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path: root/src/video_core/gpu_thread.cpp (follow)
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* core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.bunnei2020-02-261-2/+2
* video_core/gpu_thread: Tidy up SwapBuffers()Lioncash2019-11-271-2/+1
* gpu_thread: Don't spin wait if there are no GPU commands.bunnei2019-11-231-17/+15
* AsyncGpu: Address FeedbackFernando Sahmkow2019-10-111-1/+1
* Core: Wait for GPU to be idle before shutting down.Fernando Sahmkow2019-10-051-0/+5
* GPU_Async: Correct fences, display events and more.Fernando Sahmkow2019-10-051-13/+1
* gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigReinUsesLisp2019-08-211-4/+4
* NVFlinger: Correct GCC compile errorFernando Sahmkow2019-07-051-2/+4
* gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.Fernando Sahmkow2019-07-051-15/+3
* Async GPU: do invalidate as synced operationFernando Sahmkow2019-07-051-6/+1
* core/core_timing_util: Use std::chrono types for specifying time unitsLioncash2019-06-051-1/+1
* yuzu: Remove explicit types from locks where applicableLioncash2019-05-141-1/+1
* video_core/gpu_thread: Remove unused local variableLioncash2019-05-101-1/+1
* video_core/gpu: Create threads separately from initializationLioncash2019-04-121-6/+11
* video_core/gpu_thread: Silence truncation warning in ThreadManager's constructorLioncash2019-04-061-1/+1
* gpu_thread: Improve synchronization by using CoreTiming.bunnei2019-04-021-10/+33
* gpu_thread: Remove unused dma_pusher class member variable from ThreadManagerLioncash2019-03-271-2/+2
* gpu: Use host address for caching instead of guest address.bunnei2019-03-151-95/+41
* gpu_thread: Fix deadlock with threading idle state check.bunnei2019-03-071-4/+7
* gpu_thread: (HACK) Ignore flush on FlushAndInvalidateRegion.bunnei2019-03-071-3/+1
* gpu: Always flush.bunnei2019-03-071-8/+5
* gpu: Move command processing to another thread.bunnei2019-03-071-0/+154