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authorbunnei <bunneidev@gmail.com>2020-01-14 05:52:12 +0100
committerGitHub <noreply@github.com>2020-01-14 05:52:12 +0100
commit15788ffcdecca7143fa580dd5934fd66db118f98 (patch)
treed8743db29af87cc38df02e921ed8b761ccef3add /src
parentMerge pull request #3290 from ReinUsesLisp/gl-clamp (diff)
parentshader_ir/texture: Simplify AOFFI code (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/shader/decode/texture.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 4b14cdf58..cd984f763 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -794,14 +794,10 @@ std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count,
bool is_tld4) {
- const auto [coord_offsets, size, wrap_value,
- diff_value] = [is_tld4]() -> std::tuple<std::array<u32, 3>, u32, s32, s32> {
- if (is_tld4) {
- return {{0, 8, 16}, 6, 32, 64};
- } else {
- return {{0, 4, 8}, 4, 8, 16};
- }
- }();
+ const std::array coord_offsets = is_tld4 ? std::array{0U, 8U, 16U} : std::array{0U, 4U, 8U};
+ const u32 size = is_tld4 ? 6 : 4;
+ const s32 wrap_value = is_tld4 ? 32 : 8;
+ const s32 diff_value = is_tld4 ? 64 : 16;
const u32 mask = (1U << size) - 1;
std::vector<Node> aoffi;
@@ -814,7 +810,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
LOG_WARNING(HW_GPU,
"AOFFI constant folding failed, some hardware might have graphical issues");
for (std::size_t coord = 0; coord < coord_count; ++coord) {
- const Node value = BitfieldExtract(aoffi_reg, coord_offsets.at(coord), size);
+ const Node value = BitfieldExtract(aoffi_reg, coord_offsets[coord], size);
const Node condition =
Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value));
const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value));
@@ -824,7 +820,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
}
for (std::size_t coord = 0; coord < coord_count; ++coord) {
- s32 value = (*aoffi_immediate >> coord_offsets.at(coord)) & mask;
+ s32 value = (*aoffi_immediate >> coord_offsets[coord]) & mask;
if (value >= wrap_value) {
value -= diff_value;
}