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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <memory>
#include <unordered_map>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"

namespace Service {
namespace Nvidia {
namespace Devices {

class nvmap final : public nvdevice {
public:
    nvmap() = default;
    ~nvmap() override = default;

    /// Returns the allocated address of an nvmap object given its handle.
    VAddr GetObjectAddress(u32 handle) const;

    u32 ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) override;

private:
    // Represents an nvmap object.
    struct Object {
        enum class Status { Created, Allocated };
        u32 id;
        u32 size;
        u32 flags;
        u32 align;
        u8 kind;
        VAddr addr;
        Status status;
    };

    /// Id to use for the next handle that is created.
    u32 next_handle = 1;

    // Id to use for the next object that is created.
    u32 next_id = 1;

    /// Mapping of currently allocated handles to the objects they represent.
    std::unordered_map<u32, std::shared_ptr<Object>> handles;

    enum IoctlCommands {
        IocCreateCommand = 0xC0080101,
        IocFromIdCommand = 0xC0080103,
        IocAllocCommand = 0xC0200104,
        IocParamCommand = 0xC00C0109,
        IocGetIdCommand = 0xC008010E
    };

    struct IocCreateParams {
        // Input
        u32_le size;
        // Output
        u32_le handle;
    };

    struct IocAllocParams {
        // Input
        u32_le handle;
        u32_le heap_mask;
        u32_le flags;
        u32_le align;
        u8 kind;
        INSERT_PADDING_BYTES(7);
        u64_le addr;
    };

    struct IocGetIdParams {
        // Output
        u32_le id;
        // Input
        u32_le handle;
    };

    struct IocFromIdParams {
        // Input
        u32_le id;
        // Output
        u32_le handle;
    };

    struct IocParamParams {
        // Input
        u32_le handle;
        u32_le type;
        // Output
        u32_le value;
    };

    u32 IocCreate(const std::vector<u8>& input, std::vector<u8>& output);
    u32 IocAlloc(const std::vector<u8>& input, std::vector<u8>& output);
    u32 IocGetId(const std::vector<u8>& input, std::vector<u8>& output);
    u32 IocFromId(const std::vector<u8>& input, std::vector<u8>& output);
    u32 IocParam(const std::vector<u8>& input, std::vector<u8>& output);
};

} // namespace Devices
} // namespace Nvidia
} // namespace Service