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path: root/src/video_core/renderer_opengl/gl_shader_util.h (follow)
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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
* video_core: Reduce unused includesameerj2022-03-191-4/+0
* renderer_opengl: Use ARB_separate_shader_objectsReinUsesLisp2021-07-231-4/+2
* gl_shader_util: Move shader utility code to a separate fileReinUsesLisp2021-07-231-78/+11
* gl_shader_util: Use std::string_view instead of star pointerReinUsesLisp2020-08-241-1/+1
* gl_shader_util: Add parameter to handle retrievable programsReinUsesLisp2019-02-071-1/+4
* renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-2/+2
* Rename logging macro back to LOG_*James Rowe2018-07-031-4/+4
* GLRenderer: Log the shader source code when program linking fails.Subv2018-05-191-0/+27
* gl_shader_util: Add missing includes.bunnei2018-04-141-0/+2
* gl_shader_util: Grab latest upstream.bunnei2018-04-141-7/+47
* gl_shader_util: Sync latest version with Citra.bunnei2018-03-201-1/+5
* Format: Run the new clang format on everythingJames Rowe2018-01-211-1/+1
* OpenGL: Move Attributes enum to a more appropriate fileYuri Kunde Schlesner2017-04-171-11/+0
* OpenGL: Implement texture type 3Jannik Vogel2016-05-111-0/+1
* renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei2016-02-051-0/+2
* gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei2015-10-221-3/+5
* gl_shader_util: Cleanup header file + add docstring.bunnei2015-10-221-1/+7
* renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei2015-10-221-3/+3
* Initial implementation of fragment shader generation with caching.Subv2015-10-221-0/+6
* Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2015-08-301-1/+1
* License changepurpasmart962014-12-211-1/+1
* Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner2014-09-011-1/+1
* Rewrite of OpenGL renderer, including OS X supportKevin Hartman2014-08-261-0/+13