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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-22 21:17:59 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:28 +0200
commitd10cf55353175b13bed4cf18791e080ecb7fd95b (patch)
tree9e26b823d7b48f532914a0511a157c14806debf5 /src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
parentshader: Refactor atomic_operations_global_memory (diff)
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Diffstat (limited to 'src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp63
1 files changed, 38 insertions, 25 deletions
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index 08f00b9ce..b7688aef9 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -161,23 +161,26 @@ void GraphicsPipeline::Configure(bool is_indexed) {
const Shader::Info& info{stage_infos[stage]};
buffer_cache.SetEnabledUniformBuffers(stage, info.constant_buffer_mask);
buffer_cache.UnbindGraphicsStorageBuffers(stage);
- size_t index{};
+ size_t ssbo_index{};
for (const auto& desc : info.storage_buffers_descriptors) {
ASSERT(desc.count == 1);
- buffer_cache.BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset,
- desc.is_written);
- ++index;
+ buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, desc.cbuf_index,
+ desc.cbuf_offset, desc.is_written);
+ ++ssbo_index;
}
const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
- const auto read_handle{[&](const auto& desc) {
+ const auto read_handle{[&](const auto& desc, u32 index) {
ASSERT(cbufs[desc.cbuf_index].enabled);
- const GPUVAddr addr{cbufs[desc.cbuf_index].address + desc.cbuf_offset};
+ const u32 index_offset{index << desc.size_shift};
+ const u32 offset{desc.cbuf_offset + index_offset};
+ const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
if (desc.has_secondary) {
ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
+ const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
- desc.secondary_cbuf_offset};
+ second_offset};
const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
const u32 raw{lhs_raw | rhs_raw};
@@ -187,17 +190,21 @@ void GraphicsPipeline::Configure(bool is_indexed) {
return TextureHandle{gpu_memory.Read<u32>(addr), via_header_index};
}};
const auto add_image{[&](const auto& desc) {
- const TextureHandle handle{read_handle(desc)};
- image_view_indices.push_back(handle.image);
+ for (u32 index = 0; index < desc.count; ++index) {
+ const TextureHandle handle{read_handle(desc, index)};
+ image_view_indices.push_back(handle.image);
+ }
}};
std::ranges::for_each(info.texture_buffer_descriptors, add_image);
std::ranges::for_each(info.image_buffer_descriptors, add_image);
for (const auto& desc : info.texture_descriptors) {
- const TextureHandle handle{read_handle(desc)};
- image_view_indices.push_back(handle.image);
+ for (u32 index = 0; index < desc.count; ++index) {
+ const TextureHandle handle{read_handle(desc, index)};
+ image_view_indices.push_back(handle.image);
- Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
- samplers.push_back(sampler->Handle());
+ Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
+ samplers.push_back(sampler->Handle());
+ }
}
std::ranges::for_each(info.image_descriptors, add_image);
}
@@ -208,24 +215,30 @@ void GraphicsPipeline::Configure(bool is_indexed) {
for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
size_t index{};
const auto add_buffer{[&](const auto& desc) {
- ASSERT(desc.count == 1);
- bool is_written{false};
- if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) {
- is_written = desc.is_written;
+ for (u32 index = 0; index < desc.count; ++index) {
+ bool is_written{false};
+ if constexpr (std::is_same_v<decltype(desc),
+ const Shader::ImageBufferDescriptor&>) {
+ is_written = desc.is_written;
+ }
+ ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)};
+ buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(),
+ image_view.BufferSize(), image_view.format,
+ is_written);
+ ++index;
+ ++texture_buffer_index;
}
- ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)};
- buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(),
- image_view.BufferSize(), image_view.format,
- is_written);
- ++index;
- ++texture_buffer_index;
}};
const Shader::Info& info{stage_infos[stage]};
buffer_cache.UnbindGraphicsTextureBuffers(stage);
std::ranges::for_each(info.texture_buffer_descriptors, add_buffer);
std::ranges::for_each(info.image_buffer_descriptors, add_buffer);
- texture_buffer_index += info.texture_descriptors.size();
- texture_buffer_index += info.image_descriptors.size();
+ for (const auto& desc : info.texture_descriptors) {
+ texture_buffer_index += desc.count;
+ }
+ for (const auto& desc : info.image_descriptors) {
+ texture_buffer_index += desc.count;
+ }
}
buffer_cache.UpdateGraphicsBuffers(is_indexed);