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path: root/src/video_core/renderer_opengl/gl_rasterizer.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* OpenGL: Make use of persistent buffer maps in buffer cache downloadsameerj2023-05-281-0/+1
* GPU: Add Reactive flushingFernando Sahmkow2023-05-071-0/+1
* general: fix spelling mistakesLiam2023-03-121-2/+2
* gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopyameerj2023-03-071-7/+9
* Engines: Implement Accelerate DMA Texture.Fernando Sahmkow2023-03-051-0/+10
* video_core: Implement opengl/vulkan draw_textureFeng Chen2023-01-051-0/+4
* MacroHLE: Final cleanup and fixes.Fernando Sahmkow2023-01-011-2/+1
* Rasterizer: Setup skeleton for Host Conditional renderingFernando Sahmkow2023-01-011-0/+1
* RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow2023-01-011-4/+9
* MacroHLE: Add OpenGL SupportFernando Sahmkow2023-01-011-0/+4
* Merge pull request #9216 from vonchenplus/reimp_inline_index_bufferliamwhite2022-11-201-2/+0
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| * video_core: Reimplement inline index buffer bindingFeng Chen2022-11-151-2/+0
* | maxwell3d: full HLE for multi-layer clearsLiam2022-11-171-1/+1
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* video_core: Implement maxwell inline_index methodFengChen2022-10-221-0/+2
* video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen2022-10-211-1/+1
* DMA & InlineToMemory Engines Rework.bunnei2022-10-061-1/+1
* VideoCore: Refactor fencing system.Fernando Sahmkow2022-10-061-2/+3
* Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow2022-10-061-1/+1
* OpenGl: Implement Channels.Fernando Sahmkow2022-10-061-4/+9
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
* video_core: Reduce unused includesameerj2022-03-191-10/+0
* Rasterizer: Refactor inlineToMemory.Fernando Sahmkow2022-02-011-1/+2
* Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow2022-01-291-0/+1
* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-231-1/+2
* gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp2021-07-231-1/+1
* glasm: Set transform feedback stateReinUsesLisp2021-07-231-5/+1
* shader: Move pipeline cache logic to separate filesReinUsesLisp2021-07-231-1/+1
* shader: Remove old shader managementReinUsesLisp2021-07-231-32/+1
* DMAEngine: Accelerate BufferClearFernando Sahmkow2021-07-131-0/+2
* accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow2021-07-111-0/+13
* Fence Manager: Add fences on Reference Count.Fernando Sahmkow2021-07-091-0/+1
* Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow2021-07-041-0/+1
* bootmanager: Use std::stop_source for stopping emulationReinUsesLisp2021-06-221-1/+1
* buffer_cache: Simplify uniform disabling logicameerj2021-06-011-0/+1
* renderer_opengl: Remove interopReinUsesLisp2021-02-131-7/+0
* video_core: Reimplement the buffer cacheReinUsesLisp2021-02-131-51/+22
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-33/+30
* video_core: Resolve more variable shadowing scenarios pt.3Lioncash2020-12-051-4/+4
* gl_arb_decompiler: Implement robust buffer operationsReinUsesLisp2020-10-201-1/+8
* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-11/+15
* gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shadersReinUsesLisp2020-07-181-2/+2
* async shadersDavid Marcec2020-07-171-0/+10
* Merge pull request #3986 from ReinUsesLisp/shader-cachebunnei2020-06-131-9/+8
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| * rasterizer_cache: Remove files and includesReinUsesLisp2020-06-071-1/+0
| * gl_shader_cache: Use generic shader cacheReinUsesLisp2020-06-071-8/+8
* | gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp2020-06-041-0/+4
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* glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp2020-06-011-1/+3
* renderer_opengl: Add assembly program code pathsReinUsesLisp2020-05-191-5/+11
* Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei2020-05-031-0/+1
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| * {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp2020-04-281-0/+1
* | texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp2020-04-271-1/+2
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* Fix GCC error.Fernando Sahmkow2020-04-221-1/+1
* FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-221-1/+2
* ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow2020-04-221-0/+1
* GPU: Implement a Fence Manager.Fernando Sahmkow2020-04-221-0/+2
* OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-221-0/+2
* GPU: Refactor synchronization on Async GPUFernando Sahmkow2020-04-221-0/+2
* buffer_cache: Return handles instead of pointer to handlesReinUsesLisp2020-04-161-3/+1
* gl_rasterizer: Implement line widths and smooth linesReinUsesLisp2020-04-131-0/+3
* GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow2020-04-061-3/+3
* gl_rasterizer: Implement transform feedback bindingsReinUsesLisp2020-03-131-3/+11
* Merge branch 'master' into shader-purgeRodrigo Locatti2020-03-131-0/+3
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| * gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp2020-03-101-0/+3
* | gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp2020-03-091-5/+4
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* gl_state_tracker: Track state of index buffersReinUsesLisp2020-02-281-1/+1
* gl_state_tracker: Implement dirty flags for clip distances and shadersReinUsesLisp2020-02-281-2/+3
* renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp2020-02-281-1/+5
* gl_state: Remove completelyReinUsesLisp2020-02-281-4/+1
* gl_state: Remove program trackingReinUsesLisp2020-02-281-3/+2
* gl_state: Remove rasterizer disable trackingReinUsesLisp2020-02-281-1/+1
* gl_state: Remove viewport and depth range trackingReinUsesLisp2020-02-281-1/+1
* gl_state: Remove scissor test trackingReinUsesLisp2020-02-281-1/+1
* gl_state: Remove framebuffer sRGB trackingReinUsesLisp2020-02-281-0/+3
* gl_state: Remove VAO cache and trackingReinUsesLisp2020-02-281-8/+4
* gl_state: Remove depth clamp trackingReinUsesLisp2020-02-281-0/+3
* Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei2020-02-191-5/+1
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| * maxwell_3d: Unify draw methodsReinUsesLisp2020-02-141-5/+1
* | gl_query_cache: Optimize query cacheReinUsesLisp2020-02-141-1/+1
* | gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp2020-02-141-3/+7
* | gl_rasterizer: Sort method declarationsReinUsesLisp2020-02-141-16/+15
* | gl_rasterizer: Add queued commands counterReinUsesLisp2020-02-141-0/+3
* | maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp2020-02-141-0/+5
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* gl_rasterizer: Fix instanced draw arraysReinUsesLisp2020-01-301-6/+1
* gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp2019-12-181-0/+3
* gl_rasterizer: Re-enable framebuffer cache for clear buffersReinUsesLisp2019-11-291-2/+0
* gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2019-11-231-5/+4
* video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-231-7/+4
* gl_rasterizer: Bind graphics images to draw commandsReinUsesLisp2019-11-231-0/+4
* shader/texture: Deduce texture buffers from lockerReinUsesLisp2019-11-231-8/+7
* rasterizer_accelerated: Add intermediary for GPU rasterizersReinUsesLisp2019-10-271-9/+2
* Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.Fernando Sahmkow2019-10-051-0/+3
* Merge pull request #2870 from FernandoS27/multi-drawDavid2019-09-221-3/+6
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| * Rasterizer: Refactor and simplify DrawBatch Interface.Fernando Sahmkow2019-09-191-4/+2
| * Rasterizer: Refactor draw calls, remove deadcode and clean up.Fernando Sahmkow2019-09-191-2/+1
| * Video Core: initial Implementation of InstanceDraw PackagingFernando Sahmkow2019-09-191-0/+6
* | gl_rasterizer: Remove unused code paths from ConfigureFramebuffersReinUsesLisp2019-09-171-36/+2
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* gl_rasterizer: Add samplers to compute dispatchesReinUsesLisp2019-09-061-0/+3
* gl_rasterizer: Minor code changesReinUsesLisp2019-09-061-2/+6
* kepler_compute: Implement texture queriesReinUsesLisp2019-09-061-0/+2
* gl_rasterizer: Split SetupTexturesReinUsesLisp2019-09-061-2/+8
* GPU: Flush commands on every dma pusher step.Fernando Sahmkow2019-07-261-0/+1
* Merge pull request #2734 from ReinUsesLisp/compute-shadersbunnei2019-07-221-2/+13
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| * gl_rasterizer: Implement compute shadersReinUsesLisp2019-07-151-2/+13
