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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
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texture_cache
/
texture_cache.h
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Author
Age
Files
Lines
*
Texture Cache: Fix collision with multiple overlaps of the same sparse texture.
Fernando Sahmkow
2021-07-04
1
-1
/
+6
*
Texture Cache: Fix GCC & Clang.
Fernando Sahmkow
2021-07-04
1
-7
/
+7
*
Texture Cache: Address feedback.
Fernando Sahmkow
2021-07-04
1
-9
/
+7
*
Texture Cache: Improve accuracy of sparse texture detection.
Fernando Sahmkow
2021-07-04
1
-98
/
+212
*
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-07-04
1
-17
/
+231
*
TextureCache: Fix 1D to 2D overlapps.
Fernando Sahmkow
2021-07-03
1
-3
/
+0
*
buffer_cache/texture_cache: Make GC functions private
ReinUsesLisp
2021-06-26
1
-3
/
+3
*
common: Replace common_sizes into user-literals
Wunkolo
2021-06-24
1
-6
/
+6
*
Reaper: Set minimum cleaning limit on OGL.
Fernando Sahmkow
2021-06-22
1
-1
/
+4
*
Reaper: Guarantee correct deletion.
Fernando Sahmkow
2021-06-20
1
-2
/
+3
*
Reaper: Change memory restrictions on TC depending on host memory on VK.
Fernando Sahmkow
2021-06-17
1
-15
/
+31
*
Reaper: Address Feedback.
Fernando Sahmkow
2021-06-16
1
-13
/
+25
*
Reaper: Setup settings and final tuning.
Fernando Sahmkow
2021-06-16
1
-25
/
+30
*
Reaper: Tune it up to be an smart GC.
Fernando Sahmkow
2021-06-16
1
-8
/
+76
*
Initial Reaper Setup
ReinUsesLisp
2021-06-16
1
-11
/
+33
*
texture_cache: Handle out of bound texture blits
ameerj
2021-05-08
1
-8
/
+49
*
texture_cache: Blacklist BGRA8 copies and views on OpenGL
ameerj
2021-03-04
1
-6
/
+9
*
vk_staging_buffer_pool: Add stream buffer for small uploads
ReinUsesLisp
2021-02-13
1
-19
/
+19
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-18
/
+10
*
texture_cache: Replace PAGE_SHIFT with PAGE_BITS
MerryMage
2021-01-07
1
-6
/
+6
*
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
2021-01-04
1
-5
/
+10
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-1123
/
+1274
*
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-07
1
-3
/
+2
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
1
-28
/
+23
*
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-13
1
-4
/
+4
*
configuration: implement per-game configurations (#4098)
lat9nq
2020-07-10
1
-1
/
+1
*
texture_cache: Test format compatibility before copying
ReinUsesLisp
2020-06-27
1
-5
/
+20
*
texture_cache: Fix incorrect address used in a DeduceSurface() call
Lioncash
2020-06-20
1
-1
/
+1
*
texture_cache: Port original code management for 2D vs 3D textures
ReinUsesLisp
2020-06-08
1
-15
/
+34
*
texture_cache: Simplify blit code
ReinUsesLisp
2020-06-08
1
-9
/
+7
*
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
1
-1
/
+6
*
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-06-08
1
-68
/
+51
*
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
bunnei
2020-06-03
1
-28
/
+43
|
\
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*
texture_cache: More relaxed reconstruction
ReinUsesLisp
2020-05-30
1
-13
/
+9
|
*
texture_cache: Only copy textures that were modified from host
ReinUsesLisp
2020-05-30
1
-2
/
+6
|
*
texture_cache: Reload textures when number of resources mismatch
ReinUsesLisp
2020-05-30
1
-0
/
+9
|
*
texture_cache: Handle overlaps with multiple subresources
ReinUsesLisp
2020-05-29
1
-27
/
+33
*
|
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
bunnei
2020-05-31
1
-24
/
+29
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\
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/
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/
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*
texture_cache: Use unordered_map::find instead of operator[] on hot code
ReinUsesLisp
2020-05-27
1
-15
/
+19
|
*
texture_cache: Use small vector for surface vectors
ReinUsesLisp
2020-05-27
1
-9
/
+10
*
|
texture_cache: Fix layered null surfaces
ReinUsesLisp
2020-05-26
1
-1
/
+3
|
/
*
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-05-02
1
-2
/
+2
|
\
|
*
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-23
1
-2
/
+2
*
|
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-27
1
-25
/
+41
|
/
*
Address Feedback.
