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author | bunnei <bunneidev@gmail.com> | 2020-02-20 02:03:52 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2020-02-20 02:03:52 +0100 |
commit | d65fa7d65cd328c9be72a659add388803ef20e3d (patch) | |
tree | 48f8fe480882817859954d4b568a2c7aff2da8e5 /src | |
parent | Merge pull request #3410 from ReinUsesLisp/vk-draw-index (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/memory_manager.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp index 11848fbce..f5d33f27a 100644 --- a/src/video_core/memory_manager.cpp +++ b/src/video_core/memory_manager.cpp @@ -9,6 +9,7 @@ #include "core/hle/kernel/process.h" #include "core/hle/kernel/vm_manager.h" #include "core/memory.h" +#include "video_core/gpu.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_interface.h" @@ -84,7 +85,9 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) { const auto cpu_addr = GpuToCpuAddress(gpu_addr); ASSERT(cpu_addr); - rasterizer.FlushAndInvalidateRegion(cache_addr, aligned_size); + // Flush and invalidate through the GPU interface, to be asynchronous if possible. + system.GPU().FlushAndInvalidateRegion(cache_addr, aligned_size); + UnmapRange(gpu_addr, aligned_size); ASSERT(system.CurrentProcess() ->VMManager() @@ -242,6 +245,8 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::s switch (page_table.attributes[page_index]) { case Common::PageType::Memory: { const u8* src_ptr{page_table.pointers[page_index] + page_offset}; + // Flush must happen on the rasterizer interface, such that memory is always synchronous + // when it is read (even when in asynchronous GPU mode). Fixes Dead Cells title menu. rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount); std::memcpy(dest_buffer, src_ptr, copy_amount); break; @@ -292,6 +297,8 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const switch (page_table.attributes[page_index]) { case Common::PageType::Memory: { u8* dest_ptr{page_table.pointers[page_index] + page_offset}; + // Invalidate must happen on the rasterizer interface, such that memory is always + // synchronous when it is written (even when in asynchronous GPU mode). rasterizer.InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount); std::memcpy(dest_ptr, src_buffer, copy_amount); break; @@ -339,6 +346,8 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std:: switch (page_table.attributes[page_index]) { case Common::PageType::Memory: { + // Flush must happen on the rasterizer interface, such that memory is always synchronous + // when it is copied (even when in asynchronous GPU mode). const u8* src_ptr{page_table.pointers[page_index] + page_offset}; rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount); WriteBlock(dest_addr, src_ptr, copy_amount); |