Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
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* | shader: Add subgroup masks | ReinUsesLisp | 2021-07-23 | 4 | -10/+56 |
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* | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 2021-07-23 | 2 | -3/+13 |
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* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 4 | -6/+6 |
| | | | | It may generate better code on some compilers and it's easier to handle. | ||||
* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 6 | -71/+26 |
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* | shader: Implement SR_LaneId | FernandoS27 | 2021-07-23 | 2 | -0/+5 |
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* | shader: Fix shared memory on cool drivers | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement MEMBAR | FernandoS27 | 2021-07-23 | 2 | -0/+41 |
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* | shader: Improve VOTE.VTG stub | FernandoS27 | 2021-07-23 | 2 | -0/+40 |
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* | shader: Implement ViewportIndex | FernandoS27 | 2021-07-23 | 4 | -2/+27 |
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* | shader: Stub TLD4's PTP when it isn't constant | FernandoS27 | 2021-07-23 | 1 | -1/+2 |
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* | shader: Fix branches to visited virtual blocks | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Fix dependency on identity removal pass | ReinUsesLisp | 2021-07-23 | 2 | -3/+8 |
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* | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp | 2021-07-23 | 2 | -6/+2 |
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* | shader: Implement ClipDistance | FernandoS27 | 2021-07-23 | 3 | -0/+25 |
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* | shader: Fix TXD | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
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* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -15/+15 |
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* | shader: Implement ImageGradient | FernandoS27 | 2021-07-23 | 2 | -1/+54 |
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* | shader: Implement TMML partially | FernandoS27 | 2021-07-23 | 1 | -2/+2 |
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* | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 2021-07-23 | 4 | -0/+20 |
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* | shader: Implement TLD | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
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* | spirv: Add fixed pipeline point size | ReinUsesLisp | 2021-07-23 | 2 | -1/+5 |
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* | shader: Add PointCoord attribute | FernandoS27 | 2021-07-23 | 3 | -0/+11 |
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* | shader: Add PointSize attribute | ameerj | 2021-07-23 | 3 | -0/+9 |
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* | shader: Store type of phi nodes in flags | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
| | | | | This is needed because pseudo-instructions where invalidated. | ||||
* | spirv: Fix default output attribute initialization | ReinUsesLisp | 2021-07-23 | 1 | -3/+3 |
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* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 4 | -0/+27 |
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* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 3 | -2/+15 |
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* | shader: Implement I2I CC | ameerj | 2021-07-23 | 2 | -21/+41 |
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* | shader: Implement I2I SAT | ameerj | 2021-07-23 | 2 | -0/+10 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 5 | -1/+334 |
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* | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2021-07-23 | 2 | -12/+46 |
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* | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 2021-07-23 | 2 | -9/+7 |
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* | shader: Implement front face | ReinUsesLisp | 2021-07-23 | 3 | -0/+8 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 5 | -8/+64 |
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* | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-23 | 5 | -56/+46 |
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* | shader: Add IR opcode for ImageFetch | FernandoS27 | 2021-07-23 | 3 | -3/+35 |
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* | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-23 | 5 | -9/+40 |
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* | shader: Implement FragDepth | FernandoS27 | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2021-07-23 | 2 | -0/+48 |
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* | shader: Implement SHFL | ameerj | 2021-07-23 | 5 | -60/+151 |
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* | shader: Fix F2I | FernandoS27 | 2021-07-23 | 2 | -4/+19 |
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* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 5 | -39/+112 |
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* | shader: Implement VOTE | ameerj | 2021-07-23 | 5 | -1/+77 |
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* | shader: Implement DMNMX, DSET, DSETP | ameerj | 2021-07-23 | 3 | -18/+26 |
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* | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 2021-07-23 | 2 | -0/+10 |
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* | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-23 | 6 | -144/+234 |
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* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 4 | -0/+67 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 6 | -50/+172 |
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* | shader: Implement DADD | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement FSET and FSETP | ameerj | 2021-07-23 | 1 | -2/+4 |
| | | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode. | ||||
* | shader: Implement TEXS | ReinUsesLisp | 2021-07-23 | 1 | -1/+10 |
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* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 2 | -15/+8 |
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* | spirv: Add SignedZeroInfNanPreserve logic | ameerj | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement FMNMX | ameerj | 2021-07-23 | 2 | -12/+12 |
| | | | | And add a const in FCMP | ||||
* | shader: Implement FCMP | ameerj | 2021-07-23 | 2 | -0/+5 |
| | | | | still need to configure some settings for NV denorm flush and intel NaN | ||||
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 4 | -25/+124 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 7 | -5/+327 |
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* | shader: Implement R2P | ameerj | 2021-07-23 | 3 | -3/+13 |
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* | shader: Implement SHF | ameerj | 2021-07-23 | 2 | -9/+19 |
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* | shader: Implement LEA | ameerj | 2021-07-23 | 3 | -3/+13 |
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* | shader: Implement HADD2 | ReinUsesLisp | 2021-07-23 | 3 | -18/+98 |
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* | shader: Implement FLO | ameerj | 2021-07-23 | 2 | -3/+13 |
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* | shader: Implement IMNMX | ameerj | 2021-07-23 | 2 | -0/+20 |
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* | shader: Implement POPC | ameerj | 2021-07-23 | 2 | -0/+10 |
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* | shader: Implement SHR | ameerj | 2021-07-23 | 2 | -6/+11 |
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* | spirv: Move phi arguments emit to a separate function | ReinUsesLisp | 2021-07-23 | 1 | -27/+27 |
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* | spirv: Add support for self-referencing phi nodes | ReinUsesLisp | 2021-07-23 | 1 | -3/+10 |
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* | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 2021-07-23 | 2 | -6/+6 |
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* | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 2021-07-23 | 3 | -52/+228 |
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* | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 2021-07-23 | 2 | -6/+6 |
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* | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 2021-07-23 | 6 | -20/+31 |
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* | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 2021-07-23 | 4 | -79/+98 |
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* | shader: Add denorm flush support | ReinUsesLisp | 2021-07-23 | 3 | -9/+64 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 12 | -210/+255 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 13 | -467/+461 |
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* | spirv: Implement EmitIdentity | ReinUsesLisp | 2021-07-23 | 2 | -3/+3 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 12 | -218/+408 |
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* | shader: Add support for forward declarations | ReinUsesLisp | 2021-07-23 | 2 | -52/+49 |
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* | shader: Support SSA loops on IR | ReinUsesLisp | 2021-07-23 | 3 | -15/+15 |
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* | shader: Misc fixes | ReinUsesLisp | 2021-07-23 | 2 | -0/+11 |
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* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 5 | -41/+67 |
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* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 12 | -3/+1359 |
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* | shader: Add pools and rename files | ReinUsesLisp | 2021-07-23 | 1 | -0/+21 |