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path: root/src/video_core/gpu.h (follow)
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* Merge pull request #1329 from raven02/bgr5a1ubunnei2018-09-171-0/+1
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| * Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)raven022018-09-151-0/+1
* | GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).Subv2018-09-121-0/+3
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* Merge pull request #1284 from bunnei/bgra8_srgbbunnei2018-09-111-0/+1
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| * gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.bunnei2018-09-101-0/+1
* | video_core: Refactor command_processor.Markus Wick2018-09-101-3/+0
* | video_core: Move command buffer loop.Markus Wick2018-09-101-1/+3
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* command_processor: Use std::array for bound_engines.Markus Wick2018-09-041-2/+2
* gpu: Make memory_manager privateLioncash2018-08-281-3/+9
* Implemented RGBA8_UINTDavid Marcec2018-08-201-0/+1
* renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei2018-08-141-0/+1
* Implement RG32UI and R32UIDavid Marcec2018-08-131-0/+2
* renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei2018-08-131-0/+1
* renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei2018-08-131-0/+1
* Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer2018-08-121-0/+1
* gl_rasterizer: Implement render target format RG8_SNORM.bunnei2018-08-121-0/+1
* gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei2018-08-121-0/+1
* Merge pull request #1016 from lioncash/videobunnei2018-08-111-9/+1
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| * video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash2018-08-111-9/+1
* | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)greggameplayer2018-08-111-0/+7
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* gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.bunnei2018-08-081-0/+1
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-1/+5
* Implement R32_FLOAT RenderTargetFormatUnknown2018-08-011-0/+1
* GPU: Allow using R16F as a render target format.Subv2018-07-261-0/+1
* Implement R16_G16Unknown2018-07-261-0/+5
* Merge pull request #816 from Subv/z32_s8bunnei2018-07-251-0/+1
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| * GPU: Implemented the Z32_S8_X24 depth buffer format.Subv2018-07-251-0/+1
* | GPU: Allow the usage of R8 as a render target format.Subv2018-07-251-0/+1
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* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-0/+1
* gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei2018-07-241-0/+1
* gpu: Rename Get3DEngine() to Maxwell3D()Lioncash2018-07-211-5/+4
* vi: Partially implement buffer crop parameters.bunnei2018-07-181-0/+1
* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-021-0/+9
* GPU: Implemented the RGBA32_UINT rendertarget format.Subv2018-06-301-0/+1
* GPU: Partially implemented the Maxwell DMA engine.Subv2018-06-121-0/+3
* Merge pull request #527 from Subv/rgba32f_texcopybunnei2018-06-061-0/+1
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| * GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv2018-06-061-0/+1
* | GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv2018-06-061-0/+1
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* GPU: Added a function to retrieve the bytes per pixel of the render target formats.Subv2018-04-251-0/+3
* GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.Subv2018-04-251-7/+0
* gpu: Add several framebuffer formats to RenderTargetFormat.bunnei2018-04-181-0/+3
* graphics_surface: Fix merge conflicts.bunnei2018-03-271-0/+1
* maxwell: Add RenderTargetFormat enum.bunnei2018-03-271-1/+1
* Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv2018-03-241-0/+4
* Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv2018-03-241-0/+5
* renderer_opengl: Better handling of framebuffer transform flags.bunnei2018-03-231-1/+4
* video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei2018-03-231-0/+29
* gpu: Expose Maxwell3D engine.bunnei2018-03-231-0/+4
* GPU: Move the GPU's class constructor and destructors to a cpp file.Subv2018-03-181-10/+8
* GPU: Store uploaded GPU macros and keep track of the number of method parameters.Subv2018-03-181-1/+9
* GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv2018-03-181-3/+0
* GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv2018-03-171-0/+3
* GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv2018-02-121-1/+1
* Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-121-0/+55