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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-06-08 00:52:16 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-08 00:52:16 +0200
commit5669ff3cbd5342aeac5ed00873cc37b412ea8b9e (patch)
tree2282df54171a99a63596f229d859b13bc050f2f0 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentvideo_core/engines: Move ConstBufferInfo out of Maxwell3D (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f3b84781c..d77426067 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -323,8 +323,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
SetupDrawConstBuffers(stage_enum, shader);
- SetupGlobalRegions(stage_enum, shader, primitive_mode, base_bindings);
- SetupTextures(stage_enum, shader, program_handle, base_bindings);
+ SetupGlobalRegions(stage_enum, shader);
+ SetupTextures(stage_enum, shader, base_bindings);
// Workaround for Intel drivers.
// When a clip distance is enabled but not set in the shader it crops parts of the screen
@@ -824,8 +824,7 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
}
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader, GLenum primitive_mode,
- BaseBindings base_bindings) {
+ const Shader& shader) {
const auto& entries = shader->GetShaderEntries().global_memory_entries;
for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry{entries[bindpoint]};
@@ -839,7 +838,7 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
}
void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
- GLuint program_handle, BaseBindings base_bindings) {
+ BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& gpu = system.GPU();
const auto& maxwell3d = gpu.Maxwell3D();