// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/common_types.h" #include "video_core/rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" namespace OpenGL { class RasterizerOpenGL; struct CachedBufferEntry final : public RasterizerCacheObject { VAddr GetAddr() const override { return addr; } std::size_t GetSizeInBytes() const override { return size; } // We do not have to flush this cache as things in it are never modified by us. void Flush() override {} VAddr addr; std::size_t size; GLintptr offset; std::size_t alignment; }; class OGLBufferCache final : public RasterizerCache> { public: explicit OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size); /// Uploads data from a guest GPU address. Returns host's buffer offset where it's been /// allocated. GLintptr UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4, bool cache = true); /// Uploads from a host memory. Returns host's buffer offset where it's been allocated. GLintptr UploadHostMemory(const void* raw_pointer, std::size_t size, std::size_t alignment = 4); /// Reserves memory to be used by host's CPU. Returns mapped address and offset. std::tuple ReserveMemory(std::size_t size, std::size_t alignment = 4); bool Map(std::size_t max_size); void Unmap(); GLuint GetHandle() const; protected: void AlignBuffer(std::size_t alignment); private: OGLStreamBuffer stream_buffer; u8* buffer_ptr = nullptr; GLintptr buffer_offset = 0; GLintptr buffer_offset_base = 0; }; } // namespace OpenGL