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authorbunnei <bunneidev@gmail.com>2018-07-24 00:55:24 +0200
committerbunnei <bunneidev@gmail.com>2018-07-24 05:34:41 +0200
commit6b3e54621f8f13a754fe4c600f281bd79a3243b9 (patch)
tree0e24cb43a12f3b5da74d357dd11bec1a3b1b5e76 /src/video_core/renderer_opengl/maxwell_to_gl.h
parentMerge pull request #791 from bunnei/rg32f-rgba32f-bgra8 (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/maxwell_to_gl.h')
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index e19c3b280..369bdd905 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
return GL_MIRRORED_REPEAT;
case Tegra::Texture::WrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE;
+ case Tegra::Texture::WrapMode::Border:
+ return GL_CLAMP_TO_BORDER;
case Tegra::Texture::WrapMode::ClampOGL:
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to