summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
blob: 851ebc2631fc06db7199ad10cce7155ddc649712 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <algorithm>
#include <glad/glad.h>

#include "common/alignment.h"
#include "common/assert.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
#include "video_core/utils.h"

using SurfaceType = SurfaceParams::SurfaceType;
using PixelFormat = SurfaceParams::PixelFormat;
using ComponentType = SurfaceParams::ComponentType;

struct FormatTuple {
    GLint internal_format;
    GLenum format;
    GLenum type;
    ComponentType component_type;
    bool compressed;
};

/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
    const Tegra::Texture::FullTextureInfo& config) {

    SurfaceParams params{};
    params.addr = config.tic.Address();
    params.is_tiled = config.tic.IsTiled();
    params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
    params.pixel_format = PixelFormatFromTextureFormat(config.tic.format);
    params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
    params.type = GetFormatType(params.pixel_format);
    params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
    params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
    params.unaligned_height = config.tic.Height();
    params.size_in_bytes = params.SizeInBytes();
    return params;
}

/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(
    const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) {

    SurfaceParams params{};
    params.addr = config.Address();
    params.is_tiled = true;
    params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
    params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
    params.component_type = ComponentTypeFromRenderTarget(config.format);
    params.type = GetFormatType(params.pixel_format);
    params.width = config.width;
    params.height = config.height;
    params.unaligned_height = config.height;
    params.size_in_bytes = params.SizeInBytes();
    return params;
}

static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8
    {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false},    // B5G6R5
    {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
     false}, // A2B10G10R10
    {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5
    {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},                    // R8
    {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false},                 // RGBA16F
    {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
     false},                                                                     // R11FG11FB10F
    {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
    {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
     true}, // DXT1
    {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
     true}, // DXT23
    {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
     true},                                                                                 // DXT45
    {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4

    // DepthStencil formats
    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
     false}, // Z24S8
}};

static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
    ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
    auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
    ASSERT(component_type == format.component_type);

    return format;
}

VAddr SurfaceParams::GetCpuAddr() const {
    const auto& gpu = Core::System::GetInstance().GPU();
    return *gpu.memory_manager->GpuToCpuAddress(addr);
}

static bool IsPixelFormatASTC(PixelFormat format) {
    switch (format) {
    case PixelFormat::ASTC_2D_4X4:
        return true;
    default:
        return false;
    }
}

static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
    switch (format) {
    case PixelFormat::ASTC_2D_4X4:
        return {4, 4};
    default:
        NGLOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
        UNREACHABLE();
    }
}

MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
    u32 actual_height{unaligned_height};
    if (IsPixelFormatASTC(pixel_format)) {
        // ASTC formats must stop at the ATSC block size boundary
        actual_height = Common::AlignDown(actual_height, GetASTCBlockSize(pixel_format).second);
    }
    return {0, actual_height, width, 0};
}

static void ConvertASTCToRGBA8(std::vector<u8>& data, PixelFormat format, u32 width, u32 height) {
    u32 block_width{};
    u32 block_height{};
    std::tie(block_width, block_height) = GetASTCBlockSize(format);
    data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
}

template <bool morton_to_gl, PixelFormat format>
void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr addr) {
    constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
    constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
    const auto& gpu = Core::System::GetInstance().GPU();

    if (morton_to_gl) {
        if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) {
            auto data = Tegra::Texture::UnswizzleTexture(
                *gpu.memory_manager->GpuToCpuAddress(addr),
                SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
            std::memcpy(gl_buffer, data.data(), data.size());
        } else {
            auto data = Tegra::Texture::UnswizzleDepthTexture(
                *gpu.memory_manager->GpuToCpuAddress(addr),
                SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height);
            std::memcpy(gl_buffer, data.data(), data.size());
        }
    } else {
        // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
        // check the configuration for this and perform more generic un/swizzle
        NGLOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
        VideoCore::MortonCopyPixels128(
            stride, height, bytes_per_pixel, gl_bytes_per_pixel,
            Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer,
            morton_to_gl);
    }
}

