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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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service
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nvflinger
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nvflinger.cpp
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*
Merge pull request #3272 from bunnei/vi-close-layer
bunnei
2020-01-07
1
-0
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+6
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service: vi: Implement CloseLayer.
bunnei
2020-01-04
1
-0
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+6
*
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video_core: Block in WaitFence.
Markus Wick
2019-12-30
1
-1
/
+1
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/
*
core_timing: Use better reference tracking for EventType. (#3159)
bunnei
2019-11-27
1
-2
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+2
*
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
bunnei
2019-11-25
1
-1
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+1
*
Merge pull request #2912 from FernandoS27/async-fixes
bunnei
2019-10-16
1
-3
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+7
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NvFlinger: Remove leftover from corrections and clang format.
Fernando Sahmkow
2019-10-05
1
-4
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+0
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*
NVFlinger: Reverse the change that only signaled events on buffer acquire.
Fernando Sahmkow
2019-10-05
1
-18
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+1
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*
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
Fernando Sahmkow
2019-10-05
1
-1
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+3
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*
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
2019-10-05
1
-2
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+19
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Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
Fernando Sahmkow
2019-10-05
1
-1
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+7
*
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nvflinger/buffer_queue: Remove use of a global system accessor
Lioncash
2019-10-12
1
-1
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+1
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/
*
Rebase
David Marcec
2019-09-22
1
-11
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+12
*
Deglobalize System: Vi
David Marcec
2019-09-22
1
-5
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+5
*
Deglobalize System: NvFlinger
David Marcec
2019-09-22
1
-5
/
+4
*
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
2019-07-05
1
-4
/
+3
*
NVFlinger: Correct GCC compile error
Fernando Sahmkow
2019-07-05
1
-8
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+8
*
nvflinger: Make the force 30 fps still force 30 fps
Fernando Sahmkow
2019-07-05
1
-1
/
+1
*
nvflinger: Implement swap intervals
Fernando Sahmkow
2019-07-05
1
-4
/
+10
*
added a toggle to force 30fps mode
zarroboogs
2019-04-09
1
-6
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+10
*
core/core_timing: Make callback parameters consistent
Lioncash
2019-03-24
1
-2
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+2
*
gpu: Refactor command and swap buffers interface for asynch.
bunnei
2019-03-07
1
-1
/
+1
*
service/nvflinger: Store BufferQueue instances as regular data members
Lioncash
2019-02-22
1
-5
/
+12
*
service/vi/vi_layer: Convert Layer struct into a class
Lioncash
2019-02-21
1
-4
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+4
*
service/nvflinger: Move display specifics over to vi_display
Lioncash
2019-02-21
1
-33
/
+20
*
service/nvflinger: Relocate definitions of Layer and Display to the vi service
Lioncash
2019-02-20
1
-25
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+19
*
core_timing: Convert core timing into a class
Lioncash
2019-02-16
1
-5
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+5
*
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
2019-02-12
1
-5
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+5
*
service/nvflinger,service/vi: Handle failure cases with exposed API
Lioncash
2019-02-06
1
-27
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+63
*
service/nvflinger: Mark FindVsyncEvent() as a const member function
Lioncash
2019-02-05
1
-1
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+1
*
service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
Lioncash
2019-02-05
1
-1
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+1
*
service/nvflinger: Make FindBufferQueueId() a const member function
Lioncash
2019-01-30
1
-1
/
+19
*
service/nvflinger: Rename Get prefix on function to Find
Lioncash
2019-01-30
1
-8
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+8
*
nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
Lioncash
2019-01-30
1
-1
/
+1
*
nvflinger: Remove unnecessary header inclusions
Lioncash
2019-01-30
1
-2
/
+0
*
nvflinger: Mark locals const where applicable
Lioncash
2019-01-30
1
-11
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+11
*
nvflinger: Use a std::array for the available displays instead of std::vector
Lioncash
2019-01-30
1
-6
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+0
*
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
David Marcec
2019-01-03
1
-1
/
+1
*
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
2018-11-29
1
-6
/
+4
*
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
2018-11-29
1
-4
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+9
*
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-30
1
-6
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+6
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
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+1
*
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
2018-09-11
1
-0
/
+3
*
core: Make the main System class use the PImpl idiom
Lioncash
2018-08-31
1
-1
/
+2
*
kernel: Eliminate kernel global state
Lioncash
2018-08-29
1
-1
/
+2
*
nvdrv: Get rid of global std::weak_ptr
Lioncash
2018-08-08
1
-3
/
+4
*
Merge pull request #957 from lioncash/event
bunnei
2018-08-07
1
-1
/
+1
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\
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*
nvflinger: Correct typo in name of composition event
Lioncash
2018-08-07
1
-1
/
+1
*
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nvflinger: Get rid of indirect inclusions
Lioncash
2018-08-07
1
-0
/
+3
*
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nvflinger: Use std::string_view in OpenDisplay()
Lioncash
2018-08-07
1
-1
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+1
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/
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-2
/
+4
*
core_timing: Split off utility functions into core_timing_util
MerryMage
2018-07-24
1
-0
/
+1
*
nvflinger: Emplace Display instances directly
Lioncash
2018-07-19
1
-9
/
+4
*
vi: Partially implement buffer crop parameters.
bunnei
2018-07-18
1
-1
/
+2
*
nvflinger: Fix for BufferQueue event handling.
bunnei
2018-07-17
1
-3
/
+0
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-1
/
+1
*
core_timing: Namespace all functions and constants in core_timing's header
Lioncash
2018-04-30
1
-1
/
+1
*
nvflinger: Move logging macros over to new fmt-compatible ones
Lioncash
2018-04-24
1
-1
/
+1
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
1
-4
/
+2
*
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
2018-04-19
1
-0
/
+3
*
Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
Subv
2018-03-03
1
-0
/
+3
*
Fix fps counter to correctly measure frame end when there was no frame to draw
James Rowe
2018-02-14
1
-0
/
+2
*
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
2018-02-12
1
-1
/
+1
*
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
2018-01-22
1
-0
/
+161