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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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shader
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*
Merge pull request #2109 from FernandoS27/fix-f2i
bunnei
2019-02-12
1
-3
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+3
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Corrected F2I None mode to RoundEven.
Fernando Sahmkow
2019-02-11
1
-3
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+3
*
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shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
1
-8
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+7
*
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shader_ir: Clean texture management code
ReinUsesLisp
2019-02-07
1
-96
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+58
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/
*
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-07
25
-34
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+34
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shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
25
-33
/
+32
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*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
25
-26
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+27
*
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Merge pull request #2081 from ReinUsesLisp/lmem-64
bunnei
2019-02-05
1
-12
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+43
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*
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shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
2019-02-03
1
-3
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+11
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*
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shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
2019-02-03
1
-7
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+19
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*
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shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
2019-02-03
1
-4
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+4
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*
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shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
2019-02-03
1
-6
/
+17
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*
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Merge pull request #2082 from FernandoS27/txq-stl
bunnei
2019-02-05
1
-6
/
+9
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*
Fix TXQ not using the component mask.
Fernando Sahmkow
2019-02-03
1
-6
/
+9
*
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shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
13
-21
/
+23
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/
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-0
/
+49
*
shader_ir: Fixup clang build
ReinUsesLisp
2019-01-16
1
-4
/
+6
*
shader_decode: Fixup XMAD
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
25
-25
/
+25
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
13
-73
/
+53
*
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
1
-145
/
+149
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
2
-8
/
+8
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
5
-46
/
+18
*
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
1
-3
/
+2
*
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
1
-6
/
+11
*
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
1
-13
/
+25
*
shader_decode: Fixup R2P
ReinUsesLisp
2019-01-15
1
-2
/
+3
*
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Fixup PSET
ReinUsesLisp
2019-01-15
1
-2
/
+3
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
2
-2
/
+4
*
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
1
-0
/
+25
*
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
1
-0
/
+120
*
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
1
-1
/
+43
*
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
1
-3
/
+5
*
shader_decode: Implement R2P
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement CSETP
ReinUsesLisp
2019-01-15
1
-14
/
+37
*
shader_decode: Implement PSET
ReinUsesLisp
2019-01-15
1
-1
/
+16
*
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
1
-1
/
+53
*
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
1
-0
/
+10
*
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
1
-8
/
+61
*
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
1
-52
/
+49
*
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
1
-50
/
+49
*
shader_decode: Fixup FSET
ReinUsesLisp
2019-01-15
1
-2
/
+2
*
shader_decode: Implement IADD32I
ReinUsesLisp
2019-01-15
1
-0
/
+11
*
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
6
-8
/
+12
*
shader_decode: Implement FFMA
ReinUsesLisp
2019-01-15
1
-1
/
+36
*
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
2
-3
/
+2
*
shader_decode: Implement LEA
ReinUsesLisp
2019-01-15
1
-0
/
+55
*
shader_decode: Implement IADD3
ReinUsesLisp
2019-01-15
1
-0
/
+61
*
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
1
-0
/
+60
*
shader_decode: Implement ST_L
ReinUsesLisp
2019-01-15
1
-0
/
+17
*
shader_decode: Implement LD_L
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_decode: Implement HSETP2
ReinUsesLisp
2019-01-15
1
-1
/
+37
*
shader_decode: Implement HADD2 and HMUL2
ReinUsesLisp
2019-01-15
1
-1
/
+48
*
shader_decode: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement MOV_SYS
ReinUsesLisp
2019-01-15
1
-0
/
+27
*
shader_decode: Implement IMNMX
ReinUsesLisp
2019-01-15
1
-0
/
+16
*
shader_decode: Implement F2F_C
ReinUsesLisp
2019-01-15
1
-2
/
+10
*
shader_decode: Implement I2I
ReinUsesLisp
2019-01-15
1
-0
/
+26
*
shader_decode: Implement BRA internal flag
ReinUsesLisp
2019-01-15
1
-4
/
+8
*
shader_decode: Implement ISCADD
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement XMAD
ReinUsesLisp
2019-01-15
1
-1
/
+85
*
shader_decode: Implement PBK and BRK
ReinUsesLisp
2019-01-15
1
-1
/
+22
*
shader_decode: Implement LOP
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement SEL
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Implement IADD
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement ISETP
ReinUsesLisp
2019-01-15
1
-1
/
+30
*
shader_decode: Implement BFI
ReinUsesLisp
2019-01-15
1
-1
/
+22
*
shader_decode: Implement ISET
ReinUsesLisp
2019-01-15
1
-1
/
+27
*
shader_decode: Implement LD_C
ReinUsesLisp
2019-01-15
1
-0
/
+31
*
shader_decode: Implement SHL
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Implement SHR
ReinUsesLisp
2019-01-15
1
-1
/
+26
*
shader_decode: Implement LOP32I
ReinUsesLisp
2019-01-15
1
-1
/
+67
*
shader_decode: Implement BFE
ReinUsesLisp
2019-01-15
1
-1
/
+25
*
shader_decode: Implement FSET
ReinUsesLisp
2019-01-15
1
-1
/
+36
*
shader_decode: Implement F2I
ReinUsesLisp
2019-01-15
1
-0
/
+37
*
shader_decode: Implement I2F
ReinUsesLisp
2019-01-15
1
-0
/
+23
*
shader_decode: Implement F2F
ReinUsesLisp
2019-01-15
1
-1
/
+37
*
shader_decode: Stub DEPBAR
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement SSY and SYNC
ReinUsesLisp
2019-01-15
1
-0
/
+19
*
shader_decode: Implement PSETP
ReinUsesLisp
2019-01-15
1
-1
/
+21
*
shader_decode: Implement TMML
ReinUsesLisp
2019-01-15
1
-3
/
+45
*
shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
1
-0
/
+219
*
shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
1
-0
/
+199
*
shader_decode: Implement FSETP
ReinUsesLisp
2019-01-15
1
-1
/
+33
*
shader_decode: Partially implement BRA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement IPA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement EXIT
ReinUsesLisp
2019-01-15
1
-1
/
+32
*
shader_decode: Implement ST_A
ReinUsesLisp
2019-01-15
1
-0
/
+30
*
shader_decode: Implement LD_A
ReinUsesLisp
2019-01-15
1
-1
/
+39
*
shader_decode: Implement FADD32I
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement FMUL32_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+10
*
shader_decode: Implement MOV32_IMM
ReinUsesLisp
2019-01-15
1
-1
/
+9
*
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+9
*
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_decode: Implement MUFU
ReinUsesLisp
2019-01-15
1
-0
/
+29
*
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+42
*
shader_decode: Implement MOV_C and MOV_R
ReinUsesLisp
2019-01-15
1
-1
/
+23
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
25
-0
/
+576