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path: root/src/video_core/rasterizer_interface.h (follow)
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* rasterizer_interface: Add disk cache entry for the rasterizerReinUsesLisp2019-02-071-0/+3
* rasterizer_interface: Remove unused AccelerateFill operationReinUsesLisp2019-02-011-5/+0
* Rename step 1 and step 2 to be a little more descriptiveJames Rowe2019-01-211-2/+2
* QT: Upgrade the Loading Bar to look much betterJames Rowe2019-01-201-0/+9
* gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.bunnei2018-10-061-7/+4
* rasterizer: Drop unused handler.Markus Wick2018-09-101-3/+0
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei2018-08-311-3/+3
* gl_rasterizer: Fix issues with the rasterizer cache.bunnei2018-08-311-0/+3
* rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signatureLioncash2018-08-211-3/+1
* GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.Subv2018-07-031-0/+3
* gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei2018-06-271-3/+2
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-3/+4
* renderer_opengl: Implement BlendEquation and BlendFunc.bunnei2018-04-181-1/+1
* rasterizer_interface.h: Update from citra to yuzuN00byKing2018-04-041-3/+3
* rasterizer: Rename DrawTriangles to DrawArrays.bunnei2018-03-271-2/+2
* rasterizer: Flush and invalidate regions should be 64-bit.bunnei2018-03-231-3/+3
* video_core: Remove usage of PAddr and replace with VAddr.bunnei2018-03-231-4/+4
* video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei2018-03-231-1/+3
* renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei2018-03-201-0/+61
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-67/+0
* core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei2018-01-011-2/+2
* rasterizer: separate TextureCopy from DisplayTransferwwylele2016-09-291-1/+6
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-1/+0
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-2/+1
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-6/+15
* HWRasterizer: Texture forwardingtfarley2016-04-211-12/+19
* VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2015-12-081-0/+48