| Commit message (Expand) | Author | Age | Files | Lines |
* | renderer_opengl: isolate core presentation code | Liam | 2024-01-31 | 1 | -0/+1 |
* | video_core: simplify accelerated surface fetch and crop handling between APIs | Liam | 2024-01-31 | 1 | -6/+7 |
* | Core: Clang format and other small issues. | Fernando Sahmkow | 2024-01-19 | 1 | -3/+3 |
* | SMMU: Initial adaptation to video_core. | Fernando Sahmkow | 2024-01-19 | 1 | -12/+12 |
* | Merge pull request #12415 from ameerj/ogl-draw-auto | liamwhite | 2023-12-26 | 1 | -0/+6 |
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| * | gl_rasterizer: Implement DrawTransformFeedback macro | Ameer J | 2023-12-20 | 1 | -0/+6 |
* | | OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries | Ameer J | 2023-12-19 | 1 | -0/+3 |
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* | Query Cache: address issues | Fernando Sahmkow | 2023-09-23 | 1 | -1/+2 |
* | Query Cachge: Fully rework Vulkan's query cache | Fernando Sahmkow | 2023-09-23 | 1 | -3/+3 |
* | Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU | Fernando Sahmkow | 2023-06-28 | 1 | -1/+2 |
* | OpenGL: Make use of persistent buffer maps in buffer cache downloads | ameerj | 2023-05-28 | 1 | -0/+1 |
* | GPU: Add Reactive flushing | Fernando Sahmkow | 2023-05-07 | 1 | -0/+1 |
* | general: fix spelling mistakes | Liam | 2023-03-12 | 1 | -2/+2 |
* | gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy | ameerj | 2023-03-07 | 1 | -7/+9 |
* | Engines: Implement Accelerate DMA Texture. | Fernando Sahmkow | 2023-03-05 | 1 | -0/+10 |
* | video_core: Implement opengl/vulkan draw_texture | Feng Chen | 2023-01-05 | 1 | -0/+4 |
* | MacroHLE: Final cleanup and fixes. | Fernando Sahmkow | 2023-01-01 | 1 | -2/+1 |
* | Rasterizer: Setup skeleton for Host Conditional rendering | Fernando Sahmkow | 2023-01-01 | 1 | -0/+1 |
* | RasterizerMemory: Add filtering for flushing/invalidation operations. | Fernando Sahmkow | 2023-01-01 | 1 | -4/+9 |
* | MacroHLE: Add OpenGL Support | Fernando Sahmkow | 2023-01-01 | 1 | -0/+4 |
* | Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer | liamwhite | 2022-11-20 | 1 | -2/+0 |
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| * | video_core: Reimplement inline index buffer binding | Feng Chen | 2022-11-15 | 1 | -2/+0 |
* | | maxwell3d: full HLE for multi-layer clears | Liam | 2022-11-17 | 1 | -1/+1 |
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* | video_core: Implement maxwell inline_index method | FengChen | 2022-10-22 | 1 | -0/+2 |
* | video_coare: Reimplementing the maxwell drawing trigger mechanism | FengChen | 2022-10-21 | 1 | -1/+1 |
* | DMA & InlineToMemory Engines Rework. | bunnei | 2022-10-06 | 1 | -1/+1 |
* | VideoCore: Refactor fencing system. | Fernando Sahmkow | 2022-10-06 | 1 | -2/+3 |
* | Texture cache: Fix the remaining issues with memory mnagement and unmapping. | Fernando Sahmkow | 2022-10-06 | 1 | -1/+1 |
* | OpenGl: Implement Channels. | Fernando Sahmkow | 2022-10-06 | 1 | -4/+9 |
* | chore: make yuzu REUSE compliant | Andrea Pappacoda | 2022-07-27 | 1 | -3/+2 |
* | video_core: Reduce unused includes | ameerj | 2022-03-19 | 1 | -10/+0 |
* | Rasterizer: Refactor inlineToMemory. | Fernando Sahmkow | 2022-02-01 | 1 | -1/+2 |
* | Rasterizer: Implement Inline2Memory Acceleration. | Fernando Sahmkow | 2022-01-29 | 1 | -0/+1 |
* | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
* | gl_shader_cache: Rename Program abstractions into Pipeline | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
* | glasm: Set transform feedback state | ReinUsesLisp | 2021-07-23 | 1 | -5/+1 |
* | shader: Move pipeline cache logic to separate files | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
* | shader: Remove old shader management | ReinUsesLisp | 2021-07-23 | 1 | -32/+1 |
* | DMAEngine: Accelerate BufferClear | Fernando Sahmkow | 2021-07-13 | 1 | -0/+2 |
* | accelerateDMA: Accelerate Buffer Copies. | Fernando Sahmkow | 2021-07-11 | 1 | -0/+13 |
* | Fence Manager: Add fences on Reference Count. | Fernando Sahmkow | 2021-07-09 | 1 | -0/+1 |
* | Texture Cache: Initial Implementation of Sparse Textures. | Fernando Sahmkow | 2021-07-04 | 1 | -0/+1 |
* | bootmanager: Use std::stop_source for stopping emulation | ReinUsesLisp | 2021-06-22 | 1 | -1/+1 |
* | buffer_cache: Simplify uniform disabling logic | ameerj | 2021-06-01 | 1 | -0/+1 |
* | renderer_opengl: Remove interop | ReinUsesLisp | 2021-02-13 | 1 | -7/+0 |
* | video_core: Reimplement the buffer cache | ReinUsesLisp | 2021-02-13 | 1 | -51/+22 |
* | video_core: Rewrite the texture cache | ReinUsesLisp | 2020-12-30 | 1 | -33/+30 |
