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path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp (follow)
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* Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-laterbunnei2023-05-041-1/+1
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| * QueryCache: rework async downloads.Fernando Sahmkow2023-04-231-1/+1
* | Accelerate DMA: Use texture cache async downloads to perform the copiesFernando Sahmkow2023-04-291-3/+3
* | TextureCache: refactor DMA downloads to allow multiple buffers.Fernando Sahmkow2023-04-291-1/+1
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* Merge pull request #9943 from vonchenplus/gentlemanliamwhite2023-03-131-0/+1
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| * video_core: Fix ogl status error when draw_textureFengChen2023-03-121-0/+1
* | general: fix spelling mistakesLiam2023-03-121-1/+1
* | gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopyameerj2023-03-071-2/+43
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* Merge pull request #9556 from vonchenplus/draw_textureliamwhite2023-01-191-1/+43
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| * video_core: Implement opengl/vulkan draw_textureFeng Chen2023-01-051-1/+43
* | VideoCore: Fix OGL cache invalidation.Fernando Sahmkow2023-01-081-0/+4
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* Video_core: Address feedbackFernando Sahmkow2023-01-041-9/+9
* Rasterizer: Setup skeleton for Host Conditional renderingFernando Sahmkow2023-01-011-0/+15
* RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow2023-01-011-18/+33
* MacroHLE: Add OpenGL SupportFernando Sahmkow2023-01-011-37/+87
* video_core: The draw manager manages whether Clear is required.FengChen2022-12-081-3/+0
* video_core: Implement maxwell3d draw manager and split draw logicFeng Chen2022-12-081-7/+9
* Fermi2D: Rework blit engine and add a software blitter.Fernando Sahmkow2022-11-241-2/+1
* Merge pull request #9216 from vonchenplus/reimp_inline_index_bufferliamwhite2022-11-201-12/+0
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| * video_core: Reimplement inline index buffer bindingFeng Chen2022-11-151-12/+0
* | maxwell3d: full HLE for multi-layer clearsLiam2022-11-171-1/+1
* | Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation regKelebek12022-11-111-1/+1
* | ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph2022-11-111-1/+1
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* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-5/+5
* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-041-0/+10
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| * video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+10
* | video_core: Implement maxwell inline_index methodFengChen2022-10-221-0/+12
* | video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen2022-10-211-3/+2
* | Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.Kelebek12022-10-101-6/+11
* | Update 3D regsKelebek12022-10-071-69/+71
* | DMA & InlineToMemory Engines Rework.bunnei2022-10-061-1/+1
* | OpenGL: Fix TickWorkFernando Sahmkow2022-10-061-0/+4
* | VideoCore: Refactor fencing system.Fernando Sahmkow2022-10-061-14/+8
* | NVDRV: Further refactors and eliminate old code.Fernando Sahmkow2022-10-061-4/+0
* | Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow2022-10-061-2/+2
* | VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow2022-10-061-0/+1
* | OpenGl: Implement Channels.Fernando Sahmkow2022-10-061-69/+105
* | VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-7/+7
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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
* OpenGL: implement face flips according to NDCLiam2022-05-071-4/+3
* Merge pull request #8149 from liamwhite/front-facebunnei2022-04-091-1/+8
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| * OpenGL: propagate face flip conditionLiam2022-04-041-4/+10
| * OpenGL: flip front faces if Z scale is invertedLiam2022-04-041-2/+3
* | OpenGL: fix croppingLiam2022-04-041-0/+2
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* gl_rasterizer: Avoid scenario locking already owned mutexameerj2022-03-291-3/+3
* Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."bunnei2022-03-261-5/+1
* Texture Cache: Add Cached CPU system.Fernando Sahmkow2022-03-251-1/+5
* video_core: Reduce unused includesameerj2022-03-191-2/+0
* Rasterizer: Refactor inlineToMemory.Fernando Sahmkow2022-02-011-2/+2
* Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow2022-01-291-0/+22
* Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.FernandoS272021-11-161-2/+3
* OpenGL: Fix viewport/Scissor scaling on downscaling.FernandoS272021-11-161-6/+28
* gl_rasterizer: Fix ScissorTest and Clear when scalingameerj2021-11-161-10/+6
* video_core: Misc resolution scaling related refactoringameerj2021-11-161-2/+2
* gl_rasterizer: Properly scale viewports and scissorsReinUsesLisp2021-11-161-23/+24
* gl_rasterizer: Fix rescale dirty state checkingameerj2021-11-161-4/+9
* renderer_gl: Resolution scaling fixesameerj2021-11-161-3/+20
* gl_rasterizer: Remove unused includesMorph2021-11-011-4/+2
* texture_cache: Address ameerj's reviewyzct123452021-08-051-1/+1
* vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateReinUsesLisp2021-07-231-1/+1
* shader: Unify shader stage typesReinUsesLisp2021-07-231-2/+0
* gl_shader_cache: Implement async shadersameerj2021-07-231-1/+1
* gl_rasterizer: Add texture fetch barrier for fragmentsameerj2021-07-231-1/+1
* shader: Handle host exceptionsReinUsesLisp2021-07-231-1/+3
* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-231-6/+7
* gl_shader_cache: Add disk shader cacheReinUsesLisp2021-07-231-1/+3
* gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp2021-07-231-5/+5
* glasm: Set transform feedback stateReinUsesLisp2021-07-231-92/+6
* gl_rasterizer: Flush L2 caches before glFlush on GLASMReinUsesLisp2021-07-231-0/+8
* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-9/+14
* shader: Accelerate pipeline transitions and use dirty flags for shadersReinUsesLisp2021-07-231-1/+1
* shader: Remove old shader managementReinUsesLisp2021-07-231-310/+4
* DMAEngine: Accelerate BufferClearFernando Sahmkow2021-07-131-0/+5
* accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow2021-07-111-1/+12
* Fence Manager: remove reference fencing.Fernando Sahmkow2021-07-091-5/+2
* Fence Manager: Force ordering on WFI.Fernando Sahmkow2021-07-091-0/+4
* Fence Manager: Add fences on Reference Count.Fernando Sahmkow2021-07-091-0/+7
* Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow2021-07-041-0/+7
* bootmanager: Use std::stop_source for stopping emulationReinUsesLisp2021-06-221-1/+1
* buffer_cache: Simplify uniform disabling logicameerj2021-06-011-0/+4
* hle: kernel: Rename Process to KProcess.bunnei2021-05-061-1/+1
* common: Move settings to common from core.bunnei2021-04-151-1/+1
* Implement glDepthRangeIndexeddNVKelebek12021-02-241-1/+5
* Merge pull request #5916 from ameerj/maxwell-gl-unusedLC2021-02-131-0/+1
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| * maxwell_to_gl: Remove unused codeameerj2021-02-131-0/+1
* | video_core: Fix clang build issuesReinUsesLisp2021-02-131-7/+0
* | renderer_opengl: Remove interopReinUsesLisp2021-02-131-3/+1
* | video_core: Reimplement the buffer cacheReinUsesLisp2021-02-131-452/+122
* | gl_rasterizer: Remove unused variablesLioncash2021-02-091-3/+0
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* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-254/+250
* video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-071-1/+1
* video_core: Resolve more variable shadowing scenarios pt.3Lioncash2020-12-051-6/+6
* Merge pull request #4954 from lioncash/compareMorph2020-11-221-1/+1
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| * gl_rasterizer: Make floating-point literal a floatLioncash2020-11-201-1/+1
* | gl_rasterizer: Remove warning of untested alpha testReinUsesLisp2020-11-211-4/+0
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* gl_arb_decompiler: Implement robust buffer operationsReinUsesLisp2020-10-201-24/+23
* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-151/+110
* move thread 1/4 count computation into allocate workers methodameerj2020-08-161-9/+1
* renderer_opengl: Use 1/4 of all threads for async shader compilationMorph2020-07-281-9/+4
* gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shadersReinUsesLisp2020-07-181-37/+66
* Drop max workers from 8->2 for testingDavid Marcec2020-07-171-1/+1
* async shadersDavid Marcec2020-07-171-3/+21
* maxwell_to_gl: Rename VertexType() to VertexFormat()Morph2020-06-291-2/+3
* gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustnessReinUsesLisp2020-06-241-8/+20
* gl_buffer_cache: Mark buffers as residentReinUsesLisp2020-06-241-22/+22
* Merge pull request #4064 from ReinUsesLisp/invalidate-buffersbunnei2020-06-141-1/+10
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| * gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidationReinUsesLisp2020-06-091-1/+10
* | Merge pull request #4049 from ReinUsesLisp/separate-samplersbunnei2020-06-131-2/+14
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| * | shader/texture: Join separate image and sampler pairs offlineReinUsesLisp2020-06-051-2/+14
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* | Merge pull request #3986 from ReinUsesLisp/shader-cachebunnei2020-06-131-9/+10
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| * | gl_shader_cache: Use generic shader cacheReinUsesLisp2020-06-071-9/+10
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* / gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp2020-06-041-0/+90
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* Merge pull request #4006 from ReinUsesLisp/squash-ubosbunnei2020-06-021-19/+59
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| * glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp2020-06-011-19/+59
* | Merge pull request #3996 from ReinUsesLisp/front-facesbunnei2020-06-011-5/+20
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| * gl_rasterizer: Port front face flip check from VulkanReinUsesLisp2020-05-261-5/+20
* | gl_device: Enable compute shaders for Intel proprietary driversMorph2020-05-311-4/+0
* | gl_texture_cache: Implement small texture view cache for swizzlesReinUsesLisp2020-05-261-14/+7
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* Merge pull request #3905 from FernandoS27/vulkan-fixbunnei2020-05-241-2/+2
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| * VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.Fernando Sahmkow2020-05-101-2/+2
* | renderer_opengl: Add assembly program code pathsReinUsesLisp2020-05-191-24/+72
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* gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzleReinUsesLisp2020-05-041-0/+8
* Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei2020-05-031-0/+11
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| * {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp2020-04-281-0/+11
* | Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei2020-05-021-13/+11
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| * | shader_ir: Turn classes into data structuresReinUsesLisp2020-04-231-13/+11
* | | Merge pull request #3807 from ReinUsesLisp/fix-depth-clampbunnei2020-04-301-5/+1
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| * | | maxwell_3d: Fix depth clamping registerReinUsesLisp2020-04-281-5/+1
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* / | texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp2020-04-271-13/+36
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* | Merge pull request #3753 from ReinUsesLisp/ac-vulkanRodrigo Locatti2020-04-261-4/+8
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| * gl_rasterizer: Fix buffers without sizeReinUsesLisp2020-04-221-4/+8
* | Async GPU: Correct flushing behavior to be similar to old async GPU behavior.Fernando Sahmkow2020-04-221-0/+3
* | Address Feedback.Fernando Sahmkow2020-04-221-4/+1
* | Fix GCC error.Fernando Sahmkow2020-04-221-5/+4
* | QueryCache: Implement Async Flushes.Fernando Sahmkow2020-04-221-3/+3
* | OpenGL: Guarantee writes to Buffers.Fernando Sahmkow2020-04-221-1/+0
* | GPU: Implement Flush Requests for Async mode.Fernando Sahmkow2020-04-221-0/+6
* | FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-221-2/+11
* | FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow2020-04-221-1/+2
* | GPU: Fix rebase errors.Fernando Sahmkow2020-04-221-0/+1
* | Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow2020-04-221-0/+10
* | ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow2020-04-221-0/+4
* | GPU: Implement a Fence Manager.Fernando Sahmkow2020-04-221-23/+4
* | OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-221-0/+28
* | BufferCache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow2020-04-221-2/+2
* | GPU: Refactor synchronization on Async GPUFernando Sahmkow2020-04-221-0/+16
* | UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow2020-04-221-1/+1
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* Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cacheFernando Sahmkow2020-04-171-28/+11
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| * buffer_cache: Return handles instead of pointer to handlesReinUsesLisp2020-04-161-28/+11
* | gl_rasterizer: Implement constant vertex attributesReinUsesLisp2020-04-141-2/+2
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* Merge pull request #3651 from ReinUsesLisp/line-widthsMat M2020-04-131-0/+14
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| * gl_rasterizer: Implement line widths and smooth linesReinUsesLisp2020-04-131-0/+14
* | texture_cache: Remove preserve_contentsReinUsesLisp2020-04-111-4/+4
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* Memory: Address Feedback.Fernando Sahmkow2020-04-081-2/+2
* Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow2020-04-061-2/+1
* Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow2020-04-061-3/+2
* Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow2020-04-061-2/+2
* Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow2020-04-061-4/+3
* GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow2020-04-061-10/+12
* gl_rasterizer: Mark cleared textures as dirtyReinUsesLisp2020-03-311-2/+5
* gl_rasterizer: Update stencil test regardless of it being disabledReinUsesLisp2020-03-261-5/+1
* gl_rasterizer: Synchronize stencil testing on clearsReinUsesLisp2020-03-261-0/+1
* gl_rasterizer: Use transformed viewport for depth rangesReinUsesLisp2020-03-221-4/+6
* gl_rasterizer: Silence misc warningsReinUsesLisp2020-03-191-7/+2
* gl_rasterizer: Implement transform feedback bindingsReinUsesLisp2020-03-131-7/+63
* Merge branch 'master' into shader-purgeRodrigo Locatti2020-03-131-2/+42
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| * Merge pull request #3491 from ReinUsesLisp/polygon-modesbunnei2020-03-131-0/+40
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| | * gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp2020-03-101-0/+40
| * | gl_shader_manager: Fix interaction between graphics and computeReinUsesLisp2020-03-111-3/+2
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* / gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp2020-03-091-25/+17
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* Merge pull request #3301 from ReinUsesLisp/state-trackerRodrigo Locatti2020-03-091-407/+462
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| * gl_rasterizer: Don't disable blending on clearsReinUsesLisp2020-02-281-4/+0
| * gl_rasterizer: Remove num vertex buffers magic numberReinUsesLisp2020-02-281-2/+4
| * gl_rasterizer: Only apply polygon offset clamp if enabledReinUsesLisp2020-02-281-3/+6
| * gl_state_tracker: Implement dirty flags for depth clamp enablingReinUsesLisp2020-02-281-3/+9
| * gl_rasterizer: Disable scissor 0 when scissor is not used on clearReinUsesLisp2020-02-281-0/+3
| * gl_rasterizer: Notify depth mask changes on clearReinUsesLisp2020-02-281-1/+1
| * gl_rasterizer: Minor sort changes to clearingReinUsesLisp2020-02-281-11/+9
| * gl_state_tracker: Implement dirty flags for clip controlReinUsesLisp2020-02-281-13/+17
| * gl_state_tracker: Implement dirty flags for point sizesReinUsesLisp2020-02-281-4/+17
| * gl_state_tracker: Implement dirty flags for fragment color clampReinUsesLisp2020-02-281-2/+8
| * gl_state_tracker: Implement dirty flags for logic opReinUsesLisp2020-02-281-2/+10
| * gl_state_tracker: Implement dirty flags for sRGBReinUsesLisp2020-02-281-2/+8
| * gl_state_tracker: Implement dirty flags for rasterize enableReinUsesLisp2020-02-281-2/+8
| * gl_state_tracker: Implement dirty flags for multisampleReinUsesLisp2020-02-281-0/+7
| * gl_state_tracker: Implement dirty flags for alpha testingReinUsesLisp2020-02-281-4/+14
| * gl_state_tracker: Implement dirty flags for polygon offsetsReinUsesLisp2020-02-281-2/+7
| * gl_state_tracker: Implement dirty flags for primitive restartReinUsesLisp2020-02-281-3/+12
| * gl_state_tracker: Implement dirty flags for stencil testingReinUsesLisp2020-02-281-3/+9
| * gl_state_tracker: Implement depth dirty flagsReinUsesLisp2020-02-281-5/+15
| * gl_state_tracker: Implement dirty flags for front face and cullingReinUsesLisp2020-02-281-4/+17
