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path: root/src/video_core/engines/kepler_compute.h (follow)
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* VideoCore: Implement DispatchIndirectFernando Sahmkow2023-08-271-0/+17
* DMAPusher: Improve collection of non executing methodsFernando Sahmkow2023-01-011-0/+2
* engines: Remove unnecessary castsLioncash2022-11-291-9/+5
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Reduce unused includesameerj2022-03-191-1/+0
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-1/+0
* shader: Remove old shader managementReinUsesLisp2021-07-231-19/+1
* gpu: Report renderer errors with exceptionsReinUsesLisp2021-02-131-1/+1
* common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINITReinUsesLisp2021-01-151-8/+8
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-5/+0
* video_core: Initialize renderer with a GPUReinUsesLisp2020-08-221-7/+9
* shader/texture: Join separate image and sampler pairs offlineReinUsesLisp2020-06-051-0/+2
* Clang Format and Documentation.Fernando Sahmkow2020-04-281-1/+2
* VideoCore/Engines: Refactor Engines CallMethod.Fernando Sahmkow2020-04-281-3/+4
* DMAPusher: Propagate multimethod writes into the engines.Fernando Sahmkow2020-04-231-0/+3
* Shader_IR: Allow constant access of guest driver.Fernando Sahmkow2020-01-241-0/+2
* GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow2020-01-241-0/+2
* video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-231-0/+1
* gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp2019-11-231-1/+6
* gl_shader_cache: Specialize shader workgroupReinUsesLisp2019-11-231-1/+1
* common_func: Use std::array for INSERT_PADDING_* macros.bunnei2019-11-041-9/+9
* maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp2019-10-281-4/+3
* Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow2019-10-251-2/+11
* VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow2019-10-251-2/+3
* kepler_compute: Implement texture queriesReinUsesLisp2019-09-061-4/+19
* kepler_compute: Use std::array for cbuf infoReinUsesLisp2019-06-081-2/+3
* kepler_compute: Fix block_dim_x encodingReinUsesLisp2019-06-081-1/+1
* Refactors and name corrections.Fernando Sahmkow2019-05-011-3/+1
* Add Documentation Headers to all the GPU EnginesFernando Sahmkow2019-04-231-0/+6
* Introduce skeleton of the GPU Compute Engine.Fernando Sahmkow2019-04-231-3/+168
* video_core/engines: Make memory manager members privateLioncash2019-04-061-2/+3
* video_core/engines: Remove unnecessary inclusions where applicableLioncash2019-04-061-1/+4
* video_core/engines: Remove unnecessary includesLioncash2019-03-061-2/+1
* kepler_compute: Fixup assert and rename enginesReinUsesLisp2019-02-101-0/+58