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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-11-19 23:22:44 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-19 23:22:44 +0100
commit1d5e6a51d7f66cf089d541a009c84c373fd5c6ab (patch)
tree246d901c6f831a7e6050a26043385b907660d343 /src/video_core/host_shaders
parentTextureCache: Further fixes on resolve algorithm. (diff)
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Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag19
2 files changed, 20 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 87042195a..a2e046f12 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -11,6 +11,7 @@ set(SHADER_FILES
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
+ convert_b10g11r11_to_d24s8.frag
convert_d24s8_to_abgr8.frag
convert_d24s8_to_b10g11r11.frag
convert_d24s8_to_r16g16.frag
diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
new file mode 100644
index 000000000..b7358c15c
--- /dev/null
+++ b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
@@ -0,0 +1,19 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+// #extension GL_ARB_shader_stencil_export : require
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ vec4 color = texelFetch(color_texture, coord, 0).rgba;
+ uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22)
+ | (uint(color.g * (exp2(11) - 1.0f)) << 11)
+ | (uint(color.r * (exp2(11) - 1.0f)));
+
+ gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
+ // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
+}