* | GL_Rasterizer: Rework RenderTarget/DepthBuffer clearingFernando Sahmkow2019-07-171-0/+5
* | Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow2019-07-171-0/+1
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* Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cachebunnei2019-07-151-8/+5
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| * gl_rasterizer: Minor style changesReinUsesLisp2019-07-061-5/+0
| * gl_rasterizer: Fix vertex and index data invalidationsReinUsesLisp2019-07-061-1/+2
| * gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp2019-07-061-0/+1
| * gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cacheReinUsesLisp2019-07-061-2/+0
| * gl_buffer_cache: Return used buffer from Upload functionReinUsesLisp2019-07-061-1/+1
| * gl_rasterizer: Move index buffer uploading to its own methodReinUsesLisp2019-07-061-1/+3
* | gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()Lioncash2019-07-091-7/+9
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* texture_cache: Query MemoryManager from the systemFernando Sahmkow2019-06-251-2/+0
* texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow2019-06-211-2/+1
* gl_rasterizer: Track texture buffer usageReinUsesLisp2019-06-211-3/+4
* gl_framebuffer_cache: Use a hashed struct to cache framebuffersReinUsesLisp2019-06-211-4/+2
* Remove Framebuffer reconfiguration and restrict rendertarget protectionFernando Sahmkow2019-06-211-3/+2
* texture_cache: Correct premature texceptionsFernando Sahmkow2019-06-211-2/+5
* Texture Cache: Implement Blitting and Fermi CopiesFernando Sahmkow2019-06-211-1/+0
* Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow2019-06-211-2/+0
* Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddrFernando Sahmkow2019-06-211-0/+8
* gl_texture_cache: Implement fermi copiesReinUsesLisp2019-06-211-0/+1
* gl_texture_cache: Initial implementationReinUsesLisp2019-06-211-2/+2
* gl_rasterizer: Remove unused parameters in descriptor uploadsReinUsesLisp2019-06-081-3/+2
* video_core/engines: Move ConstBufferInfo out of Maxwell3DReinUsesLisp2019-06-081-2/+8
* gl_rasterizer: Move alpha testing to the OpenGL pipelineReinUsesLisp2019-05-301-2/+2
* gl_rasterizer: Use GL_QUADS to emulate quads renderingReinUsesLisp2019-05-301-2/+0
* gl_shader_cache: Use shared contexts to build shaders in parallelReinUsesLisp2019-05-211-1/+2
* Merge pull request #2383 from ReinUsesLisp/aoffi-testbunnei2019-04-231-2/+2
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| * gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp2019-04-141-3/+1
| * gl_device: Implement interface and add uniform offset alignmentReinUsesLisp2019-04-101-1/+3
* | Merge pull request #2318 from ReinUsesLisp/sampler-cachebunnei2019-04-181-30/+2
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| * | gl_sampler_cache: Port sampler cache to OpenGLReinUsesLisp2019-04-021-30/+2
* | | shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp2019-04-141-4/+0
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* | gl_rasterizer: Use ARB_multi_bind to update SSBOsReinUsesLisp2019-04-061-0/+1
* | gl_rasterizer: Use ARB_multi_bind to update UBOs across stagesReinUsesLisp2019-04-061-0/+3
* | video_core/renderer_opengl: Remove unnecessary includesLioncash2019-04-041-5/+0
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* gl_rasterizer: Remove unused reference member variable from RasterizerOpenGLLioncash2019-03-271-3/+1
* gpu: Use host address for caching instead of guest address.bunnei2019-03-151-4/+4
* Merge pull request #2216 from ReinUsesLisp/rasterizer-systembunnei2019-03-141-0/+1
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| * gl_rasterizer: Use system instance passed from argumentReinUsesLisp2019-03-111-0/+1
* | gl_rasterizer: Encapsulate sampler queries into methodsReinUsesLisp2019-03-091-2/+3
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* common/math_util: Move contents into the Common namespaceLioncash2019-02-271-2/+2
* gl_rasterizer: Implement a more accurate fermi 2D copy.bunnei2019-02-071-1/+3
* gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp2019-02-071-1/+3
* gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp2019-02-071-1/+6
* rasterizer_interface: Add disk cache entry for the rasterizerReinUsesLisp2019-02-071-0/+1