static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
                            SurfaceParams::MaxPixelFormat>
    morton_to_gl_fns = {
        MortonCopy<true, PixelFormat::ABGR8>,        MortonCopy<true, PixelFormat::B5G6R5>,
        MortonCopy<true, PixelFormat::A2B10G10R10>,  MortonCopy<true, PixelFormat::A1B5G5R5>,
        MortonCopy<true, PixelFormat::R8>,           MortonCopy<true, PixelFormat::RGBA16F>,
        MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
        MortonCopy<true, PixelFormat::DXT1>,         MortonCopy<true, PixelFormat::DXT23>,
        MortonCopy<true, PixelFormat::DXT45>,        MortonCopy<true, PixelFormat::DXN1>,
        MortonCopy<true, PixelFormat::ASTC_2D_4X4>,  MortonCopy<true, PixelFormat::Z24S8>,
};

static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
                            SurfaceParams::MaxPixelFormat>
    gl_to_morton_fns = {
        MortonCopy<false, PixelFormat::ABGR8>,
        MortonCopy<false, PixelFormat::B5G6R5>,
        MortonCopy<false, PixelFormat::A2B10G10R10>,
        MortonCopy<false, PixelFormat::A1B5G5R5>,
        MortonCopy<false, PixelFormat::R8>,
        MortonCopy<false, PixelFormat::RGBA16F>,
        MortonCopy<false, PixelFormat::R11FG11FB10F>,
        MortonCopy<false, PixelFormat::RGBA32UI>,
        // TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported
        nullptr,
        nullptr,
        nullptr,
        nullptr,
        MortonCopy<false, PixelFormat::ABGR8>,
        MortonCopy<false, PixelFormat::Z24S8>,
};

// Allocate an uninitialized texture of appropriate size and format for the surface
static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
                                   u32 height) {
    OpenGLState cur_state = OpenGLState::GetCurState();

    // Keep track of previous texture bindings
    GLuint old_tex = cur_state.texture_units[0].texture_2d;
    cur_state.texture_units[0].texture_2d = texture;
    cur_state.Apply();
    glActiveTexture(GL_TEXTURE0);

    if (!format_tuple.compressed) {
        // Only pre-create the texture for non-compressed textures.
        glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0,
                     format_tuple.format, format_tuple.type, nullptr);
    }

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

    // Restore previous texture bindings
    cur_state.texture_units[0].texture_2d = old_tex;
    cur_state.Apply();
}

CachedSurface::CachedSurface(const SurfaceParams& params) : params(params) {
    texture.Create();
    const auto& rect{params.GetRect()};
    AllocateSurfaceTexture(texture.handle,
                           GetFormatTuple(params.pixel_format, params.component_type),
                           rect.GetWidth(), rect.GetHeight());
}

MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
void CachedSurface::LoadGLBuffer() {
    ASSERT(params.type != SurfaceType::Fill);

    u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());

    ASSERT(texture_src_data);

    gl_buffer.resize(params.width * params.height * GetGLBytesPerPixel(params.pixel_format));

    MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);

    if (!params.is_tiled) {
        const u32 bytes_per_pixel{params.GetFormatBpp() >> 3};

        std::memcpy(gl_buffer.data(), texture_src_data,
                    bytes_per_pixel * params.width * params.height);
    } else {
        morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
            params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
    }

    if (IsPixelFormatASTC(params.pixel_format)) {
        // ASTC formats are converted to RGBA8 in software, as most PC GPUs do not support this
        ConvertASTCToRGBA8(gl_buffer, params.pixel_format, params.width, params.height);
    }
}

MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
void CachedSurface::FlushGLBuffer() {
    u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr());

    ASSERT(dst_buffer);
    ASSERT(gl_buffer.size() ==
           params.width * params.height * GetGLBytesPerPixel(params.pixel_format));

    MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);

    if (!params.is_tiled) {
        std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);
    } else {
        gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
            params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
    }
}

MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
    if (params.type == SurfaceType::Fill)
        return;

    MICROPROFILE_SCOPE(OpenGL_TextureUL);

    ASSERT(gl_buffer.size() ==
           params.width * params.height * GetGLBytesPerPixel(params.pixel_format));

    const auto& rect{params.GetRect()};

    // Load data from memory to the surface
    GLint x0 = static_cast<GLint>(rect.left);
    GLint y0 = static_cast<GLint>(rect.bottom);
    size_t buffer_offset = (y0 * params.width + x0) * GetGLBytesPerPixel(params.pixel_format);

    const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
    GLuint target_tex = texture.handle;
    OpenGLState cur_state = OpenGLState::GetCurState();

    GLuint old_tex = cur_state.texture_units[0].texture_2d;
    cur_state.texture_units[0].texture_2d = target_tex;
    cur_state.Apply();

    // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
    ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
    glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width));

    glActiveTexture(GL_TEXTURE0);
    if (tuple.compressed) {
        glCompressedTexImage2D(
            GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
            static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes),
            &gl_buffer[buffer_offset]);
    } else {
        glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
                        static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
                        &gl_buffer[buffer_offset]);
    }

    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);

    cur_state.texture_units[0].texture_2d = old_tex;
    cur_state.Apply();
}

MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
void CachedSurface::DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
    if (params.type == SurfaceType::Fill)
        return;

    MICROPROFILE_SCOPE(OpenGL_TextureDL);

    gl_buffer.resize(params.width * params.height * GetGLBytesPerPixel(params.pixel_format));

    OpenGLState state = OpenGLState::GetCurState();
    OpenGLState prev_state = state;
    SCOPE_EXIT({ prev_state.Apply(); });

    const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);

    // Ensure no bad interactions with GL_PACK_ALIGNMENT
    ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
    glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));

    const auto& rect{params.GetRect()};
    size_t buffer_offset =
        (rect.bottom * params.width + rect.left) * GetGLBytesPerPixel(params.pixel_format);

    state.UnbindTexture(texture.handle);
    state.draw.read_framebuffer = read_fb_handle;
    state.Apply();

    if (params.type == SurfaceType::ColorTexture) {
        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
                               texture.handle, 0);
        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
                               0);
    } else if (params.type == SurfaceType::Depth) {
        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
                               texture.handle, 0);
        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
    } else {
        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
                               texture.handle, 0);
    }
    glReadPixels(static_cast<GLint>(rect.left), static_cast<GLint>(rect.bottom),
                 static_cast<GLsizei>(rect.GetWidth()), static_cast<GLsizei>(rect.GetHeight()),
                 tuple.format, tuple.type, &gl_buffer[buffer_offset]);

    glPixelStorei(GL_PACK_ROW_LENGTH, 0);
}

RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
    read_framebuffer.Create();
    draw_framebuffer.Create();
}

RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
    while (!surface_cache.empty()) {
        UnregisterSurface(surface_cache.begin()->second);
    }
}

Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
    return GetSurface(SurfaceParams::CreateForTexture(config));
}

SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
    bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
    const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;

    // TODO(bunnei): This is hard corded to use just the first render buffer
    NGLOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");

    // get color and depth surfaces
    const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(regs.rt[0])};
    SurfaceParams depth_params{color_params};

    if (using_depth_fb) {
        depth_params.addr = regs.zeta.Address();
        depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(regs.zeta.format);
        depth_params.component_type = SurfaceParams::ComponentTypeFromDepthFormat(regs.zeta.format);
        depth_params.type = SurfaceParams::GetFormatType(depth_params.pixel_format);
        depth_params.size_in_bytes = depth_params.SizeInBytes();
    }

    MathUtil::Rectangle<u32> color_rect{};
    Surface color_surface;
    if (using_color_fb) {
        color_surface = GetSurface(color_params);
        if (color_surface) {
            color_rect = color_surface->GetSurfaceParams().GetRect();
        }
    }

    MathUtil::Rectangle<u32> depth_rect{};
    Surface depth_surface;
    if (using_depth_fb) {
        depth_surface = GetSurface(depth_params);
        if (depth_surface) {
            depth_rect = depth_surface->GetSurfaceParams().GetRect();
        }
    }

    MathUtil::Rectangle<u32> fb_rect{};
    if (color_surface && depth_surface) {
        fb_rect = color_rect;
        // Color and Depth surfaces must have the same dimensions and offsets
        if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top ||
            color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) {
            color_surface = GetSurface(color_params);
            depth_surface = GetSurface(depth_params);
            fb_rect = color_surface->GetSurfaceParams().GetRect();
        }
    } else if (color_surface) {
        fb_rect = color_rect;
    } else if (depth_surface) {
        fb_rect = depth_rect;
    }

    return std::make_tuple(color_surface, depth_surface, fb_rect);
}

void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
    surface->LoadGLBuffer();
    surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
}

void RasterizerCacheOpenGL::MarkSurfaceAsDirty(const Surface& surface) {
    if (Settings::values.use_accurate_framebuffers) {
        // If enabled, always flush dirty surfaces
        surface->DownloadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
        surface->FlushGLBuffer();
    } else {
        // Otherwise, don't mark surfaces that we write to as cached, because the resulting loads
        // and flushes are very slow and do not seem to improve accuracy
        const auto& params{surface->GetSurfaceParams()};
        Memory::RasterizerMarkRegionCached(params.addr, params.size_in_bytes, false);
    }
}

Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
    if (params.addr == 0 || params.height * params.width == 0) {
        return {};
    }

    const auto& gpu = Core::System::GetInstance().GPU();
    // Don't try to create any entries in the cache if the address of the texture is invalid.
    if (gpu.memory_manager->GpuToCpuAddress(params.addr) == boost::none)
        return {};

    // Check for an exact match in existing surfaces
    const auto& surface_key{SurfaceKey::Create(params)};
    const auto& search{surface_cache.find(surface_key)};
    Surface surface;
    if (search != surface_cache.end()) {
        surface = search->second;
        if (Settings::values.use_accurate_framebuffers) {
            // Reload the surface from Switch memory
            LoadSurface(surface);
        }
    } else {
        surface = std::make_shared<CachedSurface>(params);
        RegisterSurface(surface);
        LoadSurface(surface);
    }

    return surface;
}

Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const {
    // Tries to find the GPU address of a framebuffer based on the CPU address. This is because
    // final output framebuffers are specified by CPU address, but internally our GPU cache uses
    // GPU addresses. We iterate through all cached framebuffers, and compare their starting CPU
    // address to the one provided. This is obviously not great, and won't work if the
    // framebuffer overlaps surfaces.

    std::vector<Surface> surfaces;
    for (const auto& surface : surface_cache) {
        const auto& params = surface.second->GetSurfaceParams();
        const VAddr surface_cpu_addr = params.GetCpuAddr();
        if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + params.size_in_bytes)) {
            ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported");
            surfaces.push_back(surface.second);
        }
    }

    if (surfaces.empty()) {
        return {};
    }

    ASSERT_MSG(surfaces.size() == 1, ">1 surface is unsupported");

    return surfaces[0];
}

void RasterizerCacheOpenGL::FlushRegion(Tegra::GPUVAddr /*addr*/, size_t /*size*/) {
    // TODO(bunnei): This is unused in the current implementation of the rasterizer cache. We should
    // probably implement this in the future, but for now, the `use_accurate_framebufers` setting
    // can be used to always flush.
}

void RasterizerCacheOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, size_t size) {
    for (const auto& pair : surface_cache) {
        const auto& surface{pair.second};
        const auto& params{surface->GetSurfaceParams()};

        if (params.IsOverlappingRegion(addr, size)) {
            UnregisterSurface(surface);
        }
    }
}

void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) {
    const auto& params{surface->GetSurfaceParams()};
    const auto& surface_key{SurfaceKey::Create(params)};
    const auto& search{surface_cache.find(surface_key)};

    if (search != surface_cache.end()) {
        // Registered already
        return;
    }

    surface_cache[surface_key] = surface;
    UpdatePagesCachedCount(params.addr, params.size_in_bytes, 1);
}

void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
    const auto& params{surface->GetSurfaceParams()};
    const auto& surface_key{SurfaceKey::Create(params)};
    const auto& search{surface_cache.find(surface_key)};

    if (search == surface_cache.end()) {
        // Unregistered already
        return;
    }

    UpdatePagesCachedCount(params.addr, params.size_in_bytes, -1);
    surface_cache.erase(search);
}

template <typename Map, typename Interval>
constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
    return boost::make_iterator_range(map.equal_range(interval));
}

void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
    const u64 num_pages = ((addr + size - 1) >> Tegra::MemoryManager::PAGE_BITS) -
                          (addr >> Tegra::MemoryManager::PAGE_BITS) + 1;
    const u64 page_start = addr >> Tegra::MemoryManager::PAGE_BITS;
    const u64 page_end = page_start + num_pages;

    // Interval maps will erase segments if count reaches 0, so if delta is negative we have to
    // subtract after iterating
    const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
    if (delta > 0)
        cached_pages.add({pages_interval, delta});

    for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
        const auto interval = pair.first & pages_interval;
        const int count = pair.second;

        const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
                                                    << Tegra::MemoryManager::PAGE_BITS;
        const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
                                                  << Tegra::MemoryManager::PAGE_BITS;
        const u64 interval_size = interval_end_addr - interval_start_addr;

        if (delta > 0 && count == delta)
            Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
        else if (delta < 0 && count == -delta)
            Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
        else
            ASSERT(count >= 0);
    }

    if (delta < 0)
        cached_pages.add({pages_interval, delta});
}