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authorSubv <subv2112@gmail.com>2018-01-22 17:54:58 +0100
committerSubv <subv2112@gmail.com>2018-01-22 17:54:58 +0100
commit8d7686ff8e5a5be74d4808af4311d3746e4072f7 (patch)
treeafa1c5c7761d167d59ed5de3fad7a28d1edf9d0f /src/core/hle/service/nvflinger/nvflinger.cpp
parentAdded stubs for audio services. (#116) (diff)
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Diffstat (limited to 'src/core/hle/service/nvflinger/nvflinger.cpp')
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
new file mode 100644
index 000000000..fe622b986
--- /dev/null
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -0,0 +1,161 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+
+#include "common/alignment.h"
+#include "common/scope_exit.h"
+#include "core/core_timing.h"
+#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
+#include "core/hle/service/nvdrv/nvdrv.h"
+#include "core/hle/service/nvflinger/buffer_queue.h"
+#include "core/hle/service/nvflinger/nvflinger.h"
+#include "video_core/renderer_base.h"
+#include "video_core/video_core.h"
+
+namespace Service {
+namespace NVFlinger {
+
+constexpr size_t SCREEN_REFRESH_RATE = 60;
+constexpr u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
+
+NVFlinger::NVFlinger() {
+ // Add the different displays to the list of displays.
+ Display default_{0, "Default"};
+ Display external{1, "External"};
+ Display edid{2, "Edid"};
+ Display internal{3, "Internal"};
+
+ displays.emplace_back(default_);
+ displays.emplace_back(external);
+ displays.emplace_back(edid);
+ displays.emplace_back(internal);
+
+ // Schedule the screen composition events
+ composition_event =
+ CoreTiming::RegisterEvent("ScreenCompositioin", [this](u64 userdata, int cycles_late) {
+ Compose();
+ CoreTiming::ScheduleEvent(frame_ticks - cycles_late, composition_event);
+ });
+
+ CoreTiming::ScheduleEvent(frame_ticks, composition_event);
+}
+
+NVFlinger::~NVFlinger() {
+ CoreTiming::UnscheduleEvent(composition_event, 0);
+}
+
+u64 NVFlinger::OpenDisplay(const std::string& name) {
+ LOG_WARNING(Service, "Opening display %s", name.c_str());
+
+ // TODO(Subv): Currently we only support the Default display.
+ ASSERT(name == "Default");
+
+ auto itr = std::find_if(displays.begin(), displays.end(),
+ [&](const Display& display) { return display.name == name; });
+
+ ASSERT(itr != displays.end());
+
+ return itr->id;
+}
+
+u64 NVFlinger::CreateLayer(u64 display_id) {
+ auto& display = GetDisplay(display_id);
+
+ ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
+
+ u64 layer_id = next_layer_id++;
+ u32 buffer_queue_id = next_buffer_queue_id++;
+ auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
+ display.layers.emplace_back(layer_id, buffer_queue);
+ buffer_queues.emplace_back(std::move(buffer_queue));
+ return layer_id;
+}
+
+u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) {
+ const auto& layer = GetLayer(display_id, layer_id);
+ return layer.buffer_queue->GetId();
+}
+
+Kernel::SharedPtr<Kernel::Event> NVFlinger::GetVsyncEvent(u64 display_id) {
+ const auto& display = GetDisplay(display_id);
+ return display.vsync_event;
+}
+
+std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
+ auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
+ [&](const auto& queue) { return queue->GetId() == id; });
+
+ ASSERT(itr != buffer_queues.end());
+ return *itr;
+}
+
+Display& NVFlinger::GetDisplay(u64 display_id) {
+ auto itr = std::find_if(displays.begin(), displays.end(),
+ [&](const Display& display) { return display.id == display_id; });
+
+ ASSERT(itr != displays.end());
+ return *itr;
+}
+
+Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
+ auto& display = GetDisplay(display_id);
+
+ auto itr = std::find_if(display.layers.begin(), display.layers.end(),
+ [&](const Layer& layer) { return layer.id == layer_id; });
+
+ ASSERT(itr != display.layers.end());
+ return *itr;
+}
+
+void NVFlinger::Compose() {
+ for (auto& display : displays) {
+ // Trigger vsync for this display at the end of drawing
+ SCOPE_EXIT({ display.vsync_event->Signal(); });
+
+ // Don't do anything for displays without layers.
+ if (display.layers.empty())
+ continue;
+
+ // TODO(Subv): Support more than 1 layer.
+ ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
+
+ Layer& layer = display.layers[0];
+ auto& buffer_queue = layer.buffer_queue;
+
+ // Search for a queued buffer and acquire it
+ auto buffer = buffer_queue->AcquireBuffer();
+
+ if (buffer == boost::none) {
+ // There was no queued buffer to draw, render previous frame
+ VideoCore::g_renderer->SwapBuffers({});
+ continue;
+ }
+
+ auto& igbp_buffer = buffer->igbp_buffer;
+
+ // Now send the buffer to the GPU for drawing.
+ auto nvdrv = Nvidia::nvdrv.lock();
+ ASSERT(nvdrv);
+
+ // TODO(Subv): Support more than just disp0. The display device selection is probably based
+ // on which display we're drawing (Default, Internal, External, etc)
+ auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
+ ASSERT(nvdisp);
+
+ nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
+ igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
+
+ buffer_queue->ReleaseBuffer(buffer->slot);
+ }
+}
+
+Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
+
+Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
+ vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
+}
+
+} // namespace NVFlinger
+} // namespace Service