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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-09-25 22:08:33 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-05 01:59:47 +0200
commit4e9f975935b4208b29e158dabe62f8ad1122a447 (patch)
tree3b5df597b902d32d52853f1dbd49db2c8dafdf87 /src/core/hle/service/nvflinger/nvflinger.cpp
parentMerge pull request #2941 from FernandoS27/fix-master (diff)
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Diffstat (limited to 'src/core/hle/service/nvflinger/nvflinger.cpp')
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 2e4d707b9..3b251f8c8 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -170,8 +170,13 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
void NVFlinger::Compose() {
for (auto& display : displays) {
+ bool trigger_event = false;
// Trigger vsync for this display at the end of drawing
- SCOPE_EXIT({ display.SignalVSyncEvent(); });
+ SCOPE_EXIT({
+ if (trigger_event) {
+ display.SignalVSyncEvent();
+ }
+ });
// Don't do anything for displays without layers.
if (!display.HasLayers())
@@ -194,6 +199,7 @@ void NVFlinger::Compose() {
}
const auto& igbp_buffer = buffer->get().igbp_buffer;
+ trigger_event = true;
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based