Fernando Sahmkow
2020-04-22
1
-9
/
+6
*
Address Feedback.
Fernando Sahmkow
2020-04-22
1
-32
/
+18
*
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
1
-0
/
+7
*
Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
2020-04-22
1
-1
/
+1
*
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
1
-0
/
+15
*
FenceManager: Implement should wait.
Fernando Sahmkow
2020-04-22
1
-0
/
+11
*
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
1
-1
/
+31
*
TextureCache: Flush linear textures after finishing rendering.
Fernando Sahmkow
2020-04-22
1
-2
/
+8
*
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
1
-2
/
+2
*
Texture Cache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
1
-3
/
+45
*
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-22
1
-4
/
+4
*
Merge pull request #3673 from lioncash/extra
bunnei
2020-04-17
1
-1
/
+2
|
\
|
*
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-16
1
-1
/
+2
*
|
video_core: Amend doxygen comment references
Lioncash
2020-04-16
1
-4
/
+4
|
/
*
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
Fernando Sahmkow
2020-04-15
1
-1
/
+3
*
texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-11
1
-41
/
+25
*
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-06
1
-64
/
+57
*
video_core: Use native ASTC when available
ReinUsesLisp
2020-04-01
1
-2
/
+4
*
texture_cache: Report incompatible textures as black
ReinUsesLisp
2020-03-12
1
-2
/
+39
*
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
2020-02-28
1
-1
/
+19
*
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-28
1
-19
/
+1
*
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
bunnei
2020-02-24
1
-4
/
+1
|
\
|
*
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
2020-02-16
1
-4
/
+1
*
|
texture_cache: Avoid matches in 3D textures
ReinUsesLisp
2020-02-16
1
-8
/
+11
|
/
*
Texture Cache: Improve documentation
Fernando Sahmkow
2019-12-22
1
-3
/
+4
*
Texture Cache: Address Feedback
Fernando Sahmkow
2019-12-22
1
-8
/
+8
*
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
Fernando Sahmkow
2019-12-22
1
-0
/
+88
*
Texture_Cache: Redo invalid Surfaces handling.
Fernando Sahmkow
2019-11-20
1
-32
/
+83
*
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
2019-11-15
1
-2
/
+5
*
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-11-14
1
-6
/
+3
*
Merge pull request #2978 from lioncash/doxygen
Rodrigo Locatti
2019-10-17
1
-57
/
+78
|
\
|
*
video_core/texture_cache: Amend Doxygen references
Lioncash
2019-10-15
1
-57
/
+78
*
|
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
Lioncash
2019-10-16
1
-2
/
+2
|
/
*
Texture_Cache: Blit Deduction corrections and simplifications.
Fernando Sahmkow
2019-10-05
1
-18
/
+20
*
TextureCache: Add the ability to deduce if two textures are depth on blit.
Fernando Sahmkow
2019-10-05
1
-2
/
+142
*
gl_rasterizer: Implement image bindings
ReinUsesLisp
2019-09-06
1
-1
/
+16
*
texture_cache: Pass TIC to texture cache
ReinUsesLisp
2019-09-06
1
-4
/
+4
*
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-2
/
+0
*
Texture_Cache: Rebase Fixes
Fernando Sahmkow
2019-07-17
1
-6
/
+0
*
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
2019-07-17
1
-5
/
+12
*
Texture_Cache: Address Feedback
Fernando Sahmkow
2019-07-14
1
-7
/
+10
*
Texture_Cache: Remove some unprecise fallback case and clang format
Fernando Sahmkow
2019-07-14
1
-9
/
+0
*
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
Fernando Sahmkow
2019-07-14
1
-6
/
+19
*
texture_cache: Pack sibling queries inside a method
ReinUsesLisp
2019-06-30
1
-6
/
+8
*
texture_cache: Use std::vector reservation for sampled_textures
ReinUsesLisp
2019-06-30
1
-17
/
+10
*
texture_cache: Style changes
ReinUsesLisp
2019-06-30
1
-2
/
+1
*
texture_cache: Use std::array for siblings_table
ReinUsesLisp
2019-06-29
1
-10
/
+13
*
texture_cache: Address feedback
ReinUsesLisp
2019-06-29
1
-10
/
+11
*
texture_cache: Correct variable naming.
