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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-04-22 21:17:59 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:28 +0200 |
commit | d10cf55353175b13bed4cf18791e080ecb7fd95b (patch) | |
tree | 9e26b823d7b48f532914a0511a157c14806debf5 /src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp | |
parent | shader: Refactor atomic_operations_global_memory (diff) | |
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Diffstat (limited to 'src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp | 63 |
1 files changed, 38 insertions, 25 deletions
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 08f00b9ce..b7688aef9 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -161,23 +161,26 @@ void GraphicsPipeline::Configure(bool is_indexed) { const Shader::Info& info{stage_infos[stage]}; buffer_cache.SetEnabledUniformBuffers(stage, info.constant_buffer_mask); buffer_cache.UnbindGraphicsStorageBuffers(stage); - size_t index{}; + size_t ssbo_index{}; for (const auto& desc : info.storage_buffers_descriptors) { ASSERT(desc.count == 1); - buffer_cache.BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset, - desc.is_written); - ++index; + buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, desc.cbuf_index, + desc.cbuf_offset, desc.is_written); + ++ssbo_index; } const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers}; - const auto read_handle{[&](const auto& desc) { + const auto read_handle{[&](const auto& desc, u32 index) { ASSERT(cbufs[desc.cbuf_index].enabled); - const GPUVAddr addr{cbufs[desc.cbuf_index].address + desc.cbuf_offset}; + const u32 index_offset{index << desc.size_shift}; + const u32 offset{desc.cbuf_offset + index_offset}; + const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset}; if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> || std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) { if (desc.has_secondary) { ASSERT(cbufs[desc.secondary_cbuf_index].enabled); + const u32 second_offset{desc.secondary_cbuf_offset + index_offset}; const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address + - desc.secondary_cbuf_offset}; + second_offset}; const u32 lhs_raw{gpu_memory.Read<u32>(addr)}; const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)}; const u32 raw{lhs_raw | rhs_raw}; @@ -187,17 +190,21 @@ void GraphicsPipeline::Configure(bool is_indexed) { return TextureHandle{gpu_memory.Read<u32>(addr), via_header_index}; }}; const auto add_image{[&](const auto& desc) { - const TextureHandle handle{read_handle(desc)}; - image_view_indices.push_back(handle.image); + for (u32 index = 0; index < desc.count; ++index) { + const TextureHandle handle{read_handle(desc, index)}; + image_view_indices.push_back(handle.image); + } }}; std::ranges::for_each(info.texture_buffer_descriptors, add_image); std::ranges::for_each(info.image_buffer_descriptors, add_image); for (const auto& desc : info.texture_descriptors) { - const TextureHandle handle{read_handle(desc)}; - image_view_indices.push_back(handle.image); + for (u32 index = 0; index < desc.count; ++index) { + const TextureHandle handle{read_handle(desc, index)}; + image_view_indices.push_back(handle.image); - Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)}; - samplers.push_back(sampler->Handle()); + Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)}; + samplers.push_back(sampler->Handle()); + } } std::ranges::for_each(info.image_descriptors, add_image); } @@ -208,24 +215,30 @@ void GraphicsPipeline::Configure(bool is_indexed) { for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) { size_t index{}; const auto add_buffer{[&](const auto& desc) { - ASSERT(desc.count == 1); - bool is_written{false}; - if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) { - is_written = desc.is_written; + for (u32 index = 0; index < desc.count; ++index) { + bool is_written{false}; + if constexpr (std::is_same_v<decltype(desc), + const Shader::ImageBufferDescriptor&>) { + is_written = desc.is_written; + } + ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)}; + buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(), + image_view.BufferSize(), image_view.format, + is_written); + ++index; + ++texture_buffer_index; } - ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)}; - buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(), - image_view.BufferSize(), image_view.format, - is_written); - ++index; - ++texture_buffer_index; }}; const Shader::Info& info{stage_infos[stage]}; buffer_cache.UnbindGraphicsTextureBuffers(stage); std::ranges::for_each(info.texture_buffer_descriptors, add_buffer); std::ranges::for_each(info.image_buffer_descriptors, add_buffer); - texture_buffer_index += info.texture_descriptors.size(); - texture_buffer_index += info.image_descriptors.size(); + for (const auto& desc : info.texture_descriptors) { + texture_buffer_index += desc.count; + } + for (const auto& desc : info.image_descriptors) { + texture_buffer_index += desc.count; + } } buffer_cache.UpdateGraphicsBuffers(is_indexed); |