summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_buffer_cache.h
blob: c11acfb79fa3b32c84d45b58ab6601996c103f84 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <cstddef>
#include <memory>
#include <tuple>

#include "common/common_types.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"

namespace OpenGL {

class RasterizerOpenGL;

struct CachedBufferEntry final : public RasterizerCacheObject {
    VAddr GetAddr() const override {
        return addr;
    }

    std::size_t GetSizeInBytes() const override {
        return size;
    }

    // We do not have to flush this cache as things in it are never modified by us.
    void Flush() override {}

    VAddr addr;
    std::size_t size;
    GLintptr offset;
    std::size_t alignment;
};

class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
public:
    explicit OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size);

    /// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
    /// allocated.
    GLintptr UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
                          bool cache = true);

    /// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
    GLintptr UploadHostMemory(const void* raw_pointer, std::size_t size, std::size_t alignment = 4);

    /// Reserves memory to be used by host's CPU. Returns mapped address and offset.
    std::tuple<u8*, GLintptr> ReserveMemory(std::size_t size, std::size_t alignment = 4);

    bool Map(std::size_t max_size);
    void Unmap();

    GLuint GetHandle() const;

protected:
    void AlignBuffer(std::size_t alignment);

private:
    OGLStreamBuffer stream_buffer;

    u8* buffer_ptr = nullptr;
    GLintptr buffer_offset = 0;
    GLintptr buffer_offset_base = 0;
};

} // namespace OpenGL