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authorbunnei <bunneidev@gmail.com>2019-01-20 20:06:26 +0100
committerGitHub <noreply@github.com>2019-01-20 20:06:26 +0100
commit197d0d9d2408e608909b32dfa057791215d42c77 (patch)
tree5b37be4dc4e4e1bac75529e2b238b1b6d0ecde47 /src
parentMerge pull request #2002 from ReinUsesLisp/dsa-vao-buffer (diff)
parentgl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp19
-rw-r--r--src/video_core/engines/maxwell_3d.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp14
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h18
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp27
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h3
6 files changed, 78 insertions, 8 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 0ed7bc5d8..d64a5080b 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -135,6 +135,25 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
if (regs.reg_array[method_call.method] != method_call.argument) {
regs.reg_array[method_call.method] = method_call.argument;
+ // Color buffers
+ constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
+ constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
+ if (method_call.method >= first_rt_reg &&
+ method_call.method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
+ const std::size_t rt_index = (method_call.method - first_rt_reg) / registers_per_rt;
+ dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
+ }
+
+ // Zeta buffer
+ constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
+ if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
+ method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
+ method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
+ (method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
+ method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
+ dirty_flags.zeta_buffer = true;
+ }
+
// Shader
constexpr u32 shader_registers_count =
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index d50e5a126..1f76aa670 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -1089,12 +1089,17 @@ public:
MemoryManager& memory_manager;
struct DirtyFlags {
+ u8 color_buffer = 0xFF;
+ bool zeta_buffer = true;
+
bool shaders = true;
bool vertex_attrib_format = true;
u32 vertex_array = 0xFFFFFFFF;
void OnMemoryWrite() {
+ color_buffer = 0xFF;
+ zeta_buffer = true;
shaders = true;
vertex_array = 0xFFFFFFFF;
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0c2a3265b..2bf086902 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -490,7 +490,19 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
bool using_depth_fb, bool preserve_contents,
std::optional<std::size_t> single_color_target) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ const auto& regs = gpu.regs;
+
+ const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
+ single_color_target};
+ if (fb_config_state == current_framebuffer_config_state && gpu.dirty_flags.color_buffer == 0 &&
+ !gpu.dirty_flags.zeta_buffer) {
+ // Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
+ // single color targets). This is done because the guest registers may not change but the
+ // host framebuffer may contain different attachments
+ return;
+ }
+ current_framebuffer_config_state = fb_config_state;
Surface depth_surface;
if (using_depth_fb) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index fe230083f..21c51f874 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -99,6 +99,23 @@ private:
float max_anisotropic = 1.0f;
};
+ struct FramebufferConfigState {
+ bool using_color_fb{};
+ bool using_depth_fb{};
+ bool preserve_contents{};
+ std::optional<std::size_t> single_color_target;
+
+ bool operator==(const FramebufferConfigState& rhs) const {
+ return std::tie(using_color_fb, using_depth_fb, preserve_contents,
+ single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb,
+ rhs.preserve_contents,
+ rhs.single_color_target);
+ }
+ bool operator!=(const FramebufferConfigState& rhs) const {
+ return !operator==(rhs);
+ }
+ };
+
/**
* Configures the color and depth framebuffer states.
* @param use_color_fb If true, configure color framebuffers.
@@ -203,6 +220,7 @@ private:
vertex_array_cache;
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
+ FramebufferConfigState current_framebuffer_config_state;
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index bff0c65cd..a05b8b936 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -919,9 +919,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
}
Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
- const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
+ auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
+ const auto& regs{gpu.regs};
+
+ if (!gpu.dirty_flags.zeta_buffer) {
+ return last_depth_buffer;
+ }
+ gpu.dirty_flags.zeta_buffer = false;
+
if (!regs.zeta.Address() || !regs.zeta_enable) {
- return {};
+ return last_depth_buffer = {};
}
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
@@ -929,25 +936,31 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
- return GetSurface(depth_params, preserve_contents);
+ return last_depth_buffer = GetSurface(depth_params, preserve_contents);
}
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
- const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
+ auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
+ const auto& regs{gpu.regs};
+
+ if ((gpu.dirty_flags.color_buffer & (1u << static_cast<u32>(index))) == 0) {
+ return last_color_buffers[index];
+ }
+ gpu.dirty_flags.color_buffer &= ~(1u << static_cast<u32>(index));
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
if (index >= regs.rt_control.count) {
- return {};
+ return last_color_buffers[index] = {};
}
if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
- return {};
+ return last_color_buffers[index] = {};
}
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
- return GetSurface(color_params, preserve_contents);
+ return last_color_buffers[index] = GetSurface(color_params, preserve_contents);
}
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 7223700c4..37611c4fc 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -396,6 +396,9 @@ private:
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
/// using the new format.
OGLBuffer copy_pbo;
+
+ std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
+ Surface last_depth_buffer;
};
} // namespace OpenGL