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author | Mat M <mathew1800@gmail.com> | 2020-04-13 16:13:05 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-13 16:13:05 +0200 |
commit | 47036859ebc7e1482d0f147b2e31e899577da900 (patch) | |
tree | 525f75deb15980fa21d4af3f06bd948ec9667c04 /src | |
parent | Merge pull request #3606 from ReinUsesLisp/nvflinger (diff) | |
parent | shader/texture: Remove type mismatches management from shader decoder (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 48350e042..6c4a1358b 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -780,20 +780,6 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is // When lod is used always is in gpr20 const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); - // Fill empty entries from the guest sampler - const std::size_t entry_coord_count = GetCoordCount(sampler.GetType()); - if (type_coord_count != entry_coord_count) { - LOG_WARNING(HW_GPU, "Bound and built texture types mismatch"); - - // When the size is higher we insert zeroes - for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) { - coords.push_back(GetRegister(Register::ZeroIndex)); - } - - // Then we ensure the size matches the number of entries (dropping unused values) - coords.resize(entry_coord_count); - } - Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; |