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Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.cpp')
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp62
1 files changed, 51 insertions, 11 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 12b28aadd..e70459de5 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -5,6 +5,7 @@
#include <algorithm>
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
+#include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"
@@ -359,6 +360,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
+ convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),
convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)),
@@ -459,16 +461,25 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale,
u32 down_shift) {
- ConvertPipelineEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
- convert_abgr8_to_d24s8_frag, true);
+ ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
+ convert_abgr8_to_d24s8_frag, true);
Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
down_shift);
}
+void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view, u32 up_scale,
+ u32 down_shift) {
+ ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
+ convert_b10g11r11_to_d24s8_frag, true);
+ Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
+}
+
void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
- ConvertPipelineEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_abgr8_frag, false);
+ ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
+ convert_d24s8_to_abgr8_frag, false);
ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
down_shift);
}
@@ -476,8 +487,8 @@ void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale,
u32 down_shift) {
- ConvertPipelineEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_b10g11r11_frag, false);
+ ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
+ convert_d24s8_to_b10g11r11_frag, false);
ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view,
up_scale, down_shift);
}
@@ -485,8 +496,8 @@ void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer
void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale,
u32 down_shift) {
- ConvertPipelineEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_r16g16_frag, false);
+ ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
+ convert_d24s8_to_r16g16_frag, false);
ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view,
up_scale, down_shift);
}
@@ -540,7 +551,7 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
- const VkPipelineLayout layout = *one_texture_pipeline_layout;
+ const VkPipelineLayout layout = *two_textures_pipeline_layout;
const VkImageView src_depth_view = src_image_view.DepthView();
const VkImageView src_stencil_view = src_image_view.StencilView();
const VkSampler sampler = *nearest_sampler;
@@ -727,8 +738,37 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
});
}
-void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
- vk::ShaderModule& module, bool single_texture) {
+void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture) {
+ if (pipeline) {
+ return;
+ }
+ const std::array stages = MakeStages(*full_screen_vert, *module);
+ pipeline = device.GetLogical().CreateGraphicsPipeline({
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(stages.size()),
+ .pStages = stages.data(),
+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .pTessellationState = nullptr,
+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pDepthStencilState = nullptr,
+ .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
+ .renderPass = renderpass,
+ .subpass = 0,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ });
+}
+
+void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture) {
if (pipeline) {
return;
}