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path: root/src/core/hle/service/nvdrv/devices/nvmap.h (follow)
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* nvdrv: use static typing for SessionId, smmu Asid typesLiam2024-01-191-2/+2
* NVDRV: Implement sessions and initial implementation of SMMUFernando Sahmkow2024-01-191-3/+4
* nvdrv: convert nvmapLiam2023-10-251-6/+6
* service: nvnflinger: Implement shared bufferNarr the Reg2023-10-011-7/+7
* Remove memory allocations in some hot pathsKelebek12023-06-221-10/+10
* Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"ameerj2023-02-031-11/+11
* Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"liamwhite2023-02-021-11/+11
* nvdrv: Use std::span for inputsameerj2022-12-291-11/+11
* General: address feedbackFernando Sahmkow2022-10-061-2/+2
* Core: Fix get nvmap object random crashVonChenPlus2022-10-061-5/+0
* NVDRV: Implement new NvMapFernando Sahmkow2022-10-061-30/+25
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* service: Resolve cases of member field shadowingLioncash2021-05-041-1/+1
* nvdrv: Pass device fd and handle device create methods for device opening and closingChloe Marcec2021-03-251-4/+8
* hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei2020-12-291-5/+3
* nvservices: Reintroducee IoctlCtrlChloe Marcec2020-11-241-3/+5
* core: Make nvservices more standardizedChloe Marcec2020-11-101-37/+31
* video_core: NVDEC Implementationameerj2020-10-271-0/+1
* hle: nvdrv: Rewrite of GPU memory management.bunnei2020-07-261-2/+4
* Initial implementation of Ioctl2 & Ioctl3David Marcec2019-09-191-2/+3
* NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow2019-07-051-1/+1
* NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow2019-07-051-1/+2
* nv_services: Deglobalize NvServicesFernando Sahmkow2019-07-051-1/+1
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-2/+2
* nvmap: Return the address of the nvmap object when Freeing it for the last time.Subv2018-07-011-1/+1
* correct placement and add size checkgreggameplayer2018-05-231-21/+25
* GPU: Implemented the nvmap Free ioctl.Subv2018-05-201-1/+13
* service: Use nested namespace specifiers where applicableLioncash2018-04-201-6/+2
* nvmap: Refactor to expose nvmap objects.bunnei2018-02-081-3/+11
* Extra nvdrv support (#162)David2018-02-061-1/+1
* nvmap: Make IoctlCommands an enum classLioncash2018-01-211-6/+6
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-2/+2
* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-111-0/+108