| * gl_state_tracker: Implement dirty flags for blendingReinUsesLisp2020-02-281-13/+36
| * gl_state_tracker: Implement dirty flags for clip distances and shadersReinUsesLisp2020-02-281-10/+18
| * gl_state_tracker: Add dirty flags for buffers and divisorsReinUsesLisp2020-02-281-22/+29
| * gl_state_tracker: Implement dirty flags for vertex formatsReinUsesLisp2020-02-281-9/+19
| * gl_state_tracker: Implement dirty flags for color masksReinUsesLisp2020-02-281-9/+30
| * gl_state_tracker: Implement dirty flags for scissorsReinUsesLisp2020-02-281-4/+20
| * gl_state_tracker: Implement dirty flags for viewportsReinUsesLisp2020-02-281-7/+24
| * renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp2020-02-281-6/+14
| * maxwell_3d: Flatten cull and front face registersReinUsesLisp2020-02-281-3/+3
| * gl_state: Remove completelyReinUsesLisp2020-02-281-10/+3
| * gl_state: Remove program trackingReinUsesLisp2020-02-281-17/+11
| * gl_state: Remove framebuffer trackingReinUsesLisp2020-02-281-3/+2
| * gl_state: Remove image trackingReinUsesLisp2020-02-281-3/+3
| * gl_state: Remove texture and sampler trackingReinUsesLisp2020-02-281-6/+5
| * gl_state: Remove blend state trackingReinUsesLisp2020-02-281-25/+24
| * gl_state: Remove stencil test trackingReinUsesLisp2020-02-281-48/+17
| * gl_state: Remove clip control trackingReinUsesLisp2020-02-281-5/+6
| * gl_state: Remove clip distances trackingReinUsesLisp2020-02-281-8/+2
| * gl_state: Remove rasterizer disable trackingReinUsesLisp2020-02-281-4/+4
| * gl_state: Remove viewport and depth range trackingReinUsesLisp2020-02-281-17/+7
| * gl_state: Remove scissor test trackingReinUsesLisp2020-02-281-23/+9
| * gl_state: Remove color mask trackingReinUsesLisp2020-02-281-14/+11
| * gl_state: Remove clamp framebuffer color trackingReinUsesLisp2020-02-281-4/+6
| * gl_state: Remove multisample trackingReinUsesLisp2020-02-281-2/+2
| * gl_state: Remove framebuffer sRGB trackingReinUsesLisp2020-02-281-1/+9
| * gl_state: Remove VAO cache and trackingReinUsesLisp2020-02-281-63/+37
| * gl_state: Remove depth clamp trackingReinUsesLisp2020-02-281-2/+10
| * gl_state: Remove depth trackingReinUsesLisp2020-02-281-12/+6
| * gl_state: Remove primitive restart trackingReinUsesLisp2020-02-281-2/+2
| * gl_state: Remove logic op trackerReinUsesLisp2020-02-281-9/+4
| * gl_state: Remove blend color trackingReinUsesLisp2020-02-281-4/+1
| * gl_state: Remove polygon offset trackingReinUsesLisp2020-02-281-6/+5
| * gl_state: Remove alpha test trackingReinUsesLisp2020-02-281-5/+3
| * gl_state: Remove cull mode trackingReinUsesLisp2020-02-281-4/+2
| * gl_state: Remove front face trackingReinUsesLisp2020-02-281-1/+1
| * gl_state: Remove point size trackingReinUsesLisp2020-02-281-6/+4
| * gl_rasterizer: Add oglEnablei helperReinUsesLisp2020-02-281-0/+4
| * gl_rasterizer: Add OpenGL enable/disable helperReinUsesLisp2020-02-281-0/+4
| * gl_rasterizer: Remove dirty flagsReinUsesLisp2020-02-281-68/+2
* | shader: Simplify indexed sampler usagesReinUsesLisp2020-02-241-19/+7
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* Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei2020-02-191-10/+0
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| * maxwell_3d: Unify draw methodsReinUsesLisp2020-02-141-10/+0
* | Merge pull request #3411 from ReinUsesLisp/specific-funcsbunnei2020-02-191-8/+28
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| * | gl_rasterizer: Use the least generic OpenGL draw function possibleReinUsesLisp2020-02-141-8/+28
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* | gl_query_cache: Optimize query cacheReinUsesLisp2020-02-141-2/+3
* | gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp2020-02-141-20/+10
* | gl_rasterizer: Add queued commands counterReinUsesLisp2020-02-141-0/+13
* | maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp2020-02-141-0/+24
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* Merge pull request #3376 from ReinUsesLisp/point-spritebunnei2020-02-111-0/+1
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| * gl_rasterizer: Implement GL_POINT_SPRITEReinUsesLisp2020-02-041-0/+1
* | Merge pull request #3362 from ReinUsesLisp/fix-instancedbunnei2020-02-071-100/+27
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| * gl_rasterizer: Fix instanced draw arraysReinUsesLisp2020-01-301-100/+27
* | GL Backend: Introduce indexed samplers into the GL backendFernando Sahmkow2020-01-241-7/+27
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* gl_state: Use bool instead of GLbooleanReinUsesLisp2020-01-181-1/+1
* gl_state: Implement PROGRAM_POINT_SIZEReinUsesLisp2020-01-151-0/+1
* gl_rasterizer: Allow rendering without fragment shaderReinUsesLisp2019-12-261-0/+3
* gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp2019-12-181-0/+7
* Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.Fernando Sahmkow2019-12-111-0/+8
* Maxwell3D: Implement Depth Mode.Fernando Sahmkow2019-12-111-0/+4
* gl_framebuffer_cache: Optimize framebuffer keyReinUsesLisp2019-11-291-18/+12
* gl_rasterizer: Re-enable framebuffer cache for clear buffersReinUsesLisp2019-11-291-28/+13
* core/memory: Migrate over GetPointer()Lioncash2019-11-271-1/+2
* core: Prepare various classes for memory read/write migrationLioncash2019-11-271-2/+3
* gl_rasterizer: Disable compute shaders on IntelReinUsesLisp2019-11-231-0/+4
* gl_shader_decompiler: Normalize image bindingsReinUsesLisp2019-11-231-20/+9
* gl_shader_decompiler: Normalize cbuf bindingsReinUsesLisp2019-11-231-2/+2
* gl_rasterizer: Add missing cbuf counter reset on computeReinUsesLisp2019-11-231-0/+2
* gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2019-11-231-49/+45
* video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-231-14/+12
* gl_rasterizer: Bind graphics images to draw commandsReinUsesLisp2019-11-231-32/+48
* gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp2019-11-231-1/+2
* gl_shader_cache: Specialize shared memory sizeReinUsesLisp2019-11-231-1/+1
* gl_shader_cache: Specialize shader workgroupReinUsesLisp2019-11-231-14/+7
* shader/texture: Deduce texture buffers from lockerReinUsesLisp2019-11-231-30/+15
* Merge pull request #3047 from ReinUsesLisp/clip-controlbunnei2019-11-151-24/+18
|\
| * gl_rasterizer: Remove front facing hackReinUsesLisp2019-11-071-12/+0
| * gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp2019-11-071-22/+28
* | video_core: Silence implicit conversion warningsReinUsesLisp2019-11-081-1/+1
|/
* Merge pull request #3057 from ReinUsesLisp/buffer-sub-databunnei2019-11-061-2/+5
|\
| * gl_rasterizer: Re-enable stream buffer memory due to global memoryReinUsesLisp2019-11-021-14/+8
| * gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp2019-11-021-10/+19
* | Merge pull request #3039 from ReinUsesLisp/cleanup-samplersRodrigo Locatti2019-11-061-12/+7
|\ \ | |/ |/|
| * shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-301-12/+7
* | Merge pull request #3046 from ReinUsesLisp/clean-gl-statebunnei2019-10-301-2/+0
|\ \
| * | gl_state: Remove ApplyDefaultStateReinUsesLisp2019-10-301-2/+0
| |/
* | Merge pull request #3035 from ReinUsesLisp/rasterizer-acceleratedbunnei2019-10-301-36/+0
|\ \ | |/ |/|
| * rasterizer_accelerated: Add intermediary for GPU rasterizersReinUsesLisp2019-10-271-36/+0
* | maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp2019-10-281-6/+6
|/
* Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow2019-10-251-2/+4
* VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow2019-10-251-3/+4
* Merge pull request #2912 from FernandoS27/async-fixesbunnei2019-10-161-0/+1
|\
| * Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.Fernando Sahmkow2019-10-051-0/+1
* | gl_rasterizer: Fix polygon offset unitsReinUsesLisp2019-10-011-1/+3
|/
* Merge pull request #2870 from FernandoS27/multi-drawDavid2019-09-221-79/+102
|\
| * Maxwell3D: Corrections and refactors to MME instance refactorFernando Sahmkow2019-09-221-10/+2
| * Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executingFernando Sahmkow2019-09-201-10/+16
| * Rasterizer: Refactor and simplify DrawBatch Interface.Fernando Sahmkow2019-09-191-19/+10
| * Rasterizer: Address Feedback and conscerns.Fernando Sahmkow2019-09-191-11/+11
| * Rasterizer: Refactor draw calls, remove deadcode and clean up.Fernando Sahmkow2019-09-191-103/+66
| * VideoCore: Corrections to the MME Inliner and removal of hacky instance management.Fernando Sahmkow2019-09-191-20/+18
| * Video Core: initial Implementation of InstanceDraw PackagingFernando Sahmkow2019-09-191-8/+81
* | gl_rasterizer: Remove unused code paths from ConfigureFramebuffersReinUsesLisp2019-09-171-68/+20
|/