* Merge pull request #2067 from ReinUsesLisp/workaround-fbbunnei2019-02-011-3/+6
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| * gl_rasterizer: Workaround invalid zeta clearsReinUsesLisp2019-01-301-3/+6
* | rasterizer_interface: Remove unused AccelerateFill operationReinUsesLisp2019-02-011-1/+0
* | gl_shader_cache: Use explicit bindingsReinUsesLisp2019-01-301-29/+12
* | gl_rasterizer: Implement global memory managementReinUsesLisp2019-01-301-0/+10
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* Merge pull request #2008 from ReinUsesLisp/dirty-framebuffersbunnei2019-01-201-0/+18
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| * gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changedReinUsesLisp2019-01-071-0/+18
* | Merge pull request #2002 from ReinUsesLisp/dsa-vao-bufferbunnei2019-01-201-2/+4
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| * | gl_rasterizer: Use DSA for vertex array objectsReinUsesLisp2019-01-061-2/+4
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* / gl_global_cache: Add dummy global cache managerReinUsesLisp2019-01-081-2/+8
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* Merge pull request #1824 from ReinUsesLisp/fbcachebunnei2018-12-061-1/+5
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| * gl_rasterizer: Implement a framebuffer cacheReinUsesLisp2018-11-291-1/+5
* | Merge pull request #1827 from ReinUsesLisp/clip-and-shaderbunnei2018-12-021-1/+2
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| * | gl_rasterizer: Enable clip distances when set in register and in shaderReinUsesLisp2018-11-291-1/+2
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* | gl_rasterizer: Remove unused struct declarationsReinUsesLisp2018-11-291-14/+0
* | gl_rasterizer: Remove extension booleansReinUsesLisp2018-11-291-3/+0
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* Implement depth clampRodolfo Bogado2018-11-271-0/+4
* GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)Marcos2018-11-271-0/+3
* Merge pull request #1725 from FernandoS27/gl43bunnei2018-11-241-2/+0
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| * Removed pre 4.3 ARB extensionsFernandoS272018-11-211-2/+0
* | Add support for clear_flags registerRodolfo Bogado2018-11-241-14/+15
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* fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado2018-11-171-1/+5
* add AlphaToCoverage and AlphaToOneRodolfo Bogado2018-11-171-0/+3
* add support for fragment_color_clampRodolfo Bogado2018-11-171-0/+3
* Improve state management by splitting some of the states id separated function to avoid a full apply overheadRodolfo Bogado2018-11-111-3/+3
* set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado2018-11-111-1/+1
* Merge pull request #1654 from degasus/dirty_flagsbunnei2018-11-111-1/+2
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| * gl_rasterizer: Split VAO and VB setup functions.Markus Wick2018-11-061-1/+2
* | Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.Rodolfo Bogado2018-11-051-0/+3
* | Implement multi-target viewports and blendingRodolfo Bogado2018-11-051-4/+1
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* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-301-2/+2
* Implement Mip FilterFernandoS272018-10-291-0/+1
* gl_rasterizer: Implement primitive restart.bunnei2018-10-261-0/+3
* gl_rasterizer: Implement depth range.bunnei2018-10-261-5/+2
* Assert that multiple render targets are not set while alpha testingFernandoS272018-10-221-0/+3
* Use standard UBO and fix/stylize the codeFernandoS272018-10-221-3/+0
* Remove SyncAlphaTest and clang formatFernandoS272018-10-221-3/+1
* Implemented Alpha TestingFernandoS272018-10-221-0/+2
* Merge pull request #1460 from FernandoS27/scissor_testbunnei2018-10-101-0/+3
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| * Assert Scissor testsFernandoS272018-10-091-0/+3
* | gl_shader_decompiler: Implement geometry shadersReinUsesLisp2018-10-071-3/+3
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* Merge pull request #1446 from bunnei/fast_fermi_copybunnei2018-10-071-2/+2
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| * gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.bunnei2018-10-061-2/+2
* | Merge pull request #1437 from FernandoS27/tex-mode2bunnei2018-10-071-0/+2