* | video_core: Resolve more variable shadowing scenarios pt.3 | Lioncash | 2020-12-05 | 1 | -4/+4 |
* | gl_arb_decompiler: Implement robust buffer operations | ReinUsesLisp | 2020-10-20 | 1 | -1/+8 |
* | video_core: Remove all Core::System references in renderer | ReinUsesLisp | 2020-09-06 | 1 | -11/+15 |
* | gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders | ReinUsesLisp | 2020-07-18 | 1 | -2/+2 |
* | async shaders | David Marcec | 2020-07-17 | 1 | -0/+10 |
* | Merge pull request #3986 from ReinUsesLisp/shader-cache | bunnei | 2020-06-13 | 1 | -9/+8 |
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| * | rasterizer_cache: Remove files and includes | ReinUsesLisp | 2020-06-07 | 1 | -1/+0 |
| * | gl_shader_cache: Use generic shader cache | ReinUsesLisp | 2020-06-07 | 1 | -8/+8 |
* | | gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders | ReinUsesLisp | 2020-06-04 | 1 | -0/+4 |
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* | glsl: Squash constant buffers into a single SSBO when we hit the limit | ReinUsesLisp | 2020-06-01 | 1 | -1/+3 |
* | renderer_opengl: Add assembly program code paths | ReinUsesLisp | 2020-05-19 | 1 | -5/+11 |
* | Merge pull request #3808 from ReinUsesLisp/wait-for-idle | bunnei | 2020-05-03 | 1 | -0/+1 |
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| * | {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers | ReinUsesLisp | 2020-04-28 | 1 | -0/+1 |
* | | texture_cache: Reintroduce preserve_contents accurately | ReinUsesLisp | 2020-04-27 | 1 | -1/+2 |
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* | Fix GCC error. | Fernando Sahmkow | 2020-04-22 | 1 | -1/+1 |
* | FenceManager: Manage syncpoints and rename fences to semaphores. | Fernando Sahmkow | 2020-04-22 | 1 | -1/+2 |
* | ThreadManager: Sync async reads on accurate gpu. | Fernando Sahmkow | 2020-04-22 | 1 | -0/+1 |
* | GPU: Implement a Fence Manager. | Fernando Sahmkow | 2020-04-22 | 1 | -0/+2 |
* | OpenGL: Implement Fencing backend. | Fernando Sahmkow | 2020-04-22 | 1 | -0/+2 |
* | GPU: Refactor synchronization on Async GPU | Fernando Sahmkow | 2020-04-22 | 1 | -0/+2 |
* | buffer_cache: Return handles instead of pointer to handles | ReinUsesLisp | 2020-04-16 | 1 | -3/+1 |
* | gl_rasterizer: Implement line widths and smooth lines | ReinUsesLisp | 2020-04-13 | 1 | -0/+3 |
* | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | 2020-04-06 | 1 | -3/+3 |
* | gl_rasterizer: Implement transform feedback bindings | ReinUsesLisp | 2020-03-13 | 1 | -3/+11 |
* | Merge branch 'master' into shader-purge | Rodrigo Locatti | 2020-03-13 | 1 | -0/+3 |
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| * | gl_rasterizer: Implement polygon modes and fill rectangles | ReinUsesLisp | 2020-03-10 | 1 | -0/+3 |
* | | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | 2020-03-09 | 1 | -5/+4 |
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* | gl_state_tracker: Track state of index buffers | ReinUsesLisp | 2020-02-28 | 1 | -1/+1 |
* | gl_state_tracker: Implement dirty flags for clip distances and shaders | ReinUsesLisp | 2020-02-28 | 1 | -2/+3 |
* | renderer_opengl: Reintroduce dirty flags for render targets | ReinUsesLisp | 2020-02-28 | 1 | -1/+5 |
* | gl_state: Remove completely | ReinUsesLisp | 2020-02-28 | 1 | -4/+1 |
* | gl_state: Remove program tracking | ReinUsesLisp | 2020-02-28 | 1 | -3/+2 |
* | gl_state: Remove rasterizer disable tracking | ReinUsesLisp | 2020-02-28 | 1 | -1/+1 |
* | gl_state: Remove viewport and depth range tracking | ReinUsesLisp | 2020-02-28 | 1 | -1/+1 |
* | gl_state: Remove scissor test tracking | ReinUsesLisp | 2020-02-28 | 1 | -1/+1 |
* | gl_state: Remove framebuffer sRGB tracking | ReinUsesLisp | 2020-02-28 | 1 | -0/+3 |
* | gl_state: Remove VAO cache and tracking | ReinUsesLisp | 2020-02-28 | 1 | -8/+4 |
* | gl_state: Remove depth clamp tracking | ReinUsesLisp | 2020-02-28 | 1 | -0/+3 |
* | Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw | bunnei | 2020-02-19 | 1 | -5/+1 |
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| * | maxwell_3d: Unify draw methods | ReinUsesLisp | 2020-02-14 | 1 | -5/+1 |
* | | gl_query_cache: Optimize query cache | ReinUsesLisp | 2020-02-14 | 1 | -1/+1 |
* | | gl_query_cache: Implement host queries using a deferred cache | ReinUsesLisp | 2020-02-14 | 1 | -3/+7 |
* | | gl_rasterizer: Sort method declarations | ReinUsesLisp | 2020-02-14 | 1 | -16/+15 |
* | | gl_rasterizer: Add queued commands counter | ReinUsesLisp | 2020-02-14 | 1 | -0/+3 |
* | | maxwell_3d: Slow implementation of passed samples (query 21) | ReinUsesLisp | 2020-02-14 | 1 | -0/+5 |
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* | gl_rasterizer: Fix instanced draw arrays | ReinUsesLisp | 2020-01-30 | 1 | -6/+1 |
