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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-16 08:04:44 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-16 08:08:05 +0100
commit960578f4e12fbd958d06a476e900e4939cc7a648 (patch)
tree6dac011c2436bda59e441a81a3bfbb02fa8f57c3 /src/video_core/shader/shader_interpreter.cpp
parentVideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset (diff)
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Diffstat (limited to 'src/video_core/shader/shader_interpreter.cpp')
-rw-r--r--src/video_core/shader/shader_interpreter.cpp38
1 files changed, 17 insertions, 21 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 167f9edc3..46e997f9f 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -42,9 +42,17 @@ template <bool Debug>
void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset) {
// TODO: Is there a maximal size for this?
boost::container::static_vector<CallStackElement, 16> call_stack;
-
u32 program_counter = offset;
+ auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset,
+ u8 repeat_count, u8 loop_increment) {
+ // -1 to make sure when incrementing the PC we end up at the correct offset
+ program_counter = offset - 1;
+ ASSERT(call_stack.size() < call_stack.capacity());
+ call_stack.push_back(
+ {offset + num_instructions, return_offset, repeat_count, loop_increment, offset});
+ };
+
const auto& uniforms = g_state.vs.uniforms;
const auto& swizzle_data = g_state.vs.swizzle_data;
const auto& program_code = g_state.vs.program_code;
@@ -75,15 +83,6 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
const Instruction instr = {program_code[program_counter]};
const SwizzlePattern swizzle = {swizzle_data[instr.common.operand_desc_id]};
- auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset,
- u32 num_instructions, u32 return_offset,
- u8 repeat_count, u8 loop_increment) {
- // -1 to make sure when incrementing the PC we end up at the correct offset
- program_counter = offset - 1;
- ASSERT(call_stack.size() < call_stack.capacity());
- call_stack.push_back(
- {offset + num_instructions, return_offset, repeat_count, loop_increment, offset});
- };
Record<DebugDataRecord::CUR_INSTR>(state.debug, iteration, program_counter);
if (iteration > 0)
Record<DebugDataRecord::NEXT_INSTR>(state.debug, iteration - 1, program_counter);
@@ -565,7 +564,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
break;
case OpCode::Id::CALL:
- call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
+ call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
program_counter + 1, 0, 0);
break;
@@ -573,7 +572,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
Record<DebugDataRecord::COND_BOOL_IN>(
state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
if (uniforms.b[instr.flow_control.bool_uniform_id]) {
- call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
+ call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
program_counter + 1, 0, 0);
}
break;
@@ -583,7 +582,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
state.conditional_code);
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy,
instr.flow_control)) {
- call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
+ call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
program_counter + 1, 0, 0);
}
break;
@@ -595,12 +594,11 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
Record<DebugDataRecord::COND_BOOL_IN>(
state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
if (uniforms.b[instr.flow_control.bool_uniform_id]) {
- call(state, program_counter + 1,
- instr.flow_control.dest_offset - program_counter - 1,
+ call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
0);
} else {
- call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
+ call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
0);
}
@@ -614,12 +612,11 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
state.conditional_code);
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy,
instr.flow_control)) {
- call(state, program_counter + 1,
- instr.flow_control.dest_offset - program_counter - 1,
+ call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
0);
} else {
- call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
+ call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
0);
}
@@ -635,8 +632,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
state.address_registers[2] = loop_param.y;
Record<DebugDataRecord::LOOP_INT_IN>(state.debug, iteration, loop_param);
- call(state, program_counter + 1,
- instr.flow_control.dest_offset - program_counter + 1,
+ call(program_counter + 1, instr.flow_control.dest_offset - program_counter + 1,
instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z);
break;
}