* gl_rasterizer: Correct sRGB Fix regressionFernando Sahmkow2019-09-111-0/+12
* renderer_opengl: Fix sRGB blitsReinUsesLisp2019-09-111-20/+1
* gl_shader_decompiler: Keep track of written images and mark them as modifiedReinUsesLisp2019-09-061-0/+3
* gl_rasterizer: Apply textures and images stateReinUsesLisp2019-09-061-0/+2
* gl_rasterizer: Add samplers to compute dispatchesReinUsesLisp2019-09-061-3/+33
* gl_rasterizer: Minor code changesReinUsesLisp2019-09-061-18/+25
* gl_state: Split textures and samplers into two arraysReinUsesLisp2019-09-061-5/+4
* gl_rasterizer: Implement image bindingsReinUsesLisp2019-09-061-2/+7
* texture_cache: Pass TIC to texture cacheReinUsesLisp2019-09-061-1/+1
* kepler_compute: Implement texture queriesReinUsesLisp2019-09-061-1/+21
* gl_rasterizer: Split SetupTexturesReinUsesLisp2019-09-061-20/+30
* gl_rasterizer: Fix stencil testingReinUsesLisp2019-09-041-11/+11
* video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti2019-08-301-2/+0
* Video_Core: Implement a new Buffer CacheFernando Sahmkow2019-08-211-1/+1
* GPU: Flush commands on every dma pusher step.Fernando Sahmkow2019-07-261-0/+4
* Merge pull request #2704 from FernandoS27/conditionalbunnei2019-07-241-1/+12
|\
| * maxwell3d: Implement Conditional RenderingFernando Sahmkow2019-07-171-1/+12
* | Merge pull request #2734 from ReinUsesLisp/compute-shadersbunnei2019-07-221-15/+84
|\ \
| * | gl_shader_cache: Address review commentariesReinUsesLisp2019-07-151-0/+2
| * | gl_rasterizer: Implement compute shadersReinUsesLisp2019-07-151-15/+82
| |/
* | Maxwell3D: Reorganize and address feedbackFernando Sahmkow2019-07-201-18/+27
* | GL_State: Feedback and fixesFernando Sahmkow2019-07-171-5/+5
* | Maxwell3D: Address FeedbackFernando Sahmkow2019-07-171-1/+1
* | GL_Rasterizer: Corrections to Clearing.Fernando Sahmkow2019-07-171-6/+6
* | GL_Rasterizer: Rework RenderTarget/DepthBuffer clearingFernando Sahmkow2019-07-171-6/+58
* | Maxwell3D: Implement State Dirty Flags.Fernando Sahmkow2019-07-171-31/+55
* | Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow2019-07-171-12/+41
|/
* gl_rasterizer: Fix nullptr dereference on disabled buffersReinUsesLisp2019-07-061-1/+1
* gl_rasterizer: Minor style changesReinUsesLisp2019-07-061-26/+20
* gl_rasterizer: Fix vertex and index data invalidationsReinUsesLisp2019-07-061-7/+7
* gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp2019-07-061-15/+25
* gl_buffer_cache: Remove global system gettersReinUsesLisp2019-07-061-3/+2
* gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cacheReinUsesLisp2019-07-061-10/+17
* gl_buffer_cache: Rework to support internalized buffersReinUsesLisp2019-07-061-1/+1
* gl_buffer_cache: Return used buffer from Upload functionReinUsesLisp2019-07-061-15/+15
* gl_rasterizer: Add some commentariesReinUsesLisp2019-07-061-0/+5
* gl_rasterizer: Make DrawParameters rasterizer instance constReinUsesLisp2019-07-061-1/+1
* gl_rasterizer: Move index buffer uploading to its own methodReinUsesLisp2019-07-061-6/+15
* texture_cache: Query MemoryManager from the systemFernando Sahmkow2019-06-251-4/+0
* texture_cache: Implement texception detection and texture barriers.Fernando Sahmkow2019-06-211-2/+8
* texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow2019-06-211-1/+1
* Fix rebase errorsFernando Sahmkow2019-06-211-2/+8
* texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow2019-06-211-3/+2
* gl_rasterizer: Track texture buffer usageReinUsesLisp2019-06-211-13/+21
* video_core: Make ARB_buffer_storage a required extensionReinUsesLisp2019-06-211-5/+0
* texture_cache: Implement Guard mechanismFernando Sahmkow2019-06-211-0/+4
* gl_framebuffer_cache: Use a hashed struct to cache framebuffersReinUsesLisp2019-06-211-57/+2
* texture_cache return invalid buffer on deactivated color_maskFernando Sahmkow2019-06-211-2/+4
* Remove Framebuffer reconfiguration and restrict rendertarget protectionFernando Sahmkow2019-06-211-10/+6
* texture_cache: Correct premature texceptionsFernando Sahmkow2019-06-211-5/+10
* texture_cache: Implement guest flushingFernando Sahmkow2019-06-211-2/+4
* Texture Cache: Implement Blitting and Fermi CopiesFernando Sahmkow2019-06-211-3/+1
* Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow2019-06-211-16/+0
* Implement Texture Cache V2Fernando Sahmkow2019-06-211-22/+47
* gl_texture_cache: Implement fermi copiesReinUsesLisp2019-06-211-2/+3
* gl_texture_cache: Minor changesReinUsesLisp2019-06-211-4/+4
* gl_texture_cache: Attach surface textures instead of viewsReinUsesLisp2019-06-211-13/+9
* gl_texture_cache: Initial implementationReinUsesLisp2019-06-211-33/+33
* gl_rasterizer: Remove unused parameters in descriptor uploadsReinUsesLisp2019-06-081-5/+4
* video_core/engines: Move ConstBufferInfo out of Maxwell3DReinUsesLisp2019-06-081-37/+36
* gl_rasterizer: Move alpha testing to the OpenGL pipelineReinUsesLisp2019-05-301-5/+9
* gl_rasterizer: Use GL_QUADS to emulate quads renderingReinUsesLisp2019-05-301-34/+3
* gl_shader_cache: Use shared contexts to build shaders in parallelReinUsesLisp2019-05-211-3/+5
* Merge pull request #2480 from ReinUsesLisp/fix-quadsHexagon122019-05-191-2/+2
|\
| * gl_rasterizer: Pass the right number of array quad vertices countReinUsesLisp2019-05-171-2/+2
* | gl_rasterizer: Limit OpenGL point size to a minimum of 1ReinUsesLisp2019-05-181-1/+3
|/
* gl_rasterizer: Silence unused variable warningLioncash2019-05-041-2/+2
* Merge pull request #2322 from ReinUsesLisp/wswitchbunnei2019-04-291-0/+2
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| * video_core: Silent -Wswitch warningsReinUsesLisp2019-04-181-0/+2
* | Merge pull request #2383 from ReinUsesLisp/aoffi-testbunnei2019-04-231-13/+12
|\ \
| * | gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp2019-04-141-3/+1
| * | gl_device: Implement interface and add uniform offset alignmentReinUsesLisp2019-04-101-12/+13
| |/
* | Merge pull request #2318 from ReinUsesLisp/sampler-cachebunnei2019-04-181-93/+1
|\ \
| * | gl_sampler_cache: Port sampler cache to OpenGLReinUsesLisp2019-04-021-93/+1
* | | Merge pull request #2348 from FernandoS27/guest-bindlessbunnei2019-04-181-1/+9
|\ \ \
| * | | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow2019-04-081-6/+4
| * | | Fix bad rebaseFernando Sahmkow2019-04-081-2/+1
| * | | Simplify ConstBufferAccessorFernando Sahmkow2019-04-081-2/+4
| * | | Fixes to Const Buffer Accessor and FormattingFernando Sahmkow2019-04-081-2/+1
| * | | Implement Bindless Handling on SetupTextureFernando Sahmkow2019-04-081-1/+9
| * | | Implement Const Buffer AccessorFernando Sahmkow2019-04-081-2/+4
* | | | Merge pull request #2384 from ReinUsesLisp/gl-state-clearbunnei2019-04-171-4/+4
|\ \ \ \
| * | | | gl_rasterizer: Apply just the needed state on ClearReinUsesLisp2019-04-101-4/+4
| | |_|/ | |/| |
* / | | shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp2019-04-141-0/+4
|/ / /
* | | gl_rasterizer: Use ARB_multi_bind to update SSBOsReinUsesLisp2019-04-061-9/+8
* | | gl_rasterizer: Use ARB_multi_bind to update UBOs across stagesReinUsesLisp2019-04-061-22/+10
|/ /
* | video_core/renderer_opengl: Remove unnecessary includesLioncash2019-04-041-2/+0
* | Merge pull request #2299 from lioncash/maxwellbunnei2019-04-041-1/+1
|\ \ | |/ |/|
| * gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()Lioncash2019-03-281-1/+1
* | gl_rasterizer: Remove unused reference member variable from RasterizerOpenGLLioncash2019-03-271-5/+3
|/
* gpu: Move GPUVAddr definition to common_types.bunnei2019-03-211-4/+4
* gl_rasterizer: Skip zero addr/sized regions on flush/invalidate.bunnei2019-03-171-0/+6
* gpu: Use host address for caching instead of guest address.bunnei2019-03-151-5/+5
* Merge pull request #2216 from ReinUsesLisp/rasterizer-systembunnei2019-03-141-29/+30
|\
| * gl_rasterizer: Use system instance passed from argumentReinUsesLisp2019-03-111-29/+30
* | Merge pull request #2215 from ReinUsesLisp/samplersbunnei2019-03-121-57/+40
|\ \ | |/ |/|
| * gl_rasterizer: Encapsulate sampler queries into methodsReinUsesLisp2019-03-091-57/+40
* | Merge pull request #2143 from ReinUsesLisp/texviewbunnei2019-03-101-3/+2
|\ \
| * | gl_rasterizer_cache: Create texture views for array discrepanciesReinUsesLisp2019-02-271-3/+2
* | | gl_rasterizer: Minor logger changesReinUsesLisp2019-03-091-19/+13
| |/ |/|
* | gpu: Always flush.bunnei2019-03-071-5/+1
* | gl_rasterizer: Remove texture unbinding after dispatching a draw callReinUsesLisp2019-02-281-12/+0
* | Merge pull request #2121 from FernandoS27/texception2bunnei2019-02-281-0/+4
|\ \
| * | Remove certain optimizations that caused texception to fail in certain scenarios.Fernando Sahmkow2019-02-281-3/+0
| * | rasterizer_cache_gl: Implement Texception PassFernando Sahmkow2019-02-281-0/+7
