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* shader: Address FeedbackFernandoS272021-07-236-71/+26
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* shader: Implement SR_LaneIdFernandoS272021-07-232-0/+5
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* shader: Fix shared memory on cool driversFernandoS272021-07-231-0/+1
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* shader: Implement MEMBARFernandoS272021-07-232-0/+41
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* shader: Improve VOTE.VTG stubFernandoS272021-07-232-0/+40
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* shader: Implement ViewportIndexFernandoS272021-07-234-2/+27
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* shader: Stub TLD4's PTP when it isn't constantFernandoS272021-07-231-1/+2
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* shader: Fix branches to visited virtual blocksReinUsesLisp2021-07-231-0/+2
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* shader: Fix dependency on identity removal passReinUsesLisp2021-07-232-3/+8
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* spirv: Remove unnecesary variable for clip distancesReinUsesLisp2021-07-232-6/+2
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* shader: Implement ClipDistanceFernandoS272021-07-233-0/+25
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* shader: Fix TXDFernandoS272021-07-231-1/+1
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* shader: Address feedbackFernandoS272021-07-231-15/+15
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* shader: Implement ImageGradientFernandoS272021-07-232-1/+54
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* shader: Implement TMML partiallyFernandoS272021-07-231-2/+2
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* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-234-0/+20
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* shader: Implement TLDFernandoS272021-07-231-1/+1
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* spirv: Add fixed pipeline point sizeReinUsesLisp2021-07-232-1/+5
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* shader: Add PointCoord attributeFernandoS272021-07-233-0/+11
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* shader: Add PointSize attributeameerj2021-07-233-0/+9
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* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-231-1/+2
| | | | This is needed because pseudo-instructions where invalidated.
* spirv: Fix default output attribute initializationReinUsesLisp2021-07-231-3/+3
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* shader: Implement FSWZADDameerj2021-07-234-0/+27
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* shader: Implement BRXFernandoS272021-07-233-2/+15
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* shader: Implement I2I CCameerj2021-07-232-21/+41
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* shader: Implement I2I SATameerj2021-07-232-0/+10
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-235-1/+334
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* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-232-12/+46
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* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-232-9/+7
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* shader: Implement front faceReinUsesLisp2021-07-233-0/+8
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-235-8/+64
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-235-56/+46
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* shader: Add IR opcode for ImageFetchFernandoS272021-07-233-3/+35
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* shader: Implement TLD4.PTPFernandoS272021-07-235-9/+40
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* shader: Implement FragDepthFernandoS272021-07-231-0/+6
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-232-0/+48
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* shader: Implement SHFLameerj2021-07-235-60/+151
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* shader: Fix F2IFernandoS272021-07-232-4/+19
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-235-39/+112
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* shader: Implement VOTEameerj2021-07-235-1/+77
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-233-18/+26
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* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-232-0/+10
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-236-144/+234
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* shader: Implement I2FReinUsesLisp2021-07-234-0/+67
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-236-50/+172
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* shader: Implement DADDameerj2021-07-231-0/+2
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* shader: Implement FSET and FSETPameerj2021-07-231-2/+4
| | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
* shader: Implement TEXSReinUsesLisp2021-07-231-1/+10
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-232-15/+8
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* spirv: Add SignedZeroInfNanPreserve logicameerj2021-07-231-0/+6
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* shader: Implement FMNMXameerj2021-07-232-12/+12
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-232-0/+5
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-234-25/+124
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-237-5/+327
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* shader: Implement R2Pameerj2021-07-233-3/+13
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* shader: Implement SHFameerj2021-07-232-9/+19
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* shader: Implement LEAameerj2021-07-233-3/+13
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* shader: Implement HADD2ReinUsesLisp2021-07-233-18/+98
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* shader: Implement FLOameerj2021-07-232-3/+13
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* shader: Implement IMNMXameerj2021-07-232-0/+20
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* shader: Implement POPCameerj2021-07-232-0/+10
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* shader: Implement SHRameerj2021-07-232-6/+11
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* spirv: Move phi arguments emit to a separate functionReinUsesLisp2021-07-231-27/+27
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* spirv: Add support for self-referencing phi nodesReinUsesLisp2021-07-231-3/+10
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* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-232-6/+6
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-233-52/+228
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* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-6/+6
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-236-20/+31
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-234-79/+98
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* shader: Add denorm flush supportReinUsesLisp2021-07-233-9/+64
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-2312-210/+255
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-2313-467/+461
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* spirv: Implement EmitIdentityReinUsesLisp2021-07-232-3/+3
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* spirv: Initial bindings supportReinUsesLisp2021-07-2312-218/+408
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* shader: Add support for forward declarationsReinUsesLisp2021-07-232-52/+49
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* shader: Support SSA loops on IRReinUsesLisp2021-07-233-15/+15
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* shader: Misc fixesReinUsesLisp2021-07-232-0/+11
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-235-41/+67
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-2312-3/+1359
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+21