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-rw-r--r--src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
new file mode 100644
index 000000000..b7358c15c
--- /dev/null
+++ b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
@@ -0,0 +1,19 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+// #extension GL_ARB_shader_stencil_export : require
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ vec4 color = texelFetch(color_texture, coord, 0).rgba;
+ uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22)
+ | (uint(color.g * (exp2(11) - 1.0f)) << 11)
+ | (uint(color.r * (exp2(11) - 1.0f)));
+
+ gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
+ // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
+}