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path: root/src/video_core/texture_cache/texture_cache.h (follow)
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* Merge pull request #13171 from liamwhite/fake-addressliamwhite2024-02-271-2/+6
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| * texture_cache: do not track invalid addressesLiam2024-02-261-2/+6
* | texture_cache: use two-pass collection for costly load resources (#13096)liamwhite2024-02-271-7/+23
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* Merge pull request #10529 from liamwhite/critical-spacingMatías Locatti2024-02-211-3/+3
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| * texture_cache: tweak iteration tracking changeLiam2024-02-111-1/+1
| * texture_cache: avoid overestimation of ASTC texture sizesLiam2024-02-111-2/+2
| * caches: make critical reclamation less eager and possible in more casesLiam2024-02-111-2/+2
* | Merge pull request #12975 from FernandoS27/keep-your-own-vodoo-doll-away-from-gfliamwhite2024-02-131-7/+8
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| * | Texture Cache: Fix untracking on GPU remapFernando Sahmkow2024-02-101-7/+8
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* / nvnflinger/gpu: implement blendingLiam2024-02-091-1/+7
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* video_core: consistently account for resolution scaling when renderingLiam2024-01-311-4/+5
* Texture Cache: make sparse texture table per channelFernando Sahmkow2024-01-311-38/+49
* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-191-37/+38
* Revert "video_core: use interval map for page count tracking"liamwhite2023-12-181-5/+5
* video_core: use interval map for page count trackingLiam2023-12-151-5/+5
* texture_cache: fix max_element comparison functionLiam2023-12-041-1/+1
* renderer_vulkan: do not recreate swapchain for srgbLiam2023-12-031-9/+26
* texture_cache: use pedantic type namesLiam2023-12-021-1/+1
* Transition MSAA images to general layout without uploading dataKelebek12023-10-121-0/+1
* Look for the most recently modified image for presentKelebek12023-09-111-1/+14
* Merge pull request #10996 from Kelebek1/readblock_optimisationbunnei2023-07-111-11/+13
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| * Use spans over guest memory where possible instead of copying data.Kelebek12023-07-031-11/+13
* | oops re opengidoly2023-07-031-0/+4
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* Revert "texture_cache: Fix incorrect logic for AccelerateDMA"Liam2023-07-021-4/+8
* Merge pull request #10953 from FernandoS27/oh-oopsies-yfcFernando S2023-06-301-9/+0
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| * Texture cache: Fix YFC regression due to code testingFernando Sahmkow2023-06-291-9/+0
* | AccelerateDMA: Don't accelerate 3D texture DMA operationsFernando Sahmkow2023-06-291-0/+4
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* Remove memory allocations in some hot pathsKelebek12023-06-221-7/+7
* Merge pull request #10777 from liamwhite/no-barrierbunnei2023-06-221-0/+4
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| * video_core: optionally skip barriers on feedback loopsLiam2023-06-141-0/+4
* | Merge pull request #10818 from vonchenplus/render_target_samplesliamwhite2023-06-201-12/+10
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| * | video_core: add samples check when find render targetFengChen2023-06-171-12/+10
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* / video_core: Use sampler IDs instead pointers in the pipeline configWollnashorn2023-06-161-5/+25
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* texture_cache: Fix incorrect logic for AccelerateDMAameerj2023-06-031-8/+4
* Merge pull request #10418 from liamwhite/blink-and-youll-miss-itMatías Locatti2023-05-261-57/+84
