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path: root/src/video_core/renderer_opengl/maxwell_to_gl.h (follow)
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* Merge pull request #796 from bunnei/gl-uintbunnei2018-07-241-0/+3
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| * maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.bunnei2018-07-241-0/+3
* | maxwell_to_gl: Implement Texture::WrapMode::Border.bunnei2018-07-241-0/+2
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* GPU: Allow using the old NV04 values for the depth test function.Subv2018-07-051-0/+8
* GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.Subv2018-07-041-0/+8
* Update clang formatJames Rowe2018-07-031-3/+2
* Rename logging macro back to LOG_*James Rowe2018-07-031-13/+13
* MaxwellToGL: Added conversion functions for depth test and cull mode.Subv2018-07-021-0/+50
* GPU: Support changing the texture swizzles for Maxwell textures.Subv2018-06-071-0/+21
* maxwell_to_gl: Implement WrapMode Mirror.bunnei2018-06-061-0/+2
* maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.bunnei2018-04-291-0/+12
* renderer_opengl: Implement BlendEquation and BlendFunc.bunnei2018-04-181-0/+64
* Merge pull request #343 from Subv/tex_wrap_4bunnei2018-04-171-0/+7
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| * MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).Subv2018-04-171-0/+2
| * MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).Subv2018-04-171-0/+5
* | gl_rendering: Use NGLOG* for changed code.bunnei2018-04-171-7/+8
* | gl_rasterizer: Implement indexed vertex mode.bunnei2018-04-171-1/+15
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* maxwell_to_gl: Add a few types, etc.bunnei2018-04-141-0/+10
* GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.Subv2018-04-071-0/+23
* gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.bunnei2018-03-271-0/+10
* maxwel_to_gl: Fix string formatting in log statements.bunnei2018-03-271-2/+2
* maxwell_to_gl: Add module and function for decoding VertexType.bunnei2018-03-271-0/+40