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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
video_core
/
shader
/
shader_interpreter.cpp
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Author
Age
Files
Lines
*
pica/shader_interpreter: fix off-by-one in LOOP
wwylele
2017-07-27
1
-1
/
+1
*
Pica: Set program code / swizzle data limit to 4096
Jannik Vogel
2017-05-11
1
-1
/
+1
*
VideoCore: Split shader regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-1
/
+1
*
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-30
1
-2
/
+2
*
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
2017-01-30
1
-2
/
+2
*
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-26
1
-10
/
+9
*
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-26
1
-9
/
+7
*
Shader: Remove OutputRegisters struct
Yuri Kunde Schlesner
2017-01-26
1
-2
/
+2
*
Shader: Initialize conditional_code in interpreter
Yuri Kunde Schlesner
2017-01-26
1
-0
/
+3
*
Shader: Don't read ShaderSetup from global state
Yuri Kunde Schlesner
2017-01-26
1
-3
/
+3
*
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-26
1
-5
/
+34
*
Fix some warnings (#2399)
Jonathan Hao
2017-01-04
1
-2
/
+0
*
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-16
1
-74
/
+72
*
VideoCore/Shader: Extract evaluate_condition lambda to function scope
Yuri Kunde Schlesner
2016-12-16
1
-26
/
+24
*
VideoCore/Shader: Extract call lambda up a scope and remove unused param
Yuri Kunde Schlesner
2016-12-16
1
-21
/
+17
*
VideoCore/Shader: Move DebugData to a separate file
Yuri Kunde Schlesner
2016-12-16
1
-0
/
+1
*
VideoCore: Shader interpreter cleanups
Yuri Kunde Schlesner
2016-09-30
1
-32
/
+42
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-4
/
+1
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-3
/
+2
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-143
/
+147
*
VideoCore: Fix dangling lambda context in shader interpreter
Yuri Kunde Schlesner
2016-09-16
1
-1
/
+1
*
Retrieve shader result from new OutputRegisters-type
Jannik Vogel
2016-05-16
1
-2
/
+2
*
Use new shader-jit signature for interpreter
Jannik Vogel
2016-05-13
1
-4
/
+4
*
Move program_counter and call_stack from UnitState to interpreter
Jannik Vogel
2016-05-12
1
-26
/
+42
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-2
/
+10
*
Merge pull request #1538 from lioncash/dot
bunnei
2016-03-20
1
-5
/
+3
|
\
|
*
shader_interpreter: use std::inner_product for the dot product
Lioncash
2016-03-17
1
-5
/
+3
*
|
video_core: Don't cast away const
Lioncash
2016-03-17
1
-1
/
+1
|
/
*
PICA: Fix MAD/MADI encoding
Jannik Vogel
2016-03-15
1
-2
/
+5
*
Add immediate mode vertex submission
Dwayne Slater
2016-03-03
1
-0
/
+1
*
Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2016-01-25
1
-1
/
+2
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-3
/
+2
*
Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
2015-08-24
1
-2
/
+8
*
Merge pull request #1062 from aroulin/shader-rcp-rsq
bunnei
2015-08-23
1
-6
/
+4
|
\
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*
Shader: Use std::sqrt for float instead of sqrt
aroulin
2015-08-23
1
-1
/
+1
|
*
Shader: RCP and RSQ computes only the 1st component
aroulin
2015-08-23
1
-6
/
+4
*
|
Shader: implement DPH/DPHI in interpreter
aroulin
2015-08-22
1
-1
/
+8
|
/
*
Shader: implement SGE, SGEI in interpreter
aroulin
2015-08-19
1
-0
/
+14
*
Shader: implement EX2 and LG2 in interpreter
aroulin
2015-08-16
1
-0
/
+36
*
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
2015-08-16
1
-22
/
+82
*
Shader: Use a POD struct for registers.
bunnei
2015-08-16
1
-6
/
+6
*
Shader: Define a common interface for running vertex shader programs.
bunnei
2015-08-15
1
-128
/
+7
*
Shader: Move shader code to its own subdirectory, "shader".
bunnei
2015-08-15
1
-0
/
+629