Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 25 | -33/+32 |
| | | | | It's not always used as a basic block. Rename it for consistency. | ||||
* | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 2019-02-03 | 25 | -26/+27 |
| | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | ||||
* | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 2019-01-30 | 13 | -21/+23 |
| | | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. | ||||
* | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 2019-01-30 | 1 | -0/+49 |
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* | shader_ir: Fixup clang build | ReinUsesLisp | 2019-01-16 | 1 | -4/+6 |
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* | shader_decode: Fixup XMAD | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 2019-01-15 | 25 | -25/+25 |
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* | shader_decode: Improve zero flag implementation | ReinUsesLisp | 2019-01-15 | 13 | -73/+53 |
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* | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | 2019-01-15 | 1 | -145/+149 |
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* | shader_decode: Use proper primitive names | ReinUsesLisp | 2019-01-15 | 2 | -8/+8 |
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* | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 2019-01-15 | 5 | -46/+18 |
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* | shader_ir: Remove Ipa primitive | ReinUsesLisp | 2019-01-15 | 1 | -3/+2 |
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* | shader_ir: Remove RZ and use Register::ZeroIndex instead | ReinUsesLisp | 2019-01-15 | 1 | -6/+11 |
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* | shader_decode: Implement TEXS.F16 | ReinUsesLisp | 2019-01-15 | 1 | -13/+25 |
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* | shader_decode: Fixup R2P | ReinUsesLisp | 2019-01-15 | 1 | -2/+3 |
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* | shader_decode: Fixup WriteLogicOperation zero comparison | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_decode: Fixup PSET | ReinUsesLisp | 2019-01-15 | 1 | -2/+3 |
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* | shader_decode: Fixup clang-format | ReinUsesLisp | 2019-01-15 | 2 | -2/+4 |
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* | video_core: Implement IR based geometry shaders | ReinUsesLisp | 2019-01-15 | 1 | -0/+25 |
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* | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | 2019-01-15 | 1 | -0/+120 |
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* | shader_decode: Implement HSET2 | ReinUsesLisp | 2019-01-15 | 1 | -1/+43 |
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* | shader_decode: Rework HSETP2 | ReinUsesLisp | 2019-01-15 | 1 | -3/+5 |
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* | shader_decode: Implement R2P | ReinUsesLisp | 2019-01-15 | 1 | -1/+28 |
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* | shader_decode: Implement CSETP | ReinUsesLisp | 2019-01-15 | 1 | -14/+37 |
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* | shader_decode: Implement PSET | ReinUsesLisp | 2019-01-15 | 1 | -1/+16 |
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* | shader_decode: Implement HFMA2 | ReinUsesLisp | 2019-01-15 | 1 | -1/+53 |
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* | shader_decode: Implement POPC | ReinUsesLisp | 2019-01-15 | 1 | -0/+10 |
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* | shader_decode: Implement TLDS (untested) | ReinUsesLisp | 2019-01-15 | 1 | -8/+61 |
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* | shader_decode: Update TLD4 reflecting #1862 changes | ReinUsesLisp | 2019-01-15 | 1 | -52/+49 |
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* | shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling | ReinUsesLisp | 2019-01-15 | 1 | -50/+49 |
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* | shader_decode: Fixup FSET | ReinUsesLisp | 2019-01-15 | 1 | -2/+2 |
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* | shader_decode: Implement IADD32I | ReinUsesLisp | 2019-01-15 | 1 | -0/+11 |
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* | video_core: Return safe values after an assert hits | ReinUsesLisp | 2019-01-15 | 6 | -8/+12 |
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* | shader_decode: Implement FFMA | ReinUsesLisp | 2019-01-15 | 1 | -1/+36 |
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* | shader_ir: Fixup file inclusions and clang-format | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_decode: Fixup clang-format | ReinUsesLisp | 2019-01-15 | 2 | -3/+2 |
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* | shader_decode: Implement LEA | ReinUsesLisp | 2019-01-15 | 1 | -0/+55 |
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* | shader_decode: Implement IADD3 | ReinUsesLisp | 2019-01-15 | 1 | -0/+61 |
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* | shader_decode: Implement LOP3 | ReinUsesLisp | 2019-01-15 | 1 | -0/+60 |
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* | shader_decode: Implement ST_L | ReinUsesLisp | 2019-01-15 | 1 | -0/+17 |
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* | shader_decode: Implement LD_L | ReinUsesLisp | 2019-01-15 | 1 | -0/+18 |
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* | shader_decode: Implement HSETP2 | ReinUsesLisp | 2019-01-15 | 1 | -1/+37 |
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* | shader_decode: Implement HADD2 and HMUL2 | ReinUsesLisp | 2019-01-15 | 1 | -1/+48 |
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* | shader_decode: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 2019-01-15 | 1 | -1/+28 |
