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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
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engines
/
kepler_compute.h
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Author
Age
Files
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*
DMAPusher: Improve collection of non executing methods
Fernando Sahmkow
2023-01-01
1
-0
/
+2
*
engines: Remove unnecessary casts
Lioncash
2022-11-29
1
-9
/
+5
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Reduce unused includes
ameerj
2022-03-19
1
-1
/
+0
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
1
-1
/
+0
*
shader: Remove old shader management
ReinUsesLisp
2021-07-23
1
-19
/
+1
*
gpu: Report renderer errors with exceptions
ReinUsesLisp
2021-02-13
1
-1
/
+1
*
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
ReinUsesLisp
2021-01-15
1
-8
/
+8
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-5
/
+0
*
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-22
1
-7
/
+9
*
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
2020-06-05
1
-0
/
+2
*
Clang Format and Documentation.
Fernando Sahmkow
2020-04-28
1
-1
/
+2
*
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
2020-04-28
1
-3
/
+4
*
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
2020-04-23
1
-0
/
+3
*
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
2020-01-24
1
-0
/
+2
*
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-24
1
-0
/
+2
*
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-23
1
-0
/
+1
*
gl_shader_cache: Specialize local memory size for compute shaders
ReinUsesLisp
2019-11-23
1
-1
/
+6
*
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
2019-11-23
1
-1
/
+1
*
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
2019-11-04
1
-9
/
+9
*
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
2019-10-28
1
-4
/
+3
*
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
2019-10-25
1
-2
/
+11
*
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
2019-10-25
1
-2
/
+3
*
kepler_compute: Implement texture queries
ReinUsesLisp
2019-09-06
1
-4
/
+19
*
kepler_compute: Use std::array for cbuf info
ReinUsesLisp
2019-06-08
1
-2
/
+3
*
kepler_compute: Fix block_dim_x encoding
ReinUsesLisp
2019-06-08
1
-1
/
+1
*
Refactors and name corrections.
Fernando Sahmkow
2019-05-01
1
-3
/
+1
*
Add Documentation Headers to all the GPU Engines
Fernando Sahmkow
2019-04-23
1
-0
/
+6
*
Introduce skeleton of the GPU Compute Engine.
Fernando Sahmkow
2019-04-23
1
-3
/
+168
*
video_core/engines: Make memory manager members private
Lioncash
2019-04-06
1
-2
/
+3
*
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
2019-04-06
1
-1
/
+4
*
video_core/engines: Remove unnecessary includes
Lioncash
2019-03-06
1
-2
/
+1
*
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
2019-02-10
1
-0
/
+58