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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-07-14 21:00:37 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-07-17 23:29:54 +0200 |
commit | 8cdbfe69b1211431536414e375f0fd49222d9a29 (patch) | |
tree | dac0320358b55acc6a431c07e38d7da4fb156ec2 /src | |
parent | Maxwell3D: Correct marking dirtiness on CB upload (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 12 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 20 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 6 |
4 files changed, 28 insertions, 12 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 0c4e72dfe..97422e700 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -568,7 +568,7 @@ void Maxwell3D::FinishCBData() { const u32 id = cb_data_state.id; memory_manager.WriteBlock(address, cb_data_state.buff[id].data(), size); - dirty.ResetVertexArrays(); + dirty.OnMemoryWrite(); cb_data_state.id = null_cb_data; cb_data_state.current = null_cb_data; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 4aa3d6548..77195ad93 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -604,7 +604,8 @@ void RasterizerOpenGL::Clear() { prev_state.Apply(); }); - OpenGLState clear_state; + OpenGLState clear_state{OpenGLState::GetCurState()}; + clear_state.DefaultViewports(); if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || regs.clear_buffers.A) { use_color = true; @@ -624,6 +625,7 @@ void RasterizerOpenGL::Clear() { // true. clear_state.depth.test_enabled = true; clear_state.depth.test_func = GL_ALWAYS; + clear_state.depth.write_mask = GL_TRUE; } if (regs.clear_buffers.S) { ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!"); @@ -661,6 +663,7 @@ void RasterizerOpenGL::Clear() { } ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil); + SyncViewport(clear_state); if (regs.clear_flags.scissor) { SyncScissorTest(clear_state); @@ -670,11 +673,8 @@ void RasterizerOpenGL::Clear() { clear_state.EmulateViewportWithScissor(); } - clear_state.ApplyColorMask(); - clear_state.ApplyDepth(); - clear_state.ApplyStencilTest(); - clear_state.ApplyViewport(); - clear_state.ApplyFramebufferState(); + clear_state.AllDirty(); + clear_state.Apply(); if (use_color) { glClearBufferfv(GL_COLOR, 0, regs.clear_color); diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index cac03dc31..8d62045b0 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -165,6 +165,26 @@ OpenGLState::OpenGLState() { alpha_test.ref = 0.0f; } +void OpenGLState::DefaultViewports() { + for (auto& item : viewports) { + item.x = 0; + item.y = 0; + item.width = 0; + item.height = 0; + item.depth_range_near = 0.0f; + item.depth_range_far = 1.0f; + item.scissor.enabled = false; + item.scissor.x = 0; + item.scissor.y = 0; + item.scissor.width = 0; + item.scissor.height = 0; + } + + depth_clamp.far_plane = false; + depth_clamp.near_plane = false; + +} + void OpenGLState::ApplyDefaultState() { glEnable(GL_BLEND); glDisable(GL_FRAMEBUFFER_SRGB); diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 3d0f6747f..2860a2c82 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -195,6 +195,7 @@ public: s_rgb_used = false; } + void DefaultViewports(); /// Apply this state as the current OpenGL state void Apply(); @@ -245,10 +246,6 @@ public: dirty.stencil_state = is_dirty; } - void MarkDirtyViewportState(const bool is_dirty) { - dirty.viewport_state = is_dirty; - } - void MarkDirtyPolygonOffset(const bool is_dirty) { dirty.polygon_offset = is_dirty; } @@ -260,7 +257,6 @@ public: void AllDirty() { dirty.blend_state = true; dirty.stencil_state = true; - dirty.viewport_state = true; dirty.polygon_offset = true; dirty.color_mask = true; } |