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| * Implemented Depth Compare and Shadow SamplersFernandoS272018-10-061-0/+2
* | gl_rasterizer: Implement quads topologyReinUsesLisp2018-10-041-0/+7
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* Merge pull request #1411 from ReinUsesLisp/point-sizebunnei2018-09-291-0/+3
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| * video_core: Implement point_size and add point state syncReinUsesLisp2018-09-281-0/+3
* | gl_state: Pack sampler bindings into a single ARB_multi_bindReinUsesLisp2018-09-281-1/+1
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* video_core: Add asserts for CS, TFB and alpha testingReinUsesLisp2018-09-261-0/+6
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-4/+4
* Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp2018-09-131-0/+1
* Merge pull request #1286 from bunnei/multi-clearbunnei2018-09-111-2/+11
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| * gl_rasterizer: Implement clear for non-zero render targets.bunnei2018-09-101-2/+11
* | rasterizer: Drop unused handler.Markus Wick2018-09-101-1/+0
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* gl_rasterizer: Implement multiple color attachments.bunnei2018-09-101-9/+3
* gl_rasterizer: Implement texture wrap mode p.bunnei2018-09-081-0/+1
* gl_rasterizer: Implement a VAO cache.Markus Wick2018-09-051-3/+5
* renderer_opengl: Implement a buffer cache.Markus Wick2018-09-051-12/+7
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei2018-08-311-3/+3
* gl_rasterizer: Fix issues with the rasterizer cache.bunnei2018-08-311-0/+8
* renderer_opengl: Implement a new shader cache.bunnei2018-08-281-8/+7
* gl_rasterizer: Implement stencil test.bunnei2018-08-231-0/+3
* renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-2/+6
* Merge pull request #1124 from Subv/logic_opsbunnei2018-08-221-0/+3
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| * GPU: Implemented the logic op functionality of the GPU.Subv2018-08-211-0/+3
* | Merge pull request #1123 from lioncash/screenbunnei2018-08-211-3/+5
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| * | rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signatureLioncash2018-08-211-3/+5
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* / Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.Subv2018-08-201-1/+2
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* gl_rasterizer: Use a shared helper to upload from CPU memory.Markus Wick2018-08-121-0/+4
* gl_rasterizer: Use the stream buffer for constant buffers.Markus Wick2018-08-121-6/+5
* gl_rasterizer: Use the streaming buffer itself for the constant buffer.Markus Wick2018-08-121-2/+1
* gl_rasterizer: Use a helper for aligning the buffer.Markus Wick2018-08-121-1/+3
* Update the stream_buffer helper from Citra.Markus Wick2018-08-121-2/+1
* core: Namespace EmuWindowLioncash2018-08-121-3/+6
* video_core: Make global EmuWindow instance part of the base renderer classLioncash2018-08-021-1/+4
* gl_rasterizer: Use in-class member initializers where applicableLioncash2018-07-241-5/+5
* gl_rasterizer: Implement texture border color.bunnei2018-07-241-4/+1
* GPU: Only configure the used framebuffers during clear.Subv2018-07-041-1/+1
* GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.Subv2018-07-031-0/+5
* GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.Subv2018-07-031-0/+1
* GPU: Set up the depth test state on every draw.Subv2018-07-021-0/+3
* gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.bunnei2018-06-271-1/+1
* gl_rasterizer: Workaround for when exceeding max UBO size.bunnei2018-06-271-1/+1
* Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Subv2018-06-101-0/+5
* GPU: Synchronize the blend state on every draw call.Subv2018-06-091-8/+2
* GPU: Implement sampling multiple textures in the generated glsl shaders.Subv2018-06-061-3/+11
* GLRenderer: Remove unused hw_vao_enabled_attributes variable.Subv2018-05-191-1/+0
* GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.Subv2018-05-191-5/+2
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-3/+4
* GPU: Support multiple enabled vertex arrays.Subv2018-04-231-3/+3
* opengl: Remove unnecessary header inclusionsLioncash2018-04-211-5/+0