* | | Merge pull request #2172 from lioncash/reorderbunnei2019-02-281-2/+2
|\ \ \ | |/ / |/| |
| * | gl_rasterizer: Reorder constructor initializer list in terms of member declaration orderLioncash2019-02-271-2/+2
* | | Merge pull request #2163 from ReinUsesLisp/bitset-dirtybunnei2019-02-281-9/+9
|\ \ \ | |_|/ |/| |
| * | maxwell_3d: Use std::bitset to manage dirty flagsReinUsesLisp2019-02-261-9/+9
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* / common/math_util: Move contents into the Common namespaceLioncash2019-02-271-3/+3
|/
* gl_rasterizer: Implement a more accurate fermi 2D copy.bunnei2019-02-071-8/+4
* gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp2019-02-071-3/+4
* gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp2019-02-071-2/+3
* gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-5/+3
* rasterizer_interface: Add disk cache entry for the rasterizerReinUsesLisp2019-02-071-0/+5
* Merge pull request #2042 from ReinUsesLisp/nouveau-texbunnei2019-02-071-4/+0
|\
| * maxwell_3d: Allow texture handles with TIC id zeroReinUsesLisp2019-02-031-4/+0
* | Merge pull request #2071 from ReinUsesLisp/dsa-texturebunnei2019-02-071-5/+2
|\ \ | |/ |/|
| * gl_state: Remove texture target trackingReinUsesLisp2019-01-301-3/+0
| * gl_rasterizer_cache: Move swizzling to textures instead of stateReinUsesLisp2019-01-301-5/+5
* | Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offsetbunnei2019-02-011-1/+1
|\ \
| * | shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-301-1/+1
| |/
* | Merge pull request #2067 from ReinUsesLisp/workaround-fbbunnei2019-02-011-11/+13
|\ \
| * | gl_rasterizer: Workaround invalid zeta clearsReinUsesLisp2019-01-301-11/+13
* | | rasterizer_interface: Remove unused AccelerateFill operationReinUsesLisp2019-02-011-5/+0
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* | gl_shader_cache: Use explicit bindingsReinUsesLisp2019-01-301-81/+49
* | gl_rasterizer: Implement global memory managementReinUsesLisp2019-01-301-0/+22
|/
* Merge pull request #1927 from ReinUsesLisp/shader-irbunnei2019-01-261-2/+2
|\
| * video_core: Replace gl_shader_decompilerReinUsesLisp2019-01-151-2/+2
* | frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.bunnei2019-01-241-4/+0
* | maxwell_3d: Set rt_separate_frag_data to 1 by defaultReinUsesLisp2019-01-221-4/+1
* | Merge pull request #2008 from ReinUsesLisp/dirty-framebuffersbunnei2019-01-201-1/+13
|\ \
| * | gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changedReinUsesLisp2019-01-071-1/+13
* | | Merge pull request #2002 from ReinUsesLisp/dsa-vao-bufferbunnei2019-01-201-34/+34
|\ \ \
| * | | gl_rasterizer: Workaround Intel VAO DSA bugReinUsesLisp2019-01-091-0/+6
| * | | gl_rasterizer: Use DSA for vertex array objectsReinUsesLisp2019-01-061-34/+28
* | | | gl_rasterizer: Silent unsafe mix warningReinUsesLisp2019-01-181-1/+1
| |_|/ |/| |
* | | gl_global_cache: Add dummy global cache managerReinUsesLisp2019-01-081-1/+2
| |/ |/|
* | gl_shader_cache: Use dirty flags for shadersReinUsesLisp2019-01-071-1/+3
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* gl_rasterizer_cache: Texture view if shader samples array but OGL is notReinUsesLisp2018-12-301-2/+5
* Merge pull request #1824 from ReinUsesLisp/fbcachebunnei2018-12-061-39/+77
|\
| * gl_rasterizer: Implement a framebuffer cacheReinUsesLisp2018-11-291-39/+77
* | Merge pull request #1827 from ReinUsesLisp/clip-and-shaderbunnei2018-12-021-11/+24
|\ \
| * | gl_rasterizer: Enable clip distances when set in register and in shaderReinUsesLisp2018-11-291-11/+24
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* | gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zeroReinUsesLisp2018-11-291-1/+1
* | gl_rasterizer: Remove extension booleansReinUsesLisp2018-11-291-13/+0
|/
* Merge pull request #1808 from Tinob/masterbunnei2018-11-281-13/+15
|\
| * remove viewport_transform_enabled as it seems to be inactive when valid transforms are used.Rodolfo Bogado2018-11-271-12/+5
| * Add support for Clip Distance enabled registerRodolfo Bogado2018-11-271-1/+10
* | Merge pull request #1786 from Tinob/DepthClampbunnei2018-11-281-0/+16
|\ \
| * | Implement depth clampRodolfo Bogado2018-11-271-0/+16
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* / gl_rasterizer: Fixup for #1723.Markus Wick2018-11-271-1/+1
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* Merge pull request #1794 from Tinob/masterbunnei2018-11-271-7/+23
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| * Limit the amount of viewports tested for state changes only to the usable onesRodolfo Bogado2018-11-251-2/+10
| * Add support for viewport_transfom_enable registerRodolfo Bogado2018-11-241-5/+13
* | Merge pull request #1723 from degasus/dirty_flagsbunnei2018-11-271-4/+20
|\ \
| * | gl_rasterizer: Skip VB upload if the state is clean.Markus Wick2018-11-171-4/+20
* | | GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)Marcos2018-11-271-1/+11
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* | Merge pull request #1725 from FernandoS27/gl43bunnei2018-11-241-5/+0
|\ \
| * | Removed pre 4.3 ARB extensionsFernandoS272018-11-211-5/+0
* | | Add support for clear_flags registerRodolfo Bogado2018-11-241-6/+38
|/ /
* | Merge pull request #1693 from Tinob/masterbunnei2018-11-191-65/+94
|\ \
| * | drop support for non separate alpha as it seems to cause issues in some gamesRodolfo Bogado2018-11-181-18/+16
| * | fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado2018-11-171-17/+38
| * | small type fixRodolfo Bogado2018-11-171-6/+6
| * | add AlphaToCoverage and AlphaToOneRodolfo Bogado2018-11-171-0/+7
| * | add support for fragment_color_clampRodolfo Bogado2018-11-171-0/+6
| * | set border color not depending on the wrap modeRodolfo Bogado2018-11-171-9/+9
| * | set default value for point size registerRodolfo Bogado2018-11-171-5/+1
| * | fix viewport and scissor behaviorRodolfo Bogado2018-11-171-16/+17
| |/
* / gl_rasterizer: Remove default clip distanceReinUsesLisp2018-11-191-2/+0
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* Merge pull request #1660 from Tinob/masterbunnei2018-11-121-45/+59
|\
| * Use core extensions when available to set max anisotropic filtering levelRodolfo Bogado2018-11-111-2/+7
| * Improve state management by splitting some of the states id separated function to avoid a full apply overheadRodolfo Bogado2018-11-111-31/+23
| * Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.Rodolfo Bogado2018-11-111-4/+10
| * set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado2018-11-111-10/+21
* | Merge pull request #1664 from FreddyFunk/cast2bunnei2018-11-111-2/+2
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| * gl_rasterizer: Fix compiler warningsFrederic Laing2018-11-081-2/+2
* | Merge pull request #1663 from lioncash/rasterbunnei2018-11-111-1/+2
|\ \
| * | rasterizer_cache: Remove reliance on the System singletonLioncash2018-11-081-1/+2
| |/
* | Merge pull request #1654 from degasus/dirty_flagsbunnei2018-11-111-6/+21
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| * gl_rasterizer: Skip VAO binding if the state is clean.Markus Wick2018-11-061-2/+7
| * gl_rasterizer: Split VAO and VB setup functions.Markus Wick2018-11-061-4/+14
* | Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.Rodolfo Bogado2018-11-051-5/+18
* | Implement multi-target viewports and blendingRodolfo Bogado2018-11-051-39/+56
|/
* Merge pull request #1623 from Tinob/masterbunnei2018-11-011-3/+1
|\
| * Improve OpenGL state handlingRodolfo Bogado2018-10-311-3/+1
* | video_core: Move surface declarations out of gl_rasterizer_cacheReinUsesLisp2018-10-301-3/+4
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* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-301-1/+1
* Implement Mip FilterFernandoS272018-10-291-3/+7
* Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado2018-10-281-1/+12
* gl_rasterizer: Implement primitive restart.bunnei2018-10-261-0/+8
* gl_rasterizer: Implement depth range.bunnei2018-10-261-5/+5
* Assert that multiple render targets are not set while alpha testingFernandoS272018-10-221-0/+12
* Use standard UBO and fix/stylize the codeFernandoS272018-10-221-15/+0
* Cache uniform locations and restructure the implementationFernandoS272018-10-221-22/+4
* Remove SyncAlphaTest and clang formatFernandoS272018-10-221-2/+5
* Added Alpha FuncFernandoS272018-10-221-1/+9
* Implemented Alpha TestingFernandoS272018-10-221-0/+11
* fermi_2d: Add support for more accurate surface copies.bunnei2018-10-191-0/+6
* config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei2018-10-161-2/+2
* rasterizer_cache: Refactor to support in-order flushing.bunnei2018-10-161-6/+3
* gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.bunnei2018-10-161-1/+6
* gl_rasterizer: Implement flushing.bunnei2018-10-161-1/+25
* gl_rasterizer: Silence implicit cast warning in glBindBufferRangeReinUsesLisp2018-10-151-1/+2
* Merge pull request #1460 from FernandoS27/scissor_testbunnei2018-10-101-0/+17
|\
| * Implement Scissor TestFernandoS272018-10-091-4/+9
| * Assert Scissor testsFernandoS272018-10-091-0/+12
* | gl_shader_decompiler: Implement geometry shadersReinUsesLisp2018-10-071-14/+26
|/
* Merge pull request #1446 from bunnei/fast_fermi_copybunnei2018-10-071-7/+3
|\
| * gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.bunnei2018-10-061-7/+3
* | Merge pull request #1437 from FernandoS27/tex-mode2bunnei2018-10-071-0/+18
|\ \
| * | Implemented Depth Compare and Shadow SamplersFernandoS272018-10-061-0/+18
* | | gl_rasterizer: Fixup undefined behaviour in SetupDrawReinUsesLisp2018-10-071-0/+1
| |/ |/|
* | gl_rasterizer: Implement quads topologyReinUsesLisp2018-10-041-43/+103
|/
* gl_rasterizer: Fixup unassigned point sizesReinUsesLisp2018-10-011-1/+4
* gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.bunnei2018-09-301-1/+1
* video_core: Implement point_size and add point state syncReinUsesLisp2018-09-281-0/+7
* video_core: Add asserts for CS, TFB and alpha testingReinUsesLisp2018-09-261-0/+22
* RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.Subv2018-09-211-1/+1
* gl_rasterizer: Fix StartAddress handling with indexed draw calls.Markus Wick2018-09-191-6/+7
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-15/+15
* Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp2018-09-131-3/+22
* Merge pull request #1286 from bunnei/multi-clearbunnei2018-09-111-48/+55
|\
| * gl_rasterizer: Implement clear for non-zero render targets.bunnei2018-09-101-48/+55
* | rasterizer: Drop unused handler.Markus Wick2018-09-101-2/+0
|/
* gl_rasterizer: Implement multiple color attachments.bunnei2018-09-101-69/+45
* Merge pull request #1256 from bunnei/tex-target-supportbunnei2018-09-081-5/+11
|\
| * gl_rasterizer: Implement texture wrap mode p.bunnei2018-09-081-2/+7
| * gl_rasterizer_cache: Keep track of texture type per surface.bunnei2018-09-081-0/+1
| * gl_state: Keep track of texture target.bunnei2018-09-081-3/+3
* | gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei2018-09-081-21/+25
* | video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262)Patrick Elsässer2018-09-081-12/+14
|/
* gl_rasterizer: Call state.Apply only once on SetupShaders.bunnei2018-09-061-4/+2
* gl_rasterizer: Implement a VAO cache.Markus Wick2018-09-051-48/+48
* renderer_opengl: Implement a buffer cache.Markus Wick2018-09-051-74/+27
* gl_shader_cache: Use an u32 for the binding point cache.Markus Wick2018-09-041-2/+2
* Update microprofile scopes.Markus Wick2018-09-041-3/+11
* gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.bunnei2018-08-311-20/+0
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei2018-08-311-11/+8
* gl_rasterizer: Fix issues with the rasterizer cache.bunnei2018-08-311-0/+38
* Merge pull request #1193 from lioncash/privbunnei2018-08-281-2/+2
|\
| * gpu: Make memory_manager privateLioncash2018-08-281-2/+2
* | gl_rasterizer: Remove unused variablesLioncash2018-08-281-2/+0
|/
* renderer_opengl: Implement a new shader cache.bunnei2018-08-281-59/+25
* gl_rasterizer_cache: Update to use RasterizerCache base class.bunnei2018-08-281-4/+1
* gl_rasterizer: Correct assertion condition in SyncLogicOpState()Lioncash2018-08-241-1/+2
* gl_rasterizer: Implement stencil test.bunnei2018-08-231-4/+31
* gl_rasterizer: Implement partial color clear and stencil clear.bunnei2018-08-231-12/+42
* Merge pull request #1157 from lioncash/vecbunnei2018-08-231-1/+1
|\
| * gl_shader_gen: Use a std::vector to represent program code instead of std::arrayLioncash2018-08-221-1/+1
* | renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-0/+4
|/
* Merge pull request #1124 from Subv/logic_opsbunnei2018-08-221-0/+18
|\
| * GPU: Implemented the logic op functionality of the GPU.Subv2018-08-211-0/+18
* | Merge pull request #1123 from lioncash/screenbunnei2018-08-211-4/+3
|\ \
| * | rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signatureLioncash2018-08-211-4/+3
| |/
* / Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.Subv2018-08-201-4/+5
|/
* GLRasterizer: Implemented instanced vertex arrays.Subv2018-08-181-3/+16
* Rasterizer: Implemented instanced rendering.Subv2018-08-151-1/+1
* gl_rasterizer: Fix upload size for constant buffers.bunnei2018-08-151-3/+3
* gl_rasterizer: Use a shared helper to upload from CPU memory.Markus Wick2018-08-121-28/+29
* gl_state: Don't track constant buffer mappings.Markus Wick2018-08-121-15/+3
* gl_rasterizer: Use the stream buffer for constant buffers.Markus Wick2018-08-121-20/+19
* gl_rasterizer: Use the streaming buffer itself for the constant buffer.Markus Wick2018-08-121-31/+14
* gl_rasterizer: Use a helper for aligning the buffer.Markus Wick2018-08-121-14/+19
* Update the stream_buffer helper from Citra.Markus Wick2018-08-121-22/+14
* Merge pull request #1020 from lioncash/namespacebunnei2018-08-121-1/+1
|\
| * core: Namespace EmuWindowLioncash2018-08-121-1/+1
* | Merge pull request #1021 from lioncash/warnbunnei2018-08-121-1/+1
|\ \
| * | gl_rasterizer: Silence implicit truncation warning in SetupShaders()Lioncash2018-08-121-1/+1
| |/
* / RasterizerGL: Ignore invalid/unset vertex attributes.Subv2018-08-121-1/+6
|/
* Merge pull request #1004 from lioncash/unusedbunnei2018-08-101-4/+3
|\
| * gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()Lioncash2018-08-101-4/+3
* | Revert "gl_state: Temporarily disable culling and depth test."bunnei2018-08-101-3/+1
|/
* Merge pull request #984 from bunnei/rt-nonebunnei2018-08-091-0/+5
|\
| * gl_rasterizer: Do not render when no render target is configured.bunnei2018-08-091-0/+5
* | Merge pull request #981 from bunnei/cbuf-corruptbunnei2018-08-091-1/+4
|\ \ | |/ |/|
| * maxwell_3d: Use correct const buffer size and check bounds.bunnei2018-08-081-1/+4
* | renderer_opengl: Use trace log in a few places.bunnei2018-08-081-1/+1
|/
* added braces for conditionsDavid Marcec2018-08-051-2/+3
* fix the attrib format for intsDavid Marcec2018-08-051-2/+7
* video_core: Make global EmuWindow instance part of the base renderer classLioncash2018-08-021-4/+3
* gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()Lioncash2018-07-241-3/+5
* gl_rasterizer: Use std::string_view instead of std::string when checking for extensionsLioncash2018-07-241-1/+3
* gl_rasterizer: Use in-class member initializers where applicableLioncash2018-07-241-7/+0
* gl_rasterizer: Implement texture border color.bunnei2018-07-241-3/+6
* gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.bunnei2018-07-221-10/+14
* gl_rasterizer: Use zeta_enable register to enable depth buffer.bunnei2018-07-221-2/+2
* gpu: Rename Get3DEngine() to Maxwell3D()Lioncash2018-07-211-5/+5
* gl_state: Temporarily disable culling and depth test.bunnei2018-07-191-1/+3
* core: Don't construct instance of Core::System, just to access its live instanceLioncash2018-07-191-13/+13
* Merge pull request #598 from bunnei/makedonecurrentbunnei2018-07-151-0/+6
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| * OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei2018-07-141-0/+6
* | GPU: Always enable the depth write when clearing the depth buffer.Subv2018-07-141-3/+8
|/
* gl_rasterizer: Fix check for if a shader stage is enabled.bunnei2018-07-131-11/+3
* gl_shader_gen: Implement dual vertex shader mode.bunnei2018-07-131-10/+33
* gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.bunnei2018-07-081-1/+4
* Merge pull request #622 from Subv/unused_texbunnei2018-07-051-1/+4
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| * GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.Subv2018-07-041-1/+4
* | GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.Subv2018-07-041-0/+10
|/
* GPU: Only configure the used framebuffers during clear.Subv2018-07-041-7/+13
* Merge pull request #609 from Subv/clear_buffersbunnei2018-07-041-14/+57
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| * GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.Subv2018-07-031-72/+34
| * GPU: Support clears that don't clear the color buffer.Subv2018-07-031-4/+14
| * GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.Subv2018-07-031-0/+71
* | Merge pull request #607 from jroweboy/loggingbunnei2018-07-031-8/+8
|\ \
| * | Update clang formatJames Rowe2018-07-031-5/+5
| * | Rename logging macro back to LOG_*James Rowe2018-07-031-4/+4
| |/