* | gl_rasterizer: Implement RASTERIZE_ENABLE | ReinUsesLisp | 2019-12-18 | 1 | -0/+3 |
* | gl_rasterizer: Re-enable framebuffer cache for clear buffers | ReinUsesLisp | 2019-11-29 | 1 | -2/+0 |
* | gl_shader_cache: Remove dynamic BaseBinding specialization | ReinUsesLisp | 2019-11-23 | 1 | -5/+4 |
* | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 2019-11-23 | 1 | -7/+4 |
* | gl_rasterizer: Bind graphics images to draw commands | ReinUsesLisp | 2019-11-23 | 1 | -0/+4 |
* | shader/texture: Deduce texture buffers from locker | ReinUsesLisp | 2019-11-23 | 1 | -8/+7 |
* | rasterizer_accelerated: Add intermediary for GPU rasterizers | ReinUsesLisp | 2019-10-27 | 1 | -9/+2 |
* | Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. | Fernando Sahmkow | 2019-10-05 | 1 | -0/+3 |
* | Merge pull request #2870 from FernandoS27/multi-draw | David | 2019-09-22 | 1 | -3/+6 |
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| * | Rasterizer: Refactor and simplify DrawBatch Interface. | Fernando Sahmkow | 2019-09-19 | 1 | -4/+2 |
| * | Rasterizer: Refactor draw calls, remove deadcode and clean up. | Fernando Sahmkow | 2019-09-19 | 1 | -2/+1 |
| * | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | 2019-09-19 | 1 | -0/+6 |
* | | gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | ReinUsesLisp | 2019-09-17 | 1 | -36/+2 |
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* | gl_rasterizer: Add samplers to compute dispatches | ReinUsesLisp | 2019-09-06 | 1 | -0/+3 |
* | gl_rasterizer: Minor code changes | ReinUsesLisp | 2019-09-06 | 1 | -2/+6 |
* | kepler_compute: Implement texture queries | ReinUsesLisp | 2019-09-06 | 1 | -0/+2 |
* | gl_rasterizer: Split SetupTextures | ReinUsesLisp | 2019-09-06 | 1 | -2/+8 |
* | GPU: Flush commands on every dma pusher step. | Fernando Sahmkow | 2019-07-26 | 1 | -0/+1 |
* | Merge pull request #2734 from ReinUsesLisp/compute-shaders | bunnei | 2019-07-22 | 1 | -2/+13 |
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| * | gl_rasterizer: Implement compute shaders | ReinUsesLisp | 2019-07-15 | 1 | -2/+13 |
* | | GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing | Fernando Sahmkow | 2019-07-17 | 1 | -0/+5 |
* | | Maxwell3D: Rework the dirty system to be more consistant and scaleable | Fernando Sahmkow | 2019-07-17 | 1 | -0/+1 |
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* | Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache | bunnei | 2019-07-15 | 1 | -8/+5 |
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| * | gl_rasterizer: Minor style changes | ReinUsesLisp | 2019-07-06 | 1 | -5/+0 |
| * | gl_rasterizer: Fix vertex and index data invalidations | ReinUsesLisp | 2019-07-06 | 1 | -1/+2 |
| * | gl_buffer_cache: Implement with generic buffer cache | ReinUsesLisp | 2019-07-06 | 1 | -0/+1 |
| * | gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache | ReinUsesLisp | 2019-07-06 | 1 | -2/+0 |
| * | gl_buffer_cache: Return used buffer from Upload function | ReinUsesLisp | 2019-07-06 | 1 | -1/+1 |
| * | gl_rasterizer: Move index buffer uploading to its own method | ReinUsesLisp | 2019-07-06 | 1 | -1/+3 |
* | | gl_rasterizer: Amend documentation comment for ConfigureFramebuffers() | Lioncash | 2019-07-09 | 1 | -7/+9 |
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* | texture_cache: Query MemoryManager from the system | Fernando Sahmkow | 2019-06-25 | 1 | -2/+0 |
* | texture_cache: Fermi2D reform and implement View Mirage | Fernando Sahmkow | 2019-06-21 | 1 | -2/+1 |
* | gl_rasterizer: Track texture buffer usage | ReinUsesLisp | 2019-06-21 | 1 | -3/+4 |
* | gl_framebuffer_cache: Use a hashed struct to cache framebuffers | ReinUsesLisp | 2019-06-21 | 1 | -4/+2 |
* | Remove Framebuffer reconfiguration and restrict rendertarget protection | Fernando Sahmkow | 2019-06-21 | 1 | -3/+2 |
* | texture_cache: Correct premature texceptions | Fernando Sahmkow | 2019-06-21 | 1 | -2/+5 |
* | Texture Cache: Implement Blitting and Fermi Copies | Fernando Sahmkow | 2019-06-21 | 1 | -1/+0 |
* | Change texture_cache chaching from GPUAddr to CacheAddr | Fernando Sahmkow | 2019-06-21 | 1 | -2/+0 |
* | Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr | Fernando Sahmkow | 2019-06-21 | 1 | -0/+8 |
* | gl_texture_cache: Implement fermi copies | ReinUsesLisp | 2019-06-21 | 1 | -0/+1 |
* | gl_texture_cache: Initial implementation | ReinUsesLisp | 2019-06-21 | 1 | -2/+2 |
* | gl_rasterizer: Remove unused parameters in descriptor uploads | ReinUsesLisp | 2019-06-08 | 1 | -3/+2 |
* | video_core/engines: Move ConstBufferInfo out of Maxwell3D | ReinUsesLisp | 2019-06-08 | 1 | -2/+8 |