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| * texture_cache: process aliases and overlaps in the correct orderFernando Sahmkow2023-05-241-57/+84
* | video_core: don't garbage collect during configurationLiam2023-05-251-5/+0
* | Texture cache: revert wrong acceleration assumptionFernando Sahmkow2023-05-241-1/+1
* | Merge pull request #10422 from liamwhite/gcFernando S2023-05-241-4/+6
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| * | video_core: tune garbage collection aggressivenessLiam2023-05-231-4/+6
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* / renderer_vulkan: barrier attachment feedback loopsLiam2023-05-231-0/+36
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* Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path.Kelebek12023-05-111-1/+1
* Texture cache: Only force flush the dma downloadsFernando Sahmkow2023-05-071-2/+2
* Buffer Cache: disable reactive flushing in it.Fernando Sahmkow2023-05-071-2/+6
* Texture cache: reverse inmediate flush changesFernando Sahmkow2023-05-071-24/+1
* Texture cache: sync the first flush.Fernando Sahmkow2023-05-071-3/+29
* GPU: Add Reactive flushingFernando Sahmkow2023-05-071-1/+31
* Merge pull request #10081 from Kelebek1/copy_overlap_tickliamwhite2023-05-071-0/+6
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| * Sort overlap_ids by modification tick before copyKelebek12023-04-221-0/+6
* | video_core: fix build on Apple ClangLiam2023-05-031-1/+1
* | Texture Cache: Release stagging buffers on tick frameFernando Sahmkow2023-04-291-9/+13
* | Address Feedback & Clang FormatFernando Sahmkow2023-04-291-12/+14
* | Accelerate DMA: Use texture cache async downloads to perform the copiesFernando Sahmkow2023-04-291-34/+84
* | TextureCache: refactor DMA downloads to allow multiple buffers.Fernando Sahmkow2023-04-291-1/+11
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* Merge pull request #10008 from vonchenplus/texture_cacheliamwhite2023-04-111-2/+2
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| * video_core: Better defined ImageInfo parametersFengChen2023-03-141-2/+2
* | Merge pull request #10004 from Kelebek1/cubemapliamwhite2023-04-031-15/+15
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| * | Only upload GPU-modified overlapsKelebek12023-03-281-15/+15
* | | Fixes 'Continous' typoMax Dunbar2023-03-301-1/+1
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* / Pass GPU page table by referenceRoss Schlaikjer2023-03-251-31/+32
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* Refactor AccelerateDMA codeameerj2023-03-071-18/+68
* Engines: Implement Accelerate DMA Texture.Fernando Sahmkow2023-03-051-0/+69
* configuration: Add async ASTC decode settingameerj2023-02-231-0/+1
* texture_cache: Add async texture decodingameerj2023-02-221-0/+69
* texture_cache: OpenGL: Implement MSAA uploads and copiesameerj2023-02-111-7/+7
* video_core: Implement opengl/vulkan draw_textureFeng Chen2023-01-051-0/+7
* Texture Cache: Implement async texture downloads.Fernando Sahmkow2023-01-041-31/+73
* RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow2023-01-011-1/+2
* texture_cache: Use Common::ScratchBuffer for swizzle buffersameerj2022-12-251-4/+4
* texture_cache: Use pre-allocated buffer for texture downloadsameerj2022-12-251-3/+6
* texture_cache: Use pre-allocated buffer for texture uploadsameerj2022-12-251-6/+20
* Fermi2D: Rework blit engine and add a software blitter.Fernando Sahmkow2022-11-241-5/+24
* general: Resolve -Wunused-lambda-capture and C5233Morph2022-10-221-4/+4
* video_core: Fix spelling of "synchronize"Morph2022-10-161-4/+4
* Update 3D regsKelebek12022-10-071-9/+10
* general: Format licenses as per SPDX guidelinesMorph2022-10-061-4/+2
* Vulkan Texture Cache: Limit render area to the max width/height of the targets.Fernando Sahmkow2022-10-061-0/+2
* Texture Cache: Fix GC and GPU Modified on Joins.Fernando Sahmkow2022-10-061-3/+5
* Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow2022-10-061-6/+21
* Texture cache: Fix dangling references on multichannel.Fernando Sahmkow2022-10-061-21/+24
* Refactor VideoCore to use AS sepparate from Channel.Fernando Sahmkow2022-10-061-85/+45
* General: Rebase fixes.Fernando Sahmkow2022-10-061-7/+6
* VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow2022-10-061-5/+7
* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-72/+137
* code: dodge PAGE_SIZE #defineKyle Kienapfel2022-08-201-6/+6
* common: Change semantics of UNREACHABLE to unconditionally crashLiam2022-06-141-10/+10
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* GPU Garbage Collection: Fix regressions.Fernando Sahmkow2022-04-011-2/+0
* Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."bunnei2022-03-261-40/+1
* Texture Cache: Add Cached CPU system.Fernando Sahmkow2022-03-251-1/+40
* Garbage Collection: Final tuning.Fernando Sahmkow2022-03-251-12/+24
* Garbage Collection: Redesign the algorithm to do a better use of memory.Fernando Sahmkow2022-03-251-8/+34
* texture_cache: Ensure has_blacklisted is always initializedLioncash2022-02-021-1/+1
* texture_cache: Remove dead code within SynchronizeAliasesLioncash2022-02-021-13/+1
* texture_cache: Amend unintended bitwise OR in SynchronizeAliasesLioncash2022-02-021-1/+1
* video_core/memory_manager: Fixes for sparse memory managementameerj2021-12-311-3/+1
* vk_texture_cache: Fix invalidated pointer accessameerj2021-12-241-1/+2
* Merge pull request #7399 from ameerj/art-refactorFernando S2021-12-181-2/+13
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| * texture_cache: Fix image convert dimensions assertionameerj2021-12-051-1/+12
| * blit_image: Refactor upscale factors usageameerj2021-12-051-1/+1
* | Fix blit image/view not compatibleFeng Chen2021-12-101-1/+6
* | Texture Cache: Fix crashes on NVIDIA.Fernando Sahmkow2021-12-041-3/+6
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* Texture Cache: Secure insertions against deletions.Fernando Sahmkow2021-11-281-3/+13
* Texture Cache: Redesigning the blitting system (again).Fernando Sahmkow2021-11-271-9/+43
* Texture Cache: Further fix regressions.Fernando Sahmkow2021-11-261-11/+15
* TextureCache: Simplify blitting of D24S8 formats and fix bugs.Fernando Sahmkow2021-11-221-1/+7
* TextureCache: Eliminate format deduction as full depth conversion has been supported.Fernando Sahmkow2021-11-211-4/+2
* TextureCache: Implement buffer copies on Vulkan.Fernando Sahmkow2021-11-201-2/+2
* TextureCache: Further fixes on resolve algorithm.Fernando Sahmkow2021-11-191-4/+4
* TextureCache: force same image format when resolving an image.Fernando Sahmkow2021-11-191-2/+8
* TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.Fernando Sahmkow2021-11-191-6/+3
* texture_cache: Use pixel format conversion when supported by the runtimeameerj2021-11-171-0/+3
* TextureCache: Fix OGL cleaningFernando Sahmkow2021-11-171-0/+3
* Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.FernandoS272021-11-161-16/+2
* texture_cache: Refactor Render Target scaling functionameerj2021-11-161-14/+19
* Texture Cache: Fix memory usage on ScaleDown.FernandoS272021-11-161-4/+0
* OpenGlTextureCache: Fix state invalidation on rescaling.Fernando Sahmkow2021-11-161-2/+2
* TextureCache: Improve Reaper.FernandoS272021-11-161-13/+25
* TextureCache: fix rescaling in aliases and overlap joins.FernandoS272021-11-161-11/+30
* Texture Cache: fix memory managment and optimize scaled downloads, uploads.Fernando Sahmkow2021-11-161-11/+11
* Texture Cache: ease the requirements of textures being blacklisted.Fernando Sahmkow2021-11-161-20/+7
* Texture Cache: Fix downscaling and correct memory comsumption.Fernando Sahmkow2021-11-161-11/+20
* Texture Cache: Rescale conversions between depth and colorFernandoS272021-11-161-1/+1
* Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered.Fernando Sahmkow2021-11-161-3/+4
* Texture Cahe: Fix downscaling on SMO.Fernando Sahmkow2021-11-161-0/+3
* texture_cache: Fix infinitely recursive ImageCanRescale checkameerj2021-11-161-8/+8
* video_core: Refactor resolution scale functionameerj2021-11-161-27/+12
* texture_cache: Fix image resolves when src/dst are not both scaledameerj2021-11-161-5/+8
* vk_texture_cache: Fix early returns on unsupported scalesameerj2021-11-161-1/+1
* video_core: Misc resolution scaling related refactoringameerj2021-11-161-2/+0
* texture_cache: Refactor scaled image size calculationameerj2021-11-161-12/+12
* Texture Cache: Fix calculations when scaling.Fernando Sahmkow2021-11-161-0/+12
* Texture Cache: Fix Rescaling on MultisampleFernando Sahmkow2021-11-161-4/+13
* TextureCache: Base fixes on rescaling.Fernando Sahmkow2021-11-161-3/+4
* TextureCache: Fix Buffer Views Scaling.Fernando Sahmkow2021-11-161-0/+3
* Texture Cache: Correctly fix Blits Rescaling.Fernando Sahmkow2021-11-161-9/+12
* texture_cache: Disable dst_image scaling in BlitImageameerj2021-11-161-5/+7
* texture_cache: Add getter to query if image view is rescaledReinUsesLisp2021-11-161-10/+6
* texture_cache: Fix blacklists on computeReinUsesLisp2021-11-161-1/+1
* texture_cache: Simplify image view queries and blacklistingReinUsesLisp2021-11-161-20/+27
* Texture Cache: Implement Rating System.Fernando Sahmkow2021-11-161-12/+30
* Texture Cache: Implement Blacklisting.Fernando Sahmkow2021-11-161-1/+33
* texture_cache: Add image gettersReinUsesLisp2021-11-161-0/+10
* texture_cache: Fix typo in aliased image rescalingameerj2021-11-161-1/+1
* Texture Cache: Implement Rescaling on Aliases and Blits.Fernando Sahmkow2021-11-161-5/+53
* TextureCache: Fix rescaling of ImageCopiesFernando Sahmkow2021-11-161-4/+39
* TextureCache: Modify Viewports/Scissors according to Rescale.Fernando Sahmkow2021-11-161-2/+23
* Texture Cache: More rescaling fixes.Fernando Sahmkow2021-11-161-79/+83
* Texture Cache: Implement Vulkan UpScaling & DownScalingFernando Sahmkow2021-11-161-13/+71
* VideoCore: Initial Setup for the Resolution Scaler.Fernando Sahmkow2021-11-161-2/+111
* Merge pull request #7070 from FernandoS27/want-you-badAmeer J2021-10-241-0/+3
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| * Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.Fernando Sahmkow2021-09-231-0/+3
* | gpu: Migrate implementation to the cpp fileameerj2021-10-031-0/+5
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* Garbage Collection: Make it more agressive on high priority mode.Fernando Sahmkow2021-08-291-2/+2
* Garbage Collection: enable as default, eliminate option.Fernando Sahmkow2021-08-281-2/+1
* VideoCore: Rework Garbage Collection.Fernando Sahmkow2021-08-281-60/+29
* texture_cache: Address ameerj's reviewyzct123452021-08-081-0/+2
* texture_cache: Address ameerj's reviewyzct123452021-08-071-0/+2
* texture_cache: Don't change copyright yearyzct123452021-08-051-1/+1
* texture_cache: Address ameerj's reviewyzct123452021-08-051-303/+1408
* texture_cache: Split templates outyzct123452021-08-051-1527/+1
* texture_cache: Reduce invalid image/sampler error severityReinUsesLisp2021-07-231-7/+7
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-0/+8
* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-231-4/+9
* texture_cache: Always prepare image views on render targetsReinUsesLisp2021-07-181-0/+6
* Out of bound blit (#6531)Feng Chen2021-07-081-56/+15
* Texture Cache: Fix collision with multiple overlaps of the same sparse texture.Fernando Sahmkow2021-07-041-1/+6
* Texture Cache: Fix GCC & Clang.Fernando Sahmkow2021-07-041-7/+7
* Texture Cache: Address feedback.Fernando Sahmkow2021-07-041-9/+7
* Texture Cache: Improve accuracy of sparse texture detection.Fernando Sahmkow2021-07-041-98/+212
* Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow2021-07-041-17/+231
* TextureCache: Fix 1D to 2D overlapps.Fernando Sahmkow2021-07-031-3/+0
* buffer_cache/texture_cache: Make GC functions privateReinUsesLisp2021-06-261-3/+3
* common: Replace common_sizes into user-literalsWunkolo2021-06-241-6/+6
* Reaper: Set minimum cleaning limit on OGL.Fernando Sahmkow2021-06-221-1/+4
* Reaper: Guarantee correct deletion.Fernando Sahmkow2021-06-201-2/+3
* Reaper: Change memory restrictions on TC depending on host memory on VK.Fernando Sahmkow2021-06-171-15/+31
* Reaper: Address Feedback.Fernando Sahmkow2021-06-161-13/+25
* Reaper: Setup settings and final tuning.Fernando Sahmkow2021-06-161-25/+30
* Reaper: Tune it up to be an smart GC.Fernando Sahmkow2021-06-161-8/+76
* Initial Reaper SetupReinUsesLisp2021-06-161-11/+33
* texture_cache: Handle out of bound texture blitsameerj2021-05-081-8/+49
* texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj2021-03-041-6/+9
* vk_staging_buffer_pool: Add stream buffer for small uploadsReinUsesLisp2021-02-131-19/+19
* video_core: Reimplement the buffer cacheReinUsesLisp2021-02-131-18/+10
* texture_cache: Replace PAGE_SHIFT with PAGE_BITSMerryMage2021-01-071-6/+6
* gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp2021-01-041-5/+10
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-1123/+1274
* video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-071-3/+2
* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-28/+23
* video_core: Rearrange pixel format namesReinUsesLisp2020-07-131-4/+4
* configuration: implement per-game configurations (#4098)lat9nq2020-07-101-1/+1
* texture_cache: Test format compatibility before copyingReinUsesLisp2020-06-271-5/+20
* texture_cache: Fix incorrect address used in a DeduceSurface() callLioncash2020-06-201-1/+1
* texture_cache: Port original code management for 2D vs 3D texturesReinUsesLisp2020-06-081-15/+34
* texture_cache: Simplify blit codeReinUsesLisp2020-06-081-9/+7
* texture_cache: Handle 3D texture blits with one layerReinUsesLisp2020-06-081-1/+6
* texture_cache: Implement rendering to 3D texturesReinUsesLisp2020-06-081-68/+51
* Merge pull request #4012 from ReinUsesLisp/mipmap-overlapsbunnei2020-06-031-28/+43
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| * texture_cache: More relaxed reconstructionReinUsesLisp2020-05-301-13/+9
| * texture_cache: Only copy textures that were modified from hostReinUsesLisp2020-05-301-2/+6
| * texture_cache: Reload textures when number of resources mismatchReinUsesLisp2020-05-301-0/+9
| * texture_cache: Handle overlaps with multiple subresourcesReinUsesLisp2020-05-291-27/+33
* | Merge pull request #3999 from ReinUsesLisp/opt-tex-cachebunnei2020-05-311-24/+29
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| * texture_cache: Use unordered_map::find instead of operator[] on hot codeReinUsesLisp2020-05-271-15/+19
| * texture_cache: Use small vector for surface vectorsReinUsesLisp2020-05-271-9/+10
* | texture_cache: Fix layered null surfacesReinUsesLisp2020-05-261-1/+3
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* Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei2020-05-021-2/+2
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| * shader_ir: Turn classes into data structuresReinUsesLisp2020-04-231-2/+2
* | texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp2020-04-271-25/+41
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* Address Feedback.Fernando Sahmkow2020-04-221-9/+6
* Address Feedback.Fernando Sahmkow2020-04-221-32/+18
* FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-221-0/+7
* Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow2020-04-221-1/+1
* ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow2020-04-221-0/+15
* FenceManager: Implement should wait.Fernando Sahmkow2020-04-221-0/+11
* OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-221-1/+31
* TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow2020-04-221-2/+8
* GPU: Refactor synchronization on Async GPUFernando Sahmkow2020-04-221-2/+2
* Texture Cache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow2020-04-221-3/+45
* UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow2020-04-221-4/+4
* Merge pull request #3673 from lioncash/extrabunnei2020-04-171-1/+2
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| * CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-161-1/+2
* | video_core: Amend doxygen comment referencesLioncash2020-04-161-4/+4
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* Texture Cache: Only do buffer copies on accurate GPU. (#3634)Fernando Sahmkow2020-04-151-1/+3
* texture_cache: Remove preserve_contentsReinUsesLisp2020-04-111-41/+25
* Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow2020-04-061-64/+57
* video_core: Use native ASTC when availableReinUsesLisp2020-04-011-2/+4
* texture_cache: Report incompatible textures as blackReinUsesLisp2020-03-121-2/+39
* renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp2020-02-281-1/+19
* gl_rasterizer: Remove dirty flagsReinUsesLisp2020-02-281-19/+1
* Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei2020-02-241-4/+1
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| * texture_cache: Implement layered framebuffer attachmentsReinUsesLisp2020-02-161-4/+1
* | texture_cache: Avoid matches in 3D texturesReinUsesLisp2020-02-161-8/+11
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* Texture Cache: Improve documentationFernando Sahmkow2019-12-221-3/+4
* Texture Cache: Address FeedbackFernando Sahmkow2019-12-221-8/+8
* Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.Fernando Sahmkow2019-12-221-0/+88
* Texture_Cache: Redo invalid Surfaces handling.Fernando Sahmkow2019-11-201-32/+83
* texture_cache: Use a table instead of switch for texture formatsReinUsesLisp2019-11-151-2/+5
* texture_cache: Drop abstracted ComponentTypeReinUsesLisp2019-11-141-6/+3
* Merge pull request #2978 from lioncash/doxygenRodrigo Locatti2019-10-171-57/+78
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| * video_core/texture_cache: Amend Doxygen referencesLioncash2019-10-151-57/+78
* | texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()Lioncash2019-10-161-2/+2
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* Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow2019-10-051-18/+20
* TextureCache: Add the ability to deduce if two textures are depth on blit.Fernando Sahmkow2019-10-051-2/+142
* gl_rasterizer: Implement image bindingsReinUsesLisp2019-09-061-1/+16
* texture_cache: Pass TIC to texture cacheReinUsesLisp2019-09-061-4/+4
* video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti2019-08-301-2/+0
* Texture_Cache: Rebase FixesFernando Sahmkow2019-07-171-6/+0
* Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow2019-07-171-5/+12
* Texture_Cache: Address FeedbackFernando Sahmkow2019-07-141-7/+10
* Texture_Cache: Remove some unprecise fallback case and clang formatFernando Sahmkow2019-07-141-9/+0
* Texture_Cache: Force Framebuffer reset if an active render target is unregistered.Fernando Sahmkow2019-07-141-6/+19
* texture_cache: Pack sibling queries inside a methodReinUsesLisp2019-06-301-6/+8
* texture_cache: Use std::vector reservation for sampled_texturesReinUsesLisp2019-06-301-17/+10
* texture_cache: Style changesReinUsesLisp2019-06-301-2/+1
* texture_cache: Use std::array for siblings_tableReinUsesLisp2019-06-291-10/+13
* texture_cache: Address feedbackReinUsesLisp2019-06-291-10/+11
* texture_cache: Correct variable naming.Fernando Sahmkow2019-06-261-3/+3
* texture_cache: Corrections, documentation and assertsFernando Sahmkow2019-06-261-42/+42