Fernando Sahmkow
2019-06-26
1
-3
/
+3
*
texture_cache: Corrections, documentation and asserts
Fernando Sahmkow
2019-06-26
1
-42
/
+42
*
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
2019-06-25
1
-11
/
+7
*
texture_cache: Include "core/core.h"
ReinUsesLisp
2019-06-24
1
-4
/
+1
*
texture_cache: Style and Corrections
Fernando Sahmkow
2019-06-21
1
-0
/
+1
*
texture_cache: Eliminate linear textures fallthrough
Fernando Sahmkow
2019-06-21
1
-4
/
+0
*
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
texture_cache: Implement texception detection and texture barriers.
Fernando Sahmkow
2019-06-21
1
-5
/
+32
*
surface: Correct format S8Z24
Fernando Sahmkow
2019-06-21
1
-4
/
+0
*
texture_cache: Initialize all siblings to invalid pixel format.
Fernando Sahmkow
2019-06-21
1
-6
/
+15
*
decoders: correct block calculation
Fernando Sahmkow
2019-06-21
1
-0
/
+16
*
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
Fernando Sahmkow
2019-06-21
1
-10
/
+23
*
texture_cache: Implement siblings texture formats.
Fernando Sahmkow
2019-06-21
1
-12
/
+27
*
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
2019-06-21
1
-8
/
+1
*
texture_cache: correct mutex locks
Fernando Sahmkow
2019-06-21
1
-4
/
+4
*
texture_cache: Don't Image Copy if component types differ
Fernando Sahmkow
2019-06-21
1
-1
/
+2
*
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
Fernando Sahmkow
2019-06-21
1
-6
/
+6
*
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
2019-06-21
1
-9
/
+31
*
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
2019-06-21
1
-12
/
+14
*
texture_cache: Correct copying between compressed and uncompressed formats
Fernando Sahmkow
2019-06-21
1
-5
/
+3
*
texture_cache: Only load on recycle with accurate GPU.
Fernando Sahmkow
2019-06-21
1
-2
/
+3
*
texture_cache: Handle uncontinuous surfaces.
Fernando Sahmkow
2019-06-21
1
-7
/
+10
*
texture_cache: return null surface on invalid address
Fernando Sahmkow
2019-06-21
1
-0
/
+12
*
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-21
1
-15
/
+25
*
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Fernando Sahmkow
2019-06-21
1
-2
/
+18
*
texture_cache: Document the most important methods.
Fernando Sahmkow
2019-06-21
1
-8
/
+87
*
texture_cache: Try to Reconstruct Surface on bigger than overlap.
Fernando Sahmkow
2019-06-21
1
-4
/
+11
*
texture_cache: Implement Guard mechanism
Fernando Sahmkow
2019-06-21
1
-1
/
+8
*
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
ReinUsesLisp
2019-06-21
1
-1
/
+1
*
texture_cache return invalid buffer on deactivated color_mask
Fernando Sahmkow
2019-06-21
1
-0
/
+5
*
texture_cache: Add ASync Protections
Fernando Sahmkow
2019-06-21
1
-0
/
+10
*
Remove Framebuffer reconfiguration and restrict rendertarget protection
Fernando Sahmkow
2019-06-21
1
-21
/
+9
*
texture_cache: Implement GPU Dirty Flags
Fernando Sahmkow
2019-06-21
1
-15
/
+22
*
texture_cache: Implement L1_Inner_cache
Fernando Sahmkow
2019-06-21
1
-13
/
+30
*
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-21
1
-0
/
+3
*
texture_cache: Change internal cache from lists to vectors
ReinUsesLisp
2019-06-21
1
-6
/
+7
*
Reduce amount of size calculations.
Fernando Sahmkow
2019-06-21
1
-20
/
+20
*
texture_cache: Correct premature texceptions
Fernando Sahmkow
2019-06-21
1
-4
/
+22
*
texture_cache: Implement guest flushing
Fernando Sahmkow
2019-06-21
1
-0
/
+14
*
Fixes to mipmap's process and reconstruct process
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
2019-06-21
1
-4
/
+15
*
copy_params: Use constructor instead of C-like initialization
ReinUsesLisp
2019-06-21
1
-14
/
+9
*
Change texture_cache chaching from GPUAddr to CacheAddr
Fernando Sahmkow
2019-06-21
1
-61
/
+41
*
Corrections to Structural Matching
Fernando Sahmkow
2019-06-21
1
-3
/
+8
*
Implement Texture Cache V2
Fernando Sahmkow
2019-06-21
1
-88
/
+366
*
texture_cache: Remove execution context copies from the texture cache
ReinUsesLisp
2019-06-21
1
-49
/
+34
*
texture_cache: Split texture cache into different files
ReinUsesLisp
2019-06-21
1
-0
/
+282