* | gl_rasterizer: Move alpha testing to the OpenGL pipeline | ReinUsesLisp | 2019-05-30 | 1 | -2/+2 |
* | gl_rasterizer: Use GL_QUADS to emulate quads rendering | ReinUsesLisp | 2019-05-30 | 1 | -2/+0 |
* | gl_shader_cache: Use shared contexts to build shaders in parallel | ReinUsesLisp | 2019-05-21 | 1 | -1/+2 |
* | Merge pull request #2383 from ReinUsesLisp/aoffi-test | bunnei | 2019-04-23 | 1 | -2/+2 |
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| * | gl_shader_decompiler: Use variable AOFFI on supported hardware | ReinUsesLisp | 2019-04-14 | 1 | -3/+1 |
| * | gl_device: Implement interface and add uniform offset alignment | ReinUsesLisp | 2019-04-10 | 1 | -1/+3 |
* | | Merge pull request #2318 from ReinUsesLisp/sampler-cache | bunnei | 2019-04-18 | 1 | -30/+2 |
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| * | | gl_sampler_cache: Port sampler cache to OpenGL | ReinUsesLisp | 2019-04-02 | 1 | -30/+2 |
* | | | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | 2019-04-14 | 1 | -4/+0 |
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* | | gl_rasterizer: Use ARB_multi_bind to update SSBOs | ReinUsesLisp | 2019-04-06 | 1 | -0/+1 |
* | | gl_rasterizer: Use ARB_multi_bind to update UBOs across stages | ReinUsesLisp | 2019-04-06 | 1 | -0/+3 |
* | | video_core/renderer_opengl: Remove unnecessary includes | Lioncash | 2019-04-04 | 1 | -5/+0 |
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* | gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL | Lioncash | 2019-03-27 | 1 | -3/+1 |
* | gpu: Use host address for caching instead of guest address. | bunnei | 2019-03-15 | 1 | -4/+4 |
* | Merge pull request #2216 from ReinUsesLisp/rasterizer-system | bunnei | 2019-03-14 | 1 | -0/+1 |
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| * | gl_rasterizer: Use system instance passed from argument | ReinUsesLisp | 2019-03-11 | 1 | -0/+1 |
* | | gl_rasterizer: Encapsulate sampler queries into methods | ReinUsesLisp | 2019-03-09 | 1 | -2/+3 |
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* | common/math_util: Move contents into the Common namespace | Lioncash | 2019-02-27 | 1 | -2/+2 |
* | gl_rasterizer: Implement a more accurate fermi 2D copy. | bunnei | 2019-02-07 | 1 | -1/+3 |
* | gl_shader_cache: Link loading screen with disk shader cache load | ReinUsesLisp | 2019-02-07 | 1 | -1/+3 |
* | gl_shader_disk_cache: Pass core system as argument and guard against games without title ids | ReinUsesLisp | 2019-02-07 | 1 | -1/+6 |
* | rasterizer_interface: Add disk cache entry for the rasterizer | ReinUsesLisp | 2019-02-07 | 1 | -0/+1 |
* | Merge pull request #2067 from ReinUsesLisp/workaround-fb | bunnei | 2019-02-01 | 1 | -3/+6 |
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| * | gl_rasterizer: Workaround invalid zeta clears | ReinUsesLisp | 2019-01-30 | 1 | -3/+6 |
* | | rasterizer_interface: Remove unused AccelerateFill operation | ReinUsesLisp | 2019-02-01 | 1 | -1/+0 |
* | | gl_shader_cache: Use explicit bindings | ReinUsesLisp | 2019-01-30 | 1 | -29/+12 |
* | | gl_rasterizer: Implement global memory management | ReinUsesLisp | 2019-01-30 | 1 | -0/+10 |
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* | Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers | bunnei | 2019-01-20 | 1 | -0/+18 |
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| * | gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed | ReinUsesLisp | 2019-01-07 | 1 | -0/+18 |
* | | Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer | bunnei | 2019-01-20 | 1 | -2/+4 |
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| * | | gl_rasterizer: Use DSA for vertex array objects | ReinUsesLisp | 2019-01-06 | 1 | -2/+4 |
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* / | gl_global_cache: Add dummy global cache manager | ReinUsesLisp | 2019-01-08 | 1 | -2/+8 |
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* | Merge pull request #1824 from ReinUsesLisp/fbcache | bunnei | 2018-12-06 | 1 | -1/+5 |
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| * | gl_rasterizer: Implement a framebuffer cache | ReinUsesLisp | 2018-11-29 | 1 | -1/+5 |
* | | Merge pull request #1827 from ReinUsesLisp/clip-and-shader | bunnei | 2018-12-02 | 1 | -1/+2 |
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| * | | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | 2018-11-29 | 1 | -1/+2 |
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* | | gl_rasterizer: Remove unused struct declarations | ReinUsesLisp | 2018-11-29 | 1 | -14/+0 |
* | | gl_rasterizer: Remove extension booleans | ReinUsesLisp | 2018-11-29 | 1 | -3/+0 |