* texture_cache: Query MemoryManager from the systemFernando Sahmkow2019-06-251-11/+7
* texture_cache: Include "core/core.h"ReinUsesLisp2019-06-241-4/+1
* texture_cache: Style and CorrectionsFernando Sahmkow2019-06-211-0/+1
* texture_cache: Eliminate linear textures fallthroughFernando Sahmkow2019-06-211-4/+0
* texture_cache: Correct format R16U as siblingFernando Sahmkow2019-06-211-1/+1
* texture_cache: Implement texception detection and texture barriers.Fernando Sahmkow2019-06-211-5/+32
* surface: Correct format S8Z24Fernando Sahmkow2019-06-211-4/+0
* texture_cache: Initialize all siblings to invalid pixel format.Fernando Sahmkow2019-06-211-6/+15
* decoders: correct block calculationFernando Sahmkow2019-06-211-0/+16
* texture_cache: Use siblings textures on Rebuild and fix possible error on blittingFernando Sahmkow2019-06-211-10/+23
* texture_cache: Implement siblings texture formats.Fernando Sahmkow2019-06-211-12/+27
* texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.Fernando Sahmkow2019-06-211-8/+1
* texture_cache: correct mutex locksFernando Sahmkow2019-06-211-4/+4
* texture_cache: Don't Image Copy if component types differFernando Sahmkow2019-06-211-1/+2
* texture_cache: Optimize GetSurface and use references on functions that don't change a surface.Fernando Sahmkow2019-06-211-6/+6
* texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow2019-06-211-9/+31
* texture_cache uncompress-compress is untopological.Fernando Sahmkow2019-06-211-12/+14
* texture_cache: Correct copying between compressed and uncompressed formatsFernando Sahmkow2019-06-211-5/+3
* texture_cache: Only load on recycle with accurate GPU.Fernando Sahmkow2019-06-211-2/+3
* texture_cache: Handle uncontinuous surfaces.Fernando Sahmkow2019-06-211-7/+10
* texture_cache: return null surface on invalid addressFernando Sahmkow2019-06-211-0/+12
* texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow2019-06-211-15/+25
* texture_cache: loose TryReconstructSurface when accurate GPU is not on.Fernando Sahmkow2019-06-211-2/+18
* texture_cache: Document the most important methods.Fernando Sahmkow2019-06-211-8/+87
* texture_cache: Try to Reconstruct Surface on bigger than overlap.Fernando Sahmkow2019-06-211-4/+11
* texture_cache: Implement Guard mechanismFernando Sahmkow2019-06-211-1/+8
* gl_framebuffer_cache: Use a hashed struct to cache framebuffersReinUsesLisp2019-06-211-1/+1
* texture_cache return invalid buffer on deactivated color_maskFernando Sahmkow2019-06-211-0/+5
* texture_cache: Add ASync ProtectionsFernando Sahmkow2019-06-211-0/+10
* Remove Framebuffer reconfiguration and restrict rendertarget protectionFernando Sahmkow2019-06-211-21/+9
* texture_cache: Implement GPU Dirty FlagsFernando Sahmkow2019-06-211-15/+22
* texture_cache: Implement L1_Inner_cacheFernando Sahmkow2019-06-211-13/+30
* video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2019-06-211-0/+3
* texture_cache: Change internal cache from lists to vectorsReinUsesLisp2019-06-211-6/+7
* Reduce amount of size calculations.Fernando Sahmkow2019-06-211-20/+20
* texture_cache: Correct premature texceptionsFernando Sahmkow2019-06-211-4/+22
* texture_cache: Implement guest flushingFernando Sahmkow2019-06-211-0/+14
* Fixes to mipmap's process and reconstruct processFernando Sahmkow2019-06-211-1/+1
* Texture Cache: Implement Blitting and Fermi CopiesFernando Sahmkow2019-06-211-4/+15
* copy_params: Use constructor instead of C-like initializationReinUsesLisp2019-06-211-14/+9
* Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow2019-06-211-61/+41
* Corrections to Structural MatchingFernando Sahmkow2019-06-211-3/+8
* Implement Texture Cache V2Fernando Sahmkow2019-06-211-88/+366
* texture_cache: Remove execution context copies from the texture cacheReinUsesLisp2019-06-211-49/+34
* texture_cache: Split texture cache into different filesReinUsesLisp2019-06-211-0/+282