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path: root/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp (follow)
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* spirv_emit_context: add missing flat decorationLiam2022-11-191-0/+1
* Merge pull request #9253 from vonchenplus/attr_layerliamwhite2022-11-191-0/+4
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| * shader: Implement miss attribute layerFengChen2022-11-171-0/+4
* | video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+4
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* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+31
* video_code: support rectangle textureFengChen2022-08-251-0/+1
* Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.Kelebek12022-07-291-2/+3
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VLiam2022-04-011-10/+11
* Include <bit> header when std::count{r,l}_zero is usedBilly Laws2022-03-221-0/+1
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
* Address review commentsLiam2022-03-171-9/+2
* shader_recompiler: Use functions for indirect const buffer accessesLiam2022-03-171-0/+64
* shader_recompiler: fix potential OOB accessv19932022-01-171-3/+4
* Remove spirv handle legacy related codevonchenplus2021-12-181-143/+0
* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
* shader_recompiler: Rename backend emit_context filesameerj2021-12-051-0/+1585