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* | Implement depth clamp | Rodolfo Bogado | 2018-11-27 | 1 | -0/+4 |
* | GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) | Marcos | 2018-11-27 | 1 | -0/+3 |
* | Merge pull request #1725 from FernandoS27/gl43 | bunnei | 2018-11-24 | 1 | -2/+0 |
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| * | Removed pre 4.3 ARB extensions | FernandoS27 | 2018-11-21 | 1 | -2/+0 |
* | | Add support for clear_flags register | Rodolfo Bogado | 2018-11-24 | 1 | -14/+15 |
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* | fix sampler configuration, thanks to Marcos for his investigation | Rodolfo Bogado | 2018-11-17 | 1 | -1/+5 |
* | add AlphaToCoverage and AlphaToOne | Rodolfo Bogado | 2018-11-17 | 1 | -0/+3 |
* | add support for fragment_color_clamp | Rodolfo Bogado | 2018-11-17 | 1 | -0/+3 |
* | Improve state management by splitting some of the states id separated function to avoid a full apply overhead | Rodolfo Bogado | 2018-11-11 | 1 | -3/+3 |
* | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | 2018-11-11 | 1 | -1/+1 |
* | Merge pull request #1654 from degasus/dirty_flags | bunnei | 2018-11-11 | 1 | -1/+2 |
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| * | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | 2018-11-06 | 1 | -1/+2 |
* | | Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. | Rodolfo Bogado | 2018-11-05 | 1 | -0/+3 |
* | | Implement multi-target viewports and blending | Rodolfo Bogado | 2018-11-05 | 1 | -4/+1 |
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* | global: Use std::optional instead of boost::optional (#1578) | Frederic L | 2018-10-30 | 1 | -2/+2 |
* | Implement Mip Filter | FernandoS27 | 2018-10-29 | 1 | -0/+1 |
* | gl_rasterizer: Implement primitive restart. | bunnei | 2018-10-26 | 1 | -0/+3 |
* | gl_rasterizer: Implement depth range. | bunnei | 2018-10-26 | 1 | -5/+2 |
* | Assert that multiple render targets are not set while alpha testing | FernandoS27 | 2018-10-22 | 1 | -0/+3 |
* | Use standard UBO and fix/stylize the code | FernandoS27 | 2018-10-22 | 1 | -3/+0 |
* | Remove SyncAlphaTest and clang format | FernandoS27 | 2018-10-22 | 1 | -3/+1 |
* | Implemented Alpha Testing | FernandoS27 | 2018-10-22 | 1 | -0/+2 |
* | Merge pull request #1460 from FernandoS27/scissor_test | bunnei | 2018-10-10 | 1 | -0/+3 |
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| * | Assert Scissor tests | FernandoS27 | 2018-10-09 | 1 | -0/+3 |
* | | gl_shader_decompiler: Implement geometry shaders | ReinUsesLisp | 2018-10-07 | 1 | -3/+3 |
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* | Merge pull request #1446 from bunnei/fast_fermi_copy | bunnei | 2018-10-07 | 1 | -2/+2 |
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| * | gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. | bunnei | 2018-10-06 | 1 | -2/+2 |
* | | Merge pull request #1437 from FernandoS27/tex-mode2 | bunnei | 2018-10-07 | 1 | -0/+2 |
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| * | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 2018-10-06 | 1 | -0/+2 |
* | | gl_rasterizer: Implement quads topology | ReinUsesLisp | 2018-10-04 | 1 | -0/+7 |
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* | Merge pull request #1411 from ReinUsesLisp/point-size | bunnei | 2018-09-29 | 1 | -0/+3 |
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| * | video_core: Implement point_size and add point state sync | ReinUsesLisp | 2018-09-28 | 1 | -0/+3 |
* | | gl_state: Pack sampler bindings into a single ARB_multi_bind | ReinUsesLisp | 2018-09-28 | 1 | -1/+1 |
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* | video_core: Add asserts for CS, TFB and alpha testing | ReinUsesLisp | 2018-09-26 | 1 | -0/+6 |
* | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 2018-09-15 | 1 | -4/+4 |
* | Use ARB_multi_bind for uniform buffers (#1287) | ReinUsesLisp | 2018-09-13 | 1 | -0/+1 |
* | Merge pull request #1286 from bunnei/multi-clear | bunnei | 2018-09-11 | 1 | -2/+11 |
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| * | gl_rasterizer: Implement clear for non-zero render targets. | bunnei | 2018-09-10 | 1 | -2/+11 |
* | | rasterizer: Drop unused handler. | Markus Wick | 2018-09-10 | 1 | -1/+0 |
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* | gl_rasterizer: Implement multiple color attachments. | bunnei | 2018-09-10 | 1 | -9/+3 |
* | gl_rasterizer: Implement texture wrap mode p. | bunnei | 2018-09-08 | 1 | -0/+1 |
* | gl_rasterizer: Implement a VAO cache. | Markus Wick | 2018-09-05 | 1 | -3/+5 |
* | renderer_opengl: Implement a buffer cache. | Markus Wick | 2018-09-05 | 1 | -12/+7 |
* | gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. | bunnei | 2018-08-31 | 1 | -3/+3 |
* | gl_rasterizer: Fix issues with the rasterizer cache. | bunnei | 2018-08-31 | 1 | -0/+8 |
* | renderer_opengl: Implement a new shader cache. | bunnei | 2018-08-28 | 1 | -8/+7 |
* | gl_rasterizer: Implement stencil test. | bunnei | 2018-08-23 | 1 | -0/+3 |
* | renderer_opengl: Namespace OpenGL code | Lioncash | 2018-08-22 | 1 | -2/+6 |
* | Merge pull request #1124 from Subv/logic_ops | bunnei | 2018-08-22 | 1 | -0/+3 |
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| * | GPU: Implemented the logic op functionality of the GPU. | Subv | 2018-08-21 | 1 | -0/+3 |
* | | Merge pull request #1123 from lioncash/screen | bunnei | 2018-08-21 | 1 | -3/+5 |
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| * | | rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature | Lioncash | 2018-08-21 | 1 | -3/+5 |
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* / | Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. | Subv | 2018-08-20 | 1 | -1/+2 |
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* | gl_rasterizer: Use a shared helper to upload from CPU memory. | Markus Wick | 2018-08-12 | 1 | -0/+4 |
* | gl_rasterizer: Use the stream buffer for constant buffers. | Markus Wick | 2018-08-12 | 1 | -6/+5 |
* | gl_rasterizer: Use the streaming buffer itself for the constant buffer. | Markus Wick | 2018-08-12 | 1 | -2/+1 |
* | gl_rasterizer: Use a helper for aligning the buffer. | Markus Wick | 2018-08-12 | 1 | -1/+3 |
* | Update the stream_buffer helper from Citra. | Markus Wick | 2018-08-12 | 1 | -2/+1 |
* | core: Namespace EmuWindow | Lioncash | 2018-08-12 | 1 | -3/+6 |
* | video_core: Make global EmuWindow instance part of the base renderer class | Lioncash | 2018-08-02 | 1 | -1/+4 |
* | gl_rasterizer: Use in-class member initializers where applicable | Lioncash | 2018-07-24 | 1 | -5/+5 |
* | gl_rasterizer: Implement texture border color. | bunnei | 2018-07-24 | 1 | -4/+1 |
* | GPU: Only configure the used framebuffers during clear. | Subv | 2018-07-04 | 1 | -1/+1 |
* | GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. | Subv | 2018-07-03 | 1 | -0/+5 |
* | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. | Subv | 2018-07-03 | 1 | -0/+1 |
* | GPU: Set up the depth test state on every draw. | Subv | 2018-07-02 | 1 | -0/+3 |
* | gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. | bunnei | 2018-06-27 | 1 | -1/+1 |
* | gl_rasterizer: Workaround for when exceeding max UBO size. | bunnei | 2018-06-27 | 1 | -1/+1 |
* | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | Subv | 2018-06-10 | 1 | -0/+5 |
* | GPU: Synchronize the blend state on every draw call. | Subv | 2018-06-09 | 1 | -8/+2 |
* | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 2018-06-06 | 1 | -3/+11 |
* | GLRenderer: Remove unused hw_vao_enabled_attributes variable. | Subv | 2018-05-19 | 1 | -1/+0 |
* | GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. | Subv | 2018-05-19 | 1 | -5/+2 |
* | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 2018-04-25 | 1 | -3/+4 |
* | GPU: Support multiple enabled vertex arrays. | Subv | 2018-04-23 | 1 | -3/+3 |
* | opengl: Remove unnecessary header inclusions | Lioncash | 2018-04-21 | 1 | -5/+0 |
* | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 2018-04-18 | 1 | -1/+1 |
* | gl_rasterizer: Implement indexed vertex mode. | bunnei | 2018-04-17 | 1 | -1/+0 |
* | GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. | Subv | 2018-04-15 | 1 | -3/+2 |
* | GPU: Don't use explicit binding points when uploading the constbuffers to opengl. | Subv | 2018-04-15 | 1 | -2/+11 |
* | GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. | Subv | 2018-04-15 | 1 | -1/+2 |
* | GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. | Subv | 2018-04-15 | 1 | -1/+6 |
* | GPU: Allow configuring ssbos in the opengl state manager. | Subv | 2018-04-15 | 1 | -0/+2 |
* | shaders: Add NumTextureSamplers const, remove unused #pragma. | bunnei | 2018-04-15 | 1 | -1/+1 |
* | gl_rasterizer: Generate shaders and upload uniforms. | bunnei | 2018-04-14 | 1 | -4/+3 |
* | gl_rasterizer: Use shader program manager, remove test shader. | bunnei | 2018-04-14 | 1 | -53/+4 |
* | renderer_opengl: Use OGLProgram instead of OGLShader. | bunnei | 2018-04-14 | 1 | -1/+1 |
* | GL: Set up the textures used for each draw call. | Subv | 2018-04-07 | 1 | -0/+3 |
* | GL: Ported the SamplerInfo struct from citra. | Subv | 2018-04-07 | 1 | -1/+20 |
* | gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function. | bunnei | 2018-03-27 | 1 | -0/+4 |
* | gl_rasterizer: Add a SyncViewport method. | bunnei | 2018-03-27 | 1 | -0/+3 |
