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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-06-18 22:58:29 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-07-05 21:49:31 +0200 |
commit | b391e5f6386eecf6170b544245e3e4e31427913c (patch) | |
tree | 8a6cb553577e6f0e5f059d212fecee9e32fdc08d /src/video_core/gpu_thread.cpp | |
parent | NVServices: Make NVEvents Automatic according to documentation. (diff) | |
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Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r-- | src/video_core/gpu_thread.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index b87938fdd..b441e92b0 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -21,7 +21,8 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p MicroProfileOnThreadCreate("GpuThread"); // Wait for first GPU command before acquiring the window context - while (state.queue.Empty()); + while (state.queue.Empty()) + ; // If emulation was stopped during disk shader loading, abort before trying to acquire context if (!state.is_running) { @@ -103,7 +104,8 @@ u64 ThreadManager::PushCommand(CommandData&& command_data) { MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192)); void SynchState::WaitForSynchronization(u64 fence) { - while (signaled_fence.load() < fence); + while (signaled_fence.load() < fence) + ; } } // namespace VideoCommon::GPUThread |