* | Merge pull request #612 from bunnei/fix-cullbunnei2018-07-031-2/+5
|\ \
| * | gl_rasterizer: Only set cull mode and front face if enabled.bunnei2018-07-031-2/+5
| |/
* / GPU: Don't try to parse the depth test function if the depth test is disabled.Subv2018-07-031-0/+4
|/
* Merge pull request #608 from Subv/depthbunnei2018-07-031-6/+21
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| * GPU: Set up the culling configuration on each draw.Subv2018-07-031-6/+8
| * GPU: Set up the depth test state on every draw.Subv2018-07-021-0/+11
| * GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-021-1/+3
* | Merge pull request #606 from Subv/base_vertexSebastian Valle2018-07-021-7/+9
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| * | GPU: Implement offsetted rendering when using non-indexed drawing.Subv2018-07-021-1/+1
| * | GPU: Fixed the index offset rendering, and implemented the base vertex functionality.Subv2018-07-021-6/+8
| |/
* / GPU: Ignore disabled textures and textures with an invalid address.Subv2018-07-021-1/+5
|/
* gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.bunnei2018-06-271-6/+19
* gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei2018-06-271-3/+22
* gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.bunnei2018-06-271-91/+26
* gl_rasterizer: Workaround for when exceeding max UBO size.bunnei2018-06-271-0/+6
* gl_state: Fix state management for texture swizzle.bunnei2018-06-261-1/+1
* Merge pull request #554 from Subv/constbuffer_ubobunnei2018-06-261-11/+17
|\
| * Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Subv2018-06-101-11/+17
* | Build: Fixed some MSVC warnings in various parts of the code.Subv2018-06-201-2/+2
* | gl_rasterizer: Get loose on independent blending.Jules Blok2018-06-181-1/+1
|/
* GPU: Synchronize the blend state on every draw call.Subv2018-06-091-8/+18
* GPU: Added registers for normal and independent blending.Subv2018-06-091-26/+1
* Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.Subv2018-06-081-0/+3
* Merge pull request #543 from Subv/uniformsbunnei2018-06-071-3/+4
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| * GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.Subv2018-06-071-3/+4
* | GPU: Support changing the texture swizzles for Maxwell textures.Subv2018-06-071-0/+8
|/
* Merge pull request #534 from Subv/multitexturingbunnei2018-06-071-37/+46
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| * GPU: Implement sampling multiple textures in the generated glsl shaders.Subv2018-06-061-37/+46
* | gl_shader_gen: Add uniform handling for indirect const buffer access.bunnei2018-06-071-1/+10
|/
* GPU: Calculate the correct viewport dimensions based on the scale and translate registers.Subv2018-06-041-2/+2
* GLRenderer: Remove unused hw_vao_enabled_attributes variable.Subv2018-05-191-3/+0
* GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.Subv2018-05-191-4/+1
* general: Make formatting of logged hex values more straightforwardLioncash2018-05-021-1/+1
* video-core: Move logging macros over to new fmt-capable onesLioncash2018-04-251-3/+3
* gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei2018-04-251-0/+1
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-7/+6
* memory_manager: Make GpuToCpuAddress return an optional.bunnei2018-04-241-7/+7
* memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei2018-04-241-3/+3
* GPU: Support multiple enabled vertex arrays.Subv2018-04-231-40/+81
* opengl: Remove unnecessary header inclusionsLioncash2018-04-211-1/+0
* math_util: Remove the Clamp() functionLioncash2018-04-201-12/+13
* GLCache: Added boilerplate code to make supporting configurable texture component types.Subv2018-04-181-0/+2
* GLCache: Take into account the texture's block height when caching and unswizzling.Subv2018-04-181-1/+2
* renderer_opengl: Implement BlendEquation and BlendFunc.bunnei2018-04-181-1/+26
* gl_rendering: Use NGLOG* for changed code.bunnei2018-04-171-3/+3
* gl_rasterizer: Implement indexed vertex mode.bunnei2018-04-171-19/+31
* GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.Subv2018-04-151-10/+7
* GPU: Don't use explicit binding points when uploading the constbuffers to opengl.Subv2018-04-151-5/+25
* GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.Subv2018-04-151-3/+4
* GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.Subv2018-04-151-29/+38
* GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv2018-04-151-1/+38
* GPU: Allow configuring ssbos in the opengl state manager.Subv2018-04-151-0/+8
* GPU: Added a function to determine whether a shader stage is enabled or not.Subv2018-04-151-3/+3
* gl_rasterizer: Generate shaders and upload uniforms.bunnei2018-04-141-28/+74
* gl_rasterizer: Use shader program manager, remove test shader.bunnei2018-04-141-143/+27
* renderer_opengl: Use OGLProgram instead of OGLShader.bunnei2018-04-141-1/+1
* GL: Set up the textures used for each draw call.Subv2018-04-071-2/+36
* GL: Bind the textures to the shaders used for drawing.Subv2018-04-071-2/+11
* GL: Create the sampler objects when starting up the GL rasterizer.Subv2018-04-071-0/+6
* GL: Ported the SamplerInfo struct from citra.Subv2018-04-071-0/+39
* gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.bunnei2018-03-271-22/+27
* gl_rasterizer: Add a SyncViewport method.bunnei2018-03-271-18/+17
* gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.bunnei2018-03-271-11/+2
* gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.bunnei2018-03-271-1/+1
* gl_rasterizer: Normalize vertex array data as appropriate.bunnei2018-03-271-1/+1
* rasterizer: Rename DrawTriangles to DrawArrays.bunnei2018-03-271-2/+2
* gl_rasterizer: Use passthrough shader for SetupVertexShader.bunnei2018-03-271-1/+2
* renderer_opengl: Logging, etc. cleanup.bunnei2018-03-271-17/+18
* gl_rasterizer: Implement SetupVertexArray.bunnei2018-03-271-20/+38
* gl_rasterizer: Use 32 texture units instead of 3.bunnei2018-03-271-0/+1
* gl_rasterizer: Implement DrawTriangles.bunnei2018-03-271-1/+194
* gl_rasterizer: Implement AnalyzeVertexArray.bunnei2018-03-271-1/+21
* gl_rasterizer: Fake render in green, because it's cooler.bunnei2018-03-241-1/+1
* gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.bunnei2018-03-241-7/+1
* rasterizer: Flush and invalidate regions should be 64-bit.bunnei2018-03-231-3/+3
* gl_rasterizer: Implement AccelerateDisplay method from Citra.bunnei2018-03-231-1/+33
* video_core: Remove usage of PAddr and replace with VAddr.bunnei2018-03-231-4/+4
* video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei2018-03-231-2/+3
* gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.bunnei2018-03-231-15/+15
* gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.bunnei2018-03-231-3/+56
* renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei2018-03-201-0/+269
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-1686/+0
* core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei2018-01-011-2/+2
* Fixed framebuffer warningHuw Pascoe2017-09-171-7/+18
* gl_rasterizer: implement custom clip planewwylele2017-08-251-0/+28
* gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele2017-08-211-0/+3
* gl_rasterizer: use texture buffer for proctex LUTwwylele2017-07-011-30/+35
* gl_rasterizer: use texture buffer for fog LUTwwylele2017-06-221-13/+12
* gl_rasterizer: create the texture before applying the statewwylele2017-06-221-2/+2
* gl_rasterizer: fix glGetUniformLocation typewwylele2017-06-211-8/+8
* gl_rasterizer: manage texture ids in one placewwylele2017-06-211-23/+24
* gl_rasterizer/lighting: fix LUT interpolationwwylele2017-06-211-49/+22
* Merge pull request #2767 from yuriks/quaternion-flip-commentYuri Kunde Schlesner2017-06-131-8/+11
|\
| * OpenGL: Update comment on AreQuaternionsOpposite with new informationYuri Kunde Schlesner2017-06-101-8/+11
* | gl_rasterizer: sync spot light statuswwylele2017-05-301-0/+45
|/
* gl_rasterizer: implement procedural texturewwylele2017-05-201-0/+232
* pica: shader_dirty if texture2 coord changedwwylele2017-05-051-0/+4
* OpenGL: Pass Pica regs via parameterYuri Kunde Schlesner2017-04-171-1/+1
* OpenGL: Move PicaShaderConfig to gl_shader_gen.hYuri Kunde Schlesner2017-04-171-1/+1
* OpenGL: Move Attributes enum to a more appropriate fileYuri Kunde Schlesner2017-04-171-1/+0
* OpenGL: Check if uniform block exists before updating it (#2581)Jannik Vogel2017-02-181-29/+30
* OpenGL: Remove unused duplicate of IsPassThroughTevStageYuri Kunde Schlesner2017-02-091-12/+0
* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-091-1/+3
* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-49/+60
* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-041-62/+67
