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authorbunnei <bunneidev@gmail.com>2018-03-20 03:57:22 +0100
committerbunnei <bunneidev@gmail.com>2018-03-20 05:07:31 +0100
commit9c468e0c55abc61cd47c80fb8347ade9db028a27 (patch)
treed0e88b22d19076f355c6d7117f07411b2089ae89 /src/video_core/renderer_opengl/gl_shader_util.h
parentrenderer_gl: Port over gl_shader_gen module from Citra. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_util.h')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index a4bcffdfa..fc7b5e080 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -4,6 +4,7 @@
#pragma once
+#include <vector>
#include <glad/glad.h>
namespace GLShader {
@@ -11,9 +12,12 @@ namespace GLShader {
/**
* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
* @param vertex_shader String of the GLSL vertex shader program
+ * @param geometry_shader String of the GLSL geometry shader program
* @param fragment_shader String of the GLSL fragment shader program
* @returns Handle of the newly created OpenGL shader object
*/
-GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader);
+GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
+ const char* fragment_shader, const std::vector<const char*>& feedback_vars = {},
+ bool separable_program = false);
} // namespace GLShader