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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-06-10 14:36:22 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-07-05 21:49:20 +0200
commitf2e026a1d8fb2384c1ece24e6dd32062b4f390a2 (patch)
tree354bc916012ca989a00da14ee4ab7770b07710a8 /src/video_core/gpu_thread.cpp
parentnv_host_ctrl: Make Sync GPU variant always return synced result. (diff)
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Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r--src/video_core/gpu_thread.cpp18
1 files changed, 3 insertions, 15 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 692655395..b87938fdd 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -21,7 +21,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
MicroProfileOnThreadCreate("GpuThread");
// Wait for first GPU command before acquiring the window context
- state.WaitForCommands();
+ while (state.queue.Empty());
// If emulation was stopped during disk shader loading, abort before trying to acquire context
if (!state.is_running) {
@@ -32,7 +32,6 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
CommandDataContainer next;
while (state.is_running) {
- state.WaitForCommands();
while (!state.queue.Empty()) {
state.queue.Pop(next);
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
@@ -49,8 +48,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
} else {
UNREACHABLE();
}
- state.signaled_fence = next.fence;
- state.TrySynchronize();
+ state.signaled_fence.store(next.fence);
}
}
}
@@ -100,22 +98,12 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
u64 ThreadManager::PushCommand(CommandData&& command_data) {
const u64 fence{++state.last_fence};
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
- state.SignalCommands();
return fence;
}
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
void SynchState::WaitForSynchronization(u64 fence) {
- if (signaled_fence >= fence) {
- return;
- }
-
- // Wait for the GPU to be idle (all commands to be executed)
- {
- MICROPROFILE_SCOPE(GPU_wait);
- std::unique_lock lock{synchronization_mutex};
- synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; });
- }
+ while (signaled_fence.load() < fence);
}
} // namespace VideoCommon::GPUThread