #1903 from heapo/fmul_postfactorbunnei2018-12-182-5/+21
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | Implement postfactor multiplication/division for fmul instructions
| * | | | | | | Implement postfactor multiplication/division for fmul instructionsheapo2018-12-172-5/+21
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* | | | | | | | Merge pull request #1905 from bunnei/ignore-empty-gpu-listsbunnei2018-12-151-0/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | nvhost_gpu: Skip empty GPU command lists.
| * | | | | | | | nvhost_gpu: Skip empty GPU command lists.bunnei2018-12-151-0/+4
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* | | | | | | | | Merge pull request #1901 from jschmer/ServiceLeakbunnei2018-12-152-10/+12
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | Fix Service object leak on emulation stop
| * | | | | | | | Fix Service object leak on emulation stopJens Schmer2018-12-132-10/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects. Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality.
* | | | | | | | | Merge pull request #1732 from DarkLordZach/yield-typesbunnei2018-12-155-9/+181
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | svc: Implement yield types 0 and -1
| * | | | | | | | svc: Avoid incorrect fast yield conditionZach Hilman2018-12-051-6/+1
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| * | | | | | | | scheduler: Avoid manual Reschedule callZach Hilman2018-12-042-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | This will automatically occur anyway when PrepareReschedule is called
| * | | | | | | | scheduler: Only work steal higher priority threads from other coresZach Hilman2018-12-033-35/+24
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| * | | | | | | | svc: Avoid performance-degrading unnecessary rescheduleZach Hilman2018-12-022-8/+6
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| * | | | | | | | scheduler: Add explanations for YieldWith and WithoutLoadBalancingZach Hilman2018-11-226-79/+141
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| * | | | | | | | svc: Implement yield types 0 and -1Zach Hilman2018-11-196-2/+130
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* | | | | | | | | Merge pull request #1902 from lioncash/audiobunnei2018-12-157-36/+58
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | audio_core: Make g_sink_details internally linked
| * | | | | | | | audio_core: Make g_sink_details internally linkedLioncash2018-12-137-36/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can hide the direct array from external view and instead provide functions to retrieve the necessary info. This has the benefit of completely hiding the makeup of the SinkDetails structure from the rest of the code. Given that this makes the array hidden, we can also make the array constexpr by altering the members slightly. This gets rid of several static constructor calls related to std::vector and std::function. Now we don't have heap allocations here that need to occur before the program can even enter main(). It also has the benefit of saving a little bit of heap space, but this doesn't matter too much, since the savings in that regard are pretty tiny.
* | | | | | | | | Merge pull request #1899 from lioncash/statebunnei2018-12-147-84/+188
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vm_manager/svc: Modify MemoryState enum, and correct error handling for svcQueryMemory
| * | | | | | | | | svc: Enable svcQueryProcessMemoryLioncash2018-12-122-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | svcQueryProcessMemory is trivial to implement, given all the behavior necessary for it is present, it just needs a handler for it.
| * | | | | | | | | svc: Write out the complete MemoryInfo structure in QueryProcessMemoryLioncash2018-12-121-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the previous change, the memory writing was moved into the service function itself, however it still had a problem, in that the entire MemoryInfo structure wasn't being written out, only the first 32 bytes of it were being written out. We still need to write out the trailing two reference count members and zero out the padding bits. Not doing this can result in wrong behavior in userland code in the following scenario: MemoryInfo info; // Put on the stack, not quaranteed to be zeroed out. svcQueryMemory(&info, ...); if (info.device_refcount == ...) // Whoops, uninitialized read. This can also cause the wrong thing to happen if the user code uses std::memcmp to compare the struct, with another one (questionable, but allowed), as the padding bits are not guaranteed to be a deterministic value. Note that the kernel itself also fully zeroes out the structure before writing it out including the padding bits.
| * | | | | | | | | svc: Handle memory writing explicitly within QueryProcessMemoryLioncash2018-12-122-26/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Moves the memory writes directly into QueryProcessMemory instead of letting the wrapper function do it. It would be inaccurate to allow the handler to do it because there's cases where memory shouldn't even be written to. For example, if the given process handle is invalid. HOWEVER, if the memory writing is within the wrapper, then we have no control over if these memory writes occur, meaning in an error case, 68 bytes of memory randomly get trashed with zeroes, 64 of those being written to wherever the memory info address points to, and the remaining 4 being written wherever the page info address points to. One solution in this case would be to just conditionally check within the handler itself, but this is kind of smelly, given the handler shouldn't be performing conditional behavior itself, it's a behavior of the managed function. In other words, if you remove the handler from the equation entirely, does the function still retain its proper behavior? In this case, no. Now, we don't potentially trash memory from this function if an invalid query is performed.
| * | | | | | | | | vm_manager: Correct ordering of last two struct members of MemoryInfoLioncash2018-12-121-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These should be swapped.
| * | | | | | | | | vm_manager: Amend the returned values for invalid memory queries in QueryMemory()Lioncash2018-12-122-4/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The kernel returns a memory info instance with the base address set to the end of the address space, and the size of said block as 0 - address_space_end, it doesn't set both of said members to zero.
| * | | | | | | | | vm_manager: Migrate memory querying to the VMManager interfaceLioncash2018-12-124-18/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets rid of the need to directly access the managed VMAs outside of the memory manager itself just for querying memory.
| * | | | | | | | | vm_manager: Migrate MemoryInfo and PageInfo to vm_manager.hLioncash2018-12-123-17/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets the two structures out of an unrelated header and places them with the rest of the memory management code. This also corrects the structures. PageInfo appears to only contain a 32-bit flags member, and the extra padding word in MemoryInfo isn't necessary.
| * | | | | | | | | vm_manager: Amend MemoryState enum membersLioncash2018-12-125-28/+111
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the MemoryState enum to use the same values like the actual kernel does. Also provides the necessary operators to operate on them. This will be necessary in the future for implementing svcSetMemoryAttribute, as memory block state is checked before applying the attribute.
* | | | | | | | | Merge pull request #1871 from lioncash/movebunnei2018-12-142-2/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
| * | | | | | | | | yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeTextLioncash2018-12-062-2/+2
| | |_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Just a trivial modernization that potentially avoids copying strings in certain scenarios.
* | | | | | | | | Merge pull request #1900 from lioncash/wrapperbunnei2018-12-141-1/+1
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | svc_wrap: Correct register index for a wrapper specialization
| * | | | | | | | svc_wrap: Correct register index for a wrapper specializationLioncash2018-12-121-1/+1
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This would result in svcSetMemoryAttribute getting the wrong value for its third parameter. This is currently fine, given the service function is stubbed, however this will be unstubbed in a future change, so this needs to change.
* | | | | | | | Fix Process object leak on emulation stopJens Schmer2018-12-123-13/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Process object kept itself alive indefinitely because its handle_table contains a SharedMemory object which owns a reference to the same Process object, creating a circular ownership scenario. Break that up by storing only a non-owning pointer in the SharedMemory object.
* | | | | | | | Merge pull request #1891 from DarkLordZach/istorage-getsizeMat M2018-12-121-2/+15
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | fsp_srv: Implement IStorage::GetSize
| * | | | | | | | fsp_srv: Implement IStorage::GetSizeZach Hilman2018-12-101-2/+15
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
* | | | | | | | Merge pull request #1893 from lioncash/warnbunnei2018-12-121-3/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_shader_cache: Resolve truncation compiler warning
| * | | | | | | | gl_shader_cache: Dehardcode constant in CalculateProgramSize()Lioncash2018-12-111-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This constant is related to the size of the instruction.
| * | | | | | | | gl_shader_cache: Resolve truncation compiler warningLioncash2018-12-111-1/+1
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous code would cause a warning, as it was truncating size_t (64-bit) to a u32 (32-bit) implicitly.
* | | | | | | | Merge pull request #1895 from lioncash/uninitbunnei2018-12-121-4/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | patch_manager: Prevent use of a dangling pointer within PatchRomFS
| * | | | | | | | patch_manager: Prevent use of a dangling pointer within PatchRomFSLioncash2018-12-111-4/+3
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fmt::format() returns a std::string instance by value, so calling .c_str() on it here is equivalent to doing: auto* ptr = std::string{}.c_str(); The data being pointed to isn't guaranteed to actually be valid anymore after that expression ends. Instead, we can just take the string as is, and provide the necessary formatting parameters.
* | | | | | | | Merge pull request #1877 from heapo/audio_interpbunnei2018-12-112-4/+8
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Perf: Avoid (expensive) audio interpolation when sample rates already match
| * | | | | | | | Avoid (expensive) audio interpolation when sample rates already matchheapo2018-12-062-4/+8
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* | | | | | | | | Merge pull request #1888 from marcosvitali/glFrontFacingbunnei2018-12-111-1/+1
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | gl_shader_decompiler: IPA fix FrontFacing.
| * | | | | | | | gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF.Marcos Vitali2018-12-101-1/+1
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* | | | | | | | | Merge pull request #1846 from lioncash/dirbunnei2018-12-111-2/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | file_sys/directory: Amend path buffer size for directory entries
| * | | | | | | | | file_sys/directory: Amend path buffer size for directory entriesLioncash2018-12-031-2/+2
| | |_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The path buffer is actually 0x301 (769) characters in length, with the extra character being intended for the null-terminator.