* | rasterizer: Rename DrawTriangles to DrawArrays. | bunnei | 2018-03-27 | 1 | -1/+1 |
* | gl_rasterizer: Use 32 texture units instead of 3. | bunnei | 2018-03-27 | 1 | -1/+1 |
* | rasterizer: Flush and invalidate regions should be 64-bit. | bunnei | 2018-03-23 | 1 | -3/+3 |
* | video_core: Remove usage of PAddr and replace with VAddr. | bunnei | 2018-03-23 | 1 | -4/+4 |
* | video_core: Move FramebufferInfo to FramebufferConfig in GPU. | bunnei | 2018-03-23 | 1 | -2/+2 |
* | gl_rasterizer: Add a simple passthrough shader in lieu of shader generation. | bunnei | 2018-03-23 | 1 | -2/+12 |
* | renderer_gl: Port boilerplate rasterizer code over from Citra. | bunnei | 2018-03-20 | 1 | -0/+162 |
* | Remove references to PICA and rasterizers in video_core | James Rowe | 2018-01-13 | 1 | -316/+0 |
* | core/video_core: Fix a bunch of u64 -> u32 warnings. | bunnei | 2018-01-01 | 1 | -2/+2 |
* | gl_rasterizer: implement custom clip plane | wwylele | 2017-08-25 | 1 | -1/+8 |
* | gl_rasterizer: use texture buffer for proctex LUT | wwylele | 2017-07-01 | 1 | -0/+5 |
* | gl_rasterizer: use texture buffer for fog LUT | wwylele | 2017-06-22 | 1 | -1/+2 |
* | gl_rasterizer/lighting: fix LUT interpolation | wwylele | 2017-06-21 | 1 | -3/+4 |
* | gl_rasterizer: sync spot light status | wwylele | 2017-05-30 | 1 | -1/+5 |
* | gl_rasterizer: implement procedural texture | wwylele | 2017-05-20 | 1 | -1/+34 |
* | OpenGL: Move PicaShaderConfig to gl_shader_gen.h | Yuri Kunde Schlesner | 2017-04-17 | 1 | -199/+2 |
* | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | 2017-02-09 | 1 | -1/+4 |
* | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | 2017-02-04 | 1 | -1/+1 |
* | VideoCore: Split lighting regs from Regs struct | Yuri Kunde Schlesner | 2017-02-04 | 1 | -4/+4 |
* | VideoCore: Split framebuffer regs from Regs struct | Yuri Kunde Schlesner | 2017-02-04 | 1 | -4/+4 |
* | VideoCore: Split texturing regs from Regs struct | Yuri Kunde Schlesner | 2017-02-04 | 1 | -12/+13 |
* | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | 2017-02-04 | 1 | -4/+4 |
* | VideoCore: Change misleading register names | Yuri Kunde Schlesner | 2017-01-30 | 1 | -1/+1 |
* | video_core: fix gl_rasterizer warning on MSVC | Kloen | 2017-01-23 | 1 | -1/+1 |
* | Merge pull request #2103 from wwylele/gpu-reg-cleanup | bunnei | 2016-10-04 | 1 | -0/+1 |
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| * | rasterizer: separate TextureCopy from DisplayTransfer | wwylele | 2016-09-29 | 1 | -0/+1 |
* | | OpenGL: Take cached viewport sub-rect into account for scissor | Yuri Kunde Schlesner | 2016-09-30 | 1 | -3/+0 |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -4/+0 |
* | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 2016-09-19 | 1 | -6/+3 |
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -21/+29 |
* | OpenGL: Add scaled resolution support to scissor | Yuri Kunde Schlesner | 2016-06-28 | 1 | -1/+2 |
* | PICA: Scissor fixes and cleanups | Yuri Kunde Schlesner | 2016-06-28 | 1 | -4/+4 |
* | PICA: Implement scissor test | Subv | 2016-06-28 | 1 | -1/+11 |
* | OpenGL: Implement fog | Jannik Vogel | 2016-06-07 | 1 | -2/+15 |
* | OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE | Jannik Vogel | 2016-06-07 | 1 | -4/+6 |
* | Pica: Name LightSrc.config register | Jannik Vogel | 2016-05-23 | 1 | -2/+2 |
* | Pica: Name lighting.config0 and .config1 registers | Jannik Vogel | 2016-05-23 | 1 | -12/+12 |
* | OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale | Jannik Vogel | 2016-05-23 | 1 | -5/+9 |
* | OpenGL: Only update depth uniforms if the depth changed | Jannik Vogel | 2016-05-14 | 1 | -2/+5 |
* | OpenGL: value-initialize variables which cause uninitialised access otherwise | Jannik Vogel | 2016-05-14 | 1 | -2/+2 |
* | OpenGL: Implement texture type 3 | Jannik Vogel | 2016-05-11 | 1 | -0/+5 |
* | Merge pull request #1621 from JayFoxRox/w-buffer | bunnei | 2016-05-11 | 1 | -0/+5 |
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| * | OpenGL: Implement W-Buffers and fix depth-mapping | Jannik Vogel | 2016-05-10 | 1 | -0/+5 |
* | | gl_rasterizer: Fix compilation for debug builds | Lioncash | 2016-05-10 | 1 | -1/+1 |
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* | Pica: Use a union for PicaShaderConfig | Jannik Vogel | 2016-05-03 | 1 | -87/+97 |
* | Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) | Jannik Vogel | 2016-05-03 | 1 | -1/+22 |
* | Pica: Make PicaShaderConfig trivially_copyable and clear it before use | Jannik Vogel | 2016-05-03 | 1 | -21/+28 |
* | OpenGL: Don't copy const_color (Reverts #1745) | Jannik Vogel | 2016-05-03 | 1 | -2/+3 |
