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path: root/src/video_core/renderer_opengl/gl_rasterizer_cache.h (follow)
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* textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei2018-08-101-86/+0
* Implement SNORM for BC5/DXN2 (#998)Khangaroo2018-08-101-26/+38
* Implement BC5/DXN2 (#996)Khangaroo2018-08-091-21/+28
* gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.bunnei2018-08-081-0/+3
* Fixed the sRGB pixel format (#963)Hexagon122018-08-081-1/+2
* gl_rasterizer_cache: Avoid superfluous surface copies.bunnei2018-08-061-0/+11
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer2018-08-021-6/+13
* Implement R32_FLOAT RenderTargetFormatUnknown2018-08-011-0/+3
* GPU: Allow using R16F as a render target format.Subv2018-07-261-1/+3
* Implement R16_G16Unknown2018-07-261-6/+67
* Merge pull request #819 from Subv/srgbbunnei2018-07-251-6/+11
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| * GPU: Use the right texture format for sRGBA framebuffers.Subv2018-07-251-6/+11
* | GPU: Allow the use of Z24S8 as a texture format.Subv2018-07-251-0/+4
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* Merge pull request #816 from Subv/z32_s8bunnei2018-07-251-0/+8
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| * GPU: Implemented the Z32_S8_X24 depth buffer format.Subv2018-07-251-0/+8
* | Merge pull request #815 from Subv/z32f_texbunnei2018-07-251-0/+4
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| * | GPU: Allow using Z32 as a texture format.Subv2018-07-251-0/+4
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* / GPU: Allow the usage of R8 as a render target format.Subv2018-07-251-0/+3
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* GPU: Implemented the R16 and R16F texture formats.Subv2018-07-241-4/+23
* GPU: Implement texture format R32F.Subv2018-07-241-4/+11
* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-4/+14
* gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.bunnei2018-07-241-7/+27
* gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei2018-07-241-4/+14
* gl_rasterizer_cache: Add missing log statements.bunnei2018-07-241-0/+2
* gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.bunnei2018-07-221-0/+3
* gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.bunnei2018-07-221-22/+16
* gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.bunnei2018-07-221-3/+3
* gl_rasterizer_cache: Implement texture format G8R8.bunnei2018-07-151-4/+11
* gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei2018-07-151-0/+8
* GPU: Implemented the BC7U texture format.Subv2018-07-071-4/+11
* GPU: Implemented the 32 bit float depth buffer format.Subv2018-07-041-0/+9
* GPU: Only configure the used framebuffers during clear.Subv2018-07-041-2/+7
* gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei2018-07-031-0/+8
* Rename logging macro back to LOG_*James Rowe2018-07-031-7/+7
* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-021-2/+45
* GPU: Implemented the RGBA32_UINT rendertarget format.Subv2018-06-301-5/+16
* gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.bunnei2018-06-271-3/+40
* gl_rasterizer_cache: Various fixes for ASTC handling.bunnei2018-06-271-6/+5
* gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.bunnei2018-06-271-13/+33
* gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei2018-06-271-0/+11
* gl_rasterizer_cache: Cache size_in_bytes as a const per surface.bunnei2018-06-271-0/+1
* gl_rasterizer_cache: Refactor to make SurfaceParams members const.bunnei2018-06-271-13/+13
* gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.bunnei2018-06-271-274/+49
* gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei2018-06-181-0/+16
* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv2018-06-061-4/+14
* GPU: Fixed the compression factor for RGBA16F textures.Subv2018-06-061-1/+1
* GPU: Implemented the DXN1 (BC4) texture format.Subv2018-06-021-0/+7
* gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei2018-05-311-3/+14
* GPU: Implemented the R8 texture format (0x1D)Subv2018-05-301-3/+10
* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-271-3/+12
* gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.bunnei2018-04-251-1/+1
* gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei2018-04-251-0/+3
* gl_rasterizer_cache: Handle compressed texture sizes.bunnei2018-04-251-4/+48
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-11/+16
* GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.Subv2018-04-231-0/+2
* GPU: Implement the A2BGR10 texture format.Subv2018-04-221-3/+9
* GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv2018-04-191-3/+15
* GPU: Implemented the B5G6R5 format.Subv2018-04-191-3/+13
* GLCache: Added boilerplate code to make supporting configurable texture component types.Subv2018-04-181-0/+44
* GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv2018-04-181-13/+7
* GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv2018-04-181-7/+7
* GLCache: Take into account the texture's block height when caching and unswizzling.Subv2018-04-181-0/+1
* GLCache: Added a function to convert cached PixelFormats back to texture formats.Subv2018-04-181-0/+12
* gl_rasterizer_cache: Add missing LOG statements.bunnei2018-04-181-0/+3
* renderer_opengl: Use OGLProgram instead of OGLShader.bunnei2018-04-141-1/+1
* RasterizerCache: Remove 3DS-specific pixel formats.Subv2018-04-071-59/+30
* gl_rasterizer_cache.h: Update from citra to yuzuN00byKing2018-04-041-3/+3
* gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei2018-03-271-1/+1
* gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei2018-03-271-1/+10
* gl_rasterizer: Implement AccelerateDisplay method from Citra.bunnei2018-03-231-1/+11
* video_core: Remove usage of PAddr and replace with VAddr.bunnei2018-03-231-9/+9
* renderer: Create rasterizer and cleanup.bunnei2018-03-231-2/+2
* renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei2018-03-201-0/+350
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-239/+0
* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-091-1/+2
* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-3/+3
* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-041-2/+2
* video_core: silence unused-local-typedef boost related warning on GCCKloen2017-01-291-0/+7
* OpenGL: Drop framebuffer completeness check.Markus Wick2016-12-071-1/+1
* OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner2016-12-041-1/+2
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-4/+0
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-2/+2
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-33/+45
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-4/+10
* HWRasterizer: Texture forwardingtfarley2016-04-211-18/+191
* OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner2015-12-071-4/+4
* video_core: Reorganize headersLioncash2015-09-111-6/+6
* OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner2015-09-031-1/+6
* gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei2015-08-281-1/+3
* OpenGL renderertfarley2015-05-231-0/+36