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-041-25/+29
* Merge pull request #2476 from yuriks/shader-refactor3Yuri Kunde Schlesner2017-02-041-1/+1
|\
| * VideoCore: Change misleading register namesYuri Kunde Schlesner2017-01-301-1/+1
* | video_core: gl_rasterizer.cpp removed unused type aliasKloen2017-01-301-2/+0
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* video_core: gl_rasterizer float to int warningKloen2017-01-231-1/+2
* Merge pull request #2319 from yuriks/profile-scopesbunnei2016-12-211-0/+12
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| * VideoCore: Make profiling scope more representativeYuri Kunde Schlesner2016-12-151-0/+12
* | Use GL_TRUE when setting color_maskAlbin Bernhardsson2016-12-191-4/+4
|/
* OpenGL: Drop framebuffer completeness check.Markus Wick2016-12-071-16/+0
* Report shader uniform block size in case of mismatchJannik Vogel2016-12-051-1/+3
* OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner2016-12-041-1/+1
* OpenGL: Fix DisplayTransfer accel when input width != output widthYuri Kunde Schlesner2016-12-041-1/+10
* ClangFormat: Fixed the clang-format errorsSubv2016-11-301-4/+8
* Build: Fixed a few warnings.Subv2016-11-291-4/+4
* RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1Subv2016-11-271-2/+2
* Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.Subv2016-11-271-1/+1
* Merge pull request #2103 from wwylele/gpu-reg-cleanupbunnei2016-10-041-5/+5
|\
| * rasterizer: separate TextureCopy from DisplayTransferwwylele2016-09-291-5/+5
* | OpenGL: Take cached viewport sub-rect into account for scissorYuri Kunde Schlesner2016-09-301-21/+21
|/
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-5/+1
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-5/+5
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-86/+148
* OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner2016-06-281-0/+8
* PICA: Scissor fixes and cleanupsYuri Kunde Schlesner2016-06-281-10/+10
* PICA: Implement scissor testSubv2016-06-281-0/+26
* OpenGL: Implement fogJannik Vogel2016-06-071-0/+68
* OpenGL: Set shader_dirty on lighting changesJannik Vogel2016-05-231-0/+23
* OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel2016-05-231-0/+72
* Merge pull request #1786 from JayFoxRox/blend-equationbunnei2016-05-171-0/+2
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| * OpenGL: Support blend equationJannik Vogel2016-05-121-0/+2
* | OpenGL: Only update depth uniforms if the depth changedJannik Vogel2016-05-141-7/+17
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* OpenGL: Implement texture type 3Jannik Vogel2016-05-111-0/+8
* OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel2016-05-101-3/+8
* Pica: Implement W-Buffer in SW rasterizerJannik Vogel2016-05-101-2/+2
* fixup simple type conversions where possibleAlexander Laties2016-05-071-1/+1
* Merge pull request #1741 from linkmauve/iwyu-video_corebunnei2016-05-011-6/+7
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| * VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-6/+7
* | OpenGL: border_color was never set. Fixed. (#1740)Jannik Vogel2016-04-301-0/+1
|/
* Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner2016-04-291-1/+0
* HWRasterizer: sync specular uniform for new shaderstfarley2016-04-221-0/+2
* HWRasterizer: Texture forwardingtfarley2016-04-211-511/+328
* OpenGL: Respect buffer-write allow registersJannik Vogel2016-04-081-6/+28
* OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel2016-04-081-8/+30
* OpenGL: Keep stencil-test and framebuffer.depth_format in syncJannik Vogel2016-04-081-0/+1
* Merge pull request #1639 from linkmauve/fix-double-framebuffer-checkbunnei2016-04-081-4/+6
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| * OpenGL: Fix a double framebuffer completeness checks.Emmanuel Gil Peyrot2016-04-031-4/+6
* | Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment2016-04-061-2/+1
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| * Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-2/+1
* | OpenGL: Check for framebuffer completenessJannik Vogel2016-04-031-0/+3
* | OpenGL: Don't attempt to draw empty triangle batchesYuri Kunde Schlesner2016-03-241-0/+3
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* Pica: Write depth value even when depth test is disabledYuri Kunde Schlesner2016-03-061-2/+4
* Add immediate mode vertex submissionDwayne Slater2016-03-031-0/+1
* renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei2016-02-051-2/+2
* gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei2016-02-051-3/+25
* pica_types: Replace float24/20/16 with a template class.bunnei2016-02-051-7/+7
* renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei2016-02-051-12/+39
* renderer_opengl: Initial implementation of basic specular lighting.bunnei2016-02-051-0/+68
* renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei2016-02-051-13/+52
* renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei2016-02-051-0/+141
* hwrasterizer: Use proper cached fb addr/sizetfarley2016-02-031-40/+32
* hwrasterizer: Use depth offsettfarley2016-01-211-0/+16
* Merge pull request #1267 from yuriks/flipped-framebufferYuri Kunde Schlesner2015-12-101-11/+10
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| * OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner2015-12-051-11/+10
* | VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2015-12-081-9/+0
* | VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner2015-12-071-3/+3
* | OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner2015-12-071-4/+4
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* renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.bunnei2015-11-261-4/+6
* Use regular uniform locationPierre de La Morinerie2015-11-251-3/+4
* FragShader: Use an UBO instead of several individual uniformsSubv2015-11-191-4/+29
* gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei2015-10-221-6/+6
* gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei2015-10-221-4/+3
* gl_shader_gen: Require explicit uniform locations.bunnei2015-10-221-19/+8
* renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei2015-10-221-74/+57
* gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei2015-10-221-17/+2
* gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei2015-10-221-5/+5
* gl_shader_util: Fix precision bug with alpha testing.bunnei2015-10-221-2/+2
* Initial implementation of fragment shader generation with caching.Subv2015-10-221-227/+124
* Silence -Wsign-compare warnings.Rohit Nirmal2015-10-071-3/+3
* video_core: Reorganize headersLioncash2015-09-111-1/+1
* gl_rasterizer: Replace push_back calls with emplace_back in AddTriangleLioncash2015-09-101-3/+3
* OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner2015-09-031-0/+46
* OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner2015-09-031-3/+3
* Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2015-08-301-2/+2
* Merge pull request #1049 from Subv/stencilbunnei2015-08-301-4/+20
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| * HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.Subv2015-08-241-2/+9
| * GLRasterizer: Implemented stencil testing in the hw renderer.Subv2015-08-201-2/+11
* | gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei2015-08-281-2/+2
* | Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+10
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* GPU: Refactor "VertexShader" namespace to "Shader".bunnei2015-08-151-3/+3
* OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner2015-08-061-10/+1
* OpenGL: Add a profiler category measuring framebuffer readbackYuri Kunde Schlesner2015-07-281-0/+7
* GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.Subv2015-07-191-3/+7
* Core: Cleanup hw includes.Emmanuel Gil Peyrot2015-06-281-0/+1
* Common: Cleanup key_map includes.Emmanuel Gil Peyrot2015-06-281-3/+5
* Renderer formatting editstfarley2015-06-091-12/+12
* Render-to-texture flush, interval math fixtfarley2015-06-091-1/+13
* Liberal texture unbind (clout menu)tfarley2015-06-091-4/+34
* Depth format fix (crush3d intro/black screens)tfarley2015-06-091-46/+46
* Implemented glColorMasktfarley2015-06-091-0/+4
* Merge pull request #811 from archshift/commonifyarchshift2015-05-311-1/+2
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| * Move video_core/color.h to common/color.harchshift2015-05-301-1/+2
* | Pica: Implement LogicOp function.bunnei2015-05-311-0/+10
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* Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot2015-05-291-1/+1
* Pica: Create 'State' structure and move state memory there.bunnei2015-05-231-108/+126
* OpenGL renderertfarley2015-05-231-0/+879