Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader_decode: Implement LEA | ReinUsesLisp | 2019-01-15 | 1 | -0/+55 |
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* | shader_decode: Implement IADD3 | ReinUsesLisp | 2019-01-15 | 1 | -0/+61 |
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* | shader_decode: Implement LOP3 | ReinUsesLisp | 2019-01-15 | 1 | -0/+60 |
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* | shader_decode: Implement ST_L | ReinUsesLisp | 2019-01-15 | 1 | -0/+17 |
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* | shader_decode: Implement LD_L | ReinUsesLisp | 2019-01-15 | 1 | -0/+18 |
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* | shader_decode: Implement HSETP2 | ReinUsesLisp | 2019-01-15 | 1 | -1/+37 |
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* | shader_decode: Implement HADD2 and HMUL2 | ReinUsesLisp | 2019-01-15 | 1 | -1/+48 |
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* | shader_decode: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 2019-01-15 | 1 | -1/+28 |
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* | shader_decode: Implement MOV_SYS | ReinUsesLisp | 2019-01-15 | 1 | -0/+27 |
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* | shader_decode: Implement IMNMX | ReinUsesLisp | 2019-01-15 | 1 | -0/+16 |
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* | shader_decode: Implement F2F_C | ReinUsesLisp | 2019-01-15 | 1 | -2/+10 |
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* | shader_decode: Implement I2I | ReinUsesLisp | 2019-01-15 | 1 | -0/+26 |
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* | shader_decode: Implement BRA internal flag | ReinUsesLisp | 2019-01-15 | 1 | -4/+8 |
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* | shader_decode: Implement ISCADD | ReinUsesLisp | 2019-01-15 | 1 | -0/+15 |
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* | shader_decode: Implement XMAD | ReinUsesLisp | 2019-01-15 | 1 | -1/+85 |
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* | shader_decode: Implement PBK and BRK | ReinUsesLisp | 2019-01-15 | 1 | -1/+22 |
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* | shader_decode: Implement LOP | ReinUsesLisp | 2019-01-15 | 1 | -0/+15 |
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* | shader_decode: Implement SEL | ReinUsesLisp | 2019-01-15 | 1 | -0/+8 |
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* | shader_decode: Implement IADD | ReinUsesLisp | 2019-01-15 | 1 | -1/+28 |
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* | shader_decode: Implement ISETP | ReinUsesLisp | 2019-01-15 | 1 | -1/+30 |
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* | shader_decode: Implement BFI | ReinUsesLisp | 2019-01-15 | 1 | -1/+22 |
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* | shader_decode: Implement ISET | ReinUsesLisp | 2019-01-15 | 1 | -1/+27 |
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* | shader_decode: Implement LD_C | ReinUsesLisp | 2019-01-15 | 1 | -0/+31 |
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* | shader_decode: Implement SHL | ReinUsesLisp | 2019-01-15 | 1 | -0/+8 |
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* | shader_decode: Implement SHR | ReinUsesLisp | 2019-01-15 | 1 | -1/+26 |
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* | shader_decode: Implement LOP32I | ReinUsesLisp | 2019-01-15 | 1 | -1/+67 |
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* | shader_decode: Implement BFE | ReinUsesLisp | 2019-01-15 | 1 | -1/+25 |
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* | shader_decode: Implement FSET | ReinUsesLisp | 2019-01-15 | 1 | -1/+36 |
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* | shader_decode: Implement F2I | ReinUsesLisp | 2019-01-15 | 1 | -0/+37 |
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* | shader_decode: Implement I2F | ReinUsesLisp | 2019-01-15 | 1 | -0/+23 |
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* | shader_decode: Implement F2F | ReinUsesLisp | 2019-01-15 | 1 | -1/+37 |
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* | shader_decode: Stub DEPBAR | ReinUsesLisp | 2019-01-15 | 1 | -0/+4 |
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* | shader_decode: Implement SSY and SYNC | ReinUsesLisp | 2019-01-15 | 1 | -0/+19 |
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* | shader_decode: Implement PSETP | ReinUsesLisp | 2019-01-15 | 1 | -1/+21 |
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* | shader_decode: Implement TMML | ReinUsesLisp | 2019-01-15 | 1 | -3/+45 |
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* | shader_decode: Implement TEX and TXQ | ReinUsesLisp | 2019-01-15 | 1 | -0/+219 |
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* | shader_decode: Implement TEXS (F32) | ReinUsesLisp | 2019-01-15 | 1 | -0/+199 |
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* | shader_decode: Implement FSETP | ReinUsesLisp | 2019-01-15 | 1 | -1/+33 |
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* | shader_decode: Partially implement BRA | ReinUsesLisp | 2019-01-15 | 1 | -0/+12 |
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* | shader_decode: Implement IPA | ReinUsesLisp | 2019-01-15 | 1 | -0/+12 |
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* | shader_decode: Implement EXIT | ReinUsesLisp | 2019-01-15 | 1 | -1/+32 |
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* | shader_decode: Implement ST_A | ReinUsesLisp | 2019-01-15 | 1 | -0/+30 |
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* | shader_decode: Implement LD_A | ReinUsesLisp | 2019-01-15 | 1 | -1/+39 |
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* | shader_decode: Implement FADD32I | ReinUsesLisp | 2019-01-15 | 1 | -0/+12 |
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* | shader_decode: Implement FMUL32_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+10 |
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* | shader_decode: Implement MOV32_IMM | ReinUsesLisp | 2019-01-15 | 1 | -1/+9 |
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* | shader_decode: Stub RRO_C, RRO_R and RRO_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+9 |
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* | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+18 |
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* | shader_decode: Implement MUFU | ReinUsesLisp | 2019-01-15 | 1 | -0/+29 |
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* | shader_decode: Implement FADD_C, FADD_R and FADD_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+15 |
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* | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+42 |
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* | shader_decode: Implement MOV_C and MOV_R | ReinUsesLisp | 2019-01-15 | 1 | -1/+23 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 25 | -0/+576 |