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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_vulkan
/
vk_graphics_pipeline.cpp
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Author
Age
Files
Lines
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Replace lock_guard with scoped_lock
Merry
2022-04-07
1
-1
/
+1
*
Vulkan: Fix the checks for primitive restart extension.
Fernando Sahmkow
2021-12-18
1
-2
/
+5
*
Vulkan: implement Logical Operations.
Fernando Sahmkow
2021-12-18
1
-2
/
+2
*
Vulkan: Implement VK_EXT_primitive_topology_list_restart
Fernando Sahmkow
2021-12-18
1
-2
/
+2
*
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
1
-6
/
+9
*
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
1
-2
/
+3
*
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
1
-1
/
+1
*
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
1
-5
/
+9
*
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
1
-41
/
+13
*
Texture Cache: Implement Blacklisting.
Fernando Sahmkow
2021-11-16
1
-1
/
+27
*
vulkan: Implement rescaling shader patching
ReinUsesLisp
2021-11-16
1
-4
/
+17
*
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
ReinUsesLisp
2021-11-16
1
-18
/
+6
*
vk_graphics_pipeline: Force patch list topology when tessellation is used
ameerj
2021-09-28
1
-1
/
+10
*
general: Update style to clang-format-12
ameerj
2021-09-24
1
-2
/
+3
*
renderer_vulkan: Add setting to log pipeline statistics
ReinUsesLisp
2021-07-28
1
-4
/
+12
*
renderers: Fix clang formatting
ameerj
2021-07-23
1
-3
/
+2
*
vk_graphics_pipeline: Implement smooth lines
ReinUsesLisp
2021-07-23
1
-0
/
+21
*
vk_graphics_pipeline: Implement line width
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-23
1
-4
/
+2
*
vk_graphics_pipeline: Implement conservative rendering
ReinUsesLisp
2021-07-23
1
-9
/
+24
*
shader: Unify shader stage types
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
2021-07-23
1
-10
/
+18
*
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
Rodrigo Locatti
2021-07-23
1
-1
/
+1
*
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
2021-07-23
1
-40
/
+67
*
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
2021-07-23
1
-1
/
+9
*
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-23
1
-13
/
+17
*
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-23
1
-5
/
+9
*
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
2021-07-23
1
-1
/
+4
*
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-23
1
-1
/
+5
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-23
1
-10
/
+12
*
vk_graphics_pipeline: Fix texture buffer descriptors
ReinUsesLisp
2021-07-23
1
-7
/
+8
*
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-23
1
-21
/
+19
*
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
vk_graphics_pipeline: Generate specialized pipeline config functions and improve code
ReinUsesLisp
2021-07-23
1
-29
/
+210
*
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-23
1
-21
/
+25
*
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
ReinUsesLisp
2021-07-23
1
-2
/
+8
*
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
2021-07-23
1
-1
/
+1
*
shader: Fix render targets with null attachments
ReinUsesLisp
2021-07-23
1
-5
/
+13
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-23
1
-25
/
+38
*
shader: Implement D3D samplers
ReinUsesLisp
2021-07-23
1
-7
/
+18
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
spirv: Implement image buffers
ReinUsesLisp
2021-07-23
1
-12
/
+19
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-23
1
-10
/
+11
*
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-23
1
-7
/
+24
*
shader: Implement texture buffers
ReinUsesLisp
2021-07-23
1
-5
/
+9
*
vk_compute_pass: Fix compute passes
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
shader: Remove atomic flags and use mutex + cond variable for pipelines
ReinUsesLisp
2021-07-23
1
-4
/
+10
*
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-23
1
-1
/
+1
*
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
2021-07-23
1
-12
/
+14
*
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
