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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-11-19 23:22:44 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-19 23:22:44 +0100
commit1d5e6a51d7f66cf089d541a009c84c373fd5c6ab (patch)
tree246d901c6f831a7e6050a26043385b907660d343 /src
parentTextureCache: Further fixes on resolve algorithm. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag19
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp62
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h12
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp3
5 files changed, 84 insertions, 13 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 87042195a..a2e046f12 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -11,6 +11,7 @@ set(SHADER_FILES
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
+ convert_b10g11r11_to_d24s8.frag
convert_d24s8_to_abgr8.frag
convert_d24s8_to_b10g11r11.frag
convert_d24s8_to_r16g16.frag
diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
new file mode 100644
index 000000000..b7358c15c
--- /dev/null
+++ b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
@@ -0,0 +1,19 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+// #extension GL_ARB_shader_stencil_export : require
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ vec4 color = texelFetch(color_texture, coord, 0).rgba;
+ uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22)
+ | (uint(color.g * (exp2(11) - 1.0f)) << 11)
+ | (uint(color.r * (exp2(11) - 1.0f)));
+
+ gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
+ // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
+}
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 12b28aadd..e70459de5 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -5,6 +5,7 @@
#include <algorithm>
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
+#include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"
@@ -359,6 +360,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
+ convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),
convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)),
@@ -459,16 +461,25 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale,
u32 down_shift) {
- ConvertPipelineEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
- convert_abgr8_to_d24s8_frag, true);
+ ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
+ convert_abgr8_to_d24s8_frag, true);
Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
down_shift);
}
+void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view, u32 up_scale,
+ u32 down_shift) {
+ ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
+ convert_b10g11r11_to_d24s8_frag, true);
+ Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
+}
+
void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
- ConvertPipelineEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_abgr8_frag, false);
+ ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
+ convert_d24s8_to_abgr8_frag, false);
ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
down_shift);
}
@@ -476,8 +487,8 @@ void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale,
u32 down_shift) {
- ConvertPipelineEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_b10g11r11_frag, false);
+ ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
+ convert_d24s8_to_b10g11r11_frag, false);
ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view,
up_scale, down_shift);
}
@@ -485,8 +496,8 @@ void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer
void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale,
u32 down_shift) {
- ConvertPipelineEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_r16g16_frag, false);
+ ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
+ convert_d24s8_to_r16g16_frag, false);
ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view,
up_scale, down_shift);
}
@@ -540,7 +551,7 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
- const VkPipelineLayout layout = *one_texture_pipeline_layout;
+ const VkPipelineLayout layout = *two_textures_pipeline_layout;
const VkImageView src_depth_view = src_image_view.DepthView();
const VkImageView src_stencil_view = src_image_view.StencilView();
const VkSampler sampler = *nearest_sampler;
@@ -727,8 +738,37 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
});
}
-void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
- vk::ShaderModule& module, bool single_texture) {
+void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture) {
+ if (pipeline) {
+ return;
+ }
+ const std::array stages = MakeStages(*full_screen_vert, *module);
+ pipeline = device.GetLogical().CreateGraphicsPipeline({
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(stages.size()),
+ .pStages = stages.data(),
+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .pTessellationState = nullptr,
+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pDepthStencilState = nullptr,
+ .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
+ .renderPass = renderpass,
+ .subpass = 0,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ });
+}
+
+void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture) {
if (pipeline) {
return;
}
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index 10d24c4b7..607964b5e 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -59,6 +59,9 @@ public:
void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
u32 up_scale, u32 down_shift);
+ void ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view, u32 up_scale, u32 down_shift);
+
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
u32 up_scale, u32 down_shift);
@@ -83,8 +86,11 @@ private:
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
- void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
- vk::ShaderModule& module, bool single_texture);
+ void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture);
+
+ void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture);
const Device& device;
VKScheduler& scheduler;
@@ -102,6 +108,7 @@ private:
vk::ShaderModule convert_depth_to_float_frag;
vk::ShaderModule convert_float_to_depth_frag;
vk::ShaderModule convert_abgr8_to_d24s8_frag;
+ vk::ShaderModule convert_b10g11r11_to_d24s8_frag;
vk::ShaderModule convert_d24s8_to_abgr8_frag;
vk::ShaderModule convert_d24s8_to_b10g11r11_frag;
vk::ShaderModule convert_d24s8_to_r16g16_frag;
@@ -117,6 +124,7 @@ private:
vk::Pipeline convert_d16_to_r16_pipeline;
vk::Pipeline convert_r16_to_d16_pipeline;
vk::Pipeline convert_abgr8_to_d24s8_pipeline;
+ vk::Pipeline convert_b10g11r11_to_d24s8_pipeline;
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
vk::Pipeline convert_d24s8_to_b10g11r11_pipeline;
vk::Pipeline convert_d24s8_to_r16g16_pipeline;
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index fd6064271..28a659c0e 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -912,6 +912,9 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
src_view.format == PixelFormat::B8G8R8A8_UNORM) {
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
}
+ if (src_view.format == PixelFormat::B10G11R11_FLOAT) {
+ return blit_image_helper.ConvertB10G11R11ToD24S8(dst, src_view, up_scale, down_shift);
+ }
break;
case PixelFormat::D32_FLOAT:
if (src_view.format == PixelFormat::R32_FLOAT) {