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path: root/src/video_core/surface.h (follow)
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* GPU: Implement additional render target formats.Fernando Sahmkow2022-11-241-0/+4
* VideoCore: Implement formats needed for N64 emulation.Fernando Sahmkow2022-10-061-4/+4
* Texture Cache: Add ASTC 10x5 Format.Fernando Sahmkow2022-10-061-0/+8
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
* renderer_(gl/vk): Implement ASTC_10x6_UNORMMorph2022-07-061-0/+4
* video_core/surface: Use u8 for PixelFormat block tablesMorph2022-05-131-3/+3
* video_core: implement formats for N64 emulationFernando Sahmkow2022-04-141-0/+8
* hle: nvflinger: Migrate android namespace -> Service::android.bunnei2022-03-251-1/+1
* hle: nvflinger: Move PixelFormat to its own header.bunnei2022-03-251-1/+1
* video_core: Add S8_UINT stencil formatMorph2021-11-171-3/+11
* Vulkan Rasterizer: Fix clears on integer textures.FernandoS272021-11-161-0/+4
* vk_texture_cache: Use nearest neighbor scaling when availableameerj2021-11-161-0/+2
* Reaper: Address Feedback.Fernando Sahmkow2021-06-161-0/+2
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-137/+15
* video_core: Rearrange pixel format namesReinUsesLisp2020-07-131-400/+400
* video_core: Fix DXT4 and RGB565ReinUsesLisp2020-07-131-8/+15
* video_core: Fix B5G6R5_UNORM render target formatReinUsesLisp2020-07-131-0/+5
* video_core: Implement RGBA32_SINT render targetReinUsesLisp2020-07-131-0/+5
* video_core: Implement RGBA32_SINT render targetReinUsesLisp2020-07-131-0/+5
* video_core: Implement RGBA16_SINT render targetReinUsesLisp2020-07-131-0/+5
* video_core: Implement RGBA8_SINT render targetReinUsesLisp2020-07-131-0/+5
* video_core: Implement RG32_SINT render targetReinUsesLisp2020-07-131-0/+5
* video_core: Implement RG8_SINT render target and fix RG8_UINTReinUsesLisp2020-07-131-0/+5
* video_core: Implement R8_SINT render targetReinUsesLisp2020-07-131-0/+5
* video_core: Implement R8_SNORM render targetReinUsesLisp2020-07-131-0/+5
* video_core/surface: Remove explicit values on PixelFormat's definitionReinUsesLisp2020-07-131-80/+80
* texture: Implement R8G8UIMorph2020-04-301-37/+42
* video_core: Use native ASTC when availableReinUsesLisp2020-04-011-97/+0
* video_core: Implement RGBA16_SNORMReinUsesLisp2020-03-131-68/+74
* texture: Implement R32IReinUsesLisp2020-02-151-33/+39
* texture_cache: Use a table instead of switch for texture formatsReinUsesLisp2019-11-151-5/+0
* texture_cache: Drop abstracted ComponentTypeReinUsesLisp2019-11-141-15/+0
* Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Fernando Sahmkow2019-10-271-5/+11
* Surfaces: Implement R4G4B4A4U format.Fernando Sahmkow2019-10-091-23/+29
* Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5Fernando Sahmkow2019-10-091-70/+130
* video_core: Implement RGBX16F PixelFormatFearlessTobi2019-09-221-22/+28
* video_core/surface: Add function to detect sRGB surfacesReinUsesLisp2019-09-131-0/+2
* texture_cache: Style changesReinUsesLisp2019-06-301-9/+9
* video_core/surface: Address feedbackReinUsesLisp2019-06-241-2/+2
* texture_cache: Style and CorrectionsFernando Sahmkow2019-06-211-64/+64
* gl_rasterizer_cache: Use texture buffers to emulate texture buffersReinUsesLisp2019-06-211-0/+1
* texture_cache: General FixesFernando Sahmkow2019-06-211-1/+83
* surface_params: Optimize CreateForTextureReinUsesLisp2019-06-211-70/+72
* video_core: Remove unused Fill surface typeReinUsesLisp2019-02-011-2/+1
* gl_shader_cache: Fix texture view for cubemaps as cubemap arraysReinUsesLisp2019-01-301-0/+2
* gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.bunnei2018-12-281-51/+41
* Improve msvc codegen for hot-path array LUTsheapo2018-12-051-275/+277
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer2018-11-131-69/+79
* Merge pull request #1616 from FernandoS27/cube-arraybunnei2018-11-051-0/+1
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| * Implement Cube ArraysFernandoS272018-11-011-0/+1
* | Fix ASTC Decompressor to support depth parameterFernandoS272018-11-021-13/+94
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* video_core: Move surface declarations out of gl_rasterizer_cacheReinUsesLisp2018-10-301-0/+385