* | Merge pull request #1741 from linkmauve/iwyu-video_core | bunnei | 2016-05-01 | 1 | -2/+12 |
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| * | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 2016-04-30 | 1 | -2/+12 |
* | | OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied | Jannik Vogel | 2016-05-01 | 1 | -30/+11 |
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* | HWRasterizer: reorder declarations to match defs | tfarley | 2016-04-22 | 1 | -9/+9 |
* | HWRasterizer: Texture forwarding | tfarley | 2016-04-21 | 1 | -66/+10 |
* | OpenGL: Split buffer-write mask sync into seperate functions | Jannik Vogel | 2016-04-08 | 1 | -0/+9 |
* | Add immediate mode vertex submission | Dwayne Slater | 2016-03-03 | 1 | -0/+1 |
* | pica: Cleanup lighting register definitions and documentation. | bunnei | 2016-02-05 | 1 | -15/+15 |
* | gl_rasterizer: Use alignas(16) instead of explicit padding. | bunnei | 2016-02-05 | 1 | -13/+6 |
* | renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. | bunnei | 2016-02-05 | 1 | -9/+10 |
* | gl_rasterizer: Fix issue with interpolation of opposite quaternions. | bunnei | 2016-02-05 | 1 | -1/+7 |
* | pica_types: Replace float24/20/16 with a template class. | bunnei | 2016-02-05 | 1 | -2/+2 |
* | gl_rasterizer: Remove unnecessary casts. | bunnei | 2016-02-05 | 1 | -6/+6 |
* | gl_rasterizer: Fix PicaShaderConfig on GCC. | bunnei | 2016-02-05 | 1 | -29/+27 |
* | gl_rasterizer: Initial implementation of bump mapping. | bunnei | 2016-02-05 | 1 | -0/+6 |
* | gl_shader_gen: Implement lighting red, green, and blue reflection. | bunnei | 2016-02-05 | 1 | -1/+17 |
* | gl_shader_gen: Implement fragment lighting fresnel effect. | bunnei | 2016-02-05 | 1 | -0/+7 |
* | gl_shader_gen: Implement fragment lighting specular 1 component. | bunnei | 2016-02-05 | 1 | -0/+8 |
* | gl_shader_gen: Add support for D0 LUT scaling. | bunnei | 2016-02-05 | 1 | -1/+3 |
* | gl_shader_gen: Refactor lighting config to match Pica register naming. | bunnei | 2016-02-05 | 1 | -28/+32 |
* | pica: Cleanup and add some comments to lighting registers. | bunnei | 2016-02-05 | 1 | -1/+1 |
* | gl_rasterizer: Minor naming refactor on Pica register naming. | bunnei | 2016-02-05 | 1 | -5/+5 |
* | renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. | bunnei | 2016-02-05 | 1 | -4/+6 |
* | renderer_opengl: Initial implementation of basic specular lighting. | bunnei | 2016-02-05 | 1 | -0/+20 |
* | renderer_opengl: Implement HW fragment lighting distance attenuation. | bunnei | 2016-02-05 | 1 | -14/+22 |
* | renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. | bunnei | 2016-02-05 | 1 | -2/+7 |
* | renderer_opengl: Implement diffuse component of HW fragment lighting. | bunnei | 2016-02-05 | 1 | -3/+58 |
* | hwrasterizer: Use proper cached fb addr/size | tfarley | 2016-02-03 | 1 | -2/+2 |
* | hwrasterizer: Use depth offset | tfarley | 2016-01-21 | 1 | -1/+5 |
* | VideoCore: Unify interface to OpenGL and SW rasterizers | Yuri Kunde Schlesner | 2015-12-08 | 1 | -17/+2 |
* | VideoCore: Rename HWRasterizer methods to be less confusing | Yuri Kunde Schlesner | 2015-12-07 | 1 | -3/+3 |
* | Use regular uniform location | Pierre de La Morinerie | 2015-11-25 | 1 | -7/+0 |
* | FragShader: Use an UBO instead of several individual uniforms | Subv | 2015-11-19 | 1 | -6/+21 |
* | gl_shader_gen: Various cleanups to shader generation. | bunnei | 2015-10-22 | 1 | -1/+1 |
* | gl_rasterizer: Use MMH3 hash for shader cache hey. | bunnei | 2015-10-22 | 1 | -76/+57 |
* | gl_shader_gen: Require explicit uniform locations. | bunnei | 2015-10-22 | 1 | -26/+14 |
* | gl_rasterizer: Add documentation to ShaderCacheKey. | bunnei | 2015-10-22 | 1 | -0/+16 |
* | renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. | bunnei | 2015-10-22 | 1 | -23/+18 |
* | gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. | bunnei | 2015-10-22 | 1 | -1/+44 |
* | Initial implementation of fragment shader generation with caching. | Subv | 2015-10-22 | 1 | -31/+79 |
* | video_core: Reorganize headers | Lioncash | 2015-09-11 | 1 | -3/+2 |
* | OpenGL: Use Sampler Objects to decouple sampler config from textures | Yuri Kunde Schlesner | 2015-09-03 | 1 | -0/+19 |
* | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 2015-08-15 | 1 | -1/+1 |
* | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 2015-08-15 | 1 | -5/+5 |
* | Core: Cleanup hw includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -0/+1 |
* | Common: Cleanup key_map includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -0/+4 |
* | Pica: Implement LogicOp function. | bunnei | 2015-05-31 | 1 | -0/+3 |
* | OpenGL renderer | tfarley | 2015-05-23 | 1 | -0/+207 |