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* | shader_decode: Implement MOV_SYS | ReinUsesLisp | 2019-01-15 | 1 | -0/+27 |
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* | shader_decode: Implement IMNMX | ReinUsesLisp | 2019-01-15 | 1 | -0/+16 |
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* | shader_decode: Implement F2F_C | ReinUsesLisp | 2019-01-15 | 1 | -2/+10 |
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* | shader_decode: Implement I2I | ReinUsesLisp | 2019-01-15 | 1 | -0/+26 |
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* | shader_decode: Implement BRA internal flag | ReinUsesLisp | 2019-01-15 | 1 | -4/+8 |
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* | shader_decode: Implement ISCADD | ReinUsesLisp | 2019-01-15 | 1 | -0/+15 |
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* | shader_decode: Implement XMAD | ReinUsesLisp | 2019-01-15 | 1 | -1/+85 |
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* | shader_decode: Implement PBK and BRK | ReinUsesLisp | 2019-01-15 | 1 | -1/+22 |
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* | shader_decode: Implement LOP | ReinUsesLisp | 2019-01-15 | 1 | -0/+15 |
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* | shader_decode: Implement SEL | ReinUsesLisp | 2019-01-15 | 1 | -0/+8 |
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* | shader_decode: Implement IADD | ReinUsesLisp | 2019-01-15 | 1 | -1/+28 |
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* | shader_decode: Implement ISETP | ReinUsesLisp | 2019-01-15 | 1 | -1/+30 |
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* | shader_decode: Implement BFI | ReinUsesLisp | 2019-01-15 | 1 | -1/+22 |
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* | shader_decode: Implement ISET | ReinUsesLisp | 2019-01-15 | 1 | -1/+27 |
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* | shader_decode: Implement LD_C | ReinUsesLisp | 2019-01-15 | 1 | -0/+31 |
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* | shader_decode: Implement SHL | ReinUsesLisp | 2019-01-15 | 1 | -0/+8 |
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* | shader_decode: Implement SHR | ReinUsesLisp | 2019-01-15 | 1 | -1/+26 |
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* | shader_decode: Implement LOP32I | ReinUsesLisp | 2019-01-15 | 1 | -1/+67 |
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* | shader_decode: Implement BFE | ReinUsesLisp | 2019-01-15 | 1 | -1/+25 |
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* | shader_decode: Implement FSET | ReinUsesLisp | 2019-01-15 | 1 | -1/+36 |
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* | shader_decode: Implement F2I | ReinUsesLisp | 2019-01-15 | 1 | -0/+37 |
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* | shader_decode: Implement I2F | ReinUsesLisp | 2019-01-15 | 1 | -0/+23 |
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* | shader_decode: Implement F2F | ReinUsesLisp | 2019-01-15 | 1 | -1/+37 |
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* | shader_decode: Stub DEPBAR | ReinUsesLisp | 2019-01-15 | 1 | -0/+4 |
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* | shader_decode: Implement SSY and SYNC | ReinUsesLisp | 2019-01-15 | 1 | -0/+19 |
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* | shader_decode: Implement PSETP | ReinUsesLisp | 2019-01-15 | 1 | -1/+21 |
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* | shader_decode: Implement TMML | ReinUsesLisp | 2019-01-15 | 1 | -3/+45 |
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* | shader_decode: Implement TEX and TXQ | ReinUsesLisp | 2019-01-15 | 1 | -0/+219 |
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* | shader_decode: Implement TEXS (F32) | ReinUsesLisp | 2019-01-15 | 1 | -0/+199 |
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* | shader_decode: Implement FSETP | ReinUsesLisp | 2019-01-15 | 1 | -1/+33 |
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* | shader_decode: Partially implement BRA | ReinUsesLisp | 2019-01-15 | 1 | -0/+12 |
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* | shader_decode: Implement IPA | ReinUsesLisp | 2019-01-15 | 1 | -0/+12 |
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* | shader_decode: Implement EXIT | ReinUsesLisp | 2019-01-15 | 1 | -1/+32 |
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* | shader_decode: Implement ST_A | ReinUsesLisp | 2019-01-15 | 1 | -0/+30 |
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* | shader_decode: Implement LD_A | ReinUsesLisp | 2019-01-15 | 1 | -1/+39 |
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* | shader_decode: Implement FADD32I | ReinUsesLisp | 2019-01-15 | 1 | -0/+12 |
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* | shader_decode: Implement FMUL32_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+10 |
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* | shader_decode: Implement MOV32_IMM | ReinUsesLisp | 2019-01-15 | 1 | -1/+9 |
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* | shader_decode: Stub RRO_C, RRO_R and RRO_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+9 |
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* | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+18 |
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* | shader_decode: Implement MUFU | ReinUsesLisp | 2019-01-15 | 1 | -0/+29 |
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* | shader_decode: Implement FADD_C, FADD_R and FADD_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+15 |
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* | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+42 |
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* | shader_decode: Implement MOV_C and MOV_R | ReinUsesLisp | 2019-01-15 | 1 | -1/+23 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 25 | -0/+576 |