index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_rasterizer.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-08
1
-17
/
+2
*
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2015-12-07
1
-3
/
+3
*
Use regular uniform location
Pierre de La Morinerie
2015-11-25
1
-7
/
+0
*
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-19
1
-6
/
+21
*
gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-22
1
-1
/
+1
*
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-22
1
-76
/
+57
*
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-22
1
-26
/
+14
*
gl_rasterizer: Add documentation to ShaderCacheKey.
bunnei
2015-10-22
1
-0
/
+16
*
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
1
-23
/
+18
*
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
2015-10-22
1
-1
/
+44
*
Initial implementation of fragment shader generation with caching.
Subv
2015-10-22
1
-31
/
+79
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-3
/
+2
*
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
2015-09-03
1
-0
/
+19
*
Shader: Move shader code to its own subdirectory, "shader".
bunnei
2015-08-15
1
-1
/
+1
*
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
2015-08-15
1
-5
/
+5
*
Core: Cleanup hw includes.
Emmanuel Gil Peyrot
2015-06-28
1
-0
/
+1
*
Common: Cleanup key_map includes.
Emmanuel Gil Peyrot
2015-06-28
1
-0
/
+4
*
Pica: Implement LogicOp function.
bunnei
2015-05-31
1
-0
/
+3
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+207