* renderer_opengl: Implement BlendEquation and BlendFunc.bunnei2018-04-181-1/+1
* gl_rasterizer: Implement indexed vertex mode.bunnei2018-04-171-1/+0
* GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.Subv2018-04-151-3/+2
* GPU: Don't use explicit binding points when uploading the constbuffers to opengl.Subv2018-04-151-2/+11
* GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.Subv2018-04-151-1/+2
* GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv2018-04-151-1/+6
* GPU: Allow configuring ssbos in the opengl state manager.Subv2018-04-151-0/+2
* shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei2018-04-151-1/+1
* gl_rasterizer: Generate shaders and upload uniforms.bunnei2018-04-141-4/+3
* gl_rasterizer: Use shader program manager, remove test shader.bunnei2018-04-141-53/+4
* renderer_opengl: Use OGLProgram instead of OGLShader.bunnei2018-04-141-1/+1
* GL: Set up the textures used for each draw call.Subv2018-04-071-0/+3
* GL: Ported the SamplerInfo struct from citra.Subv2018-04-071-1/+20
* gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.bunnei2018-03-271-0/+4
* gl_rasterizer: Add a SyncViewport method.bunnei2018-03-271-0/+3
* rasterizer: Rename DrawTriangles to DrawArrays.bunnei2018-03-271-1/+1
* gl_rasterizer: Use 32 texture units instead of 3.bunnei2018-03-271-1/+1
* rasterizer: Flush and invalidate regions should be 64-bit.bunnei2018-03-231-3/+3
* video_core: Remove usage of PAddr and replace with VAddr.bunnei2018-03-231-4/+4
* video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei2018-03-231-2/+2
* gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.bunnei2018-03-231-2/+12
* renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei2018-03-201-0/+162
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-316/+0
* core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei2018-01-011-2/+2
* gl_rasterizer: implement custom clip planewwylele2017-08-251-1/+8
* gl_rasterizer: use texture buffer for proctex LUTwwylele2017-07-011-0/+5
* gl_rasterizer: use texture buffer for fog LUTwwylele2017-06-221-1/+2
* gl_rasterizer/lighting: fix LUT interpolationwwylele2017-06-211-3/+4
* gl_rasterizer: sync spot light statuswwylele2017-05-301-1/+5
* gl_rasterizer: implement procedural texturewwylele2017-05-201-1/+34
* OpenGL: Move PicaShaderConfig to gl_shader_gen.hYuri Kunde Schlesner2017-04-171-199/+2
* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-091-1/+4
* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Split lighting regs from Regs structYuri Kunde Schlesner2017-02-041-4/+4
* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-4/+4
* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-041-12/+13
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-041-4/+4
* VideoCore: Change misleading register namesYuri Kunde Schlesner2017-01-301-1/+1
* video_core: fix gl_rasterizer warning on MSVCKloen2017-01-231-1/+1
* Merge pull request #2103 from wwylele/gpu-reg-cleanupbunnei2016-10-041-0/+1
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| * rasterizer: separate TextureCopy from DisplayTransferwwylele2016-09-291-0/+1
* | OpenGL: Take cached viewport sub-rect into account for scissorYuri Kunde Schlesner2016-09-301-3/+0
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-4/+0
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-6/+3
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-21/+29
* OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner2016-06-281-1/+2
* PICA: Scissor fixes and cleanupsYuri Kunde Schlesner2016-06-281-4/+4
* PICA: Implement scissor testSubv2016-06-281-1/+11
* OpenGL: Implement fogJannik Vogel2016-06-071-2/+15
* OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZEJannik Vogel2016-06-071-4/+6
* Pica: Name LightSrc.config registerJannik Vogel2016-05-231-2/+2
* Pica: Name lighting.config0 and .config1 registersJannik Vogel2016-05-231-12/+12
* OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel2016-05-231-5/+9
* OpenGL: Only update depth uniforms if the depth changedJannik Vogel2016-05-141-2/+5
* OpenGL: value-initialize variables which cause uninitialised access otherwiseJannik Vogel2016-05-141-2/+2
* OpenGL: Implement texture type 3Jannik Vogel2016-05-111-0/+5
* Merge pull request #1621 from JayFoxRox/w-bufferbunnei2016-05-111-0/+5
