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path: root/src/video_core/texture_cache/texture_cache.h (follow)
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* Texture Cache: Only do buffer copies on accurate GPU. (#3634)Fernando Sahmkow2020-04-151-1/+3
* texture_cache: Remove preserve_contentsReinUsesLisp2020-04-111-41/+25
* Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow2020-04-061-64/+57
* video_core: Use native ASTC when availableReinUsesLisp2020-04-011-2/+4
* texture_cache: Report incompatible textures as blackReinUsesLisp2020-03-121-2/+39
* renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp2020-02-281-1/+19
* gl_rasterizer: Remove dirty flagsReinUsesLisp2020-02-281-19/+1
* Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei2020-02-241-4/+1
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| * texture_cache: Implement layered framebuffer attachmentsReinUsesLisp2020-02-161-4/+1
* | texture_cache: Avoid matches in 3D texturesReinUsesLisp2020-02-161-8/+11
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* Texture Cache: Improve documentationFernando Sahmkow2019-12-221-3/+4
* Texture Cache: Address FeedbackFernando Sahmkow2019-12-221-8/+8
* Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.Fernando Sahmkow2019-12-221-0/+88
* Texture_Cache: Redo invalid Surfaces handling.Fernando Sahmkow2019-11-201-32/+83
* texture_cache: Use a table instead of switch for texture formatsReinUsesLisp2019-11-151-2/+5
* texture_cache: Drop abstracted ComponentTypeReinUsesLisp2019-11-141-6/+3
* Merge pull request #2978 from lioncash/doxygenRodrigo Locatti2019-10-171-57/+78
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| * video_core/texture_cache: Amend Doxygen referencesLioncash2019-10-151-57/+78
* | texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()Lioncash2019-10-161-2/+2
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* Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow2019-10-051-18/+20
* TextureCache: Add the ability to deduce if two textures are depth on blit.Fernando Sahmkow2019-10-051-2/+142
* gl_rasterizer: Implement image bindingsReinUsesLisp2019-09-061-1/+16
* texture_cache: Pass TIC to texture cacheReinUsesLisp2019-09-061-4/+4
* video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti2019-08-301-2/+0
* Texture_Cache: Rebase FixesFernando Sahmkow2019-07-171-6/+0
* Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow2019-07-171-5/+12
* Texture_Cache: Address FeedbackFernando Sahmkow2019-07-141-7/+10
* Texture_Cache: Remove some unprecise fallback case and clang formatFernando Sahmkow2019-07-141-9/+0
* Texture_Cache: Force Framebuffer reset if an active render target is unregistered.Fernando Sahmkow2019-07-141-6/+19
* texture_cache: Pack sibling queries inside a methodReinUsesLisp2019-06-301-6/+8
* texture_cache: Use std::vector reservation for sampled_texturesReinUsesLisp2019-06-301-17/+10
* texture_cache: Style changesReinUsesLisp2019-06-301-2/+1
* texture_cache: Use std::array for siblings_tableReinUsesLisp2019-06-291-10/+13
* texture_cache: Address feedbackReinUsesLisp2019-06-291-10/+11
* texture_cache: Correct variable naming.Fernando Sahmkow2019-06-261-3/+3
* texture_cache: Corrections, documentation and assertsFernando Sahmkow2019-06-261-42/+42
* texture_cache: Query MemoryManager from the systemFernando Sahmkow2019-06-251-11/+7
* texture_cache: Include "core/core.h"ReinUsesLisp2019-06-241-4/+1
* texture_cache: Style and CorrectionsFernando Sahmkow2019-06-211-0/+1
* texture_cache: Eliminate linear textures fallthroughFernando Sahmkow2019-06-211-4/+0
* texture_cache: Correct format R16U as siblingFernando Sahmkow2019-06-211-1/+1
* texture_cache: Implement texception detection and texture barriers.Fernando Sahmkow2019-06-211-5/+32
* surface: Correct format S8Z24Fernando Sahmkow2019-06-211-4/+0
* texture_cache: Initialize all siblings to invalid pixel format.Fernando Sahmkow2019-06-211-6/+15
* decoders: correct block calculationFernando Sahmkow2019-06-211-0/+16
* texture_cache: Use siblings textures on Rebuild and fix possible error on blittingFernando Sahmkow2019-06-211-10/+23
* texture_cache: Implement siblings texture formats.Fernando Sahmkow2019-06-211-12/+27
* texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.Fernando Sahmkow2019-06-211-8/+1
* texture_cache: correct mutex locksFernando Sahmkow2019-06-211-4/+4
* texture_cache: Don't Image Copy if component types differFernando Sahmkow2019-06-211-1/+2
* texture_cache: Optimize GetSurface and use references on functions that don't change a surface.Fernando Sahmkow2019-06-211-6/+6
* texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow2019-06-211-9/+31
* texture_cache uncompress-compress is untopological.Fernando Sahmkow2019-06-211-12/+14
* texture_cache: Correct copying between compressed and uncompressed formatsFernando Sahmkow2019-06-211-5/+3
* texture_cache: Only load on recycle with accurate GPU.Fernando Sahmkow2019-06-211-2/+3
* texture_cache: Handle uncontinuous surfaces.Fernando Sahmkow2019-06-211-7/+10
* texture_cache: return null surface on invalid addressFernando Sahmkow2019-06-211-0/+12
* texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow2019-06-211-15/+25
* texture_cache: loose TryReconstructSurface when accurate GPU is not on.Fernando Sahmkow2019-06-211-2/+18
* texture_cache: Document the most important methods.Fernando Sahmkow2019-06-211-8/+87
* texture_cache: Try to Reconstruct Surface on bigger than overlap.Fernando Sahmkow2019-06-211-4/+11
* texture_cache: Implement Guard mechanismFernando Sahmkow2019-06-211-1/+8
* gl_framebuffer_cache: Use a hashed struct to cache framebuffersReinUsesLisp2019-06-211-1/+1
* texture_cache return invalid buffer on deactivated color_maskFernando Sahmkow2019-06-211-0/+5
* texture_cache: Add ASync ProtectionsFernando Sahmkow2019-06-211-0/+10
* Remove Framebuffer reconfiguration and restrict rendertarget protectionFernando Sahmkow2019-06-211-21/+9
* texture_cache: Implement GPU Dirty FlagsFernando Sahmkow2019-06-211-15/+22
* texture_cache: Implement L1_Inner_cacheFernando Sahmkow2019-06-211-13/+30
* video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2019-06-211-0/+3
* texture_cache: Change internal cache from lists to vectorsReinUsesLisp2019-06-211-6/+7
* Reduce amount of size calculations.Fernando Sahmkow2019-06-211-20/+20
* texture_cache: Correct premature texceptionsFernando Sahmkow2019-06-211-4/+22
* texture_cache: Implement guest flushingFernando Sahmkow2019-06-211-0/+14
* Fixes to mipmap's process and reconstruct processFernando Sahmkow2019-06-211-1/+1
* Texture Cache: Implement Blitting and Fermi CopiesFernando Sahmkow2019-06-211-4/+15
* copy_params: Use constructor instead of C-like initializationReinUsesLisp2019-06-211-14/+9
* Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow2019-06-211-61/+41
* Corrections to Structural MatchingFernando Sahmkow2019-06-211-3/+8
* Implement Texture Cache V2Fernando Sahmkow2019-06-211-88/+366
* texture_cache: Remove execution context copies from the texture cacheReinUsesLisp2019-06-211-49/+34
* texture_cache: Split texture cache into different filesReinUsesLisp2019-06-211-0/+282