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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-21 02:49:30 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-21 02:49:30 +0100
commit486c6a5316fbff7b66bc3e6c622d2aef3b93f19f (patch)
tree765db33f121dbd71c73e774839074620856a9de4 /src
parentMerge pull request #3234 from ReinUsesLisp/i2f-u8-selector (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 270a9dc2b..c2ec120ba 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -112,25 +112,25 @@ constexpr GLenum GetGLShaderType(ShaderType shader_type) {
}
/// Describes primitive behavior on geometry shaders
-constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
+constexpr std::pair<const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
switch (primitive_mode) {
case GL_POINTS:
- return {"points", "Points", 1};
+ return {"points", 1};
case GL_LINES:
case GL_LINE_STRIP:
- return {"lines", "Lines", 2};
+ return {"lines", 2};
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
- return {"lines_adjacency", "LinesAdj", 4};
+ return {"lines_adjacency", 4};
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
- return {"triangles", "Triangles", 3};
+ return {"triangles", 3};
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
- return {"triangles_adjacency", "TrianglesAdj", 6};
+ return {"triangles_adjacency", 6};
default:
- return {"points", "Invalid", 1};
+ return {"points", 1};
}
}
@@ -267,11 +267,9 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
source += '\n';
if (shader_type == ShaderType::Geometry) {
- const auto [glsl_topology, debug_name, max_vertices] =
- GetPrimitiveDescription(variant.primitive_mode);
-
- source += fmt::format("layout ({}) in;\n\n", glsl_topology);
+ const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
+ source += fmt::format("layout ({}) in;\n\n", glsl_topology);
}
if (shader_type == ShaderType::Compute) {
source +=