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| * OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel2016-05-101-0/+5
* | gl_rasterizer: Fix compilation for debug buildsLioncash2016-05-101-1/+1
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* Pica: Use a union for PicaShaderConfigJannik Vogel2016-05-031-87/+97
* Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)Jannik Vogel2016-05-031-1/+22
* Pica: Make PicaShaderConfig trivially_copyable and clear it before useJannik Vogel2016-05-031-21/+28
* OpenGL: Don't copy const_color (Reverts #1745)Jannik Vogel2016-05-031-2/+3
* Merge pull request #1741 from linkmauve/iwyu-video_corebunnei2016-05-011-2/+12
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| * VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-2/+12
* | OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copiedJannik Vogel2016-05-011-30/+11
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* HWRasterizer: reorder declarations to match defstfarley2016-04-221-9/+9
* HWRasterizer: Texture forwardingtfarley2016-04-211-66/+10
* OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel2016-04-081-0/+9
* Add immediate mode vertex submissionDwayne Slater2016-03-031-0/+1
* pica: Cleanup lighting register definitions and documentation.bunnei2016-02-051-15/+15
* gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei2016-02-051-13/+6
* renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei2016-02-051-9/+10
* gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei2016-02-051-1/+7
* pica_types: Replace float24/20/16 with a template class.bunnei2016-02-051-2/+2
* gl_rasterizer: Remove unnecessary casts.bunnei2016-02-051-6/+6
* gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei2016-02-051-29/+27
* gl_rasterizer: Initial implementation of bump mapping.bunnei2016-02-051-0/+6
* gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei2016-02-051-1/+17
* gl_shader_gen: Implement fragment lighting fresnel effect.bunnei2016-02-051-0/+7
* gl_shader_gen: Implement fragment lighting specular 1 component.bunnei2016-02-051-0/+8
* gl_shader_gen: Add support for D0 LUT scaling.bunnei2016-02-051-1/+3
* gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei2016-02-051-28/+32
* pica: Cleanup and add some comments to lighting registers.bunnei2016-02-051-1/+1
* gl_rasterizer: Minor naming refactor on Pica register naming.bunnei2016-02-051-5/+5
* renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei2016-02-051-4/+6
* renderer_opengl: Initial implementation of basic specular lighting.bunnei2016-02-051-0/+20
* renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei2016-02-051-14/+22
* renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei2016-02-051-2/+7
* renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei2016-02-051-3/+58
* hwrasterizer: Use proper cached fb addr/sizetfarley2016-02-031-2/+2
* hwrasterizer: Use depth offsettfarley2016-01-211-1/+5
* VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2015-12-081-17/+2
* VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner2015-12-071-3/+3
* Use regular uniform locationPierre de La Morinerie2015-11-251-7/+0
* FragShader: Use an UBO instead of several individual uniformsSubv2015-11-191-6/+21
* gl_shader_gen: Various cleanups to shader generation.bunnei2015-10-221-1/+1
* gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei2015-10-221-76/+57
* gl_shader_gen: Require explicit uniform locations.bunnei2015-10-221-26/+14
* gl_rasterizer: Add documentation to ShaderCacheKey.bunnei2015-10-221-0/+16
* renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei2015-10-221-23/+18
* gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei2015-10-221-1/+44
* Initial implementation of fragment shader generation with caching.Subv2015-10-221-31/+79
* video_core: Reorganize headersLioncash2015-09-111-3/+2
* OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner2015-09-031-0/+19
* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-151-1/+1
* GPU: Refactor "VertexShader" namespace to "Shader".bunnei2015-08-151-5/+5
* Core: Cleanup hw includes.Emmanuel Gil Peyrot2015-06-281-0/+1
* Common: Cleanup key_map includes.Emmanuel Gil Peyrot2015-06-281-0/+4
* Pica: Implement LogicOp function.bunnei2015-05-311-0/+3
* OpenGL renderertfarley2015-05-231-0/+207