2021-07-23
1
-28
/
+44
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
shader: Fix rasterizer integration order issues
ReinUsesLisp
2021-07-23
1
-2
/
+5
*
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-0
/
+445
*
shader: Remove old shader management
ReinUsesLisp
2021-07-23
1
-484
/
+0
*
fixed_pipeline_cache: Use dirty flags to lazily update key
ReinUsesLisp
2021-02-13
1
-3
/
+0
*
vk_graphics_pipeline: Fix narrowing conversion on MSVC
ReinUsesLisp
2021-01-25
1
-2
/
+2
*
video_core: Silence -Wmissing-field-initializers warnings
ReinUsesLisp
2021-01-24
1
-0
/
+1
*
Merge pull request #5231 from ReinUsesLisp/dyn-bindings
bunnei
2021-01-08
1
-10
/
+3
|
\
|
*
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
ReinUsesLisp
2020-12-26
1
-10
/
+3
*
|
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
2021-01-04
1
-1
/
+1
*
|
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2021-01-03
1
-1
/
+1
*
|
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
2020-12-31
1
-1
/
+1
*
|
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-23
/
+41
|
/
*
video_core: Make use of ordered container contains() where applicable
Lioncash
2020-12-07
1
-1
/
+1
*
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-12-05
1
-19
/
+19
*
General: Resolve a few missing initializer warnings
Lioncash
2020-10-30
1
-0
/
+2
*
vk_graphics_pipeline: Manage primitive topology as fixed state
ReinUsesLisp
2020-10-13
1
-3
/
+2
*
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-09-19
1
-1
/
+1
*
Remove unneeded newlines, optional Registry in shader params
ameerj
2020-08-16
1
-4
/
+3
*
Address feedback, add shader compile notifier, update setting text
ameerj
2020-08-16
1
-4
/
+5
*
Vk Async pipeline compilation
ameerj
2020-08-16
1
-3
/
+2
*
vk_graphics_pipeline: Resolve narrowing warnings
Lioncash
2020-07-17
1
-2
/
+4
*
vk_graphics_pipeline: Make use of designated initializers where applicable
Lioncash
2020-07-14
1
-198
/
+223
*
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
2020-06-27
1
-2
/
+16
*
vulkan/fixed_pipeline_state: Move state out of individual structures
ReinUsesLisp
2020-06-27
1
-27
/
+26
*
vk_rasterizer: Use VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-06-27
1
-2
/
+18
*
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-06-27
1
-6
/
+6
*
Merge pull request #3816 from ReinUsesLisp/vk-rasterizer-enable
bunnei
2020-05-12
1
-1
/
+1
|
\
|
*
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
ReinUsesLisp
2020-05-02
1
-1
/
+1
*
|
vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
2020-05-04
1
-0
/
+32
*
|
Merge pull request #3732 from lioncash/header
bunnei
2020-05-02
1
-1
/
+0
|
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*
vulkan: Remove unnecessary includes
Lioncash
2020-04-29
1
-1
/
+0
*
|
maxwell_3d: Fix depth clamping register
ReinUsesLisp
2020-04-28
1
-1
/
+1
|
/
*
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
ReinUsesLisp
2020-04-23
1
-1
/
+1
*
Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
Fernando Sahmkow
2020-04-22
1
-0
/
+2
|
\
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*
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
ReinUsesLisp
2020-04-14
1
-0
/
+2
*
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fixed_pipeline_state: Pack blending state
ReinUsesLisp
2020-04-19
1
-16
/
+15
*
|
fixed_pipeline_state: Pack rasterizer state
ReinUsesLisp
2020-04-19
1
-7
/
+5
*
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fixed_pipeline_state: Pack depth stencil state
ReinUsesLisp
2020-04-19
1
-10
/
+10
*
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fixed_pipeline_state: Pack attribute state
ReinUsesLisp
2020-04-19
1
-11
/
+17
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/
*
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
2020-04-11
1
-132
/
+246
*
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
2020-02-24
1
-2
/
+1
*
vk_graphics_pipeline: Set front facing properly
ReinUsesLisp
2020-01-18
1
-2
/
+1
*
vk_graphics_pipeline: Initial implementation
ReinUsesLisp
2